{"count":3540,"next":"https://api-beta.open5e.com/v2/creatures/?format=json&ordering=challenge_rating&page=65","previous":"https://api-beta.open5e.com/v2/creatures/?format=json&ordering=challenge_rating&page=63","results":[{"key":"tob-2023_dragon-eel","name":"Dragon Eel","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Huge","key":"huge"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":60,"unit":"feet"},"speed_all":{"unit":"feet","walk":60,"crawl":30,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":30},"category":"Monsters","subcategory":null,"alignment":"Neutral","languages":{"as_string":"Common, Draconic, Primordial","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."},{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":195,"hit_dice":"17d12 + 85","experience_points":8400,"ability_scores":{"strength":26,"dexterity":12,"constitution":20,"intelligence":14,"wisdom":13,"charisma":14},"modifiers":{"strength":8,"dexterity":1,"constitution":5,"intelligence":2,"wisdom":1,"charisma":2},"initiative_bonus":1,"saving_throws":{"strength":12,"dexterity":5,"intelligence":6,"wisdom":5,"charisma":6},"saving_throws_all":{"strength":12,"dexterity":5,"constitution":5,"intelligence":6,"wisdom":5,"charisma":6},"skill_bonuses":{"acrobatics":5,"athletics":12,"insight":5,"perception":5},"skill_bonuses_all":{"acrobatics":5,"animal_handling":1,"arcana":2,"athletics":12,"deception":2,"history":2,"insight":5,"intimidation":2,"investigation":2,"medicine":1,"nature":2,"perception":5,"performance":2,"persuasion":2,"religion":2,"sleight_of_hand":1,"stealth":1,"survival":1},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"lightning","damage_immunities":[{"name":"Lightning","key":"lightning"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"paralyzed, prone","condition_immunities":[{"name":"Paralyzed","key":"paralyzed"},{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":12,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":8,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Breath","desc":"The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line must make a DC 18 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":6}},{"name":"Multiattack","desc":"The dragon eel makes one Bite attack and one Tail Slap attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tail Slap","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away from the eel. The dragon eel can choose to not push a target.","attacks":[{"name":"Tail Slap attack","attack_type":"WEAPON","to_hit_mod":12,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D8","damage_bonus":8,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Limited Amphibiousness","desc":"The dragon eel can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocating."},{"name":"Shocking Hide","desc":"A creature that touches the dragon eel or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage."},{"name":"Storm Glide","desc":"During storms with ample rain or lightning, the dragon eel gains a flying speed equal to its swimming speed."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_flutterflesh","name":"Flutterflesh","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Large","key":"large"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":60,"unit":"feet","fly":10},"speed_all":{"unit":"feet","walk":60,"crawl":30,"hover":false,"fly":10,"burrow":0,"climb":30,"swim":30},"category":"Monsters","subcategory":null,"alignment":"Chaotic Evil","languages":{"as_string":"Common, Darakhul","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":187,"hit_dice":"22d10 + 66","experience_points":8400,"ability_scores":{"strength":11,"dexterity":18,"constitution":17,"intelligence":12,"wisdom":16,"charisma":10},"modifiers":{"strength":0,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":3,"charisma":0},"initiative_bonus":4,"saving_throws":{"strength":4,"wisdom":7},"saving_throws_all":{"strength":4,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":7,"charisma":0},"skill_bonuses":{"deception":4,"perception":7,"stealth":8},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":1,"athletics":0,"deception":4,"history":1,"insight":3,"intimidation":0,"investigation":1,"medicine":3,"nature":1,"perception":7,"performance":0,"persuasion":0,"religion":1,"sleight_of_hand":4,"stealth":8,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"radiant","damage_vulnerabilities":[{"name":"Radiant","key":"radiant"}],"condition_immunities_display":"charmed, paralyzed, exhaustion, poisoned, stunned, unconscious","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Poisoned","key":"poisoned"},{"name":"Stunned","key":"stunned"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bone Spur","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage plus 9 (2d8) necrotic damage, and the flutterflesh impales the target on one of its bone spurs, grappling the target (escape DC 16). The flutterflesh can have no more than two creatures impaled at a time.","attacks":[{"name":"Bone Spur attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D12","damage_bonus":4,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Creeping Death","desc":"The flutterflesh emits a wave of necromantic energy, hastening the journey toward death. Each creature within 20 feet of the flutterflesh must make a DC 16 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature below half its hp maximum has disadvantage on this saving throw.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The flutterflesh makes three Bone Spur or Tormenting Gaze attacks. If two Tormenting Gaze attacks hit one creature, the target must succeed on a DC 16 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tormenting Gaze","desc":"Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.","attacks":[{"name":"Tormenting Gaze attack","attack_type":"SPELL","to_hit_mod":7,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Merciful Exchange","desc":"If the flutterflesh reduces a creature to 0 hp with a melee attack, it can cut off one of the creature’s limbs. If it does so, the target is reduced to 1 hp instead."},{"name":"Necrotic Weapons","desc":"The flutterflesh’s weapon attacks are magical. When the flutterflesh hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack)."},{"name":"Regeneration","desc":"The flutterflesh regains 10 hp at the start of its turn. If the flutterflesh takes fire or radiant damage, this trait doesn’t function at the start of the flutterflesh’s next turn. The flutterflesh dies only if it starts its turn with 0 hp and doesn’t regenerate."},{"name":"Turn Resistance","desc":"The flutterflesh has advantage on saving throws against any effect that turns undead."},{"name":"Undead Nature","desc":"The flutterflesh doesn’t require air, food, drink, or sleep."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_gug","name":"Gug","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"Neutral Evil","languages":{"as_string":"Deep Speech, Giant, Undercommon","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."},{"name":"Undercommon","key":"undercommon","desc":"Typical speakers are underworld traders."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":230,"hit_dice":"20d12 + 100","experience_points":8400,"ability_scores":{"strength":24,"dexterity":10,"constitution":21,"intelligence":10,"wisdom":8,"charisma":14},"modifiers":{"strength":7,"dexterity":0,"constitution":5,"intelligence":0,"wisdom":-1,"charisma":2},"initiative_bonus":0,"saving_throws":{"strength":11,"dexterity":4,"constitution":9,"charisma":6},"saving_throws_all":{"strength":11,"dexterity":4,"constitution":9,"intelligence":0,"wisdom":-1,"charisma":6},"skill_bonuses":{"athletics":11,"perception":3,"stealth":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":-1,"arcana":0,"athletics":11,"deception":2,"history":0,"insight":-1,"intimidation":2,"investigation":0,"medicine":-1,"nature":0,"perception":3,"performance":2,"persuasion":2,"religion":0,"sleight_of_hand":0,"stealth":4,"survival":-1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, paralyzed, poisoned","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":240,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Fling","desc":"One Large or smaller object held or creature grappled by the gug is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 Dexterity saving throw or take the same damage and be knocked prone.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Grasping Claw","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature. The gug has four Grasping Claws, each of which can grapple only one target.","attacks":[{"name":"Grasping Claw attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The gug makes two four Grasping Claw attacks, or it makes two Grasping Claw attacks and two Stomp attacks. It can replace one Grasping Claw attack with a use of Fling or Swallow.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stomp","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft. Hit: 20 (2d12 + 7) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.","attacks":[{"name":"Stomp attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D12","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Swallow","desc":"The gug makes one Grasping Claw attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the gug, and it takes 14 (4d6) acid damage at the start of each of the gug's turns. A gug can have only one creature swallowed at a time.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Towering Strength","desc":"The gug is considered to be a Gargantuan giant for the purpose of determining its carrying capacity."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_herald-of-blood","name":"Herald of Blood","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Huge","key":"huge"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":30,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"Neutral Evil","languages":{"as_string":"Common, Draconic, Infernal, Void Speech","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."},{"name":"Void Speech","key":"void-speech","desc":"Void speech is a rename of Deep Speech from Tome of Beasts."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":184,"hit_dice":"16d12 + 80","experience_points":8400,"ability_scores":{"strength":22,"dexterity":12,"constitution":20,"intelligence":14,"wisdom":17,"charisma":16},"modifiers":{"strength":6,"dexterity":1,"constitution":5,"intelligence":2,"wisdom":3,"charisma":3},"initiative_bonus":1,"saving_throws":{"strength":10,"constitution":9,"wisdom":7},"saving_throws_all":{"strength":10,"dexterity":1,"constitution":9,"intelligence":2,"wisdom":7,"charisma":3},"skill_bonuses":{"arcana":10,"perception":7},"skill_bonuses_all":{"acrobatics":1,"animal_handling":3,"arcana":10,"athletics":6,"deception":3,"history":2,"insight":3,"intimidation":3,"investigation":2,"medicine":3,"nature":2,"perception":7,"performance":3,"persuasion":3,"religion":2,"sleight_of_hand":1,"stealth":1,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold, fire, lightning","damage_resistances":[{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":240,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Blood Bolt","desc":"Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 25 (5d8 + 3) necrotic damage. If the target is a creature with blood, it must succeed on a DC 17 Constitution saving throw or be poisoned until the end of its next turn.","attacks":[{"name":"Blood Bolt attack","attack_type":"SPELL","to_hit_mod":7,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Call Blood","desc":"Each creature with blood within 10 feet of the herald must make a DC 17 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. The herald then gains temporary hp equal to the single highest amount of necrotic damage dealt. A creature that fails the saving throw by 5 or more also suffers one level of exhaustion.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Grant Blood Rage","desc":"The herald of blood infuses reckless rage in one creature it can see within 60 feet of it that isn't a Construct or Undead. The target must succeed on a DC 17 Constitution saving throw or be enraged for a number of rounds equal to the target's Constitution modifier. While enraged, the target has advantage on all melee attack rolls, and attack rolls against it have advantage. When the rage ends, the target takes 13 (3d8) necrotic damage and suffers one level of exhaustion. A creature with any levels of exhaustion automatically succeeds on this saving throw.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Grasping Slam","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature. Until this grapple ends, the target is restrained and takes 9 (2d8) necrotic damage at the start of each of its turns, and the herald can't use its Grasping Slam on another target.","attacks":[{"name":"Grasping Slam attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Herald's Staff","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (3d8) necrotic damage.","attacks":[{"name":"Herald’s Staff attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":6,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The herald makes three Herald's Staff or Blood Bolt attacks, or it makes two Herald's Staff attacks and one Grasping Slam attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Blood Armor","desc":"Each time a creature with blood hits the herald with a melee attack while within 10 feet of the herald, the creature takes 4 (1d8) necrotic damage, and the herald’s AC increases by 1 until the end of its next turn. The herald’s AC can’t be increased to more than 20 from this trait."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_hoard-golem","name":"Hoard Golem","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Huge","key":"huge"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"Unaligned","languages":{"as_string":"understands the languages of its creator but can't speak","data":[]},"armor_class":18,"armor_detail":"natural armor","hit_points":161,"hit_dice":"14d12 + 70","experience_points":8400,"ability_scores":{"strength":22,"dexterity":15,"constitution":20,"intelligence":3,"wisdom":11,"charisma":1},"modifiers":{"strength":6,"dexterity":2,"constitution":5,"intelligence":-4,"wisdom":0,"charisma":-5},"initiative_bonus":2,"saving_throws":{"constitution":9},"saving_throws_all":{"strength":6,"dexterity":2,"constitution":9,"intelligence":-4,"wisdom":0,"charisma":-5},"skill_bonuses":{"athletics":10,"perception":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":-4,"athletics":10,"deception":-5,"history":-4,"insight":0,"intimidation":-5,"investigation":-4,"medicine":0,"nature":-4,"perception":4,"performance":-5,"persuasion":-5,"religion":-4,"sleight_of_hand":2,"stealth":2,"survival":0},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","damage_immunities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"},{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The hoard golem makes two Slam attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 18 (4d8) force damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":6,"damage_type":null,"extra_damage_die_count":4,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Thieving Whirlwind","desc":"The hoard golem partially disperses into a whirlwind of coins, gemstones, and other valuables then recoalesces. Each creature within 20 feet of the golem must make a DC 17 Dexterity saving throw. On a failure, a creature takes 44 (8d10) bludgeoning damage and loses one object it is wearing or carrying. On a success, a creature takes half the damage and doesn't lose an object. Each object the golem steals must weigh no more than 20 pounds and not be wrapped around or firmly attached to a creature. For example, the golem could steal a belt pouch full of coins or a creature's jewel-encrusted dagger, but it can't steal a creature's shirt or armor. The hoard golem steals objects of high value over those of minimal value. The stolen object becomes part of the golem's body and can't be retrieved until the golem dies.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Construct Nature","desc":"The golem doesn’t require air, food, drink, or sleep."},{"name":"Enchanted Weapons","desc":"The golem’s weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 4d8 force damage (included in the attack)."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Strike with Awe","desc":"A creature that enters a space within 120 feet of the hoard golem or starts its turn there must succeed on a DC 17 Wisdom saving throw or have disadvantage on Wisdom (Perception) checks while it remains within 120 feet of the golem."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_hundun","name":"Hundun","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Large","key":"large"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":40,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"Chaotic Good","languages":{"as_string":"understands Celestial and Primordial, but can't speak intelligibly","data":[]},"armor_class":18,"armor_detail":"natural armor","hit_points":153,"hit_dice":"18d10 + 54","experience_points":8400,"ability_scores":{"strength":20,"dexterity":14,"constitution":16,"intelligence":4,"wisdom":20,"charisma":18},"modifiers":{"strength":5,"dexterity":2,"constitution":3,"intelligence":-3,"wisdom":5,"charisma":4},"initiative_bonus":2,"saving_throws":{"constitution":7,"wisdom":9,"charisma":8},"saving_throws_all":{"strength":5,"dexterity":2,"constitution":7,"intelligence":-3,"wisdom":9,"charisma":8},"skill_bonuses":{"athletics":9,"insight":9,"perception":9},"skill_bonuses_all":{"acrobatics":2,"animal_handling":5,"arcana":-3,"athletics":9,"deception":4,"history":-3,"insight":9,"intimidation":4,"investigation":-3,"medicine":5,"nature":-3,"perception":9,"performance":4,"persuasion":4,"religion":-3,"sleight_of_hand":2,"stealth":2,"survival":5},"passive_perception":19,"resistances_and_immunities":{"damage_immunities_display":"acid, psychic","damage_immunities":[{"name":"Acid","key":"acid"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"lightning, radiant, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Radiant","key":"radiant"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"blinded, charmed, deafened, exhaustion, frightened, prone, stunned, unconscious","condition_immunities":[{"name":"Blinded","key":"blinded"},{"name":"Charmed","key":"charmed"},{"name":"Deafened","key":"deafened"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Prone","key":"prone"},{"name":"Stunned","key":"stunned"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Motivating Babble","desc":"The hundun babbles incoherently at one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw or suffer one of the following effects until the end of its next turn. Roll a d4 to determine which effect happens.