{"count":440,"next":"https://api-beta.open5e.com/v2/items/?format=json&ordering=document&page=6","previous":"https://api-beta.open5e.com/v2/items/?format=json&ordering=document&page=4","results":[{"key":"srd_sling","name":"Sling","desc":"A sling.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Sling","key":"srd_sling","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 80/320"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_sling-bullets","name":"Sling bullets","desc":"Technically their cost is 20 for 4cp.","category":{"name":"Ammunition","key":"ammunition"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.075","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_smiths-tools","name":"Smith's tools","desc":"These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"8.000","weight_unit":"lb","cost":"20.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_soap","name":"Soap","desc":"For cleaning.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.02","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_spear","name":"Spear","desc":"A spear.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Spear","key":"srd_spear","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_spellbook","name":"Spellbook","desc":"Essential for wizards, a spellbook is a leather-­‐‑bound tome with 100 blank vellum pages suitable for recording spells.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_spike-iron","name":"Spike, iron","desc":"An iron spike.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.500","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_splint-armor","name":"Splint Armor","desc":"This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.","category":{"name":"Armor","key":"armor"},"weapon":null,"armor":{"name":"Splint","key":"srd_splint","category":"heavy","ac_base":17,"ac_display":"17","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":15},"size":{"name":"Tiny","key":"tiny"},"weight":"60.000","weight_unit":"lb","cost":"200.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_sprig-of-mistletoe","name":"Sprig of mistletoe","desc":"A sprig of mistletoe that can be used as a druidic focus.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_spyglass","name":"Spyglass","desc":"Objects viewed through a spyglass are magnified to twice their size.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"1000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_staff","name":"Staff","desc":"Can be used as an arcane focus.","category":{"name":"Staff","key":"staff"},"weapon":{"name":"Quarterstaff","key":"srd_quarterstaff","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_studded-leather-armor","name":"Studded Leather Armor","desc":"Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.","category":{"name":"Armor","key":"armor"},"weapon":null,"armor":{"name":"Studded leather","key":"srd_studded-leather","category":"light","ac_base":12,"ac_display":"12 + Dex modifier","ac_add_dexmod":true,"ac_cap_dexmod":null,"grants_stealth_disadvantage":false,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"13.000","weight_unit":"lb","cost":"45.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_tent","name":"Tent","desc":"A simple and portable canvas shelter, a tent sleeps two.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"20.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_thieves-tools","name":"Thieves' tools","desc":"This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-­‐‑bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_tinderbox","name":"Tinderbox","desc":"This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_tinkers-tools","name":"Tinker's tools","desc":"These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_torch","name":"Torch","desc":"A torch burns for 1 hour, providing bright light in a 20-­‐‑foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_torpor","name":"Torpor","desc":"A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.\r\n\\n\\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"600.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_totem","name":"Totem","desc":"Can be used as a druidic focus.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_trident","name":"Trident","desc":"A trident.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Trident","key":"srd_trident","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_truth-serum","name":"Truth serum","desc":"A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can't knowingly speak a lie, as if under the effect of a zone of truth spell.\r\n\\n\\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"150.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_vial","name":"Vial","desc":"For holding liquids. Capacity: 4 ounces liquid.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_viol","name":"Viol","desc":"Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"30.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wagon","name":"Wagon","desc":"Drawn vehicle.","category":{"name":"Land Vehicle","key":"land-vehicle"},"weapon":null,"armor":null,"size":{"name":"Large","key":"large"},"weight":"400.000","weight_unit":"lb","cost":"35.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wand","name":"Wand","desc":"Can be used as an arcane focus.","category":{"name":"Wand","key":"wand"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_war-pick","name":"War pick","desc":"A war pick.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_warhammer","name":"Warhammer","desc":"A warhammer.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"15.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_warship","name":"Warship","desc":"Waterborne vehicle. Speed 2.5mph","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Gargantuan","key":"gargantuan"},"weight":"0.000","weight_unit":"lb","cost":"25000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_waterskin","name":"Waterskin","desc":"For drinking. 5lb is the full weight. Capacity: 4 pints liquid.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_weavers-tools","name":"Weaver's tools","desc":"These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wheat","name":"Wheat","desc":"1 pound of wheat.","category":{"name":"Trade Good","key":"trade-good"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_whetstone","name":"Whetstone","desc":"For sharpening.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_whip","name":"Whip","desc":"A whip.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_woodcarvers-tools","name":"Woodcarver's tools","desc":"These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wooden-staff","name":"Wooden staff","desc":"Can be used as a druidic focus.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":{"name":"Quarterstaff","key":"srd_quarterstaff","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wyvern-poison","name":"Wyvern poison","desc":"This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1200.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_yew-wand","name":"Yew wand","desc":"Can be used as a druidic focus.","category":{"name":"Wand","key":"wand"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_acid","name":"Acid","desc":"When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage.","category":{"name":"Weapon","key":"weapon"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_airship","name":"Airship","desc":"A magical flying vessel capable of air travel.","category":{"name":"Wondrous Item","key":"wondrous-item"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"40000.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_alchemists-fire","name":"Alchemist's Fire","desc":"When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see \"Rules Glossary\").","category":{"name":"Weapon","key":"weapon"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_alchemists-supplies","name":"Alchemist's Supplies (50 GP)","desc":"Ability: Intelligence. Utilize: Identify a substance (DC 15), or start a fire (DC 15). Craft: Acid, Alchemist's Fire, Component Pouch, Oil, Paper, Perfume","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"8.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_antitoxin","name":"Antitoxin","desc":"As a Bonus Action, you can drink a vial of Antitoxin to gain Advantage on saving throws to avoid or end the Poisoned condition for 1 hour. abo","category":{"name":"Potion","key":"potion"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_arrows-20","name":"Arrows (20)","desc":"Ammunition for weapons that use arrows. Comes in a pack of 20. Typically stored in a quiver.","category":{"name":"Ammunition","key":"ammunition"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_backpack","name":"Backpack","desc":"A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag.","category":{"name":"Equipment Pack","key":"equipment-pack"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ball-bearings","name":"Ball Bearings","desc":"As a Utilize action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-footsquare area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. It takes 10 minutes to recover the Ball Bearings.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_barrel","name":"Barrel","desc":"A Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"70.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_basket","name":"Basket","desc":"A Basket holds up to 40 pounds within 2 cubic feet.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.40","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_battleaxe","name":"Battleaxe","desc":"A battleaxe.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Battleaxe","key":"srd-2024_battleaxe","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d8","properties":[{"property":{"name":"Topple","type":"Mastery","desc":"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."},"detail":null},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_bedroll","name":"Bedroll","desc":"A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme cold (see \"Gameplay Toolbox\").","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"7.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_bell","name":"Bell","desc":"When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}}]}