list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/?format=api&ordering=-target_count&page=39
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 1954,
    "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=-target_count&page=40",
    "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=-target_count&page=38",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_whirlwind-kick/?format=api",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "key": "a5e-ag_whirlwind-kick",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Whirlwind Kick",
            "desc": "You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all around you with supernatural force as you fly up to 60 feet in a straight line. Your movement (which does not provoke attacks of opportunity) must end on a surface that can support your weight or you fall as normal.\n\nAs part of the casting of this spell, make a melee spell attack against any number of creatures in the area. On a hit, you deal your unarmed strike damage plus 2d6 thunder damage. In addition, creatures in the area make a Dexterity saving throw or are either pulled 10 feet closer to you or pushed 10 feet away (your choice).",
            "level": 3,
            "higher_level": "The extra thunder damage increases by 1d6 for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_wind-up/?format=api",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "key": "a5e-ag_wind-up",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wind Up",
            "desc": "You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_wind-walk/?format=api",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "key": "a5e-ag_wind-walk",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wind Walk",
            "desc": "The targets assume a gaseous form and appear as wisps of cloud. Each target has a flying speed of 300 feet and resistance to damage from nonmagical weapons, but the only action it can take is the Dash action or to revert to its normal form (a process that takes 1 minute during which it is incapacitated and can't move).\n\nUntil the spell ends, a target can change again to cloud form (in an identical transformation process).\n\nWhen the effect ends for a target flying in cloud form, it descends 60 feet each round for up to 1 minute or until it safely lands. If the target can't land after 1 minute, the creature falls the rest of the way normally.",
            "level": 6,
            "higher_level": "",
            "target_type": "object",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_wind-wall/?format=api",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "key": "a5e-ag_wind-wall",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wind Wall",
            "desc": "A wall of strong wind rises from the ground at a point you choose. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground.\n\nWhen the wall appears, each creature within its area makes a Strength saving throw, taking 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.\n\nThe wall keeps fog, smoke, and other gases (including creatures in gaseous form) at bay. Small or smaller flying creatures or objects can't pass through. Loose, lightweight materials brought into the area fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss (larger projectiles such as boulders and siege engine attacks are unaffected).",
            "level": 3,
            "higher_level": "The damage increases by 1d8 for each slot level above 3rd.",
            "target_type": "point",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_wish/?format=api",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "key": "a5e-ag_wish",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wish",
            "desc": "This is the mightiest of mortal magics and alters reality itself.\n\nThe safest use of this spell is the duplication of any other spell of 8th-level or lower without needing to meet its requirements (including components).\n\nYou may instead choose one of the following:\n\n* One nonmagical object of your choice that is worth up to 25, 000 gold and no more than 300 feet in any dimension appears in an unoccupied space you can see on the ground.\n* Up to 20 creatures that you can see to regain all their hit points, and each is further healed as per the greater restoration spell.\n* Up to 10 creatures that you can see gain resistance to a damage type you choose.\n* Up to 10 creatures you can see gain immunity to a single spell or other magical effect for 8 hours.\n* You force a reroll of any roll made within the last round (including your last turn). You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.\n\nYou might be able to achieve something beyond the scope of the above examples. State your wish to the Narrator as precisely as possible, being very careful in your wording. Be aware that the greater the wish, the greater the chance for an unexpected result. This spell might simply fizzle, your desired outcome might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. The Narrator has the final authority in ruling what occurs—and reality is not tampered with lightly.\n\n**_Multiple Wishes:_** The stress of casting this spell to produce any effect other than duplicating another spell weakens you. Until finishing a long rest, each time you cast a spell you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented. In addition, your Strength drops to 3 for 2d4 days (if it isn't 3 or lower already). For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33% chance that you are unable to cast wish ever again.",
            "level": 9,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_wormway/?format=api",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "key": "a5e-ag_wormway",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment",
                "url": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api"
            },
