list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=-key&page=47
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2761,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-key&page=48",
    "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-key&page=46",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-sickle/?format=api",
            "key": "srd-2024_holy-avenger-sickle",
            "name": "Holy Avenger (Sickle)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Sickle",
                "key": "srd-2024_sickle",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_sickle/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-shortsword/?format=api",
            "key": "srd-2024_holy-avenger-shortsword",
            "name": "Holy Avenger (Shortsword)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Shortsword",
                "key": "srd-2024_shortsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_shortsword/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-shortbow/?format=api",
            "key": "srd-2024_holy-avenger-shortbow",
            "name": "Holy Avenger (Shortbow)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Shortbow",
                "key": "srd-2024_shortbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_shortbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 80/320; Arrow"
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-scimitar/?format=api",
            "key": "srd-2024_holy-avenger-scimitar",
            "name": "Holy Avenger (Scimitar)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Scimitar",
                "key": "srd-2024_scimitar",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_scimitar/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-rapier/?format=api",
            "key": "srd-2024_holy-avenger-rapier",
            "name": "Holy Avenger (Rapier)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Rapier",
                "key": "srd-2024_rapier",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_rapier/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-quarterstaff/?format=api",
            "key": "srd-2024_holy-avenger-quarterstaff",
            "name": "Holy Avenger (Quarterstaff)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd-2024_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-pistol/?format=api",
            "key": "srd-2024_holy-avenger-pistol",
            "name": "Holy Avenger (Pistol)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Pistol",
                "key": "srd-2024_pistol",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_pistol/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 30/90; Bullet"
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-pike/?format=api",
            "key": "srd-2024_holy-avenger-pike",
            "name": "Holy Avenger (Pike)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Pike",
                "key": "srd-2024_pike",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_pike/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "18.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-musket/?format=api",
            "key": "srd-2024_holy-avenger-musket",
            "name": "Holy Avenger (Musket)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Musket",
                "key": "srd-2024_musket",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_musket/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d12",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 40/120; Bullet"
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-morningstar/?format=api",
            "key": "srd-2024_holy-avenger-morningstar",
            "name": "Holy Avenger (Morningstar)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Morningstar",
                "key": "srd-2024_morningstar",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_morningstar/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-maul/?format=api",
            "key": "srd-2024_holy-avenger-maul",
            "name": "Holy Avenger (Maul)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Maul",
                "key": "srd-2024_maul",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_maul/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "2d6",
                "properties": [
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-mace/?format=api",
            "key": "srd-2024_holy-avenger-mace",
            "name": "Holy Avenger (Mace)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Mace",
                "key": "srd-2024_mace",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_mace/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-longsword/?format=api",
            "key": "srd-2024_holy-avenger-longsword",
            "name": "Holy Avenger (Longsword)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Longsword",
                "key": "srd-2024_longsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_longsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-longbow/?format=api",
            "key": "srd-2024_holy-avenger-longbow",
            "name": "Holy Avenger (Longbow)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Longbow",
                "key": "srd-2024_longbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_longbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 150/600; Arrow"
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-light-hammer/?format=api",
            "key": "srd-2024_holy-avenger-light-hammer",
            "name": "Holy Avenger (Light Hammer)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Light Hammer",
                "key": "srd-2024_light-hammer",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_light-hammer/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-light-crossbow/?format=api",
            "key": "srd-2024_holy-avenger-light-crossbow",
            "name": "Holy Avenger (Light Crossbow)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Light Crossbow",
                "key": "srd-2024_light-crossbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_light-crossbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 80/320; Bolt"
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-lance/?format=api",
            "key": "srd-2024_holy-avenger-lance",
            "name": "Holy Avenger (Lance)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Lance",
                "key": "srd-2024_lance",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_lance/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": "unless mounted"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-javelin/?format=api",
            "key": "srd-2024_holy-avenger-javelin",
            "name": "Holy Avenger (Javelin)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Javelin",
                "key": "srd-2024_javelin",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_javelin/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 30/120"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-heavy-crossbow/?format=api",
            "key": "srd-2024_holy-avenger-heavy-crossbow",
