list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=-weight&page=43
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2231,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-weight&page=44",
    "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-weight&page=42",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-the-four-winds/?format=api",
            "key": "vom_staff-of-the-four-winds",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Four Winds",
            "desc": "Made of gently twisting ash and engraved with spiraling runes, the staff feels strangely lighter than its size would otherwise suggest. This staff has 10 charges. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: circle of wind* (1 charge), feather fall (1 charge), gust of wind (2 charges), storm god's doom* (3 charges), wind tunnel* (1 charge), wind walk (6 charges), wind wall (3 charges), or wresting wind* (2 charges). You can also use an action to cast the wind lash* spell from the staff without using any charges. Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. At the GM's discretion, spells from Deep Magic for 5th Edition can be replaced with other spells of similar levels and similarly related to breezes, wind, or movement. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff crumbles into ashes and is taken away with the breeze.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-the-lantern-bearer/?format=api",
            "key": "vom_staff-of-the-lantern-bearer",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Lantern Bearer",
            "desc": "An iron hook is affixed to the top of this plain, wooden staff. While holding this staff, you can use an action to cast the light spell from it at will, but the light can emanate only from the staff 's hook. If a lantern hangs from the staff 's hook, you gain the following benefits while holding the staff: - You can control the light of the lantern, lighting or extinguishing it as a bonus action. The lantern must still have oil, if it requires oil to produce a flame.\n- The lantern's flame can't be extinguished by wind or water.\n- If you are a spellcaster, you can use the staff as a spellcasting focus. When you cast a spell that deals fire or radiant damage while using this staff as your spellcasting focus, you gain a +1 bonus to the spell's attack roll, or the spell's save DC increases by 1 (your choice).",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-the-peaks/?format=api",
            "key": "vom_staff-of-the-peaks",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Peaks",
            "desc": "This staff is made of rock crystal yet weighs the same as a wooden staff. The staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to spell attack rolls. In addition, you are immune to the effects of high altitude and severe cold weather, such as hypothermia and frostbite. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters into fine stone fragments and is destroyed. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: control weather (8 charges), fault line* (6 charges), gust of wind (2 charges), ice storm (4 charges), jump (1 charge), snow boulder* (4 charges), or wall of stone (5 charges). Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. Stone Strike. When you hit a creature or object made of stone or earth with this staff, you can expend 5 of its charges to shatter the target. The target must make a DC 17 Constitution saving throw, taking an extra 10d6 force damage on a failed save, or half as much damage on a successful one. If the target is an object that is being worn or carried, the creature wearing or carrying it must make the saving throw, but only the object takes the damage. If this damage reduces the target to 0 hit points, it shatters and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-the-scion/?format=api",
            "key": "vom_staff-of-the-scion",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Scion",
            "desc": "This unwholesome staff is crafted of a material that appears to be somewhere between weathered wood and dried meat. It weeps beads of red liquid that are thick and sticky like tree sap but smell of blood. A crystalized yellow eye with a rectangular pupil, like the eye of a goat, sits at its top. You can wield the staff as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the eye liquifies as the staff shrivels and twists into a blackened, smoking ruin and is destroyed. Ember Cloud. While holding the staff, you can use an action and expend 2 charges to release a cloud of burning embers from the staff. Each creature within 10 feet of you must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. The ember cloud remains until the start of your next turn, making the area lightly obscured for creatures other than you. A wind of at least 10 miles per hour disperses the cloud and ends the effect. Fiery Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 2d6 fire damage to the target. If you take fire damage while wielding the staff, you have advantage on attack rolls with it until the end of your next turn. While holding the staff, you have resistance to fire damage. Spells. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: augury (2 charges), barkskin (2 charges), confusion (4 charges), entangle (1 charge), or wall of fire (4 charges).",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-the-treant/?format=api",
            "key": "vom_staff-of-the-treant",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Treant",
            "desc": "This unassuming staff appears to be little more than the branch of a tree. While holding this staff, your skin becomes bark-like, and the hair on your head transforms into a chaplet of green leaves. This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. Nature’s Guardian. While holding this staff, you have resistance to cold and necrotic damage, but you have vulnerability to fire and radiant damage. In addition, you have advantage on attack rolls against aberrations and undead, but you have disadvantage on saving throws against spells and other magical effects from fey and plant creatures. One with the Woods. While holding this staff, your AC can’t be less than 16, regardless of what kind of armor you are wearing, and you can’t be tracked when you travel through terrain with excessive vegetation, such as a forest or grassland. Tree Friend. While holding this staff, you can use an action to animate a tree you can see within 60 feet of you. The tree uses the statistics of an animated tree and is friendly to you and your companions. Roll initiative for the tree, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t directly harm other trees or the natural world. If you don’t issue any commands to the three, it defends itself from hostile creatures but otherwise takes no actions. Once used, this property can’t be used again until the next dawn. Venerated Tree. If you spend 1 hour in silent reverence at the base of a Huge or larger tree, you can use an action to plant this staff in the soil above the tree’s roots and awaken the tree as a treant. The treant isn’t under your control, but it regards you as a friend as long as you don’t harm it or the natural world around it. Roll a d20. On a 1, the staff roots into the ground, growing into a sapling, and losing its magic. Otherwise, after you awaken a treant with this staff, you can’t do so again until 30 days have passed.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-the-unhatched/?format=api",
