list: API endpoint for returning a list of magic items.

retrieve: API endpoint for returning a particular magic item.

GET /v2/magicitems/?format=api&ordering=desc&page=29
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2321,
    "next": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=desc&page=30",
    "previous": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=desc&page=28",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_censer-of-controlling-air-elementals/?format=api",
            "key": "srd-2024_censer-of-controlling-air-elementals",
            "name": "Censer of Controlling Air Elementals",
            "desc": "While gently swinging this censer, you can take a Magic action to summon an Air Elemental. The elemental appears in an unoccupied space as close to the censer as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The censer can't be used this way again until the next dawn.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_talisman-of-the-sphere/?format=api",
            "key": "srd-2024_talisman-of-the-sphere",
            "name": "Talisman of the Sphere",
            "desc": "While holding or wearing this talisman, you have Advantage on any Intelligence (Arcana) check you make to control a Sphere of Annihilation. In addition, when you start your turn in control of a Sphere of Annihilation, you can take a Magic action to move it 10 feet plus a number of additional feet equal to 10 times your Intelligence modifier. This movement doesn't have to be in a straight line.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_animated-shield/?format=api",
            "key": "srd-2024_animated-shield",
            "name": "Animated Shield",
            "desc": "While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_spellguard-shield/?format=api",
            "key": "srd-2024_spellguard-shield",
            "name": "Spellguard Shield",
            "desc": "While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_shield-of-missile-attraction/?format=api",
            "key": "srd-2024_shield-of-missile-attraction",
            "name": "Shield of Missile Attraction",
            "desc": "While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_shield-plus-1/?format=api",
            "key": "srd-2024_shield-plus-1",
            "name": "Shield (+1)",
            "desc": "While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in addition to the Shield's normal bonus to AC.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": {
                "name": "Shield",
                "key": "srd-2024_shield",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_shield/?format=api",
                "category": "heavy",
                "ac_base": 2,
                "ac_display": "2",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_shield-plus-2/?format=api",
            "key": "srd-2024_shield-plus-2",
            "name": "Shield (+2)",
            "desc": "While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in addition to the Shield's normal bonus to AC.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": {
                "name": "Shield",
                "key": "srd-2024_shield",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_shield/?format=api",
                "category": "heavy",
                "ac_base": 2,
                "ac_display": "2",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_shield-plus-3/?format=api",
            "key": "srd-2024_shield-plus-3",
            "name": "Shield (+3)",
            "desc": "While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in addition to the Shield's normal bonus to AC.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": {
                "name": "Shield",
                "key": "srd-2024_shield",
                "url": "https://api-beta.open5e.com/v2/armor/srd-2024_shield/?format=api",
                "category": "heavy",
                "ac_base": 2,
                "ac_display": "2",
                "ac_add_dexmod": false,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": false,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_banner-of-the-fortunate/?format=api",
            "key": "vom_banner-of-the-fortunate",
            "name": "Banner of the Fortunate",
            "desc": "While holding this banner aloft with one hand, you can use an action to inspire creatures nearby. Each creature of your choice within 60 feet of you that can see the banner has advantage on its next attack roll. The banner can't be used this way again until the next dawn.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "type": "SOURCE",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_scepter-of-majesty/?format=api",
            "key": "vom_scepter-of-majesty",
            "name": "Scepter of Majesty",
            "desc": "While holding this bejeweled, golden rod, you can use an action to cast the enthrall spell (save DC 15) from it, exhorting those in range to follow you and obey your commands. When you finish speaking, 1d6 creatures that failed their saving throw are affected as if by the dominate person spell. Each such creature treats you as its ruler, obeying your commands and automatically fighting in your defense should anyone attempt to harm you. If you are also attuned to and wearing a Headdress of Majesty (see page 146), your charmed subjects have advantage on attack rolls against any creature that attacked you or that cast an obvious spell on you within the last round. The scepter can't be used this way again until the next dawn.",
            "category": {
                "name": "Rod",
                "key": "rod",
                "url": "https://api-beta.open5e.com/v2/itemcategories/rod/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "type": "SOURCE",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_iron-flask/?format=api",
            "key": "srd-2024_iron-flask",
            "name": "Iron Flask",
            "desc": "While holding this brass-stoppered iron flask, you can take a Magic action to target a creature that you can see within 60 feet of yourself. If the flask is empty and the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has Advantage on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't age and doesn't need to breathe, eat, or drink. You can take a Magic action to remove the flask's stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those commands even if it doesn't know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. An Identify spell reveals if the flask contains a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the GM.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_wind-fan/?format=api",
            "key": "srd-2024_wind-fan",
            "name": "Wind Fan",
            "desc": "While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_wind-fan/?format=api",
            "key": "srd_wind-fan",
            "name": "Wind Fan",
            "desc": "While holding this fan, you can use an action to cast the _gust of wind_ spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-battleaxe/?format=api",
            "key": "srd-2024_flame-tongue-battleaxe",
            "name": "Flame Tongue Battleaxe",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Battleaxe",
                "key": "srd-2024_battleaxe",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_battleaxe/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-club/?format=api",
            "key": "srd-2024_flame-tongue-club",
            "name": "Flame Tongue Club",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Club",
