list: API endpoint for returning a list of spells. retrieve: API endpoint for returning a particular spell.

GET /v2/spells/?format=api&ordering=-range&page=25
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 1435,
    "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=-range&page=26",
    "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=-range&page=24",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_etherealness/?format=api",
            "key": "a5e-ag_etherealness",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Etherealness",
            "desc": "Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it overlaps with your current plane. While on the Ethereal Plane, you can move in any direction, but vertical movement is considered difficult terrain. You can see and hear the plane you originated from, but everything looks desaturated and you can see no further than 60 feet.\n\nWhile on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures not on the Ethereal Plane can't perceive you unless some special ability or magic explicitly allows them to.\n\nWhen the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you are moved.\n\nThe spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as an Outer Plane.",
            "level": 7,
            "higher_level": "You can target up to 3 willing creatures within 10 feet (including you) for each slot level above 7th.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_expeditious-retreat/?format=api",
            "key": "a5e-ag_expeditious-retreat",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Expeditious Retreat",
            "desc": "Until the spell ends, you're able to move with incredible speed. When you cast the spell and as a bonus action on subsequent turns, you can take the Dash action.",
            "level": 1,
            "higher_level": "Your Speed increases by 10 feet for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_eyebite/?format=api",
            "key": "a5e-ag_eyebite",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Eyebite",
            "desc": "Your eyes become an inky void imbued with fell power. One creature of your choice within 60 feet of you that you can see and that can see you must succeed on a Wisdom saving throw or be afflicted by one of the following effects for the duration. Until the spell ends, on each of your turns you can use an action to target a creature that has not already succeeded on a saving throw against this casting of _eyebite_.\n\n* **Asleep:** The target falls unconscious, waking if it takes any damage or another creature uses an action to rouse it.\n* **Panicked:** The target is frightened of you. On each of its turns, the frightened creature uses its action to take the Dash action and move away from you by the safest and shortest available route unless there is nowhere for it to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.\n* **Sickened:** The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw, ending this effect on a successful save.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_false-life/?format=api",
            "key": "a5e-ag_false-life",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "False Life",
            "desc": "You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.",
            "level": 1,
            "higher_level": "Gain an additional 5 temporary hit points for each slot level above 1st.",
            "target_type": "point",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_fear/?format=api",
            "key": "a5e-ag_fear",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Fear",
            "desc": "You project a phantasmal image into the minds of each creature in the area showing them what they fear most. On a failed save, a creature becomes frightened until the spell ends and must drop whatever it is holding.\n\nOn each of its turns, a creature frightened by this spell uses its action to take the Dash action and move away from you by the safest available route. If there is nowhere it can move, it remains stationary. When the creature ends its turn in a location where it doesn't have line of sight to you, the creature can repeat the saving throw, ending the spell's effects on it on a successful save.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_fire-shield/?format=api",
            "key": "a5e-ag_fire-shield",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "8 hours",
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "8 hours",
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Fire Shield",
            "desc": "Until the spell ends, flames envelop your body, casting bright light in a 10-foot radius and dim light for an additional 10 feet. You can use an action to end the spell early. Choose one of the following options:\n\n* **Chill Shield:** You have resistance to fire damage. A creature within 5 feet of you takes 2d8 cold damage when it hits you with a melee attack.\n* **Warm Shield:** You have resistance to cold damage. A creature within 5 feet of you takes 2d8 fire damage when it hits you with a melee attack.",
            "level": 4,
            "higher_level": "The duration increases to 1 hour when using a 6th-level spell slot, or 8 hours when using an 8th-level spell slot.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "2d8",
            "damage_types": [
                "cold"
            ],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_flame-blade/?format=api",
            "key": "a5e-ag_flame-blade",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Flame Blade",
            "desc": "A scimitar-shaped blade of fire appears in your hand, lasting for the duration. It disappears if you drop it, but you can use a bonus action to recall it. The blade casts bright light in a 10-foot radius and dim light for another 10 feet. You can use an action to make a melee spell attack with the blade that deals 3d6 fire damage.",
            "level": 2,
            "higher_level": "The damage increases by 1d6 for every two slot levels above 2nd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_force-of-will/?format=api",
            "key": "a5e-ag_force-of-will",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Force of Will",
