Magic Item List
list: API endpoint for returning a list of magic items.
retrieve: API endpoint for returning a particular magic item.
GET /v2/magicitems/?format=api&ordering=requires_attunement&page=38
{ "count": 2319, "next": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=requires_attunement&page=39", "previous": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=requires_attunement&page=37", "results": [ { "key": "srd-2024_rapier-of-life-stealing", "name": "Rapier of Life Stealing", "desc": "When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn't a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Rapier", "key": "srd-2024_rapier", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_scimitar-of-life-stealing", "name": "Scimitar of Life Stealing", "desc": "When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn't a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Scimitar", "key": "srd-2024_scimitar", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_shortsword-of-life-stealing", "name": "Shortsword of Life Stealing", "desc": "When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn't a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Shortsword", "key": "srd-2024_shortsword", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_glaive-of-wounding", "name": "Glaive of Wounding", "desc": "When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Glaive", "key": "srd-2024_glaive", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Graze", "type": "Mastery", "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Reach", "type": null, "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_greatsword-of-wounding", "name": "Greatsword of Wounding", "desc": "When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Greatsword", "key": "srd-2024_greatsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "2d6", "properties": [ { "property": { "name": "Graze", "type": "Mastery", "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_longsword-of-wounding", "name": "Longsword of Wounding", "desc": "When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Longsword", "key": "srd-2024_longsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null }, { "property": { "name": "Versatile", "type": null, "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_rapier-of-wounding", "name": "Rapier of Wounding", "desc": "When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Rapier", "key": "srd-2024_rapier", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_scimitar-of-wounding", "name": "Scimitar of Wounding", "desc": "When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Scimitar", "key": "srd-2024_scimitar", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_shortsword-of-wounding", "name": "Shortsword of Wounding", "desc": "When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Shortsword", "key": "srd-2024_shortsword", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Vex", "type": "Mastery", "desc": "If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "2.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_glaive-of-sharpness", "name": "Glaive of Sharpness", "desc": "When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Very Rare", "key": "very-rare", "rank": 4 }, "weapon": { "name": "Glaive", "key": "srd-2024_glaive", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Graze", "type": "Mastery", "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Reach", "type": null, "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_greatsword-of-sharpness", "name": "Greatsword of Sharpness", "desc": "When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Very Rare", "key": "very-rare", "rank": 4 }, "weapon": { "name": "Greatsword", "key": "srd-2024_greatsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "2d6", "properties": [ { "property": { "name": "Graze", "type": "Mastery", "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_longsword-of-sharpness", "name": "Longsword of Sharpness", "desc": "When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Very Rare", "key": "very-rare", "rank": 4 }, "weapon": { "name": "Longsword", "key": "srd-2024_longsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null }, { "property": { "name": "Versatile", "type": null, "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_scimitar-of-sharpness", "name": "Scimitar of Sharpness", "desc": "When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Very Rare", "key": "very-rare", "rank": 4 }, "weapon": { "name": "Scimitar", "key": "srd-2024_scimitar", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_vorpal-glaive", "name": "Vorpal Glaive", "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.\n\nWhen you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn't have or need a head, or if the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Legendary", "key": "legendary", "rank": 5 }, "weapon": { "name": "Glaive", "key": "srd-2024_glaive", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Graze", "type": "Mastery", "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Reach", "type": null, "desc": "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_vorpal-greatsword", "name": "Vorpal Greatsword", "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.