                "key": "srd-2024_club",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_club/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-dagger/?format=api",
            "key": "srd-2024_flame-tongue-dagger",
            "name": "Flame Tongue Dagger",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Dagger",
                "key": "srd-2024_dagger",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_dagger/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-dart/?format=api",
            "key": "srd-2024_flame-tongue-dart",
            "name": "Flame Tongue Dart",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Dart",
                "key": "srd-2024_dart",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_dart/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "1.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-flail/?format=api",
            "key": "srd-2024_flame-tongue-flail",
            "name": "Flame Tongue Flail",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Flail",
                "key": "srd-2024_flail",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_flail/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-glaive/?format=api",
            "key": "srd-2024_flame-tongue-glaive",
            "name": "Flame Tongue Glaive",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Glaive",
                "key": "srd-2024_glaive",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_glaive/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Graze",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_graze-mastery/?format=api",
                            "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-greataxe/?format=api",
            "key": "srd-2024_flame-tongue-greataxe",
            "name": "Flame Tongue Greataxe",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Greataxe",
                "key": "srd-2024_greataxe",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greataxe/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d12",
                "properties": [
                    {
                        "property": {
                            "name": "Cleave",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_cleave-mastery/?format=api",
                            "desc": "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "7.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-greatclub/?format=api",
            "key": "srd-2024_flame-tongue-greatclub",
            "name": "Flame Tongue Greatclub",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Greatclub",
                "key": "srd-2024_greatclub",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greatclub/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-greatsword/?format=api",
            "key": "srd-2024_flame-tongue-greatsword",
            "name": "Flame Tongue Greatsword",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Greatsword",
                "key": "srd-2024_greatsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_greatsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "2d6",
                "properties": [
                    {
                        "property": {
                            "name": "Graze",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_graze-mastery/?format=api",
                            "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-halberd/?format=api",
            "key": "srd-2024_flame-tongue-halberd",
            "name": "Flame Tongue Halberd",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Halberd",
                "key": "srd-2024_halberd",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_halberd/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Cleave",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_cleave-mastery/?format=api",
                            "desc": "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-handaxe/?format=api",
            "key": "srd-2024_flame-tongue-handaxe",
            "name": "Flame Tongue Handaxe",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Handaxe",
                "key": "srd-2024_handaxe",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_handaxe/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-javelin/?format=api",
            "key": "srd-2024_flame-tongue-javelin",
            "name": "Flame Tongue Javelin",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Javelin",
                "key": "srd-2024_javelin",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_javelin/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 30/120"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-lance/?format=api",
            "key": "srd-2024_flame-tongue-lance",
            "name": "Flame Tongue Lance",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Lance",
                "key": "srd-2024_lance",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_lance/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": "unless mounted"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "6.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-light-hammer/?format=api",
            "key": "srd-2024_flame-tongue-light-hammer",
            "name": "Flame Tongue Light Hammer",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Light Hammer",
                "key": "srd-2024_light-hammer",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_light-hammer/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-longsword/?format=api",
            "key": "srd-2024_flame-tongue-longsword",
            "name": "Flame Tongue Longsword",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Longsword",
                "key": "srd-2024_longsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_longsword/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-mace/?format=api",
            "key": "srd-2024_flame-tongue-mace",
            "name": "Flame Tongue Mace",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Mace",
                "key": "srd-2024_mace",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_mace/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-maul/?format=api",
            "key": "srd-2024_flame-tongue-maul",
            "name": "Flame Tongue Maul",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Maul",
                "key": "srd-2024_maul",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_maul/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "2d6",
                "properties": [
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "10.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-morningstar/?format=api",
            "key": "srd-2024_flame-tongue-morningstar",
            "name": "Flame Tongue Morningstar",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Morningstar",
                "key": "srd-2024_morningstar",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_morningstar/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-pike/?format=api",
            "key": "srd-2024_flame-tongue-pike",
            "name": "Flame Tongue Pike",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Pike",
                "key": "srd-2024_pike",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_pike/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d10",
                "properties": [
                    {
                        "property": {
                            "name": "Heavy",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_heavy-wp/?format=api",
