Magic Item List
list: API endpoint for returning a list of magic items.
retrieve: API endpoint for returning a particular magic item.
GET /v2/magicitems/?format=api&ordering=-size&page=17
{ "count": 2321, "next": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=-size&page=18", "previous": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=-size&page=16", "results": [ { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-shortbow/?format=api", "key": "srd-2024_weapon-of-warning-shortbow", "name": "Weapon of Warning (Shortbow)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Shortbow", "key": "srd-2024_shortbow", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_shortbow/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api", "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 80/320; Arrow" }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-scimitar/?format=api", "key": "srd-2024_weapon-of-warning-scimitar", "name": "Weapon of Warning (Scimitar)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Scimitar", "key": "srd-2024_scimitar", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_scimitar/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api", "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api", "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-rapier/?format=api", "key": "srd-2024_weapon-of-warning-rapier", "name": "Weapon of Warning (Rapier)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Rapier", "key": "srd-2024_rapier", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_rapier/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Finesse", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api", "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-quarterstaff/?format=api", "key": "srd-2024_weapon-of-warning-quarterstaff", "name": "Weapon of Warning (Quarterstaff)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Quarterstaff", "key": "srd-2024_quarterstaff", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_quarterstaff/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Topple", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api", "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition." }, "detail": null }, { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api", "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "4.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-pistol/?format=api", "key": "srd-2024_weapon-of-warning-pistol", "name": "Weapon of Warning (Pistol)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Pistol", "key": "srd-2024_pistol", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_pistol/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api", "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 30/90; Bullet" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api", "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-pike/?format=api", "key": "srd-2024_weapon-of-warning-pike", "name": "Weapon of Warning (Pike)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Pike", "key": "srd-2024_pike", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_pike/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Push", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api", "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller." }, "detail": null }, { "property": { "name": "Reach", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api", "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "18.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-musket/?format=api", "key": "srd-2024_weapon-of-warning-musket", "name": "Weapon of Warning (Musket)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Musket", "key": "srd-2024_musket", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_musket/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d12", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api", "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 40/120; Bullet" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api", "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Slow", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "10.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-morningstar/?format=api", "key": "srd-2024_weapon-of-warning-morningstar", "name": "Weapon of Warning (Morningstar)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Morningstar", "key": "srd-2024_morningstar", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_morningstar/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "4.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-maul/?format=api", "key": "srd-2024_weapon-of-warning-maul", "name": "Weapon of Warning (Maul)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Maul", "key": "srd-2024_maul", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_maul/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "2d6", "properties": [ { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Topple", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api", "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "10.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-mace/?format=api", "key": "srd-2024_weapon-of-warning-mace", "name": "Weapon of Warning (Mace)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Mace", "key": "srd-2024_mace", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_mace/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "4.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-longsword/?format=api", "key": "srd-2024_weapon-of-warning-longsword", "name": "Weapon of Warning (Longsword)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Longsword", "key": "srd-2024_longsword", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_longsword/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null }, { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api", "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-longbow/?format=api", "key": "srd-2024_weapon-of-warning-longbow", "name": "Weapon of Warning (Longbow)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Longbow", "key": "srd-2024_longbow", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_longbow/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api", "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 150/600; Arrow" }, { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Slow", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-light-hammer/?format=api", "key": "srd-2024_weapon-of-warning-light-hammer", "name": "Weapon of Warning (Light Hammer)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Light Hammer", "key": "srd-2024_light-hammer", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_light-hammer/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api", "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api", "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-light-crossbow/?format=api", "key": "srd-2024_weapon-of-warning-light-crossbow", "name": "Weapon of Warning (Light Crossbow)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Light Crossbow", "key": "srd-2024_light-crossbow", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_light-crossbow/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api", "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 80/320; Bolt" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api", "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Slow", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "5.