\n\nWhen you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn't have or need a head, or if the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Legendary", "key": "legendary", "rank": 5 }, "weapon": { "name": "Greatsword", "key": "srd-2024_greatsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "2d6", "properties": [ { "property": { "name": "Graze", "type": "Mastery", "desc": "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." }, "detail": null }, { "property": { "name": "Heavy", "type": null, "desc": "You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "desc": "A Two-Handed weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "6.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_vorpal-longsword", "name": "Vorpal Longsword", "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.\n\nWhen you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn't have or need a head, or if the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Legendary", "key": "legendary", "rank": 5 }, "weapon": { "name": "Longsword", "key": "srd-2024_longsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Sap", "type": "Mastery", "desc": "If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn." }, "detail": null }, { "property": { "name": "Versatile", "type": null, "desc": "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd-2024_vorpal-scimitar", "name": "Vorpal Scimitar", "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.\n\nWhen you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn't have or need a head, or if the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Legendary", "key": "legendary", "rank": 5 }, "weapon": { "name": "Scimitar", "key": "srd-2024_scimitar", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative." }, "detail": null }, { "property": { "name": "Nick", "type": "Mastery", "desc": "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "3.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "vom_accursed-idol", "name": "Accursed Idol", "desc": "Carved from a curious black stone of unknown origin, this small totem is fashioned in the macabre likeness of a Great Old One. While attuned to the idol and holding it, you gain the following benefits:\n- You can speak, read, and write Deep Speech.\n- You can use an action to speak the idol's command word and send otherworldly spirits to whisper in the minds of up to three creatures you can see within 30 feet of you. Each target must make a DC 13 Charisma saving throw. On a failed save, a creature takes 2d6 psychic damage and is frightened of you for 1 minute. On a successful save, a creature takes half as much damage and isn't frightened. If a target dies from this damage or while frightened, the otherworldly spirits within the idol are temporarily sated, and you don't suffer the effects of the idol's Otherworldly Whispers property at the next dusk. Once used, this property of the idol can't be used again until the next dusk.\n- You can use an action to cast the augury spell from the idol. The idol can't be used this way again until the next dusk.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_amulet-of-memory", "name": "Amulet of Memory", "desc": "Made of gold or silver, this spherical locket is engraved with two cresting waves facing away from each other while bound in a twisted loop. It preserves a memory to be reexperienced later. While wearing this amulet, you can use an action to speak the command word and open the locket. The open locket stores what you see and experience for up to 10 minutes. You can shut the locket at any time (no action required), stopping the memory recording. Opening the locket with the command word again overwrites the contained memory. While a memory is stored, you or another creature can touch the locket to experience the memory from the beginning. Breaking contact ends the memory early. In addition, you have advantage on any skill check related to details or knowledge of the stored memory. If you die while wearing the amulet, it preserves you. Your body is affected by the gentle repose spell until the amulet is removed or until you are restored to life. In addition, at the moment of your death, you can store any memory into the amulet. A creature touching the amulet perceives the memory stored there even after your death. Attuning to an amulet of memory removes any prior memories stored in it.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_amulet-of-sustaining-health", "name": "Amulet of Sustaining Health", "desc": "While wearing this amulet, you need to eat and drink only once every 7 days. In addition, you have advantage on saving throws against effects that would cause you to suffer a level of exhaustion.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_amulet-of-the-oracle", "name": "Amulet of the Oracle", "desc": "When you finish a long rest while wearing this amulet, you can choose one cantrip from the cleric spell list. You can cast that cantrip from the amulet at will, using Wisdom as your spellcasting ability for it.