list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=name&page=12
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2231,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=name&page=13",
    "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=name&page=11",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dagger-3/?format=api",
            "key": "srd_dagger-3",
            "is_magic_item": true,
            "weapon": {
                "name": "Dagger",
                "key": "srd_dagger",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_dagger/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                        },
                        "detail": "range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dagger (+3)",
            "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.",
            "cost": null,
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dagger-of-venom/?format=api",
            "key": "srd_dagger-of-venom",
            "is_magic_item": true,
            "weapon": {
                "name": "Dagger",
                "key": "srd_dagger",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_dagger/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                        },
                        "detail": "range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dagger of Venom",
            "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nYou can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.",
            "cost": null,
            "weight": "1.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_dagger-of-venom/?format=api",
            "key": "srd-2024_dagger-of-venom",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dagger of Venom",
            "desc": "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 Poison damage and have the Poisoned condition for 1 minute. The weapon can't be used this way again until the next dawn.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dagger-of-the-barbed-devil/?format=api",
            "key": "vom_dagger-of-the-barbed-devil",
            "is_magic_item": true,
            "weapon": {
                "name": "Dagger",
                "key": "srd_dagger",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_dagger/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                        },
                        "detail": "range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dagger of the Barbed Devil",
            "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause sharp, pointed barbs to sprout from this blade. The barbs remain for 1 minute. When you hit a creature while the barbs are active, the creature must succeed on a DC 15 Dexterity saving throw or a barb breaks off into its flesh and the dagger loses its barbs. At the start of each of its turns, a creature with a barb in its flesh must make a DC 15 Constitution saving throw. On a failure, it has disadvantage on attack rolls and ability checks until the start of its next turn as it is wracked with pain. The barb remains until a creature uses its action to remove the barb, dealing 1d4 piercing damage to the barbed creature. Once you cause barbs to sprout from the dagger, you can't do so again until the next dawn.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dancing-caltrops/?format=api",
            "key": "vom_dancing-caltrops",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dancing Caltrops",
            "desc": "After you pour these magic caltrops out of the bag into an area, you can use a bonus action to animate them and command them to move up to 10 feet to occupy a different square area that is 5 feet on a side.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dancing-floret/?format=api",
            "key": "vom_dancing-floret",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dancing Floret",
            "desc": "This 2-inch-long plant has a humanoid shape, and a large purple flower sits at the top of the plant on a short, neck-like stalk. Small, serrated thorns on its arms and legs allow it to cling to your clothing, and it most often dances along your arm or across your shoulders. While attuned to the floret, you have proficiency in the Performance skill, and you double your proficiency bonus on Charisma (Performance) checks made while dancing. The floret has 3 charges for the following other properties. The floret regains 1d3 expended charges daily at dawn.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dancing-ink/?format=api",
            "key": "vom_dancing-ink",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dancing Ink",
            "desc": "This ink is favored by merchants for eye-catching banners and by toy makers for scrolls and books for children. Typically found in 1d4 pots, this ink allows you to draw an illustration that moves about the page where it was drawn, whether that is an illustration of waves crashing against a shore along the bottom of the page or a rabbit leaping over the page's text. The ink wears away over time due to the movement and fades from the page after 2d4 weeks. The ink moves only when exposed to light, and some long-forgotten tomes have been opened to reveal small, moving illustrations drawn by ancient scholars. One pot can be used to fill 25 pages of a book or a similar total area for larger banners.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_dancing-sword/?format=api",
            "key": "srd-2024_dancing-sword",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dancing Sword",
            "desc": "You can take a Bonus Action to toss this magic weapon into the air. When you do so, the weapon begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of itself. The weapon uses your attack roll and adds your ability modifier to damage rolls. While the weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the weapon to attack one creature within 5 feet of the weapon. After the hovering weapon attacks for the fourth time, it flies back to you and tries to return to your hand. If you have no hand free, the weapon falls to the ground in your space. If the weapon has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or are more than 30 feet away from it.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dancing-sword-greatsword/?format=api",
            "key": "srd_dancing-sword-greatsword",
            "is_magic_item": true,
            "weapon": {
                "name": "Greatsword",
                "key": "srd_greatsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_greatsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "2d6",
                "properties": [
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api"
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dancing Sword (Greatsword)",
            "desc": "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.\n\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.\n\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
            "cost": null,
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dancing-sword-longsword/?format=api",
            "key": "srd_dancing-sword-longsword",
            "is_magic_item": true,
            "weapon": {
                "name": "Longsword",
                "key": "srd_longsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_longsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d10"
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                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
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                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dancing Sword (Longsword)",
