list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=weight&page=14
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2231,
    "next": "https://api-beta.open5e.com/v2/items/?format=api&ordering=weight&page=15",
    "previous": "https://api-beta.open5e.com/v2/items/?format=api&ordering=weight&page=13",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_staff-of-the-magi/?format=api",
            "key": "srd-2024_staff-of-the-magi",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Magi",
            "desc": "This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. Spell Absorption. While holding the staff, you have Advantage on saving throws against spells. In addition, you can take a Reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its Retributive Strike (see below). Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The staff regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 20, the staff regains 1d12 + 1 charges. Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 6 times the number of charges in the staff. On a successful save, a creature takes half as much damage.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_staff-of-the-python/?format=api",
            "key": "srd-2024_staff-of-the-python",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Python",
            "desc": "As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a Giant Constrictor Snake in that space. The snake is under your control and shares your Initiative count, taking its turn immediately after yours. On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don't have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space, and you can't use the staff's property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_staff-of-the-woodlands/?format=api",
            "key": "srd-2024_staff-of-the-woodlands",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of the Woodlands",
            "desc": "This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be discerned with the Detect Magic spell. While touching the tree and using a Magic action, you return the staff to its normal form. Any creature in the tree falls when the tree reverts to a staff. Regaining Charges. The staff regains 1d6 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_staff-of-thunder-and-lightning/?format=api",
            "key": "srd-2024_staff-of-thunder-and-lightning",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of Thunder and Lightning",
            "desc": "This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can't be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. Lightning Strike. You can take a Magic action to cause a bolt of lightning to leap from the staff's tip in a Line that is 5 feet wide and 120 feet long. Each creature in that Line makes a DC 17 Dexterity saving throw, taking 9d6 Lightning damage on a failed save or half as much damage on a successful one. Thunderclap. You can take a Magic action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_staff-of-withering/?format=api",
            "key": "srd-2024_staff-of-withering",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Staff",
                "key": "staff",
                "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Staff of Withering",
            "desc": "This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff, and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_stone-of-controlling-earth-elementals/?format=api",
            "key": "srd-2024_stone-of-controlling-earth-elementals",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Stone of Controlling Earth Elementals",
            "desc": "While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can't be used this way again until the next dawn.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_stone-of-good-luck-luckstone/?format=api",
            "key": "srd-2024_stone-of-good-luck-luckstone",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Stone of Good Luck (Luckstone)",
            "desc": "While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_string/?format=api",
            "key": "srd-2024_string",
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Adventuring Gear",
                "key": "adventuring-gear",
                "url": "https://api-beta.open5e.com/v2/itemcategories/adventuring-gear/?format=api"
            },
            "rarity": null,
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
                },
                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
                }
            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "String",
            "desc": "String is 10 feet long. You can tie a knot in it as a Utilize action.",
            "cost": "0.10",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_sun-blade/?format=api",
            "key": "srd-2024_sun-blade",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Sun Blade",
            "desc": "This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or Shortswords, you are proficient with the Sun Blade. You gain a +2 bonus to attack rolls and damage rolls made with this weapon, which deals Radiant damage instead of Slashing damage. When you hit an Undead with it, that target takes an extra 1d8 Radiant damage. Sunlight. The sword's luminous blade emits Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. The light is sunlight. While the blade persists, you can take a Magic action to expand or reduce its radius of Bright Light and Dim Light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.",
            "cost": "0.00",
            "weight": "0.000",
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            "weight_unit": "lb",
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            "weight_unit": "lb",
            "name": "Vial",
            "desc": "A Vial holds up to 4 ounces.",
            "cost": "1.00",
            "weight": "0.000",
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            "armor_detail": "",
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                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
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            "damage_immunities": [],
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Vicious Weapon",
            "desc": "This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
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            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_vorpal-sword/?format=api",
            "key": "srd-2024_vorpal-sword",
            "is_magic_item": true,
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            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
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            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
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            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Vorpal Sword",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage. When you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn't have or need a head, or if the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
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            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-binding/?format=api",
            "key": "srd-2024_wand-of-binding",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
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                "publisher": {
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                    "key": "wizards-of-the-coast",
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                "gamesystem": {
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                    "key": "5e-2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
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            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Binding",