            "name": "Holy Avenger (Heavy Crossbow)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Heavy Crossbow",
                "key": "srd-2024_heavy-crossbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_heavy-crossbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 100/400; Bolt"
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "18.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-handaxe/?format=api",
            "key": "srd-2024_holy-avenger-handaxe",
            "name": "Holy Avenger (Handaxe)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Handaxe",
                "key": "srd-2024_handaxe",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_handaxe/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-hand-crossbow/?format=api",
            "key": "srd-2024_holy-avenger-hand-crossbow",
            "name": "Holy Avenger (Hand Crossbow)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Hand Crossbow",
                "key": "srd-2024_hand-crossbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_hand-crossbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 30/120; Bolt"
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-halberd/?format=api",
            "key": "srd-2024_holy-avenger-halberd",
            "name": "Holy Avenger (Halberd)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Halberd",
                "key": "srd-2024_halberd",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_halberd/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Cleave",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_cleave-mastery/?format=api",
                            "desc": "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-greatsword/?format=api",
            "key": "srd-2024_holy-avenger-greatsword",
            "name": "Holy Avenger (Greatsword)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Greatsword",
                "key": "srd-2024_greatsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greatsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "2d6",
                "properties": [
                    {
                        "property": {
                            "name": "Graze",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_graze-mastery/?format=api",
                            "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-greatclub/?format=api",
            "key": "srd-2024_holy-avenger-greatclub",
            "name": "Holy Avenger (Greatclub)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Greatclub",
                "key": "srd-2024_greatclub",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greatclub/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-greataxe/?format=api",
            "key": "srd-2024_holy-avenger-greataxe",
            "name": "Holy Avenger (Greataxe)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Greataxe",
                "key": "srd-2024_greataxe",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greataxe/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d12",
                "properties": [
                    {
                        "property": {
                            "name": "Cleave",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_cleave-mastery/?format=api",
                            "desc": "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "7.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-glaive/?format=api",
            "key": "srd-2024_holy-avenger-glaive",
            "name": "Holy Avenger (Glaive)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Glaive",
                "key": "srd-2024_glaive",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_glaive/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Graze",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_graze-mastery/?format=api",
                            "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-flail/?format=api",
            "key": "srd-2024_holy-avenger-flail",
            "name": "Holy Avenger (Flail)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Flail",
                "key": "srd-2024_flail",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_flail/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-dart/?format=api",
            "key": "srd-2024_holy-avenger-dart",
            "name": "Holy Avenger (Dart)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Dart",
                "key": "srd-2024_dart",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_dart/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-dagger/?format=api",
            "key": "srd-2024_holy-avenger-dagger",
            "name": "Holy Avenger (Dagger)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Dagger",
                "key": "srd-2024_dagger",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_dagger/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-club/?format=api",
            "key": "srd-2024_holy-avenger-club",
            "name": "Holy Avenger (Club)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Club",
                "key": "srd-2024_club",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_club/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-blowgun/?format=api",
            "key": "srd-2024_holy-avenger-blowgun",
            "name": "Holy Avenger (Blowgun)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Blowgun",
                "key": "srd-2024_blowgun",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_blowgun/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 25/100; Needle"
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger-battleaxe/?format=api",
            "key": "srd-2024_holy-avenger-battleaxe",
            "name": "Holy Avenger (Battleaxe)",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.\n\nWhile you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Battleaxe",
                "key": "srd-2024_battleaxe",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_battleaxe/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_holy-avenger/?format=api",
            "key": "srd-2024_holy-avenger",
            "name": "Holy Avenger",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": "Requires Attunement by a Paladin",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_hide-armor-plus-3/?format=api",
            "key": "srd-2024_hide-armor-plus-3",
            "name": "Hide Armor (+3)",
            "desc": "You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": {
                "name": "Hide Armor",
                "key": "srd-2024_hide-armor",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_hide-armor/?format=api",
                "category": "medium",
                "ac_base": 12,
                "ac_display": "12 + Dex modifier (max 2)",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": 2,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "12.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_hide-armor-plus-2/?format=api",
            "key": "srd-2024_hide-armor-plus-2",
            "name": "Hide Armor (+2)",