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The hundun can use its Motivating Babble. It then makes four Slam attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) radiant damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The hundun casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):\n\n- **At Will:** create or destroy water, dancing lights, minor illusion, prestidigitation\n- **3/Day Each:** black tentacles, fabricate (as an action), irresistible dance\n- **1/Day Each:** creation (as an action), plant growth","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Inscrutable","desc":"The hundun is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the hundun’s intentions or sincerity have disadvantage."},{"name":"Magic Resistance","desc":"The hundun has advantage on saving throws against spells and other magical effects."},{"name":"Radiant Fists","desc":"The hundun’s Slam attacks are magical. When the hundun hits with a Slam attack, the attack deals an extra 2d6 radiant damage (included in the attack)."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_mavka","name":"Mavka","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"Chaotic Evil","languages":{"as_string":"Abyssal, Common, Infernal, Sylvan","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."},{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":170,"hit_dice":"20d8 + 80","experience_points":8400,"ability_scores":{"strength":20,"dexterity":15,"constitution":18,"intelligence":13,"wisdom":13,"charisma":18},"modifiers":{"strength":5,"dexterity":2,"constitution":4,"intelligence":1,"wisdom":1,"charisma":4},"initiative_bonus":2,"saving_throws":{"strength":9,"dexterity":6,"constitution":8,"charisma":8},"saving_throws_all":{"strength":9,"dexterity":6,"constitution":8,"intelligence":1,"wisdom":1,"charisma":8},"skill_bonuses":{"athletics":9,"nature":5,"perception":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":1,"athletics":9,"deception":4,"history":1,"insight":1,"intimidation":4,"investigation":1,"medicine":1,"nature":5,"perception":5,"performance":4,"persuasion":4,"religion":1,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Fire","key":"fire"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":90,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Enervating Slam","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.","attacks":[{"name":"Enervating Slam attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Flame Burst","desc":"While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Necrotic Bolt","desc":"Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.","attacks":[{"name":"Necrotic Bolt attack","attack_type":"SPELL","to_hit_mod":8,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\n\n- **At Will:** create or destroy water, dancing lights\n- **3/Day Each:** darkness, hold person, silence\n- **1/Day Each:** bestow curse, dispel magic","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Mounted Warrior","desc":"While the mavka is mounted, her mount can’t be charmed or frightened."},{"name":"Nightmare Mount","desc":"The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka’s spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement."},{"name":"Sunlight Hypersensitivity","desc":"The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks."},{"name":"Undead Nature","desc":"The mavka doesn’t require air, food, drink, or sleep."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_skein-witch","name":"Skein Witch","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Medium","key":"medium"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":30,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"Neutral","languages":{"as_string":"Celestial, telepathy 120 ft.","data":[{"name":"Celestial","key":"celestial","desc":"Typical speakers are celestials"}]},"armor_class":20,"armor_detail":"natural armor","hit_points":162,"hit_dice":"25d8 +50","experience_points":8400,"ability_scores":{"strength":6,"dexterity":12,"constitution":14,"intelligence":16,"wisdom":20,"charisma":20},"modifiers":{"strength":-2,"dexterity":1,"constitution":2,"intelligence":3,"wisdom":5,"charisma":5},"initiative_bonus":1,"saving_throws":{"intelligence":7,"wisdom":9,"charisma":9},"saving_throws_all":{"strength":-2,"dexterity":1,"constitution":2,"intelligence":7,"wisdom":9,"charisma":9},"skill_bonuses":{"history":7,"insight":13,"perception":13},"skill_bonuses_all":{"acrobatics":1,"animal_handling":5,"arcana":3,"athletics":-2,"deception":5,"history":7,"insight":13,"intimidation":5,"investigation":3,"medicine":5,"nature":3,"perception":13,"performance":5,"persuasion":5,"religion":3,"sleight_of_hand":1,"stealth":1,"survival":5},"passive_perception":23,"resistances_and_immunities":{"damage_immunities_display":"fire, lightning, psychic","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"radiant","damage_resistances":[{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":60,"actions":[{"name":"Bind Fates","desc":"One creature within 60 feet of the skein witch must succeed on a DC 17 Wisdom saving throw or the target's fate is bound to one of its ally's (chosen at random). Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This binding lasts until lifted by a heal or heroes' feast spell or similar magic.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Destiny Distortion Wave","desc":"The skein witch frays the strands of fate in a 60-foot cone. Each creature in the area must make a DC 17 Wisdom saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. If any creature that failed the saving throw is affected by a condition, such as incapacitated or poisoned, those conditions are randomly redistributed among all the creatures that failed the saving throw.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Fate's Step","desc":"The skein witch teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. A tiny hourglass shatters into a swirl of sand at the origin and destination when it uses this bonus action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Inexorable Thread","desc":"Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 27 (5d8 + 5) radiant damage.","attacks":[{"name":"Inexorable Thread attack","attack_type":"SPELL","to_hit_mod":9,"reach":5,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The skein witch makes three Inexorable Thread attacks. If two Inexorable Thread attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or have disadvantage on the next death saving throw it makes before it finishes a short rest. If a creature fails this saving throw multiple times, these effects are cumulative, affecting up to three of the creature's next death saving throws before it finishes a short rest.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Parry Spell","desc":"If the skein witch succeeds on a saving throw against a spell of 4th level or lower that targets only the skein witch, the spell has no effect. If the skein witch succeeds on the saving throw by 5 or more, the spell is reflected back at the spellcaster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fate’s Resistance (3/Day)","desc":"If the skein witch fails a saving throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The skein witch has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_son-of-fenris","name":"Son of Fenris","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","burrow":60},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":60,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"Chaotic Evil","languages":{"as_string":"Common, Celestial, Giant, telepathy 60 ft.","data":[{"name":"Celestial","key":"celestial","desc":"Typical speakers are celestials"},{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":175,"hit_dice":"14d12 + 84","experience_points":8400,"ability_scores":{"strength":26,"dexterity":16,"constitution":23,"intelligence":16,"wisdom":18,"charisma":14},"modifiers":{"strength":8,"dexterity":3,"constitution":6,"intelligence":3,"wisdom":4,"charisma":2},"initiative_bonus":3,"saving_throws":{"dexterity":7,"constitution":10,"wisdom":8},"saving_throws_all":{"strength":8,"dexterity":7,"constitution":10,"intelligence":3,"wisdom":8,"charisma":2},"skill_bonuses":{"arcana":7,"intimidation":6,"religion":11},"skill_bonuses_all":{"acrobatics":3,"animal_handling":4,"arcana":7,"athletics":8,"deception":2,"history":3,"insight":4,"intimidation":6,"investigation":3,"medicine":4,"nature":3,"perception":4,"performance":2,"persuasion":2,"religion":11,"sleight_of_hand":3,"stealth":3,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"cold, poison","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"necrotic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Necrotic","key":"necrotic"},{"name":"Piercing","key":"piercing"},{"name":"Radiant","key":"radiant"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":120,"truesight_range":60,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) necrotic damage or radiant damage (the son's choice). If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the son of Fenris. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the son, and it takes 21 (6d6) acid damage at the start of each of the son's turns. The son can have only one creature swallowed at a time.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":12,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":8,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Acid","key":"acid"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Divine Bolt","desc":"Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 18 (4d6 + 4) necrotic damage or radiant damage (the son's choice).","attacks":[{"name":"Divine Bolt attack","attack_type":"SPELL","to_hit_mod":8,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The son of Fenris makes one Bite attack and two Slam attacks, or it makes four Divine Bolt attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 8) bludgeoning damage plus 10 (3d6) necrotic damage or radiant damage (the son's choice).","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":12,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":8,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Snake Breath","desc":"The two snake tongues of the son of Fenris each exhale poison in a 30-foot line that is 5 feet wide, resulting in two lines. Each creature in a line must make a DC 18 Dexterity saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. If the lines overlap, each creature in the overlapping lines must make one saving throw with disadvantage against only one of the lines rather than one saving throw for each line.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Divine Weapons","desc":"The son of Fenris’s weapon attacks are magical. When the son hits with any weapon, the weapon deals an extra 3d6 necrotic damage or radiant damage (included in the attack), the son’s choice."},{"name":"Keen Hearing and Smell","desc":"The son of Fenris has advantage on Wisdom (Perception) checks that rely on hearing or smell."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_thuellai","name":"Thuellai","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Huge","key":"huge"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":100,"unit":"feet"},"speed_all":{"unit":"feet","walk":100,"crawl":50,"hover":false,"fly":0,"burrow":0,"climb":50,"swim":50},"category":"Monsters","subcategory":null,"alignment":"Chaotic Neutral","languages":{"as_string":"Common, Dwarvish, Primordial","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Dwarvish","key":"dwarvish","desc":"Typical speakers are dwarves."},{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."}]},"armor_class":17,"armor_detail":"","hit_points":161,"hit_dice":"14d12 + 70","experience_points":8400,"ability_scores":{"strength":22,"dexterity":24,"constitution":20,"intelligence":10,"wisdom":11,"charisma":14},"modifiers":{"strength":6,"dexterity":7,"constitution":5,"intelligence":0,"wisdom":0,"charisma":2},"initiative_bonus":7,"saving_throws":{"intelligence":4,"wisdom":4,"charisma":6},"saving_throws_all":{"strength":6,"dexterity":7,"constitution":5,"intelligence":4,"wisdom":4,"charisma":6},"skill_bonuses":{"perception":4},"skill_bonuses_all":{"acrobatics":7,"animal_handling":0,"arcana":0,"athletics":6,"deception":2,"history":0,"insight":0,"intimidation":2,"investigation":0,"medicine":0,"nature":0,"perception":4,"performance":2,"persuasion":2,"religion":0,"sleight_of_hand":7,"stealth":7,"survival":0},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"fire","damage_vulnerabilities":[{"name":"Fire","key":"fire"}],"condition_immunities_display":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Freezing Breath","desc":"The thuellai exhales an icy blast in a 60-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw, taking 49 (14d6) cold damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Icy Claw","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 10 (3d6) cold damage.","attacks":[{"name":"Icy Claw attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The thuellai makes three Icy Claw attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Chilling Presence","desc":"At the start of each of the thuellai’s turns, each creature within 15 feet of it must succeed on a DC 17 Constitution saving throw or take 7 (2d6) cold damage. For each minute a creature spends within 15 feet of the thuellai, it must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion from cold exposure. Unprotected, nonmagical flames within 15 feet of the thuellai are extinguished. Any spells of 3rd level or lower that provide resistance to cold damage and that are within 15 feet of the thuellai immediately end. Water freezes if it remains within 15 feet of the thuellai for at least 1 minute."},{"name":"Elemental Nature","desc":"The thuellai doesn’t require air, food, drink, or sleep."},{"name":"Snowsight","desc":"The thuellai can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_titanoboa","name":"Titanoboa","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"Unaligned","languages":{"as_string":"","data":[]},"armor_class":14,"armor_detail":"natural armor","hit_points":232,"hit_dice":"15d20 + 75","experience_points":8400,"ability_scores":{"strength":26,"dexterity":10,"constitution":20,"intelligence":3,"wisdom":10,"charisma":3},"modifiers":{"strength":8,"dexterity":0,"constitution":5,"intelligence":-4,"wisdom":0,"charisma":-4},"initiative_bonus":0,"saving_throws":{"dexterity":4,"wisdom":4},"saving_throws_all":{"strength":8,"dexterity":4,"constitution":5,"intelligence":-4,"wisdom":4,"charisma":-4},"skill_bonuses":{"perception":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":-4,"athletics":8,"deception":-4,"history":-4,"insight":0,"intimidation":-4,"investigation":-4,"medicine":0,"nature":-4,"perception":4,"performance":-4,"persuasion":-4,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":10,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":12,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D8","damage_bonus":8,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Constrict","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the titanoboa can't Constrict another target.","attacks":[{"name":"Constrict attack","attack_type":"WEAPON","to_hit_mod":12,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":8,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The titanoboa makes two Bite attacks or one Bite attack and one Constrict attack. It can replace one Bite attack with a use of Swallow.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Swallow","desc":"The titanoboa makes one Bite attack against a Huge or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the titanoboa, and it takes 21 (6d6) acid damage at the start of each of the titanoboa's turns. If the titanoboa takes 30 damage or more on a single turn from a swallowed creature, the titanoboa must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the titanoboa. If the titanoboa dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Slither","desc":"If the titanoboa hasn’t eaten a Huge creature in the last 24 hours, it can easily move through any open large enough for a Large creature, and it can squeeze through any opening large enough for a Medium creature. The titanoboa’s destination must still have suitable room to accommodate its volume."},{"name":"Sparkling Scales","desc":"When a creature that can see the titanoboa starts its turn within 30 feet of the titanoboa and the titanoboa is in bright light, isn’t incapacitated, and can see the creature, the titanoboa can force the creature to make a DC 17 Wisdom saving throw. On a failed save, the creature is stunned until the start of its next turn."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob-2023_tosculi-hive-queen","name":"Tosculi Hive Queen","document":{"name":"Tome of Beasts 1 (2023 Edition)","key":"tob-2023","type":"SOURCE","display_name":"Tome of Beasts 1 (2023 Edition)","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition-hardcover/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":60,"unit":"feet","fly":40},"speed_all":{"unit":"feet","walk":60,"crawl":30,"hover":false,"fly":40,"burrow":0,"climb":30,"swim":30},"category":"Monsters","subcategory":null,"alignment":"Lawful Evil","languages":{"as_string":"Common, Deep Speech, Gnoll, Infernal, Tosculi, telepathy 120 ft.","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":17,"armor_detail":"","hit_points":189,"hit_dice":"18d10 + 90","experience_points":8400,"ability_scores":{"strength":17,"dexterity":24,"constitution":20,"intelligence":16,"wisdom":16,"charisma":18},"modifiers":{"strength":3,"dexterity":7,"constitution":5,"intelligence":3,"wisdom":3,"charisma":4},"initiative_bonus":7,"saving_throws":{"dexterity":11,"constitution":9,"wisdom":7,"charisma":8},"saving_throws_all":{"strength":3,"dexterity":11,"constitution":9,"intelligence":3,"wisdom":7,"charisma":8},"skill_bonuses":{"perception":7},"skill_bonuses_all":{"acrobatics":7,"animal_handling":3,"arcana":3,"athletics":3,"deception":4,"history":3,"insight":3,"intimidation":4,"investigation":3,"medicine":3,"nature":3,"perception":7,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":7,"stealth":7,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Flight","desc":"The hive queen flies up to half her flying speed without provoking opportunity attacks.