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It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest."},{"name":"Spellcasting","desc":"The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:\n\n- **Cantrips** (at will): druidcraft, mending, produce flame\n- **1st Level** (4 slots): cure wounds, faerie fire, longstrider, jump\n- **2nd Level** (3 slots): flame blade, heat metal, lesser restoration\n- **3rd Level** (3 slots): daylight, dispel magic, protection from energy\n- **4th Level** (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob3_alazai","name":"Alazai","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":10.0,"proficiency_bonus":null,"speed":{"walk":40},"speed_all":{"unit":null,"walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"Ignan","data":[]},"armor_class":16,"armor_detail":"natural armor","hit_points":149,"hit_dice":"13d10+78","experience_points":5900,"ability_scores":{"strength":21,"dexterity":15,"constitution":22,"intelligence":10,"wisdom":16,"charisma":20},"modifiers":{"strength":5,"dexterity":2,"constitution":6,"intelligence":0,"wisdom":3,"charisma":5},"initiative_bonus":2,"saving_throws":{"dexterity":6,"wisdom":7},"saving_throws_all":{"strength":5,"dexterity":6,"constitution":6,"intelligence":0,"wisdom":7,"charisma":5},"skill_bonuses":{"perception":3},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":0,"athletics":5,"deception":5,"history":0,"insight":3,"intimidation":5,"investigation":0,"medicine":3,"nature":0,"perception":3,"performance":5,"persuasion":5,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, poisoned","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[],"traits":[{"name":"Conditional Invisibility","desc":"Is invisible in most situations. The following situations reveal its location and enough of its form that attacks vs. it don’t have disadvantage while the situation lasts:In temperatures lower than 50 degrees Fahrenheit or for 1 round after it takes cold: its natural heat outlines it in steam.Darkness: its burning eyes shine visibly marking its location."},{"name":"Elemental Nature","desc":"Doesn’t require air food drink or sleep."},{"name":"Fire Form","desc":"Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire."},{"name":"Iron Disruption","desc":"Struck by a cold iron weapon becomes visible and can’t use Hurl Flame or Scorching Aura until start of its next turn."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob3_alliumite-rapscallion","name":"Alliumite, Rapscallion","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Plant","key":"plant"},"size":{"name":"Small","key":"small"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":30,"burrow":20,"swim":20},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":20,"climb":15,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"Common, Sylvan","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":38,"hit_dice":"7d6+14","experience_points":450,"ability_scores":{"strength":6,"dexterity":18,"constitution":14,"intelligence":9,"wisdom":12,"charisma":18},"modifiers":{"strength":-2,"dexterity":4,"constitution":2,"intelligence":-1,"wisdom":1,"charisma":4},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":4,"constitution":2,"intelligence":-1,"wisdom":1,"charisma":4},"skill_bonuses":{"perception":1},"skill_bonuses_all":{"acrobatics":4,"animal_handling":1,"arcana":-1,"athletics":-2,"deception":4,"history":-1,"insight":1,"intimidation":4,"investigation":-1,"medicine":1,"nature":-1,"perception":1,"performance":4,"persuasion":4,"religion":-1,"sleight_of_hand":4,"stealth":4,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Grapplevine Escape","desc":"When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). 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