list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=cost&page=55
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2761,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=cost&page=56",
    "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=cost&page=54",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_longbow/?format=api",
            "key": "srd_longbow",
            "name": "Longbow",
            "desc": "A longbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": {
                "name": "Longbow",
                "key": "srd_longbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_longbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."
                        },
                        "detail": "range 150/600"
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api",
                            "desc": "This weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_poisoners-kit/?format=api",
            "key": "srd_poisoners-kit",
            "name": "Poisoner's kit",
            "desc": "A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.",
            "category": {
                "name": "Tools",
                "key": "tools",
                "url": "https://api-beta.open5e.com/v2/itemcategories/tools/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_potion-of-healing/?format=api",
            "key": "srd_potion-of-healing",
            "name": "Potion of Healing",
            "desc": "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated.\\n\\n**Potions of Healing (table)**\\n\\n| Potion of ...    | Rarity    | HP Regained |\\n|------------------|-----------|-------------|\\n| Healing          | Common    | 2d4 + 2     |\\n| Greater healing  | Uncommon  | 4d4 + 4     |\\n| Superior healing | Rare      | 8d4 + 8     |\\n| Supreme healing  | Very rare | 10d4 + 20   |",
            "category": {
                "name": "Potion",
                "key": "potion",
                "url": "https://api-beta.open5e.com/v2/itemcategories/potion/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.500",
            "weight_unit": "lb",
            "cost": "50.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_rowboat/?format=api",
            "key": "srd_rowboat",
            "name": "Rowboat",
            "desc": "Waterborne vehicle. Speed 1.5mph",
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle",
                "url": "https://api-beta.open5e.com/v2/itemcategories/waterborne-vehicle/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Large",
                "key": "large",
                "url": "https://api-beta.open5e.com/v2/sizes/large/?format=api"
            },
            "weight": "100.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_scale-mail/?format=api",
            "key": "srd_scale-mail",
            "name": "Scale mail",
            "desc": "This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": {
                "name": "Scale mail",
                "key": "srd_scale-mail",
                "url": "https://api-beta.open5e.com/v2/armor/srd_scale-mail/?format=api",
                "category": "medium",
                "ac_base": 14,
                "ac_display": "14 + Dex modifier (max 2)",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": 2,
                "grants_stealth_disadvantage": true,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "45.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_spellbook/?format=api",
            "key": "srd_spellbook",
            "name": "Spellbook",
            "desc": "Essential for wizards, a spellbook is a leather-­‐‑bound tome with 100 blank vellum pages suitable for recording spells.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear",
                "url": "https://api-beta.open5e.com/v2/itemcategories/adventuring-gear/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_tinkers-tools/?format=api",
            "key": "srd_tinkers-tools",
            "name": "Tinker's tools",
            "desc": "These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.",
            "category": {
                "name": "Tools",
                "key": "tools",
                "url": "https://api-beta.open5e.com/v2/itemcategories/tools/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "50.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_saddle-exotic/?format=api",
            "key": "srd-2024_saddle-exotic",
            "name": "Saddle (Exotic)",
            "desc": "A saddle designed for unusual mounts, such as aquatic or flying creatures.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear",
                "url": "https://api-beta.open5e.com/v2/itemcategories/adventuring-gear/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "40.000",
            "weight_unit": "lb",
            "cost": "60.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_chain-mail/?format=api",
            "key": "srd-2024_chain-mail",
            "name": "Chain Mail",
            "desc": "A chain mail.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": {
                "name": "Chain Mail",
                "key": "srd-2024_chain-mail",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_chain-mail/?format=api",
                "category": "heavy",
                "ac_base": 16,
                "ac_display": "16",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": 13
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "55.000",
            "weight_unit": "lb",
            "cost": "75.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_hand-crossbow/?format=api",
            "key": "srd-2024_hand-crossbow",
            "name": "Hand Crossbow",
            "desc": "A hand crossbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": {
                "name": "Hand Crossbow",
                "key": "srd-2024_hand-crossbow",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_hand-crossbow/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 30/120; Bolt"
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "75.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_horse-riding/?format=api",
            "key": "srd-2024_horse-riding",
            "name": "Horse (Riding)",
            "desc": "A horse trained for riding and carrying moderate loads.",
            "category": {
                "name": "Mount",
                "key": "mount",
                "url": "https://api-beta.open5e.com/v2/itemcategories/mount/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "75.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_chain-mail/?format=api",
            "key": "srd_chain-mail",
            "name": "Chain mail",
            "desc": "Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": null,
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            "armor": {
                "name": "Chain mail",
                "key": "srd_chain-mail",
                "url": "https://api-beta.open5e.com/v2/armor/srd_chain-mail/?format=api",
                "category": "heavy",
                "ac_base": 16,
                "ac_display": "16",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": 13
