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It can innately cast the following spells, requiring no material components:\n\nat will: detect magic, water walk\n\n3/day: control water, create or destroy water, fog cloud, invisibility, see invisibility, water breathing\n\n1/day: wall of ice"},{"name":"Water Mastery","desc":"A boloti has advantage on attack rolls if both it and its opponent are in water. 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A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for 1d6 rounds.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Discombobulating Touch","desc":"An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for 1d4 rounds. A successful DC 13 Charisma saving throw negates this effect.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Forgetful Spellcasting","desc":"When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting."},{"name":"Innate Spellcasting","desc":"the drake's innate casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: friends, vicious mockery\n\n5/day each: calm emotions, dissonant whispers, ray of sickness, hideous laughter\n\n3/day each: confusion, invisibility"}],"creaturesets":[],"environments":[{"name":"Urban","key":"urban"}],"illustration":null},{"key":"tob2_yowler","name":"Yowler","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","climb":30},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"","data":[]},"armor_class":12,"armor_detail":"","hit_points":22,"hit_dice":"4d4+12","experience_points":100,"ability_scores":{"strength":3,"dexterity":15,"constitution":16,"intelligence":3,"wisdom":10,"charisma":5},"modifiers":{"strength":-4,"dexterity":2,"constitution":3,"intelligence":-4,"wisdom":0,"charisma":-3},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":-4,"dexterity":2,"constitution":3,"intelligence":-4,"wisdom":0,"charisma":-3},"skill_bonuses":{"perception":2,"stealth":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":-4,"athletics":-4,"deception":-3,"history":-4,"insight":0,"intimidation":-3,"investigation":-4,"medicine":0,"nature":-4,"perception":2,"performance":-3,"persuasion":-3,"religion":-4,"sleight_of_hand":2,"stealth":4,"survival":0},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"necrotic","damage_resistances":[{"name":"Necrotic","key":"necrotic"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"frightened, poisoned","condition_immunities":[{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The yowler makes two attacks: one with its bite and one with its claws. It can use Yowl in place of a bite attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Yowl","desc":"The yowler lets loose a horrid scream. Each hostile creature within 30 feet of the yowler that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the yowler's Yowl for the next 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Living Projection","desc":"The yowler’s undead form is constantly covered with a magical illusion that makes it look like it did in life. This effect is suppressed for 1 minute if the yowler attacks or uses Yowl.\n\nThe changes wrought by this illusion fail to hold up to physical inspection. For example, the yowler’s fur appears soft and silky, but someone touching it would feel the yowler’s rotten fur and exposed bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern the yowler’s true appearance."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_wicked-skull","name":"Wicked Skull","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":13,"armor_detail":"","hit_points":7,"hit_dice":"2d4+2","experience_points":25,"ability_scores":{"strength":6,"dexterity":16,"constitution":13,"intelligence":11,"wisdom":12,"charisma":14},"modifiers":{"strength":-2,"dexterity":3,"constitution":1,"intelligence":0,"wisdom":1,"charisma":2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":3,"constitution":1,"intelligence":0,"wisdom":1,"charisma":2},"skill_bonuses":{"deception":4,"insight":3,"persuasion":4,"stealth":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":1,"arcana":0,"athletics":-2,"deception":4,"history":0,"insight":3,"intimidation":2,"investigation":0,"medicine":1,"nature":0,"perception":1,"performance":2,"persuasion":4,"religion":0,"sleight_of_hand":3,"stealth":5,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Petty Mockery","desc":"The wicked skull unleashes a string of insults laced with subtle enchantments at a creature it can see within 60 feet. If the target can hear the wicked skull (though it does not have to understand it), the target must succeed on a DC 11 Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.","attacks":[{"name":"Pseudopod attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"False Appearance (Object Form Only)","desc":"While the wicked skull remains motionless, it is indistinguishable from an ordinary object."},{"name":"Jokester","desc":"The wicked skull has advantage on a Charisma (Deception) or Charisma (Persuasion) check if it includes mockery or a joke or riddle as part of the check."},{"name":"Shapechanger","desc":"The wicked skull can use its action to polymorph into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_warmth-thief","name":"Warmth Thief","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":9.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","fly":40,"hover":true},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":true,"fly":40,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Common, Sylvan, Umbral","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":112,"hit_dice":"15d4+75","experience_points":5000,"ability_scores":{"strength":11,"dexterity":18,"constitution":20,"intelligence":17,"wisdom":15,"charisma":18},"modifiers":{"strength":0,"dexterity":4,"constitution":5,"intelligence":3,"wisdom":2,"charisma":4},"initiative_bonus":4,"saving_throws":{"dexterity":8,"wisdom":6,"charisma":8},"saving_throws_all":{"strength":0,"dexterity":8,"constitution":5,"intelligence":3,"wisdom":6,"charisma":8},"skill_bonuses":{"deception":8,"stealth":8},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":3,"athletics":0,"deception":8,"history":3,"insight":2,"intimidation":4,"investigation":3,"medicine":2,"nature":3,"perception":2,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":4,"stealth":8,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"cold","damage_immunities":[{"name":"Cold","key":"cold"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"paralyzed, prone","condition_immunities":[{"name":"Paralyzed","key":"paralyzed"},{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":60,"actions":[{"name":"Freezing Claw","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) cold damage. The warmth thief regains hp equal to half the cold damage dealt. The target must succeed on a DC 16 Constitution saving throw or be chilled for 1 minute. A chilled creature takes 7 (2d6) cold damage at the start of each of its turns. A chilled creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid slain while chilled rises 24 hours later as a chill haunt, unless the humanoid is restored to life or its body is destroyed.","attacks":[{"name":"Freezing Claw attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":4,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The warmth thief makes two freezing claw attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Aura of Warmth Stealing","desc":"At the start of each of the warmth thief’s turns, each creature within 5 feet of the warmth thief must succeed on a DC 16 Constitution saving throw or take 7 (2d6) cold damage. The warmth thief regains hp equal to the single highest amount of cold damage dealt."