Item List
list: API endpoint for returning a list of items.
retrieve: API endpoint for returning a particular item.
GET /v2/items/?format=api&ordering=category&page=40
https://api-beta.open5e.com/v2/items/?format=api&ordering=category&page=41", "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=category&page=39", "results": [ { "url": "https://api-beta.open5e.com/v2/items/vom_deserters-boots/?format=api", "key": "vom_deserters-boots", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Deserter's Boots", "desc": "While you wear these boots, your walking speed increases by 10 feet, and you gain a +1 bonus to Dexterity saving throws.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_devil-shark-mask/?format=api", "key": "vom_devil-shark-mask", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Devil Shark Mask", "desc": "When you wear this burgundy face covering, it transforms your face into a shark-like visage, and the mask sprouts wicked horns. While wearing this mask, your bite is a natural melee weapon, which you can use to make unarmed strikes. When you hit with it, your bite deals piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You gain a +1 bonus to attack and damage rolls with this magic bite. In addition, you have advantage on Charisma (Intimidation) checks while wearing this mask.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_devilish-doubloon/?format=api", "key": "vom_devilish-doubloon", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Devilish Doubloon", "desc": "This gold coin bears the face of a leering devil on the obverse. If it is placed among other coins, it changes its appearance to mimic its neighbors, doing so over the course of 1 hour. This is a purely cosmetic change, and it returns to its original appearance when grasped by a creature with an Intelligence of 5 or higher. You can use a bonus action to toss the coin up to 20 feet. When the coin lands, it transforms into a barbed devil. The devil vanishes after 1 hour or when it is reduced to 0 hit points. When the devil vanishes, the coin reappears in a collection of at least 20 gold coins elsewhere on the same plane where it vanished. The devil is friendly to you and your companions. Roll initiative for the devil, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the devil, it defends itself from hostile creatures but otherwise takes no actions. If you are reduced to 0 hit points and the devil is still alive, it moves to your body and uses its action to grab your soul. You must succeed on a DC 15 Charisma saving throw or the devil steals your soul and you die. If the devil fails to grab your soul, it vanishes as if slain. If the devil grabs your soul, it uses its next action to transport itself back to the Hells, disappearing in a flash of brimstone. If the devil returns to the Hells with your soul, its coin doesn't reappear, and you can be restored to life only by means of a true resurrection or wish spell.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_digger-shabti/?format=api", "key": "vom_digger-shabti", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Digger Shabti", "desc": "Crafted to serve in place of the dead in the afterlife, shabti are often used by the living for their own ends. These 1-foot-tall statuettes are crafted of ceramic, stone, or terracotta and are garbed in gear indicative of their function. If you use an action to speak the command word and throw the shabti to a point on the ground within 30 feet of you, it grows into a Medium construct that performs the tasks for which it was created. If the space where the shabti would grow is occupied by other creatures or objects, or if there isn’t enough space for the shabti, the shabti doesn’t grow. Unless stated otherwise in an individual shabti’s description, a servile shabti uses the statistics of animated armor, except the servile shabti’s Armor Class is 13, and it doesn’t have the Multiattack or Slam actions. When the shabti is motionless, it is indistinguishable from a ceramic, stone, or terracotta statue, rather than a suit of armor. The shabti is friendly to you and your companions, and it acts immediately after you. It understands your languages and obeys your spoken commands (no action required by you unless specified in the shabti’s description). If you issue no commands, the shabti takes the Dodge action and no other actions. The shabti exists for a duration specific to each shabti. At the end of the duration, it reverts to its statuette form. It reverts to a statuette early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the shabti becomes a statuette again, its property can't be used again until a certain amount of time has passed, as specified in the shabti’s description. Crafter Shabti (Uncommon). This shabti wears a leather apron and carries the tools of its trade. Each crafting shabti is skilled in a single craft— weaponsmithing, pottery, carpentry, or another trade—and has proficiency with the appropriate artisan’s tools. You can use an action to command the shabti to craft a single, nonmagical item within its skill set, so long as you provide it the raw materials to do so. The shabti works at incredible speeds, needing only 10 minutes per 100 gp value of the item to finish its task. A crafting shabti can never create magic items. Once it completes its task, the shabti reverts to statuette form, and it can’t be used again until a number of hours have passed equal to twice the market value in gold pieces of the item crafted (minimum of 10 hours). Defender Shabti (Uncommon). This shabti carries a shield, increasing its AC by 2. You can use a bonus action to command the shabti to either defend you or harass an enemy you can see within 30 feet of you. If the shabti defends you, each creature within 5 feet of the shabti has disadvantage on melee weapon attack rolls against you. If the shabti harasses a creature, each creature within 5 feet of the shabti has advantage on melee weapon attack rolls against that creature. The shabti remains active for up to 8 hours, after which it reverts to statuette form and can’t be used again until 3 days have passed. Digger Shabti (Uncommon). The shabti carries a shovel and pick. You can command the shabti to excavate earthworks to your specifications. The shabti can manipulate a 10-foot cube of earth or mud in any fashion (digging a hole or trench, raising a rampart, or similar), which takes 1 minute to complete. The shabti can manipulate a 10-foot cube of stone in a similar fashion, but it takes 10 minutes to complete. The shabti can work for up to 1 hour before reverting to statuette form. Once used, the shabti can’t be used again until 2 days have passed. Farmer Shabti (Rare). This shabti carries farming implements. If you activate it in an area with sufficient soil and a climate suitable for growing crops, the shabti begins tilling the earth and planting seeds it carries, which are magically replenished during its time in statuette form. The shabti tends its field, magically bringing the crops to full growth and harvesting them in a period of 8 hours. The yield from the harvest is enough to feed up to twelve creatures for 7 days, and the crops remain edible for 30 days before perishing. Alternately, the shabti can spend 10 minutes planting magical crops. The magical crops take 30 minutes to grow and harvest and 30 minutes to consume. Up to twelve creatures can consume the magical crops, gaining benefits as if partaking in a heroes' feast. The benefits don’t set in until 30 minutes after the crops were harvested, and any uneaten crops disappear at that time. Once the shabti is used to perform either function, the shabti returns to statuette form, and it can’t be used again until 30 days have passed. Healer Shabti (Very Rare). This shabti is dressed in scholarly robes and carries a bag of medical supplies. It is proficient with a healer’s kit, has Medicine +7, and tends to the wounds of you and your companions. If directed to administer care when you take a short rest, the shabti can tend the wounds of up to six creatures over the course of the hour. Each creature that spends Hit Dice to regain hit points during that short rest increases the amount gained per Hit Die by 2, up to the maximum number that can be rolled. The shabti follows you and tends to the wounds of you and your companions, as directed, for up to 8 hours before reverting to statuette form. While the shabti is active, you can use a bonus action to command it to cast cure wounds (4th-level version), lesser restoration, or protection from poison on one creature you can see within 30 feet of you on its next turn. The shabti can cast each spell only once. When it has cast all three spells, the shabti reverts to statuette form, even if its normal duration hasn’t ended. Once the shabti has been used, it can’t be used again until 5 days have passed. Warrior Shabti (Rare). This shabti wields a spear and carries a shield, increasing its AC by 2. This shabti has the animated armor’s Multiattack and Slam actions, except the shabti’s Slam attack deals piercing damage instead of the bludgeoning damage normal for the animated armor’s Slam attack. This shabti can understand and carry out fairly complex commands, such as standing watch while you and your companions rest or guarding a room and letting only specific creatures in or out. The shabti follows you and acts as directed for up to 8 hours or until it is reduced to 0 hit points, at which point it returns to statuette form. Once the shabti has been used, it can’t be used again until 5 days have passed.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_distracting-doubloon/?format=api", "key": "vom_distracting-doubloon", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Distracting Doubloon", "desc": "This gold coin is plain and matches the dominant coin of the region. Typically, 2d6 distracting doubloons are found together. You can use an action to toss the coin up to 20 feet. The coin bursts into a flash of golden light on impact. Each creature within a 15-foot radius of where the coin landed must succeed on a DC 11 Wisdom saving throw or have disadvantage on Wisdom (Perception) checks made to perceive any creature or object other than the coin for 1 minute. If an affected creature takes damage, it can repeat the saving throw, ending the effect on itself on a success. At the end of the duration, the coin crumbles to dust and is destroyed.