            "desc": "Your iron resolve allows you to withstand an attack. The damage you take from the triggering attack is reduced by 2d10 + your spellcasting ability modifier.",
            "level": 2,
            "higher_level": "The damage is reduced by an additional 1d10 for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "reaction",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_force-punch/?format=api",
            "key": "a5e-ag_force-punch",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": "4d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": "5d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "6d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "7d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "8d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "9d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "10d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "11d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Force Punch",
            "desc": "Make a melee spell attack. On a hit, the target takes 3d8 force damage.",
            "level": 1,
            "higher_level": "The damage increases by 1d8 for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "3d8",
            "damage_types": [
                "force"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_glibness/?format=api",
            "key": "a5e-ag_glibness",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Glibness",
            "desc": "When you make a Charisma check, you can replace the number you rolled with 15\\. Also, magic that prevents lying has no effect on you, and magic cannot determine that you are lying.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_globe-of-invulnerability/?format=api",
            "key": "a5e-ag_globe-of-invulnerability",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Globe of Invulnerability",
            "desc": "An immobile, glimmering sphere forms around you. Any spell of 5th-level or lower cast from outside the sphere can't affect anything inside the sphere, even if it's cast with a higher level spell slot. Targeting something inside the sphere or including the globe's space in an area has no effect on anything inside.",
            "level": 6,
            "higher_level": "The barrier blocks spells of one spell slot level higher for each slot level above 6th.",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_gust-of-wind/?format=api",
            "key": "a5e-ag_gust-of-wind",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Gust of Wind",
            "desc": "A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or moves into the area must succeed on a Strength saving throw or be pushed 15 feet from you in the direction of the line.\n\nAny creature in the area must spend 2 feet of movement for every foot moved when trying to approach you.\n\nThe blast of wind extinguishes small fires and disperses gas or vapor.\n\nYou can use a bonus action to change the direction of the gust.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_harmonic-resonance/?format=api",
            "key": "a5e-ag_harmonic-resonance",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Harmonic Resonance",
            "desc": "You harmonize with the rhythm of those around you until you're perfectly in sync. You may take the Help action as a bonus action. Additionally, when a creature within 30 feet uses a Bardic Inspiration die, you may choose to reroll the die after it is rolled but before the outcome is determined.\n\nYou cannot cast another spell through your spellcasting focus while concentrating on this spell.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_heart-of-dis/?format=api",
            "key": "a5e-ag_heart-of-dis",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Heart of Dis",
            "desc": "You magically replace your heart with one forged on the second layer of Hell. While the spell lasts, you are immune to fear and can't be poisoned, and you are immune to fire and poison damage. You gain resistance to cold damage, as well as to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered. You have advantage on saving throws against spells and other magical effects. Finally, while you are conscious, any creature hostile to you that starts its turn within 20 feet of you must make a Wisdom saving throw. On a failed save, the creature is frightened of you until the start of your next turn. On a success, the creature is immune to the effect for 24 hours.\n\nCasting this spell magically transports your mortal heart to the lair of one of the lords of Hell. The heart returns to your body when the spell ends. If you die while under the effects of this spell, you can't be brought back to life until your original heart is retrieved.",
            "level": 8,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_holy-aura/?format=api",
            "key": "a5e-ag_holy-aura",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Holy Aura",
            "desc": "Holy radiance emanates from you and fills the area. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target, the aura erupts into blinding light, forcing the attacker to make a Constitution saving throw or be blinded until the spell ends.",
            "level": 8,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_infernal-weapon/?format=api",
            "key": "a5e-ag_infernal-weapon",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Infernal Weapon",
            "desc": "A weapon formed from the essence of Hell appears in your hands. You must use two hands to wield the weapon. If you let go of the weapon, it disappears and the spell ends.\n\nWhen you cast the spell, choose either a flame fork or ice spear. While the spell lasts, you can use an action to make a melee spell attack with the weapon against a creature within 10 feet of you.\n\nOn a hit, you deal 5d8 damage of a type determined by the weapon's form. On a critical hit, you inflict an additional effect.\n\nIn addition, on a hit with the infernal weapon, you can end the spell early to inflict an automatic critical hit.\n\n**Flame Fork.** The weapon deals fire damage.\n\nOn a critical hit, the target catches fire, taking 2d6 ongoing fire damage.\n\n**Ice Spear.** The weapon deals cold damage. On a critical hit, for 1 minute the target is slowed.\n\nAt the end of each of its turns a slowed creature can make a Constitution saving throw, ending the effect on itself on a success.\n\nA creature reduced to 0 hit points by an infernal weapon immediately dies in a gruesome fashion.\n\nFor example, a creature killed by an ice spear might freeze solid, then shatter into a thousand pieces. Each creature of your choice within 60 feet of the creature and who can see it when it dies must make a Wisdom saving throw. On a failure, a creature becomes frightened of you until the end of your next turn.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_legend-lore/?format=api",