            "classes": [],
            "range_unit": "miles",
            "shape_size_unit": "feet",
            "name": "Wormway",
            "desc": "You call a Gargantuan monstrosity from the depths of the world to carry you and your allies across great distances. When you cast this spell, the nearest purple worm within range is charmed by you and begins moving toward a point on the ground that you can see. If there are no purple worms within range, the spell fails. The earth rumbles slightly as it approaches and breaks through the surface. Any creatures within 20 feet of that point must make a Dexterity saving throw or be knocked prone and pushed 10 feet away from it.\n\nUpon emerging, the purple worm lays down before you and opens its maw. Targets can climb inside where they are enclosed in an impervious hemispherical dome of force.\n\nOnce targets are loaded into the purple worm, nothing—not physical objects, energy, or other spell effects —can pass through the barrier, in or out, though targets in the sphere can breathe there. The hemisphere is immune to all damage, and creatures and objects inside can't be damaged by attacks or effects originating from outside, nor can a target inside the hemisphere damage anything outside it.\n\nThe atmosphere inside the dome is comfortable and dry regardless of conditions outside it.\n\nThe purple worm waits until you give it a mental command to depart, at which point it dives back into the ground and travels, without need for rest or food, as directly as possible while avoiding obstacles to a destination known to you. It travels 150 miles per day.\n\nWhen the purple worm reaches its destination it surfaces, the dome vanishes, and it disgorges the targets in its mouth before diving back into the depths again.\n\nThe purple worm remains charmed by you until it has delivered you to your destination and returned to the depths, or until it is attacked at which point the charm ends, it vomits its targets in the nearest unoccupied space as soon as possible, and then retreats to safety.",
            "level": 6,
            "higher_level": "",
            "target_type": "point",
            "range_text": "150 miles",
            "range": 150.0,
            "ritual": true,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_writhing-transformation/?format=api",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "key": "a5e-ag_writhing-transformation",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Writhing Transformation",
            "desc": "As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself. Over the following week, you are incapacitated and do not need air, food, or sleep. Your insides are eaten by worms, but you do not die and your skin remains intact. If you are exhumed during this time, or if the spell is otherwise interrupted, you die.\n\nAt the end of the week, the transformation is complete and your true form is permanently changed. Your appearance is unchanged but underneath your skin is a sentient mass of worms. Any creature that makes a Medicine check against your spell save DC realizes that there is something moving underneath your skin.\n\nYour statistics change in the following ways:\n\n* Your type changes to aberration, and you do not age or require sleep.\n* You cannot be healed by normal means, but you can spend an action or bonus action to consume 2d6 live worms, regaining an equal amount of hit points by adding them to your body.\n* You can sense and telepathically control all worms that have the beast type and are within 60 feet of you.\n\nIn addition, you are able to discard your shell of skin and travel as a writhing mass of worms. As an action, you can abandon your skin and pour out onto the ground. In this form you have the statistics of **swarm of insects** with the following exceptions: you keep your hit points, Wisdom, Intelligence, and Charisma scores, and proficiencies. You know but cannot cast spells in this form. You also gain a burrow speed of 10 feet. Any worms touching you instantly join with your swarm, granting you a number of temporary hit points equal to the number of worms that join with your form (maximum 40 temporary hit points). These temporary hit points last until you are no longer in this form.\n\nIf you spend an hour in the same space as a dead creature of your original form's size, you can eat its insides and inhabit its skin in the same way you once inhabited your own. While you are in your swarm form, the most recent skin you inhabited remains intact and you can move back into a previously inhabited skin in 1 minute. You have advantage on checks made to impersonate a creature while wearing its skin.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": true,
            "casting_time": "1week",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_zone-of-truth/?format=api",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "key": "a5e-ag_zone-of-truth",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment",
                "url": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Zone of Truth",
            "desc": "You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area.\n\nAn affected creature is aware of the spell and can choose not to speak, or it might be evasive in its communications. A creature that enters the zone for the first time on its turn or starts its turn there must make a Charisma saving throw. On a failed save, the creature takes 2d4 psychic damage when it intentionally tries to mislead or occlude important information. Each time the spell damages a creature, it makes a Deception check (DC 8 + the damage dealt) or its suffering is obvious. You know whether a creature succeeds on its saving throw",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "2d4",
            "damage_types": [
                "psychic"