            "key": "vom_staff-of-the-unhatched",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Unhatched",
            "desc": "This staff carved from a burnt ash tree is topped with an unhatched dragon’s (see Creature Codex) skull. This staff can be wielded as a magic quarterstaff. The staff has 5 charges for the following properties. It regains 1d4 + 1 expended charges daily at dusk. If you expend the last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. Necrotic Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d8 necrotic damage to the target. Spells. While holding the staff, you can use an action to expend 1 charge to cast bane or protection from evil and good from it using your spell save DC. You can also use an action to cast one of the following spells from the staff without using any charges, using your spell save DC and spellcasting ability: chill touch or minor illusion.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-the-white-necromancer/?format=api",
            "key": "vom_staff-of-the-white-necromancer",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d8"
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                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
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            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the White Necromancer",
            "desc": "Crafted from polished bone, this strange staff is carved with numerous arcane symbols and mystical runes. The staff has 10 charges. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: false life (1 charge), gentle repose (2 charges), heartstop* (2 charges), death ward (4 charges), raise dead (5 charges), revivify (3 charges), shared sacrifice* (2 charges), or speak with dead (3 charges). You can also use an action to cast the bless the dead* or spare the dying spell from the staff without using any charges. Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the bone staff crumbles to dust.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-thorns/?format=api",
            "key": "vom_staff-of-thorns",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d8"
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                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
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            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of Thorns",
            "desc": "This gnarled and twisted oak staff has numerous thorns growing from its surface. Green vines tightly wind their way up along the shaft. The staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the thorns immediately fall from the staff and it becomes a nonmagical quarterstaff. Spells. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: barkskin (2 charges), entangle (1 charge), speak with plants (3 charges), spike growth (2 charges), or wall of thorns (6 charges). Thorned Strike. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 piercing damage.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-voices/?format=api",
            "key": "vom_staff-of-voices",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
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                        "detail": "1d8"
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                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
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            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of Voices",
            "desc": "The length of this wooden staff is carved with images of mouths whispering, speaking, and screaming. This staff can be wielded as a magic quarterstaff. While holding this staff, you can't be deafened, and you can act normally in areas where sound is prevented, such as in the area of a silence spell. Any creature that is not deafened can hear your voice clearly from up to 1,000 feet away if you wish them to hear it. The staff has 10 charges for the following properties. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the mouths carved into the staff give a collective sigh and close, and the staff becomes a nonmagical quarterstaff. Spells. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: divine word (7 charges), magic mouth (2 charges), speak with animals (1 charge), speak with dead (3 charges), speak with plants (3 charges), or word of recall (6 charges). You can also use an action to cast the vicious mockery cantrip from the staff without using any charges. Thunderous Shout. While holding the staff, you can use an action to expend 1 charge and release a chorus of mighty shouts in a 15-foot cone from it. Each creature in the area must make a Constitution saving throw. On a failure, a creature takes 2d8 thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and is deafened until the end of its next turn. A deafened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-winter-and-ice/?format=api",
            "key": "vom_staff-of-winter-and-ice",
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
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                        "detail": "1d8"
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                ],
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                "is_martial": false,
                "is_improvised": false,
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            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of Winter and Ice",
            "desc": "This pure white, pine staff is topped with an ornately faceted shard of ice. The entire staff is cold to the touch. You have resistance to cold damage while you hold this staff. The staff has 20 charges for the following properties. It regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its resistance to cold damage but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Spells. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: Boreas’s breath* (2 charges), cone of cold (5 charges), curse of Boreas* (6 charges), ice storm (4 charges), flurry* (1 charge), freezing fog* (3 charges), freezing sphere (6 charges), frostbite* (5 charges), frozen razors* (3 charges), gliding step* (1 charge), sleet storm (3 charges), snow boulder* (4 charges), triumph of ice* (7 charges), or wall of ice (6 charges). You can also use an action to cast the chill touch or ray of frost spell from the staff without using any charges. Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. At the GM’s discretion, spells from Deep Magic for 5th Edition can be replaced with other spells of similar levels and similarly related to ice, snow, or wintry weather. Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take cold damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of cold damage based on how far away it is from the point of origin as shown in the following table. On a successful save, a creature takes half as much damage. | Distance from Origin | Damage |\n| --------------------- | -------------------------------------- |\n| 10 ft. away or closer | 8 × the number of charges in the staff |\n| 11 to 20 ft. away | 6 × the number of charges in the staff |\n| 21 to 30 ft. away | 4 × the number of charges in the staff |",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_standard-of-divinity-glaive/?format=api",
