{"count":2319,"next":"https://api-beta.open5e.com/v2/magicitems/?format=json&ordering=-rarity&page=5","previous":"https://api-beta.open5e.com/v2/magicitems/?format=json&ordering=-rarity&page=3","results":[{"key":"vom_book-of-ebon-tides","name":"Book of Ebon Tides","desc":"This strange, twilight-hued tome was written on pages of pure shadow weave, bound in traditional birch board covers wrapped with shadow goblin hide, and imbued with the memories of forests on the Plane of Shadow. Its covers often reflect light as if it were resting in a forest grove, and some owners swear that a goblin face appears on them now and again. The sturdy lock on one side opens only for wizards, elves, and Shadow Fey (see Tome of Beasts). The book has 15 charges, and it regains 2d6 + 3 expended charges daily in the twilight before dawn. If you expend the last charge, roll a 1d20. On a 1, the book retains its Ebon Tides and Shadow Lore properties but loses its Spells property. When the magic ritual completes, make an Intelligence (Arcana) check and consult the Terrain Changes table for the appropriate DCs. You can change the terrain in any one way listed at your result or lower. For example, if your result was 17, you could turn a small forest up to 30 feet across into a grassland, create a grove of trees up to 240 feet across, create a 6-foot-wide flowing stream, overgrow 1,500 feet of an existing road, or other similar option. Only natural terrain you can see can be affected; built structures, such as homes or castles, remain untouched, though roads and trails can be overgrown or hidden. On a failure, the terrain is unchanged. On a 1, an Overshadow (see Tome of Beasts 2) also appears and attacks you. On a 20, you can choose two options. Deities, Fey Lords and Ladies (see Tome of Beasts), archdevils, demon lords, and other powerful rulers in the Plane of Shadow can prevent these terrain modifications from happening in their presence or anywhere within their respective domains. Spells marked with an asterisk (*) can be found in Deep Magic for 5th Edition. At the GM's discretion, spells from Deep Magic for 5th Edition can be replaced with other spells of similar levels and similarly related to darkness, illusion, or shadows, such as invisibility or major image. | DC | Effect |\n| --- | --------------------------------------------------------------------------------------------------- |\n| 8 | Obscuring a path and removing all signs of passage (30 feet per point over 7) |\n| 10 | Creating a grove of trees (30 feet across per point over 9) |\n| 11 | Creating or drying up a lake or pond (up to 10 feet across per point over 10) |\n| 12 | Creating a flowing stream (1 foot wide per point over 11) |\n| 13 | Overgrowing an existing road with brush or trees (300 feet per point over 12) |\n| 14 | Shifting a river to a new course (300 feet per point over 13) |\n| 15 | Moving a forest (300 feet per point over 14) |\n| 16 | Creating a small hill, riverbank, or cliff (10 feet tall per point over 15) |\n| 17 | Turning a small forest into grassland or clearing, or vice versa (30 feet across per point over 16) |\n| 18 | Creating a new river (10 feet wide per point over 17) |\n| 19 | Turning a large forest into grassland, or vice versa (300 feet across per point over 19) |\n| 20 | Creating a new mountain (1,000 feet high per point over 19) |\n| 21 | Drying up an existing river (reducing width by 10 feet per point over 20) |\n| 22 | Shrinking an existing hill or mountain (reducing 1,000 feet per point over 21) | Written by an elvish princess at the Court of Silver Words, this volume encodes her understanding and mastery of shadow. Whimsical illusions suffuse every page, animating its illuminated capital letters and ornamental figures. The book is a famous work among the sable elves of that plane, and it opens to the touch of any elfmarked or sable elf character.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_bone-whip","name":"Bone Whip","desc":"This whip is constructed of humanoid vertebrae with their edges magically sharpened and pointed. The bones are joined together into a coiled line by strands of steel wire. The handle is half a femur wrapped in soft leather of tanned humanoid skin. You gain a +1 bonus to attack and damage rolls with this weapon. You can use an action to cause fiendish energy to coat the whip. For 1 minute, you gain 5 temporary hit points the first time you hit a creature on each turn. In addition, when you deal damage to a creature with this weapon, the creature must succeed on a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage dealt. This reduction lasts until the creature finishes a long rest. Once used, this property of the whip can't be used again until the next dawn.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_bloodwhisper-cauldron","name":"Bloodwhisper Cauldron","desc":"This ancient, oxidized cauldron sits on three stubby legs and has images of sacrifice and ritual cast into its iron sides. When filled with concoctions that contain blood, the bubbling cauldron seems to whisper secrets of ancient power to those bold enough to listen. While filled with blood, the cauldron has the following properties. Once filled, the cauldron can't be refilled again until the next dawn.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_blood-soaked-hide","name":"Blood-Soaked Hide","desc":"A creature that starts its turn in your space must succeed on a DC 15 Constitution saving throw or lose 3d6 hit points due to blood loss, and you regain a number of hit points equal to half the number of hit points the creature lost. Constructs and undead who aren't vampires are immune to this effect. Once used, you can't use this property of the armor again until the next dawn.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":{"name":"Hide","key":"srd_hide","category":"medium","ac_base":12,"ac_display":"12 + Dex modifier (max 2)","ac_add_dexmod":true,"ac_cap_dexmod":2,"grants_stealth_disadvantage":false,"strength_score_required":null},"size":{"name":"Tiny","key":"tiny"},"weight":"12.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_bituminous-orb","name":"Bituminous Orb","desc":"A tarlike substance leaks continually from this orb, which radiates a cloying darkness and emanates an unnatural chill. While attuned to the orb, you have darkvision out to a range of 60 feet. In addition, you have immunity to necrotic damage, and you have advantage on saving throws against spells and effects that deal radiant damage. This orb has 6 charges and regains 1d6 daily at dawn. You can expend 1 charge as an action to lob some of the orb's viscous darkness at a creature you can see within 60 feet of you. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until this grapple ends, the creature is blinded and takes 2d8 necrotic damage at the start of each of its turns, and you can use a bonus action to move the grappled creature up to 20 feet in any direction. You can't move the creature more than 60 feet away from the orb. Alternatively, you can use an action to expend 2 charges and crush the grappled creature. The creature must make a DC 15 Constitution saving throw, taking 6d8 bludgeoning damage on a failed save, or half as much damage on a successful one. You can end the grapple at any time (no action required). The orb's power can grapple only one creature at a time.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_binding-oath","name":"Binding Oath","desc":"This lengthy scroll is the testimony of a pious individual's adherence to their faith. The author has emphatically rewritten these claims many times, and its two slim, metal rollers are wrapped in yards of parchment. When you attune to the item, you rewrite certain passages to align with your own religious views. You can use an action to throw the scroll at a Huge or smaller creature you can see within 30 feet of you. Make a ranged attack roll. On a hit, the scroll unfurls and wraps around the creature. The target is restrained until you take a bonus action to command the scroll to release the creature. If you command it to release the creature or if you miss with the attack, the scroll curls back into a rolled-up scroll. If the restrained target's alignment is the opposite of yours along the law/chaos or good/evil axis, you can use a bonus action to cause the writing to blaze with light, dealing 2d6 radiant damage to the target. A creature, including the restrained target, can use an action to make a DC 17 Strength check to tear apart the scroll. On a success, the scroll is destroyed. Such an attempt causes the writing to blaze with light, dealing 2d6 radiant damage to both the creature making the attempt and the restrained target, whether or not the attempt is successful. Alternatively, the restrained creature can use an action to make a DC 17 Dexterity check to slip free of the scroll. This action also triggers the damage effect, but it doesn't destroy the scroll. Once used, the scroll can't be used again until the next dawn.","category":{"name":"Scroll","key":"scroll"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_berserkers-kilt-bear","name":"Berserker's Kilt (Bear)","desc":"This kilt is made from bear, elk, or wolf fur. While wearing this kilt, your Unarmored Defense increases by 1, and you gain additional benefits while raging, depending on the type of kilt you are wearing. Bear Fur (Very Rare). This kilt empowers your rage with the vigor of a bear. When you enter a rage, you gain 20 temporary hit points. These temporary hit points last until your rage ends. Elk Fur (Rare). This kilt empowers your rage with the nimble ferocity of an elk. While raging, if you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes an extra 1d6 damage of the weapon’s type. Wolf Fur (Uncommon). This kilt empowers your rage with the speed of a wolf. While raging, your walking speed increases by 10 feet.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_arrow-of-grabbing","name":"Arrow of Grabbing","desc":"This arrow has a barbed head and is wound with a fine but strong thread that unravels as the arrow soars. If a creature takes damage from the arrow, the creature must succeed on a DC 17 Constitution saving throw or take 4d6 damage and have the arrowhead lodged in its flesh. A creature grabbed by this arrow can't move farther away from you. At the end of its turn, the creature can attempt a DC 17 Constitution saving throw, taking 4d6 piercing damage and dislodging the arrow on a success. As an action, you can attempt to pull the grabbed creature up to 10 feet in a straight line toward you, forcing the creature to repeat the saving throw. If the creature fails, it moves up to 10 feet closer to you. If it succeeds, it takes 4d6 piercing damage and the arrow is dislodged.","category":{"name":"Ammunition","key":"ammunition"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_alembic-of-unmaking","name":"Alembic of Unmaking","desc":"This large alembic is a glass retort supported by a bronze tripod and connected to a smaller glass container by a bronze spout. The bronze fittings are etched with arcane symbols, and the glass parts of the alembic sometimes emit bright, amethyst sparks. If a magic item is placed inside the alembic and a fire lit beneath it, the magic item dissolves and its magical energy drains into the smaller container. Artifacts, legendary magic items, and any magic item that won't physically fit into the alembic (anything larger than a shortsword or a cloak) can't be dissolved in this way. Full dissolution and distillation of an item's magical energy takes 1 hour, but 10 minutes is enough time to render most items nonmagical. If an item spends a full hour dissolving in the alembic, its magical energy coalesces in the smaller container as a lump of material resembling gray-purple, stiff dough known as arcanoplasm. This material is safe to handle and easy to incorporate into new magic items. Using arcanoplasm while creating a magic item reduces the cost of the new item by 10 percent per degree of rarity of the magic item that was distilled into the arcanoplasm. An alembic of unmaking can distill or disenchant one item per 24 hours.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"srd-2024_figurine-of-wondrous-power-obsidian-stead","name":"Figurine of Wondrous Power (Obsidian Stead)","desc":"A *Figurine of Wondrous Power* is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Obsidian Steed (Very Rare)._** This polished obsidian horse can become a **Nightmare** for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.\n\nThe figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_scimitar-of-sharpness","name":"Scimitar of Sharpness","desc":"When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Scimitar","key":"srd-2024_scimitar","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Nick","type":"Mastery","desc":"When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_longsword-of-sharpness","name":"Longsword of Sharpness","desc":"When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Longsword","key":"srd-2024_longsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d8","properties":[{"property":{"name":"Sap","type":"Mastery","desc":"If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."