            "key": "a5e-ag_legend-lore",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Legend Lore",
            "desc": "You learn significant information about the target. This could range from the most up-todate research, lore forgotten in old tales, or even previously unknown information. The spell gives you additional, more detailed information if you already have some knowledge of the target. The spell will not return any information for items not of legendary renown.\n\nThe knowledge you gain is always true, but may be obscured by metaphor, poetic language, or verse.\n\nIf you use the spell for a cursed tome, for instance, you may gain knowledge of the dire words spoken by its creator as they brought it into the world.",
            "level": 5,
            "higher_level": "Your intuition surrounding the target is enhanced and you gain advantage on one Investigation check regarding it for each slot level above 6th.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_lemure-transformation/?format=api",
            "key": "a5e-ag_lemure-transformation",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Lemure Transformation",
            "desc": "Your body melts into a humanoid-shaped mass of liquid flesh. Each creature within 5 feet of you that can see the transformation must make a Wisdom saving throw. On a failure, the creature can't take reactions and is frightened of you until the start of its next turn. Until the end of your turn, your Speed becomes 20 feet, you can't speak, and you can move through spaces as narrow as 1 inch wide without squeezing. You revert to your normal form at the end of your turn.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 turn",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_lightning-bolt/?format=api",
            "key": "a5e-ag_lightning-bolt",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Lightning Bolt",
            "desc": "A bolt of lightning arcs out from you in a direction you choose. Each creature in the area takes 8d6 lightning damage. The lightning ignites flammable objects in its path that aren't worn or carried by another creature.\n\nIf the spell is stopped by an object at least as large as its width, it ends there unless it deals enough damage to break through. When it does, it continues to the end of its area.",
            "level": 3,
            "higher_level": "Damage increases by 1d6 for every slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "8d6",
            "damage_types": [
                "lightning"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_mirror-image/?format=api",
            "key": "a5e-ag_mirror-image",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Mirror Image",
            "desc": "A total of 3 illusory copies of yourself appear in your space. For the duration, these copies move with you and mimic your actions, creating confusion as to which is real.\n\nYou can use an action to dismiss them.\n\nEach time you're targeted by a creature's attack, roll a d20 to see if it targets you or one of your copies.\n\nWith 3 copies, a roll of 6 or higher means a copy is targeted. With two copies, a roll of 8 or higher targets a copy, and with 1 copy a roll of 11 or higher targets the copy.\n\nA copy's AC is 10 + your Dexterity modifier, and when it is hit by an attack a copy is destroyed.\n\nIt may be destroyed only by an attack that hits it.\n\nAll other damage and effects have no impact.\n\nAttacking creatures that have truesight, cannot see, have blindsight, or rely on other nonvisual senses are unaffected by this spell.",
            "level": 2,
            "higher_level": "When using a 5th-level spell slot, the duration increases to concentration (1 hour).",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_mislead/?format=api",
            "key": "a5e-ag_mislead",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Mislead",
            "desc": "You become invisible. At the same time, an illusory copy of you appears where you're standing.\n\nThis invisibility ends when you cast a spell but the copy lasts until the spell ends.\n\nYou can use an action to move your copy up to twice your Speed, have it speak, make gestures, or behave however you'd like.\n\nYou may see and hear through your copy. Until the spell ends, you can use a bonus action to switch between your copy's senses and your own, or back again. While using your copy's senses you are blind and deaf to your body's surroundings.\n\nThe copy is revealed as an illusion with any physical interaction, as solid objects and creatures pass through it.",
            "level": 5,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_pass-without-trace/?format=api",
            "key": "a5e-ag_pass-without-trace",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Pass Without Trace",
            "desc": "You and allies within the area gain advantage and an expertise die on Dexterity (Stealth) checks as an aura of secrecy enshrouds you. Creatures in the area leave behind no evidence of their passage.",
            "level": 2,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_phantasmal-talons/?format=api",
            "key": "a5e-ag_phantasmal-talons",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Phantasmal Talons",
            "desc": "You silently clench your hand into a claw and invisible talons of pure will sprout from your fingers.\n\nThe talons do not interact with physical matter, but rip viciously at the psyche of any creature struck by them. For the duration, your unarmed strikes gain the finesse property and deal psychic damage. In addition, if your unarmed strike normally deals less than 1d4 damage, it instead deals 1d4 damage.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_prismatic-spray/?format=api",
