list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=-desc
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 440,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-desc&page=2",
    "previous": null,
    "results": [
        {
            "key": "srd-2024_potions-of-healing",
            "name": "Potions of Healing",
            "desc": "You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity, as shown in the table below.\n\nWhatever its potency, the potion's red liquid glimmers when agitated.\n\n| Potion                       | HP Regained | Rarity    |\n|------------------------------|-------------|-----------|\n| Potion of Healing            | 2d4 + 2     | Common    |\n| Potion of Healing (greater)  | 4d4 + 4     | Uncommon  |\n| Potion of Healing (superior) | 8d4 + 8     | Rare      |\n| Potion of Healing (supreme)  | 10d4 + 20   | Very Rare |",
            "category": {
                "name": "Potion",
                "key": "potion"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_poison-basic",
            "name": "Poison, Basic",
            "desc": "You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.",
            "category": {
                "name": "Poison",
                "key": "poison"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "100.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_ram-portable",
            "name": "Ram, Portable",
            "desc": "You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "35.000",
            "weight_unit": "lb",
            "cost": "4.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_ram-portable",
            "name": "Ram, Portable",
            "desc": "You can use a Portable Ram to break down doors. When doing so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "35.000",
            "weight_unit": "lb",
            "cost": "4.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_oil",
            "name": "Oil",
            "desc": "You can douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or be covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil. Dousing a Space. You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire damage to any creature that enters the area or ends its turn there. A creature can take this damage only once per turn. Fuel. Oil serves as fuel for Lamps and Lanterns. Once lit, a flask of Oil burns for 6 hours in a Lamp or Lantern. That duration doesn't need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_shovel",
            "name": "Shovel",
            "desc": "Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_gold-piece",
            "name": "Gold Piece",
            "desc": "With one gold piece, a character can buy a bedroll, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The gold piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.",
            "category": {
                "name": "Trade Good",
                "key": "trade-good"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.020",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_blanket",
            "name": "Blanket",
            "desc": "While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see \"Gameplay Toolbox\").",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_costume",
            "name": "Costume",
            "desc": "While wearing a Costume, you have Advantage on any ability check you make to impersonate the person or type of person it represents.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_hunting-trap",
            "name": "Hunting Trap",
            "desc": "When you use your action to set it, this trap forms a saw-­‐‑toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "25.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_acid",
            "name": "Acid",
            "desc": "When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_holy-water",
            "name": "Holy Water",
            "desc": "When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d8 Radiant damage if it is a Fiend or an Undead.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_alchemists-fire",
            "name": "Alchemist's Fire",
            "desc": "When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see \"Rules Glossary\").",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_net",
            "name": "Net",
            "desc": "When you take the Attack action, you can replace one of your attacks with throwing a Net. Target a creature you can see within 15 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or have the Restrained condition until it escapes. The target succeeds automatically if it is Huge or larger. To escape, the target or a creature within 5 feet of it must take an action to make a DC 10 Strength (Athletics) check, freeing the Restrained creature on a success. Destroying the Net (AC 10; 5 HP; Immunity to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_potion-of-giant-strength",
            "name": "Potion of Giant Strength",
            "desc": "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.\n\nThis potion's transparent liquid has floating in it a sliver of light resembling a giant's fingernail.\n\n| Potion                                    | Str. | Rarity    |\n|-------------------------------------------|------|-----------|\n| Potion of Giant Strength (hill)           | 21   | Uncommon  |\n| Potion of Giant Strength (frost or stone) | 23   | Rare      |\n| Potion of Giant Strength (fire)           | 25   | Rare      |\n| Potion of Giant Strength (cloud)          | 27   | Very Rare |\n| Potion of Giant Strength (storm)          | 29   | Legendary |",
            "category": {
                "name": "Potion",
                "key": "potion"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_bell",
            "name": "Bell",
            "desc": "When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_signal-whistle",
            "name": "Signal Whistle",
            "desc": "When blown as a Utilize action, a Signal Whistle produces a sound that can be heard up to 600 feet away.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.05",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_keelboat",
            "name": "Keelboat",
            "desc": "Waterborne vehicle. Speed is 1mph.",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Gargantuan",
                "key": "gargantuan"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "3000.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_longship",
            "name": "Longship",
            "desc": "Waterborne vehicle. Speed 3mph.",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Gargantuan",
                "key": "gargantuan"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "10000.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_sailing-ship",
            "name": "Sailing Ship",
            "desc": "Waterborne vehicle. Speed 2mph",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Gargantuan",
                "key": "gargantuan"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "10000.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
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                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
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            }
        },
        {
            "key": "srd_warship",
            "name": "Warship",
            "desc": "Waterborne vehicle. Speed 2.5mph",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Gargantuan",
                "key": "gargantuan"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "25000.00",
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                "name": "System Reference Document 5.1",
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                "display_name": "5e 2014 Rules",