},{"name":"Cold Physiology","desc":"A warmth thief can’t abide constant warmth. Each hour it spends in an area with a temperature above 40 degrees Fahrenheit, the warmth thief must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion that can’t be removed until it finishes a long rest in an area with a temperature below 40 degrees."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_valkruung","name":"Valkruung","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":25,"unit":"feet","climb":20},"speed_all":{"unit":"feet","walk":25,"crawl":12,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":12},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"Common, Goblin","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Goblin","key":"goblin","desc":"Typical speakers are goblinoids."}]},"armor_class":13,"armor_detail":"","hit_points":22,"hit_dice":"4d6+8","experience_points":100,"ability_scores":{"strength":8,"dexterity":16,"constitution":14,"intelligence":5,"wisdom":12,"charisma":9},"modifiers":{"strength":-1,"dexterity":3,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":-1},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":-1,"dexterity":3,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":-1},"skill_bonuses":{"acrobatics":5,"stealth":5},"skill_bonuses_all":{"acrobatics":5,"animal_handling":1,"arcana":-3,"athletics":-1,"deception":-1,"history":-3,"insight":1,"intimidation":-1,"investigation":-3,"medicine":1,"nature":-3,"perception":1,"performance":-1,"persuasion":-1,"religion":-3,"sleight_of_hand":3,"stealth":5,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target suffers an itchy rash, and, at the start of each of its turns, it must succeed on a DC 13 Wisdom saving or spend its action furiously scratching the rash. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Disarming Tendrils","desc":"When a creature the valkruung can see targets it with a melee weapon attack, the attacker must succeed on a DC 13 Dexterity saving throw or its weapon is knocked out of its grasp into a random unoccupied space within 5 feet of the attacker. The valkruung can't use this reaction against attackers wielding a heavy or two-handed weapon.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Prehensile Tendrils","desc":"The valkruung has 10 shiny blue-gray tendrils that constantly grab at things in the environment. Each tendril can pick up or hold a Tiny object, such as a coin or piece of jewelry, that isn’t being worn or carried. If it uses all 10 of its tendrils, the valkruung can carry a single Small object, such as a backpack. The valkruung can use its tendrils to interact with objects, but it can’t use them to wield a weapon. It has advantage on Dexterity (Sleight of Hand) checks when using its tendrils and can use its tendrils to disarm opponents (see the Disarming Tendrils reaction)."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_rotsam","name":"Rotsam","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Ooze","key":"ooze"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":5,"swim":30},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":13,"armor_detail":"","hit_points":45,"hit_dice":"10d4+20","experience_points":450,"ability_scores":{"strength":5,"dexterity":16,"constitution":14,"intelligence":1,"wisdom":9,"charisma":6},"modifiers":{"strength":-3,"dexterity":3,"constitution":2,"intelligence":-5,"wisdom":-1,"charisma":-2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":-3,"dexterity":3,"constitution":2,"intelligence":-5,"wisdom":-1,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":-1,"arcana":-5,"athletics":-3,"deception":-2,"history":-5,"insight":-1,"intimidation":-2,"investigation":-5,"medicine":-1,"nature":-5,"perception":-1,"performance":-2,"persuasion":-2,"religion":-5,"sleight_of_hand":3,"stealth":3,"survival":-1},"passive_perception":9,"resistances_and_immunities":{"damage_immunities_display":"necrotic","damage_immunities":[{"name":"Necrotic","key":"necrotic"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"blinded, charmed, deafened, exhaustion, frightened, prone","condition_immunities":[{"name":"Blinded","key":"blinded"},{"name":"Charmed","key":"charmed"},{"name":"Deafened","key":"deafened"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Prone","key":"prone"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Diseased Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) necrotic damage, and the rotsam attaches to the target. While attached, the rotsam doesn't attack. Instead, at the start of each of the rotsam's turns, the target takes 10 (3d6) necrotic damage. If a creature ends its turn with a rotsam attached to it, the creature must succeed on a DC 12 Constitution saving throw or contract a disease (see the Bog Rot trait). The rotsam can detach itself by spending 5 feet of its movement. It does so after the target contracts its disease or the target dies. A creature, including the target, can take its action to detach the rotsam by succeeding on a DC 12 Strength check.","attacks":[{"name":"Diseased Bite attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amorphous","desc":"The rotsam can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Bog Rot","desc":"A creature that fails its saving throw against the rotsam’s diseased bite attack becomes infected with the bog rot disease. Until the disease is cured, the infected creature’s skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 (2d6) for every 24 hours that elapse. After the first 24 hours, the creature’s skin starts to smell like rot, and creatures have advantage on Wisdom (Perception) and Wisdom (Survival) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0."},{"name":"Spider Climb","desc":"The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_nyctli","name":"Nyctli","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.25,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","fly":40,"hover":true},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":true,"fly":40,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Sylvan","data":[{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":14,"armor_detail":"","hit_points":7,"hit_dice":"3d4","experience_points":50,"ability_scores":{"strength":2,"dexterity":18,"constitution":10,"intelligence":6,"wisdom":14,"charisma":12},"modifiers":{"strength":-4,"dexterity":4,"constitution":0,"intelligence":-2,"wisdom":2,"charisma":1},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":-4,"dexterity":4,"constitution":0,"intelligence":-2,"wisdom":2,"charisma":1},"skill_bonuses":{"perception":4,"stealth":6},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":-2,"athletics":-4,"deception":1,"history":-2,"insight":2,"intimidation":1,"investigation":-2,"medicine":2,"nature":-2,"perception":4,"performance":1,"persuasion":1,"religion":-2,"sleight_of_hand":4,"stealth":6,"survival":2},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Douse Light","desc":"The nyctli magically dispels or douses a single magical or nonmagical light source within 30 feet of it. 