Spell List
list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.
GET /v2/spells/?format=api&ordering=-classes&page=11
{ "count": 1955, "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=-classes&page=12", "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=-classes&page=10", "results": [ { "key": "deepm_blizzard", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blizzard", "desc": "A howling storm of thick snow and ice crystals appears in a cylinder 40 feet high and 40 feet in diameter within range. The area is heavily obscured by the swirling snow. When the storm appears, each creature in the area takes 8d8 cold damage, or half as much damage with a successful Constitution saving throw. A creature also makes this saving throw and takes damage when it enters the area for the first time on a turn or ends its turn there. In addition, a creature that takes cold damage from this spell has disadvantage on Constitution saving throws to maintain concentration until the start of its next turn.", "level": 7, "higher_level": "", "target_type": "area", "range_text": "100 feet", "range": 100, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "8d8", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_blood-armor", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blood Armor", "desc": "When you strike a foe with a melee weapon attack, you can immediately cast **blood armor** as a bonus action. The foe you struck must contain blood; if the target doesn’t bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spell’s duration. This armor has no Strength requirement, doesn’t hinder spellcasting, and doesn’t incur disadvantage on Dexterity (Stealth) checks.\n\nIf the creature you struck was a celestial, **blood armor** also grants you advantage on Charisma saving throws for the duration of the spell.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "bonus-action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "you must have just struck a foe with a melee weapon", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_blood-offering", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Ranger", "key": "srd_ranger" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blood Offering", "desc": "You touch the corpse of a creature that isn’t undead or a construct and consume its life force. You must have dealt damage to the creature before it died, and it must have been dead for no more than 1 hour. You regain a number of hit points equal to 1d4 × the creature's challenge rating (minimum of 1d4). The creature can be restored to life only by means of a [true resurrection](https://api.open5e.com/spells/true-resurrection) or a [wish](https://api.open5e.com/spells/wish) spell.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_blood-scarab", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_2", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_3", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Warlock", "key": "srd_warlock" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blood Scarab", "desc": "Your blood is absorbed into the beetle’s exoskeleton to form a beautiful, rubylike scarab that flies toward a creature of your choice within range. The target must make a successful Constitution saving throw or take 1d6 necrotic damage. You gain temporary hit points equal to the necrotic damage dealt.\n", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the number of scarabs increases by one for each slot level above 1st. You can direct the scarabs at the same target or at different targets. Each target makes a single saving throw, regardless of the number of scarabs targeting it.", "target_type": "creature", "range_text": "30 feet", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "a drop of the caster’s blood, and the exoskeleton of a scarab beetle", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_bloodshot", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_3", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Bloodshot", "desc": "You launch a jet of boiling blood from your eyes at a creature within range. You take 1d6 necrotic damage and make a ranged spell attack against the target. If the attack hits, the target takes 2d10 fire damage plus 2d8 psychic damage.\n", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the fire damage increases by 1d10 for each slot level above 2nd.", "target_type": "creature", "range_text": "40 feet", "range": 40, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "2d10", "damage_types": [ "fire" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_bloody-hands", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Bloody Hands", "desc": "You cause the hands (or other appropriate body parts, such as claws or tentacles) of a creature within range to bleed profusely. The target must succeed on a Constitution saving throw or take 1 necrotic damage each round and suffer disadvantage on all melee and ranged attack rolls that require the use of its hands for the spell’s duration.\n\nCasting any spell that has somatic or material components while under the influence of this spell requires a DC 10 Constitution saving throw. On a failed save, the spell is not cast but it is not lost; the casting can be attempted again in the next round.", "level": 1, "higher_level": "", "target_type": "creature", "range_text": "30 feet", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_boiling-blood", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": 2, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": 3, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": 4, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": 5, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": 6, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Boiling Blood", "desc": "You cause the blood within a creature’s body to boil with supernatural heat. Choose one creature that you can see within range that isn’t a construct or an undead. The target must make a Constitution saving throw. On a successful save, it takes 2d6 fire damage and the spell ends. On a failed save, the creature takes 4d6 fire damage and is blinded. