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Upon impact  the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw  taking 24 (7d6) fire damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":3}},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. 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Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with werewolf lycanthropy.","attacks":[{"name":"Bite (Wolf or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":"Wolf or Hybrid Form Only","usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.","attacks":[{"name":"Claw (Wolf or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":"Wolf or Hybrid Form Only","usage_limits":null},{"name":"Frenzied Bite","desc":"The werewolf makes a bite attack.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greatclub","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.","attacks":[{"name":"Greatclub (Humanoid or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":"Humanoid or Hybrid Form Only","usage_limits":null},{"name":"Multiattack","desc":"The werewolf makes two melee attacks  only one of which can be with its bite.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shapeshift","desc":"The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Cursed Wounds","desc":"Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Perception checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated."},{"name":"Wolfsbane","desc":"Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_bulette","name":"Bulette","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","burrow":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":40,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"","data":[]},"armor_class":17,"armor_detail":"","hit_points":95,"hit_dice":"10d10+40","experience_points":2300,"ability_scores":{"strength":18,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":10,"charisma":8},"modifiers":{"strength":4,"dexterity":0,"constitution":4,"intelligence":-4,"wisdom":0,"charisma":-1},"initiative_bonus":0,"saving_throws":{"intelligence":-1},"saving_throws_all":{"strength":4,"dexterity":0,"constitution":4,"intelligence":-1,"wisdom":0,"charisma":-1},"skill_bonuses":{"perception":3},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":-4,"athletics":4,"deception":-1,"history":-4,"insight":0,"intimidation":-1,"investigation":-4,"medicine":0,"nature":-4,"perception":3,"performance":-1,"persuasion":-1,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":60,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D12","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Burrow","desc":"The bulette burrows under the ground without provoking opportunity attacks  moves up to its burrow speed  and then resurfaces in an unoccupied space. If it is within 5 feet of a creature  it then makes a bite attack.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hard Carapace","desc":"After taking damage from an attack, the bulette lies down and closes its eyes, protecting all vulnerable spots. Until the beginning of its next turn, its AC becomes 21 and it has advantage on saving throws.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Jaw Clamp","desc":"When an attacker within 5 feet of the bulette misses it with a melee attack, the bulette makes a bite attack against the attacker. On a hit, the attacker is grappled (escape DC 15). Until this grapple ends, the grappled creature is restrained, and the only attack the bulette can make is a bite against the grappled creature.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Leap","desc":"The bulette leaps up to half its Speed horizontally and half its Speed vertically without provoking opportunity attacks  and can land in a space containing one or more creatures. Each creature in its space when it lands makes a DC 15 Dexterity saving throw  taking 18 (4d6 + 4) bludgeoning damage and being knocked prone on a failure. On a success  the creature takes half damage and is pushed 5 feet to a space of its choice. If that space is occupied  the creature is knocked prone.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Steely Hide","desc":"If a creature targets the bulette with a melee attack using a nonmagical weapon and rolls a natural 1 on the attack roll, the weapon breaks."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_cave-troll","name":"Cave Troll","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":18,"armor_detail":"","hit_points":84,"hit_dice":"8d10+40","experience_points":2300,"ability_scores":{"strength":18,"dexterity":12,"constitution":20,"intelligence":8,"wisdom":12,"charisma":8},"modifiers":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-1,"wisdom":1,"charisma":-1},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-1,"wisdom":1,"charisma":-1},"skill_bonuses":{"stealth":4},"skill_bonuses_all":{"acrobatics":1,"animal_handling":1,"arcana":-1,"athletics":4,"deception":-1,"history":-1,"insight":1,"intimidation":-1,"investigation":-1,"medicine":1,"nature":-1,"perception":1,"performance":-1,"persuasion":-1,"religion":-1,"sleight_of_hand":1,"stealth":4,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":120,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The troll attacks with its bite and twice with its claw. When the troll uses Multiattack  it can make a rock attack in place of one claw attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rock","desc":"Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.","attacks":[{"name":"Rock attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"1-4: Arm","desc":"If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."},{"name":"5-6: Head","desc":"If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."},{"name":"Keen Smell","desc":"The troll has advantage on Perception checks that rely on smell."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of its turn. If the troll takes radiant damage or is exposed to sunlight, this trait doesnt function on its next turn. The troll is petrified if it starts its turn with 0 hit points and doesnt regenerate."},{"name":"Severed Limbs","desc":"If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_cosmopolitan-alchemist","name":"Cosmopolitan Alchemist","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any four","data":[]},"armor_class":14,"armor_detail":"","hit_points":91,"hit_dice":"14d8+28","experience_points":2300,"ability_scores":{"strength":11,"dexterity":16,"constitution":14,"intelligence":19,"wisdom":14,"charisma":13},"modifiers":{"strength":0,"dexterity":3,"constitution":2,"intelligence":4,"wisdom":2,"charisma":1},"initiative_bonus":3,"saving_throws":{"dexterity":6,"constitution":5,"wisdom":5},"saving_throws_all":{"strength":0,"dexterity":6,"constitution":5,"intelligence":4,"wisdom":5,"charisma":1},"skill_bonuses":{"arcana":7,"insight":5,"investigation":7,"nature":7,"perception":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":7,"athletics":0,"deception":1,"history":4,"insight":5,"intimidation":1,"investigation":7,"medicine":2,"nature":7,"perception":5,"performance":1,"persuasion":1,"religion":4,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"fire, poison","damage_resistances":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Alter Bomb","desc":"The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Bomb","desc":"The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":3}},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Desperate Drink","desc":"When the alchemist is dealt damage, they drink a potion.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Multiattack","desc":"The alchemist attacks twice with their dagger.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Potion","desc":"The alchemist drinks or administers a potion.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Alchemy Schooling","desc":"The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies."},{"name":"Crafting","desc":"So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity."},{"name":"Potion Crafter","desc":"The alchemist has the following potions on hand:"},{"name":"Potion of Climbing","desc":"For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb."},{"name":"Potion of Greater Healing (3)","desc":"Restores 14 (4d4 + 4) hit points."},{"name":"Potion of Superior Healing","desc":"Restores 28 (8d4 + 8) hit points."},{"name":"Potion of Water Breathing","desc":"For 1 hour, the drinker can breathe underwater."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_crime-boss","name":"Crime Boss","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any two","data":[]},"armor_class":15,"armor_detail":"","hit_points":127,"hit_dice":"15d8+60","experience_points":2300,"ability_scores":{"strength":18,"dexterity":14,"constitution":18,"intelligence":16,"wisdom":16,"charisma":16},"modifiers":{"strength":4,"dexterity":2,"constitution":4,"intelligence":3,"wisdom":3,"charisma":3},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":4,"intelligence":3,"wisdom":3,"charisma":3},"skill_bonuses":{"deception":6,"insight":6,"intimidation":6,"perception":6,"persuasion":6,"stealth":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":3,"athletics":4,"deception":6,"history":3,"insight":6,"intimidation":6,"investigation":3,"medicine":3,"nature":3,"perception":6,"performance":3,"persuasion":6,"religion":3,"sleight_of_hand":2,"stealth":5,"survival":3},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Command Bodyguard","desc":"When the boss would be hit by an attack, they command an ally within 5 feet to use its reaction to switch places with the boss. The ally is hit by the attack instead of the boss.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mark for Death","desc":"The boss targets a creature within 30 feet that can see or hear them. For 1 minute or until the boss threatens a different target  the target takes an extra 7 (2d6) damage whenever the boss hits it with a weapon attack.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The boss attacks three times with their shortsword.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Offhand Dagger","desc":"When missed by an attack, the boss makes a dagger attack.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.","attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_drider","name":"Drider","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","climb":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Undercommon, one more","data":[{"name":"Undercommon","key":"undercommon","desc":"Typical speakers are underworld traders."}]},"armor_class":17,"armor_detail":"","hit_points":114,"hit_dice":"12d10+48","experience_points":2300,"ability_scores":{"strength":18,"dexterity":16,"constitution":18,"intelligence":10,"wisdom":16,"charisma":12},"modifiers":{"strength":4,"dexterity":3,"constitution":4,"intelligence":0,"wisdom":3,"charisma":1},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":3,"constitution":4,"intelligence":0,"wisdom":3,"charisma":1},"skill_bonuses":{"perception":6,"stealth":6,"survival":6},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":0,"athletics":4,"deception":1,"history":0,"insight":3,"intimidation":1,"investigation":0,"medicine":3,"nature":0,"perception":6,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":3,"stealth":6,"survival":6},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4) piercing","damage_bonus":null,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage  and the target is grappled (escape DC 15). While grappling a target  the drider can't attack a different target with its claws.