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Hit: 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 11 Constitution saving throw or be blinded until the end of its next turn.","attacks":[{"name":"Stingers attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"Damage plus 3 (1","damage_bonus":null,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_lymarien","name":"Lymarien","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":5,"unit":"feet","fly":50},"speed_all":{"unit":"feet","walk":5,"crawl":2,"hover":false,"fly":50,"burrow":0,"climb":2,"swim":2},"category":"Monsters","subcategory":null,"alignment":"neutral good","languages":{"as_string":"Sylvan","data":[{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":13,"armor_detail":"","hit_points":5,"hit_dice":"2d4","experience_points":25,"ability_scores":{"strength":1,"dexterity":17,"constitution":10,"intelligence":7,"wisdom":13,"charisma":11},"modifiers":{"strength":-5,"dexterity":3,"constitution":0,"intelligence":-2,"wisdom":1,"charisma":0},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":-5,"dexterity":3,"constitution":0,"intelligence":-2,"wisdom":1,"charisma":0},"skill_bonuses":{"perception":3,"stealth":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":1,"arcana":-2,"athletics":-5,"deception":0,"history":-2,"insight":1,"intimidation":0,"investigation":-2,"medicine":1,"nature":-2,"perception":3,"performance":0,"persuasion":0,"religion":-2,"sleight_of_hand":3,"stealth":5,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 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A distracted creature has disadvantage on its next attack roll or ability check."},{"name":"Speak with Beasts","desc":"The lymarien can communicate with beasts as if they shared a language."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_light-drake","name":"Light Drake","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":60,"hover":true},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":true,"fly":60,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"neutral good","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":13,"armor_detail":"","hit_points":24,"hit_dice":"7d4+7","experience_points":100,"ability_scores":{"strength":7,"dexterity":16,"constitution":13,"intelligence":8,"wisdom":12,"charisma":14},"modifiers":{"strength":-2,"dexterity":3,"constitution":1,"intelligence":-1,"wisdom":1,"charisma":2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":3,"constitution":1,"intelligence":-1,"wisdom":1,"charisma":2},"skill_bonuses":{"acrobatics":5,"perception":3},"skill_bonuses_all":{"acrobatics":5,"animal_handling":1,"arcana":-1,"athletics":-2,"deception":2,"history":-1,"insight":1,"intimidation":2,"investigation":-1,"medicine":1,"nature":-1,"perception":3,"performance":2,"persuasion":2,"religion":-1,"sleight_of_hand":3,"stealth":3,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"radiant","damage_resistances":[{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Breath Weapon","desc":"A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 5 (2d4) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":6}}],"traits":[{"name":"Innate Spellcasting","desc":"The light drake’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, light, guiding star, starburst\n3/day each: color spray, faerie fire"},{"name":"Reflective Scales","desc":"When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the daylight spell, the light within 10 feet of the drake is sunlight."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_lazavik","name":"Lazavik","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":3.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"neutral good","languages":{"as_string":"Common, Sylvan","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":14,"armor_detail":"","hit_points":36,"hit_dice":"8d4+16","experience_points":700,"ability_scores":{"strength":12,"dexterity":18,"constitution":15,"intelligence":13,"wisdom":17,"charisma":14},"modifiers":{"strength":1,"dexterity":4,"constitution":2,"intelligence":1,"wisdom":3,"charisma":2},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":4,"constitution":2,"intelligence":1,"wisdom":3,"charisma":2},"skill_bonuses":{"perception":7,"stealth":8,"survival":5},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":1,"athletics":1,"deception":2,"history":1,"insight":3,"intimidation":2,"investigation":1,"medicine":3,"nature":1,"perception":7,"performance":2,"persuasion":2,"religion":1,"sleight_of_hand":4,"stealth":8,"survival":5},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"frightened, poisoned","condition_immunities":[{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Eye Flare","desc":"The lazavik's eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Reed Whip","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.","attacks":[{"name":"Reed Whip attack","attack_type":"WEAPON","to_hit_mod":6,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Glowing Eye","desc":"As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik’s eye gains the lazavik’s Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required)."},{"name":"Hold Breath","desc":"The lazavik can hold its breath for 30 minutes."},{"name":"Speak with Beasts","desc":"The lazavik can communicate with beasts as if they shared a language."},{"name":"Swamp Stride","desc":"Difficult terrain composed of mud, reeds, or other marshy terrain doesn’t cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_lantern-beetle","name":"Lantern Beetle","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":10,"climb":10},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":10,"burrow":0,"climb":10,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":13,"armor_detail":"natural armor","hit_points":2,"hit_dice":"1d4","experience_points":0,"ability_scores":{"strength":6,"dexterity":12,"constitution":10,"intelligence":1,"wisdom":7,"charisma":3},"modifiers":{"strength":-2,"dexterity":1,"constitution":0,"intelligence":-5,"wisdom":-2,"charisma":-4},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":1,"constitution":0,"intelligence":-5,"wisdom":-2,"charisma":-4},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":-2,"arcana":-5,"athletics":-2,"deception":-4,"history":-5,"insight":-2,"intimidation":-4,"investigation":-5,"medicine":-2,"nature":-5,"perception":-2,"performance":-4,"persuasion":-4,"religion":-5,"sleight_of_hand":1,"stealth":1,"survival":-2},"passive_perception":8,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Horn","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.","attacks":[{"name":"Horn attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Illumination","desc":"The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When it dies, its body continues to glow for another 6 hours."