Magic Item List
list: API endpoint for returning a list of magic items.
retrieve: API endpoint for returning a particular magic item.
GET /v2/magicitems/?format=api&ordering=desc&page=6
{ "count": 2321, "next": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=desc&page=7", "previous": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=desc&page=5", "results": [ { "url": "https://api-beta.open5e.com/v2/items/vom_ferrymans-coins/?format=api", "key": "vom_ferrymans-coins", "name": "Ferryman's Coins", "desc": "It is customary in many faiths to weight a corpse's eyes with pennies so they have a fee to pay the ferryman when he comes to row them across death's river to the afterlife. Ferryman's coins, though, ensure the body stays in the ground regardless of the spirit's destination. These coins, which feature a death's head on one side and a lock and chain on the other, prevent a corpse from being raised as any kind of undead. When you place two coins on a corpse's closed lids and activate them with a simple prayer, they can't be removed unless the person is resurrected (in which case they simply fall away), or someone makes a DC 15 Strength check to remove them. Yanking the coins away does no damage to the corpse.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_greatsword-of-volsung/?format=api", "key": "vom_greatsword-of-volsung", "name": "Greatsword of Volsung", "desc": "Legends tell of a dragon whose hide was impenetrable and so robust that only a blow to the heart would kill it. An unnamed hero finally defeated it and tore its heart into two. The dragon’s name was lost, but its legacy remains. This sword is one of two items that were crafted to hold its heart. The black blade is adorned with glittering silver runes, and its guard has a shallow opening at the center with grooves connecting it to the first rune. The sword’s pommel is a large, clear crystal held fast by silver scales. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with an attack using this sword, that creature takes an extra 1d6 slashing damage. Runes of Courage. You can’t be frightened while holding or carrying this sword. Fragment of Gram Awakened. You can use a bonus action to awaken a fragment of the spirit of the great wyrm that inhabits this blade. For 24 hours, you gain a +3 bonus to attack and damage rolls with this magic sword, and when you hit a dragon with an attack using this sword, that creature takes an extra 3d6 slashing damage. Once used, this property can’t be used again until 3 days have passed. If you have performed the Dragon Heart Ritual, you can use a bonus action to expend 2 of the sword’s charges to activate this property, and you can use this property as often as you want, as long as you have the charges to do so. Dragon Heart Ritual. If you are also attuned to the locket of dragon vitality (see page 152), you can drain 3 charges from the locket into the sword, turning the crystal pommel a deep red and rendering the locket broken and irreparable. Doing this requires a long rest where you also re-attune with the newly charged sword of volsung. Upon completing the Dragon Heart Ritual, the sword contains all remaining charges from the locket, and you gain the locket’s effects while holding or carrying the sword. When you are reduced to 0 hit points and trigger the locket’s temporary hit points, the sword isn’t destroyed, but you can’t trigger that effect again until 24 hours have passed. The sword regains all expended charges after you slay any dragon. For the purpose of this sword, “dragon” refers to any creature with the dragon type, including drakes and wyverns.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Greatsword", "key": "srd_greatsword", "url": "https://api-beta.open5e.com/v2/weapons/srd_greatsword/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "2d6", "properties": [ { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api", "desc": "This weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_longsword-of-volsung/?format=api", "key": "vom_longsword-of-volsung", "name": "Longsword of Volsung", "desc": "Legends tell of a dragon whose hide was impenetrable and so robust that only a blow to the heart would kill it. An unnamed hero finally defeated it and tore its heart into two. The dragon’s name was lost, but its legacy remains. This sword is one of two items that were crafted to hold its heart. The black blade is adorned with glittering silver runes, and its guard has a shallow opening at the center with grooves connecting it to the first rune. The sword’s pommel is a large, clear crystal held fast by silver scales. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with an attack using this sword, that creature takes an extra 1d6 slashing damage. Runes of Courage. You can’t be frightened while holding or carrying this sword. Fragment of Gram Awakened. You can use a bonus action to awaken a fragment of the spirit of the great wyrm that inhabits this blade. For 24 hours, you gain a +3 bonus to attack and damage rolls with this magic sword, and when you hit a dragon with an attack using this sword, that creature takes an extra 3d6 slashing damage. Once used, this property can’t be used again until 3 days have passed. If you have performed the Dragon Heart Ritual, you can use a bonus action to expend 2 of the sword’s charges to activate this property, and you can use this property as often as you want, as long as you have the charges to do so. Dragon Heart Ritual. If you are also attuned to the locket of dragon vitality (see page 152), you can drain 3 charges from the locket into the sword, turning the crystal pommel a deep red and rendering the locket broken and irreparable. Doing this requires a long rest where you also re-attune with the newly charged sword of volsung. Upon completing the Dragon Heart Ritual, the sword contains all remaining charges from the locket, and you gain the locket’s effects while holding or carrying the sword. When you are reduced to 0 hit points and trigger the locket’s temporary hit points, the sword isn’t destroyed, but you can’t trigger that effect again until 24 hours have passed. The sword regains all expended charges after you slay any dragon. For the purpose of this sword, “dragon” refers to any creature with the dragon type, including drakes and wyverns.