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Hit: 15 (2d10 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Frightful Presence","desc":"Each creature of the piasa's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the piasa's Frightful Presence for the next 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The piasa can use its Frightful Presence. It then makes three attacks: one with its bite or tail and two with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sleep Breath","desc":"The piasa exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Tail","desc":"Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the piasa can't make tail attacks against other targets. When the piasa moves, any Medium or smaller creature it is grappling moves with it.","attacks":[{"name":"Tail attack","attack_type":"WEAPON","to_hit_mod":7,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Segmented Tail","desc":"The piasa's spiked tail is segmented and up to three times the length of its body. When the piasa takes 25 or more damage in a single turn, a segment of its tail is severed. When the first segment is severed, the tail attack's damage type changes from piercing to bludgeoning and deals 1d8 less damage. When the second segment is severed, the tail attack no longer deals damage, but it can still grapple. When the third segment is severed, the piasa can't make tail attacks. The tail re-grows at a rate of one segment per long rest."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_master-assassin","name":"Master Assassin","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":17.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":18,"armor_detail":"","hit_points":143,"hit_dice":"22d8+44","experience_points":18000,"ability_scores":{"strength":20,"dexterity":20,"constitution":14,"intelligence":15,"wisdom":12,"charisma":12},"modifiers":{"strength":5,"dexterity":5,"constitution":2,"intelligence":2,"wisdom":1,"charisma":1},"initiative_bonus":5,"saving_throws":{"dexterity":11,"intelligence":8,"wisdom":7},"saving_throws_all":{"strength":5,"dexterity":11,"constitution":2,"intelligence":8,"wisdom":7,"charisma":1},"skill_bonuses":{"acrobatics":11,"deception":7,"perception":7,"stealth":11},"skill_bonuses_all":{"acrobatics":11,"animal_handling":1,"arcana":2,"athletics":5,"deception":7,"history":2,"insight":1,"intimidation":1,"investigation":2,"medicine":1,"nature":2,"perception":7,"performance":1,"persuasion":1,"religion":2,"sleight_of_hand":5,"stealth":11,"survival":1},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":20,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cunning Action","desc":"The assassin takes the Dash, Disengage, Hide, or Use an Object action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success.","attacks":[{"name":"Light Crossbow attack","attack_type":"WEAPON","to_hit_mod":11,"reach":null,"range":80,"long_range":320,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The master assassin attacks twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rapid Attack","desc":"The assassin attacks with their shortsword.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success.","attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Crossbow Expert","desc":"The master assassin ignores the loading quality of light crossbows, and being within 5 feet of a hostile creature doesnt impose disadvantage on the master assassins ranged attack rolls."},{"name":"Deadly Poison","desc":"As part of making an attack, the master assassin can apply a deadly poison to their weapons (included below). The master assassin carries 3 doses of this poison. A single dose can coat two melee weapons or up to 10 pieces of ammunition."},{"name":"Death Strike (1/Turn)","desc":"When the master assassin scores a critical hit against a living creature that is surprised, that creature makes a DC 18 Constitution saving throw. On a failure, it is reduced to 0 hit points. The creature dies if it fails two death saves before it stabilizes."},{"name":"Epic Assassinate","desc":"During the first turn of combat, the master assassin has advantage on attack rolls against any creature that hasnt acted. Any hit the master assassin scores against a surprised creature is a critical hit, and every creature that can see the master assassins attack is rattled until the end of the master assassins next turn."},{"name":"Evasion","desc":"When the master assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."},{"name":"Sneak Attack (1/Turn)","desc":"The master assassin deals an extra 28 (8d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the master assassins target is within 5 feet of an ally of the master assassin while the master assassin doesnt have disadvantage on the attack."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_master-thief","name":"Master Thief","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":17.