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_keyhole-dragonette","name":"Keyhole Dragonette","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","climb":20},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":14,"armor_detail":"natural armor","hit_points":27,"hit_dice":"6d4+12","experience_points":100,"ability_scores":{"strength":12,"dexterity":15,"constitution":14,"intelligence":7,"wisdom":10,"charisma":13},"modifiers":{"strength":1,"dexterity":2,"constitution":2,"intelligence":-2,"wisdom":0,"charisma":1},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":2,"constitution":2,"intelligence":-2,"wisdom":0,"charisma":1},"skill_bonuses":{"perception":2,"stealth":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":-2,"athletics":1,"deception":1,"history":-2,"insight":0,"intimidation":1,"investigation":-2,"medicine":0,"nature":-2,"perception":2,"performance":1,"persuasion":1,"religion":-2,"sleight_of_hand":2,"stealth":4,"survival":0},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":30,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scale Slash","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.","attacks":[{"name":"Scale Slash attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Soporific Breath","desc":"The dragonette exhales a cloud of sleep gas in a 15-foot cone. Each creature in the area must succeed on a DC 12 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Compress","desc":"The dragonette can squeeze through a space as narrow as 1 inch wide."},{"name":"Leaping Withdraw","desc":"The dragonette’s long jump is up to 20 feet, and its high jump is up to 10 feet, with or without a running start. If the dragonette leaps out of a creature’s reach, it doesn’t provoke opportunity attacks."},{"name":"Tongue Pick","desc":"The dragonette can use its tongue to pick locks and disarm traps, as if its tongue was a set of thieves’ tools. It is proficient in using its tongue in this way."},{"name":"Vermin Hunter","desc":"Swarms of beasts don’t have resistance to piercing and slashing damage from the dragonette. In addition, as a bonus action, the dragonette can use Scale Slash against a swarm of beasts occupying its space."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_irid","name":"Irid","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":1.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","fly":40},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":40,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"Celestial, Common, telepathy 60 ft.","data":[{"name":"Celestial","key":"celestial","desc":"Typical speakers are celestials"},{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":13,"armor_detail":"","hit_points":20,"hit_dice":"8d4","experience_points":200,"ability_scores":{"strength":4,"dexterity":17,"constitution":10,"intelligence":12,"wisdom":10,"charisma":16},"modifiers":{"strength":-3,"dexterity":3,"constitution":0,"intelligence":1,"wisdom":0,"charisma":3},"initiative_bonus":3,"saving_throws":{"wisdom":2,"charisma":5},"saving_throws_all":{"strength":-3,"dexterity":3,"constitution":0,"intelligence":1,"wisdom":2,"charisma":5},"skill_bonuses":{"deception":7,"perception":2,"persuasion":7,"stealth":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":0,"arcana":1,"athletics":-3,"deception":7,"history":1,"insight":0,"intimidation":3,"investigation":1,"medicine":0,"nature":1,"perception":2,"performance":3,"persuasion":7,"religion":1,"sleight_of_hand":3,"stealth":5,"survival":0},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"radiant","damage_resistances":[{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Gossip","desc":"The irid spouts gossip and exaggerated truths about a target it can see within 30 feet. If the target is hostile, it must succeed on a DC 13 Charisma saving throw or have disadvantage on its next attack roll. If the target is friendly, it has advantage on its next attack roll.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Invisibility","desc":"The irid magically turns invisible until it attacks or uses Gossip, or until its concentration ends (as if concentrating on a spell). Any equipment the irid wears or carries is invisible with it.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Iridescent Blast","desc":"Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) radiant damage.","attacks":[{"name":"Iridescent Blast attack","attack_type":"SPELL","to_hit_mod":5,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6) ra","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The irid uses its Gossip. It then uses its Iridescent Blast once.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Iridescence","desc":"The irid sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The light can be any color the irid desires. The irid can create or suppress the light as a bonus action."},{"name":"Magic Resistance","desc":"The irid has advantage on saving throws against spells and other magical effects."},{"name":"Photographic Memory","desc":"The irid can perfectly recall anything it has seen or heard in the last month."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_holler-spider","name":"Holler Spider","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.25,"proficiency_bonus":null,"speed":{"walk":25,"unit":"feet","climb":25},"speed_all":{"unit":"feet","walk":25,"crawl":12,"hover":false,"fly":0,"burrow":0,"climb":25,"swim":12},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"understands Common but can't speak","data":[]},"armor_class":12,"armor_detail":"","hit_points":14,"hit_dice":"4d4+4","experience_points":50,"ability_scores":{"strength":7,"dexterity":15,"constitution":10,"intelligence":5,"wisdom":14,"charisma":5},"modifiers":{"strength":-2,"dexterity":2,"constitution":0,"intelligence":-3,"wisdom":2,"charisma":-3},"initiative_bonus":2,"saving_throws":{"dexterity":4},"saving_throws_all":{"strength":-2,"dexterity":4,"constitution":0,"intelligence":-3,"wisdom":2,"charisma":-3},"skill_bonuses":{"perception":4,"stealth":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":2,"arcana":-3,"athletics":-2,"deception":-3,"history":-3,"insight":2,"intimidation":-3,"investigation":-3,"medicine":2,"nature":-3,"perception":4,"performance":-3,"persuasion":-3,"religion":-3,"sleight_of_hand":2,"stealth":4,"survival":2},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"thunder","damage_resistances":[{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":10,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Distressed Discharge","desc":"The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Hoot","desc":"Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target.","attacks":[{"name":"Hoot attack","attack_type":"WEAPON","to_hit_mod":4,"reach":null,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sound Alarm","desc":"When the holler spider detects a creature within 60 feet of it, the spider can emit a hoot or trumpet audible within 300 feet of it. The noise continues until the creature moves out of range, the spider's handler uses an action to soothe it, or the spider ends the alarm (no action required).","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spider Climb","desc":"The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vigilant","desc":"If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_heggarna","name":"Heggarna","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":1.