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "55.000",
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            "cost": "75.00",
            "requires_attunement": false,
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            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
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                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
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                "gamesystem": {
                    "name": "5th Edition 2014",
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                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-hand/?format=api",
            "key": "srd_crossbow-hand",
            "name": "Crossbow, hand",
            "desc": "A hand crossbow.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
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            "weapon": {
                "name": "Crossbow, hand",
                "key": "srd_crossbow-hand",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-hand/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Ammunition",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."
                        },
                        "detail": "range 30/120"
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api",
                            "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Loading",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api",
                            "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
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                "name": "System Reference Document 5.1",
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
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                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_carriage/?format=api",
            "key": "srd-2024_carriage",
            "name": "Carriage",
            "desc": "A four-wheeled vehicle pulled by horses, designed for passenger transport.",
            "category": {
                "name": "Land Vehicle",
                "key": "land-vehicle",
                "url": "https://api-beta.open5e.com/v2/itemcategories/land-vehicle/?format=api"
            },
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "600.000",
            "weight_unit": "lb",
            "cost": "100.00",
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            "document": {
                "name": "System Reference Document 5.2",
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                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
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                },
                "gamesystem": {
                    "name": "5th Edition 2024",
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                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_magnifying-glass/?format=api",
            "key": "srd-2024_magnifying-glass",
            "name": "Magnifying Glass",
            "desc": "A Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with a Magnifying Glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear",
                "url": "https://api-beta.open5e.com/v2/itemcategories/adventuring-gear/?format=api"
            },
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            "weight": "0.000",
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                "gamesystem": {
                    "name": "5th Edition 2024",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_poison-basic/?format=api",
            "key": "srd-2024_poison-basic",
            "name": "Poison, Basic",
            "desc": "As a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that takes Piercing or Slashing damage from the poisoned weapon or ammunition takes an extra 1d4 Poison damage. Once applied, the poison retains potency for 1 minute or until its damage is dealt, whichever comes first.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear",
                "url": "https://api-beta.open5e.com/v2/itemcategories/adventuring-gear/?format=api"
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                "key": "tiny",
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            "weight": "0.000",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_carriage/?format=api",
            "key": "srd_carriage",
            "name": "Carriage",
            "desc": "Drawn vehicle.",
            "category": {
                "name": "Land Vehicle",
                "key": "land-vehicle",
                "url": "https://api-beta.open5e.com/v2/itemcategories/land-vehicle/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Huge",
                "key": "huge",
                "url": "https://api-beta.open5e.com/v2/sizes/huge/?format=api"
            },
            "weight": "600.000",
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_magnifying-glass/?format=api",
            "key": "srd_magnifying-glass",
            "name": "Magnifying Glass",
            "desc": "This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.",
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear",
                "url": "https://api-beta.open5e.com/v2/itemcategories/adventuring-gear/?format=api"
            },
            "rarity": null,
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                "key": "tiny",
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            "weight": "0.000",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_poison-basic/?format=api",
            "key": "srd_poison-basic",
            "name": "Poison, Basic",
            "desc": "You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.",
            "category": {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/itemcategories/poison/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
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            },
            "weight": "0.000",
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            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_assassins-blood/?format=api",
            "key": "srd_assassins-blood",
            "name": "Assassin's Blood",
            "desc": "A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.\\n\\n\r\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.",
            "category": {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/itemcategories/poison/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
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            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_truth-serum/?format=api",
            "key": "srd_truth-serum",
            "name": "Truth serum",
            "desc": "A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can't knowingly speak a lie, as if under the effect of a zone of truth spell.\r\n\\n\\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.",
            "category": {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/itemcategories/poison/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
