{"count":440,"next":"https://api-beta.open5e.com/v2/items/?format=json&ordering=name&page=7","previous":"https://api-beta.open5e.com/v2/items/?format=json&ordering=name&page=5","results":[{"key":"srd_maul","name":"Maul","desc":"A maul.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Maul","key":"srd_maul","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"2d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_mess-kit","name":"Mess Kit","desc":"This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_midnight-tears","name":"Midnight tears","desc":"A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.\\n\\n **_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1500.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_mirror","name":"Mirror","desc":"A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.500","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_mirror-steel","name":"Mirror, steel","desc":"A mirror.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.500","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_morningstar","name":"Morningstar","desc":"A morningstar.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Morningstar","key":"srd-2024_morningstar","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Sap","type":"Mastery","desc":"If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"15.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_morningstar","name":"Morningstar","desc":"A morningstar","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Morningstar","key":"srd_morningstar","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"15.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_mule","name":"Mule","desc":"A sturdy mount known for its reliability and carrying capacity.","category":{"name":"Mount","key":"mount"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"8.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-bagpipes","name":"Musical Instrument, Bagpipes","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"30.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-drum","name":"Musical Instrument, Drum","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"6.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-dulcimer","name":"Musical Instrument, Dulcimer","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-flute","name":"Musical Instrument, Flute","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-horn","name":"Musical Instrument, Horn","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"3.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-lute","name":"Musical Instrument, Lute","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"35.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-lyre","name":"Musical Instrument, Lyre","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"30.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-pan-flute","name":"Musical Instrument, Pan Flute","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"12.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-shawm","name":"Musical Instrument, Shawm","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musical-instrument-viol","name":"Musical Instrument, Viol","desc":"Ability: Charisma. Utilize: Identify a musical piece (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"30.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_musket","name":"Musket","desc":"A musket.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Musket","key":"srd-2024_musket","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d12","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 40/120; Bullet"},{"property":{"name":"Loading","type":null,"desc":"You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"500.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_navigators-tools","name":"Navigator's Tools","desc":"Ability: Wisdom. Utilize: Plot a course (DC 15), or determine position (DC 15)","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_navigators-tools","name":"Navigator's tools","desc":"This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_needles-50","name":"Needles (50)","desc":"Ammunition for weapons that use needles. Comes in a pack of 50. Typically stored in a pouch.","category":{"name":"Ammunition","key":"ammunition"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_net","name":"Net","desc":"When you take the Attack action, you can replace one of your attacks with throwing a Net. Target a creature you can see within 15 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or have the Restrained condition until it escapes. The target succeeds automatically if it is Huge or larger. To escape, the target or a creature within 5 feet of it must take an action to make a DC 10 Strength (Athletics) check, freeing the Restrained creature on a success. Destroying the Net (AC 10; 5 HP; Immunity to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect.","category":{"name":"Weapon","key":"weapon"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_net","name":"Net","desc":"A net.\r\n\r\nA Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\r\n\r\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Net","key":"srd_net","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"0","properties":[{"property":{"name":"Special (Net)","type":null,"desc":"A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\n\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 5/15"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_oil","name":"Oil","desc":"You can douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or be covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil. Dousing a Space. You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire damage to any creature that enters the area or ends its turn there. A creature can take this damage only once per turn. Fuel. Oil serves as fuel for Lamps and Lanterns. Once lit, a flask of Oil burns for 6 hours in a Lamp or Lantern. That duration doesn't need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours.","category":{"name":"Weapon","key":"weapon"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_oil-of-taggit","name":"Oil of taggit","desc":"A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.\\n\\n **_Contact._** Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"400.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_orb","name":"Orb","desc":"Can be used as an Arcane Focus.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"20.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_ox","name":"Ox","desc":"One ox.","category":{"name":"Trade Good","key":"trade-good"},"weapon":null,"armor":null,"size":{"name":"Large","key":"large"},"weight":"1500.000","weight_unit":"lb","cost":"15.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_padded-armor","name":"Padded Armor","desc":"A padded armor.","category":{"name":"Armor","key":"armor"},"weapon":null,"armor":{"name":"Padded Armor","key":"srd-2024_padded-armor","category":"light","ac_base":11,"ac_display":"11 + Dex modifier","ac_add_dexmod":true,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"8.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_padded-armor","name":"Padded Armor","desc":"Padded armor consists of quilted layers of cloth and batting.","category":{"name":"Armor","key":"armor"},"weapon":null,"armor":{"name":"Padded","key":"srd_padded","category":"light","ac_base":11,"ac_display":"11 + Dex modifier","ac_add_dexmod":true,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"8.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_painters-supplies","name":"Painter's Supplies","desc":"These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_painters-supplies","name":"Painter's Supplies (10 GP)","desc":"Ability: Wisdom. Utilize: Paint a recognizable image of something you've seen (DC 10). Craft: Druidic Focus, Holy Symbol","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pale-tincture","name":"Pale tincture","desc":"A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally. \\n\\n **_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"250.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pan-flute","name":"Pan flute","desc":"Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"12.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_paper","name":"Paper","desc":"One sheet of Paper can hold about 250 handwritten words.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_paper-one-sheet","name":"Paper (one sheet)","desc":"A sheet of paper","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_parchment","name":"Parchment","desc":"One sheet of Parchment can hold about 250 handwritten words.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_parchment-one-sheet","name":"Parchment (one sheet)","desc":"A sheet of parchment","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pepper","name":"Pepper","desc":"1lb of pepper.","category":{"name":"Trade Good","key":"trade-good"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_perfume","name":"Perfume","desc":"Perfume comes in a 4-ounce vial. For 1 hour after applying Perfume to yourself, you have Advantage on Charisma (Persuasion) checks made to influence an Indifferent Humanoid within 5 feet of yourself.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_perfume-vial","name":"Perfume (vial)","desc":"A vial of perfume.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pick-miners","name":"Pick, miner's","desc":"A pick for mining.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pig","name":"Pig","desc":"One pig.","category":{"name":"Trade Good","key":"trade-good"},"weapon":null,"armor":null,"size":{"name":"Medium","key":"medium"},"weight":"400.000","weight_unit":"lb","cost":"3.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_pike","name":"Pike","desc":"A pike.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Pike","key":"srd-2024_pike","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Push","type":"Mastery","desc":"If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"18.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pike","name":"Pike","desc":"A pike.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Pike","key":"srd_pike","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"18.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_pistol","name":"Pistol","desc":"A pistol.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Pistol","key":"srd-2024_pistol","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 30/90; Bullet"},{"property":{"name":"Loading","type":null,"desc":"You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"250.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_piton","name":"Piton","desc":"A piton for climbing.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.250","weight_unit":"lb","cost":"0.05","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_plate-armor","name":"Plate Armor","desc":"A plate armor.","category":{"name":"Armor","key":"armor"},"weapon":null,"armor":{"name":"Plate Armor","key":"srd-2024_plate-armor","category":"heavy","ac_base":18,"ac_display":"18","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":15},"size":{"name":"Tiny","key":"tiny"},"weight":"65.000","weight_unit":"lb","cost":"1500.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_plate-armor","name":"Plate Armor","desc":"Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.","category":{"name":"Armor","key":"armor"},"weapon":null,"armor":{"name":"Plate","key":"srd_plate","category":"heavy","ac_base":18,"ac_display":"18","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":15},"size":{"name":"Tiny","key":"tiny"},"weight":"65.000","weight_unit":"lb","cost":"1500.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_platinum","name":"Platinum","desc":"1 lb. of platinum.","category":{"name":"Trade Good","key":"trade-good"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"500.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}}]}