{"count":3541,"next":"https://api-beta.open5e.com/v2/creatures/?format=json&ordering=type&page=45","previous":"https://api-beta.open5e.com/v2/creatures/?format=json&ordering=type&page=43","results":[{"key":"tob3_troll-gutter","name":"Troll, Gutter","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Medium","key":"medium"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"swim":30},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":75,"hit_dice":"10d8+30","experience_points":1100,"ability_scores":{"strength":18,"dexterity":16,"constitution":16,"intelligence":7,"wisdom":11,"charisma":7},"modifiers":{"strength":4,"dexterity":3,"constitution":3,"intelligence":-2,"wisdom":0,"charisma":-2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":3,"constitution":3,"intelligence":-2,"wisdom":0,"charisma":-2},"skill_bonuses":{"perception":0},"skill_bonuses_all":{"acrobatics":3,"animal_handling":0,"arcana":-2,"athletics":4,"deception":-2,"history":-2,"insight":0,"intimidation":-2,"investigation":-2,"medicine":0,"nature":-2,"perception":0,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":3,"stealth":3,"survival":0},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[],"traits":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Psychoactive Sweat","desc":"Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn."},{"name":"Regeneration","desc":"The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hp and doesn’t regenerate."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob3_troll-rattleback","name":"Troll, Rattleback","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":7.0,"proficiency_bonus":null,"speed":{"walk":30,"climb":30},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":126,"hit_dice":"12d10+60","experience_points":2900,"ability_scores":{"strength":20,"dexterity":18,"constitution":20,"intelligence":7,"wisdom":12,"charisma":7},"modifiers":{"strength":5,"dexterity":4,"constitution":5,"intelligence":-2,"wisdom":1,"charisma":-2},"initiative_bonus":4,"saving_throws":{"constitution":8},"saving_throws_all":{"strength":5,"dexterity":4,"constitution":8,"intelligence":-2,"wisdom":1,"charisma":-2},"skill_bonuses":{"perception":1},"skill_bonuses_all":{"acrobatics":4,"animal_handling":1,"arcana":-2,"athletics":5,"deception":-2,"history":-2,"insight":1,"intimidation":-2,"investigation":-2,"medicine":1,"nature":-2,"perception":1,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":4,"stealth":4,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[],"traits":[{"name":"Distracting Rattle","desc":"Its shell plates rattle constantly creating a droning distracting noise. When a creature casts a spell with verbal component while within 30' of the troll that creature must make DC 15 Con save or lose the spell."},{"name":"Night Hunters","desc":"While in dim light or darkness has advantage on Wis (Perception) checks that rely on sight."},{"name":"Regeneration","desc":"Regains 10 hp at the start of its turn. If it takes fire this trait doesn’t function at start of its next turn. It dies only if it starts its turn with 0 hp and doesn’t regenerate."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob3_troll-tumor","name":"Troll, Tumor","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":13,"armor_detail":"natural armor","hit_points":125,"hit_dice":"10d10+70","experience_points":2300,"ability_scores":{"strength":18,"dexterity":7,"constitution":24,"intelligence":5,"wisdom":7,"charisma":5},"modifiers":{"strength":4,"dexterity":-2,"constitution":7,"intelligence":-3,"wisdom":-2,"charisma":-3},"initiative_bonus":-2,"saving_throws":{"wisdom":1},"saving_throws_all":{"strength":4,"dexterity":-2,"constitution":7,"intelligence":-3,"wisdom":1,"charisma":-3},"skill_bonuses":{"perception":-2},"skill_bonuses_all":{"acrobatics":-2,"animal_handling":-2,"arcana":-3,"athletics":4,"deception":-3,"history":-3,"insight":-2,"intimidation":-3,"investigation":-3,"medicine":-2,"nature":-3,"perception":-2,"performance":-3,"persuasion":-3,"religion":-3,"sleight_of_hand":-2,"stealth":-2,"survival":-2},"passive_perception":8,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[],"traits":[{"name":"Regeneration","desc":"Regains 10 hp at start of its turn. If troll takes acid or fire this doesn’t function at start of troll’s next turn. Dies only if it starts turn with 0 hp and doesn’t regenerate."},{"name":"Uncontrolled Growth","desc":"When it regains hp from its Regeneration gains random teratoma. Teratoma and effects last until removed or replaced by another. Troll can have only 3 at a time. If it would gain a 4th oldest fades and is replaced. Teratomas (d6):1 New Senses: A bevy of new ears and noses give troll advantage on Wis (Perception) checks that rely on hearing or smell.2 Many Feet: The troll can’t be knocked prone.3 Adrenal Overdrive: Can’t be frightened or suffer exhaustion.4 Clinging Limbs: When this teratoma is removed with Fling Limb action it attaches to target. While attached to target target takes 3 (1d6) poison at start of each of its turns. A creature including target can use its action to detach teratoma.5 Echo Chambers: Has blindsight out to a range of 60'.6 New Pain Nerves: Disadvantage on any non-attack roll."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_abbanith-giant","name":"Abbanith Giant","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":3.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","burrow":30},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":30,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Giant, Terran","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":13,"armor_detail":"natural armor","hit_points":76,"hit_dice":"9d10+27","experience_points":700,"ability_scores":{"strength":20,"dexterity":9,"constitution":17,"intelligence":10,"wisdom":13,"charisma":11},"modifiers":{"strength":5,"dexterity":-1,"constitution":3,"intelligence":0,"wisdom":1,"charisma":0},"initiative_bonus":-1,"saving_throws":{"strength":7,"constitution":5},"saving_throws_all":{"strength":7,"dexterity":-1,"constitution":5,"intelligence":0,"wisdom":1,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":1,"arcana":0,"athletics":5,"deception":0,"history":0,"insight":1,"intimidation":0,"investigation":0,"medicine":1,"nature":0,"perception":1,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":-1,"stealth":-1,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":120,"truesight_range":null,"actions":[{"name":"Earth Counter","desc":"When a creature the abbanith can see within 30 feet of it casts a spell, the abbanith counters it. This reaction works like the counterspell spell, except the abbanith can only counter spells that directly affect or create earth or stone, such as stone shape, wall of stone, or move earth, and it doesn't need to make a spellcasting ability check, regardless of the spell's level.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":6}},{"name":"Multiattack","desc":"The abbanith giant makes two thumb claw attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Thumb Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Thumb Claw attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"One with the Earth","desc":"The abbanith giant can detect the flows and rhythms of the earth—including things that interfere with these rhythms, such as earthquakes and magical anomalies. As a result, the abbanith giant can’t be surprised by an opponent that is touching the ground. In addition, the giant has advantage on attack rolls against constructs and elementals made of earth or stone."},{"name":"Siege Monster","desc":"The giant deals double damage to objects and structures and triple damage to objects and structures made of earth or stone."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_cave-giant-shaman","name":"Cave Giant Shaman","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":14.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":207,"hit_dice":"18d12+90","experience_points":11500,"ability_scores":{"strength":27,"dexterity":10,"constitution":20,"intelligence":10,"wisdom":15,"charisma":21},"modifiers":{"strength":8,"dexterity":0,"constitution":5,"intelligence":0,"wisdom":2,"charisma":5},"initiative_bonus":0,"saving_throws":{"dexterity":5,"constitution":10,"wisdom":7},"saving_throws_all":{"strength":8,"dexterity":5,"constitution":10,"intelligence":0,"wisdom":7,"charisma":5},"skill_bonuses":{"arcana":5,"athletics":13,"perception":7,"survival":7},"skill_bonuses_all":{"acrobatics":0,"animal_handling":2,"arcana":5,"athletics":13,"deception":5,"history":0,"insight":2,"intimidation":5,"investigation":0,"medicine":2,"nature":0,"perception":7,"performance":5,"persuasion":5,"religion":0,"sleight_of_hand":0,"stealth":0,"survival":7},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Club","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage.","crossreferences":{"to":[]},"attacks":[{"name":"Club attack","attack_type":"WEAPON","to_hit_mod":13,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D4","damage_bonus":8,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The cave giant shaman makes two attacks: one with its club and one with its tusks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rock","desc":"Ranged Weapon Attack: +13 to hit, range 60/240 ft., one creature. Hit: 30 (4d10 + 8) bludgeoning damage.","crossreferences":{"to":[]},"attacks":[{"name":"Rock attack","attack_type":"WEAPON","to_hit_mod":13,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":8,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tusks","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and, if the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.","crossreferences":{"to":[]},"attacks":[{"name":"Tusks attack","attack_type":"WEAPON","to_hit_mod":13,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":8,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spellcasting","desc":"The cave giant shaman is a 14th-level spellcaster. Its spellcasting ability is Charisma (save DC 18, +10 to hit with spell attacks). The shaman has the following wizard spells prepared:\n\n- **Cantrips** (At Will): acid splash, mage hand, mending, prestidigitation, shocking grasp\n- **1st Level** (4 slots): burning hands, expeditious retreat, fog cloud, shield\n- **2nd Level** (3 slots): enlarge/reduce, shatter, spider climb, web\n- **3rd Level** (3 slots): gaseous form, haste, lightning bolt, water breathing\n- **4th Level** (3 slots): ice storm, polymorph, wall of fire\n- **5th Level** (2 slots): cloudkill, insect plague\n- **6th Level** (1 slots): disintegrate\n- **7th Level** (1 slots): reverse gravity"},{"name":"Sunlight Petrification","desc":"If the cave giant shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_deep-troll","name":"Deep Troll","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","burrow":20},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":20,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Deep Speech","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":63,"hit_dice":"6d10+30","experience_points":1100,"ability_scores":{"strength":18,"dexterity":13,"constitution":20,"intelligence":7,"wisdom":9,"charisma":7},"modifiers":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-2,"wisdom":-1,"charisma":-2},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-2,"wisdom":-1,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":-1,"arcana":-2,"athletics":4,"deception":-2,"history":-2,"insight":-1,"intimidation":-2,"investigation":-2,"medicine":-1,"nature":-2,"perception":-1,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":1,"stealth":1,"survival":-1},"passive_perception":9,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The deep troll makes two attacks: one with its bite and one with its claws.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Malleable Internal Structure","desc":"Provided there is suitable room to accommodate its volume, a deep troll can move at half its burrowing speed through any opening large enough for a Tiny creature."