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","climb":20},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":10},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Deep Speech, telepathy 30 ft.","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":40,"hit_dice":"9d4+18","experience_points":200,"ability_scores":{"strength":7,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":13,"charisma":16},"modifiers":{"strength":-2,"dexterity":3,"constitution":2,"intelligence":1,"wisdom":1,"charisma":3},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":3,"constitution":2,"intelligence":1,"wisdom":1,"charisma":3},"skill_bonuses":{"perception":3,"stealth":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":1,"arcana":1,"athletics":-2,"deception":3,"history":1,"insight":1,"intimidation":3,"investigation":1,"medicine":1,"nature":1,"perception":3,"performance":3,"persuasion":3,"religion":1,"sleight_of_hand":3,"stealth":5,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) psychic damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dream Rift","desc":"The heggarna unleashes a barrage of psychic energy in a 15-foot cone. Each creature in that area must make a DC 13 Wisdom saving throw. On a failure, a creature takes 7 (2d6) psychic damage and is incapacitated until the end of its next turn as it is bombarded with nightmarish images. On a success, a creature takes half the damage and isn't incapacitated.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Illusory Appearance","desc":"The heggarna covers itself with a magical illusion that makes it look like a Tiny cat. The illusion ends if the heggarna takes a bonus action to end it or if the heggarna dies. The illusion ends immediately if the heggarna attacks or takes damage, but it doesn't end when the heggarna uses Dream Eating.\n\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the heggarna could appear to have fur, but someone touching it would feel its slippery flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern the heggarna is disguised.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Cat Sneak","desc":"While in dim light or darkness, the heggarna has advantage on Dexterity (Stealth) checks made to hide. It can use this trait only while it is disguised as a cat."},{"name":"Dream Eating","desc":"As a bonus action, the heggarna can attach its lamprey-like maw to a sleeping creature. The target’s Charisma score is reduced by 1d4 when the heggarna first attaches to it. The target’s Charisma score is then reduced by 1 for each hour the heggarna stays attached. The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a long rest at least 24 hours after the heggarna reduced its Charisma.\n\nWhile attached, the heggarna fills the target’s dreams with nightmares. The target must succeed on a DC 13 Wisdom saving throw or it doesn’t gain any benefit from its current rest. If the target succeeds on the saving throw by 5 or more, it immediately awakens.\n\nThe heggarna can detach itself by spending 5 feet of its movement. It does so after it reduces the target’s Charisma by 8 or if the target dies."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_grimmlet","name":"Grimmlet","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":1.0,"proficiency_bonus":null,"speed":{"walk":0,"unit":"feet","fly":30,"hover":true},"speed_all":{"unit":"feet","walk":0,"crawl":0,"hover":true,"fly":30,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"understands Void Speech but can't speak","data":[]},"armor_class":11,"armor_detail":"","hit_points":28,"hit_dice":"8d4+8","experience_points":200,"ability_scores":{"strength":8,"dexterity":12,"constitution":13,"intelligence":3,"wisdom":10,"charisma":14},"modifiers":{"strength":-1,"dexterity":1,"constitution":1,"intelligence":-4,"wisdom":0,"charisma":2},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":-1,"dexterity":1,"constitution":1,"intelligence":-4,"wisdom":0,"charisma":2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-4,"athletics":-1,"deception":2,"history":-4,"insight":0,"intimidation":2,"investigation":-4,"medicine":0,"nature":-4,"perception":0,"performance":2,"persuasion":2,"religion":-4,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"psychic","damage_immunities":[{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"blinded, charmed, deafened, petrified, poisoned, prone, stunned","condition_immunities":[{"name":"Blinded","key":"blinded"},{"name":"Charmed","key":"charmed"},{"name":"Deafened","key":"deafened"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Stunned","key":"stunned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Crystal Edge","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) psychic damage.","attacks":[{"name":"Crystal Edge attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":1,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D4","extra_damage_bonus":0,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting (Psionics)","desc":"The grimmlet’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components:\nAt will: crushing curse, minor illusion\n3/day each: maddening whispers"},{"name":"Reproduce","desc":"When a grimmlet takes damage from a spell and isn’t reduced to 0 hp, a number of new grimmlets equal to the spell’s level appear in unoccupied spaces within 10 feet of the grimmlet. If the spell is a cantrip, only one grimmlet is created. Sixteen or more grimmlets within 30 feet of each other can use their reactions to come together and form a grimmlet swarm in a space within 5 feet of one grimmlet."},{"name":"Self-destruct","desc":"When the grimmlet dies, it explodes in a spray of Void-infused crystal shards. Each creature within 5 feet of the grimmlet must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) slashing damage and 3 (1d6) psychic damage. Grimmlets damaged by this trait don’t Reproduce."