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_amulet-of-whirlwinds", "name": "Amulet of Whirlwinds", "desc": "This amulet is strung on a brass necklace and holds a piece of djinn magic. The amulet has 9 charges. You can use an action to expend 1 of its charges to create a whirlwind on a point you can see within 60 feet of you. The whirlwind is a 5-foot-radius, 30-foot-tall cylinder of swirling air that lasts as long as you maintain concentration (as if concentrating on a spell). Any creature other than you that enters the whirlwind must succeed on a DC 15 Strength saving throw or be restrained by it. You can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if you lose sight of it. A creature within 5 feet of the whirlwind can pull a creature out of it by taking an action to make a DC 15 Strength check and succeeding. A restrained creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the whirlwind. When all of the amulet's charges are expended, the amulet becomes a nonmagical piece of jewelry worth 50 gp.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_anchor-of-striking", "name": "Anchor of Striking", "desc": "This small rusty iron anchor feels sturdy in spite of its appearance. You gain a +1 bonus to attack and damage rolls made with this magic war pick. When you roll a 20 on an attack roll made with this weapon, the target is wrapped in ethereal golden chains that extend from the bottom of the anchor. As an action, the chained target can make a DC 15 Strength or Dexterity check, freeing itself from the chains on a success. Alternatively, you can use a bonus action to command the chains to disappear, freeing the target. The chains are constructed of magical force and can't be damaged, though they can be destroyed with a disintegrate spell. While the target is wrapped in these chains, you and the target can't move further than 50 feet from each other.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "War Pick", "key": "srd_war-pick", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d8", "properties": [], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_angelic-earrings", "name": "Angelic Earrings", "desc": "These earrings feature platinum loops from which hang bronzed claws from a Chamrosh (see Tome of Beasts 2), freely given by the angelic hound. While wearing these earrings, you have advantage on Wisdom (Insight) checks to determine if a creature is lying or if it has an evil alignment. If you cast detect evil and good while wearing these earrings, the range increases to 60 feet, and the spell lasts 10 minutes without requiring concentration.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_anointing-mace", "name": "Anointing Mace", "desc": "Also called an anointing gada, you gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, the ornately decorated head of the mace holds a reservoir perforated with small holes. As an action, you can fill the reservoir with a single potion or vial of liquid, such as holy water or alchemist's fire. You can press a button on the haft of the weapon as a bonus action, which opens the holes. If you hit a target with the weapon while the holes are open, the weapon deals damage as normal and the target suffers the effects of the liquid. For example,\nan anointing mace filled with holy water deals an extra 2d6 radiant damage if it hits a fiend or undead. After you press the button and make an attack roll, the liquid is expended, regardless if your attack hits.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Mace", "key": "srd_mace", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d6", "properties": [], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_arcanaphage-stone", "name": "Arcanaphage Stone", "desc": "Similar to the rocks found in a bird's gizzard, this smooth stone helps an Arcanaphage (see Creature Codex) digest magic. While you hold or wear the stone, you have advantage on saving throws against spells.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_armor-of-the-ngobou", "name": "Armor of the Ngobou", "desc": "This thick and rough armor is made from the hide of a Ngobou (see Tome of Beasts), an aggressive, ox-sized dinosaur known to threaten elephants of the plains. The horns and tusks of the dinosaur are worked into the armor as spiked shoulder pads. While wearing this armor, you gain a +1 bonus to AC, and you have a magical sense for elephants. You automatically detect if an elephant has passed within 90 feet of your location within the last 24 hours, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) checks you make to find elephants.", "category": { "name": "Armor", "key": "armor" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": { "name": "Hide", "key": "srd_hide", "category": "medium", "ac_base": 12, "ac_display": "12 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny" }, "weight": "12.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_ashwood-wand", "name": "Ashwood Wand", "desc": "You can use this wand as a spellcasting focus. The wand has 3 charges and regains all expended charges daily at dawn. When you cast a spell that deals fire damage while using this wand as your spellcasting focus, the spell deals 1 extra fire damage. If you expend 1 of the wand's charges during the casting, the spell deals 1d4 + 1 extra fire damage instead.", "category": { "name": "Wand", "key": "wand" }, "rarity": { "name": "Common", "key": "common", "rank": 1 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_asps-kiss", "name": "Asp's Kiss", "desc": "This haladie features two short, slightly curved blades attached to a single hilt with a short, blue-sheened spike on the hand guard. