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The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws made to resist spells cast by the enchantress.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Leadership","desc":"The enchantress can utter a special command or warning to a creature she can see within 30 feet of her. The creature must not be hostile to the enchantress and it must be able to hear (the command is inaudible to all but the target creature). For 1 minute, the creature adds a d4 to its attack rolls and saving throws. A creature can benefit from only one enchantress's Leadership at a time. 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Hit: 6 (1d8 + 2) piercing damage plus 17 (5d6) psychic damage.","attacks":[{"name":"Rapier attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fey Ancestry","desc":"The shadow fey has advantage on saving throws against being charmed, and magic can't put her to sleep."},{"name":"Innate Spellcasting","desc":"the shadow fey's innate spellcasting ability is Charisma. She can cast the following spells innately, requiring no material components.\n\n4/day: misty step (when in shadows, dim light, or darkness only)"},{"name":"Spellcasting","desc":"the shadow fey is a 10th-level spellcaster. Her spellcasting ability is Charisma (save DC 15, +7 to hit with spell attacks). She knows the following bard spells.\n\n- **Cantrips (at will)**: blade ward, friends, message, vicious mockery\n- **1st Level** (4 slots): bane, charm person, faerie fire\n- **2nd Level** (3 slots): enthrall, hold person\n- **3rd Level** (3 slots): conjure fey, fear, hypnotic pattern\n- **4th Level** (3 slots): confusion, greater invisibility, phantasmal killer\n- **5th Level** (2 slots): animate objects, dominate person, hold monster"},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."},{"name":"Traveler in Darkness","desc":"The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob_shadow-fey-forest-hunter","name":"Shadow Fey Forest Hunter","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Common, Elvish, Umbral","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."}]},"armor_class":15,"armor_detail":"chain shirt","hit_points":104,"hit_dice":"19d8+19","experience_points":1800,"ability_scores":{"strength":12,"dexterity":18,"constitution":12,"intelligence":11,"wisdom":12,"charisma":16},"modifiers":{"strength":1,"dexterity":4,"constitution":1,"intelligence":0,"wisdom":1,"charisma":3},"initiative_bonus":4,"saving_throws":{"dexterity":7,"constitution":4,"charisma":6},"saving_throws_all":{"strength":1,"dexterity":7,"constitution":4,"intelligence":0,"wisdom":1,"charisma":6},"skill_bonuses":{"arcana":3,"perception":4,"stealth":10,"survival":4},"skill_bonuses_all":{"acrobatics":4,"animal_handling":1,"arcana":3,"athletics":1,"deception":3,"history":0,"insight":1,"intimidation":3,"investigation":0,"medicine":1,"nature":0,"perception":4,"performance":3,"persuasion":3,"religion":0,"sleight_of_hand":4,"stealth":10,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Longbow","desc":"Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.","attacks":[{"name":"Longbow attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":150,"long_range":600,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The shadow fey makes two ranged attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rapier","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.","attacks":[{"name":"Rapier attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fey Ancestry","desc":"The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."},{"name":"Innate Spellcasting","desc":"the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.\n\n3/day: misty step (when in shadows, dim light, or darkness only)"},{"name":"Sneak Attack (1/turn)","desc":"The shadow fey forest hunter does an extra 7 (2d6) damage when it hits a target with a weapon attack that had advantage, or when the target is within 5 feet of an ally of the forest hunter that isn't incapacitated and the forest hunter doesn't have disadvantage on the attack roll."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."},{"name":"Traveler in Darkness","desc":"The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob_shadow-fey-guardian","name":"Shadow Fey Guardian","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Large","key":"large"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Common, Elvish, Umbral","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."}]},"armor_class":15,"armor_detail":"chain shirt","hit_points":110,"hit_dice":"13d10+39","experience_points":1100,"ability_scores":{"strength":18,"dexterity":14,"constitution":16,"intelligence":6,"wisdom":14,"charisma":8},"modifiers":{"strength":4,"dexterity":2,"constitution":3,"intelligence":-2,"wisdom":2,"charisma":-1},"initiative_bonus":2,"saving_throws":{"strength":6,"constitution":5},"saving_throws_all":{"strength":6,"dexterity":2,"constitution":5,"intelligence":-2,"wisdom":2,"charisma":-1},"skill_bonuses":{"athletics":6,"perception":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":2,"arcana":-2,"athletics":6,"deception":-1,"history":-2,"insight":2,"intimidation":-1,"investigation":-2,"medicine":2,"nature":-2,"perception":4,"performance":-1,"persuasion":-1,"religion":-2,"sleight_of_hand":2,"stealth":2,"survival":2},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, frightened","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Javelin","desc":"Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.","attacks":[{"name":"Javelin attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The shadow fey makes two pike attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Pike","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.","attacks":[{"name":"Pike attack","attack_type":"WEAPON","to_hit_mod":6,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Protect","desc":"The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fey Ancestry","desc":"The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep"},{"name":"Innate Spellcasting","desc":"the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.\n\n1/day: misty step (when in shadows, dim light, or darkness only)"},{"name":"Shadow's Vigil","desc":"The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight."},{"name":"Traveler in Darkness","desc":"The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob_subek","name":"Subek","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Large","key":"large"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","swim":20},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful neutral","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":76,"hit_dice":"8d10+32","experience_points":1800,"ability_scores":{"strength":19,"dexterity":10,"constitution":18,"intelligence":14,"wisdom":13,"charisma":13},"modifiers":{"strength":4,"dexterity":0,"constitution":4,"intelligence":2,"wisdom":1,"charisma":1},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":0,"constitution":4,"intelligence":2,"wisdom":1,"charisma":1},"skill_bonuses":{"history":5,"investigation":5},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":2,"athletics":4,"deception":1,"history":5,"insight":1,"intimidation":1,"investigation":5,"medicine":1,"nature":2,"perception":1,"performance":1,"persuasion":1,"religion":2,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Thrash","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.","attacks":[{"name":"Thrash attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Blood Frenzy","desc":"The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points."