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_djinn-vessel/?format=api", "key": "vom_djinn-vessel", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Djinn Vessel", "desc": "A rough predecessor to the ring of djinni summoning and the ring elemental command, this clay vessel is approximately a foot long and half as wide. An iron stopper engraved with a rune of binding seals its entrance. If the vessel is empty, you can use an action to remove the stopper and cast the banishment spell (save DC 15) on a celestial, elemental, or fiend within 60 feet of you. At the end of the spell's duration, if the target is an elemental, it is trapped in this vessel. While trapped, the elemental can take no actions, but it is aware of occurrences outside of the vessel and of other djinn vessels. You can use an action to remove the vessel's stopper and release the elemental the vessel contains. Once released, the elemental acts in accordance with its normal disposition and alignment.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_doppelganger-ointment/?format=api", "key": "vom_doppelganger-ointment", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Doppelganger Ointment", "desc": "This ceramic jar contains 1d4 + 1 doses of a thick, creamy substance that smells faintly of pork fat. The jar and its contents weigh 1/2 a pound. Applying a single dose to your body takes 1 minute. For 24 hours or until it is washed off with an alcohol solution, you can change your appearance, as per the Change Appearance option of the alter self spell. For the duration, you can use a bonus action to return to your normal form, and you can use an action to return to the form of the mimicked creature. If you add a piece of a specific creature (such as a single hair, nail paring, or drop of blood), the ointment becomes more powerful allowing you to flawlessly imitate that creature, as long as its body shape is humanoid and within one size category of your own. While imitating that creature, you have advantage on Charisma checks made to convince others you are that specific creature, provided they didn't see you change form.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_dread-scarab/?format=api", "key": "vom_dread-scarab", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Dread Scarab", "desc": "The abdomen of this beetleshaped brooch is decorated with the grim semblance of a human skull. If you hold it in your hand for 1 round, an Abyssal inscription appears on its surface, revealing its magical nature. While wearing this brooch, you gain the following benefits:\n- You have advantage on saving throws against spells.\n- The scarab has 9 charges. If you fail a saving throw against a conjuration spell or a harmful effect originating from a celestial creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into dust and is destroyed when its last charge is expended.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_dust-of-desiccation/?format=api", "key": "vom_dust-of-desiccation", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Dust of Desiccation", "desc": "This small packet contains soot-like dust. There is enough of it for one use. When you use an action to blow the choking dust from your palm, each creature in a 30-foot cone must make a DC 15 Dexterity saving throw, taking 3d10 necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw can't speak until the end of its next turn as it chokes on the dust. Alternatively, you can use an action to throw the dust into the air, affecting yourself and each creature within 30 feet of you with the dust.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_dust-of-muffling/?format=api", "key": "vom_dust-of-muffling", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Dust of Muffling", "desc": "You can scatter this fine, silvery-gray dust on the ground as an action, covering a 10-foot-square area. There is enough dust in one container for up to 5 uses. When a creature moves over an area covered in the dust, it has advantage on Dexterity (Stealth) checks to remain unheard. The effect remains until the dust is swept up, blown away, or tracked away by the traffic of eight or more creatures passing through the area.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_dust-of-the-dead/?format=api", "key": "vom_dust-of-the-dead", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Dust of the Dead", "desc": "This stoppered vial is filled with dust and ash. There is enough of it for one use. When you use an action to sprinkle the dust on a willing humanoid, the target falls into a death-like slumber for 8 hours. While asleep, the target appears dead to all mundane and magical means, but spells that target the dead, such as the speak with dead spell, fail when used on the target. The cause of death is not evident, though any wounds the target has taken remain visible. If the target takes damage while asleep, it has resistance to the damage. If the target is reduced to below half its hit points while asleep, it must succeed on a DC 15 Constitution saving throw to wake up. If the target is reduced to 5 hit points or fewer while asleep, it wakes up. If the target is unwilling, it must succeed on a DC 11 Constitution saving throw to avoid the effect of the dust. A sleeping creature is considered an unwilling target.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_eagle-cape/?format=api", "key": "vom_eagle-cape", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Eagle Cape", "desc": "The exterior of this silk cape is lined with giant eagle feathers. When you fall while wearing this cape, you descend 60 feet per round, take no damage from falling, and always land on your feet. In addition, you can use an action to speak the cloak's command word. This turns the cape into a pair of eagle wings which give you a flying speed of 60 feet for 1 hour or until you repeat the command word as an action. When the wings revert back to a cape, you can't use the cape in this way again until the next dawn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_earrings-of-the-agent/?format=api", "key": "vom_earrings-of-the-agent", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Earrings of the Agent", "desc": "Aside from a minor difference in size, these simple golden hoops are identical to one another. Each hoop has 1 charge and provides a different magical effect. Each hoop regains its expended charge daily at dawn. You must be wearing both hoops to use the magic of either hoop.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_earrings-of-the-eclipse/?format=api", "key": "vom_earrings-of-the-eclipse", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Earrings of the Eclipse", "desc": "These two cubes of smoked quartz are mounted on simple, silver posts. While you are wearing these earrings, you can take the Hide action while you are motionless in an area of dim light or darkness even when a creature can see you or when you have nothing to obscure you from the sight of a creature that can see you. If you are in darkness when you use the Hide action, you have advantage on the Dexterity (Stealth) check. If you move, attack, cast a spell, or do anything other than remain motionless, you are no longer hidden and can be detected normally.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_earrings-of-the-storm-oyster/?format=api", "key": "vom_earrings-of-the-storm-oyster", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Earrings of the Storm Oyster", "desc": "The deep blue pearls forming the core of these earrings come from oysters that survive being struck by lightning. While wearing these earrings, you gain the following benefits:\n- You have resistance to lightning and thunder damage.\n- You can understand Primordial. When it is spoken, the pearls echo the words in a language you can understand, at a whisper only you can hear.\n- You can't be deafened.\n- You can breathe air and water. - As an action, you can cast the sleet storm spell (save DC 15) from the earrings. The earrings can't be used this way again until the next dawn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_ebon-shards/?format=api", "key": "vom_ebon-shards", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Ebon Shards", "desc": "These obsidian shards are engraved with words in Deep Speech, and their presence disquiets non-evil, intelligent creatures. The writing on the shards is obscure, esoteric, and possibly incomplete. The shards have 10 charges and give you access to a powerful array of Void magic spells. While holding the shards, you use an action to expend 1 or more of its charges to cast one of the following spells from them, using your spell save DC and spellcasting ability: living shadows* (5 charges), maddening whispers* (2 charges), or void strike* (3 charges). You can also use an action to cast the crushing curse* spell from the shards without using any charges. Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. At the GM's discretion, spells from Deep Magic for 5th Edition can be replaced with other spells of similar levels and similarly related to darkness or madness. The shards regain 1d6 + 4 expended charges daily at dusk. Each time you use the ebon shards to cast a spell, you must succeed on a DC 12 Charisma saving throw or take 2d6 psychic damage.