{"count":2319,"next":null,"previous":"https://api-beta.open5e.com/v2/magicitems/?format=json&ordering=-requires_attunement&page=46","results":[{"key":"srd_vicious-weapon-spear","name":"Vicious Weapon (Spear)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Spear","key":"srd_spear","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_vicious-weapon-trident","name":"Vicious Weapon (Trident)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Trident","key":"srd_trident","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_vicious-weapon-war-pick","name":"Vicious Weapon (War-Pick)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_vicious-weapon-warhammer","name":"Vicious Weapon (Warhammer)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_vicious-weapon-whip","name":"Vicious Weapon (Whip)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wand-of-magic-detection","name":"Wand of Magic Detection","desc":"This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the _detect magic_ spell from it. The wand regains 1d3 expended charges daily at dawn.","category":{"name":"Wand","key":"wand"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wand-of-magic-missiles","name":"Wand of Magic Missiles","desc":"This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the _magic missile_ spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.\n\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.","category":{"name":"Wand","key":"wand"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wand-of-secrets","name":"Wand of Secrets","desc":"The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.","category":{"name":"Wand","key":"wand"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_war-pick-1","name":"War-Pick (+1)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_war-pick-2","name":"War-Pick (+2)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_war-pick-3","name":"War-Pick (+3)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_warhammer-1","name":"Warhammer (+1)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_warhammer-2","name":"Warhammer (+2)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_warhammer-3","name":"Warhammer (+3)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_well-of-many-worlds","name":"Well of Many Worlds","desc":"This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.\r\n\r\nYou can use an action to unfold and place the _well of many worlds_ on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the GM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once _well of many worlds_ has opened a portal, it can't do so again for 1d8 hours.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Legendary","key":"legendary","rank":5},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_whip-1","name":"Whip (+1)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_whip-2","name":"Whip (+2)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_whip-3","name":"Whip (+3)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}},{"key":"srd_wind-fan","name":"Wind Fan","desc":"While holding this fan, you can use an action to cast the _gust of wind_ spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"}}]}