Spell List
list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.
GET /v2/spells/?format=api&ordering=-level&page=5
{ "count": 1955, "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=-level&page=6", "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=-level&page=4", "results": [ { "key": "deepm_acid-gate", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Acid Gate", "desc": "You create a portal of swirling, acidic green vapor in an unoccupied space you can see. This portal connects with a target destination within 100 miles that you are personally familiar with and have seen with your own eyes, such as your wizard’s tower or an inn you have stayed at. You and up to three creatures of your choice can enter the portal and pass through it, arriving at the target destination (or within 10 feet of it, if it is currently occupied). If the target destination doesn’t exist or is inaccessible, the spell automatically fails and the gate doesn’t form.\n\nAny creature that tries to move through the gate, other than those selected by you when the spell was cast, takes 10d6 acid damage and is teleported 1d100 × 10 feet in a random, horizontal direction. If the creature makes a successful Intelligence saving throw, it can’t be teleported by this portal, but it still takes acid damage when it enters the acid-filled portal and every time it ends its turn in contact with it.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, you can allow one additional creature to use the gate for each slot level above 7th.", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of acid and a polished silver mirror worth 125 gp", "material_cost": null, "material_consumed": false, "target_count": 3, "saving_throw_ability": "intelligence", "attack_roll": false, "damage_roll": "10d6", "damage_types": [ "acid" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_amplify-gravity", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Amplify Gravity", "desc": "This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled (2d6 per 5 feet fallen) and maximum damage from falling is 40d6. Any creature on the ground in the area when the spell is cast must make a successful Strength saving throw or be knocked prone; the same applies to a creature that enters the area or ends its turn in the area. A prone creature in the area must make a successful Strength saving throw to stand up. A creature on the ground in the area moves at half speed and has disadvantage on Dexterity checks and ranged attack rolls.", "level": 7, "higher_level": "", "target_type": "area", "range_text": "100 feet", "range": 100, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a piece of lead", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_aspect-of-the-dragon", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Aspect of the Dragon", "desc": "This spell draws out the ancient nature within your blood, allowing you to assume the form of any dragon-type creature of challenge 10 or less.\n\nYou assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n\nYou retain the benefits of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can speak only if the dragon can normally speak.\n\nWhen you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions normally, but equipment doesn’t change shape or size to match the new form. Any equipment that the new form can’t wear must either fall to the ground or merge into the new form. The GM has final say on whether the new form can wear or use a particular piece of equipment. Equipment that merges has no effect in that state.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a dragon scale", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_blizzard", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blizzard", "desc": "A howling storm of thick snow and ice crystals appears in a cylinder 40 feet high and 40 feet in diameter within range. The area is heavily obscured by the swirling snow. When the storm appears, each creature in the area takes 8d8 cold damage, or half as much damage with a successful Constitution saving throw. A creature also makes this saving throw and takes damage when it enters the area for the first time on a turn or ends its turn there. In addition, a creature that takes cold damage from this spell has disadvantage on Constitution saving throws to maintain concentration until the start of its next turn.", "level": 7, "higher_level": "", "target_type": "area", "range_text": "100 feet", "range": 100, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "8d8", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_celebration", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Celebration", "desc": "You create a 30-foot-radius area around a point that you choose within range. An intelligent creature that enters the area or starts its turn there must make a Wisdom saving throw. On a failed save, the creature starts to engage in celebratory revelry: drinking, singing, laughing, and dancing. Affected creatures are reluctant to leave the area until the spell ends, preferring to continue the festivities. They forsake appointments, cease caring about their woes, and generally behave in a cordial (if not hedonistic) manner. This preoccupation with merrymaking occurs regardless of an affected creature’s agenda or alignment. Assassins procrastinate, servants join in the celebration rather than working, and guards abandon their posts.\n\nThe effect ends on a creature when it is attacked, takes damage, or is forced to leave the area. A creature that makes a successful saving throw can enter or leave the area without danger of being enchanted. A creature that fails the saving throw and is forcibly removed from the area must repeat the saving throw if it returns to the area.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the spell lasts for an additional hour for each slot level above 7th.\n\n***Ritual Focus.*** If you expend your ritual focus, an unaffected intelligent creature must make a new saving throw every time it starts its turn in the area, even if it has previously succeeded on a save against the spell.", "target_type": "area", "range_text": "90 feet", "range": 90, "ritual": true, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small party favor", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_conjure-greater-spectral-dead", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Conjure Greater Spectral Dead", "desc": "You summon an incorporeal undead creature that appears in an unoccupied space you can see within range. You choose one of the following options for what appears:\n* One [wraith](https://api.open5e.com/monsters/wraith)\n* One [spectral guardian](https://api.open5e.com/monsters/spectral-guardian)\n* One [wolf spirit swarm](https://api.open5e.com/monsters/wolf-spirit-swarm)\nSummoned creatures disappear when they drop to 0 hit points or when the spell ends.\n\nThe summoned creature doesn’t attack you or your companions for the duration. Roll initiative for the summoned creature, which has its own turns. The creature attacks your enemies and tries to stay within 60 feet of you, but it otherwise controls its own actions. The summoned creature despises being bound and might harm or impede you and your companions by any means at its disposal other than direct attacks if the opportunity arises. At the beginning of the creature’s turn, you can use your reaction to verbally command it. The creature obeys your commands for that turn, and you take 1d6 psychic damage at the end of the turn. If your concentration is broken, the creature doesn’t disappear. Instead, you can no longer command it, it becomes hostile to you and your companions, and it attacks you and your allies if it believes it has a chance to win the fight or to inflict meaningful harm; otherwise it flees. You can’t dismiss the uncontrolled creature, but it disappears 1 hour after you summoned it.