list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=-name&page=5
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 440,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-name&page=6",
    "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-name&page=4",
    "results": [
        {
            "key": "srd-2024_mace",
            "name": "Mace",
            "desc": "A mace.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Mace",
                "key": "srd-2024_mace",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_mace",
            "name": "Mace",
            "desc": "A mace.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Mace",
                "key": "srd_mace",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d6",
                "properties": [],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lyre",
            "name": "Lyre",
            "desc": "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "30.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lute",
            "name": "Lute",
            "desc": "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "35.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_longsword",
            "name": "Longsword",
            "desc": "A longsword.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Longsword",
                "key": "srd-2024_longsword",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "15.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_longsword",
            "name": "Longsword",
            "desc": "A longsword",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Longsword",
                "key": "srd_longsword",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "15.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_longship",
            "name": "Longship",
            "desc": "A swift ship designed for raiding and exploration.",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "10000.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_longship",
            "name": "Longship",
            "desc": "Waterborne vehicle. Speed 3mph.",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Gargantuan",
                "key": "gargantuan"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "10000.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_longbow",
            "name": "Longbow",
            "desc": "A longbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Longbow",
                "key": "srd-2024_longbow",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 150/600; Arrow"
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_longbow",
            "name": "Longbow",
            "desc": "A longbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Longbow",
                "key": "srd_longbow",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."
                        },
                        "detail": "range 150/600"
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "desc": "This weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_lock",
            "name": "Lock",
            "desc": "A Lock comes with a key. Without the key, a creature can use Thieves' Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lock",
            "name": "Lock",
            "desc": "A key is provided with the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_linen",
            "name": "Linen",
            "desc": "1 sq. yd. of linen.",
            "category": {
                "name": "Trade Good",
                "key": "trade-good"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_light-hammer",
            "name": "Light hammer",
            "desc": "A light hammer.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Light hammer",
                "key": "srd_light-hammer",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
                        },
                        "detail": "range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_light-hammer",
            "name": "Light Hammer",
            "desc": "A light hammer.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Light Hammer",
                "key": "srd-2024_light-hammer",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_light-crossbow",
            "name": "Light Crossbow",
            "desc": "A light crossbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Light Crossbow",
                "key": "srd-2024_light-crossbow",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 80/320; Bolt"
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_leatherworkers-tools",
            "name": "Leatherworker's Tools (5 GP)",
            "desc": "Ability: Dexterity. Utilize: Add a design to a leather item (DC 10). Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_leatherworkers-tools",
            "name": "Leatherworker's Tools",
            "desc": "These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_leather-armor",
            "name": "Leather Armor",
            "desc": "A leather armor.",
            "category": {
                "name": "Armor",
                "key": "armor"
            },
            "weapon": null,
            "armor": {
                "name": "Leather Armor",
                "key": "srd-2024_leather-armor",
                "category": "light",
                "ac_base": 11,
                "ac_display": "11 + Dex modifier",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_leather-armor",
            "name": "Leather Armor",
            "desc": "The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.",
            "category": {
                "name": "Armor",
                "key": "armor"
            },
            "weapon": null,
            "armor": {
                "name": "Leather",
                "key": "srd_leather",
                "category": "light",
                "ac_base": 11,
                "ac_display": "11 + Dex modifier",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_lantern-hooded",
            "name": "Lantern, Hooded",
            "desc": "A Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. As a Bonus Action, you can lower the hood, reducing the light to Dim Light in a 5-foot radius, or raise it again.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lantern-hooded",
            "name": "Lantern, Hooded",
            "desc": "A hooded lantern casts bright light in a 30-­‐‑foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-­‐‑foot radius.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_lantern-bullseye",
            "name": "Lantern, Bullseye",
            "desc": "A Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an additional 60 feet.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lantern-bullseye",
            "name": "Lantern, Bullseye",
            "desc": "A bullseye lantern casts bright light in a 60-­‐‑foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_lance",
            "name": "Lance",
            "desc": "A lance.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Lance",
                "key": "srd-2024_lance",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": "unless mounted"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lance",
            "name": "Lance",
            "desc": "A lance.\r\n\r\nYou have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Lance",