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-lance/?format=api", "key": "srd-2024_weapon-of-warning-lance", "name": "Weapon of Warning (Lance)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Lance", "key": "srd-2024_lance", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_lance/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Reach", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api", "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it." }, "detail": null }, { "property": { "name": "Topple", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api", "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": "unless mounted" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-javelin/?format=api", "key": "srd-2024_weapon-of-warning-javelin", "name": "Weapon of Warning (Javelin)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Javelin", "key": "srd-2024_javelin", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_javelin/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Slow", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api", "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 30/120" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-heavy-crossbow/?format=api", "key": "srd-2024_weapon-of-warning-heavy-crossbow", "name": "Weapon of Warning (Heavy Crossbow)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Heavy Crossbow", "key": "srd-2024_heavy-crossbow", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_heavy-crossbow/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api", "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 100/400; Bolt" }, { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api", "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Push", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api", "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "18.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-handaxe/?format=api", "key": "srd-2024_weapon-of-warning-handaxe", "name": "Weapon of Warning (Handaxe)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Handaxe", "key": "srd-2024_handaxe", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_handaxe/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api", "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api", "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 20/60" }, { "property": { "name": "Vex", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-hand-crossbow/?format=api", "key": "srd-2024_weapon-of-warning-hand-crossbow", "name": "Weapon of Warning (Hand Crossbow)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Hand Crossbow", "key": "srd-2024_hand-crossbow", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_hand-crossbow/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api", "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 30/120; Bolt" }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api", "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api", "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-halberd/?format=api", "key": "srd-2024_weapon-of-warning-halberd", "name": "Weapon of Warning (Halberd)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Halberd", "key": "srd-2024_halberd", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_halberd/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Cleave", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_cleave-mastery/?format=api", "desc": "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Reach", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api", "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-greatsword/?format=api", "key": "srd-2024_weapon-of-warning-greatsword", "name": "Weapon of Warning (Greatsword)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Greatsword", "key": "srd-2024_greatsword", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greatsword/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "2d6", "properties": [ { "property": { "name": "Graze", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_graze-mastery/?format=api", "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-greatclub/?format=api", "key": "srd-2024_weapon-of-warning-greatclub", "name": "Weapon of Warning (Greatclub)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Greatclub", "key": "srd-2024_greatclub", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greatclub/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Push", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api", "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "10.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-greataxe/?format=api", "key": "srd-2024_weapon-of-warning-greataxe", "name": "Weapon of Warning (Greataxe)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Greataxe", "key": "srd-2024_greataxe", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greataxe/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "1d12", "properties": [ { "property": { "name": "Cleave", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_cleave-mastery/?format=api", "desc": "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "7.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-glaive/?format=api", "key": "srd-2024_weapon-of-warning-glaive", "name": "Weapon of Warning (Glaive)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Glaive", "key": "srd-2024_glaive", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_glaive/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Graze", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_graze-mastery/?format=api", "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api", "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Reach", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api", "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api", "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-flail/?format=api", "key": "srd-2024_weapon-of-warning-flail", "name": "Weapon of Warning (Flail)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Flail", "key": "srd-2024_flail", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_flail/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-dart/?format=api", "key": "srd-2024_weapon-of-warning-dart", "name": "Weapon of Warning (Dart)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Dart", "key": "srd-2024_dart", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_dart/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api", "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api", "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 20/60" }, { "property": { "name": "Vex", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-dagger/?format=api", "key": "srd-2024_weapon-of-warning-dagger", "name": "Weapon of Warning (Dagger)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Dagger", "key": "srd-2024_dagger", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_dagger/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api", "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api", "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api", "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon." }, "detail": "Range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-club/?format=api", "key": "srd-2024_weapon-of-warning-club", "name": "Weapon of Warning (Club)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Club", "key": "srd-2024_club", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_club/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api", "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Slow", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-blowgun/?format=api", "key": "srd-2024_weapon-of-warning-blowgun", "name": "Weapon of Warning (Blowgun)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Blowgun", "key": "srd-2024_blowgun", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_blowgun/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_ammunition-wp/?format=api", "desc": "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost." }, "detail": "Range 25/100; Needle" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_loading-wp/?format=api", "desc": "You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "1.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_weapon-of-warning-battleaxe/?format=api", "key": "srd-2024_weapon-of-warning-battleaxe", "name": "Weapon of Warning (Battleaxe)", "desc": "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.\n\n**Alarm.** The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.\n\n**Supernatural Readiness.** Each subject has Advantage on its Initiative rolls.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Battleaxe", "key": "srd-2024_battleaxe", "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_battleaxe/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Topple", "type": "Mastery", "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api", "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition." }, "detail": null }, { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api", "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "4.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-studded-leather-armor/?format=api", "key": "srd-2024_armor-of-vulnerability-studded-leather-armor", "name": "Armor of Vulnerability (Studded Leather Armor)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Studded Leather Armor", "key": "srd-2024_studded-leather-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_studded-leather-armor/?format=api", "category": "light", "ac_base": 12, "ac_display": "12 + Dex modifier", "ac_add_dexmod": true, "ac_cap_dexmod": null, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "13.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-splint-armor/?format=api", "key": "srd-2024_armor-of-vulnerability-splint-armor", "name": "Armor of Vulnerability (Splint Armor)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Splint Armor", "key": "srd-2024_splint-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_splint-armor/?format=api", "category": "heavy", "ac_base": 17, "ac_display": "17", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 15 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "60.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-scale-mail/?format=api", "key": "srd-2024_armor-of-vulnerability-scale-mail", "name": "Armor of Vulnerability (Scale Mail)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Scale Mail", "key": "srd-2024_scale-mail", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_scale-mail/?format=api", "category": "medium", "ac_base": 14, "ac_display": "14 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "45.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-ring-mail/?format=api", "key": "srd-2024_armor-of-vulnerability-ring-mail", "name": "Armor of Vulnerability (Ring Mail)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Ring Mail", "key": "srd-2024_ring-mail", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_ring-mail/?format=api", "category": "heavy", "ac_base": 14, "ac_display": "14", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "40.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-plate-armor/?format=api", "key": "srd-2024_armor-of-vulnerability-plate-armor", "name": "Armor of Vulnerability (Plate Armor)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Plate Armor", "key": "srd-2024_plate-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_plate-armor/?format=api", "category": "heavy", "ac_base": 18, "ac_display": "18", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 15 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "65.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-padded-armor/?format=api", "key": "srd-2024_armor-of-vulnerability-padded-armor", "name": "Armor of Vulnerability (Padded Armor)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Padded Armor", "key": "srd-2024_padded-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_padded-armor/?format=api", "category": "light", "ac_base": 11, "ac_display": "11 + Dex modifier", "ac_add_dexmod": true, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "8.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-leather-armor/?format=api", "key": "srd-2024_armor-of-vulnerability-leather-armor", "name": "Armor of Vulnerability (Leather Armor)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Leather Armor", "key": "srd-2024_leather-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_leather-armor/?format=api", "category": "light", "ac_base": 11, "ac_display": "11 + Dex modifier", "ac_add_dexmod": true, "ac_cap_dexmod": null, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "10.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-hide-armor/?format=api", "key": "srd-2024_armor-of-vulnerability-hide-armor", "name": "Armor of Vulnerability (Hide Armor)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Hide Armor", "key": "srd-2024_hide-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_hide-armor/?format=api", "category": "medium", "ac_base": 12, "ac_display": "12 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "12.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-half-plate-armor/?format=api", "key": "srd-2024_armor-of-vulnerability-half-plate-armor", "name": "Armor of Vulnerability (Half Plate Armor)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Half Plate Armor", "key": "srd-2024_half-plate-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_half-plate-armor/?format=api", "category": "medium", "ac_base": 15, "ac_display": "15 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "40.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-chain-shirt/?format=api", "key": "srd-2024_armor-of-vulnerability-chain-shirt", "name": "Armor of Vulnerability (Chain Shirt)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Chain Shirt", "key": "srd-2024_chain-shirt", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_chain-shirt/?format=api", "category": "medium", "ac_base": 13, "ac_display": "13 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "20.