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":18,"armor_detail":"","hit_points":143,"hit_dice":"22d8+44","experience_points":18000,"ability_scores":{"strength":20,"dexterity":20,"constitution":14,"intelligence":15,"wisdom":12,"charisma":12},"modifiers":{"strength":5,"dexterity":5,"constitution":2,"intelligence":2,"wisdom":1,"charisma":1},"initiative_bonus":5,"saving_throws":{"dexterity":11,"intelligence":8,"wisdom":7},"saving_throws_all":{"strength":5,"dexterity":11,"constitution":2,"intelligence":8,"wisdom":7,"charisma":1},"skill_bonuses":{"acrobatics":11,"deception":7,"perception":7,"stealth":11},"skill_bonuses_all":{"acrobatics":11,"animal_handling":1,"arcana":2,"athletics":5,"deception":7,"history":2,"insight":1,"intimidation":1,"investigation":2,"medicine":1,"nature":2,"perception":7,"performance":1,"persuasion":1,"religion":2,"sleight_of_hand":5,"stealth":11,"survival":1},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":20,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cunning Action","desc":"The assassin takes the Dash, Disengage, Hide, or Use an Object action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success.","attacks":[{"name":"Light Crossbow attack","attack_type":"WEAPON","to_hit_mod":11,"reach":null,"range":80,"long_range":320,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The master assassin attacks twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rapid Attack","desc":"The assassin attacks with their shortsword.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. The target makes a DC 19 Constitution saving throw  taking 17 (5d6) poison damage on a failure  or half as much damage on a success.","attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Crossbow Expert","desc":"The master assassin ignores the loading quality of light crossbows, and being within 5 feet of a hostile creature doesnt impose disadvantage on the master assassins ranged attack rolls."},{"name":"Cunning Celerity","desc":"The master thief takes two bonus actions on each of their turns."},{"name":"Deadly Poison","desc":"As part of making an attack, the master thief can apply a deadly poison to their weapons (included below). The master thief carries 3 doses of this poison. A single dose can coat two melee weapons or up to 10 pieces of ammunition. A creature reduced to 0 hit points by their poison damage is stable but unconscious for 1 hour"},{"name":"Evasion","desc":"When the master assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."},{"name":"Sneak Attack (1/Turn)","desc":"The master assassin deals an extra 28 (8d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the master assassins target is within 5 feet of an ally of the master assassin while the master assassin doesnt have disadvantage on the attack."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_deathweaver","name":"Deathweaver","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","climb":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":40,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Deep Speech","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":95,"hit_dice":"10d12+30","experience_points":1800,"ability_scores":{"strength":16,"dexterity":14,"constitution":17,"intelligence":7,"wisdom":12,"charisma":15},"modifiers":{"strength":3,"dexterity":2,"constitution":3,"intelligence":-2,"wisdom":1,"charisma":2},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":2,"constitution":3,"intelligence":-2,"wisdom":1,"charisma":2},"skill_bonuses":{"perception":4,"stealth":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":-2,"athletics":3,"deception":2,"history":-2,"insight":1,"intimidation":2,"investigation":-2,"medicine":1,"nature":-2,"perception":4,"performance":2,"persuasion":2,"religion":-2,"sleight_of_hand":2,"stealth":5,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"necrotic","damage_resistances":[{"name":"Necrotic","key":"necrotic"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":20,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one. If the necrotic damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned this way.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The deathweaver makes two bite attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Web","desc":"Ranged Weapon Attack: +5 to hit, range 40/80 ft., one creature. Hit: The target is restrained by webbing and takes 3 (1d6) necrotic damage each round. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage). A humanoid slain by this attack rises 24 hours later as a web zombie under the deathweaver's control, unless the humanoid is restored to life or its body is destroyed. The deathweaver can have no more than twelve web zombies under its control at one time.","attacks":[{"name":"Web  attack","attack_type":"WEAPON","to_hit_mod":5,"reach":null,"range":40,"long_range":80,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"Dby webbing an","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Innate Spellcasting","desc":"The deathweaver’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: chill touch\n3/day each: darkness, ray of enfeeblement\n1/day: vampiric touch"},{"name":"Spider Climb","desc":"The deathweaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the deathweaver knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The deathweaver ignores movement restrictions caused by webbing."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_oasis-keeper","name":"Oasis Keeper","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":9.