            "desc": "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.\n\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.\n\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
            "cost": null,
            "weight": "3.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dancing-sword-rapier/?format=api",
            "key": "srd_dancing-sword-rapier",
            "is_magic_item": true,
            "weapon": {
                "name": "Rapier",
                "key": "srd_rapier",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_rapier/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
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                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
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                    "key": "wizards-of-the-coast",
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                },
                "gamesystem": {
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                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dancing Sword (Rapier)",
            "desc": "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.\n\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.\n\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
            "cost": null,
            "weight": "2.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dancing-sword-shortsword/?format=api",
            "key": "srd_dancing-sword-shortsword",
            "is_magic_item": true,
            "weapon": {
                "name": "Shortsword",
                "key": "srd_shortsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_shortsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api"
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
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                },
                "gamesystem": {
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                    "key": "5e-2014",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dancing Sword (Shortsword)",
            "desc": "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.\n\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.\n\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
            "cost": null,
            "weight": "2.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dart/?format=api",
            "key": "srd_dart",
            "is_magic_item": false,
            "weapon": {
                "name": "Dart",
                "key": "srd_dart",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_dart/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
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                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                        },
                        "detail": "range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
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                },
                "gamesystem": {
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": null,
            "damage_immunities": [
                {
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                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dart",
            "desc": "A dart.",
            "cost": "0.05",
            "weight": "0.250",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_dart/?format=api",
            "key": "srd-2024_dart",
            "is_magic_item": false,
            "weapon": {
                "name": "Dart",
                "key": "srd-2024_dart",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_dart/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
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                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
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                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
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                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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                    "key": "wizards-of-the-coast",
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                },
                "gamesystem": {
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                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
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                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": null,
            "damage_immunities": [
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                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
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                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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        {
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            "key": "srd_dart-1",
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                "key": "srd_dart",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_dart/?format=api",
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                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
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                    {
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                        },
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
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            },
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                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
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                    "key": "psychic",
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            ],
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dart-2/?format=api",
            "key": "srd_dart-2",
            "is_magic_item": true,
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                "key": "srd_dart",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_dart/?format=api",
                "damage_type": {
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                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
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                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
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                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
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                        },
                        "detail": "range 20/60"
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                ],
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                "distance_unit": "feet"
            },
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                "gamesystem": {
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                    "key": "5e-2014",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
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                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
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                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
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            "damage_immunities": [
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                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dart (+2)",
            "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.",