},{"name":"Flood Fever","desc":"During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation."},{"name":"Hold Breath","desc":"The subek can hold its breath for 15 minutes."}],"creaturesets":[],"environments":[{"name":"Ocean","key":"ocean"}],"illustration":null},{"key":"tob_tosculi-elite-bow-raider","name":"Tosculi Elite Bow Raider","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":60,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Gnoll, Infernal, Tosculi","data":[{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":97,"hit_dice":"13d8+39","experience_points":1800,"ability_scores":{"strength":14,"dexterity":18,"constitution":17,"intelligence":12,"wisdom":14,"charisma":12},"modifiers":{"strength":2,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":2,"charisma":1},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":2,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":2,"charisma":1},"skill_bonuses":{"perception":6,"stealth":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":1,"athletics":2,"deception":1,"history":1,"insight":2,"intimidation":1,"investigation":1,"medicine":2,"nature":1,"perception":6,"performance":1,"persuasion":1,"religion":1,"sleight_of_hand":4,"stealth":7,"survival":2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Longbow","desc":"Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) piercing damage.","attacks":[{"name":"Longbow attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":150,"long_range":600,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The tosculi elite bow raider makes two longbow attacks or two claws attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Deadly Precision","desc":"The tosculi elite bow raider's ranged attacks do an extra 9 (2d8) damage (included below)."},{"name":"Evasive","desc":"Ranged weapon attacks against the tosculi elite bow raider have disadvantage."},{"name":"Keen Smell","desc":"The tosculi elite bow raider has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Skirmisher","desc":"The tosculi elite bow raider can Dash as a bonus action."}],"creaturesets":[],"environments":[{"name":"Desert","key":"desert"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"}],"illustration":null},{"key":"tob_trollkin-reaver","name":"Trollkin Reaver","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common, Trollkin","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":14,"armor_detail":"hide armor","hit_points":82,"hit_dice":"11d8+33","experience_points":1100,"ability_scores":{"strength":19,"dexterity":13,"constitution":16,"intelligence":11,"wisdom":12,"charisma":13},"modifiers":{"strength":4,"dexterity":1,"constitution":3,"intelligence":0,"wisdom":1,"charisma":1},"initiative_bonus":1,"saving_throws":{"constitution":5,"wisdom":3,"charisma":3},"saving_throws_all":{"strength":4,"dexterity":1,"constitution":5,"intelligence":0,"wisdom":3,"charisma":3},"skill_bonuses":{"intimidation":5,"survival":3},"skill_bonuses_all":{"acrobatics":1,"animal_handling":1,"arcana":0,"athletics":4,"deception":1,"history":0,"insight":1,"intimidation":5,"investigation":0,"medicine":1,"nature":0,"perception":1,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":1,"stealth":1,"survival":3},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Battleaxe","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands. Using the battleaxe two-handed prevents using the handaxe.","attacks":[{"name":"Battleaxe attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.","attacks":[{"name":"Handaxe attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Howl of Battle","desc":"Up to three allies who can hear the trollkin reaver and are within 30 feet of it can each make one melee attack as a reaction.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":6}},{"name":"Multiattack","desc":"The trollkin raider makes three melee attacks: two with its claws and one with its bite, or two with its battleaxe and one with its handaxe, or it makes two ranged attacks with its handaxes.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Regeneration","desc":"The trollkin reaver regains 10 hit points at the start of its turn. This trait doesn't function if the trollkin took acid or fire damage since the end of its previous turn. The trollkin dies if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Thick Hide","desc":"The trollkin reaver's skin is thick and tough, granting it a +1 bonus to AC. This bonus is already factored into the trollkin's AC."}],"creaturesets":[],"environments":[{"name":"Arctic or Tundra","key":"arctic"},{"name":"Caves","key":"caves"},{"name":"Coast","key":"coast"},{"name":"Desert","key":"desert"},{"name":"Forest or Jungle","key":"forest"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"},{"name":"Laboratory","key":"laboratory"},{"name":"Lake","key":"lake"},{"name":"Mountain","key":"mountain"},{"name":"Ocean","key":"ocean"},{"name":"Ruins","key":"ruins"},{"name":"Sewer","key":"sewer"},{"name":"Shadowfell","key":"shadowfell"},{"name":"The Abyss","key":"srd_abyss"},{"name":"Astral Plane","key":"srd_astral-plane"},{"name":"Elysium","key":"srd_elysium"},{"name":"Ethereal Plane","key":"srd_ethereal-plane"},{"name":"Feywild","key":"srd_feywild"},{"name":"Hell","key":"srd_hell"},{"name":"Material Plane","key":"srd_material-plane"},{"name":"Plane of Air","key":"srd_plane-of-air"},{"name":"Plane of Earth","key":"srd_plane-of-earth"},{"name":"Plane of Fire","key":"srd_plane-of-fire"},{"name":"Plane of Water","key":"srd_plane-of-water"},{"name":"Swamp or Marsh","key":"swamp"},{"name":"Temple","key":"temple"},{"name":"Badlands","key":"tob_badlands"},{"name":"Tomb","key":"tomb"},{"name":"Underworld","key":"underworld"},{"name":"Urban","key":"urban"}],"illustration":null},{"key":"tob_wolf-reaver-dwarf","name":"Wolf Reaver Dwarf","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":3.0,"proficiency_bonus":null,"speed":{"walk":35,"unit":"feet"},"speed_all":{"unit":"feet","walk":35,"crawl":17,"hover":false,"fly":0,"burrow":0,"climb":17,"swim":17},"category":"Monsters","subcategory":null,"alignment":"any chaotic","languages":{"as_string":"Common, Dwarvish","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Dwarvish","key":"dwarvish","desc":"Typical speakers are dwarves."