                            "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Two-Handed",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_two-handed-wp/?format=api",
                            "desc": "A Two-Handed weapon requires two hands when you attack with it."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "18.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-quarterstaff/?format=api",
            "key": "srd-2024_flame-tongue-quarterstaff",
            "name": "Flame Tongue Quarterstaff",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Quarterstaff",
                "key": "srd-2024_quarterstaff",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_quarterstaff/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-rapier/?format=api",
            "key": "srd-2024_flame-tongue-rapier",
            "name": "Flame Tongue Rapier",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Rapier",
                "key": "srd-2024_rapier",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_rapier/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-scimitar/?format=api",
            "key": "srd-2024_flame-tongue-scimitar",
            "name": "Flame Tongue Scimitar",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Scimitar",
                "key": "srd-2024_scimitar",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_scimitar/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-shortsword/?format=api",
            "key": "srd-2024_flame-tongue-shortsword",
            "name": "Flame Tongue Shortsword",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Shortsword",
                "key": "srd-2024_shortsword",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_shortsword/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Vex",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_vex-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-sickle/?format=api",
            "key": "srd-2024_flame-tongue-sickle",
            "name": "Flame Tongue Sickle",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Sickle",
                "key": "srd-2024_sickle",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_sickle/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Light",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_light-wp/?format=api",
                            "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Nick",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_nick-mastery/?format=api",
                            "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."
                        },
                        "detail": null
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-spear/?format=api",
            "key": "srd-2024_flame-tongue-spear",
            "name": "Flame Tongue Spear",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Spear",
                "key": "srd-2024_spear",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_spear/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d6",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d8"
                    }
                ],
                "is_simple": true,
                "is_martial": false,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-trident/?format=api",
            "key": "srd-2024_flame-tongue-trident",
            "name": "Flame Tongue Trident",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Trident",
                "key": "srd-2024_trident",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_trident/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_thrown-wp/?format=api",
                            "desc": "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
                        },
                        "detail": "Range 20/60"
                    },
                    {
                        "property": {
                            "name": "Topple",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_topple-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "4.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-war-pick/?format=api",
            "key": "srd-2024_flame-tongue-war-pick",
            "name": "Flame Tongue War Pick",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "War Pick",
                "key": "srd-2024_war-pick",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_war-pick/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Sap",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_sap-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "2.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-warhammer/?format=api",
            "key": "srd-2024_flame-tongue-warhammer",
            "name": "Flame Tongue Warhammer",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Warhammer",
                "key": "srd-2024_warhammer",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_warhammer/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "1d8",
                "properties": [
                    {
                        "property": {
                            "name": "Push",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_push-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Versatile",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_versatile-wp/?format=api",
                            "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
                        },
                        "detail": "1d10"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "5.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_flame-tongue-whip/?format=api",
            "key": "srd-2024_flame-tongue-whip",
            "name": "Flame Tongue Whip",
            "desc": "While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40 foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Whip",
                "key": "srd-2024_whip",
                "url": "https://api-beta.open5e.com/v2/weapons/srd-2024_whip/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Finesse",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_finesse-wp/?format=api",
                            "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_reach-wp/?format=api",
                            "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Slow",
                            "type": "Mastery",
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2024_slow-mastery/?format=api",
                            "desc": "If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "3.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/vom_hidden-armament/?format=api",
            "key": "vom_hidden-armament",
            "name": "Hidden Armament",
            "desc": "While holding this magic weapon, you can use an action to transform it into a tattoo on the palm of your hand. You can use a bonus action to transform the tattoo back into a weapon.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Net",
                "key": "srd_net",
                "url": "https://api-beta.open5e.com/v2/weapons/srd_net/?format=api",
                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api"
                },
                "damage_dice": "0",
                "properties": [
                    {
                        "property": {
                            "name": "Special (Net)",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_net-special-wp/?format=api",
                            "desc": "A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\n\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."