\n", "level": 7, "higher_level": "When you cast this spell using a 9th‐level spell slot, you summon a [deathwisp](https://api.open5e.com/monsters/deathwisp) or two [ghosts](https://api.open5e.com/monsters/ghost) instead.", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a handful of bone dust, a crystal prism worth at least 100 gp, and a platinum coin", "material_cost": "100.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_conjure-shadow-titan", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Conjure Shadow Titan", "desc": "You summon a shadow titan, which appears in an unoccupied space that you can see within range. The shadow titan’s statistics are identical to a [stone giant’s](https://api.open5e.com/monsters/stone-giant), with two differences: its camouflage ability works in dim light instead of rocky terrain, and the “rocks” it hurls are composed of shadow-stuff and cause cold damage.\n\nThe shadow titan is friendly to you and your companions. Roll initiative for the shadow titan; it acts on its own turn. It obeys verbal or telepathic commands that you issue to it (giving a command takes no action on your part). If you don’t issue any commands to the shadow titan, it defends itself from hostile creatures but otherwise takes no actions.\n\nThe shadow titan disappears when it drops to 0 hit points or when the spell ends.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_conjure-voidborn", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Conjure Voidborn", "desc": "You summon a fiend or aberration of challenge rating 6 or lower, which appears in an unoccupied space that you can see within range. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nRoll initiative for the creature, which takes its own turns. It attacks the nearest creature on its turn. At the start of the fiend’s turn, you can use your reaction to command the creature by speaking in Void Speech. It obeys your verbal command, and you take 2d6 psychic damage at the end of the creature’s turn.\n\nIf your concentration is broken, the spell ends but the creature doesn’t disappear. Instead, you can no longer issue commands to the fiend, and it becomes hostile to you and your companions. It will attack you and your allies if it believes it has a chance to win the fight or to inflict meaningful harm, but it won’t fight if it fears doing so would mean its own death. You can’t dismiss the creature, but it disappears 1 hour after you summoned it.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the challenge rating increases by 1 for each slot level above 7th.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_create-thunderstaff", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Create Thunderstaff", "desc": "After you cast **create thunderstaff** on a normal quarterstaff, the staff must then be mounted in a noisy location, such as a busy marketplace, and left there for 60 days. During that time, the staff gradually absorbs ambient sound.\n\nAfter 60 days, the staff is fully charged and can’t absorb any more sound. At that point, it becomes a **thunderstaff**, a +1 quarterstaff that has 10 charges. When you hit on a melee attack with the staff and expend 1 charge, the target takes an extra 1d8 thunder damage. You can cast a [thunderwave](https://api.open5e.com/spells/thunderwave) spell from the staff as a bonus action by expending 2 charges. The staff cannot be recharged.\n\nIf the final charge is not expended within 60 days, the staff becomes nonmagical again.", "level": 7, "higher_level": "", "target_type": "point", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a quarterstaff", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "1d8", "damage_types": [ "thunder" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_curse-of-dust", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Curse of Dust", "desc": "You cast a curse on a creature within range that you’re familiar with, causing it to be unsatiated by food no matter how much it eats. This effect isn’t merely an issue of perception; the target physically can’t draw sustenance from food. Within minutes after the spell is cast, the target feels constant hunger no matter how much food it consumes. The target must make a Constitution saving throw 24 hours after the spell is cast and every 24 hours thereafter. On a failed save, the target gains one level of exhaustion. The effect ends when the duration expires or when the target makes two consecutive successful saves.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "500 feet", "range": 500, "ritual": false, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a piece of spoiled food", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "5 days", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_curse-of-the-grave", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Curse of the Grave", "desc": "You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul.\n\nChoose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A [remove curse](https://api.open5e.com/spells/remove-curse) spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects:\n\n* The target fails death saving throws on any roll but a 20.\n* If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed.\n* The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "120 feet", "range": 120, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a pinch of dirt from a freshly dug grave", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_death-gods-touch", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Death God’s Touch", "desc": "This spell allows you to shred the life force of a creature you touch. You become invisible and make a melee spell attack against the target. On a hit, the target takes 10d10 necrotic damage. If this damage reduces the target to 0 hit points, the target dies. Whether the attack hits or misses, you remain invisible until the start of your next turn.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the damage increases by 2d10 for each slot level above 7th.", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "10d10", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_defile-healing", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Defile Healing", "desc": "You attempt to reverse the energy of a healing spell so that it deals damage instead of healing. If the healing spell is being cast with a spell slot of 5th level or lower, the slot is expended but the spell restores no hit points. In addition, each creature that was targeted by the healing spell takes necrotic damage equal to the healing it would have received, or half as much damage with a successful Constitution saving throw.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level, it can reverse a healing spell being cast using a spell slot of 6th level or lower. If you use a 9th-level spell slot, it can reverse a healing spell being cast using a spell slot of 7th level or lower.", "target_type": "point", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "reaction", "reaction_condition": "which you take when you see a creature cast a healing spell", "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_glacial-fog", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": "13d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": "14d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Glacial Fog", "desc": "As you cast this spell, a 30-foot-radius sphere centered on a point within range becomes covered in a frigid fog. Each creature that is in the area at the start of its turn while the spell remains in effect must make a Constitution saving throw. On a failed save, a creature takes 12d6 cold damage and gains one level of exhaustion, and it has disadvantage on Perception checks until the start of its next turn. On a successful save, the creature takes half the damage and ignores the other effects.