            "cost": null,
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
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            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dart-3/?format=api",
            "key": "srd_dart-3",
            "is_magic_item": true,
            "weapon": {
                "name": "Dart",
                "key": "srd_dart",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_dart/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                        },
                        "detail": "range 20/60"
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                ],
                "is_simple": true,
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
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                "gamesystem": {
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                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
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                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dart (+3)",
            "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.",
            "cost": null,
            "weight": "0.000",
            "armor_class": 0,
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            "hit_dice": null,
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dastardly-quill-and-parchment/?format=api",
            "key": "vom_dastardly-quill-and-parchment",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
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                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
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            },
            "damage_immunities": [
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                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dastardly Quill and Parchment",
            "desc": "Favored by spies, this quill and parchment are magically linked as long as both remain on the same plane of existence. When a creature writes or draws on any surface with the quill, that writing or drawing appears on its linked parchment, exactly as it would appear if the writer was writing or drawing on the parchment with black ink. This effect doesn't prevent the quill from being used as a standard quill on a nonmagical piece of parchment, but this written communication is one-way, from quill to parchment. The quill's linked parchment is immune to all nonmagical inks and stains, and any magical messages written on the parchment disappear after 1 minute and aren't conveyed to the creature holding the quill. The parchment is approximately 9 inches wide by 13 inches long. If the quill's writing exceeds the area of the parchment, the older writing fades from the top of the sheet, replaced by the newer writing. Otherwise, the quill's writing remains on the parchment for 24 hours, after which time all writing fades from it. If either item is destroyed, the other item becomes nonmagical.",
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            "weight": "0.000",
            "armor_class": 0,
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            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dawn-shard-dagger/?format=api",
            "key": "vom_dawn-shard-dagger",
            "is_magic_item": true,
            "weapon": {
                "name": "Dagger",
                "key": "srd_dagger",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_dagger/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                        },
                        "detail": "range 20/60"
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                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
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            "armor": null,
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                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
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                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
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                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dawn Shard Dagger",
            "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.",
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            "armor_class": 0,
            "armor_detail": "",
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dawn-shard-greatsword/?format=api",
            "key": "vom_dawn-shard-greatsword",
            "is_magic_item": true,
            "weapon": {
                "name": "Greatsword",
                "key": "srd_greatsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_greatsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "2d6",
                "properties": [
                    {
                        "property": {
                            "name": "Two-Handed",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api"
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                        "detail": null
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                ],
                "is_simple": false,
                "is_martial": true,
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            "armor": null,
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                "display_name": "Vault of Magic",
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                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
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                    "key": "5e-2014",
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                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
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            },
            "damage_immunities": [
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                    "key": "poison",
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                {
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                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dawn Shard Greatsword",
            "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
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            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dawn-shard-longsword/?format=api",
            "key": "vom_dawn-shard-longsword",
            "is_magic_item": true,
            "weapon": {
                "name": "Longsword",
                "key": "srd_longsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_longsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d10"
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                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
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            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
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                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
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                    "name": "Slashing",
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            "url": "https://api-beta.open5e.com/v2/items/vom_dawn-shard-shortsword/?format=api",
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            ],
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                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight_unit": "lb",
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            "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.",
