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Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with werewolf lycanthropy.","attacks":[{"name":"Bite (Wolf or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":"Wolf or Hybrid Form Only","usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.","attacks":[{"name":"Claw (Wolf or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":"Wolf or Hybrid Form Only","usage_limits":null},{"name":"Frenzied Bite","desc":"The werewolf makes a bite attack.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greatclub","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.","attacks":[{"name":"Greatclub (Humanoid or Hybrid Form Only) attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":"Humanoid or Hybrid Form Only","usage_limits":null},{"name":"Multiattack","desc":"The werewolf makes two melee attacks  only one of which can be with its bite.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shapeshift","desc":"The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Cursed Wounds","desc":"Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Perception checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated."},{"name":"Wolfsbane","desc":"Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_apprentice-mage","name":"Apprentice Mage","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one","data":[]},"armor_class":10,"armor_detail":"","hit_points":11,"hit_dice":"2d8+2","experience_points":100,"ability_scores":{"strength":10,"dexterity":10,"constitution":12,"intelligence":14,"wisdom":10,"charisma":10},"modifiers":{"strength":0,"dexterity":0,"constitution":1,"intelligence":2,"wisdom":0,"charisma":0},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":0,"dexterity":0,"constitution":1,"intelligence":2,"wisdom":0,"charisma":0},"skill_bonuses":{"arcana":4,"history":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":4,"athletics":0,"deception":0,"history":4,"insight":0,"intimidation":0,"investigation":2,"medicine":0,"nature":2,"perception":0,"performance":0,"persuasion":0,"religion":2,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":2,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4) piercing","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.","attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":4,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10) fire","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Magic Missile","desc":"(1st-Level; V, S) Three glowing arrows fly from the mage simultaneously  unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Whether a student attending a wizard college or serving a crotchety master","desc":"Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spellcasting","desc":"The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12 +4 to hit with spell attacks). They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Prestidigitation\n- **1st-Level** (3 slots): Detect Magic, Magic Missile, Shield"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_arcane-blademaster","name":"Arcane Blademaster","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":19.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any six","data":[]},"armor_class":20,"armor_detail":"","hit_points":256,"hit_dice":"27d8+135","experience_points":22000,"ability_scores":{"strength":20,"dexterity":12,"constitution":20,"intelligence":20,"wisdom":14,"charisma":12},"modifiers":{"strength":5,"dexterity":1,"constitution":5,"intelligence":5,"wisdom":2,"charisma":1},"initiative_bonus":1,"saving_throws":{"constitution":11,"intelligence":11,"wisdom":8},"saving_throws_all":{"strength":5,"dexterity":1,"constitution":11,"intelligence":11,"wisdom":8,"charisma":1},"skill_bonuses":{"arcana":11,"athletics":11},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":11,"athletics":11,"deception":1,"history":5,"insight":2,"intimidation":1,"investigation":5,"medicine":2,"nature":5,"perception":2,"performance":1,"persuasion":1,"religion":5,"sleight_of_hand":1,"stealth":1,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Composite Longbow","desc":"Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.","attacks":[{"name":"Composite Longbow attack","attack_type":"WEAPON","to_hit_mod":11,"reach":null,"range":150,"long_range":600,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.","attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":11,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10) fire","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Globe of Invulnerability","desc":"(6th-Level; V, S, M, Concentration) A glimmering 10-foot-radius sphere appears around the blademaster. It remains for 1 minute and doesnt move with the blademaster. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Improved War Magic","desc":"When the blademaster uses an action to cast a spell, they can make one weapon attack.