\n\nStored devices and tools are all frozen by the fog: crossbow mechanisms become sluggish, weapons are stuck in scabbards, potions turn to ice, bag cords freeze together, and so forth. Such items require the application of heat for 1 round or longer in order to become useful again.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d6 for each slot level above 7th.", "target_type": "point", "range_text": "100 feet", "range": 100, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "crystalline statue of a polar bear worth at least 25 gp", "material_cost": "25.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "12d6", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": "sphere", "shape_size": 30, "concentration": true }, { "key": "deepm_ice-soldiers", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": 2, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": 3, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Ice Soldiers", "desc": "You pour water from the vial and cause two [ice soldiers](https://api.open5e.com/monsters/ice-soldier) to appear within range. The ice soldiers cannot form if there is no space available for them. The ice soldiers act immediately on your turn. You can mentally command them (no action required by you) to move and act where and how you desire. If you command an ice soldier to attack, it attacks that creature exclusively until the target is dead, at which time the soldier melts into a puddle of water. If an ice soldier moves farther than 30 feet from you, it immediately melts.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, you create one additional ice soldier.", "target_type": "creature", "range_text": "30 feet", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "vial of water", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_icy-grasp-of-the-void", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Icy Grasp of the Void", "desc": "You summon the cold, inky darkness of the Void into being around a creature that you can see. The target takes 10d10 cold damage and is restrained for the duration; a successful Constitution saving throw halves the damage and negates the restrained condition. A restrained creature gains one level of exhaustion at the start of each of its turns. Creatures immune to cold and that do not breathe do not gain exhaustion. A creature restrained in this way can repeat the saving throw at the end of each of its turns, ending the spell on a success.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "120 feet", "range": 120, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "10d10", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_last-rays-of-the-dying-sun", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Last Rays of the Dying Sun", "desc": "A burst of searing heat explodes from you, dealing 6d6 fire damage to all enemies within range. Immediately afterward, a wave of frigid cold rolls across the same area, dealing 6d6 cold damage to enemies. A creature that makes a successful Dexterity saving throw takes half the damage.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th or 9th level, the damage from both waves increases by 1d6 for each slot level above 7th.", "target_type": "area", "range_text": "40 feet", "range": 40, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_legend-killer", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Legend Killer", "desc": "You tap into the life force of a creature that is capable of performing legendary actions. When you cast the spell, the target must make a successful Constitution saving throw or lose the ability to take legendary actions for the spell’s duration. A creature can’t use legendary resistance to automatically succeed on the saving throw against this spell. An affected creature can repeat the saving throw at the end of each of its turns, regaining 1 legendary action on a successful save. The target continues repeating the saving throw until the spell ends or it regains all its legendary actions.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a silver scroll describing the spell’s target worth at least 1,000 gp, which the spell consumes", "material_cost": "1000.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_right-the-stars", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Right the Stars", "desc": "You subtly warp the flow of space and time to enhance your conjurations with cosmic potency. Until the spell ends, the maximum duration of any conjuration spell you cast that requires concentration is doubled, any creature that you summon or create with a conjuration spell has 30 temporary hit points, and you have advantage on Charisma checks and Charisma saving throws.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "seven black candles and a circle of powdered charred bone or basalt", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_ring-ward", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Ring Ward", "desc": "The iron ring you use to cast the spell becomes a faintly shimmering circlet of energy that spins slowly around you at a radius of 15 feet. For the duration, you and your allies inside the protected area have advantage on saving throws against spells, and all affected creatures gain resistance to one type of damage of your choice.", "level": 7, "higher_level": "", "target_type": "area", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "an iron ring worth 200 gp, which the spell consumes", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_seal-of-sanctuary", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Seal of Sanctuary", "desc": "You inscribe an angelic seal on the ground, the floor, or other solid surface of a structure. The seal creates a spherical sanctuary with a radius of 50 feet, centered on the seal. For the duration, aberrations, elementals, fey, fiends, and undead that approach to within 5 feet of the boundary know they are about to come into contact with a deadly barrier. If such a creature moves so as to touch the boundary, or tries to cross the boundary by any means, including teleportation and extradimensional travel, it must make a Charisma saving throw. On a failed save, it takes 10d8 radiant damage, is repelled to 5 feet outside the boundary, and can’t target anything inside the boundary with attacks, spells, or abilities until the spell ends. On a successful save, the creature takes half as much radiant damage and can cross the boundary. If the creature is a fiend that isn’t on its home plane, it is immediately destroyed (no saving throw) instead of taking damage.\n\nAberrations, elementals, fey, and undead that are within 50 feet of the seal (inside the boundary) have disadvantage on ability checks, attack rolls, and saving throws, and each such creature takes 2d8 radiant damage at the start of its turn.\n\nCreatures other than aberrations, elementals, fey, fiends, and undead can’t be charmed or frightened while within 50 feet of the seal.\n\nThe seal has AC 18, 50 hit points, resistance to bludgeoning, piercing, and slashing damage, and immunity to psychic and poison damage. Ranged attacks against the seal are made with disadvantage. If it is scribed on the surface of an object that is later destroyed (such as a wooden door), the seal is not damaged and remains in place, perhaps suspended in midair. The spell ends only if the seal is reduced to 0 hit points.