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_gorao-ka","name":"Gorao-Ka","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet"},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"neutral good","languages":{"as_string":"Common, Sylvan","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":13,"armor_detail":"copper coat","hit_points":17,"hit_dice":"5d4+5","experience_points":25,"ability_scores":{"strength":13,"dexterity":11,"constitution":13,"intelligence":15,"wisdom":17,"charisma":15},"modifiers":{"strength":1,"dexterity":0,"constitution":1,"intelligence":2,"wisdom":3,"charisma":2},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":0,"constitution":1,"intelligence":2,"wisdom":3,"charisma":2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":3,"arcana":2,"athletics":1,"deception":2,"history":2,"insight":3,"intimidation":2,"investigation":2,"medicine":3,"nature":2,"perception":3,"performance":2,"persuasion":2,"religion":2,"sleight_of_hand":0,"stealth":0,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Find a Penny","desc":"The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a d6 and add the number rolled to one attack roll, ability check, or saving throw.\n\nAlternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll 2d6 and add the higher result to one attack roll, ability check, or saving throw.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Sack of Coins","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.","attacks":[{"name":"Sack of Coins attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":1,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fool’s Gold","desc":"If a creature steals one of the gorao-ka’s money pouches, it loses 1d20 gp each time it finishes a long rest. A creature that steals more than one money pouch deducts an extra 1d20 gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization. A gorao-ka carries 1d10 pouches, each containing 1d20 gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute."},{"name":"Silver Fountain","desc":"When the gorao-ka is reduced to 0 hp, it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a DC 12 Dexterity saving throw or take 7 (2d6) bludgeoning damage. The silver pieces disappear after 1 minute."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_fennec-fox","name":"Fennec Fox","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","burrow":5},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":5,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":11,"armor_detail":"","hit_points":7,"hit_dice":"2d4+2","experience_points":25,"ability_scores":{"strength":6,"dexterity":12,"constitution":12,"intelligence":2,"wisdom":14,"charisma":10},"modifiers":{"strength":-2,"dexterity":1,"constitution":1,"intelligence":-4,"wisdom":2,"charisma":0},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":1,"constitution":1,"intelligence":-4,"wisdom":2,"charisma":0},"skill_bonuses":{"stealth":3},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":-4,"athletics":-2,"deception":0,"history":-4,"insight":2,"intimidation":0,"investigation":-4,"medicine":2,"nature":-4,"perception":2,"performance":0,"persuasion":0,"religion":-4,"sleight_of_hand":1,"stealth":3,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":1,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Keen Hearing and Sight","desc":"The fennec fox has advantage on Wisdom (Perception) checks that rely on hearing or sight."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_corrupted-pixie","name":"Corrupted Pixie","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","fly":30},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":30,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Abyssal, Infernal, Primordial, Sylvan","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."},{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":15,"armor_detail":"","hit_points":5,"hit_dice":"2d4","experience_points":100,"ability_scores":{"strength":2,"dexterity":20,"constitution":10,"intelligence":12,"wisdom":14,"charisma":15},"modifiers":{"strength":-4,"dexterity":5,"constitution":0,"intelligence":1,"wisdom":2,"charisma":2},"initiative_bonus":5,"saving_throws":{},"saving_throws_all":{"strength":-4,"dexterity":5,"constitution":0,"intelligence":1,"wisdom":2,"charisma":2},"skill_bonuses":{"perception":4,"stealth":7},"skill_bonuses_all":{"acrobatics":5,"animal_handling":2,"arcana":1,"athletics":-4,"deception":2,"history":1,"insight":2,"intimidation":2,"investigation":1,"medicine":2,"nature":1,"perception":4,"performance":2,"persuasion":2,"religion":1,"sleight_of_hand":5,"stealth":7,"survival":2},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Confusion Touch","desc":"The pixie touches one creature. The target must succeed on a DC 12 Wisdom saving throw or use its reaction to make one melee attack against one of its allies within 5 feet. If it has no allies within 5 feet, the creature attacks itself.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Superior Invisibility","desc":"The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"The pixie’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: vicious mockery\n1/day each: bestow curse, charm person, confusion, detect thoughts, dispel magic, fire bolt, hideous laughter, ray of enfeeblement, suggestion"},{"name":"Magic Resistance","desc":"The pixie has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_compsognathus","name":"Compsognathus","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":12,"armor_detail":"","hit_points":10,"hit_dice":"3d4+3","experience_points":25,"ability_scores":{"strength":6,"dexterity":14,"constitution":12,"intelligence":4,"wisdom":10,"charisma":5},"modifiers":{"strength":-2,"dexterity":2,"constitution":1,"intelligence":-3,"wisdom":0,"charisma":-3},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":2,"constitution":1,"intelligence":-3,"wisdom":0,"charisma":-3},"skill_bonuses":{"perception":2,"stealth":6},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":-3,"athletics":-2,"deception":-3,"history":-3,"insight":0,"intimidation":-3,"investigation":-3,"medicine":0,"nature":-3,"perception":2,"performance":-3,"persuasion":-3,"religion":-3,"sleight_of_hand":2,"stealth":6,"survival":0},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Grasslands Camouflage","desc":"The compsognathus has advantage on Dexterity (Stealth) checks made to hide in tall grass."},{"name":"Pack Tactics","desc":"The compsognathus has advantage on attack rolls against a creature if at least one of the compsognathus’ allies is within 5 feet of the creature and the ally isn’t incapacitated."