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While attuned to this sword, you have immunity to poison damage, and, when you take the Dash action, the extra movement you gain is double your speed instead of equal to your speed. When you use the Attack action with this sword, you can make one attack with its hand guard spike (treat as a dagger) as a bonus action. You can use an action to cause indigo poison to coat the blades of this sword. The poison remains for 1 minute or until two attacks using the blade of this weapon hit one or more creatures. The target must succeed on a DC 17 Constitution saving throw or take 2d10 poison damage and its hit point maximum is reduced by an amount equal to the poison damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. The sword can't be used this way again until the next dawn. When you kill a creature with this weapon, it sheds a single, blue tear as it takes its last breath.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Legendary", "key": "legendary", "rank": 5 }, "weapon": { "name": "Dagger", "key": "srd_dagger", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_aurochs-bracers", "name": "Aurochs Bracers", "desc": "These bracers have the graven image of a bull's head on them. Your Strength score is 19 while you wear these bracers. It has no effect on you if your Strength is already 19 or higher. In addition, when you use the Attack action to shove a creature, you have advantage on the Strength (Athletics) check.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_baba-yagas-cinderskull", "name": "Baba Yaga's Cinderskull", "desc": "Warm to the touch, this white, dry skull radiates dim, orange light from its eye sockets in a 30-foot radius. While attuned to the skull, you only require half of the daily food and water a creature of your size and type normally requires. In addition, you can withstand extreme temperatures indefinitely, and you automatically succeed on saving throws against extreme temperatures.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bagpipes-of-battle", "name": "Bagpipes of Battle", "desc": "Inspire friends and strike fear in the hearts of your enemies with the drone of valor and the shrill call of martial might! You must be proficient with wind instruments to use these bagpipes. You can use an action to play them and create a fearsome and inspiring tune. Each ally within 60 feet of you that can hear the tune gains a d12 Bardic Inspiration die for 10 minutes. Each creature within 60 feet of you that can hear the tune and that is hostile to you must succeed on a DC 15 Wisdom saving throw or be frightened of you for 1 minute. A hostile creature has disadvantage on this saving throw if it is within 5 feet of you or your ally. A frightened creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, the bagpipes can't be used in this way again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_baleful-wardrums", "name": "Baleful Wardrums", "desc": "You must be proficient with percussion instruments to use these drums. The drums have 3 charges. You can use an action to play them and expend 1 charge to create a baleful rumble. Each creature of your choice within 60 feet of you that hears you play must succeed on a DC 13 Wisdom saving throw or have disadvantage on its next weapon or spell attack roll. A creature that succeeds on its saving throw is immune to the effect of these drums for 24 hours. The drum regains 1d3 expended charges daily at dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_band-of-iron-thorns", "name": "Band of Iron Thorns", "desc": "This black iron armband bristles with long, needle-sharp iron thorns. When you attune to the armband, the thorns bite into your flesh. The armband doesn't function unless the thorns pierce your skin and are able to reach your blood. While wearing the band, after you roll a saving throw but before the GM reveals if the roll is a success or failure, you can use your reaction to expend one Hit Die. Roll the die, and add the number rolled to your saving throw.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bandana-of-brachiation", "name": "Bandana of Brachiation", "desc": "While wearing this bright yellow bandana, you have a climbing speed of 30 feet, and you gain a +5 bonus to Strength (Athletics) and Dexterity (Acrobatics) checks to jump over obstacles, to land on your feet, and to land safely on a breakable or unstable surface, such as a tree branch or rotting wooden rafters.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bandana-of-bravado", "name": "Bandana of Bravado", "desc": "While wearing this bright red bandana, you have advantage on Charisma (Intimidation) checks and on saving throws against being frightened.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_banner-of-the-fortunate", "name": "Banner of the Fortunate", "desc": "While holding this banner aloft with one hand, you can use an action to inspire creatures nearby. Each creature of your choice within 60 feet of you that can see the banner has advantage on its next attack roll. The banner can't be used this way again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bear-paws", "name": "Bear Paws", "desc": "These hand wraps are made of flexible beeswax that ooze sticky honey. While wearing these gloves, you have advantage on grapple checks. In addition, creatures grappled by you have disadvantage on any checks made to escape your grapple.