},{"name":"Oozing Body","desc":"When the deep troll takes at least 15 slashing damage at one time, a chunk of its oozing flesh falls off into an unoccupied space within 5 feet of it. This flesh isn’t under the deep troll’s control, but it views the troll as an ally. The oozing flesh acts on the deep troll’s initiative and has its own action and movement. It has an AC of 10, 10 hp, and a walking speed of 15 feet. It can make one attack with a +6 to hit, and it deals 7 (2d6) acid damage on a hit. If not destroyed, the oozing flesh lives for 1 week, voraciously consuming any non-deep troll creature it encounters. After that time, it dissolves into a puddle of water and gore."},{"name":"Regeneration","desc":"The deep troll regains 10 hp at the start of its turn. If the troll takes fire damage, this trait doesn’t function at the start of the troll’s next turn. The deep troll dies only if it starts its turn with 0 hp and doesn’t regenerate."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_manggus","name":"Manggus","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":14,"armor_detail":"hide armor","hit_points":127,"hit_dice":"15d10+45","experience_points":1800,"ability_scores":{"strength":18,"dexterity":14,"constitution":16,"intelligence":8,"wisdom":7,"charisma":9},"modifiers":{"strength":4,"dexterity":2,"constitution":3,"intelligence":-1,"wisdom":-2,"charisma":-1},"initiative_bonus":2,"saving_throws":{"constitution":6},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":6,"intelligence":-1,"wisdom":-2,"charisma":-1},"skill_bonuses":{"intimidation":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":-2,"arcana":-1,"athletics":4,"deception":-1,"history":-1,"insight":-2,"intimidation":5,"investigation":-1,"medicine":-2,"nature":-1,"perception":-2,"performance":-1,"persuasion":-1,"religion":-1,"sleight_of_hand":2,"stealth":2,"survival":-2},"passive_perception":8,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"frightened","condition_immunities":[{"name":"Frightened","key":"frightened"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Bite (Hydra Form Only) attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":4,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":"Hydra Form Only","usage_limits":null},{"name":"Greataxe","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Greataxe (Giant Form Only) attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D12","damage_bonus":4,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":"Giant Form Only","usage_limits":null},{"name":"Multiattack","desc":"In hydra form, the manggus makes as many bite attacks as it has heads. In giant form, it makes two greataxe attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Roaring Transformation","desc":"When the manggus changes from its true form into its hydra form, it unleashes a mighty roar. Each creature within 30 feet of it and that can hear the roar must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn. If the target fails the saving throw by 5 or more, it is also paralyzed until the end of its next turn. If a creature’s saving throw is successful, it is immune to the Roaring Transformation of all manggus for the next 24 hours."},{"name":"Shapechanger","desc":"The manggus can use its action to polymorph into a Large, three-headed hydra, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The manggus reverts to its true form if it dies."},{"name":"Three-Headed (Hydra Form Only)","desc":"The manggus has three heads. While it has more than one head, the manggus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.\n\nWhenever the manggus takes 15 or more damage in a single turn, one of its heads dies. If all its heads die and the manggus still lives, the manggus immediately reverts to its true form and can’t change into its hydra form again until it finishes a long rest.\n\nAt the end of its turn, the manggus regrows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The manggus regains 5 hp for each head regrown in this way."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_one-horned-ogre","name":"One-Horned Ogre","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"any evil alignment","languages":{"as_string":"Common, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":14,"armor_detail":"scale mail","hit_points":93,"hit_dice":"11d10+33","experience_points":1800,"ability_scores":{"strength":21,"dexterity":10,"constitution":17,"intelligence":8,"wisdom":10,"charisma":18},"modifiers":{"strength":5,"dexterity":0,"constitution":3,"intelligence":-1,"wisdom":0,"charisma":4},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":5,"dexterity":0,"constitution":3,"intelligence":-1,"wisdom":0,"charisma":4},"skill_bonuses":{"intimidation":7},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":-1,"athletics":5,"deception":4,"history":-1,"insight":0,"intimidation":7,"investigation":-1,"medicine":0,"nature":-1,"perception":0,"performance":4,"persuasion":4,"religion":-1,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Fiendish Horn Blast","desc":"The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and suffers a condition for 1 minute based on the color of the ogre's horn: blinded (black), charmed (crimson), or frightened (white). On a success, the target takes half the damage and doesn't suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greatsword","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) slashing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Greatsword attack","attack_type":"WEAPON","to_hit_mod":8,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":5,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Javelin attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"The one-horned ogre’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\n2/day each: darkness, misty step, suggestion\n1/day each: fear"},{"name":"Magical Horn","desc":"The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 (-1). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost."},{"name":"Ruthless Weapons","desc":"When the one-horned ogre hits a blinded, charmed, or frightened creature with any weapon, the weapon deals an extra 1d6 psychic damage."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_phase-giant","name":"Phase Giant","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","climb":20},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Giant, Undercommon","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."},{"name":"Undercommon","key":"undercommon","desc":"Typical speakers are underworld traders."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":136,"hit_dice":"13d12+52","experience_points":1800,"ability_scores":{"strength":21,"dexterity":11,"constitution":18,"intelligence":8,"wisdom":15,"charisma":8},"modifiers":{"strength":5,"dexterity":0,"constitution":4,"intelligence":-1,"wisdom":2,"charisma":-1},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":5,"dexterity":0,"constitution":4,"intelligence":-1,"wisdom":2,"charisma":-1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":2,"arcana":-1,"athletics":5,"deception":-1,"history":-1,"insight":2,"intimidation":-1,"investigation":-1,"medicine":2,"nature":-1,"perception":2,"performance":-1,"persuasion":-1,"religion":-1,"sleight_of_hand":0,"stealth":0,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.","crossreferences":{"to":[]},"attacks":[{"name":"Rock attack","attack_type":"WEAPON","to_hit_mod":8,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":5,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spiked Fist","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.","crossreferences":{"to":[]},"attacks":[{"name":"Spiked Fist attack","attack_type":"WEAPON","to_hit_mod":8,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Ethereal Jaunt","desc":"As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn’t shift with it, and the grapple ends if the phase giant shifts while grappling a creature."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_shadow-giant","name":"Shadow Giant","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":15.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Elvish, Giant, Umbral","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":17,"armor_detail":"","hit_points":209,"hit_dice":"22d20+66","experience_points":13000,"ability_scores":{"strength":18,"dexterity":25,"constitution":17,"intelligence":12,"wisdom":13,"charisma":21},"modifiers":{"strength":4,"dexterity":7,"constitution":3,"intelligence":1,"wisdom":1,"charisma":5},"initiative_bonus":7,"saving_throws":{"wisdom":6},"saving_throws_all":{"strength":4,"dexterity":7,"constitution":3,"intelligence":1,"wisdom":6,"charisma":5},"skill_bonuses":{"perception":6},"skill_bonuses_all":{"acrobatics":7,"animal_handling":1,"arcana":1,"athletics":4,"deception":5,"history":1,"insight":1,"intimidation":5,"investigation":1,"medicine":1,"nature":1,"perception":6,"performance":5,"persuasion":5,"religion":1,"sleight_of_hand":7,"stealth":7,"survival":1},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"cold, necrotic","damage_resistances":[{"name":"Cold","key":"cold"},{"name":"Necrotic","key":"necrotic"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cold Shadow","desc":"The shadow giant directs its shadow to stretch out in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw. On a failure, a creature takes 52 (15d6) cold damage and has disadvantage on attack rolls and saving throws until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The shadow giant makes three attacks with its tenebrous talons.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tenebrous Talons","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 18 (4d8) necrotic damage.","crossreferences":{"to":[]},"attacks":[{"name":"Tenebrous Talons attack","attack_type":"WEAPON","to_hit_mod":12,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":7,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":4,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Blacklight Strobe","desc":"The visual flicker of the shadow giant moving between the Material Plane and the Shadow Realm has a physical effect on viewers. A creature that starts its turn within 30 feet of the shadow giant and that can see it must succeed on a DC 18 Wisdom saving throw or be unable make more than one melee or ranged attack on its turn and unable to use bonus actions or reactions until the start of its next turn."},{"name":"Distracting Flicker","desc":"A creature that starts its turn within 30 feet of the shadow giant and that is maintaining concentration on a spell must succeed on a DC 18 Constitution saving throw or lose concentration."},{"name":"Plane","desc":"It can’t affect or be affected by anything on the Material Plane while in the Plane of Shadow."},{"name":"Shadow from the Material Plane","desc":"At the start of its next turn, it returns to the Material Plane in an unoccupied space of its choice that it can see within 40 feet of the space where it vanished. If no unoccupied space is available within that range, it appears in the nearest unoccupied space.\n\nWhile in the Plane of Shadow, the shadow giant can see and hear 120 feet into the Material"},{"name":"Shadow Sight","desc":"Magical darkness doesn’t impede the shadow giant’s darkvision."