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": true, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "incense and special inks worth 250 gp, which the spell consumes", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "10d8", "damage_types": [ "radiant" ], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_sign-of-koth", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Sign of Koth", "desc": "You invoke the twilight citadels of Koth to create a field of magical energy in the shape of a 60-foot-radius, 60-foot‑tall cylinder centered on you. The only visible evidence of this field is a black rune that appears on every doorway, window, or other portal inside the area.\n\nChoose one of the following creature types: aberration, beast, celestial, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, or undead. The sign affects creatures of the chosen type (including you, if applicable) in the following ways:\n* The creatures can’t willingly enter the cylinder’s area by nonmagical means; the cylinder acts as an invisible, impenetrable wall of force. If an affected creature tries to enter the cylinder’s area by using teleportation, a dimensional shortcut, or other magical means, it must make a successful Charisma saving throw or the attempt fails.\n* They cannot hear any sounds that originate inside the cylinder.\n* They have disadvantage on attack rolls against targets inside the cylinder.\n* They can’t charm, frighten, or possess creatures inside the cylinder.\nCreatures that aren’t affected by the field and that take a short rest inside it regain twice the usual number of hit points for each Hit Die spent at the end of the rest.\n\nWhen you cast this spell, you can choose to reverse its magic; doing this will prevent affected creatures from leaving the area instead of from entering it, make them unable to hear sounds that originate outside the cylinder, and so forth. In this case, the field provides no benefit for taking a short rest.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the radius increases by 30 feet for each slot level above 7th.", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "turn", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a platinum dagger and a powdered black pearl worth 500 gp, which the spell consumes", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_starry-vision", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Starry Vision", "desc": "This spell acts as [compelling fate](https://api.open5e.com/spells/compelling-fate), except as noted above (**starry** vision can be cast as a reaction, has twice the range of [compelling fate](https://api.open5e.com/spells/compelling-fate), and lasts up to 1 minute). At the end of each of its turns, the target repeats the Charisma saving throw, ending the effect on a success.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the bonus to AC increases by 1 for each slot level above 7th.", "target_type": "creature", "range_text": "100 feet", "range": 100, "ritual": false, "casting_time": "reaction", "reaction_condition": "which you take when an enemy starts its turn", "verbal": true, "somatic": false, "material": true, "material_specified": "a sprinkle of gold dust worth 400 gp", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_symbol-of-sorcery", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Symbol of Sorcery", "desc": "You draw an arcane symbol on an object, wall, or other surface at least 5 feet wide. When a creature other than you approaches within 5 feet of the symbol, that act triggers an arcane explosion. Each creature in a 60-foot cone must make a successful Wisdom saving throw or be stunned. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a successful save. After this symbol explodes or when the duration expires, its power is spent and the spell ends.", "level": 7, "higher_level": "", "target_type": "object", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a stick of incense worth 20 gp", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "8 hours", "shape_type": "cone", "shape_size": 60, "concentration": false }, { "key": "deepm_talons-of-a-hungry-land", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Talons of a Hungry Land", "desc": "You cause three parallel lines of thick, flared obsidian spikes to erupt from the ground. They appear within range on a solid surface, last for the duration, and provide three‐quarters cover to creatures behind them. You can make lines (up to 60 feet long, 10 feet high, and 5 feet thick) or form a circle (20 feet in diameter, up to 15 feet high and 5 feet thick).\n\nWhen the lines appear, each creature in their area must make a Dexterity saving throw. Creatures takes 8d8 slashing damage, or half as much damage on a successful save.\n\nA creature can move through the lines at the risk of cutting itself on the exposed edges. For every 1 foot a creature moves through the lines, it must spend 4 feet of movement. Furthermore, the first time a creature enters the lines on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 8d8 slashing damage on a failure, or half as much damage on a success.\n\nWhen you stop concentrating on the spell, you can cause the obsidian spikes to explode, dealing 5d8 slashing damage to any creature within 15 feet, or half as much damage on a successful Dexterity save.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the damage from all effects of the lines increases by 1d8 for each slot level above 7th.", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "8d8", "damage_types": [ "slashing" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_triumph-of-ice", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Triumph of Ice", "desc": "You transform one of the four elements—air, earth, fire, or water—into ice or snow. The affected area is a sphere with a radius of 100 feet, centered on you. The specific effect depends on the element you choose.\n* ***Air.*** Vapor condenses into snowfall. If the effect of a [fog cloud](https://api.open5e.com/spells/fog-cloud) spell, a [stinking cloud](https://api.open5e.com/spells/stinking-cloud), or similar magic is in the area, this spell negates it. A creature of elemental air within range takes 8d6 cold damage—and, if airborne, it must make a successful Constitution saving throw at the start of its turn to avoid being knocked prone (no falling damage).\n* ***Earth.*** Soil freezes into permafrost to a depth of 10 feet. A creature burrowing through the area has its speed halved until the area thaws, unless it can burrow through solid rock. A creature of elemental earth within range must make a successful Constitution saving throw or take 8d6 cold damage.\n* ***Fire.*** Flames or other sources of extreme heat (such as molten lava) on the ground within range transform into shards of ice, and the area they occupy becomes difficult terrain. Each creature in the previously burning area takes 2d6 slashing damage when the spell is cast and 1d6 slashing damage for every 5 feet it moves in the area (unless it is not hindered by icy terrain) until the spell ends; a successful Dexterity saving throw reduces the slashing damage by half. A creature of elemental fire within range must make a successful Constitution saving throw or take 8d6 cold damage and be stunned for 1d6 rounds.\n* ***Water.*** Open water (a pond, lake, or river) freezes to a depth of 4 feet. A creature on the surface of the water when it freezes must make a successful Dexterity saving throw to avoid being trapped in the ice. A trapped creature can free itself by using an action to make a successful Strength (Athletics) check. A creature of elemental water within range takes no damage from the spell but is paralyzed for 1d6 rounds unless it makes a successful Constitution saving throw, and it treats the affected area as difficult terrain.", "level": 7, "higher_level": "", "target_type": "area", "range_text": "100 feet", "range": 100, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a stone extracted from glacial ice", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "8d6", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_uncontrollable-transformation", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": "0", "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": "0", "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Uncontrollable Transformation", "desc": "You infuse your body with raw chaos and will it to adopt a helpful mutation. Roll a d10 and consult the Uncontrollable Transformation table below to determine what mutation occurs. You can try to control the shifting of your body to gain a mutation you prefer, but doing so is taxing; you can roll a d10 twice and choose the result you prefer, but you gain one level of exhaustion. At the end of the spell, your body returns to its normal form.