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_belt-of-the-wilds", "name": "Belt of the Wilds", "desc": "This thin cord is made from animal sinew. While wearing the cord, you have advantage on Wisdom (Survival) checks to follow tracks left by beasts, giants, and humanoids. While wearing the belt, you can use a bonus action to speak the belt's command word. If you do, you leave tracks of the animal of your choice instead of your regular tracks. These tracks can be those of a Large or smaller beast with a CR of 1 or lower, such as a pony, rabbit, or lion. If you repeat the command word, you end the effect.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_berserkers-kilt-bear", "name": "Berserker's Kilt (Bear)", "desc": "This kilt is made from bear, elk, or wolf fur. While wearing this kilt, your Unarmored Defense increases by 1, and you gain additional benefits while raging, depending on the type of kilt you are wearing. Bear Fur (Very Rare). This kilt empowers your rage with the vigor of a bear. When you enter a rage, you gain 20 temporary hit points. These temporary hit points last until your rage ends. Elk Fur (Rare). This kilt empowers your rage with the nimble ferocity of an elk. While raging, if you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes an extra 1d6 damage of the weapon’s type. Wolf Fur (Uncommon). This kilt empowers your rage with the speed of a wolf. While raging, your walking speed increases by 10 feet.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Very Rare", "key": "very-rare", "rank": 4 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_berserkers-kilt-elk", "name": "Berserker's Kilt (Elk)", "desc": "This kilt is made from bear, elk, or wolf fur. While wearing this kilt, your Unarmored Defense increases by 1, and you gain additional benefits while raging, depending on the type of kilt you are wearing. Bear Fur (Very Rare). This kilt empowers your rage with the vigor of a bear. When you enter a rage, you gain 20 temporary hit points. These temporary hit points last until your rage ends. Elk Fur (Rare). This kilt empowers your rage with the nimble ferocity of an elk. While raging, if you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes an extra 1d6 damage of the weapon’s type. Wolf Fur (Uncommon). This kilt empowers your rage with the speed of a wolf. While raging, your walking speed increases by 10 feet.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_berserkers-kilt-wolf", "name": "Berserker's Kilt (Wolf)", "desc": "This kilt is made from bear, elk, or wolf fur. While wearing this kilt, your Unarmored Defense increases by 1, and you gain additional benefits while raging, depending on the type of kilt you are wearing. Bear Fur (Very Rare). This kilt empowers your rage with the vigor of a bear. When you enter a rage, you gain 20 temporary hit points. These temporary hit points last until your rage ends. Elk Fur (Rare). This kilt empowers your rage with the nimble ferocity of an elk. While raging, if you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes an extra 1d6 damage of the weapon’s type. Wolf Fur (Uncommon). This kilt empowers your rage with the speed of a wolf. While raging, your walking speed increases by 10 feet.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_big-dipper", "name": "Big Dipper", "desc": "This wooden rod is topped with a ridged ball. The rod has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the rod's last charge, roll a d20. On a 1, the rod melts into a pool of nonmagical honey and is destroyed. Anytime you expend 1 or more charges for this rod's properties, the ridged ball flows with delicious, nonmagical honey for 1 minute.", "category": { "name": "Rod", "key": "rod" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_binding-oath", "name": "Binding Oath", "desc": "This lengthy scroll is the testimony of a pious individual's adherence to their faith. The author has emphatically rewritten these claims many times, and its two slim, metal rollers are wrapped in yards of parchment. When you attune to the item, you rewrite certain passages to align with your own religious views. You can use an action to throw the scroll at a Huge or smaller creature you can see within 30 feet of you. Make a ranged attack roll. On a hit, the scroll unfurls and wraps around the creature. The target is restrained until you take a bonus action to command the scroll to release the creature. If you command it to release the creature or if you miss with the attack, the scroll curls back into a rolled-up scroll. If the restrained target's alignment is the opposite of yours along the law/chaos or good/evil axis, you can use a bonus action to cause the writing to blaze with light, dealing 2d6 radiant damage to the target. A creature, including the restrained target, can use an action to make a DC 17 Strength check to tear apart the scroll. On a success, the scroll is destroyed. Such an attempt causes the writing to blaze with light, dealing 2d6 radiant damage to both the creature making the attempt and the restrained target, whether or not the attempt is successful. Alternatively, the restrained creature can use an action to make a DC 17 Dexterity check to slip free of the scroll. This action also triggers the damage effect, but it doesn't destroy the scroll. Once used, the scroll can't be used again until the next dawn.", "category": { "name": "Scroll", "key": "scroll" }, "rarity": { "name": "Very Rare", "key": "very-rare", "rank": 4 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bituminous-orb", "name": "Bituminous Orb", "desc": "A tarlike substance leaks continually from this orb, which radiates a cloying darkness and emanates an unnatural chill. While attuned to the orb, you have darkvision out to a range of 60 feet. In addition, you have immunity to necrotic damage, and you have advantage on saving throws against spells and effects that deal radiant damage. This orb has 6 charges and regains 1d6 daily at dawn. You can expend 1 charge as an action to lob some of the orb's viscous darkness at a creature you can see within 60 feet of you. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until this grapple ends, the creature is blinded and takes 2d8 necrotic damage at the start of each of its turns, and you can use a bonus action to move the grappled creature up to 20 feet in any direction. You can't move the creature more than 60 feet away from the orb. Alternatively, you can use an action to expend 2 charges and crush the grappled creature. The creature must make a DC 15 Constitution saving throw, taking 6d8 bludgeoning damage on a failed save, or half as much damage on a successful one. You can end the grapple at any time (no action required). The orb's power can grapple only one creature at a time.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Very Rare", "key": "very-rare", "rank": 4 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_black-and-white-daggers", "name": "Black and White Daggers", "desc": "These matched daggers are identical except for the stones set in their pommels. One pommel is chalcedony (opaque white), the other is obsidian (opaque black). You gain a +1 bonus to attack and damage rolls with both magic weapons. The bonus increases to +3 when you use the white dagger to attack a monstrosity, and it increases to +3 when you use the black dagger to attack an undead. When you hit a monstrosity or undead with both daggers in the same turn, that creature takes an extra 1d6 piercing damage from the second attack.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Dagger", "key": "srd_dagger", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_black-honey-buckle", "name": "Black Honey Buckle", "desc": "While wearing this bear head-shaped belt buckle, you can use an action to cast polymorph on yourself, transforming into a type of bear determined by the type of belt buckle you are wearing. While you are in the form of a bear, you retain your Intelligence, Wisdom, and Charisma scores. In addition, you don’t need to maintain concentration on the spell, and the transformation lasts for 1 hour, until you use a bonus action to revert to your normal form, or until you drop to 0 hit points or die. The belt buckle can’t be used this way again until the next dawn. Black Honey Buckle (Uncommon). When you use this belt buckle to cast polymorph on yourself, you transform into a black bear. Brown Honey Buckle (Rare). When you use this belt buckle to cast polymorph on yourself, you transform into a brown bear. White Honey Buckle (Very Rare). When you use this belt buckle to cast polymorph on yourself, you transform into a polar bear.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_blackguards-handaxe", "name": "Blackguard's Handaxe", "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you draw this weapon, you can use a bonus action to cast the thaumaturgy spell from it. You can have only one of the spell's effects active at a time when you cast it in this way.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Handaxe", "key": "srd_handaxe", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_blade-of-petals", "name": "Blade of Petals", "desc": "You gain a +2 bonus to attack and damage rolls made with this magic weapon. This brightly-colored shortsword is kept in a wooden scabbard with eternally blooming flowers. The blade is made of dull green steel, and its pommel is fashioned from hard rosewood. As a bonus action, you can conjure a flowery mist which fills a 20-foot area around you with pleasant-smelling perfume. The scent dissipates after 1 minute. A creature damaged by the blade must succeed on a DC 15 Charisma saving throw or be charmed by you until the end of its next turn. A creature can't be charmed this way more than once every 24 hours.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Shortsword", "key": "srd_shortsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_blade-of-the-dervish", "name": "Blade of the Dervish", "desc": "This magic scimitar is empowered by your movements. For every 10 feet you move before making an attack, you gain a +1 bonus to the attack and damage rolls of that attack, and the scimitar deals an extra 1d6 slashing damage if the attack hits (maximum of +3 and 3d6). In addition, if you use the Dash action and move within 5 feet of a creature, you can attack that creature as a bonus action. On a hit, the target takes an extra 2d6 slashing damage.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Rare", "key": "rare", "rank": 3 }, "weapon": { "name": "Scimitar", "key": "srd_scimitar", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } } ] }