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Glitter Dust","desc":"The hive queen beats her wings and creates a cloud of glittering, golden particles. Each non-tosculi creature within 20 feet of her must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Implant Egg","desc":"The hive queen implants an egg into an incapacitated creature within 5 feet of her that isn't a Construct or Undead. Until the egg hatches or is removed, the creature is poisoned, paralyzed, and doesn't need to eat or drink. The egg hatches after 30 days, and the larval tosculi bursts out of the host, killing the host in the process. A creature can take its action to remove the egg by succeeding on a DC 20 Wisdom (Medicine) check. Alternatively, a spell or effect that cures disease disintegrates the unhatched tosculi.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The tosculi hive queen makes four Scimitar attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stinger","desc":"The hive queen makes one Stinger attack.","attacks":[{"name":"Stinger attack","attack_type":"WEAPON","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D4","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Hive’s Heart","desc":"The hive queen knows the direction and distance to all members of her hive and the range of her telepathy extends to 20 miles when communicating with a member of her hive."},{"name":"Legendary Resistance (3/Day)","desc":"If the hive queen fails a saving throw, she can choose to succeed instead."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"srd_adult-brass-dragon","name":"Adult Brass Dragon","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":80,"burrow":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":80,"burrow":40,"climb":20,"swim":20},"category":"Monsters","subcategory":"Dragons, Metallic","alignment":"chaotic good","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":172,"hit_dice":"15d12+75","experience_points":10000,"ability_scores":{"strength":23,"dexterity":10,"constitution":21,"intelligence":14,"wisdom":13,"charisma":17},"modifiers":{"strength":6,"dexterity":0,"constitution":5,"intelligence":2,"wisdom":1,"charisma":3},"initiative_bonus":0,"saving_throws":{"dexterity":5,"constitution":10,"wisdom":6,"charisma":8},"saving_throws_all":{"strength":6,"dexterity":5,"constitution":10,"intelligence":2,"wisdom":6,"charisma":8},"skill_bonuses":{"history":7,"perception":11,"persuasion":8,"stealth":5},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":2,"athletics":6,"deception":3,"history":7,"insight":1,"intimidation":3,"investigation":2,"medicine":1,"nature":2,"perception":11,"performance":3,"persuasion":8,"religion":2,"sleight_of_hand":0,"stealth":5,"survival":1},"passive_perception":21,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Breath Weapons","desc":"The dragon uses one of the following breath weapons:\n\n- **Fire Breath.** The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.\n- **Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Claw","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Detect","desc":"The dragon makes a Wisdom (Perception) check.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Tail","desc":"Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.","attacks":[{"name":"Tail attack","attack_type":"WEAPON","to_hit_mod":11,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Tail Attack","desc":"The dragon makes a tail attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"creaturesets":[],"environments":[{"name":"Desert","key":"desert"}],"illustration":null},{"key":"srd_adult-white-dragon","name":"Adult White Dragon","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":80,"burrow":30,"swim":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":80,"burrow":30,"climb":20,"swim":40},"category":"Monsters","subcategory":"Dragons, Chromatic","alignment":"chaotic evil","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":200,"hit_dice":"16d12+96","experience_points":10000,"ability_scores":{"strength":22,"dexterity":10,"constitution":22,"intelligence":8,"wisdom":12,"charisma":12},"modifiers":{"strength":6,"dexterity":0,"constitution":6,"intelligence":-1,"wisdom":1,"charisma":1},"initiative_bonus":0,"saving_throws":{"dexterity":5,"constitution":11,"wisdom":6,"charisma":6},"saving_throws_all":{"strength":6,"dexterity":5,"constitution":11,"intelligence":-1,"wisdom":6,"charisma":6},"skill_bonuses":{"perception":11,"stealth":5},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-1,"athletics":6,"deception":1,"history":-1,"insight":1,"intimidation":1,"investigation":-1,"medicine":1,"nature":-1,"perception":11,"performance":1,"persuasion":1,"religion":-1,"sleight_of_hand":0,"stealth":5,"survival":1},"passive_perception":21,"resistances_and_immunities":{"damage_immunities_display":"cold","damage_immunities":[{"name":"Cold","key":"cold"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Cold Breath","desc":"The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Detect","desc":"The dragon makes a Wisdom (Perception) check.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Tail","desc":"Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.","attacks":[{"name":"Tail attack","attack_type":"WEAPON","to_hit_mod":11,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Tail Attack","desc":"The dragon makes a tail attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Ice Walk","desc":"The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"creaturesets":[],"environments":[{"name":"Arctic or Tundra","key":"arctic"}],"illustration":null},{"key":"srd_nalfeshnee","name":"Nalfeshnee","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":30},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":30,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":"Demons","alignment":"chaotic evil","languages":{"as_string":"Abyssal, telepathy 120 ft.","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":184,"hit_dice":"16d10+96","experience_points":10000,"ability_scores":{"strength":21,"dexterity":10,"constitution":22,"intelligence":19,"wisdom":12,"charisma":15},"modifiers":{"strength":5,"dexterity":0,"constitution":6,"intelligence":4,"wisdom":1,"charisma":2},"initiative_bonus":0,"saving_throws":{"constitution":11,"intelligence":9,"wisdom":6,"charisma":7},"saving_throws_all":{"strength":5,"dexterity":0,"constitution":11,"intelligence":9,"wisdom":6,"charisma":7},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":4,"athletics":5,"deception":2,"history":4,"insight":1,"intimidation":2,"investigation":4,"medicine":1,"nature":4,"perception":1,"performance":2,"persuasion":2,"religion":4,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Horror Nimbus","desc":"The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Variant: Summon Demon","desc":"The demon chooses what to summon and attempts a magical summoning.\nA nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Magic Resistance","desc":"The nalfeshnee has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[{"name":"The Abyss","key":"srd_abyss"}],"illustration":null},{"key":"srd_rakshasa","name":"Rakshasa","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Common, Infernal","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":110,"hit_dice":"13d8+52","experience_points":10000,"ability_scores":{"strength":14,"dexterity":17,"constitution":18,"intelligence":13,"wisdom":16,"charisma":20},"modifiers":{"strength":2,"dexterity":3,"constitution":4,"intelligence":1,"wisdom":3,"charisma":5},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":2,"dexterity":3,"constitution":4,"intelligence":1,"wisdom":3,"charisma":5},"skill_bonuses":{"deception":10,"insight":8},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":1,"athletics":2,"deception":10,"history":1,"insight":8,"intimidation":5,"investigation":1,"medicine":3,"nature":1,"perception":3,"performance":5,"persuasion":5,"religion":1,"sleight_of_hand":3,"stealth":3,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"piercing from magic weapons wielded by good creatures","damage_vulnerabilities":[{"name":"Piercing","key":"piercing"}],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The rakshasa makes two claw attacks","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:\n\nAt will: detect thoughts, disguise self, mage hand, minor illusion\n3/day each: charm person, detect magic, invisibility, major image, suggestion\n1/day each: dominate person, fly, plane shift, true seeing"},{"name":"Limited Magic Immunity","desc":"The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects."}],"creaturesets":[],"environments":[{"name":"Desert","key":"desert"},{"name":"Forest or Jungle","key":"forest"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"},{"name":"The Abyss","key":"srd_abyss"},{"name":"Hell","key":"srd_hell"},{"name":"Swamp or Marsh","key":"swamp"},{"name":"Urban","key":"urban"}],"illustration":null},{"key":"srd_storm-giant","name":"Storm Giant","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet","swim":50},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":0,"climb":25,"swim":50},"category":"Monsters","subcategory":"Giants","alignment":"chaotic good","languages":{"as_string":"Common, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":16,"armor_detail":"scale mail","hit_points":230,"hit_dice":"20d12+100","experience_points":10000,"ability_scores":{"strength":29,"dexterity":14,"constitution":20,"intelligence":16,"wisdom":18,"charisma":18},"modifiers":{"strength":9,"dexterity":2,"constitution":5,"intelligence":3,"wisdom":4,"charisma":4},"initiative_bonus":2,"saving_throws":{"strength":14,"constitution":10,"wisdom":9,"charisma":9},"saving_throws_all":{"strength":14,"dexterity":2,"constitution":10,"intelligence":3,"wisdom":9,"charisma":9},"skill_bonuses":{"arcana":8,"athletics":14,"history":8,"perception":9},"skill_bonuses_all":{"acrobatics":2,"animal_handling":4,"arcana":8,"athletics":14,"deception":4,"history":8,"insight":4,"intimidation":4,"investigation":3,"medicine":4,"nature":3,"perception":9,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":2,"stealth":2,"survival":4},"passive_perception":19,"resistances_and_immunities":{"damage_immunities_display":"lightning, thunder","damage_immunities":[{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_resistances_display":"cold","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Greatsword","desc":"Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.","attacks":[{"name":"Greatsword attack","attack_type":"WEAPON","to_hit_mod":14,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Strike","desc":"The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The giant makes two greatsword attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Rock","desc":"Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.","attacks":[{"name":"Rock attack","attack_type":"WEAPON","to_hit_mod":14,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D12","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The giant can breathe air and water."},{"name":"Innate Spellcasting","desc":"The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, feather fall, levitate, light\n3/day each: control weather, water breathing"}],"creaturesets":[],"environments":[{"name":"Coast","key":"coast"},{"name":"Desert","key":"desert"},{"name":"Mountain","key":"mountain"},{"name":"Ocean","key":"ocean"},{"name":"Plane of Air","key":"srd_plane-of-air"},{"name":"Plane of Water","key":"srd_plane-of-water"}],"illustration":null},{"key":"srd_vampire","name":"Vampire","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":"Vampires","alignment":"lawful evil","languages":{"as_string":"the languages it knew in life","data":[]},"armor_class":16,"armor_detail":"natural armor","hit_points":144,"hit_dice":"17d8+68","experience_points":10000,"ability_scores":{"strength":18,"dexterity":18,"constitution":18,"intelligence":17,"wisdom":15,"charisma":18},"modifiers":{"strength":4,"dexterity":4,"constitution":4,"intelligence":3,"wisdom":2,"charisma":4},"initiative_bonus":4,"saving_throws":{"dexterity":9,"wisdom":7,"charisma":9},"saving_throws_all":{"strength":4,"dexterity":9,"constitution":4,"intelligence":3,"wisdom":7,"charisma":9},"skill_bonuses":{"perception":7,"stealth":9},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":3,"athletics":4,"deception":4,"history":3,"insight":2,"intimidation":4,"investigation":3,"medicine":2,"nature":3,"perception":7,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":4,"stealth":9,"survival":2},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"necrotic; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Necrotic","key":"necrotic"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":true,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":"Bat or Vampire Form Only","usage_limits":null},{"name":"Charm","desc":"The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.\nEach time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Children of the Night","desc":"The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Bite","desc":"The vampire makes one bite attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Unarmed Strike","desc":"The vampire makes one unarmed strike.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Move","desc":"The vampire moves up to its speed without provoking opportunity attacks.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The vampire makes two attacks, only one of which can be a bite attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":"Vampire Form Only","usage_limits":null},{"name":"Unarmed Strike","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).","attacks":[{"name":"Unarmed Strike attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":true,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":"Vampire Form Only","usage_limits":null}],"traits":[{"name":"Legendary Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to succeed instead."},{"name":"Misty Escape","desc":"When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.\nWhile it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point."},{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."},{"name":"Shapechanger","desc":"If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.\nWhile in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.\nWhile in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."}],"creaturesets":[],"environments":[{"name":"Forest or Jungle","key":"forest"},{"name":"Hills","key":"hills"},{"name":"Mountain","key":"mountain"},{"name":"Ruins","key":"ruins"},{"name":"Shadowfell","key":"shadowfell"},{"name":"Tomb","key":"tomb"},{"name":"Urban","key":"urban"}],"illustration":null},{"key":"srd-2024_adult-brass-dragon","name":"Adult Brass Dragon","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":80,"burrow":30},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":80,"burrow":30,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic good","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":172,"hit_dice":"15d12 + 75","experience_points":10000,"ability_scores":{"strength":23,"dexterity":10,"constitution":21,"intelligence":14,"wisdom":13,"charisma":17},"modifiers":{"strength":6,"dexterity":0,"constitution":5,"intelligence":2,"wisdom":1,"charisma":3},"initiative_bonus":10,"saving_throws":{"strength":6,"dexterity":5,"constitution":5,"intelligence":2,"wisdom":6,"charisma":3},"saving_throws_all":{"strength":6,"dexterity":5,"constitution":5,"intelligence":2,"wisdom":6,"charisma":3},"skill_bonuses":{"history":7,"perception":11,"persuasion":8,"stealth":5},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":2,"athletics":6,"deception":3,"history":7,"insight":1,"intimidation":3,"investigation":2,"medicine":1,"nature":2,"perception":11,"performance":3,"persuasion":8,"religion":2,"sleight_of_hand":0,"stealth":5,"survival":1},"passive_perception":21,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Blazing Light","desc":"The dragon uses Spellcasting to cast Scorching Ray.