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            "requires_attunement": false,
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            "document": {
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                "key": "srd-2014",
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_elephant/?format=api",
            "key": "srd-2024_elephant",
            "name": "Elephant",
            "desc": "A massive mount capable of carrying extremely heavy loads.",
            "category": {
                "name": "Mount",
                "key": "mount",
                "url": "https://api-beta.open5e.com/v2/itemcategories/mount/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "200.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_splint-armor/?format=api",
            "key": "srd-2024_splint-armor",
            "name": "Splint Armor",
            "desc": "A splint armor.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": {
                "name": "Splint Armor",
                "key": "srd-2024_splint-armor",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_splint-armor/?format=api",
                "category": "heavy",
                "ac_base": 17,
                "ac_display": "17",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": 15
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "60.000",
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            "document": {
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                },
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                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
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            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_crawler-mucus/?format=api",
            "key": "srd_crawler-mucus",
            "name": "Crawler mucus",
            "desc": "This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\\n\\n\r\n**_Contact._** Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.",
            "category": {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/itemcategories/poison/?format=api"
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                "key": "tiny",
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                "name": "System Reference Document 5.1",
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                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
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                "gamesystem": {
                    "name": "5th Edition 2014",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd_drow-poison/?format=api",
            "key": "srd_drow-poison",
            "name": "Drow poison",
            "desc": "This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\r\n\\n\\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.",
            "category": {
                "name": "Poison",
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            "weight": "0.000",
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            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
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                "display_name": "5e 2014 Rules",
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                    "name": "Wizards of the Coast",
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                "gamesystem": {
                    "name": "5th Edition 2014",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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            "url": "https://api-beta.open5e.com/v2/items/srd_serpent-venom/?format=api",
            "key": "srd_serpent-venom",
            "name": "Serpent venom",
            "desc": "This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.",
            "category": {
                "name": "Poison",
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            "url": "https://api-beta.open5e.com/v2/items/srd_splint-armor/?format=api",
            "key": "srd_splint-armor",
            "name": "Splint Armor",
            "desc": "This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
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                "name": "Splint",
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                "category": "heavy",
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                "name": "Tiny",
                "key": "tiny",
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            "weight": "60.000",
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            "document": {
                "name": "System Reference Document 5.1",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_chariot/?format=api",
            "key": "srd-2024_chariot",
            "name": "Chariot",
            "desc": "A two-wheeled vehicle pulled by horses, designed for speed and combat.",
            "category": {
                "name": "Land Vehicle",
                "key": "land-vehicle",
                "url": "https://api-beta.open5e.com/v2/itemcategories/land-vehicle/?format=api"
            },
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "100.000",
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            "requires_attunement": false,
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            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_pistol/?format=api",
            "key": "srd-2024_pistol",
            "name": "Pistol",
            "desc": "A pistol.",
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                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
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                "name": "Pistol",
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                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api",
                            "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
                        },
                        "detail": "Range 30/90; Bullet"
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                        "property": {
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api",
                            "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
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                "is_simple": false,
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            "weight": "3.000",
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                },
                "gamesystem": {
                    "name": "5th Edition 2024",
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                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_chariot/?format=api",
            "key": "srd_chariot",
            "name": "Chariot",
            "desc": "Drawn vehicle.",
            "category": {
                "name": "Land Vehicle",
                "key": "land-vehicle",
                "url": "https://api-beta.open5e.com/v2/itemcategories/land-vehicle/?format=api"
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            "size": {