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Longsword", "key": "srd_longsword", "url": "https://api-beta.open5e.com/v2/weapons/srd_longsword/?format=api", "damage_type": { "name": "Slashing", "key": "slashing", "url": "https://api-beta.open5e.com/v2/damagetypes/slashing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api", "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_locket-of-dragon-vitality/?format=api", "key": "vom_locket-of-dragon-vitality", "name": "Locket of Dragon Vitality", "desc": "Legends tell of a dragon whose hide was impenetrable and so tenacious that only a blow to the heart would kill it. An unnamed hero finally defeated it and tore its heart into two. The dragon's name was lost, but its legacy remains. This magic amulet is one of two items that were crafted to hold its heart. An intricate engraving of a warrior's sword piercing a dragon's chest is detailed along the front of this untarnished silver locket. Within the locket is a clear crystal vial with a pulsing piece of a dragon's heart. The pulses become more frequent when you are close to death. Attuning to the locket requires you to mix your blood with the blood within the vial. The vial holds 3 charges of dragon blood that are automatically expended when you reach certain health thresholds. The locket regains 1 expended charge for each vial of dragon blood you place in the vial inside the locket up to a maximum of 3 charges. For the purpose of this locket, “dragon” refers to any creature with the dragon type, including drakes and wyverns. While wearing or carrying the locket, you gain the following effects: - When you reach 0 hit points, but do not die outright, the vial breaks and the dragon heart stops pulsing, rendering the item broken and irreparable. You immediately gain temporary hit points equal to your level + your Constitution modifier. If the locket has at least 1 charge of dragon blood, it does not break, but this effect can't be activated again until 3 days have passed. - When you are reduced to half of your maximum hit points, the locket expends 1 charge of dragon blood, and you become immune to any type of blood loss effect, such as the blood loss from a stirge's Blood Drain, for 1d4 + 1 hours. Any existing blood loss effects end immediately when this activates.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_brazen-band/?format=api", "key": "vom_brazen-band", "name": "Brazen Band", "desc": "Made by kobold clockwork mages, this brass clockwork ring is formed to look like a coiled dragon. When you speak or whisper the Draconic command word etched on the inside of the ring, the brass dragon uncoils and attempts to pick any lock within 10 feet of you. The dragon picks the lock using your proficiency bonus but with advantage. It is treated as having thieves' tools when attempting to pick locks. It uses your Dexterity (Stealth) bonus for purposes of not being spotted but with advantage due to its extremely small size. Whether successful or not, once you have used the ring to attempt to pick a lock, it can't be used again until the next sunset.", "category": { "name": "Ring", "key": "ring", "url": "https://api-beta.open5e.com/v2/itemcategories/ring/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_clockwork-rogue-ring/?format=api", "key": "vom_clockwork-rogue-ring", "name": "Clockwork Rogue Ring", "desc": "Made by kobold clockwork mages, this brass clockwork ring is formed to look like a coiled dragon. When you speak or whisper the Draconic command word etched on the inside of the ring, the brass dragon uncoils and attempts to pick any lock within 10 feet of you. The dragon picks the lock using your proficiency bonus but with advantage. It is treated as having thieves' tools when attempting to pick locks. It uses your Dexterity (Stealth) bonus for purposes of not being spotted but with advantage due to its extremely small size. Whether successful or not, once you have used the ring to attempt to pick a lock, it can't be used again until the next sunset.", "category": { "name": "Ring", "key": "ring", "url": "https://api-beta.open5e.com/v2/itemcategories/ring/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_song-saddle-of-the-khan/?format=api", "key": "vom_song-saddle-of-the-khan", "name": "Song-Saddle of the Khan", "desc": "Made from enchanted leather and decorated with songs lyrics written in calligraphy, this well-crafted saddle is enchanted with the impossible speed of a great horseman. While this saddle is attached to a horse, that horse's speed is increased by 10 feet. In addition, the horse can Disengage as a bonus action.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-binding/?format=api", "key": "vom_staff-of-binding", "name": "Staff of Binding", "desc": "Made from stout oak with steel bands and bits of chain running its entire length, the staff feels oddly heavy. This staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff constricts in upon itself and is destroyed. Spells. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: arcane lock (2 charges), hold monster (5 charges), hold person (2 charges), lock armor* (2 charges), or planar binding (5 charges). Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. Unbound. While holding the staff, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained.", "category": { "name": "Staff", "key": "staff", "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": { "name": "Quarterstaff", "key": "srd_quarterstaff", "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api", "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-ice-and-fire/?format=api", "key": "vom_staff-of-ice-and-fire", "name": "Staff of Ice and Fire", "desc": "Made from the branch of a white ash tree, this staff holds a sapphire at one end and a ruby at the other. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: flaming sphere (2 charges), freezing sphere (6 charges), sleet storm (3 charges), or wall of fire (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff and its gems crumble into ash and snow and are destroyed.", "category": { "name": "Staff", "key": "staff", "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Quarterstaff", "key": "srd_quarterstaff", "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api", "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_deaths-mirror/?format=api", "key": "vom_deaths-mirror", "name": "Death's Mirror", "desc": "Made from woven lead and silver, this ring fits only on the hand's smallest finger. As the moon is a dull reflection of the sun's glory, so too is the power within this ring merely an imitation of the healing energies that can bestow true life. The ring has 3 charges and regains all expended charges daily at dawn. While wearing the ring, you can expend 1 charge as a bonus action to gain 5 temporary hit points for 1 hour.", "category": { "name": "Ring", "key": "ring", "url": "https://api-beta.open5e.com/v2/itemcategories/ring/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-the-four-winds/?format=api", "key": "vom_staff-of-the-four-winds", "name": "Staff of the Four Winds", "desc": "Made of gently twisting ash and engraved with spiraling runes, the staff feels strangely lighter than its size would otherwise suggest. This staff has 10 charges. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: circle of wind* (1 charge), feather fall (1 charge), gust of wind (2 charges), storm god's doom* (3 charges), wind tunnel* (1 charge), wind walk (6 charges), wind wall (3 charges), or wresting wind* (2 charges). You can also use an action to cast the wind lash* spell from the staff without using any charges. Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. At the GM's discretion, spells from Deep Magic for 5th Edition can be replaced with other spells of similar levels and similarly related to breezes, wind, or movement. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff crumbles into ashes and is taken away with the breeze.", "category": { "name": "Staff", "key": "staff", "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Quarterstaff", "key": "srd_quarterstaff", "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api", "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_amulet-of-memory/?format=api", "key": "vom_amulet-of-memory", "name": "Amulet of Memory", "desc": "Made of gold or silver, this spherical locket is engraved with two cresting waves facing away from each other while bound in a twisted loop. It preserves a memory to be reexperienced later. While wearing this amulet, you can use an action to speak the command word and open the locket. The open locket stores what you see and experience for up to 10 minutes. You can shut the locket at any time (no action required), stopping the memory recording. Opening the locket with the command word again overwrites the contained memory. While a memory is stored, you or another creature can touch the locket to experience the memory from the beginning. Breaking contact ends the memory early. In addition, you have advantage on any skill check related to details or knowledge of the stored memory. If you die while wearing the amulet, it preserves you. Your body is affected by the gentle repose spell until the amulet is removed or until you are restored to life. In addition, at the moment of your death, you can store any memory into the amulet. A creature touching the amulet perceives the memory stored there even after your death. Attuning to an amulet of memory removes any prior memories stored in it.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_grasping-cloak/?format=api", "key": "vom_grasping-cloak", "name": "Grasping Cloak", "desc": "Made of strips of black leather, this cloak always shines as if freshly oiled. The strips writhe and grasp at nearby creatures. While wearing this cloak, you can use a bonus action to command the strips to grapple a creature no more than one size larger than you within 5 feet of you. The strips make the grapple attack roll with a +7 bonus. On a hit, the target is grappled by the cloak, leaving your hands free to perform other tasks or actions that require both hands. However, you are still considered to be grappling a creature, limiting your movement as normal. The cloak can grapple only one creature at a time. Alternatively, you can use a bonus action to command the strips to aid you in grappling. If you do so, you have advantage on your next attack roll made to grapple a creature. While grappling a creature in this way, you have advantage on the contested check if a creature attempts to escape your grapple.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_umbral-staff/?format=api", "key": "vom_umbral-staff", "name": "Umbral Staff", "desc": "Made of twisted darkwood and covered in complex runes and sigils, this powerful staff seems to emanate darkness. You have resistance to radiant damage while you hold this staff. The staff has 20 charges for the following properties. It regains 2d8 + 4 expended charges daily at midnight. If you expend the last charge, roll a d20. On a 1, the staff retains its ability to cast the claws of darkness*, douse light*, and shadow blindness* spells but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Spells. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: become nightwing* (6 charges), black hand* (4 charges), black ribbons* (1 charge), black well* (6 charges), cloak of shadow* (1 charge), darkvision (2 charges), darkness (2 charges), dark dementing* (5 charges), dark path* (2 charges), darkbolt* (2 charges), encroaching shadows* (6 charges), night terrors* (4 charges), shadow armor* (1 charge), shadow hands* (1 charge), shadow puppets* (2 charges), or slither* (2 charges). You can also use an action to cast the claws of darkness*, douse light*, or shadow blindness* spell from the staff without using any charges. Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. At the GM’s discretion, spells from Deep Magic for 5th Edition can be replaced with other spells of similar levels and similarly related to darkness, shadows, or terror. Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion of darkness (as the darkness spell) that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to the Plane of Shadow, avoiding the explosion. If you fail to avoid the effect, you take necrotic damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin as shown in the following table. On a successful save, a creature takes half as much damage. | Distance from Origin | Damage |\n| --------------------- | -------------------------------------- |\n| 10 ft. away or closer | 8 × the number of charges in the staff |\n| 11 to 20 ft. away | 6 × the number of charges in the staff |\n| 21 to 30 ft. away | 4 × the number of charges in the staff |", "category": { "name": "Staff", "key": "staff", "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "is_magic_item": true, "weapon": { "name": "Quarterstaff", "key": "srd_quarterstaff", "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api", "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-breastplate/?format=api", "key": "srd_mithral-armor-breastplate", "name": "Mithral Armor (Breastplate)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Breastplate", "key": "srd_breastplate", "url": "https://api-beta.open5e.com/v2/armor/srd_breastplate/?format=api", "category": "medium", "ac_base": 14, "ac_display": "14 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "20.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-chain-mail/?format=api", "key": "srd_mithral-armor-chain-mail", "name": "Mithral Armor (Chain-Mail)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Chain mail", "key": "srd_chain-mail", "url": "https://api-beta.open5e.com/v2/armor/srd_chain-mail/?format=api", "category": "heavy", "ac_base": 16, "ac_display": "16", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 13 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "55.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-chain-shirt/?format=api", "key": "srd_mithral-armor-chain-shirt", "name": "Mithral Armor (Chain-Shirt)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Chain shirt", "key": "srd_chain-shirt", "url": "https://api-beta.open5e.com/v2/armor/srd_chain-shirt/?format=api", "category": "medium", "ac_base": 13, "ac_display": "13 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "20.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-half-plate/?format=api", "key": "srd_mithral-armor-half-plate", "name": "Mithral Armor (Half-Plate)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Half plate", "key": "srd_half-plate", "url": "https://api-beta.open5e.com/v2/armor/srd_half-plate/?format=api", "category": "medium", "ac_base": 15, "ac_display": "15 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "40.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-hide/?format=api", "key": "srd_mithral-armor-hide", "name": "Mithral Armor (Hide)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Hide", "key": "srd_hide", "url": "https://api-beta.open5e.com/v2/armor/srd_hide/?format=api", "category": "medium", "ac_base": 12, "ac_display": "12 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "12.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-plate/?format=api", "key": "srd_mithral-armor-plate", "name": "Mithral Armor (Plate)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Plate", "key": "srd_plate", "url": "https://api-beta.open5e.com/v2/armor/srd_plate/?format=api", "category": "heavy", "ac_base": 18, "ac_display": "18", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 15 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "65.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-ring-mail/?format=api", "key": "srd_mithral-armor-ring-mail", "name": "Mithral Armor (Ring-Mail)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Ring mail", "key": "srd_ring-mail", "url": "https://api-beta.open5e.com/v2/armor/srd_ring-mail/?format=api", "category": "heavy", "ac_base": 14, "ac_display": "14", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "40.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-scale-mail/?format=api", "key": "srd_mithral-armor-scale-mail", "name": "Mithral Armor (Scale-Mail)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Scale mail", "key": "srd_scale-mail", "url": "https://api-beta.open5e.com/v2/armor/srd_scale-mail/?format=api", "category": "medium", "ac_base": 14, "ac_display": "14 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "45.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_mithral-armor-splint/?format=api", "key": "srd_mithral-armor-splint", "name": "Mithral Armor (Splint)", "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Splint", "key": "srd_splint", "url": "https://api-beta.open5e.com/v2/armor/srd_splint/?format=api", "category": "heavy", "ac_base": 17, "ac_display": "17", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 15 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "60.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_mithral-armor-breastplate/?format=api", "key": "srd-2024_mithral-armor-breastplate", "name": "Mithral Armor (Breastplate)", "desc": "Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Breastplate", "key": "srd-2024_breastplate", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_breastplate/?format=api", "category": "medium", "ac_base": 14, "ac_display": "14 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "20.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_mithral-armor-chain-mail/?format=api", "key": "srd-2024_mithral-armor-chain-mail", "name": "Mithral Armor (Chain Mail)", "desc": "Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Chain Mail", "key": "srd-2024_chain-mail", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_chain-mail/?format=api", "category": "heavy", "ac_base": 16, "ac_display": "16", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 13 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "55.