            "key": "a5e-ag_prismatic-spray",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Prismatic Spray",
            "desc": "You unleash 8 rays of light, each with a different purpose and effect. For each target in the area, roll a d8 to determine the ray that affects it.\n\n1—Red: The target takes 10d6 fire damage.\n\n2—Orange: The target takes 10d6 acid damage.\n\n3—Yellow: The target takes 10d6 lightning damage.\n\n4—Green: The target takes 10d6 poison damage.\n\n5—Blue: The target takes 10d6 cold damage.\n\n6—Indigo: The target is restrained and at the end of each of its turns it makes a Constitution saving throw. Once it accumulates two failed saves it permanently turns to stone, or when it accumulates two successful saves the effect ends.\n\n7—Violet: The target is blinded. At the start of your next turn, the target makes a Wisdom saving throw, ending the effect on a success.\n\nOn a failed save, the target is banished to another random plane and is no longer blind. If it originated from another plane it returns there, while other creatures are generally cast into the Astral Plane or Ethereal Plane.\n\n8—Special: The target is hit by two rays.\n\nRoll a d8 twice to determine which rays, rerolling any 8s.",
            "level": 7,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "10d6",
            "damage_types": [
                "fire"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_produce-flame/?format=api",
            "key": "a5e-ag_produce-flame",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_1",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_2",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_3",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_4",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_5",
                    "damage_roll": "2d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_6",
                    "damage_roll": "2d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_7",
                    "damage_roll": "2d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_8",
                    "damage_roll": "2d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_9",
                    "damage_roll": "2d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_10",
                    "damage_roll": "2d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_11",
                    "damage_roll": "3d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_12",
                    "damage_roll": "3d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_13",
                    "damage_roll": "3d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_14",
                    "damage_roll": "3d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_15",
                    "damage_roll": "3d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_16",
                    "damage_roll": "3d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_17",
                    "damage_roll": "4d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_18",
                    "damage_roll": "4d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_19",
                    "damage_roll": "4d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_20",
                    "damage_roll": "4d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Produce Flame",
            "desc": "You create a flame in your hand which lasts until the spell ends and does no harm to you or your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.\n\nThe spell ends when you dismiss it, cast it again, or attack with the flame. As part of casting the spell or as an action on a following turn, you can fling the flame at a creature within 30 feet, making a ranged spell attack that deals 1d8 fire damage.",
            "level": 0,
            "higher_level": "This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_project-image/?format=api",
            "key": "a5e-ag_project-image",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Project Image",
            "desc": "You create an illusory duplicate of yourself that looks and sounds like you but is intangible. The duplicate can appear anywhere within range as long as you have seen the space before (it ignores any obstacles in the way).\n\nYou can use an action to move this duplicate up to twice your Speed and make it speak and behave in whatever way you choose, mimicking your mannerism with perfect accuracy. You can use a bonus action to see through your duplicate's eyes and hear through its ears until the beginning of your next turn. During this time, you are blind and deaf to your body's surroundings.\n\nA creature can use an action to attempt an Investigation check against your spell save DC to reveal the spell's illusory nature. Physical interactions reveal the illusion for what it is as things can pass through it with ease. A creature aware of the illusion perceives the image as transparent and the sounds it generates hollow.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 day",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_rage-of-the-meek/?format=api",
            "key": "a5e-ag_rage-of-the-meek",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Rage of the Meek",
            "desc": "You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell. Until the spell ends you have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, and on each of your turns you can use an action to make a melee spell attack against a target within 5 feet that deals 4d8 force damage on a successful hit.\n\nFor the duration, you cannot cast other spells or concentrate on other spells. The spell ends early if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end this spell early on your turn as a bonus action.",
            "level": 4,
            "higher_level": "When using a spell slot of 5th- or 6th-level, the damage increases to 5d8.\n\nWhen using a spell slot of 7th- or 8th-level, the damage increases to 6d8\\. When using a spell slot of 9th-level, the damage increases to 7d8.",
            "target_type": "object",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_raise-hell/?format=api",