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":123,"hit_dice":"13d12+39","experience_points":5000,"ability_scores":{"strength":20,"dexterity":14,"constitution":16,"intelligence":3,"wisdom":12,"charisma":8},"modifiers":{"strength":5,"dexterity":2,"constitution":3,"intelligence":-4,"wisdom":1,"charisma":-1},"initiative_bonus":2,"saving_throws":{"dexterity":6,"wisdom":5},"saving_throws_all":{"strength":5,"dexterity":6,"constitution":3,"intelligence":-4,"wisdom":5,"charisma":-1},"skill_bonuses":{"perception":5,"stealth":6},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":-4,"athletics":5,"deception":-1,"history":-4,"insight":1,"intimidation":-1,"investigation":-4,"medicine":1,"nature":-4,"perception":5,"performance":-1,"persuasion":-1,"religion":-4,"sleight_of_hand":2,"stealth":6,"survival":1},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":20,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 21 (3d10 + 5) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The oasis keeper makes two attacks: one with its stinger and one with its bite","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stinger","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 14 (2d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw. On a failure, the target takes 14 (4d6) poison damage and is incapacitated for 1 minute. On a success, the target takes half the damage and isn't incapacitated. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[{"name":"Stinger attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Hold Breath","desc":"The oasis keeper can hold its breath for 30 minutes."},{"name":"Oasis Camouflage","desc":"The oasis keeper has advantage on Dexterity (Stealth) checks made while in a desert or in sandy terrain beneath water."},{"name":"Pacifying Secretions","desc":"If the oasis keeper’s stinger sits in water for at least 1 hour, the water becomes poisoned with its toxin. A creature that drinks the poisoned water must succeed on a DC 15 Constitution saving throw or be calmed for 24 hours. A calmed creature feels compelled to stay at the oasis and has disadvantage on Wisdom (Perception) checks to notice or recognize danger. A calmed creature that drinks the water again before 24 hours have passed has disadvantage on the saving throw. The greater restoration spell or similar magic ends the calming effect early."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_skin-bat","name":"Skin Bat","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Small","key":"small"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":10},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":10,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"Neutral Evil","languages":{"as_string":"","data":[]},"armor_class":13,"armor_detail":"natural armor","hit_points":28,"hit_dice":"8d6","experience_points":100,"ability_scores":{"strength":12,"dexterity":16,"constitution":10,"intelligence":2,"wisdom":13,"charisma":6},"modifiers":{"strength":1,"dexterity":3,"constitution":0,"intelligence":-4,"wisdom":1,"charisma":-2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":3,"constitution":0,"intelligence":-4,"wisdom":1,"charisma":-2},"skill_bonuses":{"perception":3},"skill_bonuses_all":{"acrobatics":3,"animal_handling":1,"arcana":-4,"athletics":1,"deception":-2,"history":-4,"insight":1,"intimidation":-2,"investigation":-4,"medicine":1,"nature":-4,"perception":3,"performance":-2,"persuasion":-2,"religion":-4,"sleight_of_hand":3,"stealth":3,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":20,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Attract Bats","desc":"When the skin bat is reduced to below half its hp maximum while underground or outside at night, it releases a high-frequency cry similar to that of an injured bat, attracting other bats to it. On initiative count 20 of the next round, 1d6 bats arrive and aid the skin bat. These bats aren't under the skin bat's control, but they protect it to the best of their abilities, attacking those that harm the skin bat.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn. On a success, the target can't be paralyzed in this way by the skin bat again for 24 hours.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Echolocation","desc":"The skin bat can’t use its blindsight while deafened."},{"name":"Hungry Dead Nature","desc":"The skin bat doesn’t require air or sleep."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_climbing-vine","name":"Climbing Vine","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Plant","key":"plant"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":10,"climb":10},"speed_all":{"unit":null,"walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":5},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":11,"armor_detail":"natural armor","hit_points":13,"hit_dice":"2d8+4","experience_points":25,"ability_scores":{"strength":13,"dexterity":7,"constitution":15,"intelligence":1,"wisdom":7,"charisma":1},"modifiers":{"strength":1,"dexterity":-2,"constitution":2,"intelligence":-5,"wisdom":-2,"charisma":-5},"initiative_bonus":-2,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":-2,"constitution":2,"intelligence":-5,"wisdom":-2,"charisma":-5},"skill_bonuses":{"perception":-2},"skill_bonuses_all":{"acrobatics":-2,"animal_handling":-2,"arcana":-5,"athletics":1,"deception":-5,"history":-5,"insight":-2,"intimidation":-5,"investigation":-5,"medicine":-2,"nature":-5,"perception":-2,"performance":-5,"persuasion":-5,"religion":-5,"sleight_of_hand":-2,"stealth":-2,"survival":-2},"passive_perception":8,"resistances_and_immunities":{"damage_immunities_display":"psychic","damage_immunities":[{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"blinded, charmed, deafened, exhaustion, frightened, prone","condition_immunities":[{"name":"Blinded","key":"blinded"},{"name":"Charmed","key":"charmed"},{"name":"Deafened","key":"deafened"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":20,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Grasping Retaliation","desc":"When a creature hits the climbing vine with melee attack while within 5 ft. of the vine the vine can make one Dewvine attack vs. it.