\n", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, you gain an additional mutation for each slot level above 7th. You gain one level of exhaustion for each mutation you try to control.\n ## Uncontrollable Transformation \n| D10 | Mutation |\n|---|---|\n| 1 | A spindly third arm sprouts from your shoulder. As a bonus action, you can use it to attack with a light weapon. You have advantage on Dexterity (Sleight of Hand) checks and any checks that require the manipulation of tools. |\n| 2 | Your skin is covered by rough scales that increase your AC by 1 and give you resistance to a random damage type (roll on the Damage Type table). |\n| 3 | A puckered orifice grows on your back. You can forcefully expel air from it, granting you a flying speed of 30 feet. You must land at the end of your turn. In addition, as a bonus action, you can try to push a creature away with a blast of air. The target is pushed 5 feet away from you if it fails a Strength saving throw with a DC equal to 10 + your Constitution modifier. |\n| 4 | A second face appears on the back of your head. You gain darkvision out to a range of 120 feet and advantage on sight‐based and scent-based Wisdom (Perception) checks. You become adept at carrying on conversations with yourself. |\n| 5 | You grow gills that not only allow you to breathe underwater but also filter poison out of the air. You gain immunity to inhaled poisons. |\n| 6 | Your hindquarters elongate, and you grow a second set of legs. Your base walking speed increases by 10 feet, and your carrying capacity becomes your Strength score multiplied by 20. |\n| 7 | You become incorporeal and can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object. You can’t pick up or interact with physical objects that you weren’t carrying when you became incorporeal. |\n| 8 | Your limbs elongate and flatten into prehensile paddles. You gain a swimming speed equal to your base walking speed and have advantage on Strength (Athletics) checks made to climb or swim. In addition, your unarmed strikes deal 1d6 bludgeoning damage. |\n| 9 | Your head fills with a light gas and swells to four times its normal size, causing your hair to fall out. You have advantage on Intelligence and Wisdom ability checks and can levitate up to 5 feet above the ground. |\n| 10 | You grow three sets of feathered wings that give you a flying speed equal to your walking speed and the ability to hover. |\n\n ## Damage Type \n\n| d10 | Damage Type |\n|---|---|\n| 1 | Acid |\n| 2 | Cold |\n| 3 | Fire |\n| 4 | Force |\n| 5 | Lightning |\n| 6 | Necrotic |\n| 7 | Poison |\n| 8 | Psychic |\n| 9 | Radiant |\n| 10 | Thunder |\n\n", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": true, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "the bill of a platypus", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "deepm_volley-shield", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Volley Shield", "desc": "You touch a willing creature and create a shimmering shield of energy to protect it. The shield grants the target a +5 bonus to AC and gives it resistance against nonmagical bludgeoning, piercing, and slashing damage for the duration of the spell.\n\nIn addition, the shield can reflect hostile spells back at their casters. When the target makes a successful saving throw against a hostile spell, the caster of the spell immediately becomes the spell’s new target. The caster is entitled to the appropriate saving throw against the returned spell, if any, and is affected by the spell as if it came from a spellcaster of the caster’s level.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "deepm_walking-wall", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Walking Wall", "desc": "This spell creates a wall of swinging axes from the pile of miniature axes you provide when casting the spell. The wall fills a rectangle 10 feet wide, 10 feet high, and 20 feet long. The wall has a base speed of 50 feet, but it can’t take the Dash action. It can make up to four attacks per round on your turn, using your spell attack modifier to hit and with a reach of 10 feet. You direct the wall’s movement and attacks as a bonus action. If you choose not to direct it, the wall continues trying to execute the last command you gave it. The wall can’t use reactions. Each successful attack deals 4d6 slashing damage, and the damage is considered magical.\n\nThe wall has AC 12 and 200 hit points, and is immune to necrotic, poison, psychic, and piercing damage. If it is reduced to 0 hit points or when the spell’s duration ends, the wall disappears and the miniature axes fall to the ground in a tidy heap.", "level": 7, "higher_level": "", "target_type": "point", "range_text": "30 feet", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "100 miniature axes", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "wz_mirror-realm", "document": { "name": "Warlock Zine", "key": "wz", "type": "SOURCE", "display_name": "Warlock Zine", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Mirror Realm", "desc": "You transform a mirror into a magical doorway to an extradimensional realm. You and any creatures you designate when you cast the spell can move through the doorway into the realm beyond. For the spell's duration, the mirror remains anchored in the plane of origin, where it can't be broken or otherwise damaged by any mundane means. No creatures other than those you designate can pass through the mirror or see into the mirror realm.\n The realm within the mirror is an exact reflection of the location you left. The temperature is comfortable, and any environmental threats (lava, poisonous gas, or similar) are inert, harmless facsimiles of the real thing. Likewise, magic items reflected in the mirror realm have no magical properties, but those carried into it work normally. Food, drink, and other beneficial items within the mirror realm (reflections of originals in the real world) function as normal, real items; food can be eaten, wine can be drunk, and so on. Only items that were reflected in the mirror at the moment the spell was cast exist inside the mirror realm. Items placed in front of the mirror afterward don't appear in the mirror realm, and creatures never do unless they are allowed in by you. Items found in the mirror realm dissolve into nothingness when they leave it, but the effects of food and drink remain.\n Sound passes through the mirror in both directions. Creatures in the mirror realm can see what's happening in the world, but creatures in the world see only what the mirror reflects. Objects can cross the mirror boundary only while worn or carried by a creature, and spells can't cross it at all. You can't stand in the mirror realm and shoot arrows or cast spells at targets in the world or vice versa.\n The boundaries of the mirror realm are the same as the room or location in the plane of origin, but the mirror realm can't exceed 50,000 square feet (for simplicity, imagine 50 cubes, each cube being 10 feet on a side). If the original space is larger than this, such as an open field or a forest, the boundary is demarcated with an impenetrable, gray fog.