            "key": "a5e-ag_raise-hell",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Raise Hell",
            "desc": "You transform the land around you into a blasted hellscape. When you cast the spell, all nonmagical vegetation in the area immediately dies. In addition, you can create any of the following effects within the area. Fiends are immune to these effects, as are any creatures you specify at the time you cast the spell. A successful dispel magic ends a single effect, not the entire area.\n\nBrimstone Rubble. You can fill any number of unoccupied 5-foot squares in the area with smoldering brimstone. These spaces become difficult terrain. A creature that enters an affected square or starts its turn there takes 2d10 fire damage.\n\nField of Fear. Dread pervades the entire area.\n\nA creature that starts its turn in the area must make a successful Wisdom saving throw or be frightened until the start its next turn. While frightened, a creature must take the Dash action to escape the area by the safest available route on each of its turns. On a successful save, the creature becomes immune to this effect for 24 hours.\n\nSpawning Pits. The ground opens to create up to 6 pits filled with poisonous bile. Each pit fills a 10-foot cube that drops beneath the ground.\n\nWhen this spell is cast, any creature whose space is on a pit may make a Dexterity saving throw, moving to an unoccupied space next to the pit on a success. A creature that enters a pit or starts its turn there takes 15d6 poison damage, or half as much damage on a successful Constitution saving throw. A creature reduced to 0 hit points by this damage immediately dies and rises as a lemure at the start of its next turn. Lemures created this way obey your verbal commands, but they disappear when the spell ends or if they leave the area for any reason.\n\nUnhallowed Spires. Up to four spires of black ice rise from the ground in unoccupied 10-foot squares within the area. Each spire can be up to 66 feet tall and is immune to all damage and magical effects. Whenever a creature within 30 feet of a spire would regain hit points, it does not regain hit points and instead takes 3d6 necrotic damage.\n\nIf you maintain concentration on the spell for the full duration, the effects are permanent until dispelled.",
            "level": 9,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "2d10",
            "damage_types": [
                "fire"
            ],
            "duration": "24 hours",
            "shape_type": "cube",
            "shape_size": 10.0,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_scrying/?format=api",
            "key": "a5e-ag_scrying",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Scrying",
            "desc": "You can see and hear a specific creature that you choose. The difficulty of the saving throw for this spell is modified by your knowledge of the target and whether you possess a physical item with a connection to the target.\n\nOn a failed save, you can see and hear the target through an invisible sensor that appears within 10 feet of it and moves with the target. Any creature who can see invisibility or rolls a critical success on its saving throw perceives the sensor as a fist-sized glowing orb hovering in the air. Creatures cannot see or hear you through the sensor.\n\nIf you choose to target a location, the sensor appears at that location and is immobile.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_searing-equation/?format=api",
            "key": "a5e-ag_searing-equation",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Searing Equation",
            "desc": "You briefly go into a magical trance and whisper an alien equation which you never fully remember once the spell is complete. Each creature in the area takes 3d4 psychic damage and is deafened for 1 round.\n\nCreatures who are unable to hear the equation, immune to psychic damage, or who have an Intelligence score lower than 4 are immune to this spell.",
            "level": 1,
            "higher_level": "Creatures are deafened for 1 additional round for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "3d4",
            "damage_types": [
                "psychic"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_see-invisibility/?format=api",
            "key": "a5e-ag_see-invisibility",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "See Invisibility",
            "desc": "You can see invisible creatures and objects, and you can see into the Ethereal Plane. Ethereal creatures and objects appear translucent.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_seed-bomb/?format=api",
            "key": "a5e-ag_seed-bomb",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": "5d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "6d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "7d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "8d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "9d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "10d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "11d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Seed Bomb",
            "desc": "Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away. Each creature within 5 feet of that point makes a Dexterity saving throw or takes 4d6 piercing damage. Depending on the material component used, a seed bomb also causes one of the following additional effects: Pinecone. Seed shrapnel explodes outward.\n\nA creature in the area of the exploding seed bomb makes a Constitution saving throw or it is blinded until the end of its next turn.\n\nSunflower. Seeds enlarge into a blanket of pointy needles. The area affected by the exploding seed bomb becomes difficult terrain for the next minute.\n\nTumbleweed. The weeds unravel to latch around creatures. A creature in the area of the exploding seed bomb makes a Dexterity saving throw or it becomes grappled until the end of its next turn.",
            "level": 2,
            "higher_level": "The damage increases by 1d6 for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": false,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "4d6",
            "damage_types": [
