{"count":440,"next":"https://api-beta.open5e.com/v2/items/?format=json&ordering=name&page=8","previous":"https://api-beta.open5e.com/v2/items/?format=json&ordering=name&page=6","results":[{"key":"srd_platinum-piece","name":"Platinum Piece","desc":"In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.","category":{"name":"Trade Good","key":"trade-good"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.020","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_playing-card-set","name":"Playing card set","desc":"This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-­‐‑Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_poison-basic","name":"Poison, Basic","desc":"As a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that takes Piercing or Slashing damage from the poisoned weapon or ammunition takes an extra 1d4 Poison damage. Once applied, the poison retains potency for 1 minute or until its damage is dealt, whichever comes first.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"100.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_poison-basic","name":"Poison, Basic","desc":"You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"100.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_poisoners-kit","name":"Poisoner's Kit","desc":"Ability: Intelligence. Utilize: Detect a poisoned object (DC 10). Craft: Basic Poison","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_poisoners-kit","name":"Poisoner's kit","desc":"A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_pole","name":"Pole","desc":"A Pole is 10 feet long. You can use it to touch something up to 10 feet away. If you must make a Strength (Athletics) check as part of a High or Long Jump, you can use the Pole to vault, giving yourself Advantage on the check.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"7.000","weight_unit":"lb","cost":"0.05","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pole-10-foot","name":"Pole (10-foot)","desc":"A 10 foot pole.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"7.000","weight_unit":"lb","cost":"0.05","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_pony","name":"Pony","desc":"A small horse suitable for smaller riders and lighter loads.","category":{"name":"Mount","key":"mount"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"30.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_pot-iron","name":"Pot, Iron","desc":"An Iron Pot holds up to 1 gallon.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pot-iron","name":"Pot, iron","desc":"An iron pot. Capacity: 1 gallon liquid.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"2.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_potion-of-giant-strength","name":"Potion of Giant Strength","desc":"When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.\n\nThis potion's transparent liquid has floating in it a sliver of light resembling a giant's fingernail.\n\n| Potion                                    | Str. | Rarity    |\n|-------------------------------------------|------|-----------|\n| Potion of Giant Strength (hill)           | 21   | Uncommon  |\n| Potion of Giant Strength (frost or stone) | 23   | Rare      |\n| Potion of Giant Strength (fire)           | 25   | Rare      |\n| Potion of Giant Strength (cloud)          | 27   | Very Rare |\n| Potion of Giant Strength (storm)          | 29   | Legendary |","category":{"name":"Potion","key":"potion"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_potion-of-healing","name":"Potion of Healing","desc":"This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points.","category":{"name":"Potion","key":"potion"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.500","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_potions-of-healing","name":"Potions of Healing","desc":"You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity, as shown in the table below.\n\nWhatever its potency, the potion's red liquid glimmers when agitated.\n\n| Potion                       | HP Regained | Rarity    |\n|------------------------------|-------------|-----------|\n| Potion of Healing            | 2d4 + 2     | Common    |\n| Potion of Healing (greater)  | 4d4 + 4     | Uncommon  |\n| Potion of Healing (superior) | 8d4 + 8     | Rare      |\n| Potion of Healing (supreme)  | 10d4 + 20   | Very Rare |","category":{"name":"Potion","key":"potion"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_potters-tools","name":"Potter's Tools (10 GP)","desc":"Ability: Intelligence. Utilize: Discern what a ceramic object held in the past 24 hours (DC 15). Craft: Jug, Lamp","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_potters-tools","name":"Potter's tools","desc":"These special tools include the items needed to pursue a craft or trade.\\n\\n\r\nProficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_pouch","name":"Pouch","desc":"A Pouch holds up to 6 pounds within one-fifth of a cubic foot.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_pouch","name":"Pouch","desc":"A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).\r\nCapacity: 1/5 cubic foot/6 pounds of gear.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_priests-pack","name":"Priest's Pack","desc":"A Priest's Pack contains the following items: Backpack, Blanket, Holy Water, Lamp, 7 days of Rations, Robe, and Tinderbox.","category":{"name":"Equipment Pack","key":"equipment-pack"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"29.000","weight_unit":"lb","cost":"33.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_purple-worm-poison","name":"Purple worm poison","desc":"This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"2000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_quarterstaff","name":"Quarterstaff","desc":"A quarterstaff.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Quarterstaff","key":"srd-2024_quarterstaff","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[{"property":{"name":"Topple","type":"Mastery","desc":"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."