            ],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_conjure-beast-pack/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_conjure-beast-pack",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Conjure Beast Pack",
            "desc": "You pull together wisps of magical energy and sculpt them into beasts. Choose a Small or Tiny beast of challenge rating 1/4 or lower, and eight creatures of that type appear immediately in unoccupied spaces around you. If you choose a beast with a flying speed, you summon six creatures instead. Each beast is considered fey and disappears when it drops to 0 hit points or when the spell ends.\n\nThe summoned beasts are friendly to you and your companions. In combat, the beasts share your initiative count, but take their turns immediately after yours. The beasts obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they move as a group and take the Dodge action.\n\nIf you command the beasts to attack, choose a target for each beast to attack within its reach, making a single melee spell attack for each target. On a hit, the target takes 1d4 bludgeoning or piercing damage (your choice), plus 1d4 extra damage for each additional beast attacking it. You have advantage on the attack roll if three or more beasts attack the same target, and you add your spellcasting ability modifier to the damage dealt if six or more beasts attack the same target.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you summon two additional beasts for each slot level above 3rd.\n\n> # _Sample Beasts_\n> \n> _Note that a conjured beast pack does not use the normal attack within their stat blocks, and so does not apply any additional effects. Below are all the eligible beasts in the SRD 5.1._\n> \n> * * *\n> \n> _Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Eagle, Giant Fire Beetle, Hawk, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Weasel, Blood Hawk, Flying Snake, Giant Rat, Poisonous Snake, Stirge, Badger, Giant Centipede_",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a handful of grain or corn",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 0,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_earth-forming/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_earth-forming",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Earth Forming",
            "desc": "For the duration, you magically command the earth to reshape itself around you. As an action, you can permanently modify up to a 20-foot cube of soft earth you can see within range, such as sand, dirt, or clay, which you can move up to 20 feet over the course of 5 minutes. You can change its elevation or create or destroy trenches, pillars, ramps, walls, or other simple shapes. Because the terrain’s transformation occurs slowly, creatures in the area can’t usually be trapped or injured by the ground’s movement. You can choose a new area to modify at any point, though you can only shape one area at a time; an unfinished formation slowly reverts to its original shape.\n\nThe spell can’t shape stone, metal, or other hard materials. Rocks, plants, and structures shift or move to accommodate the new terrain, and may become unstable or fall.\n\nWhen you cast this spell as a ritual, the silver pickaxe must be worth at least 500 gp and is consumed.",
            "level": 5,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Self (30-foot radius)",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a tiny silver pickaxe",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 0,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_riptide/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_riptide",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Riptide",
            "desc": "You conjure a sudden wave in a 20-foot square on the ground or in a body of water which you can see within range. Each creature in the area must make a Strength saving throw. On a failure, it takes 4d8 bludgeoning damage and a Huge or smaller creature is knocked prone. On a success, it takes half as much damage and is not knocked prone. All creatures failing the save are moved 15 feet in a direction of your choice.",
            "level": 3,
            "higher_level": "When you cast this spell with a spell slot of 4th level or higher, the damage increases by 1d8 and the distance moved on a failed save increases by 5 feet for each slot level above 3rd.",
            "target_type": "area",
            "range_text": "60 ft",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 0,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "4d8",
            "damage_types": [
                "bludgeoning"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_wellspring/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_wellspring",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Wellspring",
            "desc": "You pour out a stream of pure water and create a 10-foot radius magical healing pool at a point on the ground you can see within range. At any time (no action required by you) you can choose to restore 2d4 hit points to any creature in the pool, depleting the pool’s magic. The pool’s magic is restored at the start of each of your turns.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d4 and the radius of the pool increases by 5 feet for each slot level above 2nd.",
            "target_type": "area",
            "range_text": "30 ft",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a tiny silver watering can",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 0,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_alter-weather/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_alter-weather",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Alter Weather",