                "piercing"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_shapechange/?format=api",
            "key": "a5e-ag_shapechange",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Shapechange",
            "desc": "You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an undead or a construct, and it must be a creature you have seen. You change into the average version of that creature, and do not gain any class levels or the Spellcasting trait.\n\nUntil the spell ends or you are dropped to 0 hit points, your game statistics (including your hit points) are replaced by the statistics of the chosen creature, though you keep your Charisma, Intelligence, and Wisdom scores. You also keep your skill and saving throw proficiencies as well as gaining the creature's. However, if you share a proficiency with the creature, and the creature's bonus is higher than yours, you use the creature's bonus. You keep all of your features, skills, and traits gained from your class, heritage, culture, background, or other sources, and can use them as long as the creature is physically capable of doing so. You do not keep any special senses, such as darkvision, unless the creature also has them. You can only speak if the creature is typically capable of speech. You cannot use legendary actions or lair actions. Your gear melds into the new form. Equipment that merges with your form has no effect until you leave the form.\n\nWhen you revert to your normal form, you return to the number of hit points you had before you transformed. If the spell's effect on you ends early from dropping to 0 hit points, any excess damage carries over to your normal form and knocks you unconscious if the damage reduces you to 0 hit points.\n\nUntil the spell ends, you can use an action to change into another form of your choice. The new form follows all the rules as the previous form, with one exception: if the new form has more hit points than your previous form, your hit points remain at their previous value.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_shield/?format=api",
            "key": "a5e-ag_shield",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Shield",
            "desc": "You create a shimmering arcane barrier between yourself and an oncoming attack. Until the spell ends, you gain a +5 bonus to your AC (including against the triggering attack) and any magic missile targeting you is harmlessly deflected.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "reaction",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_speak-with-animals/?format=api",
            "key": "a5e-ag_speak-with-animals",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Speak with Animals",
            "desc": "You call upon the secret lore of beasts and gain the ability to speak with them. Beasts have a different perspective of the world, and their knowledge and awareness is filtered through that perspective. At a minimum, beasts can tell you about nearby locations and monsters, including things they have recently perceived. At the Narrator's discretion, you might be able to persuade a beast to perform a small favor for you.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_speak-with-plants/?format=api",
            "key": "a5e-ag_speak-with-plants",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Speak with Plants",
            "desc": "Your voice takes on a magical timbre, awakening the targets to limited sentience. Until the spell ends, the targets can communicate with you and follow simple commands, telling you about recent events including creatures that have passed, weather, and nearby locations.\n\nThe targets have a limited mobility: they can move their branches, tendrils, and stalks freely. This allows them to turn ordinary terrain into difficult terrain, or make difficult terrain caused by vegetation into ordinary terrain for the duration as vines and branches move at your request. This spell can also release a creature restrained by an entangle spell.\n\nAt the Narrator's discretion the targets may be able to perform other tasks, though each must remain rooted in place. If a plant creature is in the area, you can communicate with it but it is not compelled to follow your requests.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_spirit-guardians/?format=api",
            "key": "a5e-ag_spirit-guardians",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "4d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "5d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "6d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "7d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "8d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "9d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Spirit Guardians",
            "desc": "You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.\n\nCreatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).",
            "level": 3,
            "higher_level": "The damage increases by 1d6 for each slot level above 3rd.",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "3d6",
            "damage_types": [
                "necrotic",
                "radiant"
            ],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_sunbeam/?format=api",
            "key": "a5e-ag_sunbeam",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "7d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "8d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "9d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Sunbeam",
            "desc": "Oozes and undead have disadvantage on saving throws made to resist this spell. A beam of radiant sunlight streaks from your hand. Each creature in the area takes 6d8 radiant damage and is blinded for 1 round.\n\nUntil the spell ends, you can use an action on subsequent turns to create a new beam of sunlight and a mote of brilliant radiance lingers on your hand, shedding bright light in a 30-foot radius and dim light an additional 30 feet. This light is sunlight.",
            "level": 6,
            "higher_level": "When using an 8th-level spell slot the damage increases by 1d8.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "6d8",
            "damage_types": [
                "radiant"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_tearful-sonnet/?format=api",