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            "url": "https://api-beta.open5e.com/v2/items/vom_deadfall-arrow/?format=api",
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                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight_unit": "lb",
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            "url": "https://api-beta.open5e.com/v2/items/srd_decanter-of-endless-water/?format=api",
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            "weight_unit": "lb",
            "name": "Decanter of Endless Water",
            "desc": "This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can take a Magic action to remove the stopper and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following command words: Splash. The decanter produces 1 gallon of water. Fountain. The decanter produces 5 gallons of water. Geyser. The decanter produces 30 gallons of water that gushes forth in a Line 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength saving throw or take 1d4 Bludgeoning damage and have the Prone condition. Instead of a creature, you can target one object in the Line that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_deck-of-illusions/?format=api",
            "key": "srd_deck-of-illusions",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Deck of Illusions",
            "desc": "This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.\r\n\r\nThe magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.\r\n\r\nAn illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.\r\n\r\nThe illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.\r\n\r\n| Playing Card      | Illusion                         |\r\n|-------------------|----------------------------------|\r\n| Ace of hearts     | Red dragon                       |\r\n| King of hearts    | Knight and four guards           |\r\n| Queen of hearts   | Succubus or incubus              |\r\n| Jack of hearts    | Druid                            |\r\n| Ten of hearts     | Cloud giant                      |\r\n| Nine of hearts    | Ettin                            |\r\n| Eight of hearts   | Bugbear                          |\r\n| Two of hearts     | Goblin                           |\r\n| Ace of diamonds   | Beholder                         |\r\n| King of diamonds  | Archmage and mage apprentice     |\r\n| Queen of diamonds | Night hag                        |\r\n| Jack of diamonds  | Assassin                         |\r\n| Ten of diamonds   | Fire giant                       |\r\n| Nine of diamonds  | Ogre mage                        |\r\n| Eight of diamonds | Gnoll                            |\r\n| Two of diamonds   | Kobold                           |\r\n| Ace of spades     | Lich                             |\r\n| King of spades    | Priest and two acolytes          |\r\n| Queen of spades   | Medusa                           |\r\n| Jack of spades    | Veteran                          |\r\n| Ten of spades     | Frost giant                      |\r\n| Nine of spades    | Troll                            |\r\n| Eight of spades   | Hobgoblin                        |\r\n| Two of spades     | Goblin                           |\r\n| Ace of clubs      | Iron golem                       |\r\n| King of clubs     | Bandit captain and three bandits |\r\n| Queen of clubs    | Erinyes                          |\r\n| Jack of clubs     | Berserker                        |\r\n| Ten of clubs      | Hill giant                       |\r\n| Nine of clubs     | Ogre                             |\r\n| Eight of clubs    | Orc                              |\r\n| Two of clubs      | Kobold                           |\r\n| Jokers (2)        | You (the deck's owner)           |",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_deck-of-illusions/?format=api",
            "key": "srd-2024_deck-of-illusions",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Deck of Illusions",
            "desc": "This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a Dispel Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again. \\*Stat blocks for these creatures (except the card drawer) appear in \"Monsters.\"",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_deck-of-many-things/?format=api",
            "key": "srd_deck-of-many-things",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Deck of Many Things",
            "desc": "Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.\r\n\r\nBefore you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.\r\n\r\nOnce a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice.\r\n\r\n| Playing Card       | Card        |\r\n|--------------------|-------------|\r\n| Ace of diamonds    | Vizier\\*    |\r\n| King of diamonds   | Sun         |\r\n| Queen of diamonds  | Moon        |\r\n| Jack of diamonds   | Star        |\r\n| Two of diamonds    | Comet\\*     |\r\n| Ace of hearts      | The Fates\\* |\r\n| King of hearts     | Throne      |\r\n| Queen of hearts    | Key         |\r\n| Jack of hearts     | Knight      |\r\n| Two of hearts      | Gem\\*       |\r\n| Ace of clubs       | Talons\\*    |\r\n| King of clubs      | The Void    |\r\n| Queen of clubs     | Flames      |\r\n| Jack of clubs      | Skull       |\r\n| Two of clubs       | Idiot\\*     |\r\n| Ace of spades      | Donjon\\*    |\r\n| King of spades     | Ruin        |\r\n| Queen of spades    | Euryale     |\r\n| Jack of spades     | Rogue       |\r\n| Two of spades      | Balance\\*   |\r\n| Joker (with TM)    | Fool\\*      |\r\n| Joker (without TM) | Jester      |\r\n\r\n\\*Found only in a deck with twenty-two cards\r\n\r\n**_Balance_**. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.\r\n\r\n**_Comet_**. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.\r\n\r\n**_Donjon_**. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can't be located by any divination magic, but a _wish_ spell can reveal the location of your prison. You draw no more cards.\r\n\r\n**_Euryale_**. The card's medusa-like visage curses you. You take a -2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.\r\n\r\n**_The Fates_**. Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.\r\n\r\n**_Flames_**. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.\r\n\r\n**_Fool_**. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.\r\n\r\n**_Gem_**. Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.\r\n\r\n**_Idiot_**. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.\r\n\r\n**_Jester_**. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.\r\n\r\n**_Key_**. A rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.\r\n\r\n**_Knight_**. You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.\r\n\r\n**_Moon_**. You are granted the ability to cast the _wish_ spell 1d3 times.\r\n\r\n**_Rogue_**. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a _wish_ spell or divine intervention can end the NPC's hostility toward you.\r\n\r\n**_Ruin_**. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.\r\n\r\n**_Skull_**. You summon an avatar of death-a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can't be restored to life.\r\n\r\n#",
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            "damage_vulnerabilities": [],
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_decoy-card/?format=api",
            "key": "vom_decoy-card",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Decoy Card",