},{"name":"Umbral Glimmer","desc":"At the end of each of the shadow giant’s turns, it must roll a d20. On a roll of 11 or higher, it enters the Plane of"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_snow-giant","name":"Snow Giant","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":11,"armor_detail":"","hit_points":138,"hit_dice":"12d12+60","experience_points":1800,"ability_scores":{"strength":19,"dexterity":12,"constitution":20,"intelligence":9,"wisdom":15,"charisma":6},"modifiers":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-1,"wisdom":2,"charisma":-2},"initiative_bonus":1,"saving_throws":{"constitution":8,"wisdom":5},"saving_throws_all":{"strength":4,"dexterity":1,"constitution":8,"intelligence":-1,"wisdom":5,"charisma":-2},"skill_bonuses":{"athletics":7,"stealth":4,"survival":5},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":-1,"athletics":7,"deception":-2,"history":-1,"insight":2,"intimidation":-2,"investigation":-1,"medicine":2,"nature":-1,"perception":2,"performance":-2,"persuasion":-2,"religion":-1,"sleight_of_hand":1,"stealth":4,"survival":5},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"cold","damage_immunities":[{"name":"Cold","key":"cold"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"fire","damage_vulnerabilities":[{"name":"Fire","key":"fire"}],"condition_immunities_display":"grappled, restrained","condition_immunities":[{"name":"Grappled","key":"grappled"},{"name":"Restrained","key":"restrained"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Club","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 4) bludgeoning damage.","crossreferences":{"to":[]},"attacks":[{"name":"Club attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D4","damage_bonus":4,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Giant Snowball","desc":"Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 4 (1d8) cold damage, and the target must succeed on a DC 16 Dexterity save or be blinded until the end of its next turn.","crossreferences":{"to":[]},"attacks":[{"name":"Giant Snowball attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":4,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The snow giant makes two club attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Snow Camouflage","desc":"The snow giant has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."},{"name":"Snow Regeneration","desc":"The snow giant regains 5 hp at the start of its turn if it has at least 1 hp and it is in snowy terrain."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_thin-giant","name":"Thin Giant","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":9.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Deep Speech, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":168,"hit_dice":"16d12+64","experience_points":5000,"ability_scores":{"strength":23,"dexterity":16,"constitution":18,"intelligence":11,"wisdom":13,"charisma":9},"modifiers":{"strength":6,"dexterity":3,"constitution":4,"intelligence":0,"wisdom":1,"charisma":-1},"initiative_bonus":3,"saving_throws":{"dexterity":7,"constitution":8,"wisdom":5},"saving_throws_all":{"strength":6,"dexterity":7,"constitution":8,"intelligence":0,"wisdom":5,"charisma":-1},"skill_bonuses":{"perception":5,"stealth":11},"skill_bonuses_all":{"acrobatics":3,"animal_handling":1,"arcana":0,"athletics":6,"deception":-1,"history":0,"insight":1,"intimidation":-1,"investigation":0,"medicine":1,"nature":0,"perception":5,"performance":-1,"persuasion":-1,"religion":0,"sleight_of_hand":3,"stealth":11,"survival":1},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"bludgeoning, necrotic","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Necrotic","key":"necrotic"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":10,"reach":20,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":6,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Consuming Bite","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.","crossreferences":{"to":[]},"attacks":[{"name":"Consuming Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":6,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The thin giant makes three melee attacks, but it can use its Consuming Bite only once.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Contortionist","desc":"The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant’s destination must still have suitable room to accommodate its volume."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_xing-tian","name":"Xing Tian","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":16,"armor_detail":"natural armor, shield","hit_points":168,"hit_dice":"16d12+64","experience_points":7200,"ability_scores":{"strength":23,"dexterity":12,"constitution":18,"intelligence":10,"wisdom":15,"charisma":14},"modifiers":{"strength":6,"dexterity":1,"constitution":4,"intelligence":0,"wisdom":2,"charisma":2},"initiative_bonus":1,"saving_throws":{"constitution":8,"wisdom":6},"saving_throws_all":{"strength":6,"dexterity":1,"constitution":8,"intelligence":0,"wisdom":6,"charisma":2},"skill_bonuses":{"intimidation":6,"perception":6},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":0,"athletics":6,"deception":2,"history":0,"insight":2,"intimidation":6,"investigation":0,"medicine":2,"nature":0,"perception":6,"performance":2,"persuasion":2,"religion":0,"sleight_of_hand":1,"stealth":1,"survival":2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"frightened","condition_immunities":[{"name":"Frightened","key":"frightened"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Battleaxe","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands.","crossreferences":{"to":[]},"attacks":[{"name":"Battleaxe attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":6,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dance of the Unyielding","desc":"The xing tian stomps and waves its arms in a martial dance, and it regains 10 hp. Until the dance ends, the xing tian regains 10 hp at the start of each of its turns and melee attack rolls against the xing tian have disadvantage. It must take a bonus action on its subsequent turns to continue dancing. It can stop dancing at any time. The dance ends if the xing tian is incapacitated.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The xing tian makes three attacks: one with its shield slam and two with its battleaxe. If both battleaxe attacks hit the same target, the target must succeed on a DC 16 Dexterity saving throw or take an extra 11 (2d10) piercing damage as the xing tian bites the target.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield Slam","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.","crossreferences":{"to":[]},"attacks":[{"name":"Shield Slam attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":6,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Indomitable","desc":"Any spell or effect that would make the xing tian paralyzed, restrained, or stunned ends at the end of the xing tian’s next turn, regardless of the spell or effect’s normal duration."},{"name":"Sure-Footed","desc":"The xing tian has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_cloud-giant","name":"Cloud Giant","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":9.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":14,"armor_detail":"natural armor","hit_points":175,"hit_dice":null,"experience_points":5000,"ability_scores":{"strength":26,"dexterity":10,"constitution":30,"intelligence":12,"wisdom":24,"charisma":26},"modifiers":{"strength":8,"dexterity":0,"constitution":10,"intelligence":1,"wisdom":7,"charisma":8},"initiative_bonus":0,"saving_throws":{"strength":8,"dexterity":0,"constitution":10,"intelligence":1,"wisdom":7,"charisma":8},"saving_throws_all":{"strength":8,"dexterity":0,"constitution":10,"intelligence":1,"wisdom":7,"charisma":8},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":7,"arcana":1,"athletics":8,"deception":8,"history":1,"insight":7,"intimidation":8,"investigation":1,"medicine":7,"nature":1,"perception":7,"performance":8,"persuasion":8,"religion":1,"sleight_of_hand":0,"stealth":0,"survival":7},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"cold,Giant Attributes","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cirrus Deflection","desc":"The cloud giant creates a bit of hardened cloud between it and an attacker, increasing the giant's AC by 4. To do so, it must be able to see the attacker.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Cloud-Coated Mace","desc":"_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (3d6+8) piercing damage plus 4 (1d8) cold damage.","crossreferences":{"to":[]},"attacks":[{"name":"Cloud-Coated Mace attack","attack_type":"WEAPON","to_hit_mod":12,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":8,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Cloud Cover","desc":"The cloud giant creates a 20-foot cube of clouds centered on a point it can see within 60 feet of it. The cube spreads around corners, and its area is heavily obscured. The cloud lasts for 1 minute, until the cloud giant dies, or until the cloud giant uses this bonus action again.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Condense","desc":"The cloud giant causes a 20-foot-radius sphere of cloud, fog, smoke, or steam centered on a point it can see within 60 feet of it to become as thick as mud, making the area difficult terrain for creatures moving through it. A creature that starts its turn in the hardened cloud must succeed on a DC 15 STR save or be restrained until the start of its next turn. The cloud remains condensed for 1 minute, until the cloud giant dies, or until the cloud giant uses this bonus action again.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The cloud giant makes three Cloud-Coated Mace attacks, or it makes two Wind Burst attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Wind Burst","desc":"_Ranged Spell Attack:_ +8 to hit, range 150 ft., one target. _Hit:_ 31 (5d10+4) bludgeoning damage, and the target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the cloud giant and knocked prone.","crossreferences":{"to":[]},"attacks":[{"name":"Wind Burst attack","attack_type":"SPELL","to_hit_mod":8,"reach":null,"range":150,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D10","damage_bonus":4,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Cloudsight","desc":"The cloud giant can see through areas obscured by clouds, fog, smoke, and steam without penalty."},{"name":"Giant Attributes","desc":"The cloud giant is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Heightened Smell","desc":"The cloud giant's Perception is 22 when perceiving by smell."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_ettin","name":"Ettin","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant,Orc","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."},{"name":"Orc","key":"orc","desc":"Typical speakers are orcs"}]},"armor_class":12,"armor_detail":"natural armor","hit_points":95,"hit_dice":null,"experience_points":1100,"ability_scores":{"strength":20,"dexterity":8,"constitution":16,"intelligence":6,"wisdom":10,"charisma":8},"modifiers":{"strength":5,"dexterity":-1,"constitution":3,"intelligence":-2,"wisdom":0,"charisma":-1},"initiative_bonus":-1,"saving_throws":{"strength":5,"dexterity":-1,"constitution":3,"intelligence":-2,"wisdom":0,"charisma":-1},"saving_throws_all":{"strength":5,"dexterity":-1,"constitution":3,"intelligence":-2,"wisdom":0,"charisma":-1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":0,"arcana":-2,"athletics":5,"deception":-1,"history":-2,"insight":0,"intimidation":-1,"investigation":-2,"medicine":0,"nature":-2,"perception":0,"performance":-1,"persuasion":-1,"religion":-2,"sleight_of_hand":-1,"stealth":-1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"Giant Attributes,Multiple Heads","damage_resistances":[],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Knobbed Club","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) bludgeoning damage, and the target must succeed on a DC 15 STR save or be incapacitated until the end of its next turn, as the blow knocks the wind out of the target. This weapon is wielded by the right head.","crossreferences":{"to":[]},"attacks":[{"name":"Knobbed Club attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":5,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The ettin makes one Knobbed Club attack and one Spiked Club attack.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spiked Club","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) piercing damage, and the target must succeed on a DC 15 CON save or be poisoned for 1 minute, as bits of rotten meat clinging to the club's spikes coat the target's wound. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. This weapon is wielded by the left head.","crossreferences":{"to":[]},"attacks":[{"name":"Spiked Club attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":5,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"That One!","desc":"One of the ettin's heads picks a creature the ettin can see within 30 feet of it, gaining advantage on its next attack against that creature. The other head doesn't like being told what to do and has disadvantage on its next attack against that creature. Each weapon attack notes which head controls that weapon.