list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=-weight&page=4
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 440,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-weight&page=5",
    "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-weight&page=3",
    "results": [
        {
            "key": "srd_rope-silk-50-feet",
            "name": "Rope, silk (50 feet)",
            "desc": "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_shovel",
            "name": "Shovel",
            "desc": "A shovel.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_waterskin",
            "name": "Waterskin",
            "desc": "For drinking. 5lb is the full weight. Capacity: 4 pints liquid.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "0.20",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_weavers-tools",
            "name": "Weaver's tools",
            "desc": "These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_woodcarvers-tools",
            "name": "Woodcarver's tools",
            "desc": "These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_battleaxe",
            "name": "Battleaxe",
            "desc": "A battleaxe.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Battleaxe",
                "key": "srd-2024_battleaxe",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_clothes-travelers",
            "name": "Clothes, Traveler's",
            "desc": "Traveler's Clothes are resilient garments designed for travel in various environments.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_costume",
            "name": "Costume",
            "desc": "While wearing a Costume, you have Advantage on any ability check you make to impersonate the person or type of person it represents.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_druidic-focus-wooden-staff",
            "name": "Druidic Focus, Wooden Staff",
            "desc": "A Druidic Focus is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. This staff can also be used as a Quarterstaff.",
            "category": {
                "name": "Spellcasting Focus",
                "key": "spellcasting-focus"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_grappling-hook",
            "name": "Grappling Hook",
            "desc": "As a Utilize action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the hook catches on if you succeed on a DC 13 Dexterity (Acrobatics) check. If you tied a Rope to the hook, you can then climb it.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_jug",
            "name": "Jug",
            "desc": "A Jug holds up to 1 gallon.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_mace",
            "name": "Mace",
            "desc": "A mace.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Mace",
                "key": "srd-2024_mace",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_morningstar",
            "name": "Morningstar",
            "desc": "A morningstar.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Morningstar",
                "key": "srd-2024_morningstar",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "15.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_quarterstaff",
            "name": "Quarterstaff",
            "desc": "A quarterstaff.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd-2024_quarterstaff",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.20",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_robe",
            "name": "Robe",
            "desc": "A Robe has vocational or ceremonial significance. Some events and locations admit only people wearing a Robe bearing certain colors or symbols.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_trident",
            "name": "Trident",
            "desc": "A trident.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Trident",
                "key": "srd-2024_trident",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    },
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_battleaxe",
            "name": "Battleaxe",
            "desc": "A battleaxe.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Battleaxe",
                "key": "srd_battleaxe",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_clothes-costume",
            "name": "Clothes, costume",
            "desc": "A costume.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_clothes-travelers",
            "name": "Clothes, traveler's",
            "desc": "Traveler's clothing.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_fishing-tackle",
            "name": "Fishing Tackle",
            "desc": "This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_grappling-hook",
            "name": "Grappling hook",
            "desc": "A grappling hook.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_jug-or-pitcher",
            "name": "Jug or pitcher",
            "desc": "For drinking a lot. Capacity: 1 gallon liquid.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_mace",
            "name": "Mace",
            "desc": "A mace.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Mace",
                "key": "srd_mace",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d6",
                "properties": [],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_morningstar",
            "name": "Morningstar",
            "desc": "A morningstar",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Morningstar",
                "key": "srd_morningstar",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d8",
                "properties": [],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "15.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_quarterstaff",
            "name": "Quarterstaff",
            "desc": "A quarterstaff.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.20",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_robes",
            "name": "Robes",
            "desc": "Robes, for wearing.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_staff",
            "name": "Staff",
            "desc": "Can be used as an arcane focus.",
            "category": {
                "name": "Staff",
                "key": "staff"
            },
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_trident",
            "name": "Trident",
            "desc": "A trident.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Trident",
                "key": "srd_trident",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "desc": "This weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
                        },
                        "detail": "range 20/60"
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_wooden-staff",
            "name": "Wooden staff",
            "desc": "Can be used as a druidic focus.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_blanket",
            "name": "Blanket",
            "desc": "While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see \"Gameplay Toolbox\").",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_disguise-kit",
            "name": "Disguise Kit",
            "desc": "Ability: Charisma. Utilize: Apply makeup (DC 10). Craft: Costume",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_hand-crossbow",
            "name": "Hand Crossbow",
            "desc": "A hand crossbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Hand Crossbow",
                "key": "srd-2024_hand-crossbow",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 30/120; Bolt"
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "75.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_healers-kit",
            "name": "Healer's Kit",
            "desc": "A Healer's Kit has ten uses. As a Utilize action, you can expend one of its uses to stabilize an Unconscious creature that has 0 Hit Points without needing to make a Wisdom (Medicine) check.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_herbalism-kit",
            "name": "Herbalism Kit",
            "desc": "Ability: Intelligence. Utilize: Identify a plant (DC 15). Craft: Antitoxin, Potion of Healing",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_longsword",
            "name": "Longsword",
            "desc": "A longsword.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Longsword",
                "key": "srd-2024_longsword",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "15.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_musical-instrument-drum",
            "name": "Musical Instrument, Drum",
            "desc": "Ability: Charisma. Utilize: Identify a musical piece (DC 15)",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "6.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_net",
            "name": "Net",
            "desc": "When you take the Attack action, you can replace one of your attacks with throwing a Net. Target a creature you can see within 15 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or have the Restrained condition until it escapes. The target succeeds automatically if it is Huge or larger. To escape, the target or a creature within 5 feet of it must take an action to make a DC 10 Strength (Athletics) check, freeing the Restrained creature on a success. Destroying the Net (AC 10; 5 HP; Immunity to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_pistol",
            "name": "Pistol",
            "desc": "A pistol.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Pistol",
                "key": "srd-2024_pistol",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 30/90; Bullet"
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "250.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_potters-tools",
            "name": "Potter's Tools (10 GP)",
            "desc": "Ability: Intelligence. Utilize: Discern what a ceramic object held in the past 24 hours (DC 15). Craft: Jug, Lamp",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "10.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_scimitar",
            "name": "Scimitar",
            "desc": "A scimitar.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Scimitar",
                "key": "srd-2024_scimitar",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_spear",
            "name": "Spear",
            "desc": "A spear.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Spear",
                "key": "srd-2024_spear",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd-2024_whip",
            "name": "Whip",
            "desc": "A whip.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Whip",
                "key": "srd-2024_whip",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "2.00",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_chicken",
            "name": "Chicken",
            "desc": "One chicken",
            "category": {
                "name": "Trade Good",
                "key": "trade-good"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.02",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_clothes-common",
            "name": "Clothes, Common",
            "desc": "Common clothes.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.50",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_crossbow-hand",
            "name": "Crossbow, hand",
            "desc": "A hand crossbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon"
            },
            "weapon": {
                "name": "Crossbow, hand",
                "key": "srd_crossbow-hand",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."
                        },
                        "detail": "range 30/120"
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "75.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_disguise-kit",
            "name": "Disguise kit",
            "desc": "This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "25.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_drum",
            "name": "Drum",
            "desc": "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "6.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_hammer",
            "name": "Hammer",
            "desc": "A hammer.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "1.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_healers-kit",
            "name": "Healer's Kit",
            "desc": "This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "key": "srd_herbalism-kit",
            "name": "Herbalism Kit",
            "desc": "This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.",
            "category": {
                "name": "Tools",
                "key": "tools"
            },
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "5.00",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        }
    ]
}