},"detail":null},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_quarterstaff","name":"Quarterstaff","desc":"A quarterstaff.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Quarterstaff","key":"srd_quarterstaff","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_quiver","name":"Quiver","desc":"A Quiver holds up to 20 Arrows.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_quiver","name":"Quiver","desc":"A quiver can hold up to 20 arrows.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ram-portable","name":"Ram, Portable","desc":"You can use a Portable Ram to break down doors. When doing so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"35.000","weight_unit":"lb","cost":"4.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_ram-portable","name":"Ram, Portable","desc":"You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"35.000","weight_unit":"lb","cost":"4.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_rapier","name":"Rapier","desc":"A rapier.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Rapier","key":"srd-2024_rapier","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_rapier","name":"Rapier","desc":"A rapier.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Rapier","key":"srd_rapier","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"25.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_rations","name":"Rations","desc":"Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See \"Malnutrition\" in \"Rules Glossary\" for the risks of not eating.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_rations-1-day","name":"Rations (1 day)","desc":"Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_reliquary","name":"Reliquary","desc":"Can be used as a holy symbol.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ring-mail","name":"Ring Mail","desc":"A ring mail.","category":{"name":"Armor","key":"armor"},"weapon":null,"armor":{"name":"Ring Mail","key":"srd-2024_ring-mail","category":"heavy","ac_base":14,"ac_display":"14","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"40.000","weight_unit":"lb","cost":"30.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_ring-mail","name":"Ring mail","desc":"This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.","category":{"name":"Armor","key":"armor"},"weapon":null,"armor":{"name":"Ring mail","key":"srd_ring-mail","category":"heavy","ac_base":14,"ac_display":"14","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"40.000","weight_unit":"lb","cost":"30.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_robe","name":"Robe","desc":"A Robe has vocational or ceremonial significance. Some events and locations admit only people wearing a Robe bearing certain colors or symbols.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_robes","name":"Robes","desc":"Robes, for wearing.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_rod","name":"Rod","desc":"Can be used as an arcane focus.","category":{"name":"Rod","key":"rod"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_rope","name":"Rope","desc":"As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be burst with a successful DC 20 Strength (Athletics) check. You can bind an unwilling creature with the Rope only if the creature has the Grappled, Incapacitated, or Restrained condition. If the creature's legs are bound, the creature has the Restrained condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_rope-hempen-50-feet","name":"Rope, hempen (50 feet)","desc":"Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_rope-silk-50-feet","name":"Rope, silk (50 feet)","desc":"Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_rowboat","name":"Rowboat","desc":"A small boat propelled by oars.","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"100.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_rowboat","name":"Rowboat","desc":"Waterborne vehicle. Speed 1.5mph","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Large","key":"large"},"weight":"100.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_sack","name":"Sack","desc":"A Sack holds up to 30 pounds within 1 cubic foot.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.500","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_sack","name":"Sack","desc":"A sack. Capacity: 1 cubic foot/30 pounds of gear.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.500","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_saddle-exotic","name":"Saddle (Exotic)","desc":"A saddle designed for unusual mounts, such as aquatic or flying creatures.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"40.000","weight_unit":"lb","cost":"60.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_saddle-military","name":"Saddle (Military)","desc":"A saddle designed for combat, providing advantage on checks to remain mounted.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"30.000","weight_unit":"lb","cost":"20.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_saddle-riding","name":"Saddle (Riding)","desc":"A standard saddle for riding mounts.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"25.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_saffron","name":"Saffron","desc":"1lb of saffron.","category":{"name":"Trade Good","key":"trade-good"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"15.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_sailing-ship","name":"Sailing Ship","desc":"A large ship propelled by sails.","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"10000.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_sailing-ship","name":"Sailing Ship","desc":"Waterborne vehicle. Speed 2mph","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Gargantuan","key":"gargantuan"},"weight":"0.000","weight_unit":"lb","cost":"10000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_salt","name":"Salt","desc":"1lb of salt.","category":{"name":"Trade Good","key":"trade-good"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.05","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}}]}