            "key": "vom_standard-of-divinity-glaive",
            "is_magic_item": true,
            "weapon": {
                "name": "Glaive",
                "key": "srd_glaive",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_glaive/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
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                "damage_dice": "1d10",
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            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
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            "damage_immunities": [
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                    "name": "Poison",
                    "key": "poison",
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                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight_unit": "lb",
            "name": "Standard of Divinity (Glaive)",
            "desc": "This weapon was created in a long-forgotten holy war. A woven banner bearing the symbol of a god hangs from it. When you attune to it, the banner changes to the colors and symbol of your deity. You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_standard-of-divinity-halberd/?format=api",
            "key": "vom_standard-of-divinity-halberd",
            "is_magic_item": true,
            "weapon": {
                "name": "Halberd",
                "key": "srd_halberd",
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                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
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                "damage_dice": "1d10",
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                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_reach-wp/?format=api"
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                    {
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                            "name": "Two-Handed",
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            "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with an attack using this weapon, you can use a bonus action to inject paralyzing venom in the target. The target must succeed on a DC 15 Constitution saving throw or become paralyzed for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures immune to poison are also immune to this dagger's paralyzing venom. The dagger can't be used this way again until the next dawn.",
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                "name": "Legendary",
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            "name": "Stolen Thunder",
            "desc": "This bodhrán drum is crafted of wood from an ash tree struck by lightning, and its head is made from stretched mammoth skin, painted with a stylized thunderhead. While attuned to this drum, you can use it as an arcane focus. While holding the drum, you are immune to thunder damage. While this drum is on your person but not held, you have resistance to thunder damage. The drum has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. In addition, the drum regains 1 expended charge for every 10 thunder damage you ignore due to the resistance or immunity the drum gives you. If you expend the drum's last charge, roll a 1d20. On a 1, it becomes a nonmagical drum. However, if you make a Charisma (Performance) check while playing the nonmagical drum, and you roll a 20, the passion of your performance rekindles the item's power, restoring its properties and giving it 1 charge. If you are hit by a melee attack while using the drum as a shield, you can use a reaction to expend 1 charge to cause a thunderous rebuke. The attacker must make a DC 17 Constitution saving throw. On a failure, the attacker takes 2d8 thunder damage and is pushed up to 10 feet away from you. On a success, the attacker takes half the damage and isn't pushed. The drum emits a thunderous boom audible out to 300 feet.",
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                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
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                "damage_dice": "1d6",
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            "name": "Stone Staff",
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                "key": "wondrous-item",
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            "name": "Stonechewer Gauntlets",
            "desc": "These impractically spiked gauntlets are made from adamantine, are charged with raw elemental earth magic, and limit the range of motion in your fingers. While wearing these gauntlets, you can't carry a weapon or object, and you can't climb or otherwise perform precise actions requiring the use of your hands. When you hit a creature with an unarmed strike while wearing these gauntlets, the unarmed strike deals an extra 1d4 piercing damage.",
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                    "name": "Bludgeoning",
                    "key": "bludgeoning",
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                "damage_dice": "1d6",
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                    {
                        "property": {
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                        "detail": "1d8"
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                "is_martial": false,
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            },
            "category": {
                "name": "Staff",
                "key": "staff",
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            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Stonedrift Staff",
            "desc": "This staff is fashioned from petrified wood and crowned with a raw chunk of lapis lazuli veined with gold. The staff can be wielded as a magic quarterstaff. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. Spells. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: animate objects (only stone objects, 5 charges), earthquake (8 charges), passwall (only stone surfaces, 5 charges), or stone shape (4 charges). Elemental Speech. You can speak and understand Primordial while holding this staff. Favor of the Earthborn. While holding the staff, you have advantage on Charisma checks made to influence earth elementals or other denizens of the Plane of Earth. Stone Glide. If the staff has at least 1 charge, you have a burrowing speed equal to your walking speed, and you can burrow through earth and stone while holding this staff. While doing so, you don’t disturb the material you move through.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_storytellers-pipe/?format=api",
            "key": "vom_storytellers-pipe",
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                    "name": "5th Edition 2014",
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                "name": "Wondrous Item",
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
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            "damage_immunities": [