            "desc": "This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
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            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-enemy-detection/?format=api",
            "key": "srd-2024_wand-of-enemy-detection",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
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            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Enemy Detection",
            "desc": "This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge. For 1 minute, you know the direction of the nearest creature Hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.",
            "cost": "0.00",
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-fireballs/?format=api",
            "key": "srd-2024_wand-of-fireballs",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
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            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
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            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Fireballs",
            "desc": "This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
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            "hit_points": 0,
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            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-lightning-bolts/?format=api",
            "key": "srd-2024_wand-of-lightning-bolts",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
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            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Lightning Bolts",
            "desc": "This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
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            "hit_points": 0,
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            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-magic-detection/?format=api",
            "key": "srd-2024_wand-of-magic-detection",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
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                    "key": "5e-2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
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            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Magic Detection",
            "desc": "This wand has 3 charges. While holding it, you can expend 1 charge to cast Detect Magic from it. The wand regains 1d3 expended charges daily at dawn.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
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            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-magic-missiles/?format=api",
            "key": "srd-2024_wand-of-magic-missiles",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
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                "publisher": {
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                    "key": "wizards-of-the-coast",
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                "gamesystem": {
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                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Magic Missiles",
            "desc": "This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-paralysis/?format=api",
            "key": "srd-2024_wand-of-paralysis",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
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            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Paralysis",
            "desc": "This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
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            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-polymorph/?format=api",
            "key": "srd-2024_wand-of-polymorph",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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                },
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
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            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Polymorph",
            "desc": "This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
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            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
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            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-secrets/?format=api",
            "key": "srd-2024_wand-of-secrets",
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            "armor": null,
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
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            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Secrets",
            "desc": "This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.",
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            "damage_resistances": []
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
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                "key": "very-rare",
                "rank": 4
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            "damage_immunities": [],
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of the War Mage, +1, +2, or +3",
            "desc": "While holding this wand, you gain a bonus to spell attack rolls determined by the wand's rarity. In addition, you ignore Half Cover when making a spell attack roll.",
            "cost": "0.00",
            "weight": "0.000",
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            "hit_dice": null,
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            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-web/?format=api",
            "key": "srd-2024_wand-of-web",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Web",
            "desc": "This wand has 7 charges. While holding it, you can expend 1 charge to cast Web (save DC 13) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
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            "nonmagical_attack_immunity": false,
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            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wand-of-wonder/?format=api",
            "key": "srd-2024_wand-of-wonder",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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                    "key": "wizards-of-the-coast",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
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            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wand of Wonder",
            "desc": "This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell's maximum range is normally less than 120 feet, it becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the GM determines randomly which among them are affected. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_warhorse/?format=api",
            "key": "srd-2024_warhorse",
            "is_magic_item": false,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Mount",
                "key": "mount",
                "url": "https://api-beta.open5e.com/v2/itemcategories/mount/?format=api"
            },
            "rarity": null,
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Warhorse",
            "desc": "A horse trained for combat and carrying heavy loads.",
            "cost": "400.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
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            "damage_vulnerabilities": [],
            "damage_resistances": []
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_warship/?format=api",
            "key": "srd-2024_warship",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Waterborne Vehicle",
                "key": "waterborne-vehicle",