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_elemental-wraps/?format=api", "key": "vom_elemental-wraps", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Elemental Wraps", "desc": "These cloth arm wraps are decorated with elemental symbols depicting flames, lightning bolts, snowflakes, and similar. You have resistance to acid, cold, fire, lightning, or thunder damage while you wear these arm wraps. You choose the type of damage when you first attune to the wraps, and you can choose a different type of damage at the end of a short or long rest. The wraps have 10 charges. When you hit with an unarmed strike while wearing these wraps, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 damage of the type to which you have resistance. The wraps regain 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a 1d20. On a 1, the wraps unravel and fall to the ground, becoming nonmagical.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_everflowing-bowl/?format=api", "key": "vom_everflowing-bowl", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Everflowing Bowl", "desc": "This smooth, stone bowl feels especially cool to the touch. It holds up to 1 pint of water. When placed on the ground, the bowl magically draws water from the nearby earth and air, filling itself after 1 hour. In arid or desert environments, the bowl fills itself after 8 hours. The bowl never overflows itself.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_eye-of-horus/?format=api", "key": "vom_eye-of-horus", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Eye of Horus", "desc": "This gold and lapis lazuli amulet helps you determine reality from phantasms and trickery. While wearing it, you have advantage on saving throws against illusion spells and against being frightened.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_eye-of-the-golden-god/?format=api", "key": "vom_eye-of-the-golden-god", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Eye of the Golden God", "desc": "A shining multifaceted violet gem sits at the center of this fist-sized amulet. A beautifully forged band of platinum encircles the gem and affixes it to a well-made series of interlocking platinum chain links. The violet gem is warm to the touch. While wearing this amulet, you can't be frightened and you don't suffer from exhaustion. In addition, you always know which item within 20 feet of you is the most valuable, though you don't know its actual value or if it is magical. Each time you finish a long rest while attuned to this amulet, roll a 1d10. On a 1-3, you awaken from your rest with that many valuable objects in your hand. The objects are minor, such as copper coins, at first and progressively get more valuable, such as gold coins, ivory statuettes, or gemstones, each time they appear. Each object is always small enough to fit in a single hand and is never worth more than 1,000 gp. The GM determines the type and value of each object. Once the left eye of an ornate and magical statue of a pit fiend revered by a small cult of Mammon, this exquisite purple gem was pried from the idol by an adventurer named Slick Finnigan. Slick and his companions had taken it upon themselves to eradicate the cult, eager for the accolades they would receive for defeating an evil in the community. The loot they stood to gain didn't hurt either. After the assault, while his companions were busy chasing the fleeing members of the cult, Slick pocketed the gem, disfiguring the statue and weakening its power in the process. He was then attacked by a cultist who had managed to evade notice by the adventurers. Slick escaped with his life, and the gem, but was unable to acquire the second eye. Within days, the thief was finding himself assaulted by devils and cultists. He quickly offloaded his loot with a collection of merchants in town, including a jeweler who was looking for an exquisite stone to use in a piece commissioned by a local noble. Slick then set off with his pockets full of coin, happily leaving the devilish drama behind. This magical amulet attracts the attention of worshippers of Mammon, who can almost sense its presence and are eager to claim its power for themselves, though a few extremely devout members of the weakened cult wish to return the gem to its original place in the idol. Due to this, and a bit of bad luck, this amulet has changed hands many times over the decades.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_eyes-of-the-outer-dark/?format=api", "key": "vom_eyes-of-the-outer-dark", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Eyes of the Outer Dark", "desc": "These lenses are crafted of polished, opaque black stone. When placed over the eyes, however, they allow the wearer not only improved vision but glimpses into the vast emptiness between the stars. While wearing these lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, its range is extended by 60 feet. As an action, you can use the lenses to pierce the veils of time and space and see into the outer darkness. You gain the benefits of the foresight and true seeing spells for 10 minutes. If you activate this property and you aren't suffering from a madness, you take 3d8 psychic damage. Once used, this property of the lenses can't be used again until the next dawn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_eyes-of-the-portal-masters/?format=api", "key": "vom_eyes-of-the-portal-masters", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Eyes of the Portal Masters", "desc": "While you wear these crystal lenses over your eyes, you can sense the presence of any dimensional portal within 60 feet of you and whether the portal is one-way or two-way. Once you have worn the eyes for 10 minutes, their magic ceases to function until the next dawn. Putting the lenses on or off requires an action.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_fanged-mask/?format=api", "key": "vom_fanged-mask", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Fanged Mask", "desc": "This tribal mask is made of wood and adorned with animal fangs. Once donned, it melds to your face and causes fangs to sprout from your mouth. While wearing this mask, your bite is a natural melee weapon, which you can use to make unarmed strikes. When you hit with it, your bite deals piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you already have a bite attack when you don and attune to this mask, your bite attack's damage dice double (for example, 1d4 becomes 2d4).", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_farhealing-bandages/?format=api", "key": "vom_farhealing-bandages", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Farhealing Bandages", "desc": "This linen bandage is yellowed and worn with age. You can use an action wrap it around the appendage of a willing creature and activate its magic for 1 hour. While the target is within 60 feet of you and the bandage's magic is active, you can use an action to trigger the bandage, and the target regains 2d4 hit points. The bandage becomes inactive after it has restored 15 hit points to a creature or when 1 hour has passed. Once the bandage becomes inactive, it can't be used again until the next dawn. You can be attuned to only one farhealing bandage at a time.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_farmer-shabti/?format=api", "key": "vom_farmer-shabti", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Farmer Shabti", "desc": "Crafted to serve in place of the dead in the afterlife, shabti are often used by the living for their own ends. These 1-foot-tall statuettes are crafted of ceramic, stone, or terracotta and are garbed in gear indicative of their function. If you use an action to speak the command word and throw the shabti to a point on the ground within 30 feet of you, it grows into a Medium construct that performs the tasks for which it was created. If the space where the shabti would grow is occupied by other creatures or objects, or if there isn’t enough space for the shabti, the shabti doesn’t grow. Unless stated otherwise in an individual shabti’s description, a servile shabti uses the statistics of animated armor, except the servile shabti’s Armor Class is 13, and it doesn’t have the Multiattack or Slam actions. When the shabti is motionless, it is indistinguishable from a ceramic, stone, or terracotta statue, rather than a suit of armor. The shabti is friendly to you and your companions, and it acts immediately after you. It understands your languages and obeys your spoken commands (no action required by you unless specified in the shabti’s description). If you issue no commands, the shabti takes the Dodge action and no other actions. The shabti exists for a duration specific to each shabti. At the end of the duration, it reverts to its statuette form. It reverts to a statuette early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the shabti becomes a statuette again, its property can't be used again until a certain amount of time has passed, as specified in the shabti’s description. Crafter Shabti (Uncommon). This shabti wears a leather apron and carries the tools of its trade. Each crafting shabti is skilled in a single craft— weaponsmithing, pottery, carpentry, or another trade—and has proficiency with the appropriate artisan’s tools. You can use an action to command the shabti to craft a single, nonmagical item within its skill set, so long as you provide it the raw materials to do so. The shabti works at incredible speeds, needing only 10 minutes per 100 gp value of the item to finish its task. A crafting shabti can never create magic items. Once it completes its task, the shabti reverts to statuette form, and it can’t be used again until a number of hours have passed equal to twice the market value in gold pieces of the item crafted (minimum of 10 hours). Defender Shabti (Uncommon). This shabti carries a shield, increasing its AC by 2. You can use a bonus action to command the shabti to either defend you or harass an enemy you can see within 30 feet of you. If the shabti defends you, each creature within 5 feet of the shabti has disadvantage on melee weapon attack rolls against you. If the shabti harasses a creature, each creature within 5 feet of the shabti has advantage on melee weapon attack rolls against that creature. The shabti remains active for up to 