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Fire Breath","desc":"Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Pounce","desc":"The dragon moves up to half its Speed, and it makes one Rend attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Rend","desc":"Melee Attack Roll: +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.","attacks":[{"name":"Rend attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":6,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Scorching Sands","desc":"Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Sleep Breath","desc":"Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):\n\n- **At Will:** Detect Magic, Minor Illusion, Scorching Ray, Shapechange, Speak with Animals\n- **1/Day Each:** Detect Thoughts, Control Weather","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Legendary Resistance (3/Day, or 4/Day in Lair)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"srd-2024_adult-white-dragon","name":"Adult White Dragon","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":80,"burrow":30,"swim":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":80,"burrow":30,"climb":20,"swim":40},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":200,"hit_dice":"16d12 + 96","experience_points":10000,"ability_scores":{"strength":22,"dexterity":10,"constitution":22,"intelligence":8,"wisdom":12,"charisma":12},"modifiers":{"strength":6,"dexterity":0,"constitution":6,"intelligence":-1,"wisdom":1,"charisma":1},"initiative_bonus":10,"saving_throws":{"strength":6,"dexterity":5,"constitution":6,"intelligence":-1,"wisdom":6,"charisma":1},"saving_throws_all":{"strength":6,"dexterity":5,"constitution":6,"intelligence":-1,"wisdom":6,"charisma":1},"skill_bonuses":{"perception":11,"stealth":5},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-1,"athletics":6,"deception":1,"history":-1,"insight":1,"intimidation":1,"investigation":-1,"medicine":1,"nature":-1,"perception":11,"performance":1,"persuasion":1,"religion":-1,"sleight_of_hand":0,"stealth":5,"survival":1},"passive_perception":21,"resistances_and_immunities":{"damage_immunities_display":"cold","damage_immunities":[{"name":"Cold","key":"cold"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cold Breath","desc":"Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Freezing Burst","desc":"Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target's Speed is 0 until the end of the target's next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Frightful Presence","desc":"The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can't take this action again until the start of its next turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The dragon makes three Rend attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Pounce","desc":"The dragon moves up to half its Speed, and it makes one Rend attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Rend","desc":"Melee Attack Roll: +11, reach 10 ft. 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.","attacks":[{"name":"Rend attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":6,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Ice Walk","desc":"The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement."},{"name":"Legendary Resistance (3/Day, or 4/Day in Lair)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"srd-2024_nalfeshnee","name":"Nalfeshnee","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":30},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":30,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Abyssal; telepathy 120 ft.","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":184,"hit_dice":"16d10 + 96","experience_points":10000,"ability_scores":{"strength":21,"dexterity":10,"constitution":22,"intelligence":19,"wisdom":12,"charisma":15},"modifiers":{"strength":5,"dexterity":0,"constitution":6,"intelligence":4,"wisdom":1,"charisma":2},"initiative_bonus":5,"saving_throws":{"strength":5,"dexterity":0,"constitution":11,"intelligence":9,"wisdom":6,"charisma":7},"saving_throws_all":{"strength":5,"dexterity":0,"constitution":11,"intelligence":9,"wisdom":6,"charisma":7},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":4,"athletics":5,"deception":2,"history":4,"insight":1,"intimidation":2,"investigation":4,"medicine":1,"nature":4,"perception":1,"performance":2,"persuasion":2,"religion":4,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold, fire, lightning","damage_resistances":[{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"frightened, poisoned","condition_immunities":[{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Multiattack","desc":"The nalfeshnee makes three Rend attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Rend","desc":"Melee Attack Roll: +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.","attacks":[{"name":"Rend attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Horror Nimbus","desc":"Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE","param":5}},{"name":"Pursuit","desc":"_Trigger:_ Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. _Response:_ The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Demonic Restoration","desc":"If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss."},{"name":"Magic Resistance","desc":"The nalfeshnee has Advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"srd-2024_rakshasa","name":"Rakshasa","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Common, Infernal","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":221,"hit_dice":"26d8 + 104","experience_points":10000,"ability_scores":{"strength":14,"dexterity":17,"constitution":18,"intelligence":13,"wisdom":16,"charisma":20},"modifiers":{"strength":2,"dexterity":3,"constitution":4,"intelligence":1,"wisdom":3,"charisma":5},"initiative_bonus":8,"saving_throws":{"strength":2,"dexterity":3,"constitution":4,"intelligence":1,"wisdom":3,"charisma":5},"saving_throws_all":{"strength":2,"dexterity":3,"constitution":4,"intelligence":1,"wisdom":3,"charisma":5},"skill_bonuses":{"deception":10,"insight":8,"perception":8},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":1,"athletics":2,"deception":10,"history":1,"insight":8,"intimidation":5,"investigation":1,"medicine":3,"nature":1,"perception":8,"performance":5,"persuasion":5,"religion":1,"sleight_of_hand":3,"stealth":3,"survival":3},"passive_perception":18,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":60,"actions":[{"name":"Baleful Command","desc":"Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Cursed Touch","desc":"Melee Attack Roll: +10, reach 5 ft. 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short Rest|XPHB|Short or Long Rest.","attacks":[{"name":"Cursed Touch attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The rakshasa makes three Cursed Touch attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):\n\n- **At Will:** Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion\n- **1/Day Each:** Fly, Invisibility, Major Image, Plane Shift","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fiendish Restoration","desc":"If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells."},{"name":"Greater Magic Resistance","desc":"The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"srd-2024_storm-giant","name":"Storm Giant","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet","fly":25,"swim":50,"hover":true},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":true,"fly":25,"burrow":0,"climb":25,"swim":50},"category":"Monsters","subcategory":null,"alignment":"chaotic good","languages":{"as_string":"Common, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":230,"hit_dice":"20d12 + 100","experience_points":10000,"ability_scores":{"strength":29,"dexterity":14,"constitution":20,"intelligence":16,"wisdom":20,"charisma":18},"modifiers":{"strength":9,"dexterity":2,"constitution":5,"intelligence":3,"wisdom":5,"charisma":4},"initiative_bonus":7,"saving_throws":{"strength":14,"dexterity":2,"constitution":10,"intelligence":3,"wisdom":10,"charisma":9},"saving_throws_all":{"strength":14,"dexterity":2,"constitution":10,"intelligence":3,"wisdom":10,"charisma":9},"skill_bonuses":{"arcana":8,"athletics":14,"history":8,"perception":10},"skill_bonuses_all":{"acrobatics":2,"animal_handling":5,"arcana":8,"athletics":14,"deception":4,"history":8,"insight":5,"intimidation":4,"investigation":3,"medicine":5,"nature":3,"perception":10,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":2,"stealth":2,"survival":5},"passive_perception":20,"resistances_and_immunities":{"damage_immunities_display":"lightning, thunder","damage_immunities":[{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_resistances_display":"cold","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":30,"actions":[{"name":"Lightning Storm","desc":"Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):\n\n- **At Will:** Detect Magic, Light\n- **1/Day Each:** Control Weather","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Storm Sword","desc":"Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.","attacks":[{"name":"Storm Sword attack","attack_type":"WEAPON","to_hit_mod":14,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":9,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Thunderbolt","desc":"Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.","attacks":[{"name":"Thunderbolt attack","attack_type":"WEAPON","to_hit_mod":14,"reach":null,"range":500,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D12","damage_bonus":9,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The giant can breathe air and water."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"srd-2024_vampire","name":"Vampire","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Small","key":"small"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","climb":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":40,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Common plus two other languages","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":195,"hit_dice":"23d8 + 92","experience_points":10000,"ability_scores":{"strength":18,"dexterity":18,"constitution":18,"intelligence":17,"wisdom":15,"charisma":18},"modifiers":{"strength":4,"dexterity":4,"constitution":4,"intelligence":3,"wisdom":2,"charisma":4},"initiative_bonus":14,"saving_throws":{"strength":4,"dexterity":9,"constitution":9,"intelligence":3,"wisdom":7,"charisma":9},"saving_throws_all":{"strength":4,"dexterity":9,"constitution":9,"intelligence":3,"wisdom":7,"charisma":9},"skill_bonuses":{"perception":7,"stealth":9},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":3,"athletics":4,"deception":4,"history":3,"insight":2,"intimidation":4,"investigation":3,"medicine":2,"nature":3,"perception":7,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":4,"stealth":9,"survival":2},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"necrotic","damage_resistances":[{"name":"Necrotic","key":"necrotic"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Beguile","desc":"The vampire casts Command, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17). The vampire can't take this action again until the start of its next turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Bite","desc":"Constitution Saving Throw: DC 17, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire's control.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":"Bat or Vampire Form Only","usage_limits":null},{"name":"Deathless Strike","desc":"The vampire moves up to half its Speed, and it makes one Grave Strike attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Grave Strike","desc":"Melee Attack Roll: +9, reach 5 ft. 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two hands.","attacks":[{"name":"Grave Strike attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":"Vampire Form Only","usage_limits":null},{"name":"Multiattack","desc":"The vampire makes two Grave Strike attacks and uses Bite.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":"Vampire Form Only","usage_limits":null},{"name":"Shape-Shift","desc":"If the vampire isn't in sunlight or running water, it shape-shifts into a Tiny bat (Speed 5 ft., Fly Speed 30 ft.) or a Medium cloud of mist (Speed 5 ft., Fly Speed 20 ft. [hover]), or it returns to its vampire form. Anything it is wearing transforms with it. While in bat form, the vampire can't speak. Its game statistics, other than its size and Speed, are unchanged. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless and can enter an enemy's space and stop there. If air can pass through a space, the mist can do so, but it can't pass through liquid. It has Resistance to all damage, except the damage it takes from sunlight.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Charm","desc":"The vampire casts Charm Person, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17), and the duration is 24 hours. The Charmed target is a willing recipient of the vampire's Bite, the damage of which doesn't end the spell. When the spell ends, the target is unaware it was Charmed by the vampire.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE","param":5}}],"traits":[{"name":"Legendary Resistance (3/Day, or 4/Day in Lair)","desc":"If the vampire fails a saving throw, it can choose to succeed instead."},{"name":"Misty Escape","desc":"If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can't use Shape-Shift, it is destroyed. While it has 0 Hit Points in mist form, it can't return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it regains 1 Hit Point after spending 1 hour there."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check."},{"name":"Vampire Weakness","desc":"The vampire has these weaknesses:\n\n- **Forbiddance:** The vampire can't enter a residence without an invitation from an occupant.\n- **Running Water:** The vampire takes 20 Acid damage if it ends its turn in running water.\n- **Stake to the Heart:** If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.\n- **Sunlight:** The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_horde-demon-band","name":"Horde Demon Band","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Abyssal","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."}]},"armor_class":13,"armor_detail":"","hit_points":260,"hit_dice":"40d8+80","experience_points":10000,"ability_scores":{"strength":16,"dexterity":12,"constitution":14,"intelligence":8,"wisdom":8,"charisma":8},"modifiers":{"strength":3,"dexterity":1,"constitution":2,"intelligence":-1,"wisdom":-1,"charisma":-1},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":1,"constitution":2,"intelligence":-1,"wisdom":-1,"charisma":-1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":-1,"arcana":-1,"athletics":3,"deception":-1,"history":-1,"insight":-1,"intimidation":-1,"investigation":-1,"medicine":-1,"nature":-1,"perception":-1,"performance":-1,"persuasion":-1,"religion":-1,"sleight_of_hand":1,"stealth":1,"survival":-1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold, fire, lightning; damage from nonmagical weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Mob Attack","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 50 (10d6 + 15) slashing damage  or half damage if the band is bloodied.","attacks":[{"name":"Mob Attack attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":10,"damage_die_type":"D6","damage_bonus":15,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The band attacks twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Area Vulnerability","desc":"The band takes double damage from any effect that targets an area."},{"name":"Band","desc":"The band is composed of 5 or more horde demons. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing."},{"name":"Band Dispersal","desc":"When the band is reduced to 0 hit points, it turns into 2 (1d4) horde demons with 26 hit points each."},{"name":"Chaotic Evil","desc":"The band radiates a Chaotic and Evil aura."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_nalfeshnee","name":"Nalfeshnee","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":30},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":30,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Abyssal, telepathy 120 ft.","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."}]},"armor_class":18,"armor_detail":"","hit_points":184,"hit_dice":"16d10+96","experience_points":10000,"ability_scores":{"strength":20,"dexterity":16,"constitution":22,"intelligence":20,"wisdom":16,"charisma":16},"modifiers":{"strength":5,"dexterity":3,"constitution":6,"intelligence":5,"wisdom":3,"charisma":3},"initiative_bonus":3,"saving_throws":{"strength":10,"constitution":11,"intelligence":10,"wisdom":8,"charisma":8},"saving_throws_all":{"strength":10,"dexterity":3,"constitution":11,"intelligence":10,"wisdom":8,"charisma":8},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":5,"athletics":5,"deception":3,"history":5,"insight":3,"intimidation":3,"investigation":5,"medicine":3,"nature":5,"perception":3,"performance":3,"persuasion":3,"religion":5,"sleight_of_hand":3,"stealth":3,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold, fire, lightning; damage from nonmagical weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) piercing damage. If it uses its bite on a dead  non-demon creature it regains 27 (5d10) hit points and recharges its Horror Nimbus. It may gain this benefit only once per creature.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Chaos Blast","desc":"Beams of multicolored light arc through a 15-foot-radius sphere centered on a point within 90 feet. Each creature in the area that does not have a Chaotic alignment makes a DC 16 Wisdom saving throw  taking 52 (8d12) force damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D12","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Horror Nimbus","desc":"The nalfeshnee glows with an unholy, multicolored radiance. Each creature within 15 feet of the nalfeshnee that can see it makes a DC 16 Wisdom saving throw. On a failure, a creature is frightened for 1minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Multiattack","desc":"The nalfeshnee makes a bite attack and a claws attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"The nalfeshnee magically teleports up to 120 feet to an unoccupied space it can see.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Chaotic Evil","desc":"The nalfeshnee radiates a Chaotic and Evil aura."},{"name":"Magic Resistance","desc":"The nalfeshnee has advantage on saving throws against spells and magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_pyrohydra","name":"Pyrohydra","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"","data":[]},"armor_class":16,"armor_detail":"","hit_points":218,"hit_dice":"19d12+95","experience_points":10000,"ability_scores":{"strength":20,"dexterity":12,"constitution":20,"intelligence":2,"wisdom":12,"charisma":6},"modifiers":{"strength":5,"dexterity":1,"constitution":5,"intelligence":-4,"wisdom":1,"charisma":-2},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":5,"dexterity":1,"constitution":5,"intelligence":-4,"wisdom":1,"charisma":-2},"skill_bonuses":{"perception":5,"stealth":5},"skill_bonuses_all":{"acrobatics":1,"animal_handling":1,"arcana":-4,"athletics":5,"deception":-2,"history":-4,"insight":1,"intimidation":-2,"investigation":-4,"medicine":1,"nature":-4,"perception":5,"performance":-2,"persuasion":-2,"religion":-4,"sleight_of_hand":1,"stealth":5,"survival":1},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":9,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Breath","desc":"If the pyrohydra has at least 4 heads  it breathes fire in all directions. Each creature within 30 feet makes a DC 18 Dexterity saving throw  taking 59 (17d6) fire damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The hydra bites once with each of its heads.