            "key": "a5e-ag_tearful-sonnet",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "6d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "8d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "10d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "12d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tearful Sonnet",
            "desc": "You quietly play a tragedy, a song that fills those around you with magical sorrow. Each creature in the area makes a Charisma saving throw at the start of its turn. On a failed save, a creature takes 2d4 psychic damage, it spends its action that turn crying, and it can't take reactions until the start of its next turn. Creatures that are immune to the charmed condition automatically succeed on this saving throw.\n\nIf a creature other than you hears the entire song (remaining within the spell's area from the casting through the duration) it is so wracked with sadness that it is stunned for 1d4 rounds.\n\nYou cannot cast another spell through your spellcasting focus while concentrating on this spell.",
            "level": 4,
            "higher_level": "The damage increases by 2d4 for each slot level above 4th.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "2d4",
            "damage_types": [
                "psychic"
            ],
            "duration": "3 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_thunderwave/?format=api",
            "key": "a5e-ag_thunderwave",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Thunderwave",
            "desc": "You create a wave of thunderous force, damaging creatures and pushing them back. Creatures in the area take 2d8 thunder damage and are pushed 10 feet away from you.\n\nUnsecured objects completely within the area are also pushed 10 feet away from you. The thunderous boom of the spell is audible out to 300 feet.",
            "level": 1,
            "higher_level": "The damage increases by 1d8 for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_time-stop/?format=api",
            "key": "a5e-ag_time-stop",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Time Stop",
            "desc": "You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.\n\nThe spell ends if you move more than 1, 000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_tiny-hut/?format=api",
            "key": "a5e-ag_tiny-hut",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tiny Hut",
            "desc": "You create an immobile dome of protective force that provides shelter and can be used as a safe haven (Chapter 4: Exploration in Trials & Treasures). The dome is of a color of your choosing, can't be seen through from the outside, is transparent on the inside, and can fit up to 10 Medium creatures (including you) within.\n\nThe dome prevents inclement weather and environmental effects from passing through it, though creatures and objects may pass through freely. Spells and other magical effects can't cross the dome in either direction, and the dome provides a comfortable dry interior no matter the conditions outside of it. You can command the interior to become dimly lit or dark at any time on your turn.\n\nThe spell fails if a Large creature or more than 10 creatures are inside the dome. The spell ends when you leave the dome.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_tree-stride/?format=api",
            "key": "a5e-ag_tree-stride",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tree Stride",
            "desc": "Until the spell ends, once per round you can use 5 feet of movement to enter a living tree and move to inside another living tree of the same kind within 500 feet so long as you end your turn outside of a tree. Both trees must be at least your size. You instantly know the location of all other trees of the same kind within 500 feet. You may step back outside of the original tree or spend 5 more feet of movement to appear within a spot of your choice within 5 feet of the destination tree. If you have no movement left, you appear within 5 feet of the tree you entered.",
            "level": 5,
            "higher_level": "Target one additional creature within reach for each slot level above 5th.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_vampiric-touch/?format=api",
            "key": "a5e-ag_vampiric-touch",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vampiric Touch",
            "desc": "Shadows roil about your hand and heal you by siphoning away the life force from others. On the round you cast it, and as an action on subsequent turns until the spell ends, you can make a melee spell attack against a creature within your reach.\n\nOn a hit, you deal 3d6 necrotic damage and regain hit points equal to half the amount of necrotic damage dealt.",
            "level": 3,
            "higher_level": "The damage increases by 1d6 for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_warriors-instincts/?format=api",
            "key": "a5e-ag_warriors-instincts",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Warrior's Instincts",
            "desc": "Your senses sharpen, allowing you to anticipate incoming attacks and find weaknesses in the defenses of your foes. Until the spell ends, creatures cannot gain bonuses (like those granted by bless or expertise dice) or advantage on attack rolls against you. In addition, none of your movement provokes opportunity attacks, and you ignore nonmagical difficult terrain. Finally, you can end the spell early to treat a single weapon attack roll as though you had rolled a 15 on the d20.",
            "level": 5,
            "higher_level": "For each slot level above 5th, you can also apply this spell's benefits to an additional creature you can see within 30 feet.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_whirlwind-kick/?format=api",
            "key": "a5e-ag_whirlwind-kick",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Whirlwind Kick",