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Longbow","desc":"Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.","attacks":[{"name":"Longbow attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":120,"long_range":600,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Longsword (wielded two-handed)","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.","attacks":[{"name":"Longsword (wielded two-handed) attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":null,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The drider makes a claws attack and then either a bite or longsword attack. Alternatively  it makes two longbow attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spider Climb","desc":"The drider can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight."},{"name":"Web Walker","desc":"The drider ignores movement restrictions imposed by webs."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_faerie-eater-troll","name":"Faerie Eater Troll","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":15,"armor_detail":"","hit_points":84,"hit_dice":"8d10+40","experience_points":2300,"ability_scores":{"strength":18,"dexterity":12,"constitution":20,"intelligence":8,"wisdom":12,"charisma":8},"modifiers":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-1,"wisdom":1,"charisma":-1},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-1,"wisdom":1,"charisma":-1},"skill_bonuses":{"stealth":4},"skill_bonuses_all":{"acrobatics":1,"animal_handling":1,"arcana":-1,"athletics":4,"deception":-1,"history":-1,"insight":1,"intimidation":-1,"investigation":-1,"medicine":1,"nature":-1,"perception":1,"performance":-1,"persuasion":-1,"religion":-1,"sleight_of_hand":1,"stealth":4,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Charming Murmur","desc":"One creature within 60 feet that can hear the troll makes a DC 12 Charisma saving throw. On a failure  it is charmed for 1 minute. While charmed  its Speed is 0. The creature repeats the saving throw whenever it takes damage.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The troll attacks with its bite and twice with its claw. When the troll uses Multiattack  it can use Charming Murmur in place of its bite.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"1-4: Arm","desc":"If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."},{"name":"5-6: Head","desc":"If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."},{"name":"Keen Smell","desc":"The troll has advantage on Perception checks that rely on smell."},{"name":"Magic Resistance","desc":"The troll has advantage on saving throws against spells and other magical effects."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnt function on its next turn. The troll dies only if it starts its turn with 0 hit points and doesnt regenerate."},{"name":"Severed Limbs","desc":"If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_forest-gnome-illusionist","name":"Forest Gnome Illusionist","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":12,"armor_detail":"","hit_points":67,"hit_dice":"9d8+27","experience_points":2300,"ability_scores":{"strength":10,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":12,"charisma":10},"modifiers":{"strength":0,"dexterity":2,"constitution":3,"intelligence":3,"wisdom":1,"charisma":0},"initiative_bonus":2,"saving_throws":{"intelligence":6,"wisdom":4},"saving_throws_all":{"strength":0,"dexterity":2,"constitution":3,"intelligence":6,"wisdom":4,"charisma":0},"skill_bonuses":{"arcana":6,"history":6,"investigation":6,"perception":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":6,"athletics":0,"deception":0,"history":6,"insight":1,"intimidation":0,"investigation":6,"medicine":1,"nature":3,"perception":4,"performance":0,"persuasion":0,"religion":3,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cone of Cold","desc":"(5th-Level; V, S, M) Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":6,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Counterspell","desc":"(3rd-Level; S) When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dimension Door","desc":"(4th-Level; V) The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.","attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":6,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10) fire","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fireball","desc":"(3rd-Level; V, S, M) Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greater Invisibility","desc":"(4th-Level; V, S, Concentration) The mage or a creature they touch is invisible for 1 minute.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hypnotic Pattern","desc":"(3rd-Level; S, M, Concentration) A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 17 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Misty Step","desc":"(2nd-Level; V) The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Forest Ways","desc":"The illusionist can communicate with Small and Tiny beasts, and can innately cast Blur, Disguise Self, and Major Image once each per long rest with no material components."},{"name":"Spellcasting","desc":"The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14 +6 to hit with spell attacks). They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Mage Hand, Prestidigitation\n- **1st-Level** (4 slots): Detect Magic, Identify, Mage Armor, Shield\n- **2nd-Level** (3 slots): Alter Self, Misty Step\n- **3rd-Level** (3 slots): Hypnotic Pattern, Counterspell, Fireball\n- **4th-Level** (3 slots): Dimension Door, Greater Invisibility\n- **5th-Level** (1 slot): Cone of Cold"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_gladiator","name":"Gladiator","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one","data":[]},"armor_class":16,"armor_detail":"","hit_points":105,"hit_dice":"14d8+42","experience_points":2300,"ability_scores":{"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14},"modifiers":{"strength":4,"dexterity":2,"constitution":3,"intelligence":0,"wisdom":1,"charisma":2},"initiative_bonus":2,"saving_throws":{"strength":7,"constitution":6},"saving_throws_all":{"strength":7,"dexterity":2,"constitution":6,"intelligence":0,"wisdom":1,"charisma":2},"skill_bonuses":{"athletics":7,"intimidation":5,"performance":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":0,"athletics":7,"deception":2,"history":0,"insight":1,"intimidation":5,"investigation":0,"medicine":1,"nature":0,"perception":1,"performance":5,"persuasion":2,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.","attacks":[{"name":"Javelin attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The gladiator makes two melee attacks with their spear or throws two javelins.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.","attacks":[{"name":"Shield attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield Block","desc":"If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield Rush","desc":"The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.","attacks":[{"name":"Spear attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Combat Expertise","desc":"The damage of the gladiators attacks includes a d6 expertise die."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_gorgon","name":"Gorgon","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet"},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":0,"climb":25,"swim":25},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"","data":[]},"armor_class":19,"armor_detail":"","hit_points":110,"hit_dice":"13d10+39","experience_points":2300,"ability_scores":{"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":12,"charisma":5},"modifiers":{"strength":5,"dexterity":0,"constitution":3,"intelligence":-4,"wisdom":1,"charisma":-3},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":5,"dexterity":0,"constitution":3,"intelligence":-4,"wisdom":1,"charisma":-3},"skill_bonuses":{"perception":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-4,"athletics":5,"deception":-3,"history":-4,"insight":1,"intimidation":-3,"investigation":-4,"medicine":1,"nature":-4,"perception":4,"performance":-3,"persuasion":-3,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"petrified","condition_immunities":[{"name":"Petrified","key":"petrified"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage  and the target makes a DC 16 Strength saving throw  falling prone on a failure. If the gorgon moves at least 20 feet straight towards the target before the attack  the attack deals an extra 6 (1d12) piercing damage.","attacks":[{"name":"Gore attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D12","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hooves","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.","attacks":[{"name":"Hooves attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Petrifying Breath","desc":"The gorgon exhales petrifying gas in a 30-foot cone. Each creature in the area makes a DC 14 Constitution saving throw. On a failure  a creature is restrained as it begins to turn to stone. At the beginning of the gorgons next turn  the creature repeats the saving throw. On a success  the effect ends. On a failure  the creature is petrified. This petrification can be removed with greater restoration or similar magic.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Trample Underfoot","desc":"The gorgon attacks a prone creature with its hooves.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_high-priest","name":"High Priest","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":18,"armor_detail":"","hit_points":82,"hit_dice":"11d8+33","experience_points":2300,"ability_scores":{"strength":14,"dexterity":10,"constitution":16,"intelligence":12,"wisdom":18,"charisma":16},"modifiers":{"strength":2,"dexterity":0,"constitution":3,"intelligence":1,"wisdom":4,"charisma":3},"initiative_bonus":0,"saving_throws":{"intelligence":4,"wisdom":7,"charisma":6},"saving_throws_all":{"strength":2,"dexterity":0,"constitution":3,"intelligence":4,"wisdom":7,"charisma":6},"skill_bonuses":{"insight":7,"medicine":7,"persuasion":6,"religion":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":4,"arcana":1,"athletics":2,"deception":3,"history":1,"insight":7,"intimidation":3,"investigation":1,"medicine":7,"nature":1,"perception":4,"performance":3,"persuasion":6,"religion":4,"sleight_of_hand":0,"stealth":0,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Flame Strike","desc":"(5th-Level; V, S, M) A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Guardian of Faith","desc":"(4th-Level; V) A Large  indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw  taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Healing Word","desc":"(1st-Level; V) The priest or a living creature within 60 feet regains 6 (1d4 + 4) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hold Person","desc":"(2nd-Level; V, S, M, Concentration) One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mace","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.","attacks":[{"name":"Mace attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sacred Flame","desc":"(Cantrip; V, S) One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw  taking 13 (3d8) radiant damage on a failure. This spell ignores cover.