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_mithral-armor-chain-shirt/?format=api", "key": "srd-2024_mithral-armor-chain-shirt", "name": "Mithral Armor (Chain Shirt)", "desc": "Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Chain Shirt", "key": "srd-2024_chain-shirt", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_chain-shirt/?format=api", "category": "medium", "ac_base": 13, "ac_display": "13 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "20.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_mithral-armor-half-plate/?format=api", "key": "srd-2024_mithral-armor-half-plate", "name": "Mithral Armor (Half Plate)", "desc": "Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Half Plate Armor", "key": "srd-2024_half-plate-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_half-plate-armor/?format=api", "category": "medium", "ac_base": 15, "ac_display": "15 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "40.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_mithral-armor-plate/?format=api", "key": "srd-2024_mithral-armor-plate", "name": "Mithral Armor (Plate)", "desc": "Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Plate Armor", "key": "srd-2024_plate-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_plate-armor/?format=api", "category": "heavy", "ac_base": 18, "ac_display": "18", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 15 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "65.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_mithral-armor-ring-mail/?format=api", "key": "srd-2024_mithral-armor-ring-mail", "name": "Mithral Armor (Ring Mail)", "desc": "Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Ring Mail", "key": "srd-2024_ring-mail", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_ring-mail/?format=api", "category": "heavy", "ac_base": 14, "ac_display": "14", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "40.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_mithral-armor-scale-mail/?format=api", "key": "srd-2024_mithral-armor-scale-mail", "name": "Mithral Armor (Scale Mail)", "desc": "Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Scale Mail", "key": "srd-2024_scale-mail", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_scale-mail/?format=api", "category": "medium", "ac_base": 14, "ac_display": "14 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "45.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_mithral-armor-splint/?format=api", "key": "srd-2024_mithral-armor-splint", "name": "Mithral Armor (Splint)", "desc": "Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", "category": { "name": "Armor", "key": "armor", "url": "https://api-beta.open5e.com/v2/itemcategories/armor/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": { "name": "Splint Armor", "key": "srd-2024_splint-armor", "url": "https://api-beta.open5e.com/v2/armor/srd-2024_splint-armor/?format=api", "category": "heavy", "ac_base": 17, "ac_display": "17", "ac_add_dexmod": false, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": 15 }, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "60.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-spores/?format=api", "key": "vom_staff-of-spores", "name": "Staff of Spores", "desc": "Mold and mushrooms coat this gnarled wooden staff. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff rots into tiny clumps of slimy, organic matter and is destroyed. Mushroom Disguise. While holding the staff, you can use an action to expend 2 charges to cover yourself and anything you are wearing or carrying with a magical illusion that makes you look like a mushroom for up to 1 hour. You can appear to be a mushroom of any color or shape as long as it is no more than one size larger or smaller than you. This illusion ends early if you move or speak. The changes wrought by this effect fail to hold up to physical inspection. For example, if you appear to have a spongy cap in place of your head, someone touching the cap would feel your face or hair instead. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that you are disguised. Speak with Plants. While holding the staff, you can use an action to expend 1 of its charges to cast the speak with plants spell from it. Spore Cloud. While holding the staff, you can use an action to expend 3 charges to release a cloud of spores in a 20-foot radius from you. The spores remain for 1 minute, making the area lightly obscured for creatures other than you. The cloud moves with you, remaining centered on you. When a creature, other than you, enters the cloud of spores for the first time on a turn or starts its turn there, that creature must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage and become poisoned until the start of its next turn. A wind of at least 10 miles per hour disperses the spores and ends the effect.", "category": { "name": "Staff", "key": "staff", "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": { "name": "Quarterstaff", "key": "srd_quarterstaff", "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api", "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_brass-snake-ball/?format=api", "key": "vom_brass-snake-ball", "name": "Brass Snake Ball", "desc": "Most commonly used by assassins to strangle sleeping victims, this heavy, brass ball is 6 inches across and weighs approximately 15 pounds. It has the image of a coiled snake embossed around it. You can use an action to command the orb to uncoil into a brass snake approximately 6 feet long and 3 inches thick. You can direct it by telepathic command to attack any creature within your line of sight. Use the statistics for the constrictor snake, but use Armor Class 14 and increase the challenge rating to 1/2 (100 XP). The snake can stay animate for up to 5 minutes or until reduced to 0 hit points. Being reduced to 0 hit points causes the snake to revert to orb form and become inert for 1 week. If damaged but not reduced to 0 hit points, the snake has full hit points when summoned again. Once you have used the orb to become a snake, it can't be used again until the next sunset.