                "url": "https://api-beta.open5e.com/v2/itemcategories/waterborne-vehicle/?format=api"
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            "rarity": null,
            "damage_immunities": [
                {
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                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
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            "desc": "A heavily armed ship designed for naval combat.",
            "cost": "25000.00",
            "weight": "0.000",
            "armor_class": 0,
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            "hit_dice": null,
            "nonmagical_attack_resistance": false,
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        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-1-2-or-3/?format=api",
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            "weapon": null,
            "armor": null,
            "document": {
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            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
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            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
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            "weight_unit": "lb",
            "name": "Weapon, +1, +2, or +3",
            "desc": "You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.",
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            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning/?format=api",
            "key": "srd-2024_weapon-of-warning",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
                "name": "System Reference Document 5.2",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
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                "rank": 2
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            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Weapon of Warning",
            "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls.",
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            "weight": "0.000",
            "armor_class": 0,
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            "hit_points": 0,
            "hit_dice": null,
            "nonmagical_attack_resistance": false,
            "nonmagical_attack_immunity": false,
            "requires_attunement": true,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_well-of-many-worlds/?format=api",
            "key": "srd-2024_well-of-many-worlds",
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "document": {
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                "key": "srd-2024",
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                "gamesystem": {
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
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            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Well of Many Worlds",
            "desc": "This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic action to unfold the Well of Many Worlds and place it on a solid surface, whereupon it forms a two-way, 6-foot-diameter, circular portal to another world or plane of existence. Each time the item opens a portal, the GM decides where it leads. The portal remains open until a creature within 5 feet of it takes a Magic action to close it by taking hold of the edges of the cloth and folding it up. Once the Well of Many Worlds has opened a portal, it can't do so again for 1d8 hours.",
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            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wind-fan/?format=api",
            "key": "srd-2024_wind-fan",
            "is_magic_item": true,
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                "name": "System Reference Document 5.2",
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                    "name": "Wizards of the Coast",
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                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
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                "name": "Tiny",
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            "weight_unit": "lb",
            "name": "Wind Fan",
            "desc": "While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.",
            "cost": "0.00",
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_winged-boots/?format=api",
            "key": "srd-2024_winged-boots",
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                "name": "System Reference Document 5.2",
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                "gamesystem": {
                    "name": "5th Edition 2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "damage_immunities": [],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Winged Boots",
            "desc": "These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wings-of-flying/?format=api",
            "key": "srd-2024_wings-of-flying",
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                "name": "System Reference Document 5.2",
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                "gamesystem": {
                    "name": "5th Edition 2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [],
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                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Wings of Flying",
            "desc": "While wearing this cloak, you can take a Magic action to turn the cloak into a pair of wings on your back. The wings lasts for 1 hour or until you end the effect early as a Magic action. The wings give you a Fly Speed of 60 feet. If you are aloft when the wings disappear, you fall. When the wings disappear, you can't use them again for 1d12 hours.",
            "cost": "0.00",
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            "armor_class": 0,
            "armor_detail": "",
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_aberrant-agreement/?format=api",
            "key": "vom_aberrant-agreement",
            "is_magic_item": true,
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            "document": {
                "name": "Vault of Magic",
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                "display_name": "Vault of Magic",
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                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
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                "gamesystem": {
                    "name": "5th Edition 2014",
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            },
            "category": {
                "name": "Scroll",
                "key": "scroll",
                "url": "https://api-beta.open5e.com/v2/itemcategories/scroll/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Aberrant Agreement",
            "desc": "This long scroll bears strange runes and seals of eldritch powers. When you use an action to present this scroll to an aberration whose Challenge Rating is equal to or less than your level, the binding powers of the scroll compel it to listen to you. You can then attempt to strike a bargain with the aberration, negotiating a service from it in exchange for a reward. The aberration is under no compulsion to strike the bargain; it is compelled only to parley long enough for you to present a bargain and allow for negotiations. If you or your allies attack or otherwise attempt to harm the aberration, the truce is broken, and the creature can act normally. If the aberration refuses the offer, it is free to take any actions it wishes. Should you and the aberration reach an agreement that is satisfactory to both parties, you must sign the agreement and have the aberration do likewise (or make its mark, if it has no form of writing). The writing on the scroll changes to reflect the terms of the agreement struck. The magic of the charter holds both you and the aberration to the agreement until its service is rendered and the reward paid, at which point the scroll blackens and crumbles to dust. An aberration's thinking is alien to most humanoids, and vaguely worded contracts may result in unintended consequences, as the creature may have different thoughts as to how to best meet the goal. If either party breaks the bargain, that creature immediately takes 10d6 psychic damage, and the charter is destroyed, ending the contract.",
