{"count":440,"next":"https://api-beta.open5e.com/v2/items/?format=json&ordering=weight&page=2","previous":null,"results":[{"key":"srd_acid","name":"Acid","desc":"As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_antitoxin-vial","name":"Antitoxin (Vial)","desc":"A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_assassins-blood","name":"Assassin's Blood","desc":"A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.\\n\\n\r\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"150.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_bell","name":"Bell","desc":"A bell.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_blanket","name":"Blanket","desc":"A blanket.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_burnt-othur-fumes","name":"Burnt othur fumes","desc":"A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.\\n\\n**_Inhaled._** These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"500.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_candle","name":"Candle","desc":"For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_chalk-1-piece","name":"Chalk (1 piece)","desc":"A piece of chalk.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_crawler-mucus","name":"Crawler mucus","desc":"This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\\n\\n\r\n**_Contact._** Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"200.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_dice-set","name":"Dice set","desc":"This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-­‐‑Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_drow-poison","name":"Drow poison","desc":"This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\r\n\\n\\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"200.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_emblem","name":"Emblem","desc":"Can be used as a holy symbol.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_essense-of-either","name":"Essense of either","desc":"A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\\n\\n**_Inhaled._** These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"300.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_galley","name":"Galley","desc":"A waterborne vehicle. Speed 4 mph","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Gargantuan","key":"gargantuan"},"weight":"0.000","weight_unit":"lb","cost":"30000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_greatsword","name":"Greatsword","desc":"A great sword.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Greatsword","key":"srd_greatsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"2d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_ink-1-ounce-bottle","name":"Ink (1 ounce bottle)","desc":"A bottle of ink.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_ink-pen","name":"Ink pen","desc":"A pen for writing with ink.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.02","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_keelboat","name":"Keelboat","desc":"Waterborne vehicle. Speed is 1mph.","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Gargantuan","key":"gargantuan"},"weight":"0.000","weight_unit":"lb","cost":"3000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_longship","name":"Longship","desc":"Waterborne vehicle. Speed 3mph.","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Gargantuan","key":"gargantuan"},"weight":"0.000","weight_unit":"lb","cost":"10000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_magnifying-glass","name":"Magnifying Glass","desc":"This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"100.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_malice","name":"Malice","desc":"A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.\\n\\n**_Inhaled._** These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"250.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_midnight-tears","name":"Midnight tears","desc":"A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.\\n\\n **_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1500.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_oil-of-taggit","name":"Oil of taggit","desc":"A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.\\n\\n **_Contact._** Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"400.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_pale-tincture","name":"Pale tincture","desc":"A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally. \\n\\n **_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"250.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_paper-one-sheet","name":"Paper (one sheet)","desc":"A sheet of paper","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.20","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_parchment-one-sheet","name":"Parchment (one sheet)","desc":"A sheet of parchment","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_perfume-vial","name":"Perfume (vial)","desc":"A vial of perfume.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_playing-card-set","name":"Playing card set","desc":"This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-­‐‑Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.","category":{"name":"Tools","key":"tools"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_poison-basic","name":"Poison, Basic","desc":"You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"100.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_purple-worm-poison","name":"Purple worm poison","desc":"This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"2000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_rod","name":"Rod","desc":"Can be used as an arcane focus.","category":{"name":"Rod","key":"rod"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"10.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_sailing-ship","name":"Sailing Ship","desc":"Waterborne vehicle. Speed 2mph","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Gargantuan","key":"gargantuan"},"weight":"0.000","weight_unit":"lb","cost":"10000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_sealing-wax","name":"Sealing wax","desc":"For sealing written letters.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.50","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_serpent-venom","name":"Serpent venom","desc":"This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"200.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_signal-whistle","name":"Signal whistle","desc":"For signalling.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.05","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_signet-ring","name":"Signet Ring","desc":"A ring with a signet on it.","category":{"name":"Ring","key":"ring"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"5.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_sling","name":"Sling","desc":"A sling.","category":{"name":"Weapon","key":"weapon"},"weapon":{"name":"Sling","key":"srd_sling","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 80/320"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.10","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_soap","name":"Soap","desc":"For cleaning.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.02","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_sprig-of-mistletoe","name":"Sprig of mistletoe","desc":"A sprig of mistletoe that can be used as a druidic focus.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_torpor","name":"Torpor","desc":"A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.\r\n\\n\\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"600.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_totem","name":"Totem","desc":"Can be used as a druidic focus.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_truth-serum","name":"Truth serum","desc":"A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can't knowingly speak a lie, as if under the effect of a zone of truth spell.\r\n\\n\\n\r\n**_Ingested._** A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"150.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vial","name":"Vial","desc":"For holding liquids. Capacity: 4 ounces liquid.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_warship","name":"Warship","desc":"Waterborne vehicle. Speed 2.5mph","category":{"name":"Waterborne Vehicle","key":"waterborne-vehicle"},"weapon":null,"armor":null,"size":{"name":"Gargantuan","key":"gargantuan"},"weight":"0.000","weight_unit":"lb","cost":"25000.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_wyvern-poison","name":"Wyvern poison","desc":"This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.\r\n\\n\\n\r\n**_Injury._** Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.","category":{"name":"Poison","key":"poison"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1200.00","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_airship","name":"Airship","desc":"A magical flying vessel capable of air travel.","category":{"name":"Wondrous Item","key":"wondrous-item"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"40000.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_antitoxin","name":"Antitoxin","desc":"As a Bonus Action, you can drink a vial of Antitoxin to gain Advantage on saving throws to avoid or end the Poisoned condition for 1 hour. abo","category":{"name":"Potion","key":"potion"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_bell","name":"Bell","desc":"When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"1.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_camel","name":"Camel","desc":"A desert-dwelling mount capable of carrying heavy loads.","category":{"name":"Mount","key":"mount"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"50.00","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_candle","name":"Candle","desc":"For 1 hour, a lit Candle sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.","category":{"name":"Adventuring Gear","key":"adventuring-gear"},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.01","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}}]}