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_ghost-thread/?format=api", "key": "vom_ghost-thread", "name": "Ghost Thread", "desc": "Most of this miles-long strand of enchanted silk, created by phase spiders, resides on the Ethereal Plane. Only a few inches at either end exist permanently on the Material Plane, and those may be used as any normal string would be. Creatures using it to navigate can follow one end to the other by running their hand along the thread, which phases into the Material Plane beneath their grasp. If dropped or severed (AC 8, 1 hit point), the thread disappears back into the Ethereal Plane in 2d6 rounds.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_verdant-elixir/?format=api", "key": "vom_verdant-elixir", "name": "Verdant Elixir", "desc": "Multi-colored streaks of light occasionally flash through the clear liquid in this container, like bottled lightning. As an action, you can pour the contents of the vial onto the ground. All normal plants in a 100-foot radius centered on the point where you poured the vial become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. Alternatively, you can apply the contents of the vial to a plant creature within 5 feet of you. For 1 hour, the target gains 2d10 temporary hit points, and it gains the “enlarge” effect of the enlarge/reduce spell (no concentration required).", "category": { "name": "Potion", "key": "potion", "url": "https://api-beta.open5e.com/v2/itemcategories/potion/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_granny-wax/?format=api", "key": "vom_granny-wax", "name": "Granny Wax", "desc": "Normally found in a small glass jar containing 1d3 doses, this foul-smelling, greasy yellow substance is made by hags in accordance with an age-old secret recipe. You can use an action to rub one dose of the wax onto an ordinary broom or wooden stick and transform it into a broom of flying for 1 hour.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_staff-of-fate/?format=api", "key": "vom_staff-of-fate", "name": "Staff of Fate", "desc": "One half of this staff is crafted of white ash and capped in gold, while the other is ebony and capped in silver. The staff has 10 charges for the following properties. It regains 1d6 + 4 charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff splits into two halves with a resounding crack and becomes nonmagical. Fortune. While holding the staff, you can use an action to expend 1 of its charges and touch a creature with the gold end of the staff, giving it good fortune. The target can choose to use its good fortune and have advantage on one ability check, attack roll, or saving throw. This effect ends after the target has used the good fortune three times or when 24 hours have passed. Misfortune. While holding the staff, you can use an action to touch a creature with the silver end of the staff. The target must succeed on a DC 15 Wisdom saving throw or have disadvantage on one of the following (your choice): ability checks, attack rolls, or saving throws. If the target fails the saving throw, the staff regains 1 expended charge. This effect lasts until removed by the remove curse spell or until you use an action to expend 1 of its charges and touch the creature with the gold end of the staff. Spells. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: augury (2 charges), bane (1 charge), bless (1 charge), remove curse (3 charges), or divination (4 charges). You can also use an action to cast the guidance spell from the staff without using any charges.", "category": { "name": "Staff", "key": "staff", "url": "https://api-beta.open5e.com/v2/itemcategories/staff/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Quarterstaff", "key": "srd_quarterstaff", "url": "https://api-beta.open5e.com/v2/weapons/srd_quarterstaff/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api", "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_oil-of-sharpness/?format=api", "key": "srd-2024_oil-of-sharpness", "name": "Oil of Sharpness", "desc": "One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a +3 Weapon or the coated ammunition into +3 Ammunition. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.", "category": { "name": "Potion", "key": "potion", "url": "https://api-beta.open5e.com/v2/itemcategories/potion/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_oil-of-etherealness/?format=api", "key": "srd-2024_oil-of-etherealness", "name": "Oil of Etherealness", "desc": "One vial of this oil can cover one Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the Etherealness spell for 1 hour. Beads of this cloudy, gray oil form on the outside of its container and quickly evaporate.", "category": { "name": "Potion", "key": "potion", "url": "https://api-beta.open5e.com/v2/itemcategories/potion/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd-2024_oil-of-slipperiness/?format=api", "key": "srd-2024_oil-of-slipperiness", "name": "Oil of Slipperiness", "desc": "One vial of this oil can cover one Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the Freedom of Movement spell for 8 hours. Alternatively, the oil can be poured on the ground as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours. This sticky, black unguent is thick and heavy, but it flows quickly when poured.", "category": { "name": "Potion", "key": "potion", "url": "https://api-beta.open5e.com/v2/itemcategories/potion/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_explosive-orb-of-obfuscation/?format=api", "key": "vom_explosive-orb-of-obfuscation", "name": "Explosive Orb of Obfuscation", "desc": "Originally fashioned in the laboratory of the archmage Lugax for his good natured but often roguish friend, Kennich, these spherical ceramic containers are the size of a large human fist. Arcane sigils decorate each