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_cadaver-sprite","name":"Cadaver Sprite","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet"},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"","data":[]},"armor_class":14,"armor_detail":"","hit_points":20,"hit_dice":"8d4","experience_points":100,"ability_scores":{"strength":5,"dexterity":18,"constitution":10,"intelligence":14,"wisdom":13,"charisma":8},"modifiers":{"strength":-3,"dexterity":4,"constitution":0,"intelligence":2,"wisdom":1,"charisma":-1},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":-3,"dexterity":4,"constitution":0,"intelligence":2,"wisdom":1,"charisma":-1},"skill_bonuses":{"perception":3,"stealth":8},"skill_bonuses_all":{"acrobatics":4,"animal_handling":1,"arcana":2,"athletics":-3,"deception":-1,"history":2,"insight":1,"intimidation":-1,"investigation":2,"medicine":1,"nature":2,"perception":3,"performance":-1,"persuasion":-1,"religion":2,"sleight_of_hand":4,"stealth":8,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"bludgeoning","damage_vulnerabilities":[{"name":"Bludgeoning","key":"bludgeoning"}],"condition_immunities_display":"exhaustion, poisoned","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Corrupting Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) necrotic damage, and the target must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage at the start of its next turn.","attacks":[{"name":"Corrupting Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D4","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Invisibility","desc":"The cadaver sprite magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortbow","desc":"Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.","attacks":[{"name":"Shortbow attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":40,"long_range":160,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_brain-hood","name":"Brain Hood","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":40,"hover":true},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":true,"fly":40,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Common, telepathy 60 ft.","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":13,"armor_detail":"","hit_points":22,"hit_dice":"5d4+10","experience_points":100,"ability_scores":{"strength":4,"dexterity":16,"constitution":14,"intelligence":17,"wisdom":15,"charisma":10},"modifiers":{"strength":-3,"dexterity":3,"constitution":2,"intelligence":3,"wisdom":2,"charisma":0},"initiative_bonus":3,"saving_throws":{"dexterity":5},"saving_throws_all":{"strength":-3,"dexterity":5,"constitution":2,"intelligence":3,"wisdom":2,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":3,"athletics":-3,"deception":0,"history":3,"insight":2,"intimidation":0,"investigation":3,"medicine":2,"nature":3,"perception":2,"performance":0,"persuasion":0,"religion":3,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"bludgeoning","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"prone","condition_immunities":[{"name":"Prone","key":"prone"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a beast, the brain hood can attempt to take control of it (see the Merge with Beast trait).","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting (Psionics)","desc":"The brain hood’s spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The brain hood can innately cast the following spells, requiring no components:\nAt will: acid splash, chill touch, fire bolt, ray of frost, shocking grasp\n3/day each: detect magic, magic missile, sleep\n1/day each: blur, burning hands, hold person"},{"name":"Merge with Beast","desc":"If the brain hood successfully hits a beast with an Intelligence of 3 or lower with its Slam attack, it latches onto the beast’s head and attempts to take control of the creature. The target must succeed on a DC 14 Intelligence saving throw or become bonded with the brain hood, losing all control of its body to the brain hood. While bonded in this way, the brain hood’s statistics are replaced by the statistics of the beast, including the beast’s hit points and Hit Dice, but the brain hood retains its alignment, personality, Intelligence, Wisdom, and Charisma scores, along with its Speak with Beasts trait. In addition, the brain hood retains its ability to cast spells. The brain hood can’t be targeted specifically while bonded with a creature. It can detach itself from the creature and end the bond by spending 5 feet of its movement. If the bonded creature is reduced to 0 hit points, the brain hood is ejected from it and appears in an unoccupied space within 5 feet of the creature."},{"name":"Speak with Beasts","desc":"While merged with a beast, the brain hood can communicate with beasts of the same type as if they shared a language."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_blood-imp","name":"Blood Imp","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":40},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":40,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Common, Infernal","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":13,"armor_detail":"natural armor","hit_points":14,"hit_dice":"4d4+4","experience_points":100,"ability_scores":{"strength":6,"dexterity":14,"constitution":13,"intelligence":12,"wisdom":11,"charisma":14},"modifiers":{"strength":-2,"dexterity":2,"constitution":1,"intelligence":1,"wisdom":0,"charisma":2},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":2,"constitution":1,"intelligence":1,"wisdom":0,"charisma":2},"skill_bonuses":{"persuasion":4,"religion":5,"stealth":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":1,"athletics":-2,"deception":2,"history":1,"insight":0,"intimidation":2,"investigation":1,"medicine":0,"nature":1,"perception":0,"performance":2,"persuasion":4,"religion":5,"sleight_of_hand":2,"stealth":4,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Spew Blood","desc":"Ranged Spell Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (2d4) poison damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned until the end of its next turn.","attacks":[{"name":"Spew Blood attack","attack_type":"SPELL","to_hit_mod":4,"reach":null,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4) poison","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","attacks":[{"name":"Sting attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Bleed the Dying","desc":"The imp’s sting has greater efficacy against injured creatures. When the imp hits a creature that doesn’t have all its hit points with its sting, the sting deals an extra 1d4 poison damage."},{"name":"Devil’s Sight","desc":"Magical darkness doesn’t impede the imp’s darkvision."},{"name":"Magic Resistance","desc":"The imp has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_backup-holler-spider","name":"Backup Holler Spider","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.25,"proficiency_bonus":null,"speed":{"walk":25,"unit":"feet","climb":25},"speed_all":{"unit":"feet","walk":25,"crawl":12,"hover":false,"fly":0,"burrow":0,"climb":25,"swim":12},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"understands Common but can't speak","data":[]},"armor_class":12,"armor_detail":"","hit_points":14,"hit_dice":"4d4+4","experience_points":50,"ability_scores":{"strength":7,"dexterity":15,"constitution":10,"intelligence":5,"wisdom":14,"charisma":5},"modifiers":{"strength":-2,"dexterity":2,"constitution":0,"intelligence":-3,"wisdom":2,"charisma":-3},"initiative_bonus":2,"saving_throws":{"dexterity":4},"saving_throws_all":{"strength":-2,"dexterity":4,"constitution":0,"intelligence":-3,"wisdom":2,"charisma":-3},"skill_bonuses":{"perception":4,"stealth":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":2,"arcana":-3,"athletics":-2,"deception":-3,"history":-3,"insight":2,"intimidation":-3,"investigation":-3,"medicine":2,"nature":-3,"perception":4,"performance":-3,"persuasion":-3,"religion":-3,"sleight_of_hand":2,"stealth":4,"survival":2},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"thunder","damage_resistances":[{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":10,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 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The holler spider is pushed 15 feet in the opposite direction of the cone.