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rush","desc":"The hydra moves or swims up to half its Speed without provoking opportunity attacks. If this movement would pass through the space of creatures that are not incapacitated or prone, each creature makes a DC 17 Strength saving throw. On a failure, the creature is knocked prone and the hydra can enter its space without treating it as difficult terrain. On a success, the hydra can't enter the creatures space, and the hydras movement ends. If this movement ends while the hydra is sharing a space with a creature, the creature is pushed to the nearest unoccupied space.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"The hydra can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Wrap","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one Medium or smaller creature. Hit: The target is grappled (escape DC 17) and restrained until this grappled ends. The hydra can grapple one creature for each of its heads. When one of the hydras heads is killed while it is grappling a creature, the creature that killed the head can choose one creature to free from the grapple.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Hold Breath","desc":"The hydra can hold its breath for 1 hour."},{"name":"Legendary Resistance (3/Day)","desc":"When the hydra fails a saving throw, it can choose to succeed instead. When it does so, its heads lose coordination. It is rattled until the end of its next turn."},{"name":"Multiple Heads","desc":"While the hydra has more than one head, it has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked."},{"name":"Reactive Heads","desc":"For each head it has, the hydra can take one reaction per round, but not more than one per turn."},{"name":"Regenerating Heads","desc":"The hydra has seven heads. Whenever the hydra takes 30 or more damage in one turn, one of its heads dies. If all of its heads die, the hydra dies. At the end of its turn, it grows 2 heads for each head that was killed since its last turn, unless it has taken at least 20 cold damage since its last turn."},{"name":"Toxic Secretions","desc":"Water within 1 mile of the hydras lair is poisoned. A creature other than the hydra that is immersed in the water or drinks the water makes a DC 17 Constitution saving throw. On a failure, the creature is poisoned for 24 hours. On a success, the creature is immune to this poison for 24 hours."},{"name":"Wakeful","desc":"When some of the hydras heads are asleep, others are awake."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_rakshasa","name":"Rakshasa","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Infernal, one other","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":16,"armor_detail":"","hit_points":161,"hit_dice":"19d8+76","experience_points":10000,"ability_scores":{"strength":16,"dexterity":16,"constitution":18,"intelligence":16,"wisdom":16,"charisma":20},"modifiers":{"strength":3,"dexterity":3,"constitution":4,"intelligence":3,"wisdom":3,"charisma":5},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":3,"constitution":4,"intelligence":3,"wisdom":3,"charisma":5},"skill_bonuses":{"deception":10,"insight":8},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":3,"athletics":3,"deception":10,"history":3,"insight":8,"intimidation":5,"investigation":3,"medicine":3,"nature":3,"perception":3,"performance":5,"persuasion":5,"religion":3,"sleight_of_hand":3,"stealth":3,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"bludgeoning and slashing from nonmagical weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature  it is cursed. Whenever a cursed creature takes a long rest  it is troubled by terrible visions and dreams and gains no benefit from the rest. The curse can be lifted with remove curse and similar magic.","attacks":[{"name":"Claw (True Form Only) attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":"True Form Only","usage_limits":null},{"name":"Counterproposal","desc":"The rakshasa uses Sweet Promises on a creature that attacked it or attempted to target it with a spell.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fly","desc":"(3rd-Level; V, S, Concentration) The rakshasa gains a fly speed of 60 feet.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Invisibility","desc":"(2nd-Level; V, S, Concentration) The rakshasa is invisible for 1 hour or until it attacks or casts a spell.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The rakshasa makes two attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Quickened Spell","desc":"The rakshasa casts invisibility or fly.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rapier","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.","attacks":[{"name":"Rapier attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Read Thoughts","desc":"The rakshasa magically reads the surface thoughts of one creature within 60 feet that it can see. Until the end of the rakshasas turn, it has advantage on attack rolls and on Deception, Insight, Intimidation, and Persuasion checks against the creature.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shapeshift","desc":"The rakshasa magically changes its form to that of any Medium or Small humanoid or to its true form. While shapeshifted, its statistics are unchanged.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sweet Promises","desc":"The rakshasa targets a creature that can hear it within 60 feet  offering something the target covets. The target makes a DC 18 Wisdom saving throw. On a failure  the target is charmed until the end of its next turn  and stunned while charmed in this way.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"The rakshasas innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Detect Magic, Mage Hand, Major Image\n- **3/Day Each:** Charm Person, Dominate Person, fly (self only), Invisibility (self only), locate person, Modify Memory, True Seeing"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_roc","name":"Roc","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":120},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":120,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"","data":[]},"armor_class":15,"armor_detail":"","hit_points":232,"hit_dice":"15d20+75","experience_points":10000,"ability_scores":{"strength":28,"dexterity":10,"constitution":20,"intelligence":3,"wisdom":12,"charisma":8},"modifiers":{"strength":9,"dexterity":0,"constitution":5,"intelligence":-4,"wisdom":1,"charisma":-1},"initiative_bonus":0,"saving_throws":{"dexterity":5,"constitution":10,"wisdom":6,"charisma":4},"saving_throws_all":{"strength":9,"dexterity":5,"constitution":10,"intelligence":-4,"wisdom":6,"charisma":4},"skill_bonuses":{"perception":6},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-4,"athletics":9,"deception":-1,"history":-4,"insight":1,"intimidation":-1,"investigation":-4,"medicine":1,"nature":-4,"perception":6,"performance":-1,"persuasion":-1,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Beak","desc":"Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (4d6+9) piercing damage.","attacks":[{"name":"Beak attack","attack_type":"WEAPON","to_hit_mod":14,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":9,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The roc attacks once with its beak and once with its talons  or makes a beak attack and drops a grappled creature or held object.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Retributive Strike","desc":"When a creature the roc can see hits it with a melee weapon attack, the roc makes a beak attack against its attacker.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Talons","desc":"Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 23 (4d6+9) slashing damage  and the target is grappled (escape DC 22). Until this grapple ends  the target is restrained  and the roc can't attack a different target with its talons.","attacks":[{"name":"Talons attack","attack_type":"WEAPON","to_hit_mod":14,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":9,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Keen Sight","desc":"The roc has advantage on Perception checks that rely on sight."},{"name":"Siege Monster","desc":"The roc deals double damage to objects and structures."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_vampire-mage","name":"Vampire Mage","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","climb":30},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"the languages it knew in life","data":[]},"armor_class":16,"armor_detail":"","hit_points":142,"hit_dice":"15d8+75","experience_points":10000,"ability_scores":{"strength":20,"dexterity":18,"constitution":20,"intelligence":16,"wisdom":16,"charisma":18},"modifiers":{"strength":5,"dexterity":4,"constitution":5,"intelligence":3,"wisdom":3,"charisma":4},"initiative_bonus":4,"saving_throws":{"dexterity":8,"wisdom":7,"charisma":8},"saving_throws_all":{"strength":5,"dexterity":8,"constitution":5,"intelligence":3,"wisdom":7,"charisma":8},"skill_bonuses":{"perception":7,"persuasion":8,"stealth":8},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":3,"athletics":5,"deception":4,"history":3,"insight":3,"intimidation":4,"investigation":3,"medicine":3,"nature":3,"perception":7,"performance":4,"persuasion":8,"religion":3,"sleight_of_hand":4,"stealth":8,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"necrotic; damage from nonmagical, non-silvered weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Necrotic","key":"necrotic"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Blight","desc":"(4th-Level; V, S) The vampire targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 15 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Blood Charm","desc":"The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Charm","desc":"The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fireball","desc":"(3rd-Level; V, S, M) Fire streaks from the vampire to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 15 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Grab","desc":"The vampire makes a grab attack.","attacks":[{"name":"Grab (Vampire Form Only) attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Hissing Scuttle","desc":"When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Mist Form","desc":"The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Shapechange","desc":"The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the vampire is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of its next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"The vampire can take 1 legendary action","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Warding Charm","desc":"When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Legendary Resistance (3/Day)","desc":"When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."},{"name":"Misty Recovery","desc":"When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."},{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."},{"name":"Resting Place","desc":"Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a Bless, Hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."},{"name":"Spellcasting","desc":"The vampire is a 7th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15). It has the following wizard spells prepared:\n\n- **Cantrips** (at will): Mage Hand, Minor Illusion\n- **1st-Level** (4 slots): Disguise Self, Shield\n- **2nd-Level** (3 slots): Darkness, Misty Step\n- **3rd-Level** (3 slots): Animate Dead, Fireball\n- **4th-Level** (1 slot): Blight"},{"name":"Spider Climb","desc":"The vampire can climb even on difficult surfaces and upside down on ceilings."},{"name":"Vampire Weaknesses","desc":"Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_wraith-lord","name":"Wraith Lord","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"the languages it knew in life","data":[]},"armor_class":15,"armor_detail":"","hit_points":171,"hit_dice":"18d8+90","experience_points":10000,"ability_scores":{"strength":14,"dexterity":20,"constitution":20,"intelligence":16,"wisdom":18,"charisma":18},"modifiers":{"strength":2,"dexterity":5,"constitution":5,"intelligence":3,"wisdom":4,"charisma":4},"initiative_bonus":5,"saving_throws":{},"saving_throws_all":{"strength":2,"dexterity":5,"constitution":5,"intelligence":3,"wisdom":4,"charisma":4},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":5,"animal_handling":4,"arcana":3,"athletics":2,"deception":4,"history":3,"insight":4,"intimidation":4,"investigation":3,"medicine":4,"nature":3,"perception":4,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":5,"stealth":5,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"cold, necrotic, poison","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"acid, lightning, psychic, thunder; damage from nonmagical weapons","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Psychic","key":"psychic"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Corporeal Form","desc":"The wraith lord takes on a material form. In material form  it loses its incorporeal trait  its fly speed  and its immunity to the grappled  prone  and restrained conditions. The wraith instantly reverts to its incorporeal form if it is bloodied  and it can do so voluntarily at any time as an action.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Create Wraith","desc":"The wraith lord touches a humanoid corpse it killed up to 1 day ago. The creatures spirit rises as a wraith under the wraith lords control.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greatsword","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 17 (5d6) poison damage  and the target makes a DC 18 Constitution saving throw. On a failure  the target is poisoned for 24 hours. While poisoned in this way  the target can't regain hit points. If a creature dies while poisoned in this way  its spirit rises as a wraith under the wraith lords control 1 minute after its death.","attacks":[{"name":"Greatsword (Corporeal Form Only) attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":5,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":"Corporeal Form Only","usage_limits":null},{"name":"Life Drain","desc":"The wraith targets a creature within 5 feet  forcing it to make a DC 18 Constitution saving throw. On a failure  the creature takes 17 (5d6) necrotic damage  or 24 (7d6) necrotic damage if it is frightened or surprised  and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. It dies if its hit point maximum is reduced to 0.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The wraith lord can use Paralyzing Terror. It then uses Life Drain twice. If in corporeal form  it then makes a greatsword attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Paralyzing Terror","desc":"The wraith lord targets a frightened creature within 60 feet  forcing it to make a DC 18 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Aura of Fear","desc":"A creature that starts its turn within 30 feet of a wraith lord makes a DC 17 Wisdom saving throw. On a failure, it is frightened until the start of its next turn. If a creatures saving throw is successful or the effect ends for it, it is immune to any wraith or wraith lords Aura of Fear for 24 hours."},{"name":"Evil","desc":"The wraith lord radiates an Evil aura."},{"name":"Incorporeal","desc":"The wraith lord can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn."},{"name":"Light Sensitivity","desc":"While in sunlight or bright light cast by a fire, the wraith lord has disadvantage on attack rolls, as well as on Perception checks that rely on sight."},{"name":"Undead Nature","desc":"A wraith doesnt require air, food, drink, or sleep."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_bone-colossus","name":"Bone Colossus","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Darakhul","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":181,"hit_dice":"11d20+66","experience_points":10000,"ability_scores":{"strength":24,"dexterity":11,"constitution":22,"intelligence":14,"wisdom":16,"charisma":16},"modifiers":{"strength":7,"dexterity":0,"constitution":6,"intelligence":2,"wisdom":3,"charisma":3},"initiative_bonus":0,"saving_throws":{"constitution":11,"wisdom":8},"saving_throws_all":{"strength":7,"dexterity":0,"constitution":11,"intelligence":2,"wisdom":8,"charisma":3},"skill_bonuses":{"intimidation":13,"perception":8},"skill_bonuses_all":{"acrobatics":0,"animal_handling":3,"arcana":2,"athletics":7,"deception":3,"history":2,"insight":3,"intimidation":13,"investigation":2,"medicine":3,"nature":2,"perception":8,"performance":3,"persuasion":3,"religion":2,"sleight_of_hand":0,"stealth":0,"survival":3},"passive_perception":18,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The bone colossus makes two attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Razor Teeth","desc":"Melee Weapon Attack: +12 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half its hp or fewer.","attacks":[{"name":"Razor Teeth (Swarm Form Only) attack","attack_type":"WEAPON","to_hit_mod":12,"reach":0,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D6) piercing","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":"Swarm Form Only","usage_limits":null},{"name":"Thunderous Slam","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage plus 10 (3d6) thunder damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone.","attacks":[{"name":"Thunderous Slam (Colossus Form Only) attack","attack_type":"WEAPON","to_hit_mod":12,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":7,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":"Colossus Form Only","usage_limits":null}],"traits":[{"name":"Collective Mind","desc":"The bone colossus’ individual posthumes are connected via a hive mind. It can telepathically communicate with any of its individual posthumes within 50 miles of it, and it can’t be surprised. If the bone colossus is reduced to half its hp or fewer, its Intelligence score is reduced to 1."