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spellcasting","desc":"The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15 +7 to hit with spell attacks). They have the following cleric spells prepared:\n\n- **Cantrips** (at will): Light, Sacred Flame, Thaumaturgy\n- **1st-Level** (4 slots): Ceremony, Detect Evil and Good, Healing Word\n- **2nd-Level** (3 slots): Augury, Hold Person, Zone of Truth\n- **3rd-Level** (3 slots): Daylight, Remove Curse\n- **4th-Level** (3 slots): Divination, Guardian of Faith, Revivify\n- **5th-Level** (2 slots): Flame Strike, Greater Restoration, Raise Dead\n- **6th-Level** (1 slots): Heal"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_hill-giant","name":"Hill Giant","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":13,"armor_detail":"","hit_points":105,"hit_dice":"10d12+40","experience_points":2300,"ability_scores":{"strength":20,"dexterity":8,"constitution":18,"intelligence":6,"wisdom":10,"charisma":6},"modifiers":{"strength":5,"dexterity":-1,"constitution":4,"intelligence":-2,"wisdom":0,"charisma":-2},"initiative_bonus":-1,"saving_throws":{"strength":8,"constitution":7},"saving_throws_all":{"strength":8,"dexterity":-1,"constitution":7,"intelligence":-2,"wisdom":0,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":0,"arcana":-2,"athletics":5,"deception":-2,"history":-2,"insight":0,"intimidation":-2,"investigation":-2,"medicine":0,"nature":-2,"perception":0,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":-1,"stealth":-1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Grab","desc":"One creature within 5 feet makes a DC 10 Dexterity saving throw. On a failure, it is grappled (escape DC 16). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greatclub","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature  it makes a DC 16 Strength saving throw  falling prone on a failure.","attacks":[{"name":"Greatclub attack","attack_type":"WEAPON","to_hit_mod":8,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greatclub Sweep","desc":"Each creature within 10 feet makes a DC 16 Dexterity saving throw. On a failure  a creature takes 18 (3d8 + 5) bludgeoning damage  is pushed 10 feet away from the giant  and falls prone.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Multiattack","desc":"The giant attacks twice with its greatclub.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature  it makes a DC 16 Strength saving throw  falling prone on a failure. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit  the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.","attacks":[{"name":"Rock attack","attack_type":"WEAPON","to_hit_mod":8,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Gullible","desc":"The giant makes Insight checks with disadvantage."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_holy-knight","name":"Holy Knight","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any two","data":[]},"armor_class":18,"armor_detail":"","hit_points":93,"hit_dice":"11d8+44","experience_points":2300,"ability_scores":{"strength":18,"dexterity":12,"constitution":18,"intelligence":12,"wisdom":14,"charisma":14},"modifiers":{"strength":4,"dexterity":1,"constitution":4,"intelligence":1,"wisdom":2,"charisma":2},"initiative_bonus":1,"saving_throws":{"strength":7,"constitution":7,"wisdom":5,"charisma":5},"saving_throws_all":{"strength":7,"dexterity":1,"constitution":7,"intelligence":1,"wisdom":5,"charisma":5},"skill_bonuses":{"athletics":7,"insight":5,"perception":5,"religion":4},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":1,"athletics":7,"deception":2,"history":1,"insight":5,"intimidation":2,"investigation":1,"medicine":2,"nature":1,"perception":5,"performance":2,"persuasion":2,"religion":4,"sleight_of_hand":1,"stealth":1,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"frightened","condition_immunities":[{"name":"Frightened","key":"frightened"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Greatsword","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 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If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.","attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":6,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10) fire","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fireball","desc":"(3rd-Level; V, S, M) Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greater Invisibility","desc":"(4th-Level; V, S, Concentration) The mage or a creature they touch is invisible for 1 minute.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Misty Step","desc":"(2nd-Level; V) The mage teleports to an unoccupied space they can see within 30 feet. 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They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Mage Hand, Prestidigitation\n- **1st-Level** (4 slots): Detect Magic, Identify, Mage Armor, Shield\n- **2nd-Level** (3 slots): Alter Self, Misty Step\n- **3rd-Level** (3 slots): Clairvoyance, Counterspell, Fireball\n- **4th-Level** (3 slots): Dimension Door, Greater Invisibility\n- **5th-Level** (1 slot): Cone of Cold"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_mammoth","name":"Mammoth","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Huge","key":"huge"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"","data":[]},"armor_class":13,"armor_detail":"","hit_points":115,"hit_dice":"10d12+50","experience_points":2300,"ability_scores":{"strength":24,"dexterity":8,"constitution":20,"intelligence":4,"wisdom":10,"charisma":6},"modifiers":{"strength":7,"dexterity":-1,"constitution":5,"intelligence":-3,"wisdom":0,"charisma":-2},"initiative_bonus":-1,"saving_throws":{},"saving_throws_all":{"strength":7,"dexterity":-1,"constitution":5,"intelligence":-3,"wisdom":0,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":0,"arcana":-3,"athletics":7,"deception":-2,"history":-3,"insight":0,"intimidation":-2,"investigation":-3,"medicine":0,"nature":-3,"perception":0,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":-1,"stealth":-1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack  the target makes a DC 18 Strength saving throw  falling prone on a failure.","attacks":[{"name":"Gore attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stomp","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d10+7) bludgeoning damage.","attacks":[{"name":"Stomp attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Trample","desc":"The mammoth makes a stomp attack against a prone creature.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Trunk Fling","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6+7) bludgeoning damage. If the target is a Large or smaller creature, it is pushed 10 feet away from the mammoth and knocked prone.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_necromancer","name":"Necromancer","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":12,"armor_detail":"","hit_points":67,"hit_dice":"9d8+27","experience_points":2300,"ability_scores":{"strength":10,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":12,"charisma":10},"modifiers":{"strength":0,"dexterity":2,"constitution":3,"intelligence":3,"wisdom":1,"charisma":0},"initiative_bonus":2,"saving_throws":{"intelligence":6,"wisdom":4},"saving_throws_all":{"strength":0,"dexterity":2,"constitution":3,"intelligence":6,"wisdom":4,"charisma":0},"skill_bonuses":{"arcana":6,"history":6,"investigation":6,"perception":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":6,"athletics":0,"deception":0,"history":6,"insight":1,"intimidation":0,"investigation":6,"medicine":1,"nature":3,"perception":4,"performance":0,"persuasion":0,"religion":3,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cone of Cold","desc":"(5th-Level; V, S, M) Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Counterspell","desc":"(3rd-Level; S) When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dimension Door","desc":"(4th-Level; V) The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.","attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":6,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10) fire","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fireball","desc":"(3rd-Level; V, S, M) Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greater Invisibility","desc":"(4th-Level; V, S, Concentration) The mage or a creature they touch is invisible for 1 minute.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Misty Step","desc":"(2nd-Level; V) The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spellcasting","desc":"The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14 +6 to hit with spell attacks). They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Mage Hand, Prestidigitation\n- **1st-Level** (4 slots): Detect Magic, Identify, Mage Armor, Shield\n- **2nd-Level** (3 slots): Alter Self, Misty Step\n- **3rd-Level** (3 slots): Animate Dead, Counterspell, Fireball\n- **4th-Level** (3 slots): Dimension Door, Greater Invisibility\n- **5th-Level** (1 slot): Cone of Cold"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_otyugh","name":"Otyugh","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"telepathy 120 ft. (can transmit but not receive thoughts and images)","data":[]},"armor_class":14,"armor_detail":"","hit_points":110,"hit_dice":"13d10+39","experience_points":2300,"ability_scores":{"strength":16,"dexterity":10,"constitution":16,"intelligence":6,"wisdom":14,"charisma":5},"modifiers":{"strength":3,"dexterity":0,"constitution":3,"intelligence":-2,"wisdom":2,"charisma":-3},"initiative_bonus":0,"saving_throws":{"strength":6,"constitution":6},"saving_throws_all":{"strength":6,"dexterity":0,"constitution":6,"intelligence":-2,"wisdom":2,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":2,"arcana":-2,"athletics":3,"deception":-3,"history":-2,"insight":2,"intimidation":-3,"investigation":-2,"medicine":2,"nature":-2,"perception":2,"performance":-3,"persuasion":-3,"religion":-2,"sleight_of_hand":0,"stealth":0,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it makes a DC 14 Constitution saving throw. On a failure, the target contracts a disease. While diseased, the target is poisoned. The target repeats the saving throw every 24 hours, reducing its hit point maximum by 5 (1d10) on a failure (to a minimum of 1 hit point) and becoming cured on a success. The reduction in hit points lasts until the disease is cured.