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends. On a failure, the creature takes an additional 2d6 fire damage and remains blinded.\n", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.", "target_type": "creature", "range_text": "30 feet", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of blood", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "2d6", "damage_types": [ "fire" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_bolster-undead", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_2", "damage_roll": null, "target_count": 2, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_3", "damage_roll": null, "target_count": 3, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": null, "target_count": 4, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": 5, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": 6, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": 7, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": 8, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": 9, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Bolster Undead", "desc": "You suffuse an area with negative energy to increase the difficulty of harming or affecting undead creatures.\n\nChoose up to three undead creatures within range. When a targeted creature makes a saving throw against being turned or against spells or effects that deal radiant damage, the target has advantage on the saving throw.\n", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional undead creature for each slot level above 1st.", "target_type": "area", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a sprinkle of unholy water", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_booster-shot", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Ranger", "key": "srd_ranger" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Booster Shot", "desc": "You imbue a two-handed ranged weapon (typically a shortbow, longbow, light crossbow, or heavy crossbow) that you touch with a random magical benefit. While the spell lasts, a projectile fired from the weapon has an effect that occurs on a hit in addition to its normal damage. Roll a d6 to determine the additional effect for each casting of this spell.\n\n| D6 | EFFECT |\n|---|---|\n| 1 | 2d10 acid damage to all creatures within 10 feet of the target |\n| 2 | 2d10 lightning damage to the target and 1d10 lightning damage to all creatures in a 5-foot-wide line between the weapon and the target |\n| 3 | 2d10 necrotic damage to the target, and the target has disadvantage on its first attack roll before the start of the weapon user’s next turn |\n| 4 | 2d10 cold damage to the target and 1d10 cold damage to all other creatures in a 60-foot cone in front of the weapon |\n| 5 | 2d10 force damage to the target, and the target is pushed 20 feet |\n| 6 | 2d10 psychic damage to the target, and the target is stunned until the start of the weapon user’s next turn |\n\n", "level": 3, "higher_level": "When you cast this spell using a spell slot of 4th level or higher, all damage increases by 1d10 for each slot level above 3rd.", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": "line", "shape_size": 60, "concentration": true }, { "key": "spells-that-dont-suck_befriend", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Befriend", "desc": "You ensorcel one creature you can see within range, compelling them to like and trust you. For the duration, you have advantage on Charisma (Persuasion) or Charisma (Deception) checks to interact with the target. Afterward, the target is aware you magically influenced it, and becomes hostile toward you. A violent creature might attack you, while others might spread word of your treachery, summon the authorities, or otherwise attempt to thwart you.", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": false, "somatic": true, "material": true, "material_specified": "1 copper piece, which the spell consumes", "material_cost": "0.01", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_black-ice", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Black Ice", "desc": "You cause a patch of nearly transparent ice to form on ground that you can see within range. Until the spell ends, the magic ice fills a 5-foot square. Any creature on the ice’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d6 cold damage. If the creature is Medium or smaller, it also falls prone on a failed save.\n\nA creature must also make the saving throw when it moves onto the ice’s space for the first time on a turn or ends its turn atop it.\n\nThis spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", "level": 0, "higher_level": "", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "1d6", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_blade-burst", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blade Burst", "desc": "You conjure a ring of blades to slash or stab at your foes. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 slashing or piercing damage (your choice).\n\nThis spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "1d6", "damage_types": [ "piercing" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_captivate", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Warlock", "key": "srd_warlock" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Captivate", "desc": "You enact a performance laced with subtle magic, your gestures and voice causing others to focus on you to the exclusion of all else. Creatures you choose within range must succeed on a Wisdom saving throw or be charmed by you. If you or your companions are fighting a creature, it has advantage on the save. While charmed by you in this way, a creature has disadvantage on initiative rolls as well as Wisdom (Perception) checks made to perceive any creature other than you until the spell ends, or until the target can no longer see or hear you.\n\nAdditionally, if a creature rolls initiative while affected by this spell, its speed is reduced by 10 feet and it can’t take reactions until after its first turn ends. The spell ends if you are incapacitated or can no longer speak. A creature that fails its saving throw doesn’t realize that you used magic to influence it, even if it witnessed the spell being cast.