Item List
list: API endpoint for returning a list of items.
retrieve: API endpoint for returning a particular item.
GET /v2/items/?format=api&ordering=name&page=3
{ "count": 440, "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=name&page=4", "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=name&page=2", "results": [ { "key": "srd-2024_cooks-utensils", "name": "Cook's Utensils (1 GP)", "desc": "Ability: Wisdom. Utilize: Improve food's flavor (DC 10), or detect spoiled or poisoned food (DC 15). Craft: Rations", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "8.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_cooks-utensils", "name": "Cook's utensils", "desc": "These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "8.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_copper", "name": "Copper", "desc": "1lb of copper.", "category": { "name": "Trade Good", "key": "trade-good" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.50", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_copper-piece", "name": "Copper Piece", "desc": "One silver piece is worth ten copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a torch, or a piece of chalk.", "category": { "name": "Trade Good", "key": "trade-good" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.020", "weight_unit": "lb", "cost": "0.01", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_costume", "name": "Costume", "desc": "While wearing a Costume, you have Advantage on any ability check you make to impersonate the person or type of person it represents.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "4.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_cotton-cloth", "name": "Cotton Cloth", "desc": "1 sq. yd. of cotton cloth.", "category": { "name": "Trade Good", "key": "trade-good" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.50", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_cow", "name": "Cow", "desc": "One cow.", "category": { "name": "Trade Good", "key": "trade-good" }, "weapon": null, "armor": null, "size": { "name": "Large", "key": "large" }, "weight": "1000.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_crawler-mucus", "name": "Crawler mucus", "desc": "This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\\n\\n\r\n**_Contact._** Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.", "category": { "name": "Poison", "key": "poison" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "200.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_crossbow-bolt", "name": "Crossbow bolt", "desc": "Bolts to be used in a crossbow.", "category": { "name": "Ammunition", "key": "ammunition" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.080", "weight_unit": "lb", "cost": "0.05", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_crossbow-hand", "name": "Crossbow, hand", "desc": "A hand crossbow.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Crossbow, hand", "key": "srd_crossbow-hand", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Ammunition", "type": null, "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 30/120" }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Loading", "type": null, "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "75.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_crossbow-heavy", "name": "Crossbow, heavy", "desc": "A heavy crossbow", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Crossbow, heavy", "key": "srd_crossbow-heavy", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Loading", "type": null, "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "desc": "This weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "18.000", "weight_unit": "lb", "cost": "50.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_crossbow-light", "name": "Crossbow, light", "desc": "A light crossbow.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Crossbow, light", "key": "srd_crossbow-light", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Ammunition", "type": null, "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 80/320" }, { "property": { "name": "Loading", "type": null, "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "5.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_crowbar", "name": "Crowbar", "desc": "Using a Crowbar gives you Advantage on Strength checks where the Crowbar's leverage can be applied.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "5.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_crowbar", "name": "Crowbar", "desc": "Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "5.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_crystal", "name": "Crystal", "desc": "Can be used as an arcane focus.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_dagger", "name": "Dagger", "desc": "A dagger.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Dagger", "key": "srd-2024_dagger", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_dagger", "name": "Dagger", "desc": "A dagger.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Dagger", "key": "srd_dagger", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_dart", "name": "Dart", "desc": "A dart.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Dart", "key": "srd-2024_dart", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 20/60" }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.05", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_dart", "name": "Dart", "desc": "A dart.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Dart", "key": "srd_dart", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.250", "weight_unit": "lb", "cost": "0.05", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_dice-set", "name": "Dice set", "desc": "This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-‐‑Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.10", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_diplomats-pack", "name": "Diplomat's Pack", "desc": "A Diplomat's Pack contains the following items: Chest, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of Oil, 5 sheets of Paper, 5 sheets of Parchment, Perfume, and Tinderbox.", "category": { "name": "Equipment Pack", "key": "equipment-pack" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "39.000", "weight_unit": "lb", "cost": "39.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_disguise-kit", "name": "Disguise Kit", "desc": "Ability: Charisma. Utilize: Apply makeup (DC 10). Craft: Costume", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_disguise-kit", "name": "Disguise kit", "desc": "This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_drow-poison", "name": "Drow poison", "desc": "This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\r\n\\n\\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.", "category": { "name": "Poison", "key": "poison" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "200.