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The otyugh makes two tentacle attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Swallow","desc":"If the otyugh has no other creature in its stomach, the otyugh bites a Medium or smaller creature that is stunned. On a hit, the creature is swallowed. A swallowed creature has total cover from attacks from outside the otyugh, is blinded and restrained, and takes 10 (3d6) acid damage at the start of each of the otyugh's turns. If a swallowed creature deals 15 or more damage to the otyugh in a single turn, or if the otyugh dies, the otyugh vomits up the creature.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tentacle","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 14) and restrained until the grapple ends. The otyugh has two tentacles  each of which can grapple one target and can't attack a different target while doing so.","attacks":[{"name":"Tentacle attack","attack_type":"WEAPON","to_hit_mod":6,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tentacle Slam","desc":"The otyugh slams any creatures it is grappling into a hard surface or into each other. Each creature makes a DC 14 Strength saving throw. On a failure  the target takes 10 (2d6 + 3) bludgeoning damage  is stunned until the end of the otyughs next turn  and is pulled up to 5 feet towards the otyugh. On a success  the target takes half damage.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_salamander","name":"Salamander","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Ignan","data":[]},"armor_class":15,"armor_detail":"","hit_points":90,"hit_dice":"12d10+24","experience_points":2300,"ability_scores":{"strength":18,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":12},"modifiers":{"strength":4,"dexterity":2,"constitution":2,"intelligence":0,"wisdom":0,"charisma":1},"initiative_bonus":2,"saving_throws":{"constitution":5,"wisdom":3},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":5,"intelligence":0,"wisdom":3,"charisma":1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":0,"athletics":4,"deception":1,"history":0,"insight":0,"intimidation":1,"investigation":0,"medicine":0,"nature":0,"perception":0,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"damage from nonmagical weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The salamander makes a tail attack and a pike attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Pike","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 3 (1d6) fire damage.","attacks":[{"name":"Pike attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tail","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage  the target is subjected to the salamanders Heated Body trait  and the target is grappled (escape DC 15). Until this grapple ends  the target is restrained  the salamander automatically hits the target with its tail attack  and the salamander can't attack a different target with its tail.","attacks":[{"name":"Tail attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Heated Body","desc":"A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 7 (2d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since the end of its last turn, this trait doesnt function."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_shadow-elf-high-priest","name":"Shadow Elf High Priest","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":18,"armor_detail":"","hit_points":82,"hit_dice":"11d8+33","experience_points":2300,"ability_scores":{"strength":14,"dexterity":10,"constitution":16,"intelligence":12,"wisdom":18,"charisma":16},"modifiers":{"strength":2,"dexterity":0,"constitution":3,"intelligence":1,"wisdom":4,"charisma":3},"initiative_bonus":0,"saving_throws":{"intelligence":4,"wisdom":7,"charisma":6},"saving_throws_all":{"strength":2,"dexterity":0,"constitution":3,"intelligence":4,"wisdom":7,"charisma":6},"skill_bonuses":{"insight":7,"medicine":7,"persuasion":6,"religion":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":4,"arcana":1,"athletics":2,"deception":3,"history":1,"insight":7,"intimidation":3,"investigation":1,"medicine":7,"nature":1,"perception":4,"performance":3,"persuasion":6,"religion":4,"sleight_of_hand":0,"stealth":0,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Guardian of Faith","desc":"(4th-Level; V) A Large  indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw  taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Insect Plague","desc":"(5th-Level; V, S, M, Concentration) A 20-foot-radius sphere of biting and stinging insects appears centered on a point the priest can see within 300 feet and remains for 10 minutes. The cloud spreads around corners  and the area is lightly obscured and difficult terrain. Each creature in the area when the cloud appears  and each creature that enters it for the first time on a turn or ends its turn there  makes a DC 15 Constitution saving throw  taking 22 (4d10) piercing damage on a failed save or half damage on a success. The priest is immune to this damage.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mace","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.","attacks":[{"name":"Mace attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Web","desc":"(2nd-Level; V, S, M, Concentration) Thick  sticky webs fill a 20-foot cube within 60 feet  lightly obscuring it and making it difficult terrain. The webs must either be anchored between two solid masses (such as walls) or layered 5 feet deep over a flat surface. Each creature that starts its turn in the webs or that enters them during its turn makes a DC 15 Dexterity saving throw. On a failure  it is restrained. A creature can escape by making a DC 15 Strength check. Any 5-foot cube of webs exposed to fire burns away in 1 round  dealing 5 (2d4) fire damage to any creature that starts its turn in the fire. The webs remain for 1 hour.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Shadow magic","desc":"The priestcan innately cast dancing lights as a cantrip and Darkness and Faerie Fire once each per long rest with no material components, using Wisdom as their spellcasting ability."},{"name":"Spellcasting","desc":"The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15 +7 to hit with spell attacks). They have the following cleric spells prepared:\n\n\n- **Cantrips** (at will): Guidance, Spare the Dying, Thaumaturgy\n- **1st-Level** (4 slots): Animal Friendship, Ceremony, Detect Poison and Disease\n- **2nd-Level** (3 slots): Augury, Lesser Restoration, Web\n- **3rd-Level** (3 slots): Bestow Curse, Remove Curse\n- **4th-Level** (3 slots): Divination, Freedom of Movement, Guardian of Faith\n- **5th-Level** (2 slots): Greater Restoration, insect plague, Raise Dead\n- **6th-Level** (1 slots): word of recall"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_shadow-elf-mage","name":"Shadow Elf Mage","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":12,"armor_detail":"","hit_points":67,"hit_dice":"9d8+27","experience_points":2300,"ability_scores":{"strength":10,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":12,"charisma":10},"modifiers":{"strength":0,"dexterity":2,"constitution":3,"intelligence":3,"wisdom":1,"charisma":0},"initiative_bonus":2,"saving_throws":{"intelligence":6,"wisdom":4},"saving_throws_all":{"strength":0,"dexterity":2,"constitution":3,"intelligence":6,"wisdom":4,"charisma":0},"skill_bonuses":{"arcana":6,"history":6,"investigation":6,"perception":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":6,"athletics":0,"deception":0,"history":6,"insight":1,"intimidation":0,"investigation":6,"medicine":1,"nature":3,"perception":4,"performance":0,"persuasion":0,"religion":3,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":14120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cloudkill","desc":"(5th-Level; V, S, Concentration) A 20-foot-radius sphere of poisonous  sickly green fog appears centered on a point within 120 feet. It lasts for 10 minutes. It spreads around corners  heavily obscures the area  and can be dispersed by a strong wind  ending the spell early. Until the spell ends  when a creature starts its turn in the area or enters it for the first time on a turn  it makes a DC 17 Constitution saving throw  taking 22 (5d8) poison damage on a failure or half damage on a success. The fog moves away from the mage 10 feet at the start of each of its turns  sinking to the level of the ground in that space.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Counterspell","desc":"(3rd-Level; S) When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dimension Door","desc":"(4th-Level; V) The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.","attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":6,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10) fire","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greater Invisibility","desc":"(4th-Level; V, S, Concentration) The mage or a creature they touch is invisible for 1 minute.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Bolt","desc":"(3rd-Level; V, S, M) A bolt of lightning 5 feet wide and 100 feet long arcs from the mage. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Misty Step","desc":"(2nd-Level; V) The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate spells","desc":"The shadow elf magecan innately cast dancing lights as a cantrip and Faerie Fire and Darkness once each per long rest with no material components, using Intelligence as their spellcasting ability."},{"name":"Spellcasting","desc":"The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14 +6 to hit with spell attacks). They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Mage Hand, Prestidigitation\n- **1st-Level** (4 slots): Detect Magic, Identify, Mage Armor, Shield\n- **2nd-Level** (3 slots): Alter Self, Misty Step\n- **3rd-Level** (3 slots): Clairvoyance, Counterspell, Lightning Bolt\n- **4th-Level** (3 slots): Dimension Door, Greater Invisibility\n- **5th-Level** (1 slot): Cloudkill"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_shadow-elf-spellcaster-drider","name":"Shadow Elf Spellcaster Drider","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","climb":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Undercommon, Elvish, one more","data":[{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."},{"name":"Undercommon","key":"undercommon","desc":"Typical speakers are underworld traders."}]},"armor_class":17,"armor_detail":"","hit_points":114,"hit_dice":"12d10+48","experience_points":2300,"ability_scores":{"strength":18,"dexterity":16,"constitution":18,"intelligence":10,"wisdom":16,"charisma":12},"modifiers":{"strength":4,"dexterity":3,"constitution":4,"intelligence":0,"wisdom":3,"charisma":1},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":3,"constitution":4,"intelligence":0,"wisdom":3,"charisma":1},"skill_bonuses":{"perception":6,"stealth":6,"survival":6},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":0,"athletics":4,"deception":1,"history":0,"insight":3,"intimidation":1,"investigation":0,"medicine":3,"nature":0,"perception":6,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":3,"stealth":6,"survival":6},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4) piercing","damage_bonus":null,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage  and the target is grappled (escape DC 15). While grappling a target  the drider can't attack a different target with its claws.