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the duration increases by 1 minute and the radius increases by 10 feet for each slot level above 2nd.", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_circle-of-protection", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Paladin", "key": "srd_paladin" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Circle of Protection", "desc": "You draw a 10-foot radius circular glyph upon the ground, which projects upward into a luminous 30-foot tall cylinder. Select one of the following creature types when you draw the glyph: aberrations, celestials, elementals, fey, fiends, or undead. A challenge rating 5 or lower creature of the chosen type can’t willingly move across the cylinder’s boundary. When the creature attempts to make an attack, cast a spell, use teleportation or interplanar travel, or cause any other effect across the boundary, it must first succeed on a Charisma saving throw.\n\nWhenever you start casting the spell, you can modify it so that it doesn’t require concentration. If you do so, the spell’s casting time becomes 10 minutes for that casting.", "level": 3, "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the maximum challenge rating of affected creatures increases by 3 for each slot level above 3rd. When you cast this spell using a spell slot of 5th or 6th level, the duration is concentration, up to 12 hours. When cast using a spell slot of 7th or 8th level, the duration is concentration, up to 24 hours. When cast using a 9th-level spell slot, the spell lasts until dispelled, and there is no challenge rating limit on affected creatures.", "target_type": "area", "range_text": "15 ft", "range": 15, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a mixture of salt and silver powder worth at least 100gp, which the spell consumes", "material_cost": "100.00", "material_consumed": true, "target_count": null, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": "cylinder", "shape_size": 10, "concentration": false }, { "key": "spells-that-dont-suck_confinement", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Confinement", "desc": "An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose. The prison has an AC of 17 and 140 hit points.\n\nA prison in the shape of a cage can be up to 20 feet on a side, is made from 1/2-inch diameter bars spaced a 1/2-inch apart, and provides half cover.\n\nA prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.\n\nWhen you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.\n\nA creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failed save, the magic fails and has no effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.\n\nThis spell can't be dispelled by _dispel magic_.", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the cage’s AC increases by 1 and its hit points increase by 20 for each slot level above 7th.", "target_type": "area", "range_text": "100 ft", "range": 100, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "ruby dust worth 1,500 gp", "material_cost": "1500.00", "material_consumed": true, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "d", "damage_types": [], "duration": "1 hour", "shape_type": "cube", "shape_size": 20, "concentration": false }, { "key": "spells-that-dont-suck_conjure-minor-fiends", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Conjure Minor Fiends", "desc": "You recite a dark incantation, summoning a group of minor fiends to do your bidding. You may choose the plane you call them from. The spell conjures two demons which use the Minor Fiend stat block below. Alternatively, your GM may choose any number of fiends whose combined challenge ratings are 2 or lower. In combat, the fiends share your initiative count but take their turns immediately after yours.\n\nThe fiends are friendly to you and your companions and hostile to all other creatures. If you lose concentration on the spell, they do not disappear. Instead, they become hostile toward you and your companions. They can’t be dismissed and last for 1 hour after their summoning. A fiend disappears when reduced to 0 hit points.\n\n**At Higher Levels.** When you cast this spell using a spell slot above 3rd level, the number of minor fiends or the combined challenge rating of the summoned fiends increases by 1 for each slot level above 3rd.\n\n## Minor Fiend\n\nMedium fiend (demon)\n\n* * *\n\n - **Armor Class** 14\n- **Hit Points** 32 (5d8+10)\n- **Speed** 30 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) |\n\n* * *\n\n - **Damage Resistances** cold, fire, lightning\n- **Damage Immunities** poison\n- **Condition Immunities** charmed, frightened, poisoned\n- **Senses** darkvision 60 ft., passive Perception 12\n- **Languages** Abyssal or Infernal, understands one language you can speak\n- **Proficiency Bonus** 2\n- **Challenge** 1\n\n* * *\n\n_**Magic Resistance.**_ The fiend has advantage on saving throws against spells and other magical effects.\n\n* * *\n\n<h3>Actions</h3>\n<em><strong>Multiattack.</strong></em> The fiend can make two attacks, only one of which can be Abyssal Bile.\n<em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 3 slashing damage.\n<em><strong>Abyssal Bile.</strong></em> The fiend sprays abyssal bile at one creature within 10 feet of it. The target must make a Charisma saving throw against your spell save DC. On a failed save, it rolls 1d4 and is afflicted by a condition according to the result.\n<ul>\n<li>1: The target is frightened of the fiend.</li>\n<li>2: The target is poisoned.</li>\n<li>3: The target is restrained.</li>\n<li>4: The target erupts into black flames, taking 1d6 fire damage at the start of each of its turns.</li>\n</ul>\nThe target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once a creature successfully saves against this ability, it is immune for 24 hours.", "level": 3, "higher_level": "", "target_type": "", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "100gp worth of incense mixed with humanoid blood, which is consumed in the casting", "material_cost": "100.00", "material_consumed": true, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_corpse-puppets", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Corpse Puppets", "desc": "Your shadow splits, reaching out and reanimating up to five Tiny, Small or Medium corpses of challenge rating 1/4 or higher that you can see within range. Each corpse immediately transforms into an undead creature of the same size, which takes your choice of form (Skeleton or Zombie) using the Corpse Puppet stat block below.