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Giant Attributes","desc":"The ettin is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Multiple Heads","desc":"The ettin has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions."},{"name":"Obstinate","desc":"The ettin has advantage on WIS and CHA saves."},{"name":"Wakeful","desc":"When one of the ettin's heads is asleep, its other head is awake."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_fire-giant","name":"Fire Giant","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":9.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Dwarven,Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":18,"armor_detail":"plate","hit_points":175,"hit_dice":null,"experience_points":5000,"ability_scores":{"strength":24,"dexterity":16,"constitution":30,"intelligence":10,"wisdom":14,"charisma":26},"modifiers":{"strength":7,"dexterity":3,"constitution":10,"intelligence":0,"wisdom":2,"charisma":8},"initiative_bonus":3,"saving_throws":{"strength":7,"dexterity":3,"constitution":10,"intelligence":0,"wisdom":2,"charisma":8},"saving_throws_all":{"strength":7,"dexterity":3,"constitution":10,"intelligence":0,"wisdom":2,"charisma":8},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":0,"athletics":7,"deception":8,"history":0,"insight":2,"intimidation":8,"investigation":0,"medicine":2,"nature":0,"perception":2,"performance":8,"persuasion":8,"religion":0,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"Giant Attributes","damage_resistances":[],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Flaming Greatsword","desc":"_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 28 (6d6+7) slashing damage plus 4 (1d8) fire damage.","crossreferences":{"to":[]},"attacks":[{"name":"Flaming Greatsword attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D6","damage_bonus":7,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lava Boulder","desc":"_Ranged Weapon Attack:_ +7 to hit, range 60/240 ft., one target. _Hit:_ 19 (3d10+3) bludgeoning damage plus 13 (3d8) fire damage.","crossreferences":{"to":[]},"attacks":[{"name":"Lava Boulder attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":3,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":3,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The fire giant makes two Flaming Greatsword or Lava Boulder attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Pyroclastic Surge","desc":"A burst of volcanic gas and rock fragments flows in a 60-foot-line that is 5 feet wide from the fire giant's outstretched hand. Each creature in the line must succeed on a DC 16 DEX save or be poisoned until the end of its next turn and pushed up to 15 feet away from the giant. A creature that fails the save by 5 or more is petrified in volcanic ash for 1 hour or until a creature spends 1 minute soaking the petrified creature in cool water.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Volcanic Burst","desc":"The fire giant expels built-up heat from within itself, sending a blast of lava outward. Each creature within 15 feet of the fire giant must make a DC 16 DEX save. On a failure, a creature takes 36 (8d8) fire damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. A creature that fails this save has disadvantage on the next save it makes against the giant's Pyroclastic Surge before the start of the giant's next turn.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Giant Attributes","desc":"The fire giant is resistant to the stunned condition, and it is vulnerable to the prone condition."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_frost-giant","name":"Frost Giant","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":8.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":14,"armor_detail":"hide armor","hit_points":166,"hit_dice":null,"experience_points":3900,"ability_scores":{"strength":22,"dexterity":14,"constitution":26,"intelligence":8,"wisdom":16,"charisma":18},"modifiers":{"strength":6,"dexterity":2,"constitution":8,"intelligence":-1,"wisdom":3,"charisma":4},"initiative_bonus":2,"saving_throws":{"strength":6,"dexterity":2,"constitution":8,"intelligence":-1,"wisdom":3,"charisma":4},"saving_throws_all":{"strength":6,"dexterity":2,"constitution":8,"intelligence":-1,"wisdom":3,"charisma":4},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":-1,"athletics":6,"deception":4,"history":-1,"insight":3,"intimidation":4,"investigation":-1,"medicine":3,"nature":-1,"perception":3,"performance":4,"persuasion":4,"religion":-1,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"cold","damage_immunities":[{"name":"Cold","key":"cold"}],"damage_resistances_display":"blinded,Giant Attributes","damage_resistances":[],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Avalanche","desc":"The frost giant sends out a wave of snow in a 30-foot cone. Each creature in that area must make a DC 16 DEX save. On a failure, a creature takes 14 (4d6) bludgeoning damage and 18 (4d8) cold damage and is buried. On a success, a creature takes half the damage and isn't buried. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 16 STR check.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Ice Boulder","desc":"_Ranged Weapon Attack:_ +6 to hit, range 60/240 ft., one target. _Hit:_ 18 (3d10+2) bludgeoning damage plus 9 (2d8) cold damage.","crossreferences":{"to":[]},"attacks":[{"name":"Ice Boulder attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":2,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":2,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Icy Greataxe","desc":"_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 25 (3d12+6) slashing damage plus 4 (1d8) cold damage.","crossreferences":{"to":[]},"attacks":[{"name":"Icy Greataxe attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D12","damage_bonus":6,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The giant makes two Icy Greataxe or Ice Boulder attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Wintry Blast","desc":"A blast of wintry air extends in a 30-foot line that is 5 feet wide from the frost giant's outstretched hand. Each creature in the line must succeed on a DC 16 CON save or its speed is halved until the end of its next turn. A creature that fails the save by 5 or more is petrified in ice for 1 hour or until a creature spends 1 minute warming the petrified creature.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Giant Attributes","desc":"The frost giant is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Ice Walk","desc":"The frost giant can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement."},{"name":"Snowsight","desc":"The frost giant can see through areas obscured by snowfall, sleet, and other wintry precipitation without penalty."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_hill-giant","name":"Hill Giant","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":12,"armor_detail":"hide armor","hit_points":126,"hit_dice":null,"experience_points":1800,"ability_scores":{"strength":20,"dexterity":10,"constitution":24,"intelligence":4,"wisdom":8,"charisma":6},"modifiers":{"strength":5,"dexterity":0,"constitution":7,"intelligence":-3,"wisdom":-1,"charisma":-2},"initiative_bonus":0,"saving_throws":{"strength":5,"dexterity":0,"constitution":7,"intelligence":-3,"wisdom":-1,"charisma":-2},"saving_throws_all":{"strength":5,"dexterity":0,"constitution":7,"intelligence":-3,"wisdom":-1,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":-1,"arcana":-3,"athletics":5,"deception":-2,"history":-3,"insight":-1,"intimidation":-2,"investigation":-3,"medicine":-1,"nature":-3,"perception":-1,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":0,"stealth":0,"survival":-1},"passive_perception":9,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison,poisoned,Giant Attributes","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Body Bounce","desc":"The hill giant bumps its stomach, hip, shoulder, knee, or other part of its body into a creature within 10 feet of it. The target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the giant and knocked prone.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The giant makes two Spiked Tree Branch or Rotten Snack attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rotten Snack","desc":"_Ranged Weapon Attack:_ +8 to hit, range 60/240 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 CON save or be poisoned until the end of its next turn.","crossreferences":{"to":[]},"attacks":[{"name":"Rotten Snack attack","attack_type":"WEAPON","to_hit_mod":8,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spiked Tree Branch","desc":"_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 14 (2d8+5) bludgeoning damage plus 5 (2d4) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Spiked Tree Branch attack","attack_type":"WEAPON","to_hit_mod":8,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":2,"extra_damage_die_type":"D4","extra_damage_bonus":0,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Giant Attributes","desc":"The hill giant is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Show of Might","desc":"The hill giant can use STR instead of CHA when making CHA (Intimidation) checks."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_ogre","name":"Ogre","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":11,"armor_detail":"hide armor","hit_points":66,"hit_dice":null,"experience_points":450,"ability_scores":{"strength":18,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":6,"charisma":6},"modifiers":{"strength":4,"dexterity":-1,"constitution":3,"intelligence":-3,"wisdom":-2,"charisma":-2},"initiative_bonus":-1,"saving_throws":{"strength":4,"dexterity":-1,"constitution":3,"intelligence":-3,"wisdom":-2,"charisma":-2},"saving_throws_all":{"strength":4,"dexterity":-1,"constitution":3,"intelligence":-3,"wisdom":-2,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":-2,"arcana":-3,"athletics":4,"deception":-2,"history":-3,"insight":-2,"intimidation":-2,"investigation":-3,"medicine":-2,"nature":-3,"perception":-2,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":-1,"stealth":-1,"survival":-2},"passive_perception":8,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"Giant Attributes","damage_resistances":[],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bowling Sweep","desc":"The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Greatclub","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage.","crossreferences":{"to":[]},"attacks":[{"name":"Greatclub attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Javelin","desc":"_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Javelin attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The ogre makes two Greatclub or Javelin attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shoving Rush","desc":"The ogre takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Giant Attributes","desc":"The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_oni","name":"Oni","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":7.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":30,"hover":true},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":true,"fly":30,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":16,"armor_detail":"chain mail","hit_points":134,"hit_dice":null,"experience_points":2900,"ability_scores":{"strength":18,"dexterity":16,"constitution":22,"intelligence":14,"wisdom":18,"charisma":22},"modifiers":{"strength":4,"dexterity":3,"constitution":6,"intelligence":2,"wisdom":4,"charisma":6},"initiative_bonus":3,"saving_throws":{"strength":4,"dexterity":3,"constitution":6,"intelligence":2,"wisdom":4,"charisma":6},"saving_throws_all":{"strength":4,"dexterity":3,"constitution":6,"intelligence":2,"wisdom":4,"charisma":6},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":4,"arcana":2,"athletics":4,"deception":6,"history":2,"insight":4,"intimidation":6,"investigation":2,"medicine":4,"nature":2,"perception":4,"performance":6,"persuasion":6,"religion":2,"sleight_of_hand":3,"stealth":3,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"prone","damage_immunities":[],"damage_resistances_display":"Giant Attributes","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Arcane Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 17 (4d6+3) force damage.","crossreferences":{"to":[]},"attacks":[{"name":"Arcane Bolt attack","attack_type":"SPELL","to_hit_mod":6,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":3,"damage_type":{"name":"Force","key":"force"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Change Shape","desc":"The oni magically transforms into a Small or Medium Humanoid, a Large ogre, or back into its true form, which is Giant. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it, except for its glaive, which adjusts to fit its new form. If the oni dies, it reverts to its true form, and the glaive reverts to its normal size.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 10 (3d6) force damage.","crossreferences":{"to":[]},"attacks":[{"name":"Claw (True Form Only) attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":"True Form Only","usage_limits":null},{"name":"Glaive","desc":"_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) slashing damage, or 9 (1d10+4) slashing damage in a Medium or smaller form, plus 10 (3d6) force damage.","crossreferences":{"to":[]},"attacks":[{"name":"Glaive attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":4,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The oni makes two Claw or Glaive attacks, or it makes three Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The oni casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).\n\n- **At Will:** _darkness_, _invisibility_ (self only)\n- **1/Day Each:** _charm_, _gaseous form_, _sleep_","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Whirling Glaive","desc":"The oni channels its magic into its twirling glaive, creating magical wind in a 30-foot cone. Each creature in the area must make a DC 14 STR save. On a failure, a creature takes 31 (9d6) cold damage and is pushed up to 15 feet away from the oni. On a success, a creature takes half the damage and isn't pushed.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Empowered Weapons","desc":"The oni's weapon attacks are magical. When the oni hits with any weapon, the weapon deals an extra 3d6 force damage (included in the attack)."},{"name":"Giant Attributes","desc":"The oni is resistant to the stunned condition."},{"name":"Regeneration","desc":"The oni regains 10 HP at the start of its turn if it has at least 1 HP."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_stone-giant","name":"Stone Giant","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":7.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":156,"hit_dice":null,"experience_points":2900,"ability_scores":{"strength":22,"dexterity":20,"constitution":26,"intelligence":10,"wisdom":18,"charisma":8},"modifiers":{"strength":6,"dexterity":5,"constitution":8,"intelligence":0,"wisdom":4,"charisma":-1},"initiative_bonus":5,"saving_throws":{"strength":6,"dexterity":5,"constitution":8,"intelligence":0,"wisdom":4,"charisma":-1},"saving_throws_all":{"strength":6,"dexterity":5,"constitution":8,"intelligence":0,"wisdom":4,"charisma":-1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":5,"animal_handling":4,"arcana":0,"athletics":6,"deception":-1,"history":0,"insight":4,"intimidation":-1,"investigation":0,"medicine":4,"nature":0,"perception":4,"performance":-1,"persuasion":-1,"religion":0,"sleight_of_hand":5,"stealth":5,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"lightning,petrified,Giant Attributes","damage_resistances":[{"name":"Lightning","key":"lightning"}],"damage_vulnerabilities_display":"thunder,Giant Attributes","damage_vulnerabilities":[{"name":"Thunder","key":"thunder"}],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Missile Deflection","desc":"If a creature the giant can see makes a ranged weapon attack against the giant, the giant can add 3 to its AC. If the attack misses, the giant can catch the missile, provided the attack included a projectile, and throw it back at the attacker, using the giant's normal ranged weapon attack bonus and the weapon's normal damage.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The giant makes two Stony Fist or Rock attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rock","desc":"_Ranged Weapon Attack:_ +9 to hit, range 60/240 ft., one target. _Hit:_ 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 STR save or be knocked prone.","crossreferences":{"to":[]},"attacks":[{"name":"Rock attack","attack_type":"WEAPON","to_hit_mod":9,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":6,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stony Fist","desc":"_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 24 (4d8+6) bludgeoning damage. The target is grappled (escape DC 17) if it is a Large or smaller creature and the stone giant isn't already grappling a creature.","crossreferences":{"to":[]},"attacks":[{"name":"Stony Fist attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":6,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Wrestle","desc":"The stone giant performs one of the following wrestling maneuvers against one creature it is grappling. The target must succeed on a DC 17 STR save or suffer the listed effect until the stone giant uses this bonus action again or until the grapple ends.\n- **Armbar.** The target has disadvantage on attack rolls and on checks made to escape the grapple.\n- **Chinlock.** The target can't speak and can't cast spells with verbal components.\n- **Takedown.** The target is knocked prone and restrained.\n- **Throw.** The target is thrown up to 30 feet in a random direction and knocked prone, ending the grapple. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 DEX save or take the same damage and be knocked prone.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Giant Attributes","desc":"The stone giant is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Stone Camouflage","desc":"The giant's Stealth is 20 while in rocky terrain."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_storm-giant","name":"Storm Giant","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":13.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet","swim":50},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":0,"climb":25,"swim":50},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":16,"armor_detail":"scale mail","hit_points":243,"hit_dice":null,"experience_points":10000,"ability_scores":{"strength":38,"dexterity":14,"constitution":30,"intelligence":16,"wisdom":28,"charisma":28},"modifiers":{"strength":14,"dexterity":2,"constitution":10,"intelligence":3,"wisdom":9,"charisma":9},"initiative_bonus":2,"saving_throws":{"strength":14,"dexterity":2,"constitution":10,"intelligence":3,"wisdom":9,"charisma":9},"saving_throws_all":{"strength":14,"dexterity":2,"constitution":10,"intelligence":3,"wisdom":9,"charisma":9},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":9,"arcana":3,"athletics":14,"deception":9,"history":3,"insight":9,"intimidation":9,"investigation":3,"medicine":9,"nature":3,"perception":9,"performance":9,"persuasion":9,"religion":3,"sleight_of_hand":2,"stealth":2,"survival":9},"passive_perception":19,"resistances_and_immunities":{"damage_immunities_display":"lightning,thunder","damage_immunities":[{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_resistances_display":"cold,Giant Attributes","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Greatsword","desc":"_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 30 (6d6+9) slashing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Greatsword attack","attack_type":"WEAPON","to_hit_mod":14,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D6","damage_bonus":9,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Bolt","desc":"_Ranged Spell Attack:_ +9 to hit, range 150 ft., one target. _Hit:_ 22 (4d8+4) lightning damage. If the giant scores a critical hit, the target must succeed on a DC 17 CON save or be paralyzed until the end of its next turn.","crossreferences":{"to":[]},"attacks":[{"name":"Lightning Bolt attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":150,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":4,"damage_type":{"name":"Lightning","key":"lightning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The giant makes three Greatsword attacks, or it makes four Lightning Bolt attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stormy Rebuke","desc":"When a creature the storm giant can see hits it with a melee attack while within 5 feet of the giant, the giant can send a stormy blast at the creature. The attacker must succeed on a DC 17 STR save or be pushed up to 15 feet away from the giant and knocked prone.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Thunderous Strike","desc":"The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 DEX save. On a failure, a creature takes 36 (8d8) lightning damage and 21 (6d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Amphibious","desc":"The giant can breathe air and water."},{"name":"Giant Attributes","desc":"The giant is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Influence Weather","desc":"Nearby weather responds to the storm giant's desires. At the start of each minute, the storm giant can choose to change the precipitation, temperature, and wind within 3 miles of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except the conditions change immediately and the storm giant can't change the temperature by more than one stage up or down from the area's standard temperature."},{"name":"Stormsight","desc":"The storm giant can see through areas obscured by clouds, fog, rain, snow, and storms without penalty."},{"name":"Updraft","desc":"While in an area open to the sky, the storm giant has a flying speed of 30 feet."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_troll","name":"Troll","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":94,"hit_dice":null,"experience_points":1800,"ability_scores":{"strength":18,"dexterity":12,"constitution":20,"intelligence":6,"wisdom":8,"charisma":6},"modifiers":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-2,"wisdom":-1,"charisma":-2},"initiative_bonus":1,"saving_throws":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-2,"wisdom":-1,"charisma":-2},"saving_throws_all":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-2,"wisdom":-1,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":-1,"arcana":-2,"athletics":4,"deception":-2,"history":-2,"insight":-1,"intimidation":-2,"investigation":-2,"medicine":-1,"nature":-2,"perception":-1,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":1,"stealth":1,"survival":-1},"passive_perception":9,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"Giant Attributes","damage_resistances":[],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) slashing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":7,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The troll makes one Bite attack and two Claw attacks.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Ravenous Frenzy","desc":"Desperate for a meal as its injuries mount, the troll moves up to half its speed and makes one Bite attack against a creature it can see within range. The troll then regains HP equal to half the damage dealt.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Giant Attributes","desc":"The troll is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Heightened Smell","desc":"The troll's Perception is 17 while perceiving by smell."},{"name":"Regeneration","desc":"The troll regains 10 HP at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 HP and doesn't regenerate."