            "desc": "You seize the air currents above you, taking control of the local weather. You must have clear sight of the sky to cast this spell, and the spell ends early if you end your turn unable to see it.\n\nWhen you cast the spell, you can choose to shift the precipitation, temperature, and wind each by one stage on the charts below. It takes 30 minutes for the conditions to change, after which you can change them again. The charts suggest weather effects, and your GM may determine any additional effects resulting from the change in weather. Your GM may rule that fire or cold resistance, hot or cold weather gear, or other measures partly or completely protect a creature against the effects. After the spell ends, the weather returns to its original state, changing at the same rate. The spell ends if you cast it again or dismiss it as an action.\n\n##### Precipitation\n\nHigher stages include all the effects of lower stages.\n<table>\n<thead><tr>\n<th>Stage</th>\n<th>Condition</th>\n<th>Effects</th>\n</tr></thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Clear</td>\n<td>—</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Light clouds</td>\n<td>—</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Overcast or ground fog</td>\n<td>The area lacks sunlight, for effects or traits dependent on it.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Rain, hail, or snow</td>\n<td>Objects and creatures are lightly obscured more than 60 feet away.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Torrential rain, driving hail, or blizzard</td>\n<td>Objects and creatures are heavily obscured more than 30 feet away, and all terrain is difficult terrain.</td>\n</tr>\n</tbody>\n</table>\n<h5>Temperature</h5>\nStage 1 includes the effects of stage 2, and stage 7 includes the effects of stage 6.\n<table>\n<thead><tr>\n<th>Stage</th>\n<th>Condition</th>\n<th>Effects</th>\n</tr></thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Unbearable heat</td>\n<td>All creatures must make a DC 10 Constitution saving throw every hour or suffer one level of exhaustion.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Hot</td>\n<td>All creatures suffer disadvantage on all Constitution saves except against weather effects.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Warm</td>\n<td>—</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Pleasant</td>\n<td>—</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Cool</td>\n<td>—</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Cold</td>\n<td>All creatures suffer disadvantage on Dexterity checks.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Bitter cold</td>\n<td>All creatures must make a DC 10 Constitution saving throw every hour or suffer one level of exhaustion.</td>\n</tr>\n</tbody>\n</table>\n<h5>Wind</h5>\nHigher stages include all the effects of lower stages.\n<table>\n<thead><tr>\n<th>Stage</th>\n<th>Condition</th>\n<th>Effects</th>\n</tr></thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Calm</td>\n<td>—</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Moderate wind</td>\n<td>—</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Strong wind</td>\n<td>Ranged attacks are made at disadvantage.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Gale</td>\n<td>All creatures have resistance to damage from ranged attacks.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Hurricane</td>\n<td>Ranged attacks are impossible, and all movement against the wind costs twice as much.</td>\n</tr>\n</tbody>\n</table>\n<em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 7th level, the duration is 8 hours, and the area increases to a 5-mile radius. When you cast this spell using a spell slot of 8th level, the duration is 24 hours, and the area increases to a 10-mile radius. When you cast this spell using a spell slot of 9th level, the duration is 7 days, and the area increases to a 25-mile radius.",
            "level": 6,
            "higher_level": "",
            "target_type": "",
            "range_text": "Self (1-mile radius)",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a silver dish and a glass tube filled with quicksilver",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_arcane-shelter/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_arcane-shelter",
            "casting_options": [],
            "school": {
                "name": "Abjuration",
                "key": "abjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcane Shelter",
            "desc": "You construct a 10-foot radius dome of arcane energy, centered on yourself. The dome is stationary and disappears if you exit its area. If you cast it in a location without enough space to accommodate it, the spell fails.\n\nTen Medium creatures can fit inside the dome; a Large creature takes as much space as four Medium creatures. You can designate up to ten creatures when you cast the spell who can freely pass in and out of the dome, spending 25 feet of movement to move through the dome. Other creatures cannot pass through.\n\nThe dome is translucent, with only vague shapes visible through it. Projectiles that touch the dome are slowed to a stop, and spells and other magical effects can’t pass through the dome or be cast through it.",
            "level": 3,
            "higher_level": "",
            "target_type": "",
            "range_text": "Self (10-foot dome)",
            "range": 0.0,
            "ritual": true,
            "casting_time": "minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a flake of tortoise shell",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_arcane-wall/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_arcane-wall",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Arcane Wall",
            "desc": "An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side).\n\nNothing can physically pass through the wall. Each panel has AC 15 and 100 hit points. The wall can’t be dispelled by dispel magic, and is immune to psychic and nonmagical bludgeoning, piercing, and slashing damage. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.",
            "level": 5,
            "higher_level": "",
