list: API endpoint for returning a list of species.
retrieve: API endpoint for returning a particular species.

GET /v2/species/?format=api&ordering=desc&page=2
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 63,
    "next": null,
    "previous": "https://api-beta.open5e.com/v2/species/?format=api&ordering=desc",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/species/toh_drow/?format=api",
            "key": "toh_drow",
            "is_subspecies": false,
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Intelligence score increases by 2.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 30 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Superior Darkvision",
                    "desc": "Accustomed to life in the darkest depths of the world, you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Drow physically mature at the same rate as humans, but they aren't considered adults until they reach the age of 50. They typically live to be around 500.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Drow believe in reason and rationality, which leads them to favor lawful activities. However, their current dire situation makes them more prone than their ancestors to chaotic behavior. Their vicious fight for survival makes them capable of doing great evil in the name of self-preservation, although they are not, by nature, prone to evil in other circumstances.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Drow are slightly shorter and slimmer than humans. Your size is Medium.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Elvish and your choice of Common or Undercommon.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Fey Ancestry",
                    "desc": "You have advantage on saving throws against being charmed, and magic can't put you to sleep.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Mind of Steel",
                    "desc": "You understand the complexities of minds, as well as the magic that can affect them. You have advantage on Wisdom, Intelligence, and Charisma saving throws against spells.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Drow",
            "desc": "Your drow character has certain characteristics in common with all other drow.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/srd_dwarf/?format=api",
            "key": "srd_dwarf",
            "is_subspecies": false,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Constitution score increases by 2.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Dwarven Resilience",
                    "desc": "You have advantage on saving throws against poison, and you have resistance against poison damage.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Dwarven Combat Training",
                    "desc": "You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Tool Proficiency",
                    "desc": "You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Stonecunning",
                    "desc": "Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Dwarf",
            "desc": "Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/srd_elf/?format=api",
            "key": "srd_elf",
            "is_subspecies": false,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Dexterity score increases by 2.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 30 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Elves love freedom, variety, and self-­expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Keen Senses",
                    "desc": "You have proficiency in the Perception skill.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Fey Ancestry",
                    "desc": "You have advantage on saving throws against being charmed, and magic can't put you to sleep.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Trance",
                    "desc": "Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Elf",
            "desc": "Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/toh_erina/?format=api",
            "key": "toh_erina",
            "is_subspecies": false,
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Dexterity score increases by 2, and you can choose to increase either your Wisdom or Charisma score by 1.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 25 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "Accustomed to life in the dark burrows of your people, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Erina reach maturity around 15 years and can live up to 60 years, though some erina burrow elders have memories of events which suggest erina can live much longer.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Erina are good-hearted and extremely social creatures who have a difficult time adapting to the laws of other species.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Erina average about 3 feet tall and weigh about 50 pounds. Your size is Small.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak Erina and either Common or Sylvan.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Hardy",
                    "desc": "The erina diet of snakes and venomous insects has made them hardy. You have advantage on saving throws against poison, and you have resistance against poison damage.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Spines",
                    "desc": "Erina grow needle-sharp spines in small clusters atop their heads and along their backs. While you are grappling a creature or while a creature is grappling you, the creature takes 1d4 piercing damage at the start of your turn.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Keen Senses",
                    "desc": "You have proficiency in the Perception skill.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Digger",
                    "desc": "You have a burrowing speed of 20 feet, but you can use it to move through only earth and sand, not mud, ice, or rock.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Erina",
            "desc": "Your erina character has traits which complement its curiosity, sociability, and fierce nature.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/srd_gnome/?format=api",
            "key": "srd_gnome",
            "is_subspecies": false,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Intelligence score increases by 2.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 25 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Gnome Cunning",
                    "desc": "You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Gnome",
            "desc": "Your gnome character has certain characteristics in common with all other gnomes.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/srd_half-elf/?format=api",
            "key": "srd_half-elf",
            "is_subspecies": false,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 30 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Common, Elvish, and one extra language of your choice.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Fey Ancestry",
                    "desc": "You have advantage on saving throws against being charmed, and magic can't put you to sleep.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Skill Versatility",
                    "desc": "You gain proficiency in two skills of your choice.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Half-Elf",
            "desc": "Your half-elf character has some qualities in common with elves and some that are unique to half-elves.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/srd_half-orc/?format=api",
            "key": "srd_half-orc",
            "is_subspecies": false,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Strength score increases by 2, and your Constitution score increases by 1.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 30 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Menacing",
                    "desc": "You gain proficiency in the Intimidation skill.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Relentless Endurance",
                    "desc": "When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Savage Attacks",
                    "desc": "When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Half-Orc",
            "desc": "Your half-orc character has certain traits deriving from your orc ancestry.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/srd_halfling/?format=api",
            "key": "srd_halfling",
            "is_subspecies": false,
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Dexterity score increases by 2.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 25 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Lucky",
                    "desc": "When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Brave",
                    "desc": "You have advantage on saving throws against being frightened.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Halfling Nimbleness",
                    "desc": "You can move through the space of any creature that is of a size larger than yours.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Halfling",
            "desc": "Your halfling character has a number of traits in common with all other halflings.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/toh_minotaur/?format=api",
            "key": "toh_minotaur",