            "desc": "This small, thick, parchment card displays an accurate portrait of the person carrying it. You can use an action to toss the card on the ground at a point within 10 feet of you. An illusion of you forms over the card and remains until dispelled. The illusion appears real, but it can do no harm. While you are within 120 feet of the illusion and can see it, you can use an action to make it move and behave as you wish, as long as it moves no further than 10 feet from the card. Any physical interaction with your illusory double reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect your illusory double identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until the card is moved or the illusion is dispelled. When the illusion ends, the card's face becomes blank, and the card becomes nonmagical.",
            "cost": "0.00",
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            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_deepchill-orb/?format=api",
            "key": "vom_deepchill-orb",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Deepchill Orb",
            "desc": "This fist-sized sphere of blue quartz emits cold. If placed in a container with a capacity of up to 5 cubic feet, it keeps the internal temperature of the container at a consistent 40 degrees Fahrenheit. This can keep liquids chilled, preserve cooked foods for up to 1 week, raw meats for up to 3 days, and fruits and vegetables for weeks. If you hold the orb without gloves or other insulating method, you take 1 cold damage each minute you hold it. At the GM's discretion, the orb's cold can be applied to other uses, such as keeping it in contact with a hot item to cool down the item enough to be handled, wrapping it and using it as a cooling pad to bring down fever or swelling, or similar.",
            "cost": "0.00",
            "weight": "0.000",
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            "hit_points": 0,
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            "nonmagical_attack_resistance": false,
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            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_defender/?format=api",
            "key": "srd-2024_defender",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
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                    "key": "wizards-of-the-coast",
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                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
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            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
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            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
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            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Defender",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.",
            "cost": "0.00",
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_defender-greatsword/?format=api",
            "key": "srd_defender-greatsword",
            "is_magic_item": true,
            "weapon": {
                "name": "Greatsword",
                "key": "srd_greatsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_greatsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "2d6",
                "properties": [
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api"
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Defender (Greatsword)",
            "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon.\n\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.",
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            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_defender-longsword/?format=api",
            "key": "srd_defender-longsword",
            "is_magic_item": true,
            "weapon": {
                "name": "Longsword",
                "key": "srd_longsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_longsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api"
                        },
                        "detail": "1d10"
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                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
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                "publisher": {
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                    "key": "wizards-of-the-coast",
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                },
                "gamesystem": {
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                    "key": "5e-2014",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Defender (Longsword)",
            "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon.\n\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.",
            "cost": null,
            "weight": "3.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_defender-rapier/?format=api",
            "key": "srd_defender-rapier",
            "is_magic_item": true,
            "weapon": {
                "name": "Rapier",
                "key": "srd_rapier",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_rapier/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
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                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
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            "armor": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
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                "gamesystem": {
                    "name": "5th Edition 2014",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Defender (Rapier)",
            "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon.\n\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.",
            "cost": null,
            "weight": "2.000",
            "armor_class": 0,
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            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_defender-shortsword/?format=api",
            "key": "srd_defender-shortsword",
            "is_magic_item": true,
            "weapon": {
                "name": "Shortsword",
                "key": "srd_shortsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_shortsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api"
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                        "detail": null
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                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
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            },
            "armor": null,
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                "key": "srd-2014",
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                    "key": "wizards-of-the-coast",
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                "gamesystem": {
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                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Defender (Shortsword)",
            "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon.\n\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.",
            "cost": null,
            "weight": "2.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_defender-shabti/?format=api",
            "key": "vom_defender-shabti",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Defender Shabti",