\n Any creature still inside the mirror realm when the spell ends is expelled through the mirror into the nearest empty space.\n If this spell is cast in the same spot every day for a year, it becomes permanent. Once permanent, the mirror can't be moved or destroyed through mundane means. You can allow new creatures into the mirror realm (and disallow previous creatures) by recasting the spell within range of the permanent mirror. Casting the spell elsewhere doesn't affect the creation or the existence of a permanent mirror realm; a determined spellcaster could have multiple permanent mirror realms to use as storage spaces, hiding spots, and spy vantages.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": true, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "wz_zymurgic-aura", "document": { "name": "Warlock Zine", "key": "wz", "type": "SOURCE", "display_name": "Warlock Zine", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Zymurgic Aura", "desc": "A wave of putrefaction surges from you, targeting creatures of your choice within a 30-foot radius around you, speeding the rate of decay in those it touches. The target must make a Constitution saving throw. It takes 10d6 necrotic damage on a failed save or half as much on a successful save. Its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature takes a long rest.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "10d6", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_arcanists-sword", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Arcanist's Sword", "desc": "You create a glowing sword-shaped plane of force that hovers within range for the duration. When the sword appears and as a bonus action on subsequent turns, you can give the sword one of the following commands.\n\n - **Attack.** The sword moves up to 20 feet toward a creature and makes a melee spell attack against it. On a hit, the target takes force damage equal to 3d10 + your spellcasting ability modifier.\n\n - **Guard.** The sword moves up to 20 feet into a creature’s space and grants the creature half cover as it attempts to deflect incoming attacks. The first time a hostile creature comes within 5 feet of the sword, the sword makes a melee spell attack against that creature. On a hit, the target takes force damage equal to 3d10 + your spellcasting ability modifier. The sword cannot attack again until you command it again.\n\n - **Whirl.** The sword moves up to 20 feet toward a point and then begins to spin in a deadly whirl. A creature that starts in the sword’s space or passes within 5 feet of the sword on its turn must succeed on a Dexterity saving throw or take 3d10 force damage.", "level": 7, "higher_level": "", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "3d10", "damage_types": [ "force" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_confinement", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Confinement", "desc": "An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose. The prison has an AC of 17 and 140 hit points.\n\nA prison in the shape of a cage can be up to 20 feet on a side, is made from 1/2-inch diameter bars spaced a 1/2-inch apart, and provides half cover.\n\nA prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.\n\nWhen you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.\n\nA creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failed save, the magic fails and has no effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.\n\nThis spell can't be dispelled by _dispel magic_.", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the cage’s AC increases by 1 and its hit points increase by 20 for each slot level above 7th.", "target_type": "area", "range_text": "100 ft", "range": 100, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "ruby dust worth 1,500 gp", "material_cost": "1500.00", "material_consumed": true, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "d", "damage_types": [], "duration": "1 hour", "shape_type": "cube", "shape_size": 20, "concentration": false }, { "key": "spells-that-dont-suck_death-ray", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Death Ray", "desc": "You send a beam of negative energy at a creature you can see within range. Make a ranged spell attack. The creature takes 8d10+30 necrotic damage on a hit, or half as much damage on a miss.\n\nIf a humanoid dies from this spell or within 1 minute of being hit by it, it rises as a zombie at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in _reanimation_. At the GM’s discretion, other creature types may rise as different undead.", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the damage increases by 2d10 for each slot level above 7th.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "8d10", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_glyph-of-power", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Glyph of Power", "desc": "When you cast this spell, you mark a fixed surface with an arcane inscription, occupying a 5-foot diameter circle. When a creature enters the glyph’s space or otherwise disturbs it, the glyph triggers.\n\nYou can refine the trigger by specifying or exempting creatures or creature types, or by specifying a password a creature can speak as a reaction to prevent the glyph from triggering.\n\nThe glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. A creature has advantage on this check if it is able to perceive magical effects, such as by casting detect magic. If a creature uses its action to destroy the glyph, or the surface is destroyed, the spell ends without triggering.\n\nWhen you create the glyph, choose one of the options below, expending its material component. When the glyph triggers, it flares with colored light until destroyed. The effect immediately occurs, targeting every non-exempt creature within 60 feet.\n\n - **Weakness (Amethyst).** Each target must make a Strength saving throw. On a failure, it suffers crippling weakness for 1 hour. Its speed drops to 15 feet, and all its weapon attacks deal damage as if it rolled the minimum result.\n\n - **Binding (Topaz).** Each target must make a Dexterity saving throw. On a failure, it is restrained by magical lines of force for 1 hour.\n\n - **Death (Black Sapphire).** Each target must make a Constitution saving throw, dropping to 0 hit points on a failure or suffering 10d8 necrotic damage on a success.\n\n - **Bafflement (Citrine).** Each target must make an Intelligence saving throw. On a failed save, it loses its ability to understand the world for 1 hour. It cannot cast spells and has disadvantage on all ability checks and attack rolls.\n\n - **Rage (Garnet).** Each target must make a Wisdom saving throw. On a failed save, it becomes hostile to all other creatures and attacks the nearest target. It can repeat the save at the end of each of its turns.\n\n - **Stupor (Emerald).** Each target must make a Charisma saving throw, or enter a dazed state, its mind disconnected from its body. A creature takes no actions, and its speed is reduced by half. It recovers after 1 hour or when it takes any damage.", "level": 7, "higher_level": "", "target_type": "area", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "500 gp worth of gem dust, dependent on effect, which the spell consumes", "material_cost": "500.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "10d10", "damage_types": [ "necrotic" ], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_rain-of-fire", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Rain of Fire", "desc": "You create a whirling storm of fire in the air, calling down destruction upon your enemies. The firestorm appears at a height of your choice between 20 and 300 feet above you, centered above your current location.