                "key": "srd_lance",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d12",
                "properties": [
                    {
                        "property": {
                            "name": "Special (Lance)",
                            "type": null,
                            "desc": "You have disadvantage when you use alance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "desc": "This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lamp-oil-flask",
            "name": "Lamp oil (flask)",
            "desc": "Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-­foot‑square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_lamp",
            "name": "Lamp",
            "desc": "A Lamp burns Oil as fuel to cast Bright Light in a 15 foot radius and Dim Light for an additional 30 feet.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_lamp",
            "name": "Lamp",
            "desc": "A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_ladder-10-foot",
            "name": "Ladder (10-foot)",
            "desc": "A 10 foot ladder.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "25.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_ladder",
            "name": "Ladder",
            "desc": "A Ladder is 10 feet tall. You must climb to move up or down it.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "25.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_keelboat",
            "name": "Keelboat",
            "desc": "A small riverboat with a keel.",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "3000.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_keelboat",
            "name": "Keelboat",
            "desc": "Waterborne vehicle. Speed is 1mph.",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Gargantuan",
                "key": "gargantuan"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "3000.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_jug-or-pitcher",
            "name": "Jug or pitcher",
            "desc": "For drinking a lot. Capacity: 1 gallon liquid.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_jug",
            "name": "Jug",
            "desc": "A Jug holds up to 1 gallon.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_jewelers-tools",
            "name": "Jeweler's Tools (25 GP)",
            "desc": "Ability: Intelligence. Utilize: Discern a gem's value (DC 15). Craft: Arcane Focus, Holy Symbol",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_jewelers-tools",
            "name": "Jeweler's Tools",
            "desc": "These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_javelin",
            "name": "Javelin",
            "desc": "A javelin.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Javelin",
                "key": "srd-2024_javelin",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 30/120"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_javelin",
            "name": "Javelin",
            "desc": "A javelin",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Javelin",
                "key": "srd_javelin",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
                        },
                        "detail": "range 30/120"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_iron",
            "name": "Iron",
            "desc": "1lb of iron.",
            "category": {
                "name": "Trade Good",
                "key": "trade-good"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.10",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_ioun-stone",
            "name": "Ioun Stone",
            "desc": "Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time. Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it. As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it's orbiting your head, the stone falls as though you had dropped it. The type of stone determines its rarity and effects. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Agility (Very Rare). Your Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head. Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on Initiative rolls and Wisdom (Perception) checks. Fortitude (Very Rare). Your Constitution increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Greater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare). Your Intelligence increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. Leadership (Very Rare). Your Charisma increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. Mastery (Legendary). Your Proficiency Bonus increases by 1 while this pale green prism orbits your head. Protection (Rare). You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head. Regeneration (Legendary). You regain 15 Hit Points at the end of each hour this pearly white spindle orbits your head if you have at least 1 Hit Point. Reserve (Rare). This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 4 levels of spells at a time. When found, it contains 1d4 levels of stored spells chosen by the GM. Any creature can cast a spell of level 1 through 4 into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space. Strength (Very Rare). Your Strength increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. Sustenance (Rare). You don't need to eat or drink while this clear spindle orbits your head.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_ink-pen",
            "name": "Ink pen",
            "desc": "A pen for writing with ink.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_ink-pen",
            "name": "Ink Pen",
            "desc": "Using Ink, an Ink Pen is used to write or draw.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_ink-1-ounce-bottle",
            "name": "Ink (1 ounce bottle)",
            "desc": "A bottle of ink.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_ink",
            "name": "Ink",
            "desc": "Ink comes in a 1-ounce bottle, which provides enough ink to write about 500 pages.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_hunting-trap",
            "name": "Hunting Trap",
            "desc": "As a Utilize action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a DC 13 Strength (Athletics) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "25.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_hunting-trap",
            "name": "Hunting Trap",
            "desc": "When you use your action to set it, this trap forms a saw-­‐‑toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "25.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_hourglass",
            "name": "Hourglass",
            "desc": "An hourglass.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_horse-riding",
            "name": "Horse (Riding)",
            "desc": "A horse trained for riding and carrying moderate loads.",
            "category": {
                "name": "Mount",
                "key": "mount"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "75.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_horse-draft",
            "name": "Horse (Draft)",
            "desc": "A strong horse bred for pulling heavy loads.",
            "category": {
                "name": "Mount",
                "key": "mount"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        }
    ]
}