}]},"armor_class":16,"armor_detail":"chain shirt, shield","hit_points":76,"hit_dice":"9d8+36","experience_points":700,"ability_scores":{"strength":18,"dexterity":12,"constitution":19,"intelligence":9,"wisdom":11,"charisma":9},"modifiers":{"strength":4,"dexterity":1,"constitution":4,"intelligence":-1,"wisdom":0,"charisma":-1},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":1,"constitution":4,"intelligence":-1,"wisdom":0,"charisma":-1},"skill_bonuses":{"athletics":6,"intimidation":1},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-1,"athletics":6,"deception":-1,"history":-1,"insight":0,"intimidation":1,"investigation":-1,"medicine":0,"nature":-1,"perception":0,"performance":-1,"persuasion":-1,"religion":-1,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Battleaxe","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.","attacks":[{"name":"Battleaxe attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The wolf reaver dwarf makes two melee or ranged attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.","attacks":[{"name":"Spear attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Danger Sense","desc":"The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated."},{"name":"Dwarven Resistance","desc":"The wolf reaver dwarf has advantage on saving throws against poison."},{"name":"Pack Tactics","desc":"The wolf reaver dwarf has advantage on attacks if at least one of the dwarf's allies is within 5 feet of the target and the ally isn't incapacitated."},{"name":"Reckless","desc":"At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."}],"creaturesets":[],"environments":[{"name":"Arctic or Tundra","key":"arctic"},{"name":"Caves","key":"caves"},{"name":"Coast","key":"coast"},{"name":"Desert","key":"desert"},{"name":"Forest or Jungle","key":"forest"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"},{"name":"Laboratory","key":"laboratory"},{"name":"Lake","key":"lake"},{"name":"Mountain","key":"mountain"},{"name":"Ocean","key":"ocean"},{"name":"Ruins","key":"ruins"},{"name":"Sewer","key":"sewer"},{"name":"Shadowfell","key":"shadowfell"},{"name":"The Abyss","key":"srd_abyss"},{"name":"Astral Plane","key":"srd_astral-plane"},{"name":"Elysium","key":"srd_elysium"},{"name":"Ethereal Plane","key":"srd_ethereal-plane"},{"name":"Feywild","key":"srd_feywild"},{"name":"Hell","key":"srd_hell"},{"name":"Material Plane","key":"srd_material-plane"},{"name":"Plane of Air","key":"srd_plane-of-air"},{"name":"Plane of Earth","key":"srd_plane-of-earth"},{"name":"Plane of Fire","key":"srd_plane-of-fire"},{"name":"Plane of Water","key":"srd_plane-of-water"},{"name":"Swamp or Marsh","key":"swamp"},{"name":"Temple","key":"temple"},{"name":"Badlands","key":"tob_badlands"},{"name":"Tomb","key":"tomb"},{"name":"Underworld","key":"underworld"},{"name":"Urban","key":"urban"}],"illustration":null},{"key":"bfrd_acolyte","name":"Acolyte","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.25,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one language (usually Common)","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":10,"armor_detail":"","hit_points":15,"hit_dice":null,"experience_points":50,"ability_scores":{"strength":10,"dexterity":10,"constitution":10,"intelligence":10,"wisdom":18,"charisma":10},"modifiers":{"strength":0,"dexterity":0,"constitution":0,"intelligence":0,"wisdom":4,"charisma":0},"initiative_bonus":0,"saving_throws":{"strength":0,"dexterity":0,"constitution":0,"intelligence":0,"wisdom":4,"charisma":0},"saving_throws_all":{"strength":0,"dexterity":0,"constitution":0,"intelligence":0,"wisdom":4,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":4,"arcana":0,"athletics":0,"deception":0,"history":0,"insight":4,"intimidation":0,"investigation":0,"medicine":4,"nature":0,"perception":4,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":0,"stealth":0,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Mace","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).","attacks":[{"name":"Mace attack","attack_type":"WEAPON","to_hit_mod":2,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6) blu","damage_bonus":null,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Radiant Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 6 (1d4+4) radiant damage.","attacks":[{"name":"Radiant Bolt attack","attack_type":"SPELL","to_hit_mod":6,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).\n\n- **At Will:** _light_, _thaumaturgy_\n- **3/Day Each:** _bless_, _cure wounds_, _sanctuary_","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Divine Providence","desc":"Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_archdruid","name":"Archdruid","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Druidic,plus any one language","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Druidic","key":"druidic","desc":"The secret language of druids. Those who know it can speak the language and use it to leave hidden messages. Those who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic."}]},"armor_class":17,"armor_detail":"Nature's Champion","hit_points":210,"hit_dice":null,"experience_points":8400,"ability_scores":{"strength":16,"dexterity":14,"constitution":12,"intelligence":22,"wisdom":28,"charisma":12},"modifiers":{"strength":3,"dexterity":2,"constitution":1,"intelligence":6,"wisdom":9,"charisma":1},"initiative_bonus":2,"saving_throws":{"strength":3,"dexterity":2,"constitution":1,"intelligence":6,"wisdom":9,"charisma":1},"saving_throws_all":{"strength":3,"dexterity":2,"constitution":1,"intelligence":6,"wisdom":9,"charisma":1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":9,"arcana":6,"athletics":3,"deception":1,"history":6,"insight":9,"intimidation":1,"investigation":6,"medicine":9,"nature":6,"perception":9,"performance":1,"persuasion":1,"religion":6,"sleight_of_hand":2,"stealth":2,"survival":9},"passive_perception":19,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"Nature's Champion","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Change Shape","desc":"The archdruid magically transforms into a Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the archdruid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. The archdruid can choose to instead magically transform into an Elemental that has a challenge rating no higher than 6, or back into its true form. If it transforms into an Elemental, the archdruid can remain in that form for up to 6 hours then must finish a short or long rest before it can transform into an Elemental again.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The archdruid makes three Thorned Staff or Nature's Wrath attacks. It can replace one attack with a use of Spellcasting.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Nature's Wrath","desc":"_Ranged Spell Attack:_+9 to hit, range 120 ft., one target. _Hit:_ 27 (5d8+5) cold, fire, lightning, poison, or thunder damage (the archdruid's choice).","attacks":[{"name":"Nature's Wrath attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The archdruid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 17).