\n\nThe puppets are allies to you and your companions. In combat, they share your initiative count, but take their turns immediately after yours. As a bonus action, you can issue one command to any number of puppets within the spell’s range. If you don’t issue a command, they take the Dodge action and use their move to avoid danger.\n\nThe puppets are under your control until the spell ends, after which they become inanimate once more.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, you animate up to two additional corpses for each slot level above 5th.\n\n## Corpse Puppet\n\nMedium undead\n\n* * *\n\n### Skeleton\n\n - **Armor Class** 13\n- **Hit Points** 15 (2d8+6)\n- **Speed** 35 ft.\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 8 (-1) | 5 (-3) |\n\n* * *\n\n### Zombie\n\n - **Armor** Class 8\n- **Hit Points** 25 (4d8+7)\n- **Speed** 20 ft.\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 14 (+2) | 6 (-2) | 16 (+3) | 6 (-2) | 8 (-1) | 5 (-3) |\n\n* * *\n\n - **Damage Vulnerabilities (Skeleton)** bludgeoning\n- **Damage Immunities** poison\n- **Condition Immunities** exhaustion, poisoned\n- **Senses** darkvision 60 ft., passive Perception 9\n- **Languages** understands all languages it spoke in life but can't speak\n- **Proficiency** 2\n- **Challenge** 1/2\n\n* * *\n\n_**Festering Fortitude (Zombie Only).**_ If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC equal to the damage taken, unless the damage is radiant or from a critical hit. On a success, the puppet drops to 1 hit point instead.\n\n_**Seizing Swarm (Zombie Only).**_ The puppet has advantage on its grapple check against a creature if at least one other allied Zombie Puppet is within 5 feet of the creature and the ally isn't incapacitated.\n\n\n<h3>Actions</h3>\n<em><strong>Multiattack (Skeleton Only).</strong></em> The puppet makes two Skeletal Slash attacks.\n<em><strong>Skeletal Slash (Skeleton Only).</strong></em> <em>Melee Weapon Attack</em>: your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 1d6 + 1 slashing damage.\n<em><strong>Body Bash (Zombie Only).</strong></em> <em>Melee Weapon Attack</em>: your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 2d4 + 2 bludgeoning damage.", "target_type": "object", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 5, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_curse-of-weakness", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Curse of Weakness", "desc": "Ghastly energy flickers within a 10-foot radius sphere centered on a point you choose within range. When a creature starts its turn in the area or moves into the area during its turn, it must make a Constitution saving throw.\n\nOn a failure, a creature is cursed with weakness until the end of its turn. While cursed, it has disadvantage on Strength checks and Strength saving throws, it deals half damage with weapon attacks that use Strength, and its speed is reduced by 10 feet.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the radius of the sphere increases by 5 feet for each slot level above 2nd.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_death-ray", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Death Ray", "desc": "You send a beam of negative energy at a creature you can see within range. Make a ranged spell attack. The creature takes 8d10+30 necrotic damage on a hit, or half as much damage on a miss.\n\nIf a humanoid dies from this spell or within 1 minute of being hit by it, it rises as a zombie at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in _reanimation_. At the GM’s discretion, other creature types may rise as different undead.", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the damage increases by 2d10 for each slot level above 7th.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "8d10", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_devil-binding", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Devil Binding", "desc": "You recite a profane chant to summon a devil, which appears in an unoccupied space that you can see within range. The devil’s challenge rating is at least 4 and no higher than 8. The GM chooses the devil’s type, and it is under the GM’s control. If you know a devil’s true name or possess its talisman, you can attempt to summon that devil regardless of its challenge rating.\n\nThe devil typically resents being summoned but will not harm you for the duration. On each of your turns, you can command it. It obeys orders it considers reasonable and fights ruthlessly, but will retreat to preserve its life and rank.\n\nAfter 10 minutes, the devil can ignore your commands and might choose to remain and pursue its own goals. You may attempt to reason with, persuade, or strike a deal that aligns with its interests. If you maintain concentration for the full duration, you may return the devil to whence it came, otherwise, it remains summoned indefinitely.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the devil’s possible challenge rating increases by 2 for each slot level above 5th.", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of blood and an obsidian chalice worth at least 665 gp", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_drink-life", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Drink Life", "desc": "You empower yourself with deathly energies, gaining the ability to harvest life from your foes. When you cast the spell, you extend a black tendril out to one creature you can see within range. The target must make a Constitution saving throw. On a failure, it takes 6d8 necrotic damage and has its speed halved until the start of your next turn. On a success, it takes half as much damage and suffers no other effects. You regain hit points equal to half the damage dealt. Until the spell ends, you can use your action on each of your turns to repeat the effect against a creature within range.