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_aboleth-thrall","name":"Aboleth Thrall","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, unlimited-range telepathy with aboleth","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":12,"armor_detail":"","hit_points":45,"hit_dice":"7d8+14","experience_points":450,"ability_scores":{"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":12},"modifiers":{"strength":2,"dexterity":2,"constitution":2,"intelligence":0,"wisdom":0,"charisma":1},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":2,"dexterity":2,"constitution":2,"intelligence":0,"wisdom":0,"charisma":1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":0,"athletics":2,"deception":1,"history":0,"insight":0,"intimidation":1,"investigation":0,"medicine":0,"nature":0,"perception":0,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Poison Ink Knife","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 10 (3d6) poison damage.","crossreferences":{"to":[]},"attacks":[{"name":"Poison Ink Knife attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Self-Sacrifice","desc":"When a creature within 5 feet of the thrall that the thrall can see hits an aboleth with an attack, the thrall can make itself the target of the attack instead.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Sea Changed","desc":"The aboleth thrall can breathe water and air, but must bathe in water for 1 hour for every 12 hours it spends dry or it begins to suffocate. It is magically charmed by the aboleth."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_acolyte","name":"Acolyte","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.25,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one","data":[]},"armor_class":10,"armor_detail":"","hit_points":11,"hit_dice":"2d8+2","experience_points":50,"ability_scores":{"strength":10,"dexterity":10,"constitution":12,"intelligence":10,"wisdom":14,"charisma":10},"modifiers":{"strength":0,"dexterity":0,"constitution":1,"intelligence":0,"wisdom":2,"charisma":0},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":0,"dexterity":0,"constitution":1,"intelligence":0,"wisdom":2,"charisma":0},"skill_bonuses":{"medicine":4,"religion":2},"skill_bonuses_all":{"acrobatics":0,"animal_handling":2,"arcana":0,"athletics":0,"deception":0,"history":0,"insight":2,"intimidation":0,"investigation":0,"medicine":4,"nature":0,"perception":2,"performance":0,"persuasion":0,"religion":2,"sleight_of_hand":0,"stealth":0,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"An acolyte is a priest in training or an assistant to a more senior member of the clergy","desc":"While acolytes may be found acting as servants or messengers in major temples  an acolyte may also be the only representative of their faith serving a village or roadside shrine.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Bless","desc":"(1st-Level; V, S, M, Concentration) Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Club","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.","crossreferences":{"to":[]},"attacks":[{"name":"Club attack","attack_type":"WEAPON","to_hit_mod":2,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":null,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Cure Wounds","desc":"(1st-Level; V, S) The acolyte touches a willing living creature  restoring 6 (1d8 + 2) hit points to it.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sacred Flame","desc":"(Cantrip; V, S) One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spellcasting","desc":"The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4to hit with spell attacks). They have the following cleric spells prepared:\n\n- **Cantrips** (at will): Light, Sacred Flame, Thaumaturgy\n- **1st-Level** (3 slots): Bless, Cure Wounds, Sanctuary"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_alchemist","name":"Alchemist","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any four","data":[]},"armor_class":14,"armor_detail":"","hit_points":91,"hit_dice":"14d8+28","experience_points":2300,"ability_scores":{"strength":11,"dexterity":16,"constitution":14,"intelligence":19,"wisdom":14,"charisma":13},"modifiers":{"strength":0,"dexterity":3,"constitution":2,"intelligence":4,"wisdom":2,"charisma":1},"initiative_bonus":3,"saving_throws":{"dexterity":6,"constitution":5,"wisdom":5},"saving_throws_all":{"strength":0,"dexterity":6,"constitution":5,"intelligence":4,"wisdom":5,"charisma":1},"skill_bonuses":{"arcana":7,"investigation":7,"nature":7,"perception":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":7,"athletics":0,"deception":1,"history":4,"insight":2,"intimidation":1,"investigation":7,"medicine":2,"nature":7,"perception":5,"performance":1,"persuasion":1,"religion":4,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"fire, poison","damage_resistances":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Alchemists brew concoctions with potent magical and chemical properties","desc":"Some alchemists perform dangerous experiments to perfect new alchemical recipes, while others fabricate guardians and other constructs in pursuit of the creation of life itself.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Alter Bomb","desc":"The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Bomb","desc":"The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact  the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw  taking 24 (7d6) fire damage on a failure or half damage on a success.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":3}},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.","crossreferences":{"to":[]},"attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":3,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Desperate Drink","desc":"When the alchemist is dealt damage, they drink a potion.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Multiattack","desc":"The alchemist attacks twice with their dagger.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Potion","desc":"The alchemist drinks or administers a potion.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Alchemy Schooling","desc":"The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies."},{"name":"Crafting","desc":"So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity."},{"name":"Potion Crafter","desc":"The alchemist has the following potions on hand:"},{"name":"Potion of climbing","desc":"For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb"},{"name":"Potion of greater healing (3)","desc":"Restores 14 (4d4 + 4) hit points"},{"name":"Potion of superior healing","desc":"Restores 28 (8d4 + 8) hit points"},{"name":"Potion of Water Breathing","desc":"For 1 hour, the drinker can breathe underwater"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_alpha-werewolf","name":"Alpha Werewolf","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":12,"armor_detail":"","hit_points":104,"hit_dice":"16d8+32","experience_points":2300,"ability_scores":{"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10},"modifiers":{"strength":2,"dexterity":2,"constitution":2,"intelligence":0,"wisdom":0,"charisma":0},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":2,"dexterity":2,"constitution":2,"intelligence":0,"wisdom":0,"charisma":0},"skill_bonuses":{"perception":2,"stealth":4,"survival":2},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":0,"athletics":2,"deception":0,"history":0,"insight":0,"intimidation":0,"investigation":0,"medicine":0,"nature":0,"perception":2,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":2,"stealth":4,"survival":2},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"damage from nonmagical, non-silvered weapons","damage_immunities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":30,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with werewolf lycanthropy.","crossreferences":{"to":[]},"attacks":[{"name":"Bite (Wolf or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":"Wolf or Hybrid Form Only","usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Claw (Wolf or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":"Wolf or Hybrid Form Only","usage_limits":null},{"name":"Frenzied Bite","desc":"The werewolf makes a bite attack.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greatclub","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.","crossreferences":{"to":[]},"attacks":[{"name":"Greatclub (Humanoid or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":"Humanoid or Hybrid Form Only","usage_limits":null},{"name":"Multiattack","desc":"The werewolf makes two melee attacks  only one of which can be with its bite.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shapeshift","desc":"The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Cursed Wounds","desc":"Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Perception checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated."},{"name":"Wolfsbane","desc":"Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_apprentice-mage","name":"Apprentice Mage","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one","data":[]},"armor_class":10,"armor_detail":"","hit_points":11,"hit_dice":"2d8+2","experience_points":100,"ability_scores":{"strength":10,"dexterity":10,"constitution":12,"intelligence":14,"wisdom":10,"charisma":10},"modifiers":{"strength":0,"dexterity":0,"constitution":1,"intelligence":2,"wisdom":0,"charisma":0},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":0,"dexterity":0,"constitution":1,"intelligence":2,"wisdom":0,"charisma":0},"skill_bonuses":{"arcana":4,"history":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":4,"athletics":0,"deception":0,"history":4,"insight":0,"intimidation":0,"investigation":2,"medicine":0,"nature":2,"perception":0,"performance":0,"persuasion":0,"religion":2,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":2,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":null,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.","crossreferences":{"to":[]},"attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":4,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Fire","key":"fire"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Magic Missile","desc":"(1st-Level; V, S) Three glowing arrows fly from the mage simultaneously  unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Whether a student attending a wizard college or serving a crotchety master","desc":"Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spellcasting","desc":"The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12 +4 to hit with spell attacks). They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Prestidigitation\n- **1st-Level** (3 slots): Detect Magic, Magic Missile, Shield"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_arcane-blademaster","name":"Arcane Blademaster","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":19.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any six","data":[]},"armor_class":20,"armor_detail":"","hit_points":256,"hit_dice":"27d8+135","experience_points":22000,"ability_scores":{"strength":20,"dexterity":12,"constitution":20,"intelligence":20,"wisdom":14,"charisma":12},"modifiers":{"strength":5,"dexterity":1,"constitution":5,"intelligence":5,"wisdom":2,"charisma":1},"initiative_bonus":1,"saving_throws":{"constitution":11,"intelligence":11,"wisdom":8},"saving_throws_all":{"strength":5,"dexterity":1,"constitution":11,"intelligence":11,"wisdom":8,"charisma":1},"skill_bonuses":{"arcana":11,"athletics":11},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":11,"athletics":11,"deception":1,"history":5,"insight":2,"intimidation":1,"investigation":5,"medicine":2,"nature":5,"perception":2,"performance":1,"persuasion":1,"religion":5,"sleight_of_hand":1,"stealth":1,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Composite Longbow","desc":"Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Composite Longbow attack","attack_type":"WEAPON","to_hit_mod":11,"reach":null,"range":150,"long_range":600,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":5,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.","crossreferences":{"to":[]},"attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":11,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Fire","key":"fire"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Globe of Invulnerability","desc":"(6th-Level; V, S, M, Concentration) A glimmering 10-foot-radius sphere appears around the blademaster. It remains for 1 minute and doesnt move with the blademaster. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Improved War Magic","desc":"When the blademaster uses an action to cast a spell, they can make one weapon attack.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Longsword","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Longsword attack","attack_type":"WEAPON","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":7,"damage_type":{"name":"Slashing","key":"slashing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Meteor Swarm","desc":"(9th-Level; V, S) Scorching 40-foot-radius spheres of flame strike the ground at 4 different points chosen by the blademaster within 1 mile. The effects of a sphere reach around corners. Creatures and objects in the area make a DC 19 Dexterity saving throw  taking 49 (14d6) fire damage and 49 (14d6) bludgeoning damage on a failure or half damage on a success. A creature in more than one area is affected only once. Flammable unattended objects catch fire.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":9,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Misty Step","desc":"(2nd-Level; V) The blademaster teleports to an unoccupied space they can see within 30 feet. The blademaster can't cast this spell and a 1st-level or higher spell on the same turn.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The arcane blademaster attacks four times and casts a cantrip.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Power Word Stun","desc":"(8th-Level; V) The blademaster utters a powerful word that stuns one creature that has 150 hit points or less and is within 60 feet (if it has more hit points  it is instead rattled until the end of its next turn). The creature repeats the saving throw at the end of each of its turns  ending the effect on a success.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":8,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shocking Grasp","desc":"(Cantrip; V, S) Melee Spell Attack: +11 to hit, reach 5 ft., one creature. Hit: 18 (4d8) lightning damage  and the target can't take reactions until the start of its next turn.","crossreferences":{"to":[]},"attacks":[{"name":"Shocking Grasp (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Lightning","key":"lightning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"(7th-Level; V) The blademaster teleports to a location they are familiar with on the same plane of existence.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":6,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Unholy Star","desc":"(7th-Level; V, S) A meteor explodes at a point the blademaster can see 100 feet directly above them. Each creature within 120 feet that can see the meteor (other than the blademaster) makes a DC 19 Dexterity saving throw. On a failure  it is blinded until the end of the blademasters next turn. Four fiery chunks of the meteor then plummet to the ground at different points chosen by the blademaster that are within range  to explode in 5-foot-radius areas. Each creature in an area makes a DC 19 Dexterity saving throw  taking 21 (6d6) fire damage and 21 (6d6) necrotic damage on a failed save or half damage on a successful one. A creature in more than one area is affected only once. Flammable unattended objects catch fire.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":7,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Duelist","desc":"When the blademaster is wielding a single melee weapon, their weapon attacks deal an extra 2 damage (included below)."},{"name":"Magic Resistance","desc":"The blademaster has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The arcane blademaster is a 20th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 19 +11 to hit with spell attacks). The arcane blademaster has the following wizard spells prepared:\n\n- **Cantrips** (at will): Acid Splash, Fire Bolt, Shocking Grasp, true strike\n- **1st-Level** (4 slots): Burning Hands, Charm Person, Magic Missile, sleep\n- **2nd-Level** (3 slots): Magic Weapon, Misty Step, See Invisibility\n- **3rd-Level** (3 slots): Dispel Magic, Fireball, fly, Lightning Bolt, Tongues\n- **4th-Level** (3 slots): Fire Shield, stoneskin, Wall of Fire\n- **5th-level** (3 slots): Cone of Cold, Conjure Elemental, Hold Monster, Telekinesis\n- **6th-level** (2 slots): Globe of Invulnerability, Sunbeam\n- **7th-Level** (2 slots): Teleport, Unholy Star\n- **8th-Level** (1 slot): Power Word Stun\n- **9th-Level** (1 slot): Meteor Swarm"},{"name":"Steel Focus","desc":"The blademaster has advantage on Constitution saving throws made to maintain concentration on spells."},{"name":"Superior Heavy Armor Master","desc":"While wearing heavy armor, the blademaster reduces any bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_archmage","name":"Archmage","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any four","data":[]},"armor_class":12,"armor_detail":"","hit_points":117,"hit_dice":"18d8+36","experience_points":7200,"ability_scores":{"strength":10,"dexterity":14,"constitution":14,"intelligence":20,"wisdom":16,"charisma":14},"modifiers":{"strength":0,"dexterity":2,"constitution":2,"intelligence":5,"wisdom":3,"charisma":2},"initiative_bonus":2,"saving_throws":{"intelligence":9,"wisdom":7},"saving_throws_all":{"strength":0,"dexterity":2,"constitution":2,"intelligence":9,"wisdom":7,"charisma":2},"skill_bonuses":{"arcana":9,"history":9,"insight":7,"perception":7},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":9,"athletics":0,"deception":2,"history":9,"insight":7,"intimidation":2,"investigation":5,"medicine":3,"nature":5,"perception":7,"performance":2,"persuasion":2,"religion":5,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"psychic (with mind blank)","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed (with mind blank)","condition_immunities":[{"name":"Charmed","key":"charmed"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cone of Cold","desc":"(5th-Level; V, S, M) Frost blasts from the archmage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Confusion","desc":"(4th-Level; V, S, M, Concentration) Each creature within 10 feet of a point the archmage can see within 120 feet makes a DC 17 Wisdom saving throw  becoming rattled until the end of its next turn on a success. On a failure  a creature is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Counterspell","desc":"(3rd-Level; S) When a creature the archmage can see within 60 feet casts a spell, the archmage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the archmage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the archmage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.","crossreferences":{"to":[]},"attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Fire","key":"fire"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Globe of Invulnerability","desc":"(6th-Level; V, S, M, Concentration) A glimmering  10-foot-radius sphere appears around the archmage. It remains for 1 minute and doesnt move with the archmage. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":6,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Bolt","desc":"(3rd-Level; V, S, M) A bolt of lightning 5 feet wide and 100 feet long arcs from the archmage. Each creature in the area makes a DC 17 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mislead","desc":"(5th-Level; S, Concentration) The archmage becomes invisible for 1 hour. At the same time  an illusory copy of the archmage appears in their space. The archmage can use an action to move the copy up to 60 feet and have it speak or gesture. The copy is revealed as an illusion with any physical interaction  as solid objects and creatures pass through it. The archmage can use a bonus action to switch between their copys senses or their own; while using their copys senses  the archmages body is blind and deaf. The invisibility  but not the duplicate  ends if the archmage casts another spell.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the archmage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"(7th-Level; V) The archmage teleports to a location they are familiar with on the same plane of existence.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":7,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Foresight","desc":"When the foresight spell is active, the archmage can't be surprised and has advantage on ability checks, attack rolls, and saving throws. In addition, other creatures have disadvantage on attack rolls against the archmage."},{"name":"Mind Blank","desc":"When the Mind Blank spell is active, the archmage is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the charmed condition."},{"name":"Spellcasting","desc":"The archmage is an 18th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17 +9 to hit with spell attacks). The archmage can cast shield at level 1 and Alter Self at level 2 without expending a spell slot. They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Mage Hand, Message, Prestidigitation\n- **1st-Level** (4 slots): Detect Magic, Identify, Mage Armor, Shield\n- **2nd-Level** (4 slots): Alter Self, Detect Thoughts, Suggestion\n- **3rd-Level** (3 slots): Counterspell, Lightning Bolt, Sending\n- **4th-Level** (3 slots): Confusion, Hallucinatory Terrain, Locate Creature\n- **5th-Level** (3 slots): Cone of Cold, Mislead, Scrying\n- **6th-Level** (1 slot): Globe of Invulnerability, True Seeing\n- **7th-Level** (1 slot): Teleport\n- **8th-Level** (1 slot): Mind Blank\n- **9th-Level** (1 slot): Foresight"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_archpriest","name":"Archpriest","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":16.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":20,"armor_detail":"","hit_points":150,"hit_dice":"20d8+60","experience_points":15000,"ability_scores":{"strength":18,"dexterity":10,"constitution":16,"intelligence":14,"wisdom":20,"charisma":16},"modifiers":{"strength":4,"dexterity":0,"constitution":3,"intelligence":2,"wisdom":5,"charisma":3},"initiative_bonus":0,"saving_throws":{"intelligence":7,"wisdom":10,"charisma":8},"saving_throws_all":{"strength":4,"dexterity":0,"constitution":3,"intelligence":7,"wisdom":10,"charisma":8},"skill_bonuses":{"insight":10,"medicine":10,"persuasion":8,"religion":10},"skill_bonuses_all":{"acrobatics":0,"animal_handling":5,"arcana":2,"athletics":4,"deception":3,"history":2,"insight":10,"intimidation":3,"investigation":2,"medicine":10,"nature":2,"perception":5,"performance":3,"persuasion":8,"religion":10,"sleight_of_hand":0,"stealth":0,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"radiant","damage_resistances":[{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Divine Word","desc":"(7th-Level; V) The archpriest utters a primordial imprecation that targets other creatures within 30 feet. A target suffers an effect based on its current hit points.\n\n - Fewer than 50 hit points: Deafened for 1 minute.\n - Fewer than 40 hit points: Blinded and Deafened for 10 minutes.\n - Fewer than 30 hit points: Stunned, Blinded, and Deafened for 1 hour.\n - Fewer than 20 hit points: instantly killed outright.\n\n Additionally, any celestial, elemental, fey, or fiend affected by this spell is immediately forced back to its home plane, and for 24 hours it is unable to return to the archpriest's current plane by any means less powerful than a *wish* spell. Such a creature does not suffer this effect if it is already on its plane of origin. The archpriest can't cast this spell and a 1st-level or higher spell on the same turn.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Storm","desc":"(7th-Level; V, S) Flames roar from areas within 120 feet in a contiguous group of ten 10-foot cubes in an arrangement the archpriest chooses. Creatures in the area make a DC 18 Dexterity saving throw  taking 38 (7d10) fire damage on a failure or half damage on a success. The spell damages objects in the area and ignites flammable objects that arent being worn or carried.