                        },
                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
                            "type": null,
                            "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api",
                            "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
                        },
                        "detail": "range 5/15"
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "type": "SOURCE",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_rod-of-security/?format=api",
            "key": "srd-2024_rod-of-security",
            "name": "Rod of Security",
            "desc": "While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane's environment can't harm its occupants. Everything else that can be interacted with there can exist only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane. For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also, creatures don't age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down). When the time runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can't be used again until 10 days have passed.",
            "category": {
                "name": "Rod",
                "key": "rod",
                "url": "https://api-beta.open5e.com/v2/itemcategories/rod/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd-2024_rod-of-absorption/?format=api",
            "key": "srd-2024_rod-of-absorption",
            "name": "Rod of Absorption",
            "desc": "While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn't create an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. A canceled spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of level 5. You use the stored levels in place of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot. A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.",
            "category": {
                "name": "Rod",
                "key": "rod",
                "url": "https://api-beta.open5e.com/v2/itemcategories/rod/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_rod-of-security/?format=api",
            "key": "srd_rod-of-security",
            "name": "Rod of Security",
            "desc": "While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.\n\nFor each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).\n\nWhen the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.",
            "category": {
                "name": "Rod",
                "key": "rod",
                "url": "https://api-beta.open5e.com/v2/itemcategories/rod/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": null,
            "requires_attunement": false,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_rod-of-absorption/?format=api",
            "key": "srd_rod-of-absorption",
            "name": "Rod of Absorption",
            "desc": "While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy-not the spell itself-is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.\n\nWhen you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.\n\nIf you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.\n\nA newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.",
            "category": {
                "name": "Rod",
                "key": "rod",
                "url": "https://api-beta.open5e.com/v2/itemcategories/rod/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": null,
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_animated-shield/?format=api",
            "key": "srd_animated-shield",
            "name": "Animated Shield",
            "desc": "While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.",
            "category": {
                "name": "Shield",
                "key": "shield",
                "url": "https://api-beta.open5e.com/v2/itemcategories/shield/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": null,
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_spellguard-shield/?format=api",
            "key": "srd_spellguard-shield",
            "name": "Spellguard Shield",
            "desc": "While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.",
            "category": {
                "name": "Shield",
                "key": "shield",
                "url": "https://api-beta.open5e.com/v2/itemcategories/shield/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": null,
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api-beta.open5e.com/v2/items/srd_shield-of-missile-attraction/?format=api",
            "key": "srd_shield-of-missile-attraction",
            "name": "Shield of Missile Attraction",
            "desc": "While holding this shield, you have resistance to damage from ranged weapon attacks.\n\n**_Curse_**. This shield is cursed. Attuning to it curses you until you are targeted by the _remove curse_ spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.",
            "category": {
                "name": "Shield",
                "key": "shield",
                "url": "https://api-beta.open5e.com/v2/itemcategories/shield/?format=api"
            },
            "rarity": {
                "name": "Rare",
                "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api",
                "key": "rare",
                "rank": 3
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": null,
            "requires_attunement": true,
            "attunement_detail": null,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        }
    ]
}