8 hours, after which it reverts to statuette form and can’t be used again until 3 days have passed. Digger Shabti (Uncommon). The shabti carries a shovel and pick. You can command the shabti to excavate earthworks to your specifications. The shabti can manipulate a 10-foot cube of earth or mud in any fashion (digging a hole or trench, raising a rampart, or similar), which takes 1 minute to complete. The shabti can manipulate a 10-foot cube of stone in a similar fashion, but it takes 10 minutes to complete. The shabti can work for up to 1 hour before reverting to statuette form. Once used, the shabti can’t be used again until 2 days have passed. Farmer Shabti (Rare). This shabti carries farming implements. If you activate it in an area with sufficient soil and a climate suitable for growing crops, the shabti begins tilling the earth and planting seeds it carries, which are magically replenished during its time in statuette form. The shabti tends its field, magically bringing the crops to full growth and harvesting them in a period of 8 hours. The yield from the harvest is enough to feed up to twelve creatures for 7 days, and the crops remain edible for 30 days before perishing. Alternately, the shabti can spend 10 minutes planting magical crops. The magical crops take 30 minutes to grow and harvest and 30 minutes to consume. Up to twelve creatures can consume the magical crops, gaining benefits as if partaking in a heroes' feast. The benefits don’t set in until 30 minutes after the crops were harvested, and any uneaten crops disappear at that time. Once the shabti is used to perform either function, the shabti returns to statuette form, and it can’t be used again until 30 days have passed. Healer Shabti (Very Rare). This shabti is dressed in scholarly robes and carries a bag of medical supplies. It is proficient with a healer’s kit, has Medicine +7, and tends to the wounds of you and your companions. If directed to administer care when you take a short rest, the shabti can tend the wounds of up to six creatures over the course of the hour. Each creature that spends Hit Dice to regain hit points during that short rest increases the amount gained per Hit Die by 2, up to the maximum number that can be rolled. The shabti follows you and tends to the wounds of you and your companions, as directed, for up to 8 hours before reverting to statuette form. While the shabti is active, you can use a bonus action to command it to cast cure wounds (4th-level version), lesser restoration, or protection from poison on one creature you can see within 30 feet of you on its next turn. The shabti can cast each spell only once. When it has cast all three spells, the shabti reverts to statuette form, even if its normal duration hasn’t ended. Once the shabti has been used, it can’t be used again until 5 days have passed. Warrior Shabti (Rare). This shabti wields a spear and carries a shield, increasing its AC by 2. This shabti has the animated armor’s Multiattack and Slam actions, except the shabti’s Slam attack deals piercing damage instead of the bludgeoning damage normal for the animated armor’s Slam attack. This shabti can understand and carry out fairly complex commands, such as standing watch while you and your companions rest or guarding a room and letting only specific creatures in or out. The shabti follows you and acts as directed for up to 8 hours or until it is reduced to 0 hit points, at which point it returns to statuette form. Once the shabti has been used, it can’t be used again until 5 days have passed.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_fear-eaters-mask/?format=api", "key": "vom_fear-eaters-mask", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Fear-Eater's Mask", "desc": "This painted, wooden mask bears the visage of a snarling, fiendish face. While wearing the mask, you can use a bonus action to feed on the fear of a frightened creature within 30 feet of you. The target must succeed on a DC 13 Wisdom saving throw or take 2d6 psychic damage. You regain hit points equal to the damage dealt. If you are not injured, you gain temporary hit points equal to the damage dealt instead. Once a creature has failed this saving throw, it is immune to the effects of this mask for 24 hours.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_feather-token/?format=api", "key": "vom_feather-token", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Feather Token", "desc": "The following are additional feather token options. Cloud (Uncommon). This white feather is shaped like a cloud. You can use an action to step on the token, which expands into a 10-foot-diameter cloud that immediately begins to rise slowly to a height of up to 20 feet. Any creatures standing on the cloud rise with it. The cloud disappears after 10 minutes, and anything that was on the cloud falls slowly to the ground. \nDark of the Moon (Rare). This black feather is shaped like a crescent moon. As an action, you can brush the feather over a willing creature’s eyes to grant it the ability to see in the dark. For 1 hour, that creature has darkvision out to a range of 60 feet, including in magical darkness. Afterwards, the feather disappears. \n Held Heart (Very Rare). This red feather is shaped like a heart. While carrying this token, you have advantage on initiative rolls. As an action, you can press the feather against a willing, injured creature. The target regains all its missing hit points and the feather disappears. \nJackdaw’s Dart (Common). This black feather is shaped like a dart. While holding it, you can use an action to throw it at a creature you can see within 30 feet of you. As it flies, the feather transforms into a blot of black ink. The target must succeed on a DC 11 Dexterity saving throw or the feather leaves a black mark of misfortune on it. The target has disadvantage on its next ability check, attack roll, or saving throw then the mark disappears. A remove curse spell ends the mark early.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_ferrymans-coins/?format=api", "key": "vom_ferrymans-coins", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Ferryman's Coins", "desc": "It is customary in many faiths to weight a corpse's eyes with pennies so they have a fee to pay the ferryman when he comes to row them across death's river to the afterlife. Ferryman's coins, though, ensure the body stays in the ground regardless of the spirit's destination. These coins, which feature a death's head on one side and a lock and chain on the other, prevent a corpse from being raised as any kind of undead. When you place two coins on a corpse's closed lids and activate them with a simple prayer, they can't be removed unless the person is resurrected (in which case they simply fall away), or someone makes a DC 15 Strength check to remove them. Yanking the coins away does no damage to the corpse.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurehead-of-prowess/?format=api", "key": "vom_figurehead-of-prowess", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurehead of Prowess", "desc": "A figurehead of prowess must be mounted on the bow of a ship for its magic to take effect. While mounted on a ship, the figurehead’s magic affects the ship and every creature on the ship. A figurehead can be mounted on any ship larger than a rowboat, regardless if that ship sails the sea, the sky, rivers and lakes, or the sands of the desert. A ship can have only one figurehead mounted on it at a time. Most figureheads are always active, but some have properties that must be activated. To activate a figurehead’s special property, a creature must be at the helm of the ship, referred to below as the “pilot,” and must use an action to speak the figurehead’s command word. \nAlbatross (Uncommon). While this figurehead is mounted on a ship, the ship’s pilot can double its proficiency bonus with navigator’s tools when navigating the ship. In addition, the ship’s pilot doesn’t have disadvantage on Wisdom (Perception) checks that rely on sight when peering through fog, rain, dust storms, or other natural phenomena that would ordinarily lightly obscure the pilot’s vision. \nBasilisk (Uncommon). While this figurehead is mounted on a ship, the ship’s AC increases by 2. \nDragon Turtle (Very Rare). While this figurehead is mounted on a ship, each creature on the ship has resistance to fire damage, and the ship’s damage threshold increases by 5. If the ship doesn’t normally have a damage threshold, it gains a damage threshold of 5. \nKraken (Rare). While this figurehead is mounted on a ship, the pilot can animate all of the ship’s ropes. If a creature on the ship uses an animated rope while taking the grapple action, the creature has advantage on the check. Alternatively, the pilot can command the ropes to move as if being moved by a crew, allowing a ship to dock or a sailing ship to sail without a crew. The pilot can end this effect as a bonus action. When the ship’s ropes have been animated for a total of 10 minutes, the figurehead’s magic ceases to function until the next dawn. \nManta Ray (Rare). While this figurehead is mounted on a ship, the ship’s speed increases by half. For example, a ship with a speed of 4 miles per hour would have a speed of 6 miles per hour while this figurehead was mounted on it. \nNarwhal (Very Rare). While this figurehead is mounted on a ship, each creature on the ship has resistance to cold damage, and the ship can break through ice sheets without taking damage or needing to make a check. \nOctopus (Rare). This figurehead can be mounted only on ships designed for water travel. While this figurehead is mounted on a ship, the pilot can force the ship to dive beneath the water. The ship moves at its normal speed while underwater, regardless of its normal method of locomotion. Each creature on the ship remains on the ship and can breathe normally as long as the creature starts and ends its turn in contact with the ship. The pilot can end this effect as a bonus action, causing the ship to