},"detail":null},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_greatsword-of-sharpness","name":"Greatsword of Sharpness","desc":"When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Greatsword","key":"srd-2024_greatsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"2d6","properties":[{"property":{"name":"Graze","type":"Mastery","desc":"If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."},"detail":null},{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_glaive-of-sharpness","name":"Glaive of Sharpness","desc":"When you attack an object with this magic weapon and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 14 Slashing damage and gains 1 Exhaustion level.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Glaive","key":"srd-2024_glaive","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d10","properties":[{"property":{"name":"Graze","type":"Mastery","desc":"If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."},"detail":null},{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-whip","name":"Nine Lives Stealer (Whip)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Whip","key":"srd-2024_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."},"detail":null},{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-warhammer","name":"Nine Lives Stealer (Warhammer)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Warhammer","key":"srd-2024_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Push","type":"Mastery","desc":"If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."},"detail":null},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-war-pick","name":"Nine Lives Stealer (War Pick)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"War Pick","key":"srd-2024_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Sap","type":"Mastery","desc":"If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."},"detail":null},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-trident","name":"Nine Lives Stealer (Trident)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Trident","key":"srd-2024_trident","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."},"detail":"Range 20/60"},{"property":{"name":"Topple","type":"Mastery","desc":"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."},"detail":null},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-spear","name":"Nine Lives Stealer (Spear)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Spear","key":"srd-2024_spear","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Sap","type":"Mastery","desc":"If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."},"detail":"Range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-sling","name":"Nine Lives Stealer (Sling)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Sling","key":"srd-2024_sling","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 30/120; Bullet"},{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-sickle","name":"Nine Lives Stealer (Sickle)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Sickle","key":"srd-2024_sickle","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Nick","type":"Mastery","desc":"When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-shortsword","name":"Nine Lives Stealer (Shortsword)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Shortsword","key":"srd-2024_shortsword","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-shortbow","name":"Nine Lives Stealer (Shortbow)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Shortbow","key":"srd-2024_shortbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 80/320; Arrow"},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-scimitar","name":"Nine Lives Stealer (Scimitar)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Scimitar","key":"srd-2024_scimitar","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Nick","type":"Mastery","desc":"When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-rapier","name":"Nine Lives Stealer (Rapier)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Rapier","key":"srd-2024_rapier","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-quarterstaff","name":"Nine Lives Stealer (Quarterstaff)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Quarterstaff","key":"srd-2024_quarterstaff","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[{"property":{"name":"Topple","type":"Mastery","desc":"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."},"detail":null},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-pistol","name":"Nine Lives Stealer (Pistol)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Pistol","key":"srd-2024_pistol","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 30/90; Bullet"},{"property":{"name":"Loading","type":null,"desc":"You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-pike","name":"Nine Lives Stealer (Pike)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Pike","key":"srd-2024_pike","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Push","type":"Mastery","desc":"If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"18.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-musket","name":"Nine Lives Stealer (Musket)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Musket","key":"srd-2024_musket","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d12","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 40/120; Bullet"},{"property":{"name":"Loading","type":null,"desc":"You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-morningstar","name":"Nine Lives Stealer (Morningstar)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Morningstar","key":"srd-2024_morningstar","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Sap","type":"Mastery","desc":"If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-maul","name":"Nine Lives Stealer (Maul)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Maul","key":"srd-2024_maul","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"2d6","properties":[{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Topple","type":"Mastery","desc":"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-mace","name":"Nine Lives Stealer (Mace)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Mace","key":"srd-2024_mace","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[{"property":{"name":"Sap","type":"Mastery","desc":"If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-longsword","name":"Nine Lives Stealer (Longsword)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Longsword","key":"srd-2024_longsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d8","properties":[{"property":{"name":"Sap","type":"Mastery","desc":"If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."