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.", "target_type": "creature", "range_text": "Self (60-foot radius)", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "6d8", "damage_types": [ "necrotic" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_earth-leash", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Earth Leash", "desc": "You point at one creature you can see within range and send a lashing tendril of earth to haul it to the ground. The target must succeed on a Strength saving throw, or immediately fall prone. If the creature has a flying speed, it loses its flying speed for the spell’s duration, causing it to fall even if it can hover. An airborne creature takes falling damage as normal, up to a maximum of 4d6 points of bludgeoning damage.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the number of targets increases by 1 for each slot level above 2nd, and the maximum damage from falling increases by 1d6 for each slot level above 2nd.", "target_type": "creature", "range_text": "300 ft", "range": 300, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a tiny orange flag", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "4d6", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_eldritch-armor", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Eldritch Armor", "desc": "You protect yourself with an acidic coating that sprays outward when struck. You gain 1d4 + 4 temporary hit points for the duration. If a creature hits you with a melee attack while you have these temporary hit points, the creature takes 2d4 acid damage.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the acid damage increase by 2d4 for each slot level above 1st, up to a maximum of 9d4 + 4 temporary hit points and 10d4 damage at 5th level.", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of snowmelt", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "2d4", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_eldritch-rift", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Eldritch Rift", "desc": "You open a momentary portal to an unknowable void, letting eldritch tentacles slip through to tear at your enemies. Each other creature within 10 feet of you must make a Strength saving throw. On a failed save, a target takes 3d4 necrotic damage and is gripped by the tentacles, preventing it from making reactions until the start of its next turn. On a successful save, the target takes half as much damage and instead has disadvantage on opportunity attacks until the start of its next turn.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st, and you can increase the spell’s radius by up to 5 feet for each slot level above 1st.", "target_type": "creature", "range_text": "Self (10-foot radius)", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "3d4", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_erudition", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Divination", "key": "divination" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Erudition", "desc": "You call on the knowledge of legends, augmenting a skill for the duration. You gain proficiency with the chosen skill. If you were already proficient, you instead gain expertise (doubling your proficiency bonus for any ability check you make with the skill). If you already have expertise, you can instead reroll one of the dice once whenever you have advantage on that ability check. The spell ends early if you cast it again.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a treatise worth at least 250 gp", "material_cost": "250.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_expose-weakness", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Expose Weakness", "desc": "Select one creature you can see within range, and one damage type that isn’t bludgeoning, piercing, or slashing. The target must make a Charisma saving throw or lose any resistance to that damage type for the duration. The first two times each round that the target takes damage of the chosen type, it takes 2d6 additional damage of that type.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the number of times each round the additional damage can occur increases by 1 for every two slot levels above 4th.", "target_type": "creature", "range_text": "90 ft", "range": 90, "ritual": false, "casting_time": "bonus", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "2d6", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_expulsion", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Paladin", "key": "srd_paladin" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Expulsion", "desc": "You brandish a repellent item at a creature you can see within range and attempt to expel them from this plane. The target must make a Charisma saving throw. On a failure, it is partly wrenched off its current plane. For the duration, it becomes incapacitated and gains resistance to all damage.\n\nThe target makes another Charisma save at the end of each of its turns, ending the spell on a success. A creature on its home plane continues making saves for the duration. An extraplanar creature failing its second Charisma save disappears from its current plane entirely. An extraplanar creature failing the third Charisma save is banished back to its home plane and stops making saving throws. If you maintain concentration for the full duration, this banishment becomes permanent.\n\nA target that returns reappears in the space it left or in the nearest unoccupied space if that space is occupied.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "an item the target abhors", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_false-foes", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "False Foes", "desc": "You cause a creature to be unable to tell friend from foe. The target must make an Intelligence saving throw, automatically succeeding if it is immune to the frightened condition. On a failure, it treats every other creature as its enemy and fights them with its typical tactics, and must use its reaction to make an opportunity attack against any creature that provokes one. Each time the target takes damage, it repeats the saving throw against the spell. If the saving throw succeeds, the spell ends.