resurface at a rate of 60 feet per round. When the ship has spent a total of 1 hour underwater, the figurehead’s magic ceases to function until the next dawn. \nSphinx (Legendary). This figurehead can be mounted only on a ship that isn’t designed for air travel. While this figurehead is mounted on a ship, the pilot can command the ship to rise into the air. The ship moves at its normal speed while in the air, regardless of its normal method of locomotion. Each creature on the ship remains on the ship as long as the creature starts and ends its turn in contact with the ship. The pilot can end this effect as a bonus action, causing the ship to descend at a rate of 60 feet per round until it reaches land or water. When the ship has spent a total of 8 hours in the sky, the figurehead’s magic ceases to function until the next dawn. \nXorn (Very Rare). This figurehead can be mounted only on a ship designed for land travel. While this figurehead is mounted on a ship, the pilot can force the ship to burrow into the earth. The ship moves at its normal speed while burrowing, regardless of its normal method of locomotion. The ship can burrow through nonmagical, unworked sand, mud, earth, and stone, and it doesn’t disturb the material it moves through. Each creature on the ship remains on the ship and can breathe normally as long as the creature starts and ends its turn in contact with the ship. The pilot can end this effect as a bonus action, causing the ship to resurface at a rate of 60 feet per round. When the ship has spent a total of 1 hour burrowing, the figurehead’s magic ceases to function until the next dawn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurine-of-wondrous-power-amber-bee/?format=api", "key": "vom_figurine-of-wondrous-power-amber-bee", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurine of Wondrous Power (Amber Bee)", "desc": "The following are additional figurine of wondrous power options. \nAmber Bee (Uncommon). This amber statuette is of a honeybee. It can become a giant honey bee (see Tome of Beasts 2) for up to 6 hours. Once it has been used, it can’t be used again until 2 days have passed. \nBasalt Cockatrice (Uncommon). This basalt statuette is carved in the likeness of a cockatrice. It can become a cockatrice for up to 1 hour. Once it has been used, it can’t be used again until 2 days have passed. While it is in cockatrice form, you and your allies within 30 feet of it have advantage on saving throws against being petrified. \nCoral Shark (Rare). This coral statuette of a shark can become a hunter shark for up to 6 hours. It can be ridden as a mount, and the rider can breathe underwater while riding it. Once it has been used, it can’t be used again until 5 days have passed. \nHematite Aurochs (Rare). This hematite statuette can become a bull (see Tome of Beasts 2). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in bull form, it is considered to be a Huge creature for the purpose of determining its carrying capacity, and nonmagical difficult terrain doesn’t cost it extra movement. \nLapis Camel (Rare). This lapis camel can become a camel. It has 24 charges, and each hour or portion thereof it spends in camel form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in camel form, the lapis camel has a blue tint to its fur, and it can spit globs of acid at a creature that attacks it or its rider. This spit works like the acid splash spell (save DC 9). \nMarble Mistwolf (Rare). This white marble statuette is of a wolf. It can become a dire wolf for up to 6 hours. At your command, it can cast the fog cloud spell. Each time it does, its duration is reduced by 1 hour. Once its duration ends, it can’t be used again until 5 days have passed. \nTin Dog (Common). This simple, tin statuette can become a dog for up to 8 hours, loyally following your commands to the best of its abilities. The dog uses the statistics of a jackal, except the dog has a Strength of 10. Once it has been used, the figurine can’t be used again until 2 days have passed. \nViolet Octopoid (Rare). A disturbing statuette carved in purple sugilite, the tentacled, violet octopoid can become an ambulatory, amphibious giant octopus for up to 6 hours. Use the statistics of a giant octopus, except it has 100 hit points and can make two tentacle attacks each turn. Once it has been used, it can’t be used again until 3 days have passed. If you speak the command word in Void Speech, the octopus has an Intelligence score of 9 and can make three tentacle attacks each turn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurine-of-wondrous-power-basalt-cockatrice/?format=api", "key": "vom_figurine-of-wondrous-power-basalt-cockatrice", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurine of Wondrous Power (Basalt Cockatrice)", "desc": "The following are additional figurine of wondrous power options. \nAmber Bee (Uncommon). This amber statuette is of a honeybee. It can become a giant honey bee (see Tome of Beasts 2) for up to 6 hours. Once it has been used, it can’t be used again until 2 days have passed. \nBasalt Cockatrice (Uncommon). This basalt statuette is carved in the likeness of a cockatrice. It can become a cockatrice for up to 1 hour. Once it has been used, it can’t be used again until 2 days have passed. While it is in cockatrice form, you and your allies within 30 feet of it have advantage on saving throws against being petrified. \nCoral Shark (Rare). This coral statuette of a shark can become a hunter shark for up to 6 hours. It can be ridden as a mount, and the rider can breathe underwater while riding it. Once it has been used, it can’t be used again until 5 days have passed. \nHematite Aurochs (Rare). This hematite statuette can become a bull (see Tome of Beasts 2). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in bull form, it is considered to be a Huge creature for the purpose of determining its carrying capacity, and nonmagical difficult terrain doesn’t cost it extra movement. \nLapis Camel (Rare). This lapis camel can become a camel. It has 24 charges, and each hour or portion thereof it spends in camel form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in camel form, the lapis camel has a blue tint to its fur, and it can spit globs of acid at a creature that attacks it or its rider. This spit works like the acid splash spell (save DC 9). \nMarble Mistwolf (Rare). This white marble statuette is of a wolf. It can become a dire wolf for up to 6 hours. At your command, it can cast the fog cloud spell. Each time it does, its duration is reduced by 1 hour. Once its duration ends, it can’t be used again until 5 days have passed. \nTin Dog (Common). This simple, tin statuette can become a dog for up to 8 hours, loyally following your commands to the best of its abilities. The dog uses the statistics of a jackal, except the dog has a Strength of 10. Once it has been used, the figurine can’t be used again until 2 days have passed. \nViolet Octopoid (Rare). A disturbing statuette carved in purple sugilite, the tentacled, violet octopoid can become an ambulatory, amphibious giant octopus for up to 6 hours. Use the statistics of a giant octopus, except it has 100 hit points and can make two tentacle attacks each turn. Once it has been used, it can’t be used again until 3 days have passed. If you speak the command word in Void Speech, the octopus has an Intelligence score of 9 and can make three tentacle attacks each turn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurine-of-wondrous-power-coral-shark/?format=api", "key": "vom_figurine-of-wondrous-power-coral-shark", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurine of Wondrous Power (Coral Shark)", "desc": "The following are additional figurine of wondrous power options. \nAmber Bee (Uncommon). This amber statuette is of a honeybee. It can become a giant honey bee (see Tome of Beasts 2) for up to 6 hours. Once it has been used, it can’t be used again until 2 days have passed. \nBasalt Cockatrice (Uncommon). This basalt statuette is carved in the likeness of a cockatrice. It can become a cockatrice for up to 1 hour. Once it has been used, it can’t be used again until 2 days have passed. While it is in cockatrice form, you and your allies within 30 feet of it have advantage on saving throws against being petrified. \nCoral Shark (Rare). This coral statuette of a shark can become a hunter shark for up to 6 hours. It can be ridden as a mount, and the rider can breathe underwater while riding it. Once it has been used, it can’t be used again until 5 days have passed. \nHematite Aurochs (Rare). This hematite statuette can become a bull (see Tome of Beasts 2). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in bull form, it is considered to be a Huge creature for the purpose of determining its carrying capacity, and nonmagical difficult terrain doesn’t cost it extra movement. \nLapis Camel (Rare). This lapis camel can become a camel. It has 24 charges, and each hour or portion thereof it spends in camel form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in camel form, the lapis camel has a blue tint to its fur, and it can spit globs of acid at a creature that attacks it or its rider. This spit works like the acid splash spell (save DC 9). \nMarble Mistwolf (Rare). This white marble statuette is of a wolf. It can become a dire wolf for up to 6 hours. At your command, it can cast the fog cloud spell. Each time it does, its duration is reduced by 1 hour. Once its duration ends, it can’t be used again until 5 days have passed. \nTin Dog (Common). This simple, tin statuette can become a dog for up to 8 hours, loyally following your commands to the best of its abilities. The dog uses the statistics of a jackal, except the dog has a Strength of 10. Once it has been used, the figurine can’t be used again until 2 days have passed. \nViolet Octopoid (Rare). A disturbing statuette carved in purple sugilite, the tentacled, violet octopoid can become an ambulatory, amphibious giant octopus for up to 6 hours. Use the statistics of a giant octopus, except it has 100 hit points and can make two tentacle attacks each turn. Once it has been used, it can’t be used again until 3 days have passed. If you speak the command word in Void Speech, the octopus has an Intelligence score of 9 and can make three tentacle attacks each turn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurine-of-wondrous-power-hematite-aurochs/?format=api", "key": "vom_figurine-of-wondrous-power-hematite-aurochs", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurine of Wondrous Power (Hematite Aurochs)", "desc": "The following are additional figurine of wondrous power options. \nAmber Bee (Uncommon). This amber statuette is of a honeybee. It can become a giant honey bee (see Tome of Beasts 2) for up to 6 hours. Once it has been used, it can’t be used again until 2 days have passed. \nBasalt Cockatrice (Uncommon). This basalt statuette is carved in the likeness of a cockatrice. It can become a cockatrice for up to 1 hour. Once it has been used, it can’t be used again until 2 days have passed. While it is in cockatrice form, you and your allies within 30 feet of it have advantage on saving throws against being petrified. \nCoral Shark (Rare). This coral statuette of a shark can become a hunter shark for up to 6 hours. It can be ridden as a mount, and the rider can breathe underwater while riding it. Once it has been used, it can’t be used again until 5 days have passed. \nHematite Aurochs (Rare). This hematite statuette can become a bull (see Tome of Beasts 2). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in bull form, it is considered to be a Huge creature for the purpose of determining its carrying capacity, and nonmagical difficult terrain doesn’t cost it extra movement. \nLapis Camel (Rare). This lapis camel can become a camel. It has 24 charges, and each hour or portion thereof it spends in camel form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in camel form, the lapis camel has a blue tint to its fur, and it can spit globs of acid at a creature that attacks it or its rider. This spit works like the acid splash spell (save DC 9). \nMarble Mistwolf (Rare). This white marble statuette is of a wolf. It can become a dire wolf for up to 6 hours. At your command, it can cast the fog cloud spell. Each time it does, its duration is reduced by 1 hour. Once its duration ends, it can’t be used again until 5 days have passed. \nTin Dog (Common). This simple, tin statuette can become a dog for up to 8 hours, loyally following your commands to the best of its abilities. The dog uses the statistics of a jackal, except the dog has a Strength of 10. Once it has been used, the figurine can’t be used again until 2 days have passed. \nViolet Octopoid (Rare). A disturbing statuette carved in purple sugilite, the tentacled, violet octopoid can become an ambulatory, amphibious giant octopus for up to 6 hours. Use the statistics of a giant octopus, except it has 100 hit points and can make two tentacle attacks each turn. Once it has been used, it can’t be used again until 3 days have passed. If you speak the command word in Void Speech, the octopus has an Intelligence score of 9 and can make three tentacle attacks each turn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurine-of-wondrous-power-lapis-camel/?format=api", "key": "vom_figurine-of-wondrous-power-lapis-camel", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurine of Wondrous Power (Lapis Camel)", "desc": "The following are additional figurine of wondrous power options. \nAmber Bee (Uncommon). This amber statuette is of a honeybee. It can become a giant honey bee (see Tome of Beasts 2) for up to 6 hours. Once it has been used, it can’t be used again until 2 days have passed. \nBasalt Cockatrice (Uncommon). This basalt statuette is carved in the likeness of a cockatrice. It can become a cockatrice for up to 1 hour. Once it has been used, it can’t be used again until 2 days have passed. While it is in cockatrice form, you and your allies within 30 feet of it have advantage on saving throws against being petrified. \nCoral Shark (Rare). This coral statuette of a shark can become a hunter shark for up to 6 hours. It can be ridden as a mount, and the rider can breathe underwater while riding it. Once it has been used, it can’t be used again until 5 days have passed. \nHematite Aurochs (Rare). This hematite statuette can become a bull (see Tome of Beasts 2). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in bull form, it is considered to be a Huge creature for the purpose of determining its carrying capacity, and nonmagical difficult terrain doesn’t cost it extra movement. \nLapis Camel (Rare). This lapis camel can become a camel. It has 24 charges, and each hour or portion thereof it spends in camel form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in camel form, the lapis camel has a blue tint to its fur, and it can spit globs of acid at a creature that attacks it or its rider. This spit works like the acid splash spell (save DC 9). \nMarble Mistwolf (Rare). This white marble statuette is of a wolf. It can become a dire wolf for up to 6 hours. At your command, it can cast the fog cloud spell. Each time it does, its duration is reduced by 1 hour. Once its duration ends, it can’t be used again until 5 days have passed. \nTin Dog (Common). This simple, tin statuette can become a dog for up to 8 hours, loyally following your commands to the best of its abilities. The dog uses the statistics of a jackal, except the dog has a Strength of 10. Once it has been used, the figurine can’t be used again until 2 days have passed. \nViolet Octopoid (Rare). A disturbing statuette carved in purple sugilite, the tentacled, violet octopoid can become an ambulatory, amphibious giant octopus for up to 6 hours. Use the statistics of a giant octopus, except it has 100 hit points and can make two tentacle attacks each turn. Once it has been used, it can’t be used again until 3 days have passed. If you speak the command word in Void Speech, the octopus has an Intelligence score of 9 and can make three tentacle attacks each turn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurine-of-wondrous-power-marble-mistwolf/?format=api", "key": "vom_figurine-of-wondrous-power-marble-mistwolf", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurine of Wondrous Power (Marble Mistwolf)", "desc": "The following are additional figurine of wondrous power options. \nAmber Bee (Uncommon). This amber statuette is of a honeybee. It can become a giant honey bee (see Tome of Beasts 2) for up to 6 hours. Once it has been used, it can’t be used again until 2 days have passed. \nBasalt Cockatrice (Uncommon). This basalt statuette is carved in the likeness of a cockatrice. It can become a cockatrice for up to 1 hour. Once it has been used, it can’t be used again until 2 days have passed. While it is in cockatrice form, you and your allies within 30 feet of it have advantage on saving throws against being petrified. \nCoral Shark (Rare). This coral statuette of a shark can become a hunter shark for up to 6 hours. It can be ridden as a mount, and the rider can breathe underwater while riding it. Once it has been used, it can’t be used again until 5 days have passed. \nHematite Aurochs (Rare). This hematite statuette can become a bull (see Tome of Beasts 2). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in bull form, it is considered to be a Huge creature for the purpose of determining its carrying capacity, and nonmagical difficult terrain doesn’t cost it extra movement. \nLapis Camel (Rare). This lapis camel can become a camel. It has 24 charges, and each hour or portion thereof it spends in camel form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in camel form, the lapis camel has a blue tint to its fur, and it can spit globs of acid at a creature that attacks it or its rider. This spit works like the acid splash spell (save DC 9). \nMarble Mistwolf (Rare). This white marble statuette is of a wolf. It can become a dire wolf for up to 6 hours. At your command, it can cast the fog cloud spell. Each time it does, its duration is reduced by 1 hour. Once its duration ends, it can’t be used again until 5 days have passed. \nTin Dog (Common). This simple, tin statuette can become a dog for up to 8 hours, loyally following your commands to the best of its abilities. The dog uses the statistics of a jackal, except the dog has a Strength of 10. Once it has been used, the figurine can’t be used again until 2 days have passed. \nViolet Octopoid (Rare). A disturbing statuette carved in purple sugilite, the tentacled, violet octopoid can become an ambulatory, amphibious giant octopus for up to 6 hours. Use the statistics of a giant octopus, except it has 100 hit points and can make two tentacle attacks each turn. Once it has been used, it can’t be used again until 3 days have passed. If you speak the command word in Void Speech, the octopus has an Intelligence score of 9 and can make three tentacle attacks each turn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurine-of-wondrous-power-tin-dog/?format=api", "key": "vom_figurine-of-wondrous-power-tin-dog", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurine of Wondrous Power (Tin Dog)", "desc": "The following are additional figurine of wondrous power options. \nAmber Bee (Uncommon). This amber statuette is of a honeybee. It can become a giant honey bee (see Tome of Beasts 2) for up to 6 hours. Once it has been used, it can’t be used again until 2 days have passed. \nBasalt Cockatrice (Uncommon). This basalt statuette is carved in the likeness of a cockatrice. It can become a cockatrice for up to 1 hour. Once it has been used, it can’t be used again until 2 days have passed. While it is in cockatrice form, you and your allies within 30 feet of it have advantage on saving throws against being petrified. \nCoral Shark (Rare). This coral statuette of a shark can become a hunter shark for up to 6 hours. It can be ridden as a mount, and the rider can breathe underwater while riding it. Once it has been used, it can’t be used again until 5 days have passed. \nHematite Aurochs (Rare). This hematite statuette can become a bull (see Tome of Beasts 2). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in bull form, it is considered to be a Huge creature for the purpose of determining its carrying capacity, and nonmagical difficult terrain doesn’t cost it extra movement. \nLapis Camel (Rare). This lapis camel can become a camel. It has 24 charges, and each hour or portion thereof it spends in camel form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in camel form, the lapis camel has a blue tint to its fur, and it can spit globs of acid at a creature that attacks it or its rider. This spit works like the acid splash spell (save DC 9). \nMarble Mistwolf (Rare). This white marble statuette is of a wolf. It can become a dire wolf for up to 6 hours. At your command, it can cast the fog cloud spell. Each time it does, its duration is reduced by 1 hour. Once its duration ends, it can’t be used again until 5 days have passed. \nTin Dog (Common). This simple, tin statuette can become a dog for up to 8 hours, loyally following your commands to the best of its abilities. The dog uses the statistics of a jackal, except the dog has a Strength of 10. Once it has been used, the figurine can’t be used again until 2 days have passed. \nViolet Octopoid (Rare). A disturbing statuette carved in purple sugilite, the tentacled, violet octopoid can become an ambulatory, amphibious giant octopus for up to 6 hours. Use the statistics of a giant octopus, except it has 100 hit points and can make two tentacle attacks each turn. Once it has been used, it can’t be used again until 3 days have passed. If you speak the command word in Void Speech, the octopus has an Intelligence score of 9 and can make three tentacle attacks each turn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_figurine-of-wondrous-power-violet-octopoid/?format=api", "key": "vom_figurine-of-wondrous-power-violet-octopoid", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Figurine of Wondrous Power (Violet Octopoid)", "desc": "The following are additional figurine of wondrous power options. \nAmber Bee (Uncommon). This amber statuette is of a honeybee. It can become a giant honey bee (see Tome of Beasts 2) for up to 6 hours. Once it has been used, it can’t be used again until 2 days have passed. \nBasalt Cockatrice (Uncommon). This basalt statuette is carved in the likeness of a cockatrice. It can become a cockatrice for up to 1 hour. Once it has been used, it can’t be used again until 2 days have passed. While it is in cockatrice form, you and your allies within 30 feet of it have advantage on saving throws against being petrified. \nCoral Shark (Rare). This coral statuette of a shark can become a hunter shark for up to 6 hours. It can be ridden as a mount, and the rider can breathe underwater while riding it. Once it has been used, it can’t be used again until 5 days have passed. \nHematite Aurochs (Rare). This hematite statuette can become a bull (see Tome of Beasts 2). It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in bull form, it is considered to be a Huge creature for the purpose of determining its carrying capacity, and nonmagical difficult terrain doesn’t cost it extra movement. \nLapis Camel (Rare). This lapis camel can become a camel. It has 24 charges, and each hour or portion thereof it spends in camel form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. While in camel form, the lapis camel has a blue tint to its fur, and it can spit globs of acid at a creature that attacks it or its rider. This spit works like the acid splash spell (save DC 9). \nMarble Mistwolf (Rare). This white marble statuette is of a wolf. It can become a dire wolf for up to 6 hours. At your command, it can cast the fog cloud spell. Each time it does, its duration is reduced by 1 hour. Once its duration ends, it can’t be used again until 5 days have passed. \nTin Dog (Common). This simple, tin statuette can become a dog for up to 8 hours, loyally following your commands to the best of its abilities. The dog uses the statistics of a jackal, except the dog has a Strength of 10. Once it has been used, the figurine can’t be used again until 2 days have passed. \nViolet Octopoid (Rare). A disturbing statuette carved in purple sugilite, the tentacled, violet octopoid can become an ambulatory, amphibious giant octopus for up to 6 hours. Use the statistics of a giant octopus, except it has 100 hit points and can make two tentacle attacks each turn. Once it has been used, it can’t be used again until 3 days have passed. If you speak the command word in Void Speech, the octopus has an Intelligence score of 9 and can make three tentacle attacks each turn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_firebird-feather/?format=api", "key": "vom_firebird-feather", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Firebird Feather", "desc": "This feather sheds bright light in a 20-foot radius and dim light for an additional 20 feet, but it creates no heat and doesn't use oxygen. While holding the feather, you can tolerate temperatures as low as –50 degrees Fahrenheit. Druids and clerics and paladins who worship nature deities can use the feather as a spellcasting focus. If you use the feather in place of a holy symbol when using your Turn Undead feature, undead in the area have a –1 penalty on the saving throw.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_flag-of-the-cursed-fleet/?format=api", "key": "vom_flag-of-the-cursed-fleet", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Flag of the Cursed Fleet", "desc": "This dreaded item is a black flag painted with an unsettlingly realistic skull. A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of necromancy around the flag. Beasts with an Intelligence of 3 or lower don’t willingly board a vessel where this flag flies. A successful DC 17 Wisdom (Animal Handling) check convinces an unwilling beast to board the vessel, though it remains uneasy and skittish while aboard. \nCursed Crew. When this baleful flag flies atop the mast of a waterborne vehicle, it curses the vessel and all those that board it. When a creature that isn’t a humanoid dies aboard the vessel, it rises 1 minute later as a zombie under the ship captain’s control. When a humanoid dies aboard the vessel, it rises 1 minute later as a ghoul under the ship captain’s control. A ghoul retains any knowledge of sailing or maintaining a waterborne vehicle that it had in life. \nCursed Captain. If the ship flying this flag doesn’t have a captain, the undead crew seeks out a powerful humanoid or intelligent undead to bring aboard and coerce into becoming the captain. When an undead with an Intelligence of 10 or higher boards the captainless vehicle, it must succeed on a DC 17 Wisdom saving throw or become magically bound to the ship and the flag. If the creature exits the vessel and boards it again, the creature must repeat the saving throw. The flag fills the captain with the desire to attack other vessels to grow its crew and commandeer larger vessels when possible, bringing the flag with it. If the flag is destroyed or removed from a waterborne vehicle for at least 7 days, the zombie and ghoul crew crumbles to dust, and the captain is freed of the flag’s magic, if the captain was bound to it. \nUnholy Vessel. While aboard a vessel flying this flag, an undead creature has advantage on saving throws against effects that turn undead, and if it fails the saving throw, it isn’t destroyed, no matter its CR. In addition, the captain and crew can’t be frightened while aboard a vessel flying this flag. \nWhen a creature that isn’t a construct or undead and isn’t part of the crew boards the vessel, it must succeed on a DC 17 Constitution saving throw or be poisoned while it remains on board. If the creature exits the vessel and boards it again, the creature must repeat the saving throw.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_flask-of-epiphanies/?format=api", "key": "vom_flask-of-epiphanies", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Flask of Epiphanies", "desc": "This flask is made of silver and cherry wood, and it holds finely cut garnets on its faces. This ornate flask contains 5 ounces of powerful alcoholic spirits. As an action, you can drink up to 5 ounces of the flask's contents. You can drink 1 ounce without risk of intoxication. When you drink more than 1 ounce of the spirits as part of the same action, you must make a DC 12 Constitution saving throw (this DC increases by 1 for each ounce you imbibe after the second, to a maximum of DC 15). On a failed save, you are incapacitated for 1d4 hours and gain no benefits from consuming the alcohol. On a success, your Intelligence or Wisdom (your choice) increases by 1 for each ounce you consumed. Whether you fail or succeed, your Dexterity is reduced by 1 for each ounce you consumed. The effect lasts for 1 hour. During this time, you have advantage on all Intelligence (Arcana) and Inteligence (Religion) checks. The flask replenishes 1d3 ounces of spirits daily at dawn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_fleshspurned-mask/?format=api", "key": "vom_fleshspurned-mask", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Fleshspurned Mask", "desc": "This mask features inhumanly sized teeth similar in appearance to the toothy ghost known as a Fleshspurned (see Tome of Beasts 2). It has a strap fashioned from entwined strands of sinew, and it fits easily over your face with no need to manually adjust the strap. While wearing this mask, you can use its teeth to make unarmed strikes. When you hit with it, the teeth deal necrotic damage equal to 1d6 + your Strength modifier, instead of bludgeoning damage normal for an unarmed strike. In addition, if the target has the Incorporeal Movement trait, you deal necrotic damage equal to 2d6 + your Strength modifier instead. Such targets don't have resistance or immunity to the necrotic damage you deal with this attack. If you kill a creature with your teeth, you gain temporary hit points equal to double the creature's challenge rating (minimum of 1).", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_flood-charm/?format=api", "key": "vom_flood-charm", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Flood Charm", "desc": "This smooth, blue-gray stone is carved with stylized waves or rows of wavy lines. When you are in water too deep to stand, the charm activates. You automatically become buoyant enough to float to the surface unless you are grappled or restrained. If you are unable to surface—such as if you are grappled or restrained, or if the water completely fills the area—the charm surrounds you with a bubble of breathable air that lasts for 5 minutes. At the end of the air bubble's duration, or when you leave the water, the charm's effects end and it becomes a nonmagical stone.