            "desc": "Crafted to serve in place of the dead in the afterlife, shabti are often used by the living for their own ends. These 1-foot-tall statuettes are crafted of ceramic, stone, or terracotta and are garbed in gear indicative of their function. If you use an action to speak the command word and throw the shabti to a point on the ground within 30 feet of you, it grows into a Medium construct that performs the tasks for which it was created. If the space where the shabti would grow is occupied by other creatures or objects, or if there isn’t enough space for the shabti, the shabti doesn’t grow. Unless stated otherwise in an individual shabti’s description, a servile shabti uses the statistics of animated armor, except the servile shabti’s Armor Class is 13, and it doesn’t have the Multiattack or Slam actions. When the shabti is motionless, it is indistinguishable from a ceramic, stone, or terracotta statue, rather than a suit of armor. The shabti is friendly to you and your companions, and it acts immediately after you. It understands your languages and obeys your spoken commands (no action required by you unless specified in the shabti’s description). If you issue no commands, the shabti takes the Dodge action and no other actions. The shabti exists for a duration specific to each shabti. At the end of the duration, it reverts to its statuette form. It reverts to a statuette early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the shabti becomes a statuette again, its property can't be used again until a certain amount of time has passed, as specified in the shabti’s description. Crafter Shabti (Uncommon). This shabti wears a leather apron and carries the tools of its trade. Each crafting shabti is skilled in a single craft— weaponsmithing, pottery, carpentry, or another trade—and has proficiency with the appropriate artisan’s tools. You can use an action to command the shabti to craft a single, nonmagical item within its skill set, so long as you provide it the raw materials to do so. The shabti works at incredible speeds, needing only 10 minutes per 100 gp value of the item to finish its task. A crafting shabti can never create magic items. Once it completes its task, the shabti reverts to statuette form, and it can’t be used again until a number of hours have passed equal to twice the market value in gold pieces of the item crafted (minimum of 10 hours). Defender Shabti (Uncommon). This shabti carries a shield, increasing its AC by 2. You can use a bonus action to command the shabti to either defend you or harass an enemy you can see within 30 feet of you. If the shabti defends you, each creature within 5 feet of the shabti has disadvantage on melee weapon attack rolls against you. If the shabti harasses a creature, each creature within 5 feet of the shabti has advantage on melee weapon attack rolls against that creature. The shabti remains active for up to 8 hours, after which it reverts to statuette form and can’t be used again until 3 days have passed. Digger Shabti (Uncommon). The shabti carries a shovel and pick. You can command the shabti to excavate earthworks to your specifications. The shabti can manipulate a 10-foot cube of earth or mud in any fashion (digging a hole or trench, raising a rampart, or similar), which takes 1 minute to complete. The shabti can manipulate a 10-foot cube of stone in a similar fashion, but it takes 10 minutes to complete. The shabti can work for up to 1 hour before reverting to statuette form. Once used, the shabti can’t be used again until 2 days have passed. Farmer Shabti (Rare). This shabti carries farming implements. If you activate it in an area with sufficient soil and a climate suitable for growing crops, the shabti begins tilling the earth and planting seeds it carries, which are magically replenished during its time in statuette form. The shabti tends its field, magically bringing the crops to full growth and harvesting them in a period of 8 hours. The yield from the harvest is enough to feed up to twelve creatures for 7 days, and the crops remain edible for 30 days before perishing. Alternately, the shabti can spend 10 minutes planting magical crops. The magical crops take 30 minutes to grow and harvest and 30 minutes to consume. Up to twelve creatures can consume the magical crops, gaining benefits as if partaking in a heroes' feast. The benefits don’t set in until 30 minutes after the crops were harvested, and any uneaten crops disappear at that time. Once the shabti is used to perform either function, the shabti returns to statuette form, and it can’t be used again until 30 days have passed. Healer Shabti (Very Rare). This shabti is dressed in scholarly robes and carries a bag of medical supplies. It is proficient with a healer’s kit, has Medicine +7, and tends to the wounds of you and your companions. If directed to administer care when you take a short rest, the shabti can tend the wounds of up to six creatures over the course of the hour. Each creature that spends Hit Dice to regain hit points during that short rest increases the amount gained per Hit Die by 2, up to the maximum number that can be rolled. The shabti follows you and tends to the wounds of you and your companions, as directed, for up to 8 hours before reverting to statuette form. While the shabti is active, you can use a bonus action to command it to cast cure wounds (4th-level version), lesser restoration, or protection from poison on one creature you can see within 30 feet of you on its next turn. The shabti can cast each spell only once. When it has cast all three spells, the shabti reverts to statuette form, even if its normal duration hasn’t ended. Once the shabti has been used, it can’t be used again until 5 days have passed. Warrior Shabti (Rare). This shabti wields a spear and carries a shield, increasing its AC by 2. This shabti has the animated armor’s Multiattack and Slam actions, except the shabti’s Slam attack deals piercing damage instead of the bludgeoning damage normal for the animated armor’s Slam attack. This shabti can understand and carry out fairly complex commands, such as standing watch while you and your companions rest or guarding a room and letting only specific creatures in or out. The shabti follows you and acts as directed for up to 8 hours or until it is reduced to 0 hit points, at which point it returns to statuette form. Once the shabti has been used, it can’t be used again until 5 days have passed.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_demon-armor/?format=api",
            "key": "srd_demon-armor",
            "is_magic_item": true,
            "weapon": null,
            "armor": {
                "name": "Plate",
                "key": "srd_plate",
                "url": "https://api-beta.open5e.com/v2/armor/srd_plate/?format=api",
                "category": "heavy",
                "ac_base": 18,
                "ac_display": "18",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": 15
            },
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                "name": "System Reference Document 5.1",
                "key": "srd-2014",
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
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                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [
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                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
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            "name": "Deserter's Boots",
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            "name": "Devil Shark Mask",