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Flame Strike","desc":"(5th-Level; V, S, M) A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Holy Aura","desc":"(8th-Level; V, S, M, Concentration) Holy radiance emanates from the archpriest and fills a 30-foot radius around them  targeting creatures in the area of the archpriests choice. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target  the aura erupts into blinding light  forcing the attacker to succeed on a DC 18 Constitution saving throw or be blinded until the spell ends (up to 1 minute).","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mace","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) radiant damage.","crossreferences":{"to":[]},"attacks":[{"name":"Mace attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":5,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mass Heal","desc":"(9th-Level; V, S) Healing energy erupts from the archpriest and restores up to 700 hit points amongst any number of creatures within 60 feet that are not constructs or undead. Creatures healed in this way are also cured of any diseases  and any effect causing them to be blinded or deafened. In addition  on subsequent turns within the next minute the archpriest can use a bonus action to distribute any unused hit points.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The archpriest attacks twice.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Anointed Healing","desc":"Whenever the archpriest casts a spell that restores hit points, that spell restores an extra 11 (2d10) hit points."},{"name":"Magic Resistance","desc":"The archpriest has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The archpriest is a 20th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 18 +10 to hit with spell attacks). The archpriest has the following cleric spells prepared.\n\n- **Cantrips** (at will): Light, Mending, Sacred Flame, Spare the Dying, Thaumaturgy\n- **1st-Level** (4 slots): Bane, Bless, Cure Wounds, Inflict Wounds\n- **2nd-Level** (3 slots): Hold Person, Lesser Restoration, Spiritual Weapon\n- **3rd-Level** (3 slots): Bestow Curse, Dispel Magic, Revivify\n- **4th-Level** (3 slots): Banishment, Guardian of Faith, Stone Shape\n- **5th-Level** (3 slots): Contagion, Flame Strike, Greater Restoration, Mass Cure Wounds\n- **6th-Level** (2 slots): Blade Barrier, Planar Ally, True Seeing\n- **7th-Level** (2 slots): Conjure Celestial, Divine Word, Fire Storm\n- **8th-Level** (1 slot): Antimagic Field\n- **9th-Level** (1 slot): Mass Heal"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_ascetic-grandmaster","name":"Ascetic Grandmaster","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":14.0,"proficiency_bonus":null,"speed":{"walk":60,"unit":"feet","climb":60},"speed_all":{"unit":"feet","walk":60,"crawl":30,"hover":false,"fly":0,"burrow":0,"climb":60,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one","data":[]},"armor_class":20,"armor_detail":"","hit_points":172,"hit_dice":"23d8+69","experience_points":11500,"ability_scores":{"strength":16,"dexterity":20,"constitution":16,"intelligence":10,"wisdom":20,"charisma":10},"modifiers":{"strength":3,"dexterity":5,"constitution":3,"intelligence":0,"wisdom":5,"charisma":0},"initiative_bonus":5,"saving_throws":{"strength":8,"dexterity":10,"constitution":8,"intelligence":5,"wisdom":10,"charisma":5},"saving_throws_all":{"strength":8,"dexterity":10,"constitution":8,"intelligence":5,"wisdom":10,"charisma":5},"skill_bonuses":{"acrobatics":10,"athletics":8,"perception":10,"stealth":10},"skill_bonuses_all":{"acrobatics":10,"animal_handling":5,"arcana":0,"athletics":8,"deception":0,"history":0,"insight":5,"intimidation":0,"investigation":0,"medicine":5,"nature":0,"perception":10,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":5,"stealth":10,"survival":5},"passive_perception":22,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"damage from nonmagical weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, frightened, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Deft Dodge","desc":"When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The grandmaster attacks six times.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Trained Dash","desc":"The grandmaster takes the Dash action.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Unarmed Strike","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.","crossreferences":{"to":[]},"attacks":[{"name":"Unarmed Strike attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":5,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Athlete","desc":"The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10."},{"name":"Evasion","desc":"When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."},{"name":"Magic Resistance","desc":"The grandmaster has advantage on saving throws against spells and magical effects."},{"name":"Mobile","desc":"After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature."},{"name":"Reactive","desc":"The grandmaster can take a reaction on each creatures turn."},{"name":"Stunning Strike (1/Turn)","desc":"When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn."},{"name":"Unarmored Defense","desc":"The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_assassin","name":"Assassin","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":7.0,"proficiency_bonus":null,"speed":{"walk":35,"unit":"feet"},"speed_all":{"unit":"feet","walk":35,"crawl":17,"hover":false,"fly":0,"burrow":0,"climb":17,"swim":17},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any two","data":[]},"armor_class":16,"armor_detail":"","hit_points":97,"hit_dice":"15d8+30","experience_points":2900,"ability_scores":{"strength":10,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":12,"charisma":12},"modifiers":{"strength":0,"dexterity":3,"constitution":2,"intelligence":1,"wisdom":1,"charisma":1},"initiative_bonus":3,"saving_throws":{"dexterity":6,"intelligence":4,"wisdom":4},"saving_throws_all":{"strength":0,"dexterity":6,"constitution":2,"intelligence":4,"wisdom":4,"charisma":1},"skill_bonuses":{"acrobatics":6,"deception":4,"perception":4,"stealth":6},"skill_bonuses_all":{"acrobatics":6,"animal_handling":1,"arcana":1,"athletics":0,"deception":4,"history":1,"insight":1,"intimidation":1,"investigation":1,"medicine":1,"nature":1,"perception":4,"performance":1,"persuasion":1,"religion":1,"sleight_of_hand":3,"stealth":6,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":30,"blindsight_range":10,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Assassins specialize in dealing quiet","desc":"While some kill for pay, others do so for ideological or political reasons.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Cunning Action","desc":"The assassin takes the Dash, Disengage, Hide, or Use an Object action.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.","crossreferences":{"to":[]},"attacks":[{"name":"Hand Crossbow attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rapid Attack","desc":"The assassin attacks with their shortsword.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.","crossreferences":{"to":[]},"attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Assassinate","desc":"During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn."},{"name":"Dangerous Poison","desc":"As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition."},{"name":"Evasion","desc":"When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."},{"name":"Sneak Attack (1/Turn)","desc":"The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_bandit","name":"Bandit","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one","data":[]},"armor_class":12,"armor_detail":"","hit_points":9,"hit_dice":"2d8","experience_points":25,"ability_scores":{"strength":12,"dexterity":10,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10},"modifiers":{"strength":1,"dexterity":0,"constitution":0,"intelligence":0,"wisdom":0,"charisma":0},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":0,"constitution":0,"intelligence":0,"wisdom":0,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":0,"athletics":1,"deception":0,"history":0,"insight":0,"intimidation":0,"investigation":0,"medicine":0,"nature":0,"perception":0,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bandits are outlaws who live by violence","desc":"Most are highway robbers  though a few are principled exiles or freedom fighters.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Light Crossbow attack","attack_type":"WEAPON","to_hit_mod":2,"reach":null,"range":80,"long_range":320,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 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It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature."},{"name":"Mob Dispersal","desc":"When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_cosmopolitan-alchemist","name":"Cosmopolitan Alchemist","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any four","data":[]},"armor_class":14,"armor_detail":"","hit_points":91,"hit_dice":"14d8+28","experience_points":2300,"ability_scores":{"strength":11,"dexterity":16,"constitution":14,"intelligence":19,"wisdom":14,"charisma":13},"modifiers":{"strength":0,"dexterity":3,"constitution":2,"intelligence":4,"wisdom":2,"charisma":1},"initiative_bonus":3,"saving_throws":{"dexterity":6,"constitution":5,"wisdom":5},"saving_throws_all":{"strength":0,"dexterity":6,"constitution":5,"intelligence":4,"wisdom":5,"charisma":1},"skill_bonuses":{"arcana":7,"insight":5,"investigation":7,"nature":7,"perception":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":7,"athletics":0,"deception":1,"history":4,"insight":5,"intimidation":1,"investigation":7,"medicine":2,"nature":7,"perception":5,"performance":1,"persuasion":1,"religion":4,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"fire, poison","damage_resistances":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Alter Bomb","desc":"The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Bomb","desc":"The alchemist lobs a bomb at a point they can see within 80 feet. 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They have the following cleric spells prepared:\n\n- **Cantrips** (at will): Light, Sacred Flame, Thaumaturgy\n- **1st-Level** (4 slots): Ceremony, Command, Detect Evil and Good, Inflict Wounds\n- **2nd-Level** (3 slots): Blindness/Deafness, Hold Person"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_cultist","name":"Cultist","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one","data":[]},"armor_class":12,"armor_detail":"","hit_points":9,"hit_dice":"2d8","experience_points":25,"ability_scores":{"strength":10,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10},"modifiers":{"strength":0,"dexterity":2,"constitution":0,"intelligence":0,"wisdom":0,"charisma":0},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":0,"dexterity":2,"constitution":0,"intelligence":0,"wisdom":0,"charisma":0},"skill_bonuses":{"deception":2,"religion":2},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":0,"athletics":0,"deception":2,"history":0,"insight":0,"intimidation":0,"investigation":0,"medicine":0,"nature":0,"perception":0,"performance":0,"persuasion":0,"religion":2,"sleight_of_hand":2,"stealth":2,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cultists worship forbidden gods, devils, demons, and other sinister beings","desc":"Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.","crossreferences":{"to":[]},"attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. 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Hit: 5 (1d6 + 2) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Hand Crossbow attack","attack_type":"WEAPON","to_hit_mod":4,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rapid Attack","desc":"The cutthroat attacks with their shortsword.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.","crossreferences":{"to":[]},"attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Sneak Attack (1/Turn)","desc":"The cutthroat deals an extra 7 (2d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the cutthroats target is within 5 feet of an ally of the cutthroat while the cutthroat doesnt have disadvantage on the attack."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}}]}