\n\nWhen you cast the spell, and as a bonus action on subsequent turns, you can call down a 5-foot radius cylinder of fire at five points you can see within 120 feet. Creatures within an area must make a Dexterity saving throw, taking 8d6 fire damage on a failure or half as much on a success. A creature in more than one area is affected only once. The fire ignites flammable objects that aren’t being worn or carried.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "150 ft", "range": 150, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "8d6", "damage_types": [ "fire" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_rejuvenation", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" }, { "name": "Druid", "key": "srd_druid" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Rejuvenation", "desc": "You touch a creature and imbue it with miraculous life, causing its flesh to knit back together and repair itself. For the duration of the spell, the target gains 10 hit points at the start of each of its turns. If you reach your hit point maximum while affected by this spell, then scars are healed, missing limbs or digits regrow, and permanent wounds are fully mended.\n\nThe spell ends early if the target takes a single instance of fire or acid damage equal to or greater than twice your level.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a lizard's tail", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_safekeeping", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Safekeeping", "desc": "You touch up to 8 willing creatures or objects, hiding each target for the duration. You can turn each target invisible or into an object of the same size, such as a statue or full-length portrait.\n\nDivination spells can’t locate or perceive the target. A creature is incapacitated and doesn’t age or need to breathe, eat, or drink. The spell ends on a target if it takes any damage.\n\nYou can also define a condition for the spell to end early (your GM must approve the condition).", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a thread of flax covered with powder from precious gems worth at least 1000 gp per target, which the spell consumes", "material_cost": "1000.00", "material_consumed": false, "target_count": 8, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_scintillant-blast", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Scintillant Blast", "desc": "You send a shimmering wave of force outward, striking each creature within a 60-foot cone with a random blast of magic. Roll 1d8 on the table below for each target struck by the blast. That creature must make a Dexterity saving throw, suffering the effects below on a failure or half the initial damage and no additional effects on a success.\n\n| d8 | Damage Type | Effect |\n| --- | --- | --- |\n| 1 | Acid | The target takes 12d4 acid damage and another 12d4 acid damage at the end of its next turn. |\n| 2 | Cold | The target takes 9d8 cold damage and is restrained until the end of its next turn. |\n| 3 | Fire | The target takes 14d6 fire damage. |\n| 4 | Lightning | The target takes 6d12 lightning damage, and until the end of its next turn, cannot take reactions and has disadvantage on Dexterity saving throws. |\n| 5 | Poison | The target takes 6d12 poison damage and is poisoned until the end of its next turn. |\n| 6 | Psychic | The target takes 9d8 psychic damage and is stunned until the end of its next turn. |\n| 7 | Thunder | The target takes 9d8 thunder damage, is knocked backwards 30 feet, and falls prone. |\n| 8 | Multiple | The target is struck by multiple blasts. Roll twice more, rerolling any 8's. |", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "12d4", "damage_types": [ "acid" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_soul-transfer", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Soul Transfer", "desc": "Your body falls unconscious as your soul enters the spell’s material component. You perceive from the component using your senses, but can’t move or use reactions. You can only use your action to project your soul up to 100 feet, either to return to your living body (ending the spell) or to try to possess a humanoid’s body that you can see. Creatures warded by a protection from evil and good or circle of protection spell can’t be possessed.\n\nThe target must make a Charisma saving throw. On a failure, its soul is trapped in the component, and you take control of its body. You use its physical statistics and features, but retain your alignment and mental ability scores, and your GM determines which mental features you may use. You can use your action to return to the component if it is within 100 feet, returning the target creature’s soul to its body. If the target succeeds at its Charisma saving throw, you can’t attempt to possess it again for 24 hours.\n\nThe possessed creature can perceive from the component using its senses and can repeat its saving throw as an action after every hour. It can take no other actions. On a success, the target returns to its body and you return to the component if it is within 100 feet; otherwise, you die.\n\nIf the target’s body dies while you possess it, the creature dies, and you must make a Charisma saving throw against your spellcasting DC. On a success, you return to the component if it is within 100 feet; otherwise, you die.\n\nIf the spell ends or the container is destroyed, each affected soul attempts to return to its body if it is alive and within 100 feet; otherwise, it dies. Only a wish spell can prevent this death.\n\nWhen the spell ends, the container is destroyed.", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the possessed creature can repeat its saving throw once per day. When you cast this spell using a spell slot of 9th level, the possessed creature can repeat its saving throw once per year.", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a tiny ornate container worth at least 500 gp", "material_cost": "500.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "spells-that-dont-suck_twister", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Twister", "desc": "You call down a huge tornado at a point you can see on the ground within range. The twister occupies a 30-foot radius, 100-foot high cylinder centered on that point. As an action, you can move the twister up to 30 feet along the ground.\n\nWhen a creature enters the twister on its turn or starts its turn there, it must make a Strength saving throw. On a failure, it takes 10d6 bludgeoning damage, and a Large or smaller creature is sucked up into the twister and restrained. Restrained creatures move with the twister when it moves and are carried vertically 25 feet each round toward the twister’s center. At the end of each of its turns, a restrained creature can repeat the saving throw. On a success, it is hurled 60 feet horizontally out of the twister in a random direction.\n\nThe twister’s area is lightly obscured, and ranged attacks that pass through the twister automatically miss.", "level": 7, "higher_level": "", "target_type": "point", "range_text": "300 ft", "range": 300, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "10d6", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": "cylinder", "shape_size": 30, "concentration": true }, { "key": "srd-2024_arcane-sword", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Arcane Sword", "desc": "You create a spectral sword that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target within 5 feet of the sword. On a hit, the target takes Force damage equal to 4d12 plus your spellcasting ability modifier. On your later turns, you can take a Bonus Action to move the sword up to 30 feet to a spot you can see and repeat the attack against the same target or a different one.