\n\n- **At Will:** _animal friendship_, _druidcraft_, _entangle_, _speak with animals_\n- **3/Day Each:** _heat metal_, _spike growth_, _plant growth_, _speak with plants_\n- **1/Day Each:** _polymorph_, _insect plague_","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Thorned Staff","desc":"_Melee Weapon Attack:_+7 to hit, reach 5. ft., one target. _Hit:_ 10 (2d6+3) piercing damage plus 18 (4d8) cold, fire, lightning, poison, or thunder damage (the archdruid's choice).","attacks":[{"name":"Thorned Staff attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":4,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Nature's Champion","desc":"While the archdruid is conscious, wearing no armor, and in a natural environment or terrain, such as a desert, forest, or mountain, it adds its WIS modifier to its AC (included above). In addition, it is resistant to cold, fire, lightning, poison, and thunder damage."},{"name":"Nature's Weapons","desc":"When the archdruid hits with any weapon, the weapon deals an extra 4d8 cold, fire, lightning, poison, or thunder damage (included in the attack), the archdruid's choice."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_archmage","name":"Archmage","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any six languages","data":[]},"armor_class":17,"armor_detail":"Magic Ward","hit_points":212,"hit_dice":null,"experience_points":8400,"ability_scores":{"strength":10,"dexterity":14,"constitution":12,"intelligence":28,"wisdom":22,"charisma":16},"modifiers":{"strength":0,"dexterity":2,"constitution":1,"intelligence":9,"wisdom":6,"charisma":3},"initiative_bonus":2,"saving_throws":{"strength":0,"dexterity":2,"constitution":1,"intelligence":9,"wisdom":6,"charisma":3},"saving_throws_all":{"strength":0,"dexterity":2,"constitution":1,"intelligence":9,"wisdom":6,"charisma":3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":6,"arcana":9,"athletics":0,"deception":3,"history":9,"insight":6,"intimidation":3,"investigation":9,"medicine":6,"nature":9,"perception":6,"performance":3,"persuasion":3,"religion":9,"sleight_of_hand":2,"stealth":2,"survival":6},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"Magic Ward","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Arcane Blast","desc":"_Melee or Ranged Spell Attack:_ +9 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 27 (4d10+5) force damage, and the target must succeed on a DC 17 STR save or be pushed up to 10 feet away from the archmage and knocked prone.","attacks":[{"name":"Arcane Blast attack","attack_type":"SPELL","to_hit_mod":9,"reach":5,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Burst of Magic","desc":"The archmage releases a burst of swirling, multicolored, magical energy on a point it can see within 60 feet of it. Each creature within 20 feet of that point must make a DC 17 DEX save, taking 33 (6d10) force damage and 18 (4d8) acid, cold, fire, lightning, or thunder damage (the archmage's choice) on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Counter Spell","desc":"When a creature the archmage can see within 30 feet of it casts a spell, the archmage can counter the spell, interrupting the casting. This reaction works like the counterspell spell with a +5 spellcasting ability check, except the archmage must always make the ability check, regardless of the spell's circle. The archmage has advantage on this check if the spell is on the Arcane source spell list.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The archmage makes three Arcane Blast attacks. It can replace one attack with a use of Spellcasting.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shimmering Step","desc":"The archmage teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Sparks of arcane energy appear at the origin and destination when it uses this bonus action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The archmage casts one of the following spells, using INT as the spellcasting ability (spell save DC 17).\n\n- **At Will:** _detect magic_, _disguise self_, _mage hand_, _prestidigitation_\n- **3/Day Each:** _charm_, _dispel magic_, _fly_, _invisibility_ (self only), _mirror image_\n- **1/Day Each:** _dimension door_, _greater hold_, _wall of force_","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Magic Resistance","desc":"The archmage has advantage on saves against spells and other magical effects."},{"name":"Magic Ward","desc":"While the archmage is conscious, wearing no armor, and not inside of an antimagic effect, it adds its INT modifier to its AC (included above). In addition, it is resistant to force damage."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_assassin","name":"Assassin","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":8.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Thieves' Cant plus any two languages","data":[]},"armor_class":15,"armor_detail":"studded leather","hit_points":157,"hit_dice":null,"experience_points":3900,"ability_scores":{"strength":10,"dexterity":22,"constitution":14,"intelligence":18,"wisdom":10,"charisma":10},"modifiers":{"strength":0,"dexterity":6,"constitution":2,"intelligence":4,"wisdom":0,"charisma":0},"initiative_bonus":6,"saving_throws":{"strength":0,"dexterity":6,"constitution":2,"intelligence":4,"wisdom":0,"charisma":0},"saving_throws_all":{"strength":0,"dexterity":6,"constitution":2,"intelligence":4,"wisdom":0,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":6,"animal_handling":0,"arcana":4,"athletics":0,"deception":0,"history":4,"insight":0,"intimidation":0,"investigation":4,"medicine":0,"nature":4,"perception":0,"performance":0,"persuasion":0,"religion":4,"sleight_of_hand":6,"stealth":6,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison,poisoned","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Hand Crossbow","desc":"_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.","attacks":[{"name":"Hand Crossbow attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hidden Step","desc":"The assassin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The assassin makes three Shortsword or Hand Crossbow attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.","attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Evasion","desc":"If the assassin is subjected to an effect that allows it to make a DEX save to take only half damage, the assassin instead takes no damage if it succeeds on the save, and only half damage if it fails."},{"name":"Poisoned Weapons","desc":"The assassin's weapons are coated in poison. When it hits with any weapon, the weapon deals an extra 3d8 poison damage (included in the attack). In addition, at the start of each of its turns, the assassin can choose which of the following poisons is active on its weapons. The poison remains on the weapons until the start of the assassin's next turn.\n- **Assassin's Friend.** A creature poisoned by a weapon coated with this poison takes an extra 4 (1d8) poison damage each time it takes damage while poisoned.\n- **Buyer's Mercy.** A creature poisoned by a weapon coated with this poison falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.\n- **Meddler's Fate.** A creature poisoned by a weapon coated with this poison has its speed halved while poisoned."