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Darkness","desc":"(2nd-Level; V, S, Concentration) Magical darkness spreads from a point within 30 feet  filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Longbow","desc":"Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.","attacks":[{"name":"Longbow attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":120,"long_range":600,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Longsword (wielded two-handed)","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.","attacks":[{"name":"Longsword (wielded two-handed) attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":null,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The drider makes a claws attack and then either a bite or longsword attack. Alternatively  it makes two longbow attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Web","desc":"(2nd-Level; V, S, Concentration) Thick  sticky webs fill a 20-foot cube within 60 feet  lightly obscuring it and making it difficult terrain. The webs must either be anchored between two solid masses (such as walls) or layered 5 feet deep over a flat surface. Each creature that starts its turn in the webs or that enters them during its turn makes a DC 14 Dexterity saving throw. On a failure  it is restrained. A creature can escape by using an action to make a DC 14 Strength check. Any 5-foot cube of webs exposed to fire burns away in 1 round  dealing 5 (2d4) fire damage to any creature that starts its turn in the fire. The webs remain for 1 minute.","attacks":[],"action_type":"ACTION","order_in_statblock":6,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fey Ancestry","desc":"The drider gains an expertise die on saving throws against being charmed, and magic can't put it to sleep."},{"name":"Innate Spellcasting","desc":"The driders innate spellcasting ability is Wisdom (spell save DC 14). The drider can innately cast the following spells, requiring no material components:\n\n- **At Will:** dancing lights,\n- **1/Day Each:** Darkness, Web"},{"name":"Spider Climb","desc":"The drider can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight."},{"name":"Web Walker","desc":"The drider ignores movement restrictions imposed by webs."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_shambling-mound","name":"Shambling Mound","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Plant","key":"plant"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","swim":20},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"","data":[]},"armor_class":15,"armor_detail":"","hit_points":123,"hit_dice":"13d10+52","experience_points":2300,"ability_scores":{"strength":18,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":12,"charisma":6},"modifiers":{"strength":4,"dexterity":0,"constitution":4,"intelligence":-2,"wisdom":1,"charisma":-2},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":0,"constitution":4,"intelligence":-2,"wisdom":1,"charisma":-2},"skill_bonuses":{"stealth":3},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-2,"athletics":4,"deception":-2,"history":-2,"insight":1,"intimidation":-2,"investigation":-2,"medicine":1,"nature":-2,"perception":1,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":0,"stealth":3,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"lightning","damage_immunities":[{"name":"Lightning","key":"lightning"}],"damage_resistances_display":"cold, fire, piercing","damage_resistances":[{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Piercing","key":"piercing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"blinded, deafened, fatigue","condition_immunities":[{"name":"Blinded","key":"blinded"},{"name":"Deafened","key":"deafened"},{"name":"Exhaustion","key":"exhaustion"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Engulf","desc":"The shambling mound absorbs a Medium or smaller grappled creature into its body. The engulfed creature is blinded  restrained can't breathe  and moves with the shambling mound. At the start of each of the shambling mounds turns  the target takes 11 (2d6 + 4) bludgeoning damage.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The shambling mound takes two slam attacks. If both attacks hit one Medium or smaller creature  the target is grappled (escape DC 15)  and the shambling mound uses Engulf against it.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Lightning Absorption","desc":"When the shambling mound would be subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_spirit-naga","name":"Spirit Naga","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","swim":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":40},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Abyssal, Celestial, Common","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."},{"name":"Celestial","key":"celestial","desc":"Typical speakers are celestials"},{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":16,"armor_detail":"","hit_points":85,"hit_dice":"10d10+30","experience_points":2300,"ability_scores":{"strength":16,"dexterity":16,"constitution":16,"intelligence":16,"wisdom":14,"charisma":16},"modifiers":{"strength":3,"dexterity":3,"constitution":3,"intelligence":3,"wisdom":2,"charisma":3},"initiative_bonus":3,"saving_throws":{"dexterity":6,"constitution":6,"wisdom":5,"charisma":6},"saving_throws_all":{"strength":3,"dexterity":6,"constitution":6,"intelligence":3,"wisdom":5,"charisma":6},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":3,"athletics":3,"deception":3,"history":3,"insight":2,"intimidation":3,"investigation":3,"medicine":2,"nature":3,"perception":2,"performance":3,"persuasion":3,"religion":3,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw  taking 28 (8d6) poison damage on a failure or half damage on a success.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Blight","desc":"(4th-Level; V, Concentration) The naga targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hypnotic Pattern","desc":"(3rd-Level; V, Concentration) A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Bolt","desc":"(3rd-Level; V) A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The naga can breathe air and water."},{"name":"Rejuvenation","desc":"If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell."},{"name":"Spellcasting","desc":"The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components:\n\n- **Cantrips** (at will): Mage Hand, Minor Illusion\n- **1st-Level** (4 slots): Charm Person, Shield\n- **2nd-Level** (3 slots): Detect Thoughts, levitate\n- **3rd-Level** (3 slots) Hypnotic Pattern, Lightning Bolt\n- **4th-Level** (3 slots): Arcane Eye, Blight\n- **5th-Level** (1 slots): Dominate Person"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_vrock","name":"Vrock","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Abyssal, telepathy 120 ft.","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."}]},"armor_class":15,"armor_detail":"","hit_points":104,"hit_dice":"11d10+44","experience_points":2300,"ability_scores":{"strength":18,"dexterity":16,"constitution":18,"intelligence":8,"wisdom":14,"charisma":10},"modifiers":{"strength":4,"dexterity":3,"constitution":4,"intelligence":-1,"wisdom":2,"charisma":0},"initiative_bonus":3,"saving_throws":{"dexterity":6,"intelligence":2,"wisdom":5,"charisma":3},"saving_throws_all":{"strength":4,"dexterity":6,"constitution":4,"intelligence":2,"wisdom":5,"charisma":3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":-1,"athletics":4,"deception":0,"history":-1,"insight":2,"intimidation":0,"investigation":-1,"medicine":2,"nature":-1,"perception":2,"performance":0,"persuasion":0,"religion":-1,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold, fire, lightning; damage from nonmagical weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Beak","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the vrock has advantage on the attack roll  it deals an additional 7 (2d6) damage.","attacks":[{"name":"Beak attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The vrock attacks with its beak and its talons.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spores","desc":"A 15-foot-radius cloud of spores emanates from the vrock  spreading around corners. Each creature in the area makes a DC 14 Constitution saving throw  becoming poisoned for 1 minute on a failure. While poisoned in this way  the target takes ongoing 5 (1d10) poison damage. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Stunning Screech","desc":"The vrock screeches. Each non-demon creature within 20 feet that can hear it makes a DC 14 Constitution saving throw. On a failure, it is stunned until the end of the vrocks next turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Talons","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.","attacks":[{"name":"Talons attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Chaotic Evil","desc":"The vrock radiates a Chaotic and Evil aura."},{"name":"Magic Resistance","desc":"The vrock has advantage on saving throws against spells and magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_wyvern","name":"Wyvern","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":80},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":80,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"understands Draconic but can't speak","data":[]},"armor_class":13,"armor_detail":"","hit_points":110,"hit_dice":"13d10+39","experience_points":2300,"ability_scores":{"strength":18,"dexterity":10,"constitution":16,"intelligence":5,"wisdom":12,"charisma":6},"modifiers":{"strength":4,"dexterity":0,"constitution":3,"intelligence":-3,"wisdom":1,"charisma":-2},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":0,"constitution":3,"intelligence":-3,"wisdom":1,"charisma":-2},"skill_bonuses":{"perception":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-3,"athletics":4,"deception":-2,"history":-3,"insight":1,"intimidation":-2,"investigation":-3,"medicine":1,"nature":-3,"perception":4,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the wyvern is attacking from above  the target is grappled by the wyvern (escape DC 15). While grappling a target in this way  the wyverns Speed is reduced to 0  it can't use its claws to attack any other creature  and it has advantage on attacks against the target.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The wyvern attacks once with its bite and once with its stinger. While flying  it can use its claws in place of one other attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stinger","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw  taking 24 (7d6) poison damage on a failure or half damage on a success.","attacks":[{"name":"Stinger attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Imperfect Flight","desc":"While bloodied, the wyverns fly speed is halved, and it can't gain altitude."