Magic Item List
list: API endpoint for returning a list of magic items.
retrieve: API endpoint for returning a particular magic item.
GET /v2/magicitems/?format=api&ordering=weight&page=26
{ "count": 2321, "next": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=weight&page=27", "previous": "https://api-beta.open5e.com/v2/magicitems/?format=api&ordering=weight&page=25", "results": [ { "url": "https://api-beta.open5e.com/v2/items/srd_belt-of-fire-giant-strength/?format=api", "key": "srd_belt-of-fire-giant-strength", "name": "Belt of Fire Giant Strength", "desc": "While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.\\n\\nSix varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.\\n\\n| Type | Strength | Rarity |\\n|-------------------|----------|-----------|\\n| Hill giant | 21 | Rare |\\n| Stone/frost giant | 23 | Very rare |\\n| Fire giant | 25 | Very rare |\\n| Cloud giant | 27 | Legendary |\\n| Storm giant | 29 | Legendary |\"", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_belt-of-frost-giant-strength/?format=api", "key": "srd_belt-of-frost-giant-strength", "name": "Belt of Frost Giant Strength", "desc": "While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.\\n\\nSix varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.\\n\\n| Type | Strength | Rarity |\\n|-------------------|----------|-----------|\\n| Hill giant | 21 | Rare |\\n| Stone/frost giant | 23 | Very rare |\\n| Fire giant | 25 | Very rare |\\n| Cloud giant | 27 | Legendary |\\n| Storm giant | 29 | Legendary |\"", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_belt-of-hill-giant-strength/?format=api", "key": "srd_belt-of-hill-giant-strength", "name": "Belt of Hill Giant Strength", "desc": "While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.\\n\\nSix varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.\\n\\n| Type | Strength | Rarity |\\n|-------------------|----------|-----------|\\n| Hill giant | 21 | Rare |\\n| Stone/frost giant | 23 | Very rare |\\n| Fire giant | 25 | Very rare |\\n| Cloud giant | 27 | Legendary |\\n| Storm giant | 29 | Legendary |\"", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_belt-of-stone-giant-strength/?format=api", "key": "srd_belt-of-stone-giant-strength", "name": "Belt of Stone Giant Strength", "desc": "While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.\\n\\nSix varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.\\n\\n| Type | Strength | Rarity |\\n|-------------------|----------|-----------|\\n| Hill giant | 21 | Rare |\\n| Stone/frost giant | 23 | Very rare |\\n| Fire giant | 25 | Very rare |\\n| Cloud giant | 27 | Legendary |\\n| Storm giant | 29 | Legendary |\"", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_belt-of-storm-giant-strength/?format=api", "key": "srd_belt-of-storm-giant-strength", "name": "Belt of Storm Giant Strength", "desc": "While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.\\n\\nSix varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.\\n\\n| Type | Strength | Rarity |\\n|-------------------|----------|-----------|\\n| Hill giant | 21 | Rare |\\n| Stone/frost giant | 23 | Very rare |\\n| Fire giant | 25 | Very rare |\\n| Cloud giant | 27 | Legendary |\\n| Storm giant | 29 | Legendary |\"", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_blowgun-1/?format=api", "key": "srd_blowgun-1", "name": "Blowgun (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Blowgun", "key": "srd_blowgun", "url": "https://api-beta.open5e.com/v2/weapons/srd_blowgun/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 25/100" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_blowgun-2/?format=api", "key": "srd_blowgun-2", "name": "Blowgun (+2)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": { "name": "Blowgun", "key": "srd_blowgun", "url": "https://api-beta.open5e.com/v2/weapons/srd_blowgun/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 25/100" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_blowgun-3/?format=api", "key": "srd_blowgun-3", "name": "Blowgun (+3)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Blowgun", "key": "srd_blowgun", "url": "https://api-beta.open5e.com/v2/weapons/srd_blowgun/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 25/100" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_boots-of-elvenkind/?format=api", "key": "srd_boots-of-elvenkind", "name": "Boots of Elvenkind", "desc": "While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_boots-of-levitation/?format=api", "key": "srd_boots-of-levitation", "name": "Boots of Levitation", "desc": "While you wear these boots, you can use an action to cast the _levitate_ spell on yourself at will.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_boots-of-speed/?format=api", "key": "srd_boots-of-speed", "name": "Boots of Speed", "desc": "While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.\r\n\r\nWhen the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_boots-of-striding-and-springing/?format=api", "key": "srd_boots-of-striding-and-springing", "name": "Boots of Striding and Springing", "desc": "While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_boots-of-the-winterlands/?format=api", "key": "srd_boots-of-the-winterlands", "name": "Boots of the Winterlands", "desc": "These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:\r\n\r\n* You have resistance to cold damage.