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Digestive Dew","desc":"A creature that starts its turned grappled by the climbing vine takes 2 (1d4) acid."},{"name":"Flexible Form","desc":"A climbing vine can move through a space as narrow as 6 inches wide with o squeezing."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_aboleth","name":"Aboleth","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","swim":40},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":5,"swim":40},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Deep Speech, telepathy 120 ft.","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":17,"armor_detail":"","hit_points":171,"hit_dice":"18d10+72","experience_points":7200,"ability_scores":{"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18},"modifiers":{"strength":5,"dexterity":1,"constitution":4,"intelligence":5,"wisdom":5,"charisma":4},"initiative_bonus":1,"saving_throws":{"dexterity":5,"constitution":8,"intelligence":9,"wisdom":9},"saving_throws_all":{"strength":5,"dexterity":5,"constitution":8,"intelligence":9,"wisdom":9,"charisma":4},"skill_bonuses":{"deception":8,"history":9,"stealth":5},"skill_bonuses_all":{"acrobatics":1,"animal_handling":5,"arcana":5,"athletics":5,"deception":8,"history":9,"insight":5,"intimidation":4,"investigation":5,"medicine":5,"nature":5,"perception":5,"performance":4,"persuasion":4,"religion":5,"sleight_of_hand":1,"stealth":5,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Baleful Charm","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slimy Cloud","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Soul Drain","desc":"One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":4,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Telepathic Summon","desc":"One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies.","attacks":[{"name":"Tentacle attack","attack_type":"WEAPON","to_hit_mod":9,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"The aboleth can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Innate Spellcasting","desc":"The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components:\n- **3/Day Each:** Detect Thoughts (range 120 ft), Project Image (range 1 mile), Phantasmal Force"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_ancient-aboleth","name":"Ancient Aboleth","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","swim":40},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":5,"swim":40},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Deep Speech, telepathy 120 ft.","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":17,"armor_detail":"","hit_points":342,"hit_dice":"36d10+144","experience_points":7200,"ability_scores":{"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18},"modifiers":{"strength":5,"dexterity":1,"constitution":4,"intelligence":5,"wisdom":5,"charisma":4},"initiative_bonus":1,"saving_throws":{"dexterity":5,"constitution":8,"intelligence":9,"wisdom":9},"saving_throws_all":{"strength":5,"dexterity":5,"constitution":8,"intelligence":9,"wisdom":9,"charisma":4},"skill_bonuses":{"deception":8,"history":9,"stealth":5},"skill_bonuses_all":{"acrobatics":1,"animal_handling":5,"arcana":5,"athletics":5,"deception":8,"history":9,"insight":5,"intimidation":4,"investigation":5,"medicine":5,"nature":5,"perception":5,"performance":4,"persuasion":4,"religion":5,"sleight_of_hand":1,"stealth":5,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Baleful Charm","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Elite Recovery","desc":"The aboleth ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":5,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Look Upon My Works","desc":"Each creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, the creature sees a fragmentary vision of the aboleths memories, taking 33 (6d10) psychic damage. After taking the damage, the creature forgets the vision, but it may learn one piece of lore.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":6,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Lunging Attack","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks and makes a tentacle attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":7,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slimy Cloud","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. 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Hit: 11 (2d6+4) piercing damage. 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A swallowed creature is blinded and restrained  it has total cover from attacks from outside the worm  and it takes 24 (7d6) acid damage at the start of each of the worms turns.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":14,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":9,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Acid","key":"acid"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fighting Retreat","desc":"When a creature makes an opportunity attack on the worm, the worm attacks with either its bite or its tail stinger.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"If a swallowed creature deals 35 or more damage to the worm in a single turn, or if the worm dies, the worm vomits up all swallowed creatures","desc":"","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The worm attacks two different targets with its bite and its tail stinger.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tail Stinger","desc":"Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. 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