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_akaasit","name":"Akaasit","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":91,"hit_dice":"14d8+28","experience_points":2300,"ability_scores":{"strength":13,"dexterity":18,"constitution":14,"intelligence":3,"wisdom":10,"charisma":5},"modifiers":{"strength":1,"dexterity":4,"constitution":2,"intelligence":-4,"wisdom":0,"charisma":-3},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":4,"constitution":2,"intelligence":-4,"wisdom":0,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":4,"animal_handling":0,"arcana":-4,"athletics":1,"deception":-3,"history":-4,"insight":0,"intimidation":-3,"investigation":-4,"medicine":0,"nature":-4,"perception":0,"performance":-3,"persuasion":-3,"religion":-4,"sleight_of_hand":4,"stealth":4,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"poison, psychic","damage_immunities":[{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"piercing","damage_resistances":[{"name":"Piercing","key":"piercing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Blinded","key":"blinded"},{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":60,"actions":[{"name":"Arm Blade","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 3 (1d6) force damage.","attacks":[{"name":"Arm Blade attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The akaasit makes two arm blade attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Time-Assisted Counterattack","desc":"The akaasit's awareness of the near future allows it to see attacks before they happen. When a creature the akaasit can see attacks it while within 5 feet of it, the akaasit can attack the creature before the creature's attack hits. The akaasit makes a single arm blade attack against the creature. If the creature is reduced to 0 hp as a result of the akaasit's attack, the creature's attack doesn't hit the akaasit.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Immutable Form","desc":"The akaasit is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The akaasit has advantage on saving throws against spells and other magical effects."},{"name":"Unfixed in Time","desc":"To those properly fixed in time, the akaasit flickers in and out of time, its position never fully clear. Attack rolls against the akaasit have disadvantage. If it is hit by an attack, this trait ceases to function until the start of its next turn."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_akhlut","name":"Akhlut","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","swim":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":60},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":14,"armor_detail":"natural armor","hit_points":120,"hit_dice":"16d10+32","experience_points":2300,"ability_scores":{"strength":19,"dexterity":15,"constitution":15,"intelligence":4,"wisdom":12,"charisma":10},"modifiers":{"strength":4,"dexterity":2,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":0},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":0},"skill_bonuses":{"perception":4,"stealth":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":-3,"athletics":4,"deception":0,"history":-3,"insight":1,"intimidation":0,"investigation":-3,"medicine":1,"nature":-3,"perception":4,"performance":0,"persuasion":0,"religion":-3,"sleight_of_hand":2,"stealth":5,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"cold","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":120,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The akhlut makes two attacks: one with its bite and one with its tail slam. It can't make both attacks against the same target.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tail Slam","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 +4) bludgeoning damage.","attacks":[{"name":"Tail Slam attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Echolocation","desc":"The akhlut can’t use its blindsight while deafened."},{"name":"Hold Breath","desc":"The akhlut can hold its breath for 30 minutes."},{"name":"Keen Hearing and Smell","desc":"The akhlut has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The akhlut has advantage on attack rolls against a creature if at least one of the akhlut’s allies is within 5 feet of the creature and the ally isn’t incapacitated."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_ashen-custodian","name":"Ashen Custodian","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Elvish, Sylvan","data":[{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":15,"armor_detail":"","hit_points":99,"hit_dice":"18d8+18","experience_points":2300,"ability_scores":{"strength":10,"dexterity":21,"constitution":12,"intelligence":14,"wisdom":15,"charisma":18},"modifiers":{"strength":0,"dexterity":5,"constitution":1,"intelligence":2,"wisdom":2,"charisma":4},"initiative_bonus":5,"saving_throws":{"constitution":4},"saving_throws_all":{"strength":0,"dexterity":5,"constitution":4,"intelligence":2,"wisdom":2,"charisma":4},"skill_bonuses":{"nature":5,"perception":5},"skill_bonuses_all":{"acrobatics":5,"animal_handling":2,"arcana":2,"athletics":0,"deception":4,"history":2,"insight":2,"intimidation":4,"investigation":2,"medicine":2,"nature":5,"perception":5,"performance":4,"persuasion":4,"religion":2,"sleight_of_hand":5,"stealth":5,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cleansing Strike","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.","attacks":[{"name":"Cleansing Strike attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The ashen custodian makes two cleansing strike attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fire Controller","desc":"As a bonus action, the ashen custodian can create or extinguish a nonmagical fire in a 5-foot cube within 30 feet of her, or she can expand an existing fire within 30 feet of her by 5 feet in one direction. If she creates or expands a fire, the target location must have suitable fuel for the fire, such as paper or wood. If the ashen custodian targets a fire elemental with this trait, the fire elemental has advantage (expanded) or disadvantage (extinguished) on attack rolls until the end of its next turn."},{"name":"Forest Cleanser","desc":"When the ashen custodian hits a plant or plant creature with her Cleansing Strike, the target takes an extra 2d8 fire damage."},{"name":"Innate Spellcasting","desc":"The ashen custodian’s innate spellcasting ability is Charisma (spell save DC 15). The ashen custodian can innately cast the following spells, requiring no material components:\nAt will: druidcraft, produce flame\n3/day each: burning hands, cure wounds, flame blade, fog cloud\n1/day each: conjure elemental (fire elemental only), wall of fire"},{"name":"Magic Resistance","desc":"The ashen custodian has advantage on saving throws against spells and other magical effects."},{"name":"Warming Presence","desc":"When a hostile creature starts its turn within 10 feet of the ashen custodian, the creature must succeed on a DC 15 Constitution saving throw or take 3 (1d6) fire damage. When a friendly creature within 10 feet of the ashen custodian regains hp, the creature regains an extra 1d6 hp."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_barometz","name":"Barometz","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Plant","key":"plant"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet"},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"understands Sylvan but can't speak","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":95,"hit_dice":"10d10+40","experience_points":2300,"ability_scores":{"strength":16,"dexterity":11,"constitution":18,"intelligence":5,"wisdom":16,"charisma":13},"modifiers":{"strength":3,"dexterity":0,"constitution":4,"intelligence":-3,"wisdom":3,"charisma":1},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":0,"constitution":4,"intelligence":-3,"wisdom":3,"charisma":1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":3,"arcana":-3,"athletics":3,"deception":1,"history":-3,"insight":3,"intimidation":1,"investigation":-3,"medicine":3,"nature":-3,"perception":3,"performance":1,"persuasion":1,"religion":-3,"sleight_of_hand":0,"stealth":0,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, poisoned","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.","attacks":[{"name":"Gore attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hooves","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.","attacks":[{"name":"Hooves attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The barometz makes two attacks: one with its gore and one with its hooves.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fruit of the Land","desc":"When a barometz dies, its body sprouts a myriad of nourishing fruits and vegetables. If a creature spends 10 minutes consuming the produce, it gains the benefits of a heroes’ feast spell for 8 hours. If the feast isn’t consumed within 1 hour, it disintegrates into a mound of dirt and dried leaves."},{"name":"Parent Vine","desc":"The barometz is attached to a nearby tree by a thick vine that is between 50 and 100 feet long. The vine has AC 13, 20 hp, and resistance to all damage except for slashing damage. If this vine is severed, the barometz loses its Regeneration trait and suffers one level of exhaustion per hour until it dies."},{"name":"Regeneration","desc":"The barometz regains 5 hit points at the start of its turn. This regeneration can only be halted if the barometz’s parent vine is severed, whereupon it loses this trait. The barometz dies only if it starts its turn with 0 hit points and doesn’t regenerate."},{"name":"Wildland Runner","desc":"Difficult terrain composed of forest underbrush, bushes, or vines doesn’t cost the barometz extra movement. In addition, the barometz can pass through magical and nonmagical plants without being slowed by them and without taking damage from them, including plants that are magically created or manipulated, such as those produced by the entangle and wall of thorns spells."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_bearing-golem","name":"Bearing Golem","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"understands the languages of its creator but can't speak","data":[]},"armor_class":16,"armor_detail":"natural armor","hit_points":75,"hit_dice":"10d8+30","experience_points":2300,"ability_scores":{"strength":9,"dexterity":18,"constitution":16,"intelligence":8,"wisdom":12,"charisma":3},"modifiers":{"strength":-1,"dexterity":4,"constitution":3,"intelligence":-1,"wisdom":1,"charisma":-4},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":-1,"dexterity":4,"constitution":3,"intelligence":-1,"wisdom":1,"charisma":-4},"skill_bonuses":{"perception":3,"stealth":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":1,"arcana":-1,"athletics":-1,"deception":-4,"history":-1,"insight":1,"intimidation":-4,"investigation":-1,"medicine":1,"nature":-1,"perception":3,"performance":-4,"persuasion":-4,"religion":-1,"sleight_of_hand":4,"stealth":7,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"poison, psychic","damage_immunities":[{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":30,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scattershot","desc":"The golem's body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The golem immediately scatters.