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                    "name": "Poison",
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            "weight_unit": "lb",
            "name": "Storyteller's Pipe",
            "desc": "This long-shanked wooden smoking pipe is etched with leaves along the bowl. Although it is serviceable as a typical pipe, you can use an action to blow out smoke and shape the smoke into wispy images for 10 minutes. This effect works like the silent image spell, except its range is limited to a 10-foot cone in front of you, and the images can be no larger than a 5-foot cube. The smoky images last for 3 rounds before fading, but you can continue blowing smoke to create more images for the duration or until the pipe burns through the smoking material in it, whichever happens first.",
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                "name": "Armor",
                "key": "armor",
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            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
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            "damage_immunities": [
                {
                    "name": "Poison",
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                    "name": "Psychic",
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            "size": {
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            "weight_unit": "lb",
            "name": "Studded-Leather of Warding (+1)",
            "desc": "Charms and wards made of claws, feathers, scales, or similar objects adorn this armor, which is etched with the likenesses of the creatures that contributed the adornments. The armor provides protection against a specific type of foe, indicated by its adornments. While wearing this armor, you have a bonus to AC against attacks from creatures of the type the armor wards against. The bonus is determined by its rarity. The armor provides protection against one of the following creature types: aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, or undead.",
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            "url": "https://api-beta.open5e.com/v2/items/vom_studded-leather-of-warding-2/?format=api",
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                "name": "Rare",
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                "key": "rare",
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            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
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                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
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                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight_unit": "lb",
            "name": "Studded-Leather of Warding (+2)",
            "desc": "Charms and wards made of claws, feathers, scales, or similar objects adorn this armor, which is etched with the likenesses of the creatures that contributed the adornments. The armor provides protection against a specific type of foe, indicated by its adornments. While wearing this armor, you have a bonus to AC against attacks from creatures of the type the armor wards against. The bonus is determined by its rarity. The armor provides protection against one of the following creature types: aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, or undead.",
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            "url": "https://api-beta.open5e.com/v2/items/vom_studded-leather-of-warding-3/?format=api",
            "key": "vom_studded-leather-of-warding-3",
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            "category": {
                "name": "Armor",
                "key": "armor",
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            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
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                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Studded-Leather of Warding (+3)",
            "desc": "Charms and wards made of claws, feathers, scales, or similar objects adorn this armor, which is etched with the likenesses of the creatures that contributed the adornments. The armor provides protection against a specific type of foe, indicated by its adornments. While wearing this armor, you have a bonus to AC against attacks from creatures of the type the armor wards against. The bonus is determined by its rarity. The armor provides protection against one of the following creature types: aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, or undead.",
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_sturdy-crawling-cloak/?format=api",
            "key": "vom_sturdy-crawling-cloak",
            "is_magic_item": true,
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Uncommon",
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            "damage_immunities": [
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            ],
            "size": {
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            },
            "weight_unit": "lb",
            "name": "Sturdy Crawling Cloak",
            "desc": "This unusual cloak is made of many overlapping, broad strips of thick cloth.\nCrawling Cloak (Common). When you are prone, you can animate the cloak and have it pull you along the ground, allowing you to ignore the extra movement cost for crawling. You can still only move up to your normal movement rate and can’t stand up from prone unless you still have at least half your movement remaining after moving.\n\nSturdy Crawling Cloak (Uncommon). This more powerful version of the crawling cloak also allows you to use the prehensile strips of the cloak to climb, giving you a climbing speed of 20 feet. If you already have a climbing speed, the cloak increases that speed by 10 feet. When using the cloak, you can keep your hands free while climbing.",
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            "weight": "0.000",
            "armor_class": 0,
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_sturdy-scroll-tube/?format=api",
            "key": "vom_sturdy-scroll-tube",
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                "name": "Wondrous Item",
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            "rarity": {
                "name": "Common",
                "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
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            "damage_immunities": [
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            "weight_unit": "lb",
            "name": "Sturdy Scroll Tube",
            "desc": "This ornate scroll case is etched with arcane symbology. Scrolls inside this case are immune to damage and are protected from the elements, as long as the scroll case remains closed and intact. The scroll case itself has immunity to all forms of damage, except force damage and thunder damage.",
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            "key": "vom_stygian-crook",
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                "name": "Quarterstaff",
                "key": "srd_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