},{"name":"Siege Monster","desc":"The bone colossus deals double damage to objects and structures."},{"name":"Swarm Form","desc":"A bone colossus can use its action to split into four individual swarms of tiny bone posthumes. Each swarm has an hp total equal to the bone colossus’ hp divided by 4 (rounded down), and all are affected by any conditions, spells, and other magical effects that affected the bone colossus. The swarms act on the same initiative count as the bone colossus did and occupy any unoccupied space that previously contained the bone colossus. A bone swarm can occupy another creature’s space and vice versa, and the swarm can move through a space as narrow as 1 foot wide without squeezing. A swarm can’t regain hp or gain temporary hp.\n\nAs an action, the swarms can reform into a single bone colossus as long as all surviving swarms are within 5 feet of each other. The reformed bone colossus’ hp total is equal to the combined remaining hp of the swarms, and the bone colossus is affected by any conditions, spells, and other magical effects currently affecting any of the swarms. It occupies any unoccupied space that previously contained at least one of the swarms that formed it."},{"name":"Turn Resistance","desc":"The bone colossus has advantage on saving throws against any effect that turns undead."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_bonespitter","name":"Bonespitter","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet","burrow":30},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":30,"climb":25,"swim":25},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":217,"hit_dice":"14d20+70","experience_points":10000,"ability_scores":{"strength":26,"dexterity":7,"constitution":21,"intelligence":3,"wisdom":10,"charisma":5},"modifiers":{"strength":8,"dexterity":-2,"constitution":5,"intelligence":-4,"wisdom":0,"charisma":-3},"initiative_bonus":-2,"saving_throws":{"constitution":10},"saving_throws_all":{"strength":8,"dexterity":-2,"constitution":10,"intelligence":-4,"wisdom":0,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-2,"animal_handling":0,"arcana":-4,"athletics":8,"deception":-3,"history":-4,"insight":0,"intimidation":-3,"investigation":-4,"medicine":0,"nature":-4,"perception":0,"performance":-3,"persuasion":-3,"religion":-4,"sleight_of_hand":-2,"stealth":-2,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":30,"tremorsense_range":60,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the bonespitter. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the bonespitter, and it takes 17 (5d6) acid damage at the start of each of the bonespitter's turns. An undead creature made of mostly bones, such as a skeleton, is immune to this acid damage. If the bonespitter takes 30 damage or more on a single turn from a creature inside it, the bonespitter must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the bonespitter. If the bonespitter dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":13,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":8,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Acid","key":"acid"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Bone Spike","desc":"Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 18 (3d6 + 8) piercing damage, and, if the target is a Large or smaller creature, it is knocked prone, pinned to the ground by the spike, and restrained. As an action, the restrained creature or a creature within 5 feet of it can make a DC 18 Strength check, removing the spike and ending the condition on a success. The spike can also be attacked and destroyed (AC 12; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage).","attacks":[{"name":"Bone Spike attack","attack_type":"WEAPON","to_hit_mod":13,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":8,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The bonespitter makes two attacks: one with its bite and one with its bone spike.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shard Spray","desc":"The bonespitter exhales a 60-foot cone of bone shards. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) piercing damage on a failed save, or half as much on a successful one. If a Large or smaller creature fails this saving throw, it is also knocked prone, pinned to the ground by a shard, and restrained. As an action, the restrained creature or a creature within 5 feet of it can make a DC 18 Strength check, removing the shard and ending the condition on a success. The shard can also be attacked and destroyed (AC 12; hp 15; vulnerability to bludgeoning damage; immunity to poison and psychic damage).","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Bony Body","desc":"A creature that starts its turn or enters a space within 5 feet of the bonespitter must succeed on a DC 18 Dexterity saving throw or take 16 (3d10) piercing damage."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_carnivorous-ship","name":"Carnivorous Ship","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","swim":60},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":5,"swim":60},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"understands Common but can't speak","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":186,"hit_dice":"12d20+60","experience_points":10000,"ability_scores":{"strength":23,"dexterity":6,"constitution":20,"intelligence":7,"wisdom":10,"charisma":14},"modifiers":{"strength":6,"dexterity":-2,"constitution":5,"intelligence":-2,"wisdom":0,"charisma":2},"initiative_bonus":-2,"saving_throws":{},"saving_throws_all":{"strength":6,"dexterity":-2,"constitution":5,"intelligence":-2,"wisdom":0,"charisma":2},"skill_bonuses":{"deception":12,"perception":5},"skill_bonuses_all":{"acrobatics":-2,"animal_handling":0,"arcana":-2,"athletics":6,"deception":12,"history":-2,"insight":0,"intimidation":2,"investigation":-2,"medicine":0,"nature":-2,"perception":5,"performance":2,"persuasion":2,"religion":-2,"sleight_of_hand":-2,"stealth":-2,"survival":0},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"acid","damage_immunities":[{"name":"Acid","key":"acid"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"prone","condition_immunities":[{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 18 (4d8) acid damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":6,"damage_type":null,"extra_damage_die_count":4,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Acid","key":"acid"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The carnivorous ship makes two bite attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spit Cannonballs","desc":"The carnivorous ship spits cannonball-like lumps of indigestible metal at up to three points it can see within 100 feet of it. Each creature within 5 feet of a point must make a DC 18 Dexterity saving throw, taking 18 (4d8) slashing damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Surge","desc":"The carnivorous ship moves up to 400 feet in a straight line and can move through Huge and smaller objects as if they were difficult terrain. This movement doesn't provoke opportunity attacks. If it moves through a Huge or smaller object, the object takes 55 (10d10) bludgeoning damage. If it moves through a ship, the ship's pilot can make a DC 15 Wisdom check using navigator's tools, halving the damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The carnivorous ship can breathe air and water."},{"name":"Drones","desc":"Each day at dawn, the carnivorous ship produces up to 12 vaguely humanoid drones. Drones share a telepathic link with the carnivorous ship and are under its control. A drone uses the statistics of a zombie, except it can’t be knocked prone while on the carnivorous ship and can attach itself to the ship as a reaction when the ship moves. The carnivorous ship can have no more than 12 drones under its control at one time."},{"name":"Shapechanger","desc":"The carnivorous ship can use its action to polymorph into a Gargantuan ship (such as a galleon) or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_clockwork-archon","name":"Clockwork Archon","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":60,"hover":true},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":true,"fly":60,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":201,"hit_dice":"13d20+65","experience_points":10000,"ability_scores":{"strength":24,"dexterity":9,"constitution":20,"intelligence":7,"wisdom":10,"charisma":10},"modifiers":{"strength":7,"dexterity":-1,"constitution":5,"intelligence":-2,"wisdom":0,"charisma":0},"initiative_bonus":-1,"saving_throws":{"constitution":9},"saving_throws_all":{"strength":7,"dexterity":-1,"constitution":9,"intelligence":-2,"wisdom":0,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":0,"arcana":-2,"athletics":7,"deception":0,"history":-2,"insight":0,"intimidation":0,"investigation":-2,"medicine":0,"nature":-2,"perception":0,"performance":0,"persuasion":0,"religion":-2,"sleight_of_hand":-1,"stealth":-1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"poison, psychic","damage_immunities":[{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Fire from Heaven","desc":"The clockwork archon unleashes a brilliant beam in a 90-foot line that is 10-feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 58 (13d8) radiant damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The clockwork archon makes two attacks with its transforming weapon.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Transforming Weapon","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) bludgeoning or slashing damage. As a bonus action, the archon can change its weapon from a sword to a hammer or vice versa, allowing it to change its damage between bludgeoning and slashing.","attacks":[{"name":"Transforming Weapon attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Armored Transport","desc":"The clockwork archon can carry up to six Medium or eight Small creatures inside its torso. Creatures inside the archon have total cover against attacks and other effects outside the archon. The two escape hatches sit in the torso and can each be opened as a bonus action, allowing creatures in or out of the archon."},{"name":"Immutable Form","desc":"The clockwork archon is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The clockwork archon has advantage on saving throws against spells and other magical effects."},{"name":"Siege Monster","desc":"The clockwork archon deals double damage to objects and structures."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_helashruu","name":"Helashruu","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":0,"unit":"feet","fly":50,"hover":true},"speed_all":{"unit":"feet","walk":0,"crawl":0,"hover":true,"fly":50,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Void Speech, telepathy 120 ft.","data":[{"name":"Void Speech","key":"void-speech","desc":"Void speech is a rename of Deep Speech from Tome of Beasts."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":184,"hit_dice":"16d12+80","experience_points":10000,"ability_scores":{"strength":20,"dexterity":15,"constitution":20,"intelligence":14,"wisdom":17,"charisma":20},"modifiers":{"strength":5,"dexterity":2,"constitution":5,"intelligence":2,"wisdom":3,"charisma":5},"initiative_bonus":2,"saving_throws":{"dexterity":7,"wisdom":8},"saving_throws_all":{"strength":5,"dexterity":7,"constitution":5,"intelligence":2,"wisdom":8,"charisma":5},"skill_bonuses":{"perception":13},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":2,"athletics":5,"deception":5,"history":2,"insight":3,"intimidation":5,"investigation":2,"medicine":3,"nature":2,"perception":13,"performance":5,"persuasion":5,"religion":2,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":23,"resistances_and_immunities":{"damage_immunities_display":"slashing","damage_immunities":[{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"acid, cold, fire, lightning, piercing, psychic","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Psychic","key":"psychic"}],"damage_vulnerabilities_display":"bludgeoning, thunder","damage_vulnerabilities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Thunder","key":"thunder"}],"condition_immunities_display":"charmed, paralyzed, petrified, prone","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":90,"actions":[{"name":"Dimensional Hop","desc":"The helashruu can transport itself to a different plane of existence. This works like the plane shift spell, except the helashruu can affect only itself and can't use this action to banish an unwilling creature to another plane.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":3}},{"name":"Multiattack","desc":"The helashruu uses Trap Life if it can. It then makes four shard whip attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Reflect Energy","desc":"The helashruu releases stored energy in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) damage of the most recent type dealt to the helashruu on a failed save, or half as much damage on a successful one. If the helashruu hasn't taken damage within the past 1 minute, the damage type is force.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Shard Whip","desc":"Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage.","attacks":[{"name":"Shard Whip attack","attack_type":"WEAPON","to_hit_mod":10,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"The helashruu magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Trap Life","desc":"One creature of the helashruu's choice that is within 30 feet of the helashruu and that can see it must succeed on a DC 18 Wisdom saving throw or be trapped inside the helashruu's mirror. While trapped, the target is blinded and restrained, it has total cover against attacks and other effects outside the helashruu, and it takes 21 (6d6) force damage at the start of each of the helashruu's turns. The helashruu can have only one creature trapped at a time. A fragmented caricature of the trapped creature appears on the helashruu's surface while a creature is trapped inside it.\n\nIf the helashruu takes 30 or more bludgeoning or thunder damage on a single turn, the helashruu must succeed on a DC 15 Constitution saving throw or release the creature, which falls prone in a space within 10 feet of the helashruu. If the helashruu dies, a trapped creature is immediately released into a space within 10 feet of the helashruu.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":6}}],"traits":[{"name":"Innate Spellcasting (1/Day)","desc":"The helashruu can innately cast gate, requiring no material components. Its innate spellcasting ability is Charisma."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_incarnate-gloom","name":"Incarnate Gloom","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":0,"unit":"feet","fly":40,"hover":true},"speed_all":{"unit":"feet","walk":0,"crawl":0,"hover":true,"fly":40,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Common, telepathy 120 ft.","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":184,"hit_dice":"16d20+16","experience_points":10000,"ability_scores":{"strength":4,"dexterity":19,"constitution":13,"intelligence":12,"wisdom":15,"charisma":20},"modifiers":{"strength":-3,"dexterity":4,"constitution":1,"intelligence":1,"wisdom":2,"charisma":5},"initiative_bonus":4,"saving_throws":{"wisdom":7},"saving_throws_all":{"strength":-3,"dexterity":4,"constitution":1,"intelligence":1,"wisdom":7,"charisma":5},"skill_bonuses":{"intimidation":10,"stealth":9},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":1,"athletics":-3,"deception":5,"history":1,"insight":2,"intimidation":10,"investigation":1,"medicine":2,"nature":1,"perception":2,"performance":5,"persuasion":5,"religion":1,"sleight_of_hand":4,"stealth":9,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"radiant","damage_vulnerabilities":[{"name":"Radiant","key":"radiant"}],"condition_immunities_display":"exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Despairing Touch","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 19 (4d6 + 5) psychic damage.","attacks":[{"name":"Despairing Touch attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Engulf in Shadow","desc":"The incarnate gloom moves up to its speed. While doing so, it can enter Huge or smaller creatures' spaces. Whenever the gloom enters a creature's space, the creature must make a DC 18 Dexterity saving throw.\n\nOn a successful save, the creature can choose to sidestep to just outside the gloom's space. A creature that chooses not to sidestep suffers the consequences of a failed saving throw.\n\nOn a failed save, the gloom enters the creature's space, the creature takes 18 (4d8) necrotic damage, suffers one level of exhaustion, and is engulfed in shadow. The engulfed creature is blinded and restrained, it has total cover against attacks and other effects outside the gloom, and it takes 18 (4d8) necrotic damage at the start of each of the gloom's turns. When the gloom moves, the engulfed creature doesn't move with it.\n\nAn engulfed creature can try to escape by taking an action to make a DC 18 Wisdom check. On a success, the creature escapes the gloom and enters a space of its choice within 5 feet of the gloom.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The incarnate gloom makes three attacks with its despairing touch.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Calm Vulnerability","desc":"The incarnate gloom can be targeted by the calm emotions spell. If it fails the saving throw, it takes 11 (2d10) psychic damage at the start of each of its turns, as long as the spellcaster maintains concentration on the spell. If it succeeds on the saving throw, it takes 11 (2d10) psychic damage but isn’t further affected by that casting of the spell."},{"name":"Deepening Gloom","desc":"A 30-foot radius of magical darkness extends out from the incarnate gloom at all times, moving with it and spreading around corners. Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. A successful dispel magic (DC 16) cast on the gloom suppresses this aura for 1 minute or until the incarnate gloom reduces a creature to 0 hp."