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_bandit","name":"Bandit","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one language (usually Common)","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":12,"armor_detail":"leather armor","hit_points":9,"hit_dice":null,"experience_points":25,"ability_scores":{"strength":10,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":10,"charisma":10},"modifiers":{"strength":0,"dexterity":1,"constitution":1,"intelligence":0,"wisdom":0,"charisma":0},"initiative_bonus":1,"saving_throws":{"strength":0,"dexterity":1,"constitution":1,"intelligence":0,"wisdom":0,"charisma":0},"saving_throws_all":{"strength":0,"dexterity":1,"constitution":1,"intelligence":0,"wisdom":0,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":0,"athletics":0,"deception":0,"history":0,"insight":0,"intimidation":0,"investigation":0,"medicine":0,"nature":0,"perception":0,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Light Crossbow","desc":"_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage.","attacks":[{"name":"Light Crossbow attack","attack_type":"WEAPON","to_hit_mod":3,"reach":null,"range":80,"long_range":320,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":1,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) slashing damage.","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":1,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Steal Item","desc":"The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Opportunist","desc":"The bandit has advantage on opportunity attacks."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_bandit-captain","name":"Bandit Captain","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any two languages","data":[]},"armor_class":16,"armor_detail":"studded leather","hit_points":51,"hit_dice":null,"experience_points":450,"ability_scores":{"strength":14,"dexterity":18,"constitution":14,"intelligence":14,"wisdom":10,"charisma":14},"modifiers":{"strength":2,"dexterity":4,"constitution":2,"intelligence":2,"wisdom":0,"charisma":2},"initiative_bonus":4,"saving_throws":{"strength":2,"dexterity":4,"constitution":2,"intelligence":2,"wisdom":0,"charisma":2},"saving_throws_all":{"strength":2,"dexterity":4,"constitution":2,"intelligence":2,"wisdom":0,"charisma":2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":4,"animal_handling":0,"arcana":2,"athletics":2,"deception":2,"history":2,"insight":0,"intimidation":2,"investigation":2,"medicine":0,"nature":2,"perception":0,"performance":2,"persuasion":2,"religion":2,"sleight_of_hand":4,"stealth":4,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Dagger","desc":"_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 6 (1d4+4) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The bandit captain makes one Dagger attack and two Scimitar attacks, or it makes three Dagger attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Parry","desc":"The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Reposition Forces","desc":"Each friendly bandit and thug under the bandit captain's command moves up to half its speed in a direction of the captain's choice. This movement doesn't provoke opportunity attacks.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage.","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Steal Item","desc":"The bandit captain steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 14 DEX save or lose one object it is wearing or carrying of the bandit captain's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Opportunist","desc":"The bandit captain has advantage on opportunity attacks."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_bard","name":"Bard","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common plus any two languages","data":[]},"armor_class":15,"armor_detail":"studded leather","hit_points":114,"hit_dice":null,"experience_points":1800,"ability_scores":{"strength":10,"dexterity":22,"constitution":12,"intelligence":14,"wisdom":12,"charisma":24},"modifiers":{"strength":0,"dexterity":6,"constitution":1,"intelligence":2,"wisdom":1,"charisma":7},"initiative_bonus":6,"saving_throws":{"strength":0,"dexterity":6,"constitution":1,"intelligence":2,"wisdom":1,"charisma":7},"saving_throws_all":{"strength":0,"dexterity":6,"constitution":1,"intelligence":2,"wisdom":1,"charisma":7},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":6,"animal_handling":1,"arcana":2,"athletics":0,"deception":7,"history":2,"insight":1,"intimidation":7,"investigation":2,"medicine":1,"nature":2,"perception":1,"performance":7,"persuasion":7,"religion":2,"sleight_of_hand":6,"stealth":6,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"Artistic Expression","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Dissonant Outburst","desc":"Each creature within 30 feet of the bard and that can see or hear it must make a DC 15 WIS save. On a failure, a creature takes 14 (4d6) thunder damage and 7 (2d6) psychic damage and has disadvantage on attack rolls and ability checks until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage on attack rolls and ability checks.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":4}},{"name":"Hand Crossbow","desc":"_Ranged Weapon Attack:_+6 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression.","attacks":[{"name":"Hand Crossbow attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The bard makes two Rapier or Hand Crossbow attacks. 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The poison remains on the weapon until the start of the drow's next turn.\n- **Beetle's Bite.** The target's speed is halved while poisoned.\n- **Dark Caress.** The target is blinded while poisoned.\n- **Nightmare's Kiss.** The target is frightened of the drow while poisoned.\n- **Slumber's Call.** The target falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.","attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Fey Ancestry","desc":"The drow is resistant to the charmed condition, and magic can't put the drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_druid","name":"Druid","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Druidic plus any two languages","data":[]},"armor_class":11,"armor_detail":"16 with barkskin","hit_points":66,"hit_dice":null,"experience_points":450,"ability_scores":{"strength":10,"dexterity":12,"constitution":12,"intelligence":12,"wisdom":16,"charisma":10},"modifiers":{"strength":0,"dexterity":1,"constitution":1,"intelligence":1,"wisdom":3,"charisma":0},"initiative_bonus":1,"saving_throws":{"strength":0,"dexterity":1,"constitution":1,"intelligence":1,"wisdom":3,"charisma":0},"saving_throws_all":{"strength":0,"dexterity":1,"constitution":1,"intelligence":1,"wisdom":3,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":3,"arcana":1,"athletics":0,"deception":0,"history":1,"insight":3,"intimidation":0,"investigation":1,"medicine":3,"nature":1,"perception":3,"performance":0,"persuasion":0,"religion":1,"sleight_of_hand":1,"stealth":1,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Change Shape","desc":"The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Flowering Quarterstaff","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage.","attacks":[{"name":"Flowering Quarterstaff attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D4","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The druid makes two Flowering Quarterstaff or Poison Bolt attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Poison Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (3d4+3) poison damage.","attacks":[{"name":"Poison Bolt attack","attack_type":"SPELL","to_hit_mod":5,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).