            "is_subspecies": false,
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Strength score increases by 2, and your Constitution score increases by 1.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 30 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Minotaurs age at roughly the same rate as humans but mature 3 years earlier. Childhood ends around the age of 10 and adulthood is celebrated at 15.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Minotaurs possess a wide range of alignments, just as humans do. Mixing a love for personal freedom and respect for history and tradition, the majority of minotaurs fall into neutral alignments.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Adult males can reach a height of 7 feet, with females averaging 3 inches shorter. Your size is Medium.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Common and Minotaur.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Natural Attacks",
                    "desc": "Your horns are sturdy and sharp. Your horns are a natural melee weapon, which you can use to make unarmed strikes. When you hit with your horns, they deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Charge",
                    "desc": "Once per turn, if you move at least 10 feet toward a target and hit it with a horn attack in the same turn, you deal an extra 1d6 piercing damage and you can shove the target up to 5 feet as a bonus action. At 11th level, when you shove a creature with Charge, you can push it up to 10 feet instead. You can use this trait a number of times per day equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Labyrinth Sense",
                    "desc": "You can retrace without error any path you have previously taken, with no ability check.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Minotaur",
            "desc": "Your minotaur character has certain characteristics in common with all other minotaurs.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/toh_mushroomfolk/?format=api",
            "key": "toh_mushroomfolk",
            "is_subspecies": false,
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Wisdom score increases by 2.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 30 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "Accustomed to life underground, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Mushroomfolk reach maturity by the age of 5 and rarely live longer than 50 years.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "The limited interaction mushroomfolk have with other creatures leaves them with a fairly neutral view of the world in terms of good and evil, while their societal structure makes them more prone to law than chaos.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "A mushroomfolk's size is determined by its subrace.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Mushroomfolk and your choice of Common or Undercommon.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Fungoid Form",
                    "desc": "You are a humanoid, though the fungal nature of your body and your unique diet of decayed vegetable and animal matter marks you with some plant-like characteristics. You have advantage on saving throws against poison, and you have resistance to poison damage. In addition, you are immune to disease.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Hardy Survivor",
                    "desc": "Your upbringing in mushroomfolk society has taught you how to defend yourself and find food. You have proficiency in the Survival skill.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Subrace",
                    "desc": "Three subraces of mushroomfolk are known to wander the world: acid cap, favored, and morel. Choose one of these subraces.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Mushroomfolk",
            "desc": "Your mushroomfolk character has characteristics in common with all other mushroomfolk.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/toh_satarre/?format=api",
            "key": "toh_satarre",
            "is_subspecies": false,
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Constitution score increases by 2, and your Intelligence score increases by 1.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Speed",
                    "desc": "Your base walking speed is 30 feet.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Darkvision",
                    "desc": "Thanks to your dark planar parentage, you have superior vision in darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Age",
                    "desc": "Satarre grow quickly, walking soon after hatching and reaching the development of a 15-year-old human by age 6. They maintain the same appearance until about 50, then begin a rapid decline. Satarre often die violently, but those who live longer survive to no more than 65 years of age.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Alignment",
                    "desc": "Satarre are born with a tendency toward evil akin to that of rapacious dragons, and, when raised among other satarre or darakhul, they are usually evil. Those raised among other cultures tend toward the norm for those cultures.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Size",
                    "desc": "Satarre are tall but thin, from 6 to 7 feet tall with peculiar, segmented limbs. Your size is Medium.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Languages",
                    "desc": "You can speak, read, and write Common and one of the following: Abyssal, Infernal, or Void Speech. Void Speech is a language of dark gods and ancient blasphemies, and the mere sound of its sibilant tones makes many other creatures quite uncomfortable.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "A Friend to Death",
                    "desc": "You have resistance to necrotic damage.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Keeper of Secrets",
                    "desc": "You have proficiency in the Arcana skill, and you have advantage on Intelligence (Arcana) checks related to the planes and planar travel. In addition, you have proficiency in one of the following skills of your choice: History, Insight, and Religion.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Carrier of Rot",
                    "desc": "You can use your action to inflict rot on a creature you can see within 10 feet of you. The creature must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d4 necrotic damage on a failed save, and half as much damage on a successful one. A creature that fails the saving throw also rots for 1 minute. A rotting creature takes 1d4 necrotic damage at the end of each of its turns. The target or a creature within 5 feet of it can use an action to excise the rot with a successful Wisdom (Medicine) check. The DC for the check equals the rot's Constitution saving throw DC. The rot also disappears if the target receives magical healing. The damage for the initial action and the rotting increases to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 16th level. After you use your Carrier of Rot trait, you can't use it again until you complete a short or long rest.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Satarre",
            "desc": "Your satarre heritage is apparent in a variety of traits you share with other satarre.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/toh_shade/?format=api",
            "key": "toh_shade",
            "is_subspecies": false,
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "traits": [],
            "name": "Shade",
            "desc": "Your shade character has a number of traits that arise from being a shade as well as a few drawn from life.",
            "subspecies_of": null
        },
        {
            "url": "https://api-beta.open5e.com/v2/species/toh_morel/?format=api",
            "key": "toh_morel",
            "is_subspecies": true,
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "traits": [
                {
                    "name": "Ability Score Increase",
                    "desc": "Your Dexterity score increases by 1.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Adaptable Camouflage",
                    "desc": "If you spend at least 1 minute in an environment with ample naturally occurring plants or fungi, such as a grassland, a forest, or an underground fungal cavern, you can adjust your natural coloration to blend in with the local plant life. If you do so, you have advantage on Dexterity (Stealth) checks for the next 24 hours while in that environment.",
                    "type": null,
                    "order": null
                },
                {
                    "name": "Clan Scout",
                    "desc": "You have proficiency in the Stealth skill.",
                    "type": null,
                    "order": null
                }
            ],
            "name": "Morel",
            "desc": "Your specialty for your clan was acting as a scout and a wayfinder. Your abilities to avoid problems and locate new sources of food for your clan was instrumental in their survival, and your interactions with other clans helped keep your people alive and well.",
            "subspecies_of": "https://api-beta.open5e.com/v2/species/toh_mushroomfolk/?format=api"
        }
    ]
}