},{"name":"Incorporeal Movement","desc":"The incarnate gloom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_noth-norren","name":"Noth-norren","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":0,"unit":"feet","fly":90,"hover":true},"speed_all":{"unit":"feet","walk":0,"crawl":0,"hover":true,"fly":90,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Auran","data":[]},"armor_class":14,"armor_detail":"","hit_points":203,"hit_dice":"14d20+56","experience_points":10000,"ability_scores":{"strength":21,"dexterity":18,"constitution":18,"intelligence":8,"wisdom":14,"charisma":10},"modifiers":{"strength":5,"dexterity":4,"constitution":4,"intelligence":-1,"wisdom":2,"charisma":0},"initiative_bonus":4,"saving_throws":{"dexterity":8,"constitution":8},"saving_throws_all":{"strength":5,"dexterity":8,"constitution":8,"intelligence":-1,"wisdom":2,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":-1,"athletics":5,"deception":0,"history":-1,"insight":2,"intimidation":0,"investigation":-1,"medicine":2,"nature":-1,"perception":2,"performance":0,"persuasion":0,"religion":-1,"sleight_of_hand":4,"stealth":4,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"poison, thunder","damage_immunities":[{"name":"Poison","key":"poison"},{"name":"Thunder","key":"thunder"}],"damage_resistances_display":"lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","condition_immunities":[{"name":"Deafened","key":"deafened"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Fling Victim","desc":"One Large or smaller creature caught in the nothnorren's vortex is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The noth-norren makes two slam attacks. Alternatively, it uses Throw Debris twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. A creature struck by the slam attack must succeed on a DC 16 Strength saving throw or be knocked prone.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":9,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Throw Debris","desc":"Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.","attacks":[{"name":"Throw Debris attack","attack_type":"WEAPON","to_hit_mod":8,"reach":null,"range":60,"long_range":180,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Vortex","desc":"The noth-norren pulls nearby creatures into its central vortex to be torn apart by its jagged teeth. Each creature within 5 feet of the noth-norren must succeed on a DC 16 Strength saving throw or be pulled into the vortex. A creature in the vortex is blinded and restrained, it has total cover against attacks and other effects outside the vortex, and it takes 21 (6d6) slashing damage at the start of each of the noth-norren's turns.\n\nIf the noth-norren takes 30 damage or more on a single turn from a creature inside the vortex, the noth-norren must succeed on a DC 18 Constitution saving throw at the end of that turn or release all creatures caught in its vortex, which fall prone in a space within 10 feet of the noth-norren. If the noth-norren dies, it becomes a pile of teeth, its windy form dissipating, and releases all trapped creatures.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Air Turbulence","desc":"A flying creature that enters or starts its turn within 60 feet of the noth-norren must land at the end of its turn or fall. In addition, ranged attack rolls against the noth-norren have disadvantage."},{"name":"Magic Weapons","desc":"The noth-norren’s weapon attacks are magical."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_psychic-vampire","name":"Psychic Vampire","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"the languages it knew in life","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":144,"hit_dice":"17d8+68","experience_points":10000,"ability_scores":{"strength":18,"dexterity":18,"constitution":18,"intelligence":23,"wisdom":15,"charisma":18},"modifiers":{"strength":4,"dexterity":4,"constitution":4,"intelligence":6,"wisdom":2,"charisma":4},"initiative_bonus":4,"saving_throws":{"dexterity":9,"wisdom":7,"charisma":9},"saving_throws_all":{"strength":4,"dexterity":9,"constitution":4,"intelligence":6,"wisdom":7,"charisma":9},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":6,"athletics":4,"deception":4,"history":6,"insight":2,"intimidation":4,"investigation":6,"medicine":2,"nature":6,"perception":2,"performance":4,"persuasion":4,"religion":6,"sleight_of_hand":4,"stealth":4,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"psychic","damage_immunities":[{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"necrotic; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Necrotic","key":"necrotic"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Imprison Mind","desc":"The vampire chooses one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw or be incapacitated for 1 minute. While incapacitated, its speed is reduced to 0 and its mind is overwhelmed with a flood of its own insecurities, shortcomings and inability to accomplish its goals. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target can also repeat the saving throw if another creature uses an action to shake the target out of its stupor.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Knowledge Keepers","desc":"The vampire magically calls 2d4 inklings or 1 paper golem swarm. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The creatures remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Move","desc":"The vampire moves up to its speed without provoking opportunity attacks. If it uses this legendary action while levitating, the vampire can move up to half its speed horizontally instead.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The psychic vampire can use Imprison Mind. It then makes two attacks, only one of which can be a psychic assault.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Psychic Assault","desc":"The vampire chooses one creature it can see within 30 feet of it. The target must succeed on a DC 17 Intelligence saving throw or take 18 (4d8) psychic damage and suffer memory loss, and the vampire regains hp equal to the psychic damage dealt. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control. The target's memory loss can manifest in a variety of ways. Roll a d4 and consult the table below. If the target is already affected by one of these options, roll again, unless otherwise noted. The memory loss lasts until it is cured by a greater restoration spell or similar magic.\n| d4 | Memory Loss |\n|----|-------------|\n| 1 | The target forgets how to use a particular skill or tool. It has disadvantage on one random skill or tool proficiency. If the target is already affected by this memory loss, randomly choose an additional skill or tool proficiency to also be affected. |\n| 2 | The target forgets one of its current allies and now views the ally as hostile. If the target is already affected by this memory loss, choose an additional ally. |\n| 3 | The target forgets key aspects of fighting and has disadvantage on its first attack roll each turn. |\n| 4 | The target forgets how to defend itself properly, and the first attack roll against it each turn has advantage. |","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Psychic Pulse","desc":"The vampire releases a powerful wave of psychic energy. Each creature within 20 feet of the vampire must succeed on a DC 17 Intelligence saving throw or be stunned until the end of its next turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":3,"limited_to_form":null,"usage_limits":null},{"name":"Psychic Pulse (Costs 3 Actions)","desc":"The vampire releases a powerful wave of psychic energy. Each creature within 20 feet of the vampire must succeed on a DC 17 Intelligence saving throw or be stunned until the end of its next turn.","attacks":[],"action_type":"ACTION","order_in_statblock":null,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Unarmed Strike","desc":"The vampire makes one unarmed strike.","attacks":[{"name":"Unarmed Strike attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Legendary Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to succeed instead."},{"name":"Levitate","desc":"As a bonus action, the vampire can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the vampire doesn’t need to concentrate to continue levitating each round."},{"name":"Regeneration","desc":"The vampire regains 20 hp at the start of its turn if it has at least 1 hp and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of its next turn."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:\n* Forbiddance. The vampire can’t enter a residence without an invitation from one of the occupants.\n* Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\n* Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\n* Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_pustulent-shambler","name":"Pustulent Shambler","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Ooze","key":"ooze"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","climb":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":10,"armor_detail":"natural armor","hit_points":232,"hit_dice":"15d20+75","experience_points":10000,"ability_scores":{"strength":19,"dexterity":5,"constitution":20,"intelligence":3,"wisdom":10,"charisma":1},"modifiers":{"strength":4,"dexterity":-3,"constitution":5,"intelligence":-4,"wisdom":0,"charisma":-5},"initiative_bonus":-3,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":-3,"constitution":5,"intelligence":-4,"wisdom":0,"charisma":-5},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-3,"animal_handling":0,"arcana":-4,"athletics":4,"deception":-5,"history":-4,"insight":0,"intimidation":-5,"investigation":-4,"medicine":0,"nature":-4,"perception":0,"performance":-5,"persuasion":-5,"religion":-4,"sleight_of_hand":-3,"stealth":-3,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"acid, fire, necrotic","damage_immunities":[{"name":"Acid","key":"acid"},{"name":"Fire","key":"fire"},{"name":"Necrotic","key":"necrotic"}],"damage_resistances_display":"bludgeoning","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"blinded, charmed, deafened, exhaustion, frightened, prone","condition_immunities":[{"name":"Blinded","key":"blinded"},{"name":"Charmed","key":"charmed"},{"name":"Deafened","key":"deafened"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Prone","key":"prone"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Absorb Flesh","desc":"The pustulent shambler feeds on a corpse within 5 feet of it. It regains 1d8 hp per size category of the creature it consumes. For example, the shambler regains 1d8 hp when consuming a Tiny creature's corpse or 4d8 hp when consuming a Large creature's corpse. The shambler can't use Absorb Flesh on a corpse if it or another pustulent shambler has already used Absorb Flesh on the corpse. If the corpse has intact bones, the shambler loses its Amorphous trait for 1 minute.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The pustulent shambler makes three pseudopod attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Pseudopod","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage plus 11 (2d10) acid damage, and the target must succeed on a DC 18 Constitution saving throw or contract the bonerot disease (see the Bonerot trait).","attacks":[{"name":"Pseudopod attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Acid","key":"acid"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amorphous","desc":"The pustulent shambler can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Bonerot","desc":"A creature that fails its saving throw against the pustulent shambler’s pseudopod attack becomes infected with the bonerot disease. An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a DC 18 Constitution saving throw or its Strength and Dexterity scores are each reduced by 1d4 and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature’s Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic."},{"name":"Bonerot Sense","desc":"The pustulent shambler can pinpoint the location of creatures infected with bonerot within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Corrosive to Bone","desc":"A creature with exposed bones (such as a skeleton) that touches the shambler or hits it with a melee attack while within 5 feet of it takes 5 (1d10) acid damage. Any nonmagical weapon made of bone that hits the shambler corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of bone that hits the shambler is destroyed after dealing damage."},{"name":"Stench","desc":"Any creature that starts its turn within 10 feet of the pustulent shambler must succeed on a DC 18 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the shambler’s Stench for 24 hours."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_salamander-monarch","name":"Salamander Monarch","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Abyssal, Ignan, Infernal","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":161,"hit_dice":"17d10+68","experience_points":10000,"ability_scores":{"strength":20,"dexterity":18,"constitution":18,"intelligence":15,"wisdom":14,"charisma":18},"modifiers":{"strength":5,"dexterity":4,"constitution":4,"intelligence":2,"wisdom":2,"charisma":4},"initiative_bonus":4,"saving_throws":{"constitution":9,"wisdom":7},"saving_throws_all":{"strength":5,"dexterity":4,"constitution":9,"intelligence":2,"wisdom":7,"charisma":4},"skill_bonuses":{"arcana":7,"intimidation":9},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":7,"athletics":5,"deception":4,"history":2,"insight":2,"intimidation":9,"investigation":2,"medicine":2,"nature":2,"perception":2,"performance":4,"persuasion":4,"religion":2,"sleight_of_hand":4,"stealth":4,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Fire","key":"fire"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"cold","damage_vulnerabilities":[{"name":"Cold","key":"cold"}],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":90,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Immolating Crest","desc":"The salamander monarch causes its crest to flare with brilliant radiance, illuminating everything within 30 feet of it with a blue or green light. Each creature in that area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) fire damage and catches on fire. On a success, a creature takes half the damage and doesn't catch on fire. Until a creature on fire takes an action to douse the fire, the creature takes 7 (2d6) fire damage at the start of each of its turns.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":6}},{"name":"Multiattack","desc":"The salamander monarch makes two attacks: one with its trident and one with its tail.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tail","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, the salamander monarch can automatically hit the target with its tail, and the salamander monarch can't make tail attacks against other targets.","attacks":[{"name":"Tail attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Trident","desc":"Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) piercing damage or 16 (2d10 + 5) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage.","attacks":[{"name":"Trident attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Heated Body","desc":"A creature that touches the salamander monarch or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage."},{"name":"Heated Weapons","desc":"Any metal melee weapon the salamander monarch wields deals an extra 7 (2d6) fire damage on a hit (included in the attack)."},{"name":"Innate Spellcasting","desc":"The salamander monarch’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components.\n3/day: flaming sphere, heat metal\n1/day: conjure elemental (fire elemental only)"},{"name":"Inspiring Sovereign","desc":"Each salamander within 30 feet of the salamander monarch and that can see the monarch has advantage on its melee attack rolls and saving throws."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob2_tricenatorus","name":"Tricenatorus","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet"},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":0,"climb":25,"swim":25},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":184,"hit_dice":"16d12+80","experience_points":10000,"ability_scores":{"strength":26,"dexterity":10,"constitution":20,"intelligence":2,"wisdom":12,"charisma":8},"modifiers":{"strength":8,"dexterity":0,"constitution":5,"intelligence":-4,"wisdom":1,"charisma":-1},"initiative_bonus":0,"saving_throws":{"constitution":9,"wisdom":5},"saving_throws_all":{"strength":8,"dexterity":0,"constitution":9,"intelligence":-4,"wisdom":5,"charisma":-1},"skill_bonuses":{"perception":5},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-4,"athletics":8,"deception":-1,"history":-4,"insight":1,"intimidation":-1,"investigation":-4,"medicine":1,"nature":-4,"perception":5,"performance":-1,"persuasion":-1,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":12,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D12","damage_bonus":8,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Gore","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.","attacks":[{"name":"Gore attack","attack_type":"WEAPON","to_hit_mod":12,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":8,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tail Spike","desc":"Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.","attacks":[{"name":"Tail Spike attack","attack_type":"WEAPON","to_hit_mod":12,"reach":null,"range":150,"long_range":300,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":8,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Blood Frenzy","desc":"The tricenatorus has advantage on melee attack rolls against any creature that doesn’t have all its hp."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."},{"name":"Siege Monster","desc":"The tricenatorus deals double damage to objects and structures."