{"count":440,"next":null,"previous":"https://api-beta.open5e.com/v2/items/?format=json&ordering=category&page=8","results":[{"key":"srd-2024_whip","name":"Whip","desc":"A whip.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Whip","key":"srd-2024_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."},"detail":null},{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_battleaxe","name":"Battleaxe","desc":"A battleaxe.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Battleaxe","key":"srd_battleaxe","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_blowgun","name":"Blowgun","desc":"A blowgun.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Blowgun","key":"srd_blowgun","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 25/100"},{"property":{"name":"Loading","type":null,"desc":"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_club","name":"Club","desc":"A club","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Club","key":"srd_club","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_crossbow-hand","name":"Crossbow, hand","desc":"A hand crossbow.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Crossbow, hand","key":"srd_crossbow-hand","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 30/120"},{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null},{"property":{"name":"Loading","type":null,"desc":"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"75.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_crossbow-heavy","name":"Crossbow, heavy","desc":"A heavy crossbow","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Crossbow, heavy","key":"srd_crossbow-heavy","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Loading","type":null,"desc":"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"18.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_crossbow-light","name":"Crossbow, light","desc":"A light crossbow.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Crossbow, light","key":"srd_crossbow-light","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 80/320"},{"property":{"name":"Loading","type":null,"desc":"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_dagger","name":"Dagger","desc":"A dagger.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Dagger","key":"srd_dagger","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d4","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_dart","name":"Dart","desc":"A dart.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Dart","key":"srd_dart","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d4","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.250","weight_unit":"lb","cost":"0.05","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_flail","name":"Flail","desc":"A flail.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Flail","key":"srd_flail","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_glaive","name":"Glaive","desc":"A glaive.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Glaive","key":"srd_glaive","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d10","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"20.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_greataxe","name":"Greataxe","desc":"A greataxe.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Greataxe","key":"srd_greataxe","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d12","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"7.000","weight_unit":"lb","cost":"30.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_greatclub","name":"Greatclub","desc":"A greatclub.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Greatclub","key":"srd_greatclub","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_greatsword","name":"Greatsword","desc":"A great sword.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Greatsword","key":"srd_greatsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"2d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_halberd","name":"Halberd","desc":"A halberd.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Halberd","key":"srd_halberd","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d10","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"20.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_handaxe","name":"Handaxe","desc":"A handaxe.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Handaxe","key":"srd_handaxe","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_javelin","name":"Javelin","desc":"A javelin","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Javelin","key":"srd_javelin","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 30/120"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_lance","name":"Lance","desc":"A lance.\r\n\r\nYou have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Lance","key":"srd_lance","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d12","properties":[{"property":{"name":"Special (Lance)","type":null,"desc":"You have disadvantage when you use alance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_light-hammer","name":"Light hammer","desc":"A light hammer.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Light hammer","key":"srd_light-hammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_longbow","name":"Longbow","desc":"A longbow.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Longbow","key":"srd_longbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 150/600"},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_longsword","name":"Longsword","desc":"A longsword","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Longsword","key":"srd_longsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"15.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_mace","name":"Mace","desc":"A mace.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Mace","key":"srd_mace","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_maul","name":"Maul","desc":"A maul.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Maul","key":"srd_maul","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"2d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_morningstar","name":"Morningstar","desc":"A morningstar","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Morningstar","key":"srd_morningstar","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"15.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_net","name":"Net","desc":"A net.\r\n\r\nA Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\r\n\r\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Net","key":"srd_net","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"0","properties":[{"property":{"name":"Special (Net)","type":null,"desc":"A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\n\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 5/15"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pike","name":"Pike","desc":"A pike.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Pike","key":"srd_pike","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"18.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_quarterstaff","name":"Quarterstaff","desc":"A quarterstaff.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Quarterstaff","key":"srd_quarterstaff","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_rapier","name":"Rapier","desc":"A rapier.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Rapier","key":"srd_rapier","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_scimitar","name":"Scimitar","desc":"A scimitar.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Scimitar","key":"srd_scimitar","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_shortbow","name":"Shortbow","desc":"A shortbow","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Shortbow","key":"srd_shortbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 80/320"},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_shortsword","name":"Shortsword","desc":"A short sword.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Shortsword","key":"srd_shortsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_sickle","name":"Sickle","desc":"A sickle.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Sickle","key":"srd_sickle","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_sling","name":"Sling","desc":"A sling.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Sling","key":"srd_sling","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 80/320"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_spear","name":"Spear","desc":"A spear.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Spear","key":"srd_spear","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_trident","name":"Trident","desc":"A trident.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Trident","key":"srd_trident","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_war-pick","name":"War pick","desc":"A war pick.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_warhammer","name":"Warhammer","desc":"A warhammer.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"15.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_whip","name":"Whip","desc":"A whip.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_airship","name":"Airship","desc":"A magical flying vessel capable of air travel.","category":{"name":"Wondrous Item","key":"wondrous-item"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"40000.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ioun-stone","name":"Ioun Stone","desc":"Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time. Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it. As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it's orbiting your head, the stone falls as though you had dropped it. The type of stone determines its rarity and effects. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Agility (Very Rare). Your Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head. Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on Initiative rolls and Wisdom (Perception) checks. Fortitude (Very Rare). Your Constitution increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Greater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 8 or lower cast by a creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare). Your Intelligence increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. Leadership (Very Rare). Your Charisma increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. Mastery (Legendary). Your Proficiency Bonus increases by 1 while this pale green prism orbits your head. Protection (Rare). You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head. Regeneration (Legendary). You regain 15 Hit Points at the end of each hour this pearly white spindle orbits your head if you have at least 1 Hit Point. Reserve (Rare). This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 4 levels of spells at a time. When found, it contains 1d4 levels of stored spells chosen by the GM. Any creature can cast a spell of level 1 through 4 into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space. Strength (Very Rare). Your Strength increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. Sustenance (Rare). You don't need to eat or drink while this clear spindle orbits your head.","category":{"name":"Wondrous Item","key":"wondrous-item"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}}]}