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "90 ft", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a piece of a broken mirror", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "intelligence", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_fated-strike", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Divination", "key": "divination" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Fated Strike", "desc": "You touch a willing creature, foretelling an accurate strike. The next attack the creature makes before the end of your next turn hits regardless of any modifiers or the target’s AC.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the number of attacks that creature makes which automatically hit increases by one for every two slot levels above 1st.", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "bonus", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_fearsome-visage", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Illusion", "key": "illusion" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Fearsome Visage", "desc": "You bewitch a creature’s mind, terrifying it. The target must succeed on a Wisdom saving throw or become frightened of you for the duration. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target that is more than 90 feet away from you has advantage on its saving throw.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.", "target_type": "creature", "range_text": "90 ft", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "a dead spider", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_fleeting-portals", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Fleeting Portals", "desc": "You create linked magical gates that you can control for the duration. Select two unoccupied points on the ground that you can see within 500 feet of you. Glowing 10-foot diameter gates open over each point.\n\nYou choose whether the gates are visible and usable from both sides or only one side. Any creature or object entering one gate exits the other as if the two were adjacent to each other. You can use a bonus action to close, open, and move one or both gates up to 60 feet. The spell ends if a gate moves more than 500 feet from the caster’s original location.", "level": 6, "higher_level": "", "target_type": "area", "range_text": "500 ft", "range": 500, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 2, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_form-of-fire", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Form of Fire", "desc": "You become elemental fire, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Until the spell ends, you gain the following benefits:\n\n - You are immune to fire damage.\n\n - You can move through the space of other creatures and ignore difficult terrain. The first time on your turn you enter the space of another creature, it takes 2d6 fire damage.\n\n - If a creature within 5 feet hits you with a melee attack, it takes 2d6 fire damage.\n\n - You can use your action to create a line of fire 30 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 6d6 fire damage on a failed save, or half as much damage on a successful one.\n\n - During your turn, if you roll fire damage, you can maximize one die of the fire damage dealt.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "6d6", "damage_types": [ "fire" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_form-of-ice", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Form of Ice", "desc": "You freeze over, taking on a form of elemental ice. Until the spell ends, you gain the following benefits:\n\n - You are immune to cold damage.\n\n - You can move across difficult terrain created by ice or snow without spending extra movement.\n\n - The ground in a 15-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.\n\n - You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.\n\n - During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice).", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "4d8", "damage_types": [ "cold" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_form-of-stone", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Form of Stone", "desc": "You become made of stone. Until the spell ends, you gain the following benefits:\n\n - You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.\n\n - You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.\n\n - You can use your action to call spikes of stone to raise from the ground. All creatures of your choice within 15 feet of you must make a Dexterity saving throw. A creature takes 4d8 piercing damage on a failed save, or half as much on a successful one. Its space becomes difficult terrain either way.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "4d8", "damage_types": [ "piercing" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_form-of-water", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Form of Water", "desc": "You become a surge of elemental water. Until the spell ends, you gain the following benefits:\n\n - You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.\n- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked prone.\n- You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction of your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "5d6", "damage_types": [ "bludgeoning" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_form-of-wind", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Form of Wind", "desc": "You become a gust of elemental wind. Until the spell ends, you gain the following benefits:\n\n - You have a flying speed of 60 feet.\n\n - You can move through and occupy the space of other creatures, and you ignore difficult terrain.\n\n - You are invisible.\n\n - You can use your action to unleash a powerful blast of wind in a 30 foot cone. Each creature in the cone must make a Strength saving throw. A creature takes 4d8 bludgeoning damage and is knocked 15 feet away from you on a failed save, or takes half as much damage and isn’t knocked backward on a successful one.