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                "damage_dice": "1d6",
                "properties": [
                    {
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            "category": {
                "name": "Staff",
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            "rarity": {
                "name": "Rare",
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            "damage_immunities": [
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            },
            "weight_unit": "lb",
            "name": "Stygian Crook",
            "desc": "This staff of gnarled, rotted wood ends in a hooked curvature like a twisted shepherd's crook. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: bestow curse (3 charges), blight (4 charges), contagion (5 charges), false life (1 charge), or hallow (5 charges). The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the last charge, roll a d20. On a 1, the staff turns to live maggots and is destroyed.",
            "cost": "0.00",
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            "weight_unit": "lb",
            "name": "Supreme Potion of Troll Blood",
            "desc": "When you drink this potion, you regain 8 hit points at the start of each of your turns. After it has restored 80 hit points, the potion's effects end.",
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            "key": "vom_survival-knife",
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                    "name": "Piercing",
                    "key": "piercing",
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            "desc": "This plumage, a colorful bouquet of tropical hat feathers, has a small pin at its base and can be affixed to any hat or headband. Due to its distracting, ostentatious appearance, creatures hostile to you have disadvantage on opportunity attacks against you.",
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            "name": "Tailor's Clasp",
            "desc": "This ornate brooch is shaped like a jeweled weaving spider or scarab beetle. While it is attached to a piece of fabric, it can be activated as an action. When activated, it skitters across the fabric, mending any tears, adjusting frayed hems, and reinforcing seams. This item works only on nonmagical objects made out of fibrous material, such as clothing, rope, and rugs. It continues repairing the fabric for up to 10 minutes or until the repairs are complete. Once used, it can't be used again until 1 hour has passed.",
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            "key": "vom_talisman-of-the-snow-queen",
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                "key": "vom",
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                "name": "Wondrous Item",
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                "name": "Very Rare",
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                "rank": 4
            },
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            },
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            "name": "Talisman of the Snow Queen",
            "desc": "The coldly beautiful and deadly Snow Queen (see Tome of Beasts) grants these delicate-looking snowflake-shaped mithril talismans to her most trusted spies and servants. Each talisman is imbued with a measure of her power and is magically tied to the queen. It can be affixed to any piece of clothing or worn as an amulet. While wearing the talisman, you gain the following benefits: • You have resistance to cold damage. • You have advantage on Charisma checks when interacting socially with creatures that live in cold environments, such as frost giants, winter wolves, and fraughashar (see Tome of Beasts). • You can use an action to cast the ray of frost cantrip from it at will, using your level and using Intelligence as your spellcasting ability. Blinding Snow. While wearing the talisman, you can use an action to create a swirl of snow that spreads out from you and into the eyes of nearby creatures. Each creature within 15 feet of you must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn. Once used, this property can’t be used again until the next dawn. Eyes of the Queen. While you are wearing the talisman, the Snow Queen can use a bonus action to see through your eyes if both of you are on the same plane of existence. This effect lasts until she ends it as a bonus action or until you die. You can’t make a saving throw to prevent the Snow Queen from seeing through your eyes. However, being more than 5 feet away from the talisman ends the effect, and becoming blinded prevents her from seeing anything further than 10 feet away from you. When the Snow Queen is looking through your eyes, the talisman sheds an almost imperceptible pale blue glow, which you or any creature within 10 feet of you notice with a successful DC 20 Wisdom (Perception) check. An identify spell fails to reveal this property of the talisman, and this property can’t be removed from the talisman except by the Snow Queen herself.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_talking-tablets/?format=api",
            "key": "vom_talking-tablets",
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            "weapon": null,
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                "name": "Wondrous Item",
                "key": "wondrous-item",
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            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
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            },
            "weight_unit": "lb",
            "name": "Talking Tablets",
            "desc": "These two enchanted brass tablets each have gold styli chained to them by small, silver chains. As long as both tablets are on the same plane of existence, any message written on one tablet with its gold stylus appears on the other tablet. If the writer writes words in a language the reader doesn't understand, the tablets translate the words into a language the reader can read. While holding a tablet, you know if no creature bears the paired tablet. When the tablets have transferred a total of 150 words between them, their magic ceases to function until the next dawn. If one of the tablets is destroyed, the other one becomes a nonmagical block of brass worth 25 gp.",
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            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
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            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_talking-torches/?format=api",
            "key": "vom_talking-torches",
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                "name": "Wondrous Item",
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
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            "damage_immunities": [
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                    "key": "poison",
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            "weight_unit": "lb",
            "name": "Talking Torches",