            "desc": "When you wear this burgundy face covering, it transforms your face into a shark-like visage, and the mask sprouts wicked horns. While wearing this mask, your bite is a natural melee weapon, which you can use to make unarmed strikes. When you hit with it, your bite deals piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You gain a +1 bonus to attack and damage rolls with this magic bite. In addition, you have advantage on Charisma (Intimidation) checks while wearing this mask.",
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                "name": "Wand",
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            "name": "Devil's Barb",
            "desc": "This thin wand is fashioned from the fiendish quill of a barbed devil. While attuned to it, you have resistance to cold damage. The wand has 6 charges for the following properties. It regains 1d6 expended charges daily at dusk. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into cinders and is destroyed. Hurl Flame. While holding the wand, you can expend 2 charges as an action to hurl a ball of devilish flame at a target you can see within 150 feet of you. The target must succeed on a DC 15 Dexterity check or take 3d6 fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire. Devil's Sight. While holding the wand, you can expend 1 charge as an action to cast the darkvision spell on yourself. Magical darkness doesn't impede this darkvision.",
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            "url": "https://api-beta.open5e.com/v2/items/vom_devilish-doubloon/?format=api",
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            "name": "Devilish Doubloon",
            "desc": "This gold coin bears the face of a leering devil on the obverse. If it is placed among other coins, it changes its appearance to mimic its neighbors, doing so over the course of 1 hour. This is a purely cosmetic change, and it returns to its original appearance when grasped by a creature with an Intelligence of 5 or higher. You can use a bonus action to toss the coin up to 20 feet. When the coin lands, it transforms into a barbed devil. The devil vanishes after 1 hour or when it is reduced to 0 hit points. When the devil vanishes, the coin reappears in a collection of at least 20 gold coins elsewhere on the same plane where it vanished. The devil is friendly to you and your companions. Roll initiative for the devil, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the devil, it defends itself from hostile creatures but otherwise takes no actions. If you are reduced to 0 hit points and the devil is still alive, it moves to your body and uses its action to grab your soul. You must succeed on a DC 15 Charisma saving throw or the devil steals your soul and you die. If the devil fails to grab your soul, it vanishes as if slain. If the devil grabs your soul, it uses its next action to transport itself back to the Hells, disappearing in a flash of brimstone. If the devil returns to the Hells with your soul, its coin doesn't reappear, and you can be restored to life only by means of a true resurrection or wish spell.",
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        {
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            "category": {
                "name": "Tools",
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            "weight_unit": "lb",
            "name": "Dice set",
            "desc": "This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-­‐‑Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.",
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        {
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                "name": "Uncommon",
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            "name": "Digger Shabti",
            "desc": "Crafted to serve in place of the dead in the afterlife, shabti are often used by the living for their own ends. These 1-foot-tall statuettes are crafted of ceramic, stone, or terracotta and are garbed in gear indicative of their function. If you use an action to speak the command word and throw the shabti to a point on the ground within 30 feet of you, it grows into a Medium construct that performs the tasks for which it was created. If the space where the shabti would grow is occupied by other creatures or objects, or if there isn’t enough space for the shabti, the shabti doesn’t grow. Unless stated otherwise in an individual shabti’s description, a servile shabti uses the statistics of animated armor, except the servile shabti’s Armor Class is 13, and it doesn’t have the Multiattack or Slam actions. When the shabti is motionless, it is indistinguishable from a ceramic, stone, or terracotta statue, rather than a suit of armor. The shabti is friendly to you and your companions, and it acts immediately after you. It understands your languages and obeys your spoken commands (no action required by you unless specified in the shabti’s description). If you issue no commands, the shabti takes the Dodge action and no other actions. The shabti exists for a duration specific to each shabti. At the end of the duration, it reverts to its statuette form. It reverts to a statuette early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the shabti becomes a statuette again, its property can't be used again until a certain amount of time has passed, as specified in the shabti’s description. Crafter Shabti (Uncommon). This shabti wears a leather apron and carries the tools of its trade. Each crafting shabti is skilled in a single craft— weaponsmithing, pottery, carpentry, or another trade—and has proficiency with the appropriate artisan’s tools. You can use an action to command the shabti to craft a single, nonmagical item within its skill set, so long as you provide it the raw materials to do so. The shabti works at incredible speeds, needing only 10 minutes per 100 gp value of the item to finish its task. A crafting shabti can never create magic items. Once it completes its task, the shabti reverts to statuette form, and it can’t be used again until a number of hours have passed equal to twice the market value in gold pieces of the item crafted (minimum of 10 hours). Defender Shabti (Uncommon). This shabti carries a shield, increasing its AC by 2. You can use a bonus action to command the shabti to either defend you or harass an enemy you can see within 30 feet of you. If the shabti defends you, each creature within 5 feet of the shabti has disadvantage on melee weapon attack rolls against you. If the shabti harasses a creature, each creature within 5 feet of the shabti has advantage on melee weapon attack rolls against that creature. The shabti remains active for up to 8 hours, after which it reverts to statuette form and can’t be used again until 3 days have passed. Digger Shabti (Uncommon). The shabti carries a shovel and pick. You can command the shabti to excavate earthworks to your specifications. The shabti can manipulate a 10-foot cube of earth or mud in any fashion (digging a hole or trench, raising a rampart, or similar), which takes 1 minute to complete. The shabti can manipulate a 10-foot cube of stone in a similar fashion, but it takes 10 minutes to complete. The shabti can work for up to 1 hour before reverting to statuette form. Once used, the shabti can’t be used again until 2 days have passed. Farmer Shabti (Rare). This shabti carries farming implements. If you activate it in an area with sufficient soil and a climate suitable for growing crops, the shabti begins tilling the earth and planting seeds it carries, which are magically replenished during its time in statuette form. The shabti tends its field, magically bringing the crops