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Longsword","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage.","attacks":[{"name":"Longsword attack","attack_type":"WEAPON","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Meteor Swarm","desc":"(9th-Level; V, S) Scorching 40-foot-radius spheres of flame strike the ground at 4 different points chosen by the blademaster within 1 mile. The effects of a sphere reach around corners. Creatures and objects in the area make a DC 19 Dexterity saving throw  taking 49 (14d6) fire damage and 49 (14d6) bludgeoning damage on a failure or half damage on a success. A creature in more than one area is affected only once. Flammable unattended objects catch fire.","attacks":[],"action_type":"ACTION","order_in_statblock":9,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Misty Step","desc":"(2nd-Level; V) The blademaster teleports to an unoccupied space they can see within 30 feet. The blademaster can't cast this spell and a 1st-level or higher spell on the same turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The arcane blademaster attacks four times and casts a cantrip.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Power Word Stun","desc":"(8th-Level; V) The blademaster utters a powerful word that stuns one creature that has 150 hit points or less and is within 60 feet (if it has more hit points  it is instead rattled until the end of its next turn). The creature repeats the saving throw at the end of each of its turns  ending the effect on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":8,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shocking Grasp","desc":"(Cantrip; V, S) Melee Spell Attack: +11 to hit, reach 5 ft., one creature. Hit: 18 (4d8) lightning damage  and the target can't take reactions until the start of its next turn.","attacks":[{"name":"Shocking Grasp (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":11,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8) lightning","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"(7th-Level; V) The blademaster teleports to a location they are familiar with on the same plane of existence.","attacks":[],"action_type":"ACTION","order_in_statblock":6,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Unholy Star","desc":"(7th-Level; V, S) A meteor explodes at a point the blademaster can see 100 feet directly above them. Each creature within 120 feet that can see the meteor (other than the blademaster) makes a DC 19 Dexterity saving throw. On a failure  it is blinded until the end of the blademasters next turn. Four fiery chunks of the meteor then plummet to the ground at different points chosen by the blademaster that are within range  to explode in 5-foot-radius areas. Each creature in an area makes a DC 19 Dexterity saving throw  taking 21 (6d6) fire damage and 21 (6d6) necrotic damage on a failed save or half damage on a successful one. A creature in more than one area is affected only once. Flammable unattended objects catch fire.","attacks":[],"action_type":"ACTION","order_in_statblock":7,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Duelist","desc":"When the blademaster is wielding a single melee weapon, their weapon attacks deal an extra 2 damage (included below)."},{"name":"Magic Resistance","desc":"The blademaster has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The arcane blademaster is a 20th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 19 +11 to hit with spell attacks). The arcane blademaster has the following wizard spells prepared:\n\n- **Cantrips** (at will): Acid Splash, Fire Bolt, Shocking Grasp, true strike\n- **1st-Level** (4 slots): Burning Hands, Charm Person, Magic Missile, sleep\n- **2nd-Level** (3 slots): Magic Weapon, Misty Step, See Invisibility\n- **3rd-Level** (3 slots): Dispel Magic, Fireball, fly, Lightning Bolt, Tongues\n- **4th-Level** (3 slots): Fire Shield, stoneskin, Wall of Fire\n- **5th-level** (3 slots): Cone of Cold, Conjure Elemental, Hold Monster, Telekinesis\n- **6th-level** (2 slots): Globe of Invulnerability, Sunbeam\n- **7th-Level** (2 slots): Teleport, Unholy Star\n- **8th-Level** (1 slot): Power Word Stun\n- **9th-Level** (1 slot): Meteor Swarm"},{"name":"Steel Focus","desc":"The blademaster has advantage on Constitution saving throws made to maintain concentration on spells."