Item List
list: API endpoint for returning a list of items.
retrieve: API endpoint for returning a particular item.
GET /v2/items/?format=api&ordering=-weight&page=5
{ "count": 440, "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-weight&page=6", "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=-weight&page=4", "results": [ { "key": "srd_longsword", "name": "Longsword", "desc": "A longsword", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Longsword", "key": "srd_longsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Versatile", "type": null, "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "15.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_net", "name": "Net", "desc": "A net.\r\n\r\nA Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\r\n\r\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Net", "key": "srd_net", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "0", "properties": [ { "property": { "name": "Special (Net)", "type": null, "desc": "A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\n\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 5/15" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_orb", "name": "Orb", "desc": "Can be used as an Arcane Focus.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "20.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_potters-tools", "name": "Potter's tools", "desc": "These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_scale-merchants", "name": "Scale, Merchant's", "desc": "A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_scimitar", "name": "Scimitar", "desc": "A scimitar.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Scimitar", "key": "srd_scimitar", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_spear", "name": "Spear", "desc": "A spear.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Spear", "key": "srd_spear", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" }, { "property": { "name": "Versatile", "type": null, "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_spellbook", "name": "Spellbook", "desc": "Essential for wizards, a spellbook is a leather-‐‑bound tome with 100 blank vellum pages suitable for recording spells.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "50.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_whip", "name": "Whip", "desc": "A whip.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Whip", "key": "srd_whip", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Reach", "type": null, "desc": "This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_ball-bearings", "name": "Ball Bearings", "desc": "As a Utilize action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-footsquare area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. It takes 10 minutes to recover the Ball Bearings.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_basket", "name": "Basket", "desc": "A Basket holds up to 40 pounds within 2 cubic feet.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.40", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_bottle-glass", "name": "Bottle, Glass", "desc": "A Glass Bottle holds up to 1 0.5 pints.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_bucket", "name": "Bucket", "desc": "A Bucket holds up to half a cubic foot of contents.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.05", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_bullets-firearm-10", "name": "Bullets, Firearm (10)", "desc": "Ammunition for weapons that use bullets, firearm. Comes in a pack of 10. Typically stored in a pouch.", "category": { "name": "Ammunition", "key": "ammunition" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "3.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_caltrops", "name": "Caltrops", "desc": "As a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_club", "name": "Club", "desc": "A club.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Club", "key": "srd-2024_club", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Slow", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.10", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_component-pouch", "name": "Component Pouch", "desc": "A Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_flail", "name": "Flail", "desc": "A flail.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Flail", "key": "srd-2024_flail", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_handaxe", "name": "Handaxe", "desc": "A handaxe.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Handaxe", "key": "srd-2024_handaxe", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 20/60" }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_holy-symbol-reliquary", "name": "Holy Symbol, Reliquary", "desc": "A Holy Symbol Reliquary is bejeweled or painted to channel divine magic. A Cleric or Paladin can use it as a Spellcasting Focus. It must be held in hand.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_javelin", "name": "Javelin", "desc": "A javelin.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Javelin", "key": "srd-2024_javelin", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Slow", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 30/120" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.50", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_jewelers-tools", "name": "Jeweler's Tools (25 GP)", "desc": "Ability: Intelligence. Utilize: Discern a gem's value (DC 15). Craft: Arcane Focus, Holy Symbol", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_lantern-bullseye", "name": "Lantern, Bullseye", "desc": "A Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an additional 60 feet.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_lantern-hooded", "name": "Lantern, Hooded", "desc": "A Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. As a Bonus Action, you can lower the hood, reducing the light to Dim Light in a 5-foot radius, or raise it again.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_light-hammer", "name": "Light Hammer", "desc": "A light hammer.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Light Hammer", "key": "srd-2024_light-hammer", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_longbow", "name": "Longbow", "desc": "A longbow.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Longbow", "key": "srd-2024_longbow", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Ammunition", "type": null, "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 150/600; Arrow" }, { "property": { "name": "Heavy", "type": null, "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Slow", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "50.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_musical-instrument-horn", "name": "Musical Instrument, Horn", "desc": "Ability: Charisma. Utilize: Identify a musical piece (DC 15)", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "3.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_musical-instrument-lute", "name": "Musical Instrument, Lute", "desc": "Ability: Charisma. Utilize: Identify a musical piece (DC 15)", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "35.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_musical-instrument-lyre", "name": "Musical Instrument, Lyre", "desc": "Ability: Charisma. Utilize: Identify a musical piece (DC 15)", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "30.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_musical-instrument-pan-flute", "name": "Musical Instrument, Pan Flute", "desc": "Ability: Charisma. Utilize: Identify a musical piece (DC 15)", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "12.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_navigators-tools", "name": "Navigator's Tools", "desc": "Ability: Wisdom. Utilize: Plot a course (DC 15), or determine position (DC 15)", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_poisoners-kit", "name": "Poisoner's Kit", "desc": "Ability: Intelligence. Utilize: Detect a poisoned object (DC 10). Craft: Basic Poison", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "50.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_rapier", "name": "Rapier", "desc": "A rapier.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Rapier", "key": "srd-2024_rapier", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_rations", "name": "Rations", "desc": "Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See \"Malnutrition\" in \"Rules Glossary\" for the risks of not eating.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.50", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_shortbow", "name": "Shortbow", "desc": "A shortbow.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Shortbow", "key": "srd-2024_shortbow", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Ammunition", "type": null, "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 80/320; Arrow" }, { "property": { "name": "Two-Handed", "type": null, "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_shortsword", "name": "Shortsword", "desc": "A shortsword.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Shortsword", "key": "srd-2024_shortsword", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_sickle", "name": "Sickle", "desc": "A sickle.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Sickle", "key": "srd-2024_sickle", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_war-pick", "name": "War Pick", "desc": "A war pick.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "War Pick", "key": "srd-2024_war-pick", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null }, { "property": { "name": "Versatile", "type": null, "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_abacus", "name": "Abacus", "desc": "An abacus.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_ball-bearings-bag-of-1000", "name": "Ball Bearings (bag of 1000)", "desc": "As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_basket", "name": "Basket", "desc": "A basket. Capacity: 2 cubic feet/40 pounds of gear.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.40", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_bottle-glass", "name": "Bottle, glass", "desc": "A glass bottle. Capacity: 1.5 pints liquid.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_bucket", "name": "Bucket", "desc": "A bucket. Capacity: 3 gallons liquid, 1/2 cubic foot solid.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.05", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_caltrops-bag-of-20", "name": "Caltrops (bag of 20)", "desc": "As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_club", "name": "Club", "desc": "A club", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Club", "key": "srd_club", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.10", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_component-pouch", "name": "Component Pouch", "desc": "A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_flail", "name": "Flail", "desc": "A flail.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Flail", "key": "srd_flail", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d8", "properties": [], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_handaxe", "name": "Handaxe", "desc": "A handaxe.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Handaxe", "key": "srd_handaxe", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_horn", "name": "Horn", "desc": "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "3.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_javelin", "name": "Javelin", "desc": "A javelin", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Javelin", "key": "srd_javelin", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 30/120" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.50", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } } ] }