\n\n- **At Will:** druidcraft, speak with animals\n- **3/Day Each:** _entangle_, _cure wounds_, _thunderwave_\n- **2/Day Each:** _barkskin_, _spike growth_","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_duergar","name":"Duergar","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":1.0,"proficiency_bonus":null,"speed":{"walk":25,"unit":"feet"},"speed_all":{"unit":"feet","walk":25,"crawl":12,"hover":false,"fly":0,"burrow":0,"climb":12,"swim":12},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Dwarvish, Undercommon","data":[{"name":"Dwarvish","key":"dwarvish","desc":"Typical speakers are dwarves."},{"name":"Undercommon","key":"undercommon","desc":"Typical speakers are underworld traders."}]},"armor_class":16,"armor_detail":"scale mail, shield","hit_points":36,"hit_dice":null,"experience_points":200,"ability_scores":{"strength":14,"dexterity":10,"constitution":14,"intelligence":10,"wisdom":10,"charisma":8},"modifiers":{"strength":2,"dexterity":0,"constitution":2,"intelligence":0,"wisdom":0,"charisma":-1},"initiative_bonus":0,"saving_throws":{"strength":2,"dexterity":0,"constitution":2,"intelligence":0,"wisdom":0,"charisma":-1},"saving_throws_all":{"strength":2,"dexterity":0,"constitution":2,"intelligence":0,"wisdom":0,"charisma":-1},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":0,"athletics":2,"deception":-1,"history":0,"insight":0,"intimidation":-1,"investigation":0,"medicine":0,"nature":0,"perception":0,"performance":-1,"persuasion":-1,"religion":0,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison, poisoned, Duergar Resilience","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Enlarge","desc":"The duergar magically increases in size, along with any equipment it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on weapon attacks (included in the attacks), and makes STR checks and saves with advantage. While enlarged, it also can no longer use the Invisibility action. If the duergar lacks the room to become Large, this bonus action fails.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Invisibility","desc":"The duergar magically turns invisible until it attacks or uses Enlarge, or until its concentration ends (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Javelin","desc":"_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.","attacks":[{"name":"Javelin attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield Wall","desc":"The duergar adds 2 to its AC against one weapon attack that would hit it. To do so, the duergar must be wielding a shield and within 5 feet of another duergar that is also wielding a shield.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"War Pick","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.","attacks":[{"name":"War Pick attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Duergar Resilience","desc":"The duergar is resistant to the charmed and paralyzed conditions, and it has advantage on saves against spells and illusions."},{"name":"Reduce","desc":"If the duergar starts its turn enlarged, it can choose to end the effect and return to its normal size (no action required)."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_gladiator","name":"Gladiator","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any one language (usually Common)","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":16,"armor_detail":"studded leather, shield","hit_points":108,"hit_dice":null,"experience_points":1800,"ability_scores":{"strength":24,"dexterity":14,"constitution":22,"intelligence":10,"wisdom":12,"charisma":14},"modifiers":{"strength":7,"dexterity":2,"constitution":6,"intelligence":0,"wisdom":1,"charisma":2},"initiative_bonus":2,"saving_throws":{"strength":7,"dexterity":2,"constitution":6,"intelligence":0,"wisdom":1,"charisma":2},"saving_throws_all":{"strength":7,"dexterity":2,"constitution":6,"intelligence":0,"wisdom":1,"charisma":2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":0,"athletics":7,"deception":2,"history":0,"insight":1,"intimidation":2,"investigation":0,"medicine":1,"nature":0,"perception":1,"performance":2,"persuasion":2,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"frightened","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Entertaining Display","desc":"The gladiator slams its spear against its shield, twirls its spear, or roars while flexing, entertaining or intimidating up to two creatures it can see within 15 feet of it. Each target must succeed on a DC 15 CHA save or be charmed or frightened (the gladiator's choice) until the end of its next turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The gladiator makes two Shield Bash attacks and two Spear attacks, or it makes three Spear attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Parry","desc":"The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield Bash","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 STR save or be knocked prone.","attacks":[{"name":"Shield Bash attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spear","desc":"_Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack.","attacks":[{"name":"Spear attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Brutal","desc":"A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_gnoll","name":"Gnoll","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Gnoll","data":[]},"armor_class":15,"armor_detail":"hide armor, shield","hit_points":22,"hit_dice":null,"experience_points":100,"ability_scores":{"strength":14,"dexterity":12,"constitution":10,"intelligence":6,"wisdom":10,"charisma":6},"modifiers":{"strength":2,"dexterity":1,"constitution":0,"intelligence":-2,"wisdom":0,"charisma":-2},"initiative_bonus":1,"saving_throws":{"strength":2,"dexterity":1,"constitution":0,"intelligence":-2,"wisdom":0,"charisma":-2},"saving_throws_all":{"strength":2,"dexterity":1,"constitution":0,"intelligence":-2,"wisdom":0,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-2,"athletics":2,"deception":-2,"history":-2,"insight":0,"intimidation":-2,"investigation":-2,"medicine":0,"nature":-2,"perception":0,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spear","desc":"_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.","attacks":[{"name":"Spear attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Taunting Bark","desc":"The gnoll lets out a high-pitched laugh and taunts one creature it can see within 30 feet of it. The target must make a DC 12 CHA save. 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Each friendly goblin within 30 feet of the goblin can use its reaction to join the gang up and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating goblin is within 5 feet of the target, the target must make a DC 12 DEX save, taking 5 (2d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each goblin after the first that participated in the gang up and that is within 10 feet of the target, the damage increases by 1 as arrows, knives, sharp pocket scraps, and similar \"weapons\" fly at the target from all angles. 