\r\n* You ignore difficult terrain created by ice or snow.\r\n* You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_bowl-of-commanding-water-elementals/?format=api", "key": "srd_bowl-of-commanding-water-elementals", "name": "Bowl of Commanding Water Elementals", "desc": "While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the _conjure elemental_ spell. The bowl can't be used this way again until the next dawn.\r\n\r\nThe bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_bracers-of-archery/?format=api", "key": "srd_bracers-of-archery", "name": "Bracers of Archery", "desc": "While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_bracers-of-defense/?format=api", "key": "srd_bracers-of-defense", "name": "Bracers of Defense", "desc": "While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_brazier-of-commanding-fire-elementals/?format=api", "key": "srd_brazier-of-commanding-fire-elementals", "name": "Brazier of Commanding Fire Elementals", "desc": "While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the _conjure elemental_ spell. The brazier can't be used this way again until the next dawn.\r\n\r\nThe brazier weighs 5 pounds.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_brooch-of-shielding/?format=api", "key": "srd_brooch-of-shielding", "name": "Brooch of Shielding", "desc": "While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the _magic missile_ spell.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_broom-of-flying/?format=api", "key": "srd_broom-of-flying", "name": "Broom of Flying", "desc": "This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.\r\n\r\nYou can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_candle-of-invocation/?format=api", "key": "srd_candle-of-invocation", "name": "Candle of Invocation", "desc": "This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the _detect evil and good_ spell. The GM chooses the god and associated alignment or determines the alignment randomly.\r\n\r\n| d20 | Alignment |\r\n|-------|-----------------|\r\n| 1-2 | Chaotic evil |\r\n| 3-4 | Chaotic neutral |\r\n| 5-7 | Chaotic good |\r\n| 8-9 | Neutral evil |\r\n| 10-11 | Neutral |\r\n| 12-13 | Neutral good |\r\n| 14-15 | Lawful evil |\r\n| 16-17 | Lawful neutral |\r\n| 18-20 | Lawful good |\r\n\r\nThe candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.\r\n\r\nWhile lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st* level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.\r\n\r\nAlternatively, when you light the candle for the first time, you can cast the _gate_ spell with it. Doing so destroys the candle.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cape-of-the-mountebank/?format=api", "key": "srd_cape-of-the-mountebank", "name": "Cape of the Mountebank", "desc": "This cape smells faintly of brimstone. While wearing it, you can use it to cast the _dimension door_ spell as an action. This property of the cape can't be used again until the next dawn.\r\n\r\nWhen you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_carpet-of-flying/?format=api", "key": "srd_carpet-of-flying", "name": "Carpet of Flying", "desc": "You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.\r\n\r\nFour sizes of _carpet of flying_ exist. The GM chooses the size of a given carpet or determines it randomly.\r\n\r\n| d100 | Size | Capacity | Flying Speed |\r\n|--------|---------------|----------|--------------|\r\n| 01-20 | 3 ft. × 5 ft. | 200 lb. | 80 feet |\r\n| 21-55 | 4 ft. × 6 ft. | 400 lb. | 60 feet |\r\n| 56-80 | 5 ft. × 7 ft. | 600 lb. | 40 feet |\r\n| 81-100 | 6 ft. × 9 ft. | 800 lb. | 30 feet |\r\n\r\nA carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_censer-of-controlling-air-elementals/?format=api", "key": "srd_censer-of-controlling-air-elementals", "name": "Censer of Controlling Air Elementals", "desc": "While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the _conjure elemental_ spell. The censer can't be used this way again until the next dawn.\r\n\r\nThis 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_chime-of-opening/?format=api", "key": "srd_chime-of-opening", "name": "Chime of Opening", "desc": "This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.\r\n\r\nThe chime can be used ten times. After the tenth time, it cracks and becomes useless.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_circlet-of-blasting/?format=api", "key": "srd_circlet-of-blasting", "name": "Circlet of Blasting", "desc": "While wearing this circlet, you can use an action to cast the _scorching ray_ spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cloak-of-arachnida/?format=api", "key": "srd_cloak-of-arachnida", "name": "Cloak of Arachnida", "desc": "This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:\r\n\r\n* You have resistance to poison damage.\r\n* You have a climbing speed equal to your walking speed.\r\n* You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.\r\n* You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.