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_druidic-focus-sprig-of-mistletoe", "name": "Druidic Focus, Sprig of Mistletoe", "desc": "A Druidic Focus is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus.", "category": { "name": "Spellcasting Focus", "key": "spellcasting-focus" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_druidic-focus-wooden-staff", "name": "Druidic Focus, Wooden Staff", "desc": "A Druidic Focus is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. This staff can also be used as a Quarterstaff.", "category": { "name": "Spellcasting Focus", "key": "spellcasting-focus" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "4.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_druidic-focus-yew-wand", "name": "Druidic Focus, Yew Wand", "desc": "A Druidic Focus is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus.", "category": { "name": "Spellcasting Focus", "key": "spellcasting-focus" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_drum", "name": "Drum", "desc": "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "6.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_dulcimer", "name": "Dulcimer", "desc": "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "10.000", "weight_unit": "lb", "cost": "25.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_dungeoneers-pack", "name": "Dungeoneer's Pack", "desc": "A Dungeoneer's Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.", "category": { "name": "Equipment Pack", "key": "equipment-pack" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "55.000", "weight_unit": "lb", "cost": "12.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_electrum-piece", "name": "Electrum Piece", "desc": "In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.", "category": { "name": "Trade Good", "key": "trade-good" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.020", "weight_unit": "lb", "cost": "0.50", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_elephant", "name": "Elephant", "desc": "A massive mount capable of carrying extremely heavy loads.", "category": { "name": "Mount", "key": "mount" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "200.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_emblem", "name": "Emblem", "desc": "Can be used as a holy symbol.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "5.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_entertainers-pack", "name": "Entertainer's Pack", "desc": "An Entertainer's Pack contains the following items: Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of Oil, 9 days of Rations, Tinderbox, and Waterskin.", "category": { "name": "Equipment Pack", "key": "equipment-pack" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "58.000", "weight_unit": "lb", "cost": "40.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_essense-of-either", "name": "Essense of either", "desc": "A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\\n\\n**_Inhaled._** These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.", "category": { "name": "Poison", "key": "poison" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "300.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_explorers-pack", "name": "Explorer's Pack", "desc": "An Explorer's Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.", "category": { "name": "Equipment Pack", "key": "equipment-pack" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "55.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_feed-per-day", "name": "Feed (per day)", "desc": "Daily feed for a mount.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "10.000", "weight_unit": "lb", "cost": "0.05", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_fishing-tackle", "name": "Fishing Tackle", "desc": "This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "4.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_flail", "name": "Flail", "desc": "A flail.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Flail", "key": "srd-2024_flail", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_flail", "name": "Flail", "desc": "A flail.", "category": { "name": "Weapon", "key": "weapon" }, "weapon": { "name": "Flail", "key": "srd_flail", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d8", "properties": [], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "10.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_flask", "name": "Flask", "desc": "A Flask holds up to 1 pint.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.02", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_flask-or-tankard", "name": "Flask or tankard", "desc": "For drinking. Capacity: 1 pint liquid.", "category": { "name": "Adventuring Gear", "key": "adventuring-gear" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.02", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_flour", "name": "Flour", "desc": "1lb of flour", "category": { "name": "Trade Good", "key": "trade-good" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.02", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_flute", "name": "Flute", "desc": "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "2.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_forgery-kit", "name": "Forgery Kit", "desc": "Ability: Dexterity. Utilize: Mimic 10 or fewer words of someone else's handwriting (DC 15), or duplicate a wax seal (DC 20)", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "5.000", "weight_unit": "lb", "cost": "15.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_forgery-kit", "name": "Forgery kit", "desc": "This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. \\n\\nProficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "5.000", "weight_unit": "lb", "cost": "15.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_galley", "name": "Galley", "desc": "A large warship propelled by oars and sails.", "category": { "name": "Waterborne Vehicle", "key": "waterborne-vehicle" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "30000.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd_galley", "name": "Galley", "desc": "A waterborne vehicle. Speed 4 mph", "category": { "name": "Waterborne Vehicle", "key": "waterborne-vehicle" }, "weapon": null, "armor": null, "size": { "name": "Gargantuan", "key": "gargantuan" }, "weight": "0.000", "weight_unit": "lb", "cost": "30000.00", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_gaming-set-dice", "name": "Gaming Set, Dice", "desc": "Ability: Wisdom. Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.10", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "key": "srd-2024_gaming-set-dragonchess", "name": "Gaming Set, Dragonchess", "desc": "Ability: Intelligence. Utilize: Discern an opponent's mood and intentions (DC 15), or win the game (DC 20)", "category": { "name": "Tools", "key": "tools" }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "1.000", "weight_unit": "lb", "cost": "1.00", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } } ] }