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-chain-mail/?format=api", "key": "srd-2024_armor-of-vulnerability-chain-mail", "name": "Armor of Vulnerability (Chain Mail)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Chain Mail", "key": "srd-2024_chain-mail", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_chain-mail/?format=api", "category": "heavy", "ac_base": 16, "ac_display": "16", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 13 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "55.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-vulnerability-breastplate/?format=api", "key": "srd-2024_armor-of-vulnerability-breastplate", "name": "Armor of Vulnerability (Breastplate)", "desc": "While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Breastplate", "key": "srd-2024_breastplate", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_breastplate/?format=api", "category": "medium", "ac_base": 14, "ac_display": "14 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "20.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-resistance-studded-leather/?format=api", "key": "srd-2024_armor-of-resistance-studded-leather", "name": "Armor of Resistance (Studded Leather)", "desc": "You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.\n\n| 1d10 | Damage Type |\n|---|---|\n|1|Acid|\n|2|Cold|\n|3|Fire|\n|4|Force|\n|5|Lightning|\n|6|Necrotic|\n|7| Poison|\n|8|Psychic|\n|9|Radiant|\n|10|Thunder|", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Studded Leather Armor", "key": "srd-2024_studded-leather-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_studded-leather-armor/?format=api", "category": "light", "ac_base": 12, "ac_display": "12 + Dex modifier", "ac_add_dexmod": true, "ac_cap_dexmod": null, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "13.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-resistance-splint/?format=api", "key": "srd-2024_armor-of-resistance-splint", "name": "Armor of Resistance (Splint)", "desc": "You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.\n\n| 1d10 | Damage Type |\n|---|---|\n|1|Acid|\n|2|Cold|\n|3|Fire|\n|4|Force|\n|5|Lightning|\n|6|Necrotic|\n|7| Poison|\n|8|Psychic|\n|9|Radiant|\n|10|Thunder|", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Splint Armor", "key": "srd-2024_splint-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_splint-armor/?format=api", "category": "heavy", "ac_base": 17, "ac_display": "17", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 15 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "60.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-resistance-scale-mail/?format=api", "key": "srd-2024_armor-of-resistance-scale-mail", "name": "Armor of Resistance (Scale Mail)", "desc": "You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.\n\n| 1d10 | Damage Type |\n|---|---|\n|1|Acid|\n|2|Cold|\n|3|Fire|\n|4|Force|\n|5|Lightning|\n|6|Necrotic|\n|7| Poison|\n|8|Psychic|\n|9|Radiant|\n|10|Thunder|", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Scale Mail", "key": "srd-2024_scale-mail", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_scale-mail/?format=api", "category": "medium", "ac_base": 14, "ac_display": "14 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "45.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-resistance-ring-mail/?format=api", "key": "srd-2024_armor-of-resistance-ring-mail", "name": "Armor of Resistance (Ring Mail)", "desc": "You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.\n\n| 1d10 | Damage Type |\n|---|---|\n|1|Acid|\n|2|Cold|\n|3|Fire|\n|4|Force|\n|5|Lightning|\n|6|Necrotic|\n|7| Poison|\n|8|Psychic|\n|9|Radiant|\n|10|Thunder|", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Ring Mail", "key": "srd-2024_ring-mail", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_ring-mail/?format=api", "category": "heavy", "ac_base": 14, "ac_display": "14", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "40.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-resistance-plate/?format=api", "key": "srd-2024_armor-of-resistance-plate", "name": "Armor of Resistance (Plate)", "desc": "You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.\n\n| 1d10 | Damage Type |\n|---|---|\n|1|Acid|\n|2|Cold|\n|3|Fire|\n|4|Force|\n|5|Lightning|\n|6|Necrotic|\n|7| Poison|\n|8|Psychic|\n|9|Radiant|\n|10|Thunder|", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Plate Armor", "key": "srd-2024_plate-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_plate-armor/?format=api", "category": "heavy", "ac_base": 18, "ac_display": "18", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 15 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "65.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-resistance-padded/?format=api", "key": "srd-2024_armor-of-resistance-padded", "name": "Armor of Resistance (Padded)", "desc": "You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.\n\n| 1d10 | Damage Type |\n|---|---|\n|1|Acid|\n|2|Cold|\n|3|Fire|\n|4|Force|\n|5|Lightning|\n|6|Necrotic|\n|7| Poison|\n|8|Psychic|\n|9|Radiant|\n|10|Thunder|", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Padded Armor", "key": "srd-2024_padded-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_padded-armor/?format=api", "category": "light", "ac_base": 11, "ac_display": "11 + Dex modifier", "ac_add_dexmod": true, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "8.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-resistance-leather/?format=api", "key": "srd-2024_armor-of-resistance-leather", "name": "Armor of Resistance (Leather Armor)", "desc": "You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.\n\n| 1d10 | Damage Type |\n|---|---|\n|1|Acid|\n|2|Cold|\n|3|Fire|\n|4|Force|\n|5|Lightning|\n|6|Necrotic|\n|7| Poison|\n|8|Psychic|\n|9|Radiant|\n|10|Thunder|", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Leather Armor", "key": "srd-2024_leather-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_leather-armor/?format=api", "category": "light", "ac_base": 11, "ac_display": "11 + Dex modifier", "ac_add_dexmod": true, "ac_cap_dexmod": null, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "10.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_armor-of-resistance-hide-armor/?format=api", "key": "srd-2024_armor-of-resistance-hide-armor", "name": "Armor of Resistance (Hide Armor)", "desc": "You have Resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly by rolling on the following table.\n\n| 1d10 | Damage Type |\n|---|---|\n|1|Acid|\n|2|Cold|\n|3|Fire|\n|4|Force|\n|5|Lightning|\n|6|Necrotic|\n|7| Poison|\n|8|Psychic|\n|9|Radiant|\n|10|Thunder|", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Hide Armor", "key": "srd-2024_hide-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_hide-armor/?format=api", "category": "medium", "ac_base": 12, "ac_display": "12 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "12.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } } ] }