                "name": "Large",
                "key": "large",
                "url": "https://api-beta.open5e.com/v2/sizes/large/?format=api"
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            "weight": "100.000",
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd_malice/?format=api",
            "key": "srd_malice",
            "name": "Malice",
            "desc": "A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.\\n\\n**_Inhaled._** These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.",
            "category": {
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd_pale-tincture/?format=api",
            "key": "srd_pale-tincture",
            "name": "Pale tincture",
            "desc": "A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally. \\n\\n **_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.",
            "category": {
                "name": "Poison",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_essense-of-either/?format=api",
            "key": "srd_essense-of-either",
            "name": "Essense of either",
            "desc": "A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\\n\\n**_Inhaled._** These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.",
            "category": {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/itemcategories/poison/?format=api"
            },
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            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight": "0.000",
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            "requires_attunement": false,
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            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_breastplate/?format=api",
            "key": "srd-2024_breastplate",
            "name": "Breastplate",
            "desc": "A breastplate.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
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            "armor": {
                "name": "Breastplate",
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                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_breastplate/?format=api",
                "category": "medium",
                "ac_base": 14,
                "ac_display": "14 + Dex modifier (max 2)",
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                "ac_cap_dexmod": 2,
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            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight": "20.000",
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            "document": {
                "name": "System Reference Document 5.2",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_warhorse/?format=api",
            "key": "srd-2024_warhorse",
            "name": "Warhorse",
            "desc": "A horse trained for combat and carrying heavy loads.",
            "category": {
                "name": "Mount",
                "key": "mount",
                "url": "https://api-beta.open5e.com/v2/itemcategories/mount/?format=api"
            },
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            "size": {
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                "key": "tiny",
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            "url": "https://api-beta.open5e.com/v2/items/srd_breastplate/?format=api",
            "key": "srd_breastplate",
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            "url": "https://api-beta.open5e.com/v2/items/srd_oil-of-taggit/?format=api",
            "key": "srd_oil-of-taggit",
            "name": "Oil of taggit",
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            "category": {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/itemcategories/poison/?format=api"
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            "url": "https://api-beta.open5e.com/v2/items/srd-2024_musket/?format=api",
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                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
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            "url": "https://api-beta.open5e.com/v2/items/srd_burnt-othur-fumes/?format=api",
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            "url": "https://api-beta.open5e.com/v2/items/srd_platinum/?format=api",
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            "url": "https://api-beta.open5e.com/v2/items/srd_torpor/?format=api",
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            "url": "https://api-beta.open5e.com/v2/items/srd-2024_half-plate-armor/?format=api",
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            "url": "https://api-beta.open5e.com/v2/items/srd_wyvern-poison/?format=api",
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                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": {
                "name": "Plate Armor",
                "key": "srd-2024_plate-armor",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_plate-armor/?format=api",
                "category": "heavy",
                "ac_base": 18,
                "ac_display": "18",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": 15
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "65.000",
            "weight_unit": "lb",
            "cost": "1500.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_midnight-tears/?format=api",
            "key": "srd_midnight-tears",
            "name": "Midnight tears",
            "desc": "A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.\\n\\n **_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.",
            "category": {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/itemcategories/poison/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "1500.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_plate-armor/?format=api",
            "key": "srd_plate-armor",
            "name": "Plate Armor",
            "desc": "Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": {
                "name": "Plate",
                "key": "srd_plate",
                "url": "https://api-beta.open5e.com/v2/armor/srd_plate/?format=api",
                "category": "heavy",
                "ac_base": 18,
                "ac_display": "18",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": 15
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "65.000",
            "weight_unit": "lb",
            "cost": "1500.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_purple-worm-poison/?format=api",
            "key": "srd_purple-worm-poison",
            "name": "Purple worm poison",
            "desc": "This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.",
            "category": {
                "name": "Poison",
                "key": "poison",
                "url": "https://api-beta.open5e.com/v2/itemcategories/poison/?format=api"
            },
            "rarity": null,
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "2000.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        }
    ]
}