to full growth and harvesting them in a period of 8 hours. The yield from the harvest is enough to feed up to twelve creatures for 7 days, and the crops remain edible for 30 days before perishing. Alternately, the shabti can spend 10 minutes planting magical crops. The magical crops take 30 minutes to grow and harvest and 30 minutes to consume. Up to twelve creatures can consume the magical crops, gaining benefits as if partaking in a heroes' feast. The benefits don’t set in until 30 minutes after the crops were harvested, and any uneaten crops disappear at that time. Once the shabti is used to perform either function, the shabti returns to statuette form, and it can’t be used again until 30 days have passed. Healer Shabti (Very Rare). This shabti is dressed in scholarly robes and carries a bag of medical supplies. It is proficient with a healer’s kit, has Medicine +7, and tends to the wounds of you and your companions. If directed to administer care when you take a short rest, the shabti can tend the wounds of up to six creatures over the course of the hour. Each creature that spends Hit Dice to regain hit points during that short rest increases the amount gained per Hit Die by 2, up to the maximum number that can be rolled. The shabti follows you and tends to the wounds of you and your companions, as directed, for up to 8 hours before reverting to statuette form. While the shabti is active, you can use a bonus action to command it to cast cure wounds (4th-level version), lesser restoration, or protection from poison on one creature you can see within 30 feet of you on its next turn. The shabti can cast each spell only once. When it has cast all three spells, the shabti reverts to statuette form, even if its normal duration hasn’t ended. Once the shabti has been used, it can’t be used again until 5 days have passed. Warrior Shabti (Rare). This shabti wields a spear and carries a shield, increasing its AC by 2. This shabti has the animated armor’s Multiattack and Slam actions, except the shabti’s Slam attack deals piercing damage instead of the bludgeoning damage normal for the animated armor’s Slam attack. This shabti can understand and carry out fairly complex commands, such as standing watch while you and your companions rest or guarding a room and letting only specific creatures in or out. The shabti follows you and acts as directed for up to 8 hours or until it is reduced to 0 hit points, at which point it returns to statuette form. Once the shabti has been used, it can’t be used again until 5 days have passed.",
            "cost": "0.00",
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            "armor_detail": "",
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            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_dimensional-net/?format=api",
            "key": "vom_dimensional-net",
            "is_magic_item": true,
            "weapon": {
                "name": "Net",
                "key": "srd_net",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_net/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "0",
                "properties": [
                    {
                        "property": {
                            "name": "Special (Net)",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_net-special-wp/?format=api"
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
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                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api"
                        },
                        "detail": "range 5/15"
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                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
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            "document": {
                "name": "Vault of Magic",
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                "display_name": "Vault of Magic",
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                    "name": "Kobold Press",
                    "key": "kobold-press",
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                    "name": "5th Edition 2014",
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
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            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Dimensional Net",
            "desc": "Woven from the hair of celestials and fiends, this shimmering iridescent net can subdue and capture otherworldly creatures. You have a +1 bonus to attack rolls with this magic weapon. In addition to the normal effects of a net, this net prevents any Large or smaller aberration, celestial, or fiend hit by it from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. When such a creature is bound in this way, a creature must succeed on a DC 30 Strength (Athletics) check to free the bound creature. The net has immunity to damage dealt by the bound creature, but another creature can deal 20 slashing damage to the net and free the bound creature, ending the effect. The net has AC 15 and 30 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the net drops to 0 hit points, it is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
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            "armor_detail": "",
            "hit_points": 0,
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_dimensional-shackles/?format=api",
            "key": "srd_dimensional-shackles",
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            "armor": null,
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                "name": "System Reference Document 5.1",
                "key": "srd-2014",
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                "publisher": {
                    "name": "Wizards of the Coast",
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
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            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            "weight_unit": "lb",
            "name": "Dimensional Shackles",
            "desc": "You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.\r\n\r\nYou and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.",
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            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_dimensional-shackles/?format=api",
            "key": "srd-2024_dimensional-shackles",
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            "armor": null,
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                "name": "System Reference Document 5.2",
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                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
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                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
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            "damage_immunities": [],
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                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight_unit": "lb",
            "name": "Dimensional Shackles",
            "desc": "You can take a Utilize action to place these shackles on a creature that has the Incapacitated condition. The shackles adjust to fit a creature of Small to Large size. The shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can take a Utilize action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a successful check, the creature breaks free and destroys the shackles.",
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    ]
}