            "desc": "You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": {
                "name": "Hide Armor",
                "key": "srd-2024_hide-armor",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_hide-armor/?format=api",
                "category": "medium",
                "ac_base": 12,
                "ac_display": "12 + Dex modifier (max 2)",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": 2,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "12.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_hide-armor-plus-1/?format=api",
            "key": "srd-2024_hide-armor-plus-1",
            "name": "Hide Armor (+1)",
            "desc": "You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": {
                "name": "Hide Armor",
                "key": "srd-2024_hide-armor",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_hide-armor/?format=api",
                "category": "medium",
                "ac_base": 12,
                "ac_display": "12 + Dex modifier (max 2)",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": 2,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "12.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_hide-armor/?format=api",
            "key": "srd-2024_hide-armor",
            "name": "Hide Armor",
            "desc": "A hide armor.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": {
                "name": "Hide Armor",
                "key": "srd-2024_hide-armor",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_hide-armor/?format=api",
                "category": "medium",
                "ac_base": 12,
                "ac_display": "12 + Dex modifier (max 2)",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": 2,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "12.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_herbalism-kit/?format=api",
            "key": "srd-2024_herbalism-kit",
            "name": "Herbalism Kit",
            "desc": "Ability: Intelligence. Utilize: Identify a plant (DC 15). Craft: Antitoxin, Potion of Healing",
            "category": {
                "name": "Tools",
                "key": "tools",
                "url": "https://api-beta.open5e.com/v2/itemcategories/tools/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_helm-of-teleportation/?format=api",
            "key": "srd-2024_helm-of-teleportation",
            "name": "Helm of Teleportation",
            "desc": "This helm has 3 charges. While wearing it, you can expend 1 charge to cast Teleport from it. The helm regains 1d3 expended charges daily at dawn.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_helm-of-telepathy/?format=api",
            "key": "srd-2024_helm-of-telepathy",
            "name": "Helm of Telepathy",
            "desc": "While wearing this helm, you have telepathy with a range of 30 feet, and you can cast Detect Thoughts or Suggestion (save DC 13) from the helm. Once either spell is cast from the helm, that spell can't be cast from it again until the next dawn.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_helm-of-comprehending-languages/?format=api",
            "key": "srd-2024_helm-of-comprehending-languages",
            "name": "Helm of Comprehending Languages",
            "desc": "While wearing this helm, you can cast Comprehend Languages from it.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_helm-of-brilliance/?format=api",
            "key": "srd-2024_helm-of-brilliance",
            "name": "Helm of Brilliance",
            "desc": "This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage. Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60 foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_heavy-crossbow-plus-3/?format=api",
            "key": "srd-2024_heavy-crossbow-plus-3",
            "name": "Heavy Crossbow (+3)",
            "desc": "You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Heavy Crossbow",
                "key": "srd-2024_heavy-crossbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_heavy-crossbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 100/400; Bolt"
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "18.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_heavy-crossbow-plus-2/?format=api",
            "key": "srd-2024_heavy-crossbow-plus-2",
            "name": "Heavy Crossbow (+2)",
            "desc": "You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Heavy Crossbow",
                "key": "srd-2024_heavy-crossbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_heavy-crossbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 100/400; Bolt"
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "18.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_heavy-crossbow-plus-1/?format=api",
            "key": "srd-2024_heavy-crossbow-plus-1",
            "name": "Heavy Crossbow (+1)",
            "desc": "You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Heavy Crossbow",
                "key": "srd-2024_heavy-crossbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_heavy-crossbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 100/400; Bolt"
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "18.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_heavy-crossbow/?format=api",
            "key": "srd-2024_heavy-crossbow",
            "name": "Heavy Crossbow",
            "desc": "A heavy crossbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": {
                "name": "Heavy Crossbow",
                "key": "srd-2024_heavy-crossbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_heavy-crossbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 100/400; Bolt"
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "18.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_healers-kit/?format=api",
            "key": "srd-2024_healers-kit",
            "name": "Healer's Kit",
            "desc": "A Healer's Kit has ten uses. As a Utilize action, you can expend one of its uses to stabilize an Unconscious creature that has 0 Hit Points without needing to make a Wisdom (Medicine) check.",
            "category": {
                "name": "Tools",
                "key": "tools",
                "url": "https://api-beta.open5e.com/v2/itemcategories/tools/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_headband-of-intellect/?format=api",
            "key": "srd-2024_headband-of-intellect",
            "name": "Headband of Intellect",
            "desc": "Your Intelligence is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_hat-of-disguise/?format=api",
            "key": "srd-2024_hat-of-disguise",
            "name": "Hat of Disguise",
            "desc": "While wearing this hat, you can cast the Disguise Self spell. The spell ends if the hat is removed.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_handy-haversack/?format=api",
            "key": "srd-2024_handy-haversack",
            "name": "Handy Haversack",
            "desc": "This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        }
    ]
}