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                    "name": "Wizards of the Coast",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_rowboat",
            "name": "Rowboat",
            "desc": "Waterborne vehicle. Speed 1.5mph",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Large",
                "key": "large"
            },
            "weight": "100.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_crowbar",
            "name": "Crowbar",
            "desc": "Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
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                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_crowbar",
            "name": "Crowbar",
            "desc": "Using a Crowbar gives you Advantage on Strength checks where the Crowbar's leverage can be applied.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_ink-pen",
            "name": "Ink Pen",
            "desc": "Using Ink, an Ink Pen is used to write or draw.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_clothes-travelers",
            "name": "Clothes, traveler's",
            "desc": "Traveler's clothing.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_clothes-travelers",
            "name": "Clothes, Traveler's",
            "desc": "Traveler's Clothes are resilient garments designed for travel in various environments.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_case-crossbow-bolt",
            "name": "Case, Crossbow Bolt",
            "desc": "This wooden case can hold up to twenty crossbow bolts.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_mess-kit",
            "name": "Mess Kit",
            "desc": "This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.20",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_alchemists-fire-flask",
            "name": "Alchemist's Fire (Flask)",
            "desc": "This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_tinderbox",
            "name": "Tinderbox",
            "desc": "This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_forgery-kit",
            "name": "Forgery kit",
            "desc": "This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. \\n\\nProficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "15.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_thieves-tools",
            "name": "Thieves' tools",
            "desc": "This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-­‐‑bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_navigators-tools",
            "name": "Navigator's tools",
            "desc": "This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_disguise-kit",
            "name": "Disguise kit",
            "desc": "This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
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                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
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                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_potion-of-healing",
            "name": "Potion of Healing",
            "desc": "This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points.",
            "category": {
                "name": "Potion",
                "key": "potion"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.500",
            "weight_unit": "lb",
            "cost": "50.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_wyvern-poison",
            "name": "Wyvern poison",
            "desc": "This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.",
            "category": {
                "name": "Poison",
                "key": "poison"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "1200.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
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                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_purple-worm-poison",
            "name": "Purple worm poison",
            "desc": "This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.",
            "category": {
                "name": "Poison",
                "key": "poison"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "2000.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_serpent-venom",
            "name": "Serpent venom",
            "desc": "This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.",
            "category": {
                "name": "Poison",
                "key": "poison"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "200.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_crawler-mucus",
            "name": "Crawler mucus",
            "desc": "This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\\n\\n\r\n**_Contact._** Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.",
            "category": {
                "name": "Poison",
                "key": "poison"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "200.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_drow-poison",
            "name": "Drow poison",
            "desc": "This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\r\n\\n\\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.",
            "category": {
                "name": "Poison",
                "key": "poison"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "200.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_magnifying-glass",
            "name": "Magnifying Glass",
            "desc": "This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "100.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_healers-kit",
            "name": "Healer's Kit",
            "desc": "This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_fishing-tackle",
            "name": "Fishing Tackle",
            "desc": "This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_herbalism-kit",
            "name": "Herbalism Kit",
            "desc": "This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_dice-set",
            "name": "Dice set",
            "desc": "This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-­‐‑Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_playing-card-set",
            "name": "Playing card set",
            "desc": "This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-­‐‑Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_case-map-or-scroll",
            "name": "Case, Map or Scroll",
            "desc": "This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_hide-armor",
            "name": "Hide Armor",
            "desc": "This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.",
            "category": {
                "name": "Armor",
                "key": "armor"
            },
            "weapon": null,
            "armor": {
                "name": "Hide",
                "key": "srd_hide",
                "category": "medium",
                "ac_base": 12,
                "ac_display": "12 + Dex modifier (max 2)",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": 2,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "12.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_splint-armor",
            "name": "Splint Armor",
            "desc": "This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.",
            "category": {
                "name": "Armor",
                "key": "armor"
            },
            "weapon": null,
            "armor": {
                "name": "Splint",
                "key": "srd_splint",
                "category": "heavy",
                "ac_base": 17,
                "ac_display": "17",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": 15
            },
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "60.000",
            "weight_unit": "lb",
            "cost": "200.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        }
    ]
}