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_flute-of-saurian-summoning/?format=api", "key": "vom_flute-of-saurian-summoning", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Flute of Saurian Summoning", "desc": "This scaly, clawed flute has a musky smell, and it releases a predatory, screeching roar with reptilian overtones when blown. You must be proficient with wind instruments to use this flute. You can use an action to play the flute and conjure dinosaurs. This works like the conjure animals spell, except the animals you conjure must be dinosaurs or Medium or larger lizards. The dinosaurs remain for 1 hour, until they die, or until you dismiss them as a bonus action. The flute can't be used to conjure dinosaurs again until the next dawn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_fly-whisk-of-authority/?format=api", "key": "vom_fly-whisk-of-authority", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Fly Whisk of Authority", "desc": "If you use an action to flick this fly whisk, you have advantage on Charisma (Intimidation) and Charisma (Persuasion) checks for 10 minutes. You can't use the fly whisk this way again until the next dawn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_frost-pellet/?format=api", "key": "vom_frost-pellet", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Frost Pellet", "desc": "Fashioned from the stomach lining of a Devil Shark (see Creature Codex), this rubbery pellet is cold to the touch. When you consume the pellet, you feel bloated, and you are immune to cold damage for 1 hour. Once before the duration ends, you can expel a 30-foot cone of cold water. Each creature in the cone must make a DC 15 Constitution saving throw. On a failure, the creature takes 6d8 cold damage and is pushed 10 feet away from you. On a success, the creature takes half the damage and isn't pushed away.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_frostfire-lantern/?format=api", "key": "vom_frostfire-lantern", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Frostfire Lantern", "desc": "While lit, the flame in this ornate mithril lantern turns blue and sheds a cold, blue dim light in a 30-foot radius. After the lantern's flame has burned for 1 hour, it can't be lit again until the next dawn. You can extinguish the lantern's flame early for use at a later time. Deduct the time it burned in increments of 1 minute from the lantern's total burn time. When a creature enters the lantern's light for the first time on a turn or starts its turn there, the creature must succeed on a DC 17 Constitution saving throw or be vulnerable to cold damage until the start of its next turn. When you light the lantern, choose up to four creatures you can see within 30 feet of you, which can include yourself. The chosen creatures are immune to this effect of the lantern's light.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_fulminar-bracers/?format=api", "key": "vom_fulminar-bracers", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Fulminar Bracers", "desc": "Stylized etchings of cat-like lightning elementals known as Fulminars (see Creature Codex) cover the outer surfaces of these solid silver bracers. While wearing these bracers, lightning crackles harmless down your hands, and you have resistance to lightning damage and thunder damage. The bracers have 3 charges. You can use an action to expend 1 charge to create lightning shackles that bind up to two creatures you can see within 60 feet of you. Each target must make a DC 15 Dexterity saving throw. On a failure, a target takes 4d6 lightning damage and is restrained for 1 minute. On a success, the target takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The bracers regain all expended charges daily at dawn. The bracers also regain 1 charge each time you take 10 lightning damage while wearing them.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_garments-of-winters-knight/?format=api", "key": "vom_garments-of-winters-knight", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Garments of Winter's Knight", "desc": "This white-and-blue outfit is designed in the style of fey nobility and maximized for both movement and protection. The multiple layers and snow-themed details of this garb leave no doubt that whoever wears these clothes is associated with the winter queen of faerie. You gain the following benefits while wearing the outfit: - If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.\n- Whenever a creature within 5 feet of you hits you with a melee attack, the cloth steals heat from the surrounding air, and the attacker takes 2d8 cold damage.\n- You can't be charmed, and you are immune to cold damage.\n- You can use a bonus action to extend your senses outward to detect the presence of fey. Until the start of your next turn, you know the location of any fey within 60 feet of you.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_gauntlet-of-the-iron-sphere/?format=api", "key": "vom_gauntlet-of-the-iron-sphere", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Gauntlet of the Iron Sphere", "desc": "This heavy gauntlet is adorned with an onyx. While wearing this gauntlet, your unarmed strikes deal 1d8 bludgeoning damage, instead of the damage normal for an unarmed strike, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. In addition, your unarmed strikes deal double damage to objects and structures. If you hold a pound of raw iron ore in your hand while wearing the gauntlet, you can use an action to speak the gauntlet's command word and conjure an Iron Sphere (see Creature Codex). The iron sphere remains for 1 hour or until it dies. It is friendly to you and your companions. Roll initiative for the iron sphere, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the iron sphere, it defends itself from hostile creatures but otherwise takes no actions. The gauntlet can't be used this way again until the next dawn.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": true, "damage_vulnerabilities": [], "damage_resistances": [] }, { "url": "https://api-beta.open5e.com/v2/items/vom_gazebo-of-shade-and-shelter/?format=api", "key": "vom_gazebo-of-shade-and-shelter", "is_magic_item": true, "weapon": null, "armor": null, "document": { "name": "Vault of Magic", "key": "vom", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "damage_immunities": [ { "name": "Poison", "key": "poison", "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api" }, { "name": "Psychic", "key": "psychic", "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api" } ], "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight_unit": "lb", "name": "Gazebo of Shade and Shelter", "desc": "You can use an action to place this 3-inch sandstone gazebo statuette on the ground and speak its command word. Over the next 5 minutes, the sandstone gazebo grows into a full-sized gazebo that remains for 8 hours or until you speak the command word that returns it to a sandstone statuette. The gazebo's posts are made of palm tree trunks, and its roof is made of palm tree fronds. The floor is level, clean, dry and made of palm fronds. The atmosphere inside the gazebo is comfortable and dry, regardless of the weather outside. You can command the interior to become dimly lit or dark. The gazebo's walls are opaque from the outside, appearing wooden, but they are transparent from the inside, appearing much like sheer fabric. When activated, the gazebo has an opening on the side facing you. The opening is 5 feet wide and 10 feet tall and opens and closes at your command, which you can speak as a bonus action while within 10 feet of the opening. Once closed, the opening is immune to the knock spell and similar magic, such as that of a chime of opening. The gazebo is 20 feet in diameter and is 10 feet tall. It is made of sandstone, despite its wooden appearance, and its magic prevents it from being tipped over. It has 100 hit points, immunity to nonmagical attacks excluding siege weapons, and resistance to all other damage. The gazebo contains crude furnishings: eight simple bunks and a long, low table surrounded by eight mats. Three of the wall posts bear fruit: one coconut, one date, and one fig. A small pool of clean, cool water rests at the base of a fourth wall post. The trees and the pool of water provide enough food and water for up to 10 people. Furnishings and other objects within the gazebo dissipate into smoke if removed from the gazebo. When the gazebo returns to its statuette form, any creatures inside it are expelled into unoccupied spaces nearest to the gazebo's entrance. Once used, the gazebo can't be used again until the next dusk. If reduced to 0 hit points, the gazebo can't be used again until 7 days have passed.", "cost": "0.00", "weight": "0.000", "armor_class": 0, "armor_detail": "", "hit_points": 0, "hit_dice": null, "nonmagical_attack_resistance": false, "nonmagical_attack_immunity": false, "requires_attunement": false, "damage_vulnerabilities": [], "damage_resistances": [] } ] }{ "count": 2231, "next": "