            "target_type": "",
            "range_text": "120 ft",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a pinch of powdered gemstone",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_arctic-breath/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_arctic-breath",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arctic Breath",
            "desc": "A line of freezing arctic wind 30 feet long and 5 feet wide blasts out from you in a direction of your choice. Each creature in the line must make a Dexterity saving throw.\n\nOn a failure, a creature takes 2d8 cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half as much damage and isn’t slowed.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "2d8",
            "damage_types": [
                "cold"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_aura-of-concealment/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_aura-of-concealment",
            "casting_options": [],
            "school": {
                "name": "Abjuration",
                "key": "abjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Aura of Concealment",
            "desc": "You radiate concealing magic in an aura with a 30-foot radius, making you and your allies more difficult to detect. Until the spell ends, whenever you or a creature you choose within 30 feet of you must make a Dexterity (Stealth) check, the creature may add a +5 bonus. A chosen creature leaves no trace of its passage and cannot be tracked except by magical means.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the bonus increases by 1 for each slot level above 2nd.\n\n> _In most situations where Aura of Concealment is appropriate, the party will be making group stealth checks against an enemy’s passive Perception. It’s strongly recommended that GMs run those as written in the basic rules. Sometimes GMs require every PC to succeed, or roll active Perception for each enemy—either option will artificially inflate the check’s difficulty (a GM might even do so unconsciously, because they’re used to accounting for a +10 bonus from_ Pass Without Trace_)._",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a pinch of ash and a cotton bud",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_aura-of-truth/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_aura-of-truth",
            "casting_options": [],
            "school": {
                "name": "Enchantment",
                "key": "enchantment",
                "url": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
                },
                {
                    "name": "Cleric",
                    "key": "srd_cleric",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
                },
                {
                    "name": "Paladin",
                    "key": "srd_paladin",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Aura of Truth",
            "desc": "You radiate a compulsion for honesty in an aura with a 15-foot radius. Until the spell ends, the aura moves with you, centered on you. The first time a creature ends its turn within the area, it must make a Charisma saving throw. On a failed save, it cannot intentionally lie while in the aura. A creature can choose to fail its save, and you know if a creature succeeds or fails. An affected creature is aware of the spell and can answer evasively.\n\nAs an action, you can focus the spell to compel answers. You may ask up to two yes-or-no questions, each directed at an affected creature, who must answer truthfully. The spell then ends.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the aura’s radius increases by 5 feet for each slot level above 2nd. Additionally, the number of compelled questions you can ask increases by 1 for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_bewilder/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_bewilder",
            "casting_options": [],
            "school": {
                "name": "Enchantment",
                "key": "enchantment",
                "url": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Bewilder",
            "desc": "You distort and confuse your enemies’ senses, driving them to inexplicable action. Each creature in a 20-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can’t take reactions. At the start of each of its turns, it must spend half of its movement to move in a random horizontal direction. To determine the direction, roll a d8 and assign a direction to each die face. It then must roll a d4 to determine its actions.\n\n| d4 | Behavior |\n| --- | --- |\n| 1 | The creature is stunned until the start of its next turn. |\n| 2 | The creature treats every other creature as its enemy until the start of its next turn, fighting them with its typical tactics. |\n| 3 | The creature becomes frightened of every other creature it can see until the start of its next turn. |\n| 4 | The creature drops any weapons or items it is holding, and doesn't move or take actions this turn. |\n\nAt the end of each of its turns, an affected target can repeat its saving throw, ending the effect on itself on a success. A creature can also repeat its saving throw any time it takes damage.",
            "level": 4,
            "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.",
            "target_type": "creature",
            "range_text": "90 ft",
            "range": 90.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a sprig of wormwood",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_blade-burst/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_blade-burst",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Blade Burst",
            "desc": "You conjure a ring of blades to slash or stab at your foes. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 slashing or piercing damage (your choice).\n\nThis spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