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If the swiftblade is aware of traps in the area, it can choose if this movement triggers any of them.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The kobold swiftblade makes two Scimitar or Hand Crossbow attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage plus 7 (2d6) poison damage.","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Pack Tactics","desc":"The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_kobold-witch","name":"Kobold Witch","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Small","key":"small"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":13,"armor_detail":"","hit_points":126,"hit_dice":null,"experience_points":1800,"ability_scores":{"strength":8,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":14,"charisma":24},"modifiers":{"strength":-1,"dexterity":3,"constitution":1,"intelligence":0,"wisdom":2,"charisma":7},"initiative_bonus":3,"saving_throws":{"strength":-1,"dexterity":3,"constitution":1,"intelligence":0,"wisdom":2,"charisma":7},"saving_throws_all":{"strength":-1,"dexterity":3,"constitution":1,"intelligence":0,"wisdom":2,"charisma":7},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":0,"athletics":-1,"deception":7,"history":0,"insight":2,"intimidation":7,"investigation":0,"medicine":2,"nature":0,"perception":2,"performance":7,"persuasion":7,"religion":0,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Eldritch Burst","desc":"_Melee or Ranged Spell Attack:_ +7 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (2d8+4) force damage.","attacks":[{"name":"Eldritch Burst attack","attack_type":"SPELL","to_hit_mod":7,"reach":5,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hex","desc":"When a creature the kobold witch can see within 60 feet of it makes an ability check, attack roll, or save, the target must roll a d6 and subtract the number rolled from that ability check, attack roll, or save.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The kobold witch makes three Eldritch Burst attacks. It can replace one attack with a use of Spellcasting.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scurry","desc":"The kobold moves up to 15 feet without provoking opportunity attacks. If the kobold is aware of traps in the area, the kobold can choose if this movement triggers any of them.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The kobold witch casts one of the following spells, using CHA as the spellcasting ability (spell save DC 15).\n\n- **At Will:** _disguise self_, _druidcraft_, _guidance_\n- **2/Day Each:** _command_, _ray of enfeeblement_<br>1/day: _bestow curse_","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Witch's Cauldron","desc":"The kobold witch ladles steaming brew out of a small cauldron it is holding and flings the substance at one friendly creature it can see within 15 feet of it. The target gains 5 (2d4) temporary HP until the start of the witch's next turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Pack Tactics","desc":"The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_lizardfolk","name":"Lizardfolk","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 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shield","hit_points":22,"hit_dice":null,"experience_points":100,"ability_scores":{"strength":14,"dexterity":10,"constitution":12,"intelligence":6,"wisdom":16,"charisma":6},"modifiers":{"strength":2,"dexterity":0,"constitution":1,"intelligence":-2,"wisdom":3,"charisma":-2},"initiative_bonus":0,"saving_throws":{"strength":2,"dexterity":0,"constitution":1,"intelligence":-2,"wisdom":3,"charisma":-2},"saving_throws_all":{"strength":2,"dexterity":0,"constitution":1,"intelligence":-2,"wisdom":3,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":3,"arcana":-2,"athletics":2,"deception":-2,"history":-2,"insight":3,"intimidation":-2,"investigation":-2,"medicine":3,"nature":-2,"perception":3,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":0,"stealth":0,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"_Melee 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The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Heightened Smell and Taste","desc":"The lizardfolk's Perception is 18 when perceiving by smell or taste."},{"name":"Hold Breath","desc":"The lizardfolk can hold its breath for 15 minutes."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_lizardfolk-ruler","name":"Lizardfolk Ruler","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","climb":15,"swim":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":15,"armor_detail":"scale mail","hit_points":100,"hit_dice":null,"experience_points":1100,"ability_scores":{"strength":16,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":14,"charisma":14},"modifiers":{"strength":3,"dexterity":1,"constitution":2,"intelligence":0,"wisdom":2,"charisma":2},"initiative_bonus":1,"saving_throws":{"strength":3,"dexterity":1,"constitution":2,"intelligence":0,"wisdom":2,"charisma":2},"saving_throws_all":{"strength":3,"dexterity":1,"constitution":2,"intelligence":0,"wisdom":2,"charisma":2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":0,"athletics":3,"deception":2,"history":0,"insight":2,"intimidation":2,"investigation":0,"medicine":2,"nature":0,"perception":2,"performance":2,"persuasion":2,"religion":0,"sleight_of_hand":1,"stealth":1,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"charmed,frightened","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greataxe","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 16 (2d12+3) slashing damage.","attacks":[{"name":"Greataxe attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D12","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Inspiring Hiss","desc":"When a friendly lizardfolk the ruler can see within 30 feet of it is hit by an attack, the ruler can hiss out inspiring words to encourage the lizardfolk to keep going. The target gains 5 (2d4) temporary HP for 1 minute.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Javelin","desc":"_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 10 (2d6+3) piercing damage in melee or 6 (1d6+3) piercing damage at range.","attacks":[{"name":"Javelin attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":30,"long_range":120,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Leader's Challenge","desc":"The ruler hisses out a challenge or a threat (the ruler's choice) toward one creature it can see within 30 feet of it. The target must make a DC 13 CHA save. If the target fails the save against a challenge, the target has disadvantage on attack rolls against any creature other than the ruler until the start of the ruler's next turn. If the target fails the save against a threat, the ruler has advantage on the next attack roll it makes against the target before the start of its next turn.