\r\n* You can use an action to cast the _web_ spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cloak-of-displacement/?format=api", "key": "srd_cloak-of-displacement", "name": "Cloak of Displacement", "desc": "While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cloak-of-elvenkind/?format=api", "key": "srd_cloak-of-elvenkind", "name": "Cloak of Elvenkind", "desc": "While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cloak-of-protection/?format=api", "key": "srd_cloak-of-protection", "name": "Cloak of Protection", "desc": "You gain a +1 bonus to AC and saving throws while you wear this cloak.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cloak-of-the-bat/?format=api", "key": "srd_cloak-of-the-bat", "name": "Cloak of the Bat", "desc": "While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.\r\n\r\nWhile wearing the cloak in an area of dim light or darkness, you can use your action to cast _polymorph_ on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cloak-of-the-manta-ray/?format=api", "key": "srd_cloak-of-the-manta-ray", "name": "Cloak of the Manta Ray", "desc": "While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_club-1/?format=api", "key": "srd_club-1", "name": "Club (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Club", "key": "srd_club", "url": "https://api-beta.open5e.com/v2/weapons/srd_club/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_club-2/?format=api", "key": "srd_club-2", "name": "Club (+2)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": { "name": "Club", "key": "srd_club", "url": "https://api-beta.open5e.com/v2/weapons/srd_club/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_club-3/?format=api", "key": "srd_club-3", "name": "Club (+3)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Club", "key": "srd_club", "url": "https://api-beta.open5e.com/v2/weapons/srd_club/?format=api", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning", "url": "https://api-beta.open5e.com/v2/damagetypes/bludgeoning/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-hand-1/?format=api", "key": "srd_crossbow-hand-1", "name": "Crossbow-Hand (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Crossbow, hand", "key": "srd_crossbow-hand", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-hand/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 30/120" }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-hand-2/?format=api", "key": "srd_crossbow-hand-2", "name": "Crossbow-Hand (+2)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": { "name": "Crossbow, hand", "key": "srd_crossbow-hand", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-hand/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 30/120" }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-hand-3/?format=api", "key": "srd_crossbow-hand-3", "name": "Crossbow-Hand (+3)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Crossbow, hand", "key": "srd_crossbow-hand", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-hand/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 30/120" }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-heavy-1/?format=api", "key": "srd_crossbow-heavy-1", "name": "Crossbow-Heavy (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Crossbow, heavy", "key": "srd_crossbow-heavy", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-heavy/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api", "desc": "This weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-heavy-2/?format=api", "key": "srd_crossbow-heavy-2", "name": "Crossbow-Heavy (+2)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": { "name": "Crossbow, heavy", "key": "srd_crossbow-heavy", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-heavy/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api", "desc": "This weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-heavy-3/?format=api", "key": "srd_crossbow-heavy-3", "name": "Crossbow-Heavy (+3)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Crossbow, heavy", "key": "srd_crossbow-heavy", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-heavy/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d10", "properties": [ { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null }, { "property": { "name": "Two-Handed", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_two-handed-wp/?format=api", "desc": "This weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-light-1/?format=api", "key": "srd_crossbow-light-1", "name": "Crossbow-Light (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Crossbow, light", "key": "srd_crossbow-light", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-light/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 80/320" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-light-2/?format=api", "key": "srd_crossbow-light-2", "name": "Crossbow-Light (+2)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": { "name": "Crossbow, light", "key": "srd_crossbow-light", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-light/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 80/320" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crossbow-light-3/?format=api", "key": "srd_crossbow-light-3", "name": "Crossbow-Light (+3)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": { "name": "Crossbow, light", "key": "srd_crossbow-light", "url": "https://api-beta.open5e.com/v2/weapons/srd_crossbow-light/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Ammunition", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_ammunition-wp/?format=api", "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 80/320" }, { "property": { "name": "Loading", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_loading-wp/?format=api", "desc": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crystal-ball/?format=api", "key": "srd_crystal-ball", "name": "Crystal Ball", "desc": "The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Very Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/very-rare/?format=api", "key": "very-rare", "rank": 4 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crystal-ball-of-mind-reading/?format=api", "key": "srd_crystal-ball-of-mind-reading", "name": "Crystal Ball of Mind Reading", "desc": "The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.\r\n\r\nYou can use an action to cast the detect thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crystal-ball-of-telepathy/?format=api", "key": "srd_crystal-ball-of-telepathy", "name": "Crystal Ball of Telepathy", "desc": "The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.\r\n\r\nThe following crystal ball variants are legendary items and have additional properties.\r\n\r\nWhile scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this suggestion to maintain it during its duration, but it ends if scrying ends. Once used, the suggestion power of the crystal ball can't be used again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_crystal-ball-of-true-seeing/?format=api", "key": "srd_crystal-ball-of-true-seeing", "name": "Crystal Ball of True Seeing", "desc": "The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.\r\n\r\nWhile scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cube-of-force/?format=api", "key": "srd_cube-of-force", "name": "Cube of Force", "desc": "This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.\r\n\r\nYou can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.\r\n\r\nIf your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.\r\n\r\n**Cube of Force Faces (table)**\r\n\r\n| Face | Charges | Effect |\r\n|------|---------|-------------------------------------------------------------------------------------------------------------------|\r\n| 1 | 1 | Gases, wind, and fog can't pass through the barrier. |\r\n| 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |\r\n| 3 | 3 | Living matter can't pass through the barrier. |\r\n| 4 | 4 | Spell effects can't pass through the barrier. |\r\n| 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. |\r\n| 6 | 0 | The barrier deactivates. |\r\n\r\nThe cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.\r\n\r\n| Spell or Item | Charges Lost |\r\n|------------------|--------------|\r\n| Disintegrate | 1d12 |\r\n| Horn of blasting | 1d10 |\r\n| Passwall | 1d6 |\r\n| Prismatic spray | 1d20 |\r\n| Wall of fire | 1d4 |", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Rare", "url": "https://api-beta.open5e.com/v2/itemrarities/rare/?format=api", "key": "rare", "rank": 3 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_cubic-gate/?format=api", "key": "srd_cubic-gate", "name": "Cubic Gate", "desc": "This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.\r\n\r\nYou can use an action to press one side of the cube to cast the _gate_ spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the _plane shift_ spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.\r\n\r\nThe cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item", "url": "https://api-beta.open5e.com/v2/itemcategories/wondrous-item/?format=api" }, "rarity": { "name": "Legendary", "url": "https://api-beta.open5e.com/v2/itemrarities/legendary/?format=api", "key": "legendary", "rank": 5 }, "is_magic_item": true, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } }, { "url": "https://api-beta.open5e.com/v2/items/srd_dagger-1/?format=api", "key": "srd_dagger-1", "name": "Dagger (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon", "url": "https://api-beta.open5e.com/v2/itemcategories/weapon/?format=api" }, "rarity": { "name": "Uncommon", "url": "https://api-beta.open5e.com/v2/itemrarities/uncommon/?format=api", "key": "uncommon", "rank": 2 }, "is_magic_item": true, "weapon": { "name": "Dagger", "key": "srd_dagger", "url": "https://api-beta.open5e.com/v2/weapons/srd_dagger/?format=api", "damage_type": { "name": "Piercing", "key": "piercing", "url": "https://api-beta.open5e.com/v2/damagetypes/piercing/?format=api" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Finesse", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_finesse-wp/?format=api", "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_light-wp/?format=api", "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "url": "https://api-beta.open5e.com/v2/weaponproperties/srd-2014_thrown-wp/?format=api", "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny", "url": "https://api-beta.open5e.com/v2/sizes/tiny/?format=api" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" } } ] }