            "desc": "These heavy iron and wood torches are typically found in pairs or sets of four. While holding this torch, you can use an action to speak a command word and cause it to produce a magical, heatless flame that sheds bright light in a 20-foot radius and dim light for an additional 20 feet. You can use a bonus action to repeat the command word to extinguish the light. If more than one talking torch remain lit and touching for 1 minute, they become magically bound to each other. A torch remains bound until the torch is destroyed or until it is bound to another talking torch or set of talking torches. While holding or carrying the torch, you can communicate telepathically with any creature holding or carrying one of the torches bound to your torch, as long as both torches are lit and within 5 miles of each other.",
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            "key": "vom_tamers-whip",
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            "weapon": {
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                "url": "https://api-beta.open5e.com/v2/weapons/srd_whip/?format=api",
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                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
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                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Reach",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_reach-wp/?format=api"
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                "is_simple": false,
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                "display_name": "Vault of Magic",
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            "category": {
                "name": "Weapon",
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                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
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                "rank": 3
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                    "name": "Poison",
                    "key": "poison",
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                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight_unit": "lb",
            "name": "Tamer's Whip",
            "desc": "This whip is braided from leather tanned from the hides of a dozen different, dangerous beasts. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a beast using this weapon, you have advantage on the attack roll.\nWhen you roll a 20 on the attack roll made with this weapon and the target is a beast, the beast must succeed on a DC 15 Wisdom saving throw or become charmed or frightened (your choice) for 1 minute.\nIf the creature is charmed, it understands and obeys one-word commands, such as “attack,” “approach,” “stay,” or similar. If it is charmed and understands a language, it obeys any command you give it in that language. The charmed or frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
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            "hit_dice": null,
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            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_tarian-graddfeydd-ddraig/?format=api",
            "key": "vom_tarian-graddfeydd-ddraig",
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                    "name": "5th Edition 2014",
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            "category": {
                "name": "Shield",
                "key": "shield",
                "url": "https://api-beta.open5e.com/v2/itemcategories/shield/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
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            "damage_immunities": [
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                    "name": "Poison",
                    "key": "poison",
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                {
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            "weight_unit": "lb",
            "name": "Tarian Graddfeydd Ddraig",
            "desc": "This metal shield has an outer coating consisting of hardened resinous insectoid secretions embedded with flakes from ground dragon scales collected from various dragon wyrmlings and one dragon that was killed by shadow magic. While holding this shield, you gain a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. In addition, you have resistance to acid, cold, fire, lightning, necrotic, and poison damage dealt by the breath weapons of dragons. While wielding the shield in an area of dim or bright light, you can use an action to reflect the light off the shield's dragon scale flakes to cause a cone of multicolored light to flash from it (15-foot cone if in dim light; 30-foot cone if in bright light). Each creature in the area must make a DC 17 Dexterity saving throw. For each target, roll a d6 and consult the following table to determine which color is reflected at it. The shield can't be used this way again until the next dawn. | d6 | Effect |\n| --- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |\n| 1 | **Red**. The target takes 6d6 fire damage on a failed save, or half as much damage on a successful one. |\n| 2 | **White**. The target takes 4d6 cold damage and is restrained until the start of your next turn on a failed save, or half as much damage and is not restrained on a successful one. |\n| 3 | **Blue**. The target takes 4d6 lightning damage and is paralyzed until the start of your next turn on a failed save, or half as much damage and is not paralyzed on a successful one. |\n| 4 | **Black**. The target takes 4d6 acid damage on a failed save, or half as much damage on a successful one. If the target failed the save, it also takes an extra 2d6 acid damage on the start of your next turn. |\n| 5 | **Green**. The target takes 4d6 poison damage and is poisoned until the start of your next turn on a failed save, or half as much damage and is not poisoned on a successful one. |\n| 6 | **Shadow**. The target takes 4d6 necrotic damage and its Strength score is reduced by 1d4 on a failed save, or half as much damage and does not reduce its Strength score on a successful one. The target dies if this Strength reduction reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. |",
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            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_teapot-of-soothing/?format=api",
            "key": "vom_teapot-of-soothing",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
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                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Teapot of Soothing",
            "desc": "This cast iron teapot is adorned with the simple image of fluffy clouds that seem to slowly shift and move across the pot as if on a gentle breeze. Any water placed inside the teapot immediately becomes hot tea at the perfect temperature, and when poured, it becomes the exact flavor the person pouring it prefers. The teapot can serve up to 6 creatures, and any creature that spends 10 minutes drinking a cup of the tea gains 2d6 temporary hit points for 24 hours. The creature pouring the tea has advantage on Charisma (Persuasion) checks for 10 minutes after pouring the first cup. Once used, the teapot can't be used again until the next dawn.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
