Species List
list: API endpoint for returning a list of species.
retrieve: API endpoint for returning a particular species.
GET /v2/species/?format=api&ordering=-key&page=2
https://api-beta.open5e.com/v2/species/?format=api&ordering=-key", "results": [ { "url": "https://api-beta.open5e.com/v2/species/srd_elf/?format=api", "key": "srd_elf", "is_subspecies": false, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "traits": [ { "name": "Ability Score Increase", "desc": "Your Dexterity score increases by 2." }, { "name": "Speed", "desc": "Your base walking speed is 30 feet." }, { "name": "Darkvision", "desc": "Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray." }, { "name": "Age", "desc": "Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old." }, { "name": "Alignment", "desc": "Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not." }, { "name": "Size", "desc": "Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium." }, { "name": "Languages", "desc": "You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires." }, { "name": "Keen Senses", "desc": "You have proficiency in the Perception skill." }, { "name": "Fey Ancestry", "desc": "You have advantage on saving throws against being charmed, and magic can't put you to sleep." }, { "name": "Trance", "desc": "Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep." } ], "name": "Elf", "desc": "Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.", "subspecies_of": null }, { "url": "https://api-beta.open5e.com/v2/species/srd_dwarf/?format=api", "key": "srd_dwarf", "is_subspecies": false, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "traits": [ { "name": "Ability Score Increase", "desc": "Your Constitution score increases by 2." }, { "name": "Speed", "desc": "Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor." }, { "name": "Darkvision", "desc": "Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray." }, { "name": "Age", "desc": "Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years." }, { "name": "Alignment", "desc": "Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order." }, { "name": "Size", "desc": "Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium." }, { "name": "Languages", "desc": "You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak." }, { "name": "Dwarven Resilience", "desc": "You have advantage on saving throws against poison, and you have resistance against poison damage." }, { "name": "Dwarven Combat Training", "desc": "You have proficiency with the battleaxe, handaxe, light hammer, and warhammer." }, { "name": "Tool Proficiency", "desc": "You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools." }, { "name": "Stonecunning", "desc": "Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus." } ], "name": "Dwarf", "desc": "Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.", "subspecies_of": null }, { "url": "https://api-beta.open5e.com/v2/species/srd_dragonborn/?format=api", "key": "srd_dragonborn", "is_subspecies": false, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "traits": [ { "name": "Ability Score Increase", "desc": "Your Strength score increases by 2, and your Charisma score increases by 1." }, { "name": "Speed", "desc": "Your base walking speed is 30 feet." }, { "name": "Age", "desc": "Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80." }, { "name": "Alignment", "desc": "Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains." }, { "name": "Size", "desc": "Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium." }, { "name": "Languages", "desc": "You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants." }, { "name": "Draconic Ancestry table", "desc": "| Dragon | Damage Type | Breath Weapon |\r\n|--------------|-------------------|------------------------------|\r\n| Black | Acid | 5 by 30 ft. line (Dex. save) |\r\n| Blue | Lightning | 5 by 30 ft. line (Dex. save) |\r\n| Brass | Fire | 5 by 30 ft. line (Dex. save) |\r\n| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |\r\n| Copper | Acid | 5 by 30 ft. line (Dex. save) |\r\n| Gold | Fire | 15 ft. cone (Dex. save) |\r\n| Green | Poison | 15 ft. cone (Con. save) |\r\n| Red | Fire | 15 ft. cone (Dex. save) |\r\n| Silver | Cold | 15 ft. cone (Con. save) |\r\n| White | Cold | 15 ft. cone (Con. save) |" }, { "name": "Draconic Ancestry", "desc": "You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table." }, { "name": "Breath Weapon", "desc": "You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.\r\nWhen you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level." }, { "name": "Damage Resistance", "desc": "You have resistance to the damage type associated with your draconic ancestry." } ], "name": "Dragonborn", "desc": "Your draconic heritage manifests in a variety of traits you share with other dragonborn.", "subspecies_of": null }, { "url": "https://api-beta.open5e.com/v2/species/open5e_stoor-halfling/?format=api", "key": "open5e_stoor-halfling", "is_subspecies": true, "document": { "name": "Open5e Originals", "key": "open5e", "display_name": "Open5e Originals", "publisher": { "name": "Open5e", "key": "open5e", "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://open5e.com/" }, "traits": [ { "name": "Ability Score Increase", "desc": "**_Ability Score Increase._** Your Constitution score increases by 1." }, { "name": "Stoor Hardiness", "desc": "You gain resistance to poison damage, and you make saving throws against poison with advantage." } ], "name": "Stoor Halfling", "desc": "Stoor halflings earn their moniker from an archaic word for \"strong\" or \"large,\" and indeed the average stoor towers some six inches taller than their lightfoot cousins. They are also particularly hardy by halfling standards, famous for being able to hold down the strongest dwarven ales, for which they have also earned a reputation of relative boorishness. Still, most stoor halflings are good natured and simple folk, and any lightfoot would be happy to have a handful of stoor cousins to back them up in a barroom brawl.", "subspecies_of": "https://api-beta.open5e.com/v2/species/srd_halfling/?format=api" } ] }{ "count": 54, "next": null, "previous": "