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Steel Shot","desc":"Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.","attacks":[{"name":"Steel Shot attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Ambusher","desc":"In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised."},{"name":"False Appearance","desc":"While the bearing golem is scattered, it is indistinguishable from a normal pile of ball bearings."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem’s weapon attacks are magical."},{"name":"Reform","desc":"If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its ball bearings without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action."},{"name":"Scatter","desc":"As a bonus action, the bearing golem can disperse, scattering its ball bearings in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem’s ball bearings must succeed on a DC 15 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save. While scattered, the bearing golem can’t attack or move, except to reform, and it can’t be targeted by attacks or spells. It can still take damage from spells that deal damage in an area."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_bloated-ghoul","name":"Bloated Ghoul","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet"},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Common, Darakhul, Undercommon","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Undercommon","key":"undercommon","desc":"Typical speakers are underworld traders."}]},"armor_class":14,"armor_detail":"natural armor","hit_points":142,"hit_dice":"19d8+57","experience_points":2300,"ability_scores":{"strength":17,"dexterity":10,"constitution":16,"intelligence":11,"wisdom":12,"charisma":13},"modifiers":{"strength":3,"dexterity":0,"constitution":3,"intelligence":0,"wisdom":1,"charisma":1},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":0,"constitution":3,"intelligence":0,"wisdom":1,"charisma":1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":0,"athletics":3,"deception":1,"history":0,"insight":1,"intimidation":1,"investigation":0,"medicine":1,"nature":0,"perception":1,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"necrotic, slashing","damage_resistances":[{"name":"Necrotic","key":"necrotic"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or contract darakhul fever.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 14 Constitution saving throw or have its speed halved and have disadvantage on Dexterity-based checks and saving throws for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hideous Feast","desc":"The bloated ghoul feeds on a corpse within 5 feet of it that is less than 1 week old. It regains 1d8 hit points per size category of the creature it consumes. For example, the ghoul regains 1d8 hit points when consuming a Tiny creature or 4d8 hit points when consuming a Large creature. The bloated ghoul can't use Hideous Feast on a corpse if it or another bloated ghoul has already used Hideous Feast on the corpse.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The bloated ghoul makes one bite attack and one claw attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Turning Defiance","desc":"The bloated ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead."},{"name":"Unholy Stench","desc":"When the bloated ghoul takes piercing or slashing damage, noxious vapors burst from its distended stomach. Each creature within 10 feet of it must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage and be poisoned until the end of its next turn."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_caltrop-golem","name":"Caltrop Golem","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"understands the languages of its creator but can't speak","data":[]},"armor_class":16,"armor_detail":"natural armor","hit_points":75,"hit_dice":"10d8+30","experience_points":2300,"ability_scores":{"strength":9,"dexterity":18,"constitution":16,"intelligence":8,"wisdom":12,"charisma":3},"modifiers":{"strength":-1,"dexterity":4,"constitution":3,"intelligence":-1,"wisdom":1,"charisma":-4},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":-1,"dexterity":4,"constitution":3,"intelligence":-1,"wisdom":1,"charisma":-4},"skill_bonuses":{"perception":3,"stealth":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":1,"arcana":-1,"athletics":-1,"deception":-4,"history":-1,"insight":1,"intimidation":-4,"investigation":-1,"medicine":1,"nature":-1,"perception":3,"performance":-4,"persuasion":-4,"religion":-1,"sleight_of_hand":4,"stealth":7,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"poison, psychic","damage_immunities":[{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":30,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scattershot","desc":"The golem's body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The golem immediately scatters.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Steel Shot","desc":"Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.","attacks":[{"name":"Steel Shot attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Ambusher","desc":"In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised."},{"name":"False Appearance","desc":"While the caltrop golem is scattered, it is indistinguishable from a normal pile of caltrops."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem’s weapon attacks are magical."},{"name":"Reform","desc":"If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its caltrops without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action."},{"name":"Scatter","desc":"As a bonus action, the bearing golem can disperse, scattering its caltrops in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem’s caltrops must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. While scattered, the bearing golem can’t attack or move, except to reform, and it can’t be targeted by attacks or spells. It can still take damage from spells that deal damage in an area."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_clockwork-mantis","name":"Clockwork Mantis","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"understands Common but can't speak","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":68,"hit_dice":"8d10+24","experience_points":2300,"ability_scores":{"strength":13,"dexterity":19,"constitution":16,"intelligence":3,"wisdom":15,"charisma":1},"modifiers":{"strength":1,"dexterity":4,"constitution":3,"intelligence":-4,"wisdom":2,"charisma":-5},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":4,"constitution":3,"intelligence":-4,"wisdom":2,"charisma":-5},"skill_bonuses":{"perception":5,"stealth":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":-4,"athletics":1,"deception":-5,"history":-4,"insight":2,"intimidation":-5,"investigation":-4,"medicine":2,"nature":-4,"perception":5,"performance":-5,"persuasion":-5,"religion":-4,"sleight_of_hand":4,"stealth":7,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","damage_immunities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"},{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Invisibility","desc":"The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Serrated Blade","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage","attacks":[{"name":"Serrated Blade attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Hobbling Strike","desc":"When the clockwork mantis makes a successful opportunity attack, the target’s speed is reduced to 0 until the start of its next turn."},{"name":"Immutable Form","desc":"The clockwork mantis is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The clockwork mantis has advantage on saving throws against spells and other magical effects."},{"name":"Standing Leap","desc":"The clockwork mantis’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_clockwork-tiger","name":"Clockwork Tiger","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"understands Common but can't speak","data":[]},"armor_class":16,"armor_detail":"natural armor","hit_points":112,"hit_dice":"15d10+30","experience_points":2300,"ability_scores":{"strength":18,"dexterity":16,"constitution":15,"intelligence":7,"wisdom":10,"charisma":6},"modifiers":{"strength":4,"dexterity":3,"constitution":2,"intelligence":-2,"wisdom":0,"charisma":-2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":3,"constitution":2,"intelligence":-2,"wisdom":0,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":0,"arcana":-2,"athletics":4,"deception":-2,"history":-2,"insight":0,"intimidation":-2,"investigation":-2,"medicine":0,"nature":-2,"perception":0,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":3,"stealth":3,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"poison, psychic","damage_immunities":[{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Deflecting Leap","desc":"When the clockwork tiger's ward is the target of an attack the tiger can see, the tiger can move up to 10 feet toward its ward without provoking opportunity attacks. If it ends this movement within 5 feet of its ward, the tiger becomes the target of the attack instead.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The clockwork tiger makes one bite and two claw attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Immutable Form","desc":"The tiger is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The tiger has advantage on saving throws against spells and other magical effects."},{"name":"Pounce","desc":"If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action."},{"name":"Reactive Guardian","desc":"The clockwork tiger has two reactions that can be used only for Deflecting Leap."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_cryoceros","name":"Cryoceros","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":133,"hit_dice":"14d10+56","experience_points":2300,"ability_scores":{"strength":19,"dexterity":11,"constitution":18,"intelligence":3,"wisdom":13,"charisma":8},"modifiers":{"strength":4,"dexterity":0,"constitution":4,"intelligence":-4,"wisdom":1,"charisma":-1},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":0,"constitution":4,"intelligence":-4,"wisdom":1,"charisma":-1},"skill_bonuses":{"athletics":7},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-4,"athletics":7,"deception":-1,"history":-4,"insight":1,"intimidation":-1,"investigation":-4,"medicine":1,"nature":-4,"perception":1,"performance":-1,"persuasion":-1,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"bludgeoning, cold","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) cold damage.","attacks":[{"name":"Gore attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shards of Ice","desc":"The cryoceros exhales razor-sharp ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) cold damage and 10 (3d6) piercing damage on a failed save, or half as much on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":4}},{"name":"Stomp","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 20 (3d10 + 4) bludgeoning damage.","attacks":[{"name":"Stomp attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Snow Camouflage","desc":"The cryoceros has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."