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It can innately cast the following spells, requiring only somatic components:\nAt will: fire bolt, mending, minor illusion, prestidigitation\n1/day each: color spray, detect magic, magic missile"},{"name":"Magic Resistance","desc":"The inkling has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_living-shade","name":"Living Shade","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.25,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"understands Common but can't speak","data":[]},"armor_class":12,"armor_detail":"","hit_points":18,"hit_dice":"4d8","experience_points":50,"ability_scores":{"strength":6,"dexterity":14,"constitution":10,"intelligence":9,"wisdom":10,"charisma":12},"modifiers":{"strength":-2,"dexterity":2,"constitution":0,"intelligence":-1,"wisdom":0,"charisma":1},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":2,"constitution":0,"intelligence":-1,"wisdom":0,"charisma":1},"skill_bonuses":{"stealth":6},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":-1,"athletics":-2,"deception":1,"history":-1,"insight":0,"intimidation":1,"investigation":-1,"medicine":0,"nature":-1,"perception":0,"performance":1,"persuasion":1,"religion":-1,"sleight_of_hand":2,"stealth":6,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"radiant","damage_vulnerabilities":[{"name":"Radiant","key":"radiant"}],"condition_immunities_display":"exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Shadow Touch","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) cold damage.","attacks":[{"name":"Shadow Touch attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4) col","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amorphous","desc":"The living shade can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the living shade can take the Hide action as a bonus action."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the living shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_morko","name":"Morko","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Small","key":"small"},"challenge_rating":0.25,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Elvish, Sylvan","data":[{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":12,"armor_detail":"","hit_points":17,"hit_dice":"5d6","experience_points":50,"ability_scores":{"strength":12,"dexterity":15,"constitution":11,"intelligence":12,"wisdom":10,"charisma":8},"modifiers":{"strength":1,"dexterity":2,"constitution":0,"intelligence":1,"wisdom":0,"charisma":-1},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":2,"constitution":0,"intelligence":1,"wisdom":0,"charisma":-1},"skill_bonuses":{"perception":2,"stealth":6},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":1,"athletics":1,"deception":-1,"history":1,"insight":0,"intimidation":-1,"investigation":1,"medicine":0,"nature":1,"perception":2,"performance":-1,"persuasion":-1,"religion":1,"sleight_of_hand":2,"stealth":6,"survival":0},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Charisma","desc":"The curse lasts until removed by the remove curse spell or other magic, or until the creature drinks a pitcher of curdled milk.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Disdainful Eye","desc":"The morko fixes its gaze on a creature it can see within 30 feet. 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Hit: 1 piercing damage, and the tick attaches to the target. While attached, the necrotic tick doesn't attack. Instead, at the start of each of the tick's turns, the target loses 5 (1d4 + 3) hp due to blood loss. The target must make a DC 13 Wisdom saving throw. If it fails, it is affected by the tick's toxins and doesn't attempt to remove the tick. The host will even replace a dislodged tick unless prevented from doing so for 1 minute, after which the tick's influence fades. \n\nThe tick can detach itself by spending 5 feet of its movement. It does so when seeking a new host or if the target dies. A creature, including the target, can use its action to detach the tick. When a necrotic tick detaches, voluntarily or otherwise, its host takes 1 necrotic damage.","attacks":[{"name":"Blood Drain attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Necrotic Regeneration","desc":"While attached to a living host, a necrotic tick leaks negative energy into the host's bloodstream, quickly closing over the creature's wounds with scabrous, necrotic flesh. If the host doesn't already have regeneration, it regains 2 hp at the start of its turn if it has at least 1 hit point. Track how many “necrotic hp” a host recovers via Necrotic Regeneration. Magical healing reverses the necrosis and subtracts an equal number of necrotic hp from those accumulated. When the necrotic hp equal the host's hit point maximum, the host becomes a zombie."},{"name":"Ride Host","desc":"When a necrotic tick's living host has lost three-quarters of its maximum hp from Blood Drain, the tick's toxins fill the host with an unnatural desire to approach other living beings. When a suitable creature is within 5 feet, the tick incites a sudden rage in the host, riding the current host to a new host. The current host must succeed on a DC 13 Wisdom saving throw or it attempts to grapple a living creature within 5 feet of it as a reaction. 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