},{"name":"Tail Spike Regrowth","desc":"The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_devil-shark","name":"Devil Shark","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":0,"unit":"feet","swim":60},"speed_all":{"unit":"feet","walk":0,"crawl":0,"hover":false,"fly":0,"burrow":0,"climb":0,"swim":60},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Aquan, Deep Speech, telepathy 120 ft.","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":198,"hit_dice":"12d20+72","experience_points":10000,"ability_scores":{"strength":24,"dexterity":14,"constitution":22,"intelligence":14,"wisdom":20,"charisma":14},"modifiers":{"strength":7,"dexterity":2,"constitution":6,"intelligence":2,"wisdom":5,"charisma":2},"initiative_bonus":2,"saving_throws":{"dexterity":7,"constitution":11,"wisdom":10},"saving_throws_all":{"strength":7,"dexterity":7,"constitution":11,"intelligence":2,"wisdom":10,"charisma":2},"skill_bonuses":{"intimidation":7,"perception":10,"religion":7,"stealth":7,"survival":10},"skill_bonuses_all":{"acrobatics":2,"animal_handling":5,"arcana":2,"athletics":7,"deception":2,"history":2,"insight":5,"intimidation":7,"investigation":2,"medicine":5,"nature":2,"perception":10,"performance":2,"persuasion":2,"religion":7,"sleight_of_hand":2,"stealth":7,"survival":10},"passive_perception":20,"resistances_and_immunities":{"damage_immunities_display":"cold","damage_immunities":[{"name":"Cold","key":"cold"}],"damage_resistances_display":"fire","damage_resistances":[{"name":"Fire","key":"fire"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage and the target is grappled (escape DC 18).","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":12,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Freezing Breath","desc":"The devil shark exhales a 60-foot cone of supernaturally cold water. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, a target takes 54 (12d8) cold damage and is pushed 20 feet away from the devil shark. On a success, a target takes half the damage but isn't pushed.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Swallow","desc":"The devil shark makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the devil shark, and it takes 21 (6d6) acid damage at the start of each of the devil shark's turns. A devil shark can have two Large, four Medium, or six Small creatures swallowed at a time. \n\nIf the devil shark takes 30 damage or more on a single turn from a swallowed creature, the devil shark must succeed on a DC 18 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the devil shark. If the devil shark dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Blood Frenzy","desc":"The devil shark has advantage on melee attack rolls against any creature that doesn't have all its hp."},{"name":"Keen Smell","desc":"The devil shark has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Magic Resistance","desc":"The devil shark has advantage on saving throws against spells and other magical effects."},{"name":"Shark Telepathy","desc":"The devil shark can magically command any shark within 120 feet of it, using a limited telepathy. This command is limited to simple concepts such as “come here,” “defend me,” or “attack this target.”"},{"name":"Water Breathing","desc":"The devil shark can breathe only underwater."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_storm-lord","name":"Storm Lord","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet","fly":50,"hover":true},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":true,"fly":50,"burrow":0,"climb":25,"swim":25},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Aquan","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":161,"hit_dice":"17d12+51","experience_points":10000,"ability_scores":{"strength":20,"dexterity":18,"constitution":16,"intelligence":12,"wisdom":14,"charisma":18},"modifiers":{"strength":5,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":2,"charisma":4},"initiative_bonus":4,"saving_throws":{"strength":10,"constitution":8,"wisdom":7},"saving_throws_all":{"strength":10,"dexterity":4,"constitution":8,"intelligence":1,"wisdom":7,"charisma":4},"skill_bonuses":{"athletics":10,"nature":6,"perception":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":1,"athletics":10,"deception":4,"history":1,"insight":2,"intimidation":4,"investigation":1,"medicine":2,"nature":6,"perception":7,"performance":4,"persuasion":4,"religion":1,"sleight_of_hand":4,"stealth":4,"survival":2},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Lightning Bolt","desc":"Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 31 (7d8) lightning damage.","attacks":[{"name":"Lightning Bolt attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":7,"damage_die_type":"D8) lightning","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The storm lord makes two slam attacks or two lightning bolt attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 29 (7d6 + 5) bludgeoning damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":7,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Thunder Clap","desc":"The storm lord creates a peal of ear-splitting thunder. Each creature within 30 feet of the storm lord must make a DC 17 Constitution saving throw. On a failure, a target takes 54 (12d8) thunder damage and is deafened. On a success, a target takes half the damage but isn't deafened. The deafness lasts until it is lifted by the lesser restoration spell or similar magic.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Tempest","desc":"The storm lord is surrounded in a 120-foot-radius by a ferocious storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The storm lord's own senses and attacks are not impaired by this trait. \n\nThe tempest extinguishes open flames and disperses fog. A flying creature in the tempest must land at the end of its turn or fall. \n\nEach creature that starts its turn within 30 feet of the storm lord must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from the storm lord. Any creature within 30 feet of the storm lord must spend 2 feet of movement for every 1 foot it moves when moving closer to the storm lord."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_angel-kalkydra","name":"Angel, Kalkydra","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"fly":90,"climb":30},"speed_all":{"unit":null,"walk":40,"crawl":20,"hover":false,"fly":90,"burrow":0,"climb":30,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful good","languages":{"as_string":"all, telepathy 120'","data":[]},"armor_class":18,"armor_detail":"natural armor","hit_points":189,"hit_dice":"14d12+98","experience_points":10000,"ability_scores":{"strength":22,"dexterity":14,"constitution":24,"intelligence":17,"wisdom":21,"charisma":23},"modifiers":{"strength":6,"dexterity":2,"constitution":7,"intelligence":3,"wisdom":5,"charisma":6},"initiative_bonus":2,"saving_throws":{"constitution":1,"wisdom":1,"charisma":1},"saving_throws_all":{"strength":6,"dexterity":2,"constitution":1,"intelligence":3,"wisdom":1,"charisma":1},"skill_bonuses":{"perception":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":5,"arcana":3,"athletics":6,"deception":6,"history":3,"insight":5,"intimidation":6,"investigation":3,"medicine":5,"nature":3,"perception":5,"performance":6,"persuasion":6,"religion":3,"sleight_of_hand":2,"stealth":2,"survival":5},"passive_perception":20,"resistances_and_immunities":{"damage_immunities_display":"fire, radiant","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Radiant","key":"radiant"}],"damage_resistances_display":"poison; nonmagic B/P/S attacks","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, poisoned, prone","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Solar Nimbus","desc":"When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Angelic Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below)."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_angel-shrouded","name":"Angel, Shrouded","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"fly":60},"speed_all":{"unit":null,"walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic good","languages":{"as_string":"all, telepathy 120'","data":[]},"armor_class":18,"armor_detail":"natural armor","hit_points":161,"hit_dice":"17d8+85","experience_points":10000,"ability_scores":{"strength":18,"dexterity":20,"constitution":20,"intelligence":16,"wisdom":22,"charisma":10},"modifiers":{"strength":4,"dexterity":5,"constitution":5,"intelligence":3,"wisdom":6,"charisma":0},"initiative_bonus":5,"saving_throws":{"strength":9,"dexterity":1,"wisdom":1,"charisma":5},"saving_throws_all":{"strength":9,"dexterity":1,"constitution":5,"intelligence":3,"wisdom":1,"charisma":5},"skill_bonuses":{"perception":6},"skill_bonuses_all":{"acrobatics":5,"animal_handling":6,"arcana":3,"athletics":4,"deception":0,"history":3,"insight":6,"intimidation":0,"investigation":3,"medicine":6,"nature":3,"perception":6,"performance":0,"persuasion":0,"religion":3,"sleight_of_hand":5,"stealth":5,"survival":6},"passive_perception":21,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison, radiant; nonmagic B/P/S attacks","damage_resistances":[{"name":"Poison","key":"poison"},{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Executioner's Judgment","desc":"When a creature poisoned by shrouded angel starts its turn angel demands target repent. If it doesn't repent: DC 17 Con save. Fail: reduced to 0 hp. Success: 22 (5d8) radiant. If target repents its next action is chosen by angel as if it failed a save vs. the command spell: 'Draw Nigh' (approach) 'Clasp Hands in Prayer' (drop) 'Seek Redemption' (flee) 'Be Penitent' (grovel) or 'In Stillness Hear the Truth' (halt). Once angel uses this reaction it must deal poison to a poisoned target before using it again.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Angelic Poison","desc":"Its weapon attacks are magical and its weapons are coated with radiant poison. Creatures with resistance or immunity to poison or the poisoned condition can be affected by angel’s poison. Such creatures have advantage on saves vs. the angel’s poison."},{"name":"Divine Awareness","desc":"Knows if it hears a lie."},{"name":"Evasion","desc":"If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_archon-siege","name":"Archon, Siege","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"fly":60},"speed_all":{"unit":null,"walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful good","languages":{"as_string":"all, telepathy 120'","data":[]},"armor_class":18,"armor_detail":"plate","hit_points":187,"hit_dice":"15d12+90","experience_points":10000,"ability_scores":{"strength":22,"dexterity":14,"constitution":22,"intelligence":10,"wisdom":20,"charisma":17},"modifiers":{"strength":6,"dexterity":2,"constitution":6,"intelligence":0,"wisdom":5,"charisma":3},"initiative_bonus":2,"saving_throws":{"strength":1,"constitution":1,"wisdom":1,"charisma":8},"saving_throws_all":{"strength":1,"dexterity":2,"constitution":1,"intelligence":0,"wisdom":1,"charisma":8},"skill_bonuses":{"perception":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":5,"arcana":0,"athletics":6,"deception":3,"history":0,"insight":5,"intimidation":3,"investigation":0,"medicine":5,"nature":0,"perception":5,"performance":3,"persuasion":3,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":5},"passive_perception":20,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"radiant; nonmagic B/P/S attacks","damage_resistances":[{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[],"traits":[{"name":"Celestial Weapons","desc":"Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below)."},{"name":"False Appearance","desc":"While motionless indistinguishable from inanimate statue."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Trampling Charge","desc":"If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_chaos-raptor","name":"Chaos Raptor","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":20,"fly":120,"burrow":80},"speed_all":{"unit":null,"walk":20,"crawl":10,"hover":false,"fly":120,"burrow":80,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"understands Common and Terran, but can't speak","data":[]},"armor_class":18,"armor_detail":"natural armor","hit_points":248,"hit_dice":"16d20+80","experience_points":10000,"ability_scores":{"strength":28,"dexterity":10,"constitution":20,"intelligence":5,"wisdom":10,"charisma":10},"modifiers":{"strength":9,"dexterity":0,"constitution":5,"intelligence":-3,"wisdom":0,"charisma":0},"initiative_bonus":0,"saving_throws":{"dexterity":5,"constitution":1,"wisdom":5,"charisma":5},"saving_throws_all":{"strength":9,"dexterity":5,"constitution":1,"intelligence":-3,"wisdom":5,"charisma":5},"skill_bonuses":{"perception":0},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":-3,"athletics":9,"deception":0,"history":-3,"insight":0,"intimidation":0,"investigation":-3,"medicine":0,"nature":-3,"perception":0,"performance":0,"persuasion":0,"religion":-3,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":60,"truesight_range":null,"actions":[],"traits":[{"name":"Aura of Chaos","desc":"When a creature with Int of 4 or higher starts its turn within 30' of raptor creature must make a DC 18 Cha save. Fail: creature can’t take reactions until start of its next turn and must roll a d8 to determine what it does during that turn. On 1-4 creature does nothing. On 5-6 creature takes no action but uses all its movement to move in a random direction. On 7-8 creature makes one melee attack vs. randomly determined creature within its reach or it does nothing if no creature is within its reach. At start of raptor’s turn it chooses whether this aura is active."},{"name":"Earth Glide","desc":"Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."},{"name":"Keen Sight","desc":"Advantage: sight Wis (Percept) checks."},{"name":"Regeneration","desc":"Raptor regains 20 hp at start of its turn if at least half of its body is submerged in earth or stone. If raptor takes thunder this trait doesn’t function at start of raptor’s next turn. Raptor dies only if it starts its turn with 0 hp and doesn’t regenerate."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_devil-devilflame-juggler","name":"Devil, Devilflame Juggler","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":40,"climb":20},"speed_all":{"unit":null,"walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Infernal, telepathy 120'","data":[{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":178,"hit_dice":"17d10+85","experience_points":10000,"ability_scores":{"strength":17,"dexterity":21,"constitution":20,"intelligence":13,"wisdom":14,"charisma":19},"modifiers":{"strength":3,"dexterity":5,"constitution":5,"intelligence":1,"wisdom":2,"charisma":4},"initiative_bonus":5,"saving_throws":{"intelligence":6,"wisdom":7,"charisma":9},"saving_throws_all":{"strength":3,"dexterity":5,"constitution":5,"intelligence":6,"wisdom":7,"charisma":9},"skill_bonuses":{"perception":2},"skill_bonuses_all":{"acrobatics":5,"animal_handling":2,"arcana":1,"athletics":3,"deception":4,"history":1,"insight":2,"intimidation":4,"investigation":1,"medicine":2,"nature":1,"perception":2,"performance":4,"persuasion":4,"religion":1,"sleight_of_hand":5,"stealth":5,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold; nonmagic B/P/S attacks not made w/silvered weapons","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, poisoned","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Nimble Leap","desc":"The juggler takes the Dash or Disengage action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Uncanny Dodge","desc":"When an attacker it can see hits it with an attack can choose to take half dmg instead.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Devil’s Sight","desc":"Magical darkness doesn’t impede its darkvision."},{"name":"Dizzying Movement","desc":"If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con)."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Standing Leap","desc":"Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_devil-infernal-tutor","name":"Devil, Infernal Tutor","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Medium","key":"medium"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":30},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"all, telepathy 120'","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":182,"hit_dice":"28d8+56","experience_points":10000,"ability_scores":{"strength":10,"dexterity":16,"constitution":15,"intelligence":18,"wisdom":20,"charisma":21},"modifiers":{"strength":0,"dexterity":3,"constitution":2,"intelligence":4,"wisdom":5,"charisma":5},"initiative_bonus":3,"saving_throws":{"constitution":7,"intelligence":9,"wisdom":1,"charisma":1},"saving_throws_all":{"strength":0,"dexterity":3,"constitution":7,"intelligence":9,"wisdom":1,"charisma":1},"skill_bonuses":{"perception":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":5,"arcana":4,"athletics":0,"deception":5,"history":4,"insight":5,"intimidation":5,"investigation":4,"medicine":5,"nature":4,"perception":5,"performance":5,"persuasion":5,"religion":4,"sleight_of_hand":3,"stealth":3,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold; bludgeoning, piercing &amp; slashing from nonmagical attacks not made w/silvered weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, frightened, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Change Shape","desc":"Magically transforms into a Small or Med Humanoid or back into its true fiendish form. Its stats other than its size are same in each form. Items worn/carried aren't transformed. Reverts on death.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Strength of Character","desc":"When it succeeds on a save tutor responds with scathing magical insult if source of effect is a creature within 60' of tutor. That creature: DC 18 Wis save or take 14 (4d6) psychic and have disadvantage on next save it makes vs. a spell cast by tutor.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Devil’s Sight","desc":"Magical darkness doesn’t impede its darkvision."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Phrenic Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon extra 4d6 psychic (included below)."},{"name":"Weaken Resolve","desc":"Its speech has subtle enchantments that make it seem logical or profound regardless of words used. It has advantage on Cha (Deception) and Cha (Persuasion) checks vs. Humanoids. Also if tutor spends 1+ min conversing with Humanoid that creature has disadvantage on saves vs. tutor’s Fiendish Indoctrination and vs. enchantment spells tutor casts."}],"creaturesets":[],"environments":[],"illustration":null}]}