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            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_tenebrous-flail-of-screams/?format=api",
            "key": "vom_tenebrous-flail-of-screams",
            "is_magic_item": true,
            "weapon": {
                "name": "Flail",
                "key": "srd_flail",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_flail/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [],
                "is_simple": false,
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                "is_improvised": false,
                "distance_unit": "feet"
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            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
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                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
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            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
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            "damage_immunities": [
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                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Tenebrous Flail of Screams",
            "desc": "The handle of this flail is made of mammoth bone wrapped in black leather made from bat wings. Its pommel is adorned with raven's claws, and the head of the flail dangles from a flexible, preserved braid of entrails. The head is made of petrified wood inlaid with owlbear and raven beaks. When swung, the flail lets out an otherworldly screech. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this flail, the target takes an extra 1d6 psychic damage. When you roll a 20 on an attack roll made with this weapon, the target must succeed on a DC 15 Wisdom saving throw or be incapacitated until the end of its next turn.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_tenebrous-mantle/?format=api",
            "key": "vom_tenebrous-mantle",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Tenebrous Mantle",
            "desc": "This black cloak appears to be made of pure shadow and shrouds you in darkness. While wearing it, you gain the following benefits: - You have advantage on Dexterity (Stealth) checks.\n- You have resistance to necrotic damage.\n- You can cast the darkness and misty step spells from it at will. Casting either spell from the cloak requires an action. Instead of a silvery mist when you cast misty step, you are engulfed in the darkness of the cloak and emerge from the cloak's darkness at your destination.\n- You can use an action to cast the black tentacles or living shadows (see Deep Magic for 5th Edition) spell from it. The cloak can't be used this way again until the following dusk.",
            "cost": "0.00",
            "weight": "0.000",
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            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_thirsting-scalpel/?format=api",
            "key": "vom_thirsting-scalpel",
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                "name": "Dagger",
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                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
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                "damage_dice": "1d4",
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                    {
                        "property": {
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                        "property": {
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                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                        },
                        "detail": "range 20/60"
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                "is_martial": false,
                "is_improvised": false,
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                "name": "Vault of Magic",
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                    "name": "5th Edition 2014",
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            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Thirsting Scalpel",
            "desc": "You gain a +1 bonus to attack and damage rolls with this magic weapon, which deals slashing damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 2d6 slashing damage. If the target is a creature other than an undead or construct, it must succeed on a DC 13 Constitution saving throw or lose 2d6 hit points at the start of each of its turns from a bleeding wound. Any creature can take an action to stanch the wound with a successful DC 11 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. In addition, once every 7 days while the scalpel is on your person, you must succeed on a DC 15 Charisma saving throw or become driven to feed blood to the scalpel. You have advantage on attack rolls with the scalpel until it is sated. The dagger is sated when you roll a 20 on an attack roll with it, after you deal 14 slashing damage with it, or after 1 hour elapses. If the hour elapses and you haven't sated its thirst for blood, the dagger deals 14 slashing damage to you. If the dagger deals damage to you as a result of the curse, you can't heal the damage for 24 hours. The remove curse spell removes your attunement to the item and frees you from the curse. Alternatively, casting the banishment spell on the dagger forces the bearded devil's essence to leave it. The scalpel then becomes a +1 dagger with no other properties.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_thirsting-thorn/?format=api",
            "key": "vom_thirsting-thorn",
            "is_magic_item": true,
            "weapon": {
                "name": "Shortsword",
                "key": "srd_shortsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_shortsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
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                        "property": {
                            "name": "Light",
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                ],
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            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Thirsting Thorn",
            "desc": "You gain a +1 bonus to attack and damage rolls made with this weapon. In addition, while carrying the sword, you have resistance to necrotic damage. Each time you reduce a creature to 0 hit points with this weapon, you can regain 2d8+2 hit points. Each time you regain hit points this way, you must succeed a DC 12 Wisdom saving throw or be incapacitated by terrible visions until the end of your next turn. If you reach your maximum hit points using this effect, you automatically fail the saving throw. As long as you remain cursed, you are unwilling to part with the sword, keeping it within reach at all times. If you have not damaged a creature with this sword within the past 24 hours, you have disadvantage on attack rolls with weapons other than this one as its hunger for blood drives you to slake its thirst.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
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            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_thornish-nocturnal/?format=api",