},{"name":"Superior Heavy Armor Master","desc":"While wearing heavy armor, the blademaster reduces any bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_archmage","name":"Archmage","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any four","data":[]},"armor_class":12,"armor_detail":"","hit_points":117,"hit_dice":"18d8+36","experience_points":7200,"ability_scores":{"strength":10,"dexterity":14,"constitution":14,"intelligence":20,"wisdom":16,"charisma":14},"modifiers":{"strength":0,"dexterity":2,"constitution":2,"intelligence":5,"wisdom":3,"charisma":2},"initiative_bonus":2,"saving_throws":{"intelligence":9,"wisdom":7},"saving_throws_all":{"strength":0,"dexterity":2,"constitution":2,"intelligence":9,"wisdom":7,"charisma":2},"skill_bonuses":{"arcana":9,"history":9,"insight":7,"perception":7},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":9,"athletics":0,"deception":2,"history":9,"insight":7,"intimidation":2,"investigation":5,"medicine":3,"nature":5,"perception":7,"performance":2,"persuasion":2,"religion":5,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"psychic (with mind blank)","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed (with mind blank)","condition_immunities":[{"name":"Charmed","key":"charmed"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cone of Cold","desc":"(5th-Level; V, S, M) Frost blasts from the archmage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Confusion","desc":"(4th-Level; V, S, M, Concentration) Each creature within 10 feet of a point the archmage can see within 120 feet makes a DC 17 Wisdom saving throw  becoming rattled until the end of its next turn on a success. On a failure  a creature is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Counterspell","desc":"(3rd-Level; S) When a creature the archmage can see within 60 feet casts a spell, the archmage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the archmage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the archmage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.","attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10) fire","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Globe of Invulnerability","desc":"(6th-Level; V, S, M, Concentration) A glimmering  10-foot-radius sphere appears around the archmage. It remains for 1 minute and doesnt move with the archmage. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside.","attacks":[],"action_type":"ACTION","order_in_statblock":6,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Bolt","desc":"(3rd-Level; V, S, M) A bolt of lightning 5 feet wide and 100 feet long arcs from the archmage. Each creature in the area makes a DC 17 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mislead","desc":"(5th-Level; S, Concentration) The archmage becomes invisible for 1 hour. At the same time  an illusory copy of the archmage appears in their space. The archmage can use an action to move the copy up to 60 feet and have it speak or gesture. The copy is revealed as an illusion with any physical interaction  as solid objects and creatures pass through it. The archmage can use a bonus action to switch between their copys senses or their own; while using their copys senses  the archmages body is blind and deaf. The invisibility  but not the duplicate  ends if the archmage casts another spell.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the archmage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"(7th-Level; V) The archmage teleports to a location they are familiar with on the same plane of existence.","attacks":[],"action_type":"ACTION","order_in_statblock":7,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Foresight","desc":"When the foresight spell is active, the archmage can't be surprised and has advantage on ability checks, attack rolls, and saving throws. In addition, other creatures have disadvantage on attack rolls against the archmage."},{"name":"Mind Blank","desc":"When the Mind Blank spell is active, the archmage is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the charmed condition."},{"name":"Spellcasting","desc":"The archmage is an 18th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17 +9 to hit with spell attacks). The archmage can cast shield at level 1 and Alter Self at level 2 without expending a spell slot. They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Mage Hand, Message, Prestidigitation\n- **1st-Level** (4 slots): Detect Magic, Identify, Mage Armor, Shield\n- **2nd-Level** (4 slots): Alter Self, Detect Thoughts, Suggestion\n- **3rd-Level** (3 slots): Counterspell, Lightning Bolt, Sending\n- **4th-Level** (3 slots): Confusion, Hallucinatory Terrain, Locate Creature\n- **5th-Level** (3 slots): Cone of Cold, Mislead, Scrying\n- **6th-Level** (1 slot): Globe of Invulnerability, True Seeing\n- **7th-Level** (1 slot): Teleport\n- **8th-Level** (1 slot): Mind Blank\n- **9th-Level** (1 slot): Foresight"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_archpriest","name":"Archpriest","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":16.