{"count":2319,"next":null,"previous":"https://api-beta.open5e.com/v2/magicitems/?format=json&ordering=-key&page=46","results":[{"key":"srd-2024_ammunition-of-monstrosity-slaying","name":"Ammunition of Monstrosity Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-humanoid-slaying","name":"Ammunition of Humanoid Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-giant-slaying","name":"Ammunition of Giant Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-fiend-slaying","name":"Ammunition of Fiend Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-fey-slaying","name":"Ammunition of Fey Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-elemental-slaying","name":"Ammunition of Elemental Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-dragon-slaying","name":"Ammunition of Dragon Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-construct-slaying","name":"Ammunition of Construct Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-celestial-slaying","name":"Ammunition of Celestial Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-beast-slaying","name":"Ammunition of Beast Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_ammunition-of-aberration-slaying","name":"Ammunition of Aberration Slaying","desc":"This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_adamantine-armor-splint","name":"Adamantine Armor (Splint)","desc":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":{"name":"Splint Armor","key":"srd-2024_splint-armor","category":"heavy","ac_base":17,"ac_display":"17","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":15},"size":{"name":"Tiny","key":"tiny"},"weight":"60.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_adamantine-armor-scale-mail","name":"Adamantine Armor (Scale Mail)","desc":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":{"name":"Scale Mail","key":"srd-2024_scale-mail","category":"medium","ac_base":14,"ac_display":"14 + Dex modifier (max 2)","ac_add_dexmod":true,"ac_cap_dexmod":2,"grants_stealth_disadvantage":true,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"45.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_adamantine-armor-ring-mail","name":"Adamantine Armor (Ring Mail)","desc":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":{"name":"Ring Mail","key":"srd-2024_ring-mail","category":"heavy","ac_base":14,"ac_display":"14","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"40.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_adamantine-armor-plate","name":"Adamantine Armor (Plate)","desc":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":{"name":"Plate Armor","key":"srd-2024_plate-armor","category":"heavy","ac_base":18,"ac_display":"18","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":15},"size":{"name":"Tiny","key":"tiny"},"weight":"65.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_adamantine-armor-half-plate-armor","name":"Adamantine Armor (Half Plate)","desc":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":{"name":"Half Plate Armor","key":"srd-2024_half-plate-armor","category":"medium","ac_base":15,"ac_display":"15 + Dex modifier (max 2)","ac_add_dexmod":true,"ac_cap_dexmod":2,"grants_stealth_disadvantage":true,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"40.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_adamantine-armor-chain-shirt","name":"Adamantine Armor (Chain Shirt)","desc":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":{"name":"Chain Shirt","key":"srd-2024_chain-shirt","category":"medium","ac_base":13,"ac_display":"13 + Dex modifier (max 2)","ac_add_dexmod":true,"ac_cap_dexmod":2,"grants_stealth_disadvantage":false,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"20.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_adamantine-armor-chain-mail","name":"Adamantine Armor (Chain Mail)","desc":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":{"name":"Chain Mail","key":"srd-2024_chain-mail","category":"heavy","ac_base":16,"ac_display":"16","ac_add_dexmod":false,"ac_cap_dexmod":null,"grants_stealth_disadvantage":true,"strength_score_required":13},"size":{"name":"Tiny","key":"tiny"},"weight":"55.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd-2024_adamantine-armor-breastplate","name":"Adamantine Armor (Breastplate)","desc":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any Critical Hit against you becomes a normal hit.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":{"name":"Breastplate","key":"srd-2024_breastplate","category":"medium","ac_base":14,"ac_display":"14 + Dex modifier (max 2)","ac_add_dexmod":true,"ac_cap_dexmod":2,"grants_stealth_disadvantage":false,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"20.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}}]}