orb, detailing its properties to those capable of reading the sigils. The magic-infused chemicals in each orb must be briefly exposed to air before being thrown to activate them. A metal rod sits in the cork of each orb, allowing you to quickly twist open the container before throwing it. Typically, 1d4 + 1 orbs of obfuscation are found together. You can use an action to activate and throw the orb up to 60 feet. The orb explodes on impact and is destroyed. The orb's effects are determined by its type. Orb of Obfuscation (Uncommon). This orb is a dark olive color with a stripe of bright blue paint encircling it. When activated, the orb releases an opaque grey gas and creates a 30-foot-radius sphere of this gas centered on the point where the orb landed. The sphere spreads around corners, and its area is heavily obscured. The magical gas also dampens sound. Each creature in the gas can hear only sounds originating within 5 feet of it, and creatures outside of the gas can’t hear sounds originating inside the gas. The gas lasts for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Explosive Orb of Obfuscation (Rare). This oblong orb has a putty grey color with a stripe of yellow paint encircling it. When activated, this orb releases the same opaque grey gas as the orb of obfuscation. In addition to the effects of that gas, this orb also releases a burst of caustic chemicals on impact. Each creature within a 15-foot radius of where the orb landed must make a DC 15 Dexterity saving throw, taking 4d4 acid damage on a failed save, or half as much damage on a successful one. If a creature fails this saving throw, the chemicals cling to it for 1 minute. At the end of each of its turns, the creature must succeed on a DC 15 Constitution saving throw or take 2d4 acid damage from the clinging chemicals. Any creature can take an action to remove the clinging chemicals with a successful DC 15 Wisdom (Medicine) check.", "category": { "name": "Potion", "key": "potion", "url": "https://api-beta.open5e.com/v2/itemcategories/potion/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_orb-of-obfuscation/?format=api", "key": "vom_orb-of-obfuscation", "name": "Orb of Obfuscation", "desc": "Originally fashioned in the laboratory of the archmage Lugax for his good natured but often roguish friend, Kennich, these spherical ceramic containers are the size of a large human fist. Arcane sigils decorate each orb, detailing its properties to those capable of reading the sigils. The magic-infused chemicals in each orb must be briefly exposed to air before being thrown to activate them. A metal rod sits in the cork of each orb, allowing you to quickly twist open the container before throwing it. Typically, 1d4 + 1 orbs of obfuscation are found together. You can use an action to activate and throw the orb up to 60 feet. The orb explodes on impact and is destroyed. The orb's effects are determined by its type. Orb of Obfuscation (Uncommon). This orb is a dark olive color with a stripe of bright blue paint encircling it. When activated, the orb releases an opaque grey gas and creates a 30-foot-radius sphere of this gas centered on the point where the orb landed. The sphere spreads around corners, and its area is heavily obscured. The magical gas also dampens sound. Each creature in the gas can hear only sounds originating within 5 feet of it, and creatures outside of the gas can’t hear sounds originating inside the gas. The gas lasts for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Explosive Orb of Obfuscation (Rare). This oblong orb has a putty grey color with a stripe of yellow paint encircling it. When activated, this orb releases the same opaque grey gas as the orb of obfuscation. In addition to the effects of that gas, this orb also releases a burst of caustic chemicals on impact. Each creature within a 15-foot radius of where the orb landed must make a DC 15 Dexterity saving throw, taking 4d4 acid damage on a failed save, or half as much damage on a successful one. If a creature fails this saving throw, the chemicals cling to it for 1 minute. At the end of each of its turns, the creature must succeed on a DC 15 Constitution saving throw or take 2d4 acid damage from the clinging chemicals. Any creature can take an action to remove the clinging chemicals with a successful DC 15 Wisdom (Medicine) check.", "category": { "name": "Potion", "key": "potion", "url": "https://api-beta.open5e.com/v2/itemcategories/potion/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_blooddrinker-spear/?format=api", "key": "vom_blooddrinker-spear", "name": "Blooddrinker Spear", "desc": "Prized by gnolls, the upper haft of this spear is decorated with tiny animal skulls, feathers, and other adornments. You gain a +1 bonus to attack and damage rolls with this magic weapon. When you hit a creature with this spear, you mark that creature for 1 hour. Until the mark ends, you deal an extra 1d6 damage to the target whenever you hit it with the spear, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 hit points, the mark ends. This property can't be used on a different creature until you spend a short rest cleaning the previous target's blood from the spear.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": { "name": "Spear", "key": "srd_spear", "url": "https://api-beta.open5e.com/v2/weapons/srd_spear/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api", "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" }, { "property": { "name": "Versatile", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_versatile-wp/?format=api", "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_heat-stone/?format=api", "key": "vom_heat-stone", "name": "Heat Stone", "desc": "Prized by reptilian humanoids, this magic stone is warm to the touch. While carrying this stone, you are comfortable in and can tolerate temperatures as low as –20 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as –50 degrees Fahrenheit.