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any three","data":[]},"armor_class":20,"armor_detail":"","hit_points":150,"hit_dice":"20d8+60","experience_points":15000,"ability_scores":{"strength":18,"dexterity":10,"constitution":16,"intelligence":14,"wisdom":20,"charisma":16},"modifiers":{"strength":4,"dexterity":0,"constitution":3,"intelligence":2,"wisdom":5,"charisma":3},"initiative_bonus":0,"saving_throws":{"intelligence":7,"wisdom":10,"charisma":8},"saving_throws_all":{"strength":4,"dexterity":0,"constitution":3,"intelligence":7,"wisdom":10,"charisma":8},"skill_bonuses":{"insight":10,"medicine":10,"persuasion":8,"religion":10},"skill_bonuses_all":{"acrobatics":0,"animal_handling":5,"arcana":2,"athletics":4,"deception":3,"history":2,"insight":10,"intimidation":3,"investigation":2,"medicine":10,"nature":2,"perception":5,"performance":3,"persuasion":8,"religion":10,"sleight_of_hand":0,"stealth":0,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"radiant","damage_resistances":[{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Divine Word","desc":"(7th-Level; V) The archpriest utters a primordial imprecation that targets other creatures within 30 feet. A target suffers an effect based on its current hit points.\n\n - Fewer than 50 hit points: Deafened for 1 minute.\n - Fewer than 40 hit points: Blinded and Deafened for 10 minutes.\n - Fewer than 30 hit points: Stunned, Blinded, and Deafened for 1 hour.\n - Fewer than 20 hit points: instantly killed outright.\n\n Additionally, any celestial, elemental, fey, or fiend affected by this spell is immediately forced back to its home plane, and for 24 hours it is unable to return to the archpriest's current plane by any means less powerful than a *wish* spell. Such a creature does not suffer this effect if it is already on its plane of origin. The archpriest can't cast this spell and a 1st-level or higher spell on the same turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Storm","desc":"(7th-Level; V, S) Flames roar from areas within 120 feet in a contiguous group of ten 10-foot cubes in an arrangement the archpriest chooses. Creatures in the area make a DC 18 Dexterity saving throw  taking 38 (7d10) fire damage on a failure or half damage on a success. The spell damages objects in the area and ignites flammable objects that arent being worn or carried.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Flame Strike","desc":"(5th-Level; V, S, M) A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Holy Aura","desc":"(8th-Level; V, S, M, Concentration) Holy radiance emanates from the archpriest and fills a 30-foot radius around them  targeting creatures in the area of the archpriests choice. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target  the aura erupts into blinding light  forcing the attacker to succeed on a DC 18 Constitution saving throw or be blinded until the spell ends (up to 1 minute).","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mace","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) radiant damage.","attacks":[{"name":"Mace attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mass Heal","desc":"(9th-Level; V, S) Healing energy erupts from the archpriest and restores up to 700 hit points amongst any number of creatures within 60 feet that are not constructs or undead. Creatures healed in this way are also cured of any diseases  and any effect causing them to be blinded or deafened. In addition  on subsequent turns within the next minute the archpriest can use a bonus action to distribute any unused hit points.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The archpriest attacks twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Anointed Healing","desc":"Whenever the archpriest casts a spell that restores hit points, that spell restores an extra 11 (2d10) hit points."},{"name":"Magic Resistance","desc":"The archpriest has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The archpriest is a 20th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 18 +10 to hit with spell attacks). The archpriest has the following cleric spells prepared.\n\n- **Cantrips** (at will): Light, Mending, Sacred Flame, Spare the Dying, Thaumaturgy\n- **1st-Level** (4 slots): Bane, Bless, Cure Wounds, Inflict Wounds\n- **2nd-Level** (3 slots): Hold Person, Lesser Restoration, Spiritual Weapon\n- **3rd-Level** (3 slots): Bestow Curse, Dispel Magic, Revivify\n- **4th-Level** (3 slots): Banishment, Guardian of Faith, Stone Shape\n- **5th-Level** (3 slots): Contagion, Flame Strike, Greater Restoration, Mass Cure Wounds\n- **6th-Level** (2 slots): Blade Barrier, Planar Ally, True Seeing\n- **7th-Level** (2 slots): Conjure Celestial, Divine Word, Fire Storm\n- **8th-Level** (1 slot): Antimagic Field\n- **9th-Level** (1 slot): Mass Heal"}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_ascetic-grandmaster","name":"Ascetic