            "key": "vom_thornish-nocturnal",
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                "name": "Vault of Magic",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Thornish Nocturnal",
            "desc": "The ancient elves constructed these nautical instruments to use as navigational aids on all their seagoing vessels. The knowledge of their manufacture has been lost, and few of them remain. While attuned to the nocturnal, you can spend 1 minute using the nocturnal to determine the precise local time, provided you can see the sun or stars. You can use an action to protect up to four vessels that are within 1 mile of the nocturnal from unwanted effects of the local weather for 1 hour. For example, vessels protected by the nocturnal can't be damaged by storms or blown onto jagged rocks by adverse wind. To do so, you must have spent at least 1 hour aboard each of the controlled vessels, performing basic sailing tasks and familiarizing yourself with the vessel.",
            "cost": "0.00",
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            "armor_class": 0,
            "armor_detail": "",
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            "nonmagical_attack_immunity": false,
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            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_three-section-boots/?format=api",
            "key": "vom_three-section-boots",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
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                "display_name": "Vault of Magic",
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                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Three-Section Boots",
            "desc": "These boots are often decorated with eyes, flames, or other bold patterns such as lightning bolts or wheels. When you step onto water, air, or stone, you can use a reaction to speak the boots' command word. For 1 hour, you gain the effects of the meld into stone, water walk, or wind walk spell, depending on the type of surface where you stepped. The boots can't be used this way again until the next dawn.",
            "cost": "0.00",
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_throttlers-gauntlets/?format=api",
            "key": "vom_throttlers-gauntlets",
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
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            "damage_immunities": [
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                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Throttler's Gauntlets",
            "desc": "These durable leather gloves allow you to choke a creature you are grappling, preventing them from speaking. While you are grappling a creature, you can use a bonus action to throttle it. The creature takes damage equal to your proficiency bonus and can't speak coherently or cast spells with verbal components until the end of its next turn. You can choose to not damage the creature when you throttle it. A creature can still breathe, albeit uncomfortably, while throttled.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
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            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_thunderous-kazoo/?format=api",
            "key": "vom_thunderous-kazoo",
            "is_magic_item": true,
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            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
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                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
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                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
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                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
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            "damage_immunities": [
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                    "name": "Poison",
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                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Thunderous Kazoo",
            "desc": "You can use an action to speak the kazoo's command word and then hum into it, which emits a thunderous blast, audible out to 1 mile, at one Large or smaller creature you can see within 30 feet of you. The target must make a DC 13 Constitution saving throw. On a failure, a creature is pushed away from you and is deafened and frightened of you until the start of your next turn. A Small creature is pushed up to 30 feet, a Medium creature is pushed up to 20 feet, and a Large creature is pushed up to 10 feet. On a success, a creature is pushed half the distance and isn't deafened or frightened. The kazoo can't be used this way again until the next dawn.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
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        {
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            "key": "vom_tick-stop-watch",
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                "name": "Vault of Magic",
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                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
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                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
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            "damage_immunities": [
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                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Tick Stop Watch",
            "desc": "While holding this silver pocketwatch, you can use an action to magically stop a single clockwork device or construct within 10 feet of you. If the target is an object, it freezes in place, even mid-air, for up to 1 minute or until moved. If the target is a construct, it must succeed on a DC 15 Wisdom saving throw or be paralyzed until the end of its next turn. The pocketwatch can't be used this way again until the next dawn. The pocketwatch must be wound at least once every 24 hours, just like a normal pocketwatch, or its magic ceases to function. If left unwound for 24 hours, the watch loses its magic, but the power returns 24 hours after the next time it is wound.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_timeworn-timepiece/?format=api",
            "key": "vom_timeworn-timepiece",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Timeworn Timepiece",
            "desc": "This tarnished silver pocket watch seems to be temporally displaced and allows for limited manipulation of time. The timepiece has 3 charges, and it regains 1d3 expended charges daily at midnight. While holding the timepiece, you can use your reaction to expend 1 charge after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw to force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll. Alternatively, you can expend 2 charges as a reaction at the start of another creature's turn to swap places in the Initiative order with that creature. An unwilling creature that succeeds on a DC 15 Charisma saving throw is unaffected.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        }
    ]
}