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The lizardfolk ruler makes two Bite attacks and one Greataxe attack, or it makes three Javelin attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Brutal","desc":"A melee weapon deals one extra die of its damage when the lizardfolk ruler hits with it (included in the attack)."},{"name":"Heightened Smell and Taste","desc":"The lizardfolk's Perception is 17 when perceiving by smell or taste."},{"name":"Hold Breath","desc":"The lizardfolk ruler can hold its breath for 15 minutes."},{"name":"Unshakable Command","desc":"Each friendly creature within 30 feet of the lizardfolk ruler can't be charmed or frightened while the ruler isn't incapacitated."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_lizardfolk-shaman","name":"Lizardfolk Shaman","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","climb":15,"swim":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":13,"armor_detail":"natural armor","hit_points":57,"hit_dice":null,"experience_points":450,"ability_scores":{"strength":14,"dexterity":10,"constitution":12,"intelligence":10,"wisdom":20,"charisma":10},"modifiers":{"strength":2,"dexterity":0,"constitution":1,"intelligence":0,"wisdom":5,"charisma":0},"initiative_bonus":0,"saving_throws":{"strength":2,"dexterity":0,"constitution":1,"intelligence":0,"wisdom":5,"charisma":0},"saving_throws_all":{"strength":2,"dexterity":0,"constitution":1,"intelligence":0,"wisdom":5,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":5,"arcana":0,"athletics":2,"deception":0,"history":0,"insight":5,"intimidation":0,"investigation":0,"medicine":5,"nature":0,"perception":5,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":0,"stealth":0,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison,poisoned","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The lizardfolk makes one Bite attack and one Ritual Staff attack, or it makes two Swamp Bolt attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Poisoned Body","desc":"The shaman coats itself in poison until the start of its next turn. It takes 3 (1d6) poison damage. In addition, the next time a creature hits the shaman with a melee attack while within 5 feet of the shaman before the start of the shaman's next turn, the attacker takes 7 (2d6) poison damage.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Ritual Staff","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage plus 7 (2d6) poison damage.","attacks":[{"name":"Ritual Staff attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The lizardfolk shaman casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).\n\n- **At Will:** _druidcraft_, _guidance_, _mending_\n- **2/Day Each:** _cure wounds_, _entangle_, _grease_<br>1/day: _ray of enfeeblement_","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Swamp Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.","attacks":[{"name":"Swamp Bolt attack","attack_type":"SPELL","to_hit_mod":5,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Heightened Smell and Taste","desc":"The lizardfolk's Perception is 20 when perceiving by smell or taste."},{"name":"Hold Breath","desc":"The lizardfolk shaman can hold its breath for 15 minutes."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_mage","name":"Mage","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any four languages","data":[]},"armor_class":10,"armor_detail":"13 with mage armor","hit_points":70,"hit_dice":null,"experience_points":2300,"ability_scores":{"strength":8,"dexterity":10,"constitution":10,"intelligence":22,"wisdom":12,"charisma":10},"modifiers":{"strength":-1,"dexterity":0,"constitution":0,"intelligence":6,"wisdom":1,"charisma":0},"initiative_bonus":0,"saving_throws":{"strength":-1,"dexterity":0,"constitution":0,"intelligence":6,"wisdom":1,"charisma":0},"saving_throws_all":{"strength":-1,"dexterity":0,"constitution":0,"intelligence":6,"wisdom":1,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":6,"athletics":-1,"deception":0,"history":6,"insight":1,"intimidation":0,"investigation":6,"medicine":1,"nature":6,"perception":1,"performance":0,"persuasion":0,"religion":6,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Arcane Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 16 (3d8+3) force damage.","attacks":[{"name":"Arcane Bolt attack","attack_type":"SPELL","to_hit_mod":6,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 13 (3d8) force damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4) 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It can replace one attack with a use of Spellcasting.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).\n\n- **At Will:** _detect magic_, _light_, _mage hand_, _prestidigitation_\n- **3/Day Each:** _fly_, _mage armor_, _mirror image_\n- **2/Day Each:** _fireball_, _haste_, _slow_\n- **1/Day Each:** _cone of cold_, _greater invisibility_","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Arcane Weapons","desc":"The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack)."},{"name":"Magic Resistance","desc":"The mage has advantage on saves against spells and other magical effects."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"bfrd_mage-apprentice","name":"Mage Apprentice","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":1.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any two languages","data":[]},"armor_class":10,"armor_detail":"13 with mage armor","hit_points":40,"hit_dice":null,"experience_points":200,"ability_scores":{"strength":8,"dexterity":12,"constitution":12,"intelligence":18,"wisdom":12,"charisma":10},"modifiers":{"strength":-1,"dexterity":1,"constitution":1,"intelligence":4,"wisdom":1,"charisma":0},"initiative_bonus":1,"saving_throws":{"strength":-1,"dexterity":1,"constitution":1,"intelligence":4,"wisdom":1,"charisma":0},"saving_throws_all":{"strength":-1,"dexterity":1,"constitution":1,"intelligence":4,"wisdom":1,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":1,"arcana":4,"athletics":-1,"deception":0,"history":4,"insight":1,"intimidation":0,"investigation":4,"medicine":1,"nature":4,"perception":1,"performance":0,"persuasion":0,"religion":4,"sleight_of_hand":1,"stealth":1,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Arcane Bolt","desc":"_Ranged Spell Attack:_ +4 to hit, range 60 ft., one target. _Hit:_ 11 (2d8+2) force damage.","attacks":[{"name":"Arcane Bolt attack","attack_type":"SPELL","to_hit_mod":4,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 9 (2d8) force damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4) piercing","damage_bonus":null,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Force","key":"force"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).\n\n- **At Will:** _mage hand_, _minor illusion_\n- **1/Day Each:** _color spray_, _mage armor_, _sleep_","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Arcane Weapons","desc":"The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack)."},{"name":"Reckless Show-Off","desc":"If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn."}],"creaturesets":[],"environments":[],"illustration":null}]}