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Hoot","desc":"Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. 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If the creature can hear the aviere's song and isn't an undead or a construct, it regains 1d4 hp.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Song of Life","desc":"The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Divine Rejuvenation","desc":"An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere’s deity prays over the aviere’s ashes at dawn. If unholy water is sprinkled on the aviere’s ashes, the aviere can’t return to life, except through a wish spell or divine will."},{"name":"Illumination","desc":"The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet."},{"name":"Magic Resistance","desc":"The aviere has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The aviere’s weapon attacks are magical."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_attercroppe","name":"Attercroppe","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","climb":20,"swim":30},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Aquan, Common, Sylvan","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":14,"armor_detail":"","hit_points":21,"hit_dice":"6d4+6","experience_points":100,"ability_scores":{"strength":8,"dexterity":18,"constitution":12,"intelligence":11,"wisdom":13,"charisma":15},"modifiers":{"strength":-1,"dexterity":4,"constitution":1,"intelligence":0,"wisdom":1,"charisma":2},"initiative_bonus":4,"saving_throws":{"dexterity":6},"saving_throws_all":{"strength":-1,"dexterity":6,"constitution":1,"intelligence":0,"wisdom":1,"charisma":2},"skill_bonuses":{"acrobatics":6,"perception":5,"stealth":6},"skill_bonuses_all":{"acrobatics":6,"animal_handling":1,"arcana":0,"athletics":-1,"deception":2,"history":0,"insight":1,"intimidation":2,"investigation":0,"medicine":1,"nature":0,"perception":5,"performance":2,"persuasion":2,"religion":0,"sleight_of_hand":4,"stealth":6,"survival":1},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 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The attercroppe can innately cast the following spells, requiring no material components:\nAt will: poison spray\n3/day each: create or destroy water, fog cloud\n1/day each: misty step, suggestion"},{"name":"Poisonous Aura","desc":"The attercroppe radiates an aura of insidious poison that slowly pollutes any water source. in which it immerses itself. Each hour the attercroppe is fully immersed in water, its aura transforms up to 10 gallons of the water into a deadly poison. A creature that drinks this poisoned water must succeed on a DC 12 Constitution saving throw or take 10 (3d6) poison damage and become poisoned for 1 hour."},{"name":"Water Invisibility","desc":"While fully immersed in water, the attercroppe is invisible. If it attacks, it becomes visible until the start of its next turn. 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If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Keen Hearing and Smell","desc":"The weasel has advantage on Perception checks that rely on hearing and smell."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_stirge","name":"Stirge","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","fly":40},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":40,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"","data":[]},"armor_class":13,"armor_detail":"","hit_points":2,"hit_dice":"1d4","experience_points":25,"ability_scores":{"strength":4,"dexterity":16,"constitution":10,"intelligence":2,"wisdom":8,"charisma":4},"modifiers":{"strength":-3,"dexterity":3,"constitution":0,"intelligence":-4,"wisdom":-1,"charisma":-3},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":-3,"dexterity":3,"constitution":0,"intelligence":-4,"wisdom":-1,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":-1,"arcana":-4,"athletics":-3,"deception":-3,"history":-4,"insight":-1,"intimidation":-3,"investigation":-4,"medicine":-1,"nature":-4,"perception":-1,"performance":-3,"persuasion":-3,"religion":-4,"sleight_of_hand":3,"stealth":3,"survival":-1},"passive_perception":9,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Blood Drain","desc":"The stirge drains blood from the creature it is attached to. 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Creatures in the area that fail a DC 10 Strength saving throw  and unsecured objects weighing 300 pounds or less  are pushed 10 feet away from the sprite. Unprotected flames in the area are extinguished and gas or vapor is dispersed. Using Gust does not cause the sprite to become visible.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Heart Sight","desc":"The sprite touches a creature. The creature makes a DC 10 Charisma saving throw. On a failure  the sprite magically reads its mental state and surface thoughts and learns its alignment (if any). 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Its statistics are the same in each form except for its movement speeds. Equipment it is carrying is not transformed. It reverts to its true form if it dies.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Chaotic Evil","desc":"The quasit radiates a Chaotic and Evil aura."},{"name":"Magic Resistance","desc":"The quasit has advantage on saving throws against spells and magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_pseudodragon-familiar","name":"Pseudodragon Familiar","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.25,"proficiency_bonus":null,"speed":{"walk":15,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":15,"crawl":7,"hover":false,"fly":60,"burrow":0,"climb":7,"swim":7},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"understands Common and Draconic but can't speak","data":[]},"armor_class":13,"armor_detail":"","hit_points":7,"hit_dice":"2d4+2","experience_points":50,"ability_scores":{"strength":6,"dexterity":14,"constitution":12,"intelligence":10,"wisdom":12,"charisma":10},"modifiers":{"strength":-2,"dexterity":2,"constitution":1,"intelligence":0,"wisdom":1,"charisma":0},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":2,"constitution":1,"intelligence":0,"wisdom":1,"charisma":0},"skill_bonuses":{"perception":3,"stealth":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":0,"athletics":-2,"deception":0,"history":0,"insight":1,"intimidation":0,"investigation":0,"medicine":1,"nature":0,"perception":3,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":2,"stealth":4,"survival":1},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":10,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 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