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a miniature sword worth 250+ GP", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "4d12", "damage_types": [ "force" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "srd-2024_conjure-celestial", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "slot_level_8", "damage_roll": "2d12", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": "Healing and damage increase by 1d12." }, { "type": "slot_level_9", "damage_roll": "3d12", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": "Healing and damage increase by 2d12." } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Cleric", "key": "srd-2024_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Conjure Celestial", "desc": "You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range. For each creature you can see in the Cylinder, choose which of these lights shines on it: Until the spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30 feet. Whenever the Cylinder moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.", "level": 7, "higher_level": "The healing and damage increase by 1d12 for each spell slot level above 7.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "key": "srd-2024_delayed-blast-fireball", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "slot_level_8", "damage_roll": "13d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": "14d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Sorcerer", "key": "srd-2024_sorcerer" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Delayed Blast Fireball", "desc": "A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell's base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn't ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren't being worn or carried start burning.", "level": 7, "higher_level": "The base damage increases by 1d6 for each spell slot level above 7.", "target_type": "creature", "range_text": "150 feet", "range": 150, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a ball of bat guano and sulfur", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "12d6", "damage_types": [ "fire" ], "duration": "1 minute", "shape_type": "sphere", "shape_size": 20, "concentration": true }, { "key": "srd-2024_divine-word", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Cleric", "key": "srd-2024_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Divine Word", "desc": "You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw. On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its current Hit Points, as shown in the Divine Word Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to the current plane for 24 hours by any means short of a Wish spell.\n\n| Hit Points | Effect |\n|---|---|\n| 0–20 | The target dies. |\n| 21–30 | The target has the Blinded, Deafened, and Stunned conditions for 1 hour. |\n| 31–40 | The target has the Blinded and Deafened conditions for 10 minutes. |\n| 41–50 | The target has the Deafened condition for 1 minute. |", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "30 feet", "range": 30, "ritual": false, "casting_time": "bonus-action", "reaction_condition": null, "verbal": true, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "srd-2024_etherealness", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "slot_level_8", "damage_roll": null, "target_count": 3, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": 6, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Cleric", "key": "srd-2024_cleric" }, { "name": "Sorcerer", "key": "srd-2024_sorcerer" }, { "name": "Warlock", "key": "srd-2024_warlock" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Etherealness", "desc": "You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the duration. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can perceive the plane you left, which looks gray, and you can't see anything there more than 60 feet away. While on the Ethereal Plane, you can affect and be affected only by creatures, objects, and effects on that plane. Creatures that aren't on the Ethereal Plane can't perceive or interact with you unless a feature gives them the ability to do so. When the spell ends, you return to the plane you left in the spot that corresponds to your space in the Border Ethereal. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take Force damage equal to twice the number of feet you are moved. This spell ends instantly if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.", "level": 7, "higher_level": "You can target up to three willing creatures (including yourself) for each spell slot level above 7. The creatures must be within 10 feet of you when you cast the spell.", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [ "force" ], "duration": "8 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "srd-2024_finger-of-death", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd-2024_sorcerer" }, { "name": "Warlock", "key": "srd-2024_warlock" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Finger of Death", "desc": "You unleash negative energy toward a creature you can see within range. The target makes a Constitution saving throw, taking 7d8 + 30 Necrotic damage on a failed save or half as much damage on a successful one. A Humanoid killed by this spell rises at the start of your next turn as a Zombie (see \"Monsters\") that follows your verbal orders.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "7d8 + 30", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "srd-2024_fire-storm", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Cleric", "key": "srd-2024_cleric" }, { "name": "Druid", "key": "srd-2024_druid" }, { "name": "Sorcerer", "key": "srd-2024_sorcerer" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Fire Storm", "desc": "A storm of fire appears within range. The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each creature in the area makes a Dexterity saving throw, taking 7d10 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "150 feet", "range": 150, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "7d10", "damage_types": [ "fire" ], "duration": "instantaneous", "shape_type": "cube", "shape_size": 10, "concentration": false }, { "key": "srd-2024_forcecage", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Warlock", "key": "srd-2024_warlock" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Forcecage", "desc": "", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "", "range": 0, "ritual": false, "casting_time": "hour", "reaction_condition": null, "verbal": false, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "", "shape_type": null, "shape_size": null, "concentration": false }, { "key": "srd-2024_magnificent-mansion", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Magnificent Mansion", "desc": "You conjure a shimmering door in range that lasts for the duration. The door leads to an extradimensional dwelling and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond the door is a magnificent foyer with numerous chambers beyond. The dwelling's atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can't exceed 50 contiguous 10-foot Cubes. The place is furnished and decorated as you choose. It contains sufficient food to serve a ninecourse banquet for up to 100 people. Furnishings and other objects created by this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable and obey your commands. Each servant can perform tasks that a human could perform, but they can't attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can't leave the dwelling. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the unoccupied spaces nearest to the entrance.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "300 feet", "range": 300, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a miniature door worth 15+ GP", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hour", "shape_type": "cube", "shape_size": 10, "concentration": false } ] }