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_wrathful-vapors/?format=api", "key": "vom_wrathful-vapors", "name": "Wrathful Vapors", "desc": "Roiling vapors of red, orange, and black swirl in a frenzy of color inside a sealed glass bottle. As an action, you can open the bottle and empty its contents within 5 feet of you or throw the bottle up to 20 feet, shattering it on impact. If you throw it, make a ranged attack against a creature or object, treating the bottle as an improvised weapon. When you open or break the bottle, the smoke releases in a 20-foot-radius sphere that dissipates at the end of your next turn. A creature that isn't an undead or a construct that enters or starts its turn in the area must succeed on a DC 13 Wisdom saving throw or be overcome with rage for 1 minute. On its turn, a creature overcome with rage must attack the creature nearest to it with whatever melee weapon it has on hand, moving up to its speed toward the target, if necessary. The raging creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "category": { "name": "Potion", "key": "potion", "url": "https://api-beta.open5e.com/v2/itemcategories/potion/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_ceremonial-sacrificial-knife/?format=api", "key": "vom_ceremonial-sacrificial-knife", "name": "Ceremonial Sacrificial Knife", "desc": "Runes dance along the blade of this keen knife. Sacrificial Knife (Common). While attuned to it, you can use this magic, rune-inscribed dagger as a spellcasting focus. Ceremonial Sacrificial Knife (Uncommon). More powerful versions of this blade also exist. While holding the greater version of this dagger, you can use it to perform a sacrificial ritual during a short rest. If you sacrifice a Tiny or Small creature, you regain one expended 1st-level spell slot. If you sacrifice a Medium or larger creature, you regain one expended 2nd-level spell slot.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Dagger", "key": "srd_dagger", "url": "https://api-beta.open5e.com/v2/weapons/srd_dagger/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api", "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api", "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_sacrificial-knife/?format=api", "key": "vom_sacrificial-knife", "name": "Sacrificial Knife", "desc": "Runes dance along the blade of this keen knife. Sacrificial Knife (Common). While attuned to it, you can use this magic, rune-inscribed dagger as a spellcasting focus. Ceremonial Sacrificial Knife (Uncommon). More powerful versions of this blade also exist. While holding the greater version of this dagger, you can use it to perform a sacrificial ritual during a short rest. If you sacrifice a Tiny or Small creature, you regain one expended 1st-level spell slot. If you sacrifice a Medium or larger creature, you regain one expended 2nd-level spell slot.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Common", "url": "https://api-beta.open5e.com/v2/itemrarities/common/?format=api", "key": "common", "rank": 1 }, "is_magic_item": true, "weapon": { "name": "Dagger", "key": "srd_dagger", "url": "https://api-beta.open5e.com/v2/weapons/srd_dagger/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api", "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api", "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_ghost-dragon-horn/?format=api", "key": "vom_ghost-dragon-horn", "name": "Ghost Dragon Horn", "desc": "Scales from dead dragons cover this wooden, curved horn. You can use an action to speak the horn's command word and then blow the horn, which emits a blast in a 30-foot cone, containing shrieking spectral dragon heads. Each creature in the cone must make a DC 17 Wisdom saving throw. On a failure, a creature tales 5d10 psychic damage and is frightened of you for 1 minute. On a success, a creature takes half the damage and isn't frightened. Dragons have disadvantage on the saving throw and take 10d10 psychic damage instead of 5d10. A frightened target can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success. If a dragon takes damage from the horn's shriek, the horn has a 20 percent chance of exploding. The explosion deals 10d10 psychic damage to the blower and destroys the horn. Once you use the horn, it can't be used again until the next dawn. If you kill a dragon while holding or carrying the horn, you regain use of the horn.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_language-pyramid/?format=api", "key": "vom_language-pyramid", "name": "Language Pyramid", "desc": "Script from dozens of languages flows across this sandstone pyramid's surface. While holding or carrying the pyramid, you understand the literal meaning of any spoken language that you hear. In addition, you understand any written language that you see, but you must be touching the surface on which the words are written. It takes 1 minute to read one page of text. The pyramid has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use an action to expend 1 of its charges to imbue yourself with magical speech for 1 hour. For the duration, any creature that knows at least one language and that can hear you understands any words you speak. In addition, you can use an action to expend 1 of the pyramid's charges to imbue up to six creatures within 30 feet of you with magical understanding for 1 hour. For the duration, each target can understand any spoken language that it hears.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } }, { "url": "https://api-beta.open5e.com/v2/items/vom_ward-against-wild-appetites/?format=api", "key": "vom_ward-against-wild-appetites", "name": "Ward Against Wild Appetites", "desc": "Seventeen animal teeth of various sizes hang together on a simple leather thong, and each tooth is dyed a different color using pigments from plants native to old-growth forests. When a beast or monstrosity with an Intelligence of 4 or lower targets you with an attack, it has disadvantage on the attack roll if the attack is a bite. You must be wearing the necklace to gain this benefit.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" } } ] }