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "4d8", "damage_types": [ "bludgeoning" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_ghost-touch", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Ghost Touch", "desc": "You create an intangible, cadaverous hand that latches onto a creature within range, assailing its life force. Make a ranged spell attack against the target. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn.\n\nIf you hit an undead target, it has disadvantage on attack rolls against you until the end of your next turn.\n\nThis spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "120 ft", "range": 120, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "1d8", "damage_types": [ "necrotic" ], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_grave-call", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Grave Call", "desc": "You gesture at one creature within range and chant a brief dirge, hastening its doom. The target must succeed on a Wisdom saving throw or suffer 1d8 necrotic damage. If it is below half its maximum hit points, the damage increases to 1d12.\n\nThis spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a coffin nail", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "1d12", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_irradiate", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Irradiate", "desc": "You create an eerie, pulsating blue light within a 30-foot radius sphere centered on a point you choose within range. The bright light spreads around corners, and lasts until the spell ends.\n\nWhen a creature moves into the spell’s area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. Constructs automatically succeed on saving throws against this spell.\n\nOn a failure, the creature’s hit point maximum is reduced by 7d4, its speed is reduced by 5 feet, and it receives a -2 penalty to attack rolls, ability checks, saving throws, and save DCs. A creature suffers cumulative effects with each failed saving throw. If a creature fails its saving throw five times, it dies.\n\nAdditionally on a failure, the creature emits light in a 5-foot radius and can’t benefit from being invisible. Each subsequent failed save increases the radius by 5 feet.\n\nAll effects caused by this spell (except death) end when the spell ends.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the hit point maximum reduction increases by 1d4 for each slot level above 4th.", "target_type": "point", "range_text": "90 ft", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "7d4", "damage_types": [], "duration": "10 minutes", "shape_type": "sphere", "shape_size": 30, "concentration": true }, { "key": "spells-that-dont-suck_life-drain", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Life Drain", "desc": "You send tendrils of necrotic energy out, sucking the life essence from your foes. Select up to three creatures within range that aren’t constructs or undead. Make a ranged spell attack against each target, dealing 3d6 necrotic damage on a hit. You regain hit points equal to half the damage dealt.", "level": 3, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for every two slot levels above 5th.", "target_type": "creature", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 3, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "3d6", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_lightning-leash", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Lightning Leash", "desc": "You create a whip of crackling electricity and crack it outwards at a creature you choose that you can see within 30 feet. Make a melee spell attack. On a hit, the target takes 1d6 lightning damage and is ensnared by the lightning leash. If the target moves outside of the spell’s range before the start of your next turn, you can use your reaction to yank on the leash. The target must succeed on a Strength saving throw or take 1d6 lightning damage and have its speed halved until the start of your next turn. Once it is outside of the spell’s range, the leash dissipates.\n\nBoth damage rolls increase by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "1d6", "damage_types": [ "lightning" ], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_lightning-tendril", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Lightning Tendril", "desc": "Crackling beams of blue energy leap from your hands. For the duration of the spell, as an action, you can direct them toward a creature within range, dealing 1d12 lightning damage to that creature.", "level": 1, "higher_level": "When you cast this spell using a 2nd- or 3rd-level spell slot, the damage increases to 2d12 and the range increases to 30 feet. When you cast it using a 4th- or 5th-level spell slot, the damage increases to 3d12 and the range increases to 60 feet. When you cast it using a spell slot of 6th level or higher, the damage increases to 4d12 and the range increases to 120 feet.", "target_type": "creature", "range_text": "20 ft", "range": 20, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "1d12", "damage_types": [ "lightning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_manipulate-earth", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Manipulate Earth", "desc": "You mold earth you can see within range, causing it to twist and buckle to your command. Select one of the following effects:\n\n - You can excavate a 5-foot cube of loose dirt or soil and move it along the ground to another unoccupied space within 5 feet.\n\n - You can make minor alterations to dirt or stone, such as changing its color or carving small, simple shapes.\n\n - You can turn a 5-foot square of earth or stone into difficult terrain for 1 hour. You can create up to three patches of difficult terrain this way; if you create additional patches, the first one you created returns to normal terrain.", "level": 0, "higher_level": "", "target_type": "", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": " specs", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_manipulate-fire", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Manipulate Fire", "desc": "You control a fire you can see within range, causing it to bend to your command. Select one of the following effects:\n\n - You can grant a creature of your choice within range resistance to fire damage until the start of your next turn.