},"detail":null},{"property":{"name":"Versatile","type":null,"desc":"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-longbow","name":"Nine Lives Stealer (Longbow)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Longbow","key":"srd-2024_longbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 150/600; Arrow"},{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-light-hammer","name":"Nine Lives Stealer (Light Hammer)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Light Hammer","key":"srd-2024_light-hammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Nick","type":"Mastery","desc":"When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."},"detail":"Range 20/60"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-light-crossbow","name":"Nine Lives Stealer (Light Crossbow)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Light Crossbow","key":"srd-2024_light-crossbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 80/320; Bolt"},{"property":{"name":"Loading","type":null,"desc":"You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"5.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-lance","name":"Nine Lives Stealer (Lance)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Lance","key":"srd-2024_lance","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."},"detail":null},{"property":{"name":"Topple","type":"Mastery","desc":"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":"unless mounted"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-javelin","name":"Nine Lives Stealer (Javelin)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Javelin","key":"srd-2024_javelin","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."},"detail":"Range 30/120"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-heavy-crossbow","name":"Nine Lives Stealer (Heavy Crossbow)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Heavy Crossbow","key":"srd-2024_heavy-crossbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 100/400; Bolt"},{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Loading","type":null,"desc":"You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Push","type":"Mastery","desc":"If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"18.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-handaxe","name":"Nine Lives Stealer (Handaxe)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Handaxe","key":"srd-2024_handaxe","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."},"detail":"Range 20/60"},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-hand-crossbow","name":"Nine Lives Stealer (Hand Crossbow)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Hand Crossbow","key":"srd-2024_hand-crossbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."},"detail":"Range 30/120; Bolt"},{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Loading","type":null,"desc":"You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-halberd","name":"Nine Lives Stealer (Halberd)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Halberd","key":"srd-2024_halberd","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d10","properties":[{"property":{"name":"Cleave","type":"Mastery","desc":"If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."},"detail":null},{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-greatsword","name":"Nine Lives Stealer (Greatsword)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Greatsword","key":"srd-2024_greatsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"2d6","properties":[{"property":{"name":"Graze","type":"Mastery","desc":"If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."},"detail":null},{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-greatclub","name":"Nine Lives Stealer (Greatclub)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Greatclub","key":"srd-2024_greatclub","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Push","type":"Mastery","desc":"If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-greataxe","name":"Nine Lives Stealer (Greataxe)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Greataxe","key":"srd-2024_greataxe","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d12","properties":[{"property":{"name":"Cleave","type":"Mastery","desc":"If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."},"detail":null},{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"7.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-glaive","name":"Nine Lives Stealer (Glaive)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Glaive","key":"srd-2024_glaive","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d10","properties":[{"property":{"name":"Graze","type":"Mastery","desc":"If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."},"detail":null},{"property":{"name":"Heavy","type":null,"desc":"You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"A Two-Handed weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-flail","name":"Nine Lives Stealer (Flail)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Flail","key":"srd-2024_flail","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Sap","type":"Mastery","desc":"If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-dart","name":"Nine Lives Stealer (Dart)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Dart","key":"srd-2024_dart","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d4","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."},"detail":"Range 20/60"},{"property":{"name":"Vex","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-dagger","name":"Nine Lives Stealer (Dagger)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Dagger","key":"srd-2024_dagger","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d4","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Nick","type":"Mastery","desc":"When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."},"detail":"Range 20/60"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"1.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd-2024_nine-lives-stealer-club","name":"Nine Lives Stealer (Club)","desc":"You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.\n\n**Life Stealing.** The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Club","key":"srd-2024_club","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Light","type":null,"desc":"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative."},"detail":null},{"property":{"name":"Slow","type":"Mastery","desc":"If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":"0.00","requires_attunement":true,"attunement_detail":null,"document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}}]}