Grandmaster","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":14.0,"proficiency_bonus":null,"speed":{"walk":60,"unit":"feet","climb":60},"speed_all":{"unit":"feet","walk":60,"crawl":30,"hover":false,"fly":0,"burrow":0,"climb":60,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one","data":[]},"armor_class":20,"armor_detail":"","hit_points":172,"hit_dice":"23d8+69","experience_points":11500,"ability_scores":{"strength":16,"dexterity":20,"constitution":16,"intelligence":10,"wisdom":20,"charisma":10},"modifiers":{"strength":3,"dexterity":5,"constitution":3,"intelligence":0,"wisdom":5,"charisma":0},"initiative_bonus":5,"saving_throws":{"strength":8,"dexterity":10,"constitution":8,"intelligence":5,"wisdom":10,"charisma":5},"saving_throws_all":{"strength":8,"dexterity":10,"constitution":8,"intelligence":5,"wisdom":10,"charisma":5},"skill_bonuses":{"acrobatics":10,"athletics":8,"perception":10,"stealth":10},"skill_bonuses_all":{"acrobatics":10,"animal_handling":5,"arcana":0,"athletics":8,"deception":0,"history":0,"insight":5,"intimidation":0,"investigation":0,"medicine":5,"nature":0,"perception":10,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":5,"stealth":10,"survival":5},"passive_perception":22,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"damage from nonmagical weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, frightened, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Deft Dodge","desc":"When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The grandmaster attacks six times.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Trained Dash","desc":"The grandmaster takes the Dash action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Unarmed Strike","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.","attacks":[{"name":"Unarmed Strike attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Athlete","desc":"The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10."},{"name":"Evasion","desc":"When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."},{"name":"Magic Resistance","desc":"The grandmaster has advantage on saving throws against spells and magical effects."},{"name":"Mobile","desc":"After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature."},{"name":"Reactive","desc":"The grandmaster can take a reaction on each creatures turn."},{"name":"Stunning Strike (1/Turn)","desc":"When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn."},{"name":"Unarmored Defense","desc":"The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"a5e-mm_assassin","name":"Assassin","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":7.0,"proficiency_bonus":null,"speed":{"walk":35,"unit":"feet"},"speed_all":{"unit":"feet","walk":35,"crawl":17,"hover":false,"fly":0,"burrow":0,"climb":17,"swim":17},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any two","data":[]},"armor_class":16,"armor_detail":"","hit_points":97,"hit_dice":"15d8+30","experience_points":2900,"ability_scores":{"strength":10,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":12,"charisma":12},"modifiers":{"strength":0,"dexterity":3,"constitution":2,"intelligence":1,"wisdom":1,"charisma":1},"initiative_bonus":3,"saving_throws":{"dexterity":6,"intelligence":4,"wisdom":4},"saving_throws_all":{"strength":0,"dexterity":6,"constitution":2,"intelligence":4,"wisdom":4,"charisma":1},"skill_bonuses":{"acrobatics":6,"deception":4,"perception":4,"stealth":6},"skill_bonuses_all":{"acrobatics":6,"animal_handling":1,"arcana":1,"athletics":0,"deception":4,"history":1,"insight":1,"intimidation":1,"investigation":1,"medicine":1,"nature":1,"perception":4,"performance":1,"persuasion":1,"religion":1,"sleight_of_hand":3,"stealth":6,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":30,"blindsight_range":10,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Assassins specialize in dealing quiet","desc":"While some kill for pay, others do so for ideological or political reasons.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Cunning Action","desc":"The assassin takes the Dash, Disengage, Hide, or Use an Object action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.","attacks":[{"name":"Hand Crossbow attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rapid Attack","desc":"The assassin attacks with their shortsword.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.","attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Assassinate","desc":"During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn."},{"name":"Dangerous Poison","desc":"As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition."},{"name":"Evasion","desc":"When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."},{"name":"Sneak Attack (1/Turn)","desc":"The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack."}],"creaturesets":[],"environments":[],"illustration":null}]}