\n\n - You can spark or spread fire in a 5-foot cube, as long as there is fuel that can be ignited within the area.\n\n - You can douse fire within a 5-foot cube.\n\n - You can adjust a flame’s brightness (halving or doubling it), color (turning the flames to any color of your choice), or shape (forming simple shapes) within a 5-foot cube for 10 minutes.", "level": 0, "higher_level": "", "target_type": "", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 spec", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_manipulate-water", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Manipulate Water", "desc": "You shape water you can see within range, causing it to move at your command. Select one of the following effects:\n\n - You can move or direct the flow of a 5-foot cube of water in a direction of your choice, but the water will revert back to its natural flow at the start of your next turn unless you concentrate on keeping it in place.\n\n - You can mold the water into small shapes or simple animations. This change lasts for 1 minute.\n\n - You can change the color or opacity of a 5-foot cube of water. This change lasts for 1 hour.\n\n - You can freeze up to a 5-foot cube of unoccupied water or thaw up to a 5-foot cube of ice. The water unfreezes or refreezes naturally based on the environmental conditions (usually taking an hour or more to completely melt or freeze unless in extreme conditions).", "level": 0, "higher_level": "", "target_type": "", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_manipulate-wind", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Manipulate Wind", "desc": "You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:\n\n - The next ranged weapon attack against a creature of your choice within range has disadvantage.\n\n - One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).\n\n - You can increase the next jump made by a creature of your choice within range by 5 feet.\n\n - You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.", "level": 0, "higher_level": "", "target_type": "", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_misdirection", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Illusion", "key": "illusion" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Misdirection", "desc": "As an action, or as a reaction when you are hit by an attack, you become invisible, hidden and create an illusory double of yourself in your space. The double can move at your speed, can gesture or speak as you choose, and mimics any action you take (your attacks or spells appear to originate from the double). The double has the same AC as you.\n\nAny time a creature would damage the double, or perceives the double making an attack or casting a spell, it makes an Intelligence (Investigation) check against your spell save DC. If the check succeeds, it realizes the double is an illusion and you are no longer invisible to that creature.\n\nAs an action, you can use the double’s senses instead of your own until you use your action to return to your normal senses, or until the spell ends. While you do so, you are blinded and deafened to your own surroundings.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "spells-that-dont-suck_necromantic-infusion", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Necromantic Infusion", "desc": "You open a conduit to a plane of death, infusing one creature you can see within range with a jolt of negative energy. A living target must make a Constitution saving throw, taking 5d8 necrotic damage on a failure or half as much on a success. An undead target gains 5d8 temporary hit points. While it has these temporary hit points, it has advantage on its attacks.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "a handful of bone chips", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "5d8", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_necromantic-storm", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Necromantic Storm", "desc": "You tear a rift to a plane of death at a point within range, summoning forth a flood of negative energy. All non-undead creatures within 10 feet of the rift must make a Constitution saving throw, taking 6d8 necrotic damage on a failure or half as much on a success. If a creature is killed by this spell, the blast spreads, affecting a 10-foot radius around that creature as well. A creature cannot be damaged twice by the spell, and the spell ends after damaging 10 creatures.\n\nIf a humanoid dies from this spell, it rises as a _zombie_ at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in _reanimation_. At the GM’s discretion, other creature types may rise as different undead.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the maximum number of creatures damaged increases by 2 for each slot level above 5th.", "target_type": "", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "a piece of tattered black silk", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "6d8", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_necrotic-sphere", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Necrotic Sphere", "desc": "You send a pulse of necromantic power radiating outward in a 60-foot radius from a point you can see within range. The pulse rips the life force out of up to eight creatures, starting from the center of the area and moving outward (prioritizing targets with fewer hit points). Each affected creature must make a Constitution saving throw, taking 8d8 necrotic damage on a failure or half as much on a success.", "level": 6, "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the number of creatures affected increases by four for each slot level above 6th.", "target_type": "creature", "range_text": "150 ft", "range": 150, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a lead nail", "material_cost": "0.00", "material_consumed": false, "target_count": 8, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "8d8", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false } ] }