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        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_accursed-idol/?format=api",
            "key": "vom_accursed-idol",
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                "name": "Vault of Magic",
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                    "key": "kobold-press",
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                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
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            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
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            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
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                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Accursed Idol",
            "desc": "Carved from a curious black stone of unknown origin, this small totem is fashioned in the macabre likeness of a Great Old One. While attuned to the idol and holding it, you gain the following benefits:\n- You can speak, read, and write Deep Speech.\n- You can use an action to speak the idol's command word and send otherworldly spirits to whisper in the minds of up to three creatures you can see within 30 feet of you. Each target must make a DC 13 Charisma saving throw. On a failed save, a creature takes 2d6 psychic damage and is frightened of you for 1 minute. On a successful save, a creature takes half as much damage and isn't frightened. If a target dies from this damage or while frightened, the otherworldly spirits within the idol are temporarily sated, and you don't suffer the effects of the idol's Otherworldly Whispers property at the next dusk. Once used, this property of the idol can't be used again until the next dusk.\n- You can use an action to cast the augury spell from the idol. The idol can't be used this way again until the next dusk.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
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            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_adamantine-spearbiter/?format=api",
            "key": "vom_adamantine-spearbiter",
            "is_magic_item": true,
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                "name": "Vault of Magic",
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                "gamesystem": {
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            },
            "category": {
                "name": "Shield",
                "key": "shield",
                "url": "https://api-beta.open5e.com/v2/itemcategories/shield/?format=api"
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            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
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            "damage_immunities": [
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                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
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            ],
            "size": {
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                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
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            "weight_unit": "lb",
            "name": "Adamantine Spearbiter",
            "desc": "The front of this shield is fashioned in the shape of a snarling wolf ’s head. Spearbiter (Uncommon). When a creature you can see within 5 feet of you makes a melee weapon attack against you, you can use a reaction to attack the attacker’s weapon, the wolf ’s head animating and snapping its jaws at the weapon. Make a melee weapon attack with the shield. You have proficiency with this attack if you are proficient with shields. If the result is higher than the attacker’s attack roll against you, the attacker’s attack misses you. You can’t use this property of the shield again until the next dawn. Adamantine Spearbiter (Rare). A more powerful version of this shield exists. Its wolf ’s head is fitted with adamantine fangs and appears larger and more menacing. When you use your reaction and animate the wolf ’s head to snap at the attacker’s weapon, you have advantage on the attack roll. In addition, there is no longer a limit to the number of times you can use this property of the shield.",
            "cost": "0.00",
            "weight": "0.000",
            "armor_class": 0,
            "armor_detail": "",
            "hit_points": 0,
            "hit_dice": null,
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            "nonmagical_attack_immunity": false,
            "requires_attunement": false,
            "damage_vulnerabilities": [],
            "damage_resistances": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_agile-breastplate/?format=api",
            "key": "vom_agile-breastplate",
            "is_magic_item": true,
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            "armor": null,
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                "name": "Vault of Magic",
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            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "damage_immunities": [
                {
                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Agile Breastplate",
            "desc": "This magically enhanced armor is less bulky than its nonmagical version. While wearing a suit of medium agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 3, instead of 2. While wearing a suit of heavy agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 1, instead of 0.",
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_agile-chain-mail/?format=api",
            "key": "vom_agile-chain-mail",
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            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
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            "rarity": {
                "name": "Common",
                "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
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            "damage_immunities": [
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                    "name": "Poison",
                    "key": "poison",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/poison/?format=api"
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                {
                    "name": "Psychic",
                    "key": "psychic",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/psychic/?format=api"
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            ],
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight_unit": "lb",
            "name": "Agile Chain Mail",
            "desc": "This magically enhanced armor is less bulky than its nonmagical version. While wearing a suit of medium agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 3, instead of 2. While wearing a suit of heavy agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 1, instead of 0.",
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        {
            "url": "https://api-beta.open5e.com/v2/items/vom_agile-chain-shirt/?format=api",
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