            "desc": "You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all around you with supernatural force as you fly up to 60 feet in a straight line. Your movement (which does not provoke attacks of opportunity) must end on a surface that can support your weight or you fall as normal.\n\nAs part of the casting of this spell, make a melee spell attack against any number of creatures in the area. On a hit, you deal your unarmed strike damage plus 2d6 thunder damage. In addition, creatures in the area make a Dexterity saving throw or are either pulled 10 feet closer to you or pushed 10 feet away (your choice).",
            "level": 3,
            "higher_level": "The extra thunder damage increases by 1d6 for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_wind-up/?format=api",
            "key": "a5e-ag_wind-up",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wind Up",
            "desc": "You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_wish/?format=api",
            "key": "a5e-ag_wish",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wish",
            "desc": "This is the mightiest of mortal magics and alters reality itself.\n\nThe safest use of this spell is the duplication of any other spell of 8th-level or lower without needing to meet its requirements (including components).\n\nYou may instead choose one of the following:\n\n* One nonmagical object of your choice that is worth up to 25, 000 gold and no more than 300 feet in any dimension appears in an unoccupied space you can see on the ground.\n* Up to 20 creatures that you can see to regain all their hit points, and each is further healed as per the greater restoration spell.\n* Up to 10 creatures that you can see gain resistance to a damage type you choose.\n* Up to 10 creatures you can see gain immunity to a single spell or other magical effect for 8 hours.\n* You force a reroll of any roll made within the last round (including your last turn). You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.\n\nYou might be able to achieve something beyond the scope of the above examples. State your wish to the Narrator as precisely as possible, being very careful in your wording. Be aware that the greater the wish, the greater the chance for an unexpected result. This spell might simply fizzle, your desired outcome might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. The Narrator has the final authority in ruling what occurs—and reality is not tampered with lightly.\n\n**_Multiple Wishes:_** The stress of casting this spell to produce any effect other than duplicating another spell weakens you. Until finishing a long rest, each time you cast a spell you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented. In addition, your Strength drops to 3 for 2d4 days (if it isn't 3 or lower already). For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33% chance that you are unable to cast wish ever again.",
            "level": 9,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_writhing-transformation/?format=api",
            "key": "a5e-ag_writhing-transformation",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Writhing Transformation",
            "desc": "As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself. Over the following week, you are incapacitated and do not need air, food, or sleep. Your insides are eaten by worms, but you do not die and your skin remains intact. If you are exhumed during this time, or if the spell is otherwise interrupted, you die.\n\nAt the end of the week, the transformation is complete and your true form is permanently changed. Your appearance is unchanged but underneath your skin is a sentient mass of worms. Any creature that makes a Medicine check against your spell save DC realizes that there is something moving underneath your skin.\n\nYour statistics change in the following ways:\n\n* Your type changes to aberration, and you do not age or require sleep.\n* You cannot be healed by normal means, but you can spend an action or bonus action to consume 2d6 live worms, regaining an equal amount of hit points by adding them to your body.\n* You can sense and telepathically control all worms that have the beast type and are within 60 feet of you.\n\nIn addition, you are able to discard your shell of skin and travel as a writhing mass of worms. As an action, you can abandon your skin and pour out onto the ground. In this form you have the statistics of **swarm of insects** with the following exceptions: you keep your hit points, Wisdom, Intelligence, and Charisma scores, and proficiencies. You know but cannot cast spells in this form. You also gain a burrow speed of 10 feet. Any worms touching you instantly join with your swarm, granting you a number of temporary hit points equal to the number of worms that join with your form (maximum 40 temporary hit points). These temporary hit points last until you are no longer in this form.\n\nIf you spend an hour in the same space as a dead creature of your original form's size, you can eat its insides and inhabit its skin in the same way you once inhabited your own. While you are in your swarm form, the most recent skin you inhabited remains intact and you can move back into a previously inhabited skin in 1 minute. You have advantage on checks made to impersonate a creature while wearing its skin.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/open5e_eye-bite/?format=api",
            "key": "open5e_eye-bite",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Eye bite",
            "desc": "For the spell's Duration, your eyes turn black and veins of dark energy lace your cheeks. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the listed Effects of your choice for the Duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of Eyebite.\n\nAsleep: The target is rendered Unconscious. It wakes up if it takes any damage or if another creature uses its action to jostle the sleeper awake.\n\nPanicked: The target is Frightened of you. On each of its turns, the Frightened creature must take the Dash action and move away from you by the safest and shortest possible route, unless there is no place to move. If the target is at least 60 feet away from you and can no longer see you, this effect ends.\n\nSickened: The target has disadvantage on Attack rolls and Ability Checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.\n\n*(This Open5e spell replaces a like-named non-SRD spell from an official source.*",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/open5e/?format=api"
        }
    ]
}