},{"name":"Trampling Charge","desc":"If the cryoceros moves at least 20 feet straight toward a target and then hits it with its gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the cryoceros can make one stomp attack against it as a bonus action."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_derro-shadowseeker","name":"Derro Shadowseeker","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Small","key":"small"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Dwarvish, Undercommon","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Dwarvish","key":"dwarvish","desc":"Typical speakers are dwarves."},{"name":"Undercommon","key":"undercommon","desc":"Typical speakers are underworld traders."}]},"armor_class":17,"armor_detail":"studded leather","hit_points":112,"hit_dice":"15d6+60","experience_points":2300,"ability_scores":{"strength":9,"dexterity":20,"constitution":18,"intelligence":13,"wisdom":7,"charisma":14},"modifiers":{"strength":-1,"dexterity":5,"constitution":4,"intelligence":1,"wisdom":-2,"charisma":2},"initiative_bonus":5,"saving_throws":{"charisma":5},"saving_throws_all":{"strength":-1,"dexterity":5,"constitution":4,"intelligence":1,"wisdom":-2,"charisma":5},"skill_bonuses":{"acrobatics":8,"perception":1,"stealth":8},"skill_bonuses_all":{"acrobatics":8,"animal_handling":-2,"arcana":1,"athletics":-1,"deception":2,"history":1,"insight":-2,"intimidation":2,"investigation":1,"medicine":-2,"nature":1,"perception":1,"performance":2,"persuasion":2,"religion":1,"sleight_of_hand":5,"stealth":8,"survival":-2},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.","attacks":[{"name":"Light Crossbow attack","attack_type":"WEAPON","to_hit_mod":8,"reach":null,"range":80,"long_range":320,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Maddening Convulsions","desc":"The shadowseeker's body contorts and spasms in bizarre ways, confounding other creatures. Each non-derro creature within 5 feet of the shadowseeker that can see it must succeed on a DC 15 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shadowseeker's Maddening Convulsions for the next 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The derro shadowseeker makes three melee attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Erratic Movement","desc":"The shadowseeker can take the Disengage or Hide action as a bonus action on each of its turns. In addition, opportunity attacks against the shadowseeker are made with disadvantage."},{"name":"Evasion","desc":"If the shadowseeker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadowseeker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Magic Resistance","desc":"The shadowseeker has advantage on saving throws against spells and other magical effects."},{"name":"Sneak Attack (1/Turn)","desc":"The shadowseeker deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadowseeker that isn’t incapacitated and the shadowseeker doesn’t have disadvantage on the attack roll."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadowseeker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_hooden-horse","name":"Hooden Horse","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"the languages spoken in the village where it was created","data":[]},"armor_class":14,"armor_detail":"natural armor","hit_points":117,"hit_dice":"18d8+36","experience_points":2300,"ability_scores":{"strength":18,"dexterity":14,"constitution":14,"intelligence":12,"wisdom":15,"charisma":19},"modifiers":{"strength":4,"dexterity":2,"constitution":2,"intelligence":1,"wisdom":2,"charisma":4},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":2,"intelligence":1,"wisdom":2,"charisma":4},"skill_bonuses":{"perception":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":2,"arcana":1,"athletics":4,"deception":4,"history":1,"insight":2,"intimidation":4,"investigation":1,"medicine":2,"nature":1,"perception":5,"performance":4,"persuasion":4,"religion":1,"sleight_of_hand":2,"stealth":2,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"psychic","damage_resistances":[{"name":"Psychic","key":"psychic"}],"damage_vulnerabilities_display":"fire","damage_vulnerabilities":[{"name":"Fire","key":"fire"}],"condition_immunities_display":"charmed, exhaustion, frightened, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Blade of Retribution","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) necrotic damage. The target must make a DC 13 Wisdom saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one. If the target is a perpetrator of the crime that provoked the hooden horse's creation, it has disadvantage on this saving throw.","attacks":[{"name":"Blade of Retribution attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Call to Judgment","desc":"The hooden horse points at a being it can see and demands that the creature submit to justice. The target must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. If the charmed target is more than 5 feet away from the hooden horse, the target must take the Dash action on its turn to move toward the hooden horse by the most direct route. It doesn't avoid opportunity attacks, but, before moving into damaging terrain, such as lava or a pit, the target can repeat the saving throw. The creature can also repeat the saving throw at the end of each of its turns or whenever it takes damage from the hooden horse. If a creature's saving throw is successful, the effect ends on it.\n\nThe hooden horse can have only one target charmed at a time. If it charms another, the effect on the previous target ends.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The hooden horse makes two blade of retribution attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Harvest Life","desc":"When the hooden horse reduces a creature to 0 hp, the hooden horse regains 10 (3d6) hp."},{"name":"Seek Wrongdoer","desc":"The hooden horse automatically knows the general direction to the nearest surviving perpetrator of the crime that provoked its creation."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_hverhuldra","name":"Hverhuldra","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Small","key":"small"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"neutral good","languages":{"as_string":"Aquan, Common, Sylvan","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":120,"hit_dice":"16d6+64","experience_points":2300,"ability_scores":{"strength":13,"dexterity":16,"constitution":18,"intelligence":11,"wisdom":15,"charisma":18},"modifiers":{"strength":1,"dexterity":3,"constitution":4,"intelligence":0,"wisdom":2,"charisma":4},"initiative_bonus":3,"saving_throws":{"dexterity":6,"charisma":7},"saving_throws_all":{"strength":1,"dexterity":6,"constitution":4,"intelligence":0,"wisdom":2,"charisma":7},"skill_bonuses":{"athletics":4,"intimidation":7,"nature":3,"survival":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":0,"athletics":4,"deception":4,"history":0,"insight":2,"intimidation":7,"investigation":0,"medicine":2,"nature":3,"perception":2,"performance":4,"persuasion":4,"religion":0,"sleight_of_hand":3,"stealth":3,"survival":5},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The hverhuldra makes two steaming fist attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scalding Stream","desc":"The hverhuldra spits scalding water in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failed save, the target takes 21 (6d6) fire damage and is blinded for 1 minute. On a successful save, the target takes half the damage and isn't blinded. A blinded creature can make a DC 15 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Steam Cloud","desc":"When the hverhuldra takes cold damage, it uses the steam from the impact of the cold on its body to magically create a cloud of steam centered on a point it can see within 60 feet of it. This cloud works like the fog cloud spell, except the hverhuldra can dismiss it as a bonus action.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Steaming Fist","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) fire damage.","attacks":[{"name":"Steaming Fist attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The hverhuldra can breathe air and water."},{"name":"Innate Spellcasting","desc":"The hverhuldra’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:\nAt will: create or destroy water, detect poison and disease, purify food and drink\n1/day each: blindness/deafness, protection from poison"},{"name":"Purify Water","desc":"If the hverhuldra sits in a body of slow-flowing or standing water, such as a hot spring or a small creek, for at least 1 hour, the water becomes purified and rendered free of poison and disease. In slow-flowing water, this purification fades 1 hour after the hverhuldra leaves the water. In standing water, this purification lasts until a contaminant enters the water while the hverhuldra isn’t in it."},{"name":"Quick Rescue","desc":"As a bonus action, the hverhuldra gives one willing creature within 60 feet of it the ability to breathe water for 1 minute."},{"name":"Water Protection","desc":"While the hverhuldra submerged in water, it has advantage on Dexterity (Stealth) checks, and it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. If it takes cold damage, this trait doesn’t function until the end of its next turn."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_kaveph","name":"Kaveph","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Huge","key":"huge"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Void Speech","data":[{"name":"Void Speech","key":"void-speech","desc":"Void speech is a rename of Deep Speech from Tome of Beasts."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":136,"hit_dice":"13d12+52","experience_points":2300,"ability_scores":{"strength":21,"dexterity":13,"constitution":18,"intelligence":8,"wisdom":10,"charisma":7},"modifiers":{"strength":5,"dexterity":1,"constitution":4,"intelligence":-1,"wisdom":0,"charisma":-2},"initiative_bonus":1,"saving_throws":{"dexterity":4,"constitution":7},"saving_throws_all":{"strength":5,"dexterity":4,"constitution":7,"intelligence":-1,"wisdom":0,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-1,"athletics":5,"deception":-2,"history":-1,"insight":0,"intimidation":-2,"investigation":-1,"medicine":0,"nature":-1,"perception":0,"performance":-2,"persuasion":-2,"religion":-1,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"cold","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"radiant","damage_vulnerabilities":[{"name":"Radiant","key":"radiant"}],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":90,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The kaveph makes two smash attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Revenge","desc":"When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.","attacks":[{"name":"Rock attack","attack_type":"WEAPON","to_hit_mod":8,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Smash","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph.","attacks":[{"name":"Smash attack","attack_type":"WEAPON","to_hit_mod":8,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Rampage","desc":"When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack."}],"creaturesets":[],"environments":[],"illustration":null}]}