            "level": 0,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "1d6",
            "damage_types": [
                "piercing"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_burst-of-flame/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_burst-of-flame",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Burst of Flame",
            "desc": "You summon up a fiery explosion, creating light, heat, or smoke. You may conjure the explosion at any point within 60 feet, but it will have added effect if you conjure it atop an existing nonmagical flame (extinguishing up to a 5-foot cube of flame). Choose one of the following effects.\n\n -  **Light.** You create a shower of sparks, blinding onlookers. Each creature in a 10-foot radius must make a Constitution saving throw or be blinded until the end of your next turn. If you target an existing flame, the radius increases to 20 feet.\n\n -  **Heat.** You conjure a blast of intense heat. Each creature in a 10-foot radius must make a Constitution saving throw. On a failed save, a creature takes 3d6 fire damage, or half as much on a successful save. If you target an existing flame, the damage increases to 4d6.\n\n -  **Smoke.** You create a 15-foot radius cloud of thick, oily smoke. It spreads around corners, and its area is heavily obscured. If you target an existing flame, the radius is 30 feet. The cloud lasts for 1 minute or until dispersed by a strong breeze.",
            "level": 2,
            "higher_level": "",
            "target_type": "",
            "range_text": "60 ft",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "3d6",
            "damage_types": [
                "fire"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_circle-of-protection/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_circle-of-protection",
            "casting_options": [],
            "school": {
                "name": "Abjuration",
                "key": "abjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
                },
                {
                    "name": "Paladin",
                    "key": "srd_paladin",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "ft",
            "name": "Circle of Protection",
            "desc": "You draw a 10-foot radius circular glyph upon the ground, which projects upward into a luminous 30-foot tall cylinder. Select one of the following creature types when you draw the glyph: aberrations, celestials, elementals, fey, fiends, or undead. A challenge rating 5 or lower creature of the chosen type can’t willingly move across the cylinder’s boundary. When the creature attempts to make an attack, cast a spell, use teleportation or interplanar travel, or cause any other effect across the boundary, it must first succeed on a Charisma saving throw.\n\nWhenever you start casting the spell, you can modify it so that it doesn’t require concentration. If you do so, the spell’s casting time becomes 10 minutes for that casting.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the maximum challenge rating of affected creatures increases by 3 for each slot level above 3rd. When you cast this spell using a spell slot of 5th or 6th level, the duration is concentration, up to 12 hours. When cast using a spell slot of 7th or 8th level, the duration is concentration, up to 24 hours. When cast using a 9th-level spell slot, the spell lasts until dispelled, and there is no challenge rating limit on affected creatures.",
            "target_type": "area",
            "range_text": "15 ft",
            "range": 15.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a mixture of salt and silver powder worth at least 100gp, which the spell consumes",
            "material_cost": "100.00",
            "material_consumed": true,
            "target_count": null,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": "cylinder",
            "shape_size": 10.0,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_cold-snap/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_cold-snap",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Cold Snap",
            "desc": "With a snap of your fingers, a swirling burst of freezing wind erupts at a point you choose within range. Each creature in a 5-foot radius sphere must make a Constitution saving throw. On a failure, a creature takes 3d8 cold damage and becomes coated in ice, reducing its speed by 10 feet until the start of your next turn. On a success, it takes half as much damage and is not slowed.\n\nThe ground in the area is covered with slick ice and snow, making it difficult terrain until the start of your next turn.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.",
            "target_type": "",
            "range_text": "90 ft",
            "range": 90.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "3d8",
            "damage_types": [
                "cold"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_cone-of-flame/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_cone-of-flame",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "ft",
            "name": "Cone of Flame",
            "desc": "Flames shoot forth from your fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failure, or half as much damage on a success.\n\nThe flames ignite any flammable objects in the area that aren’t being worn or carried.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 and the range of the cone increases by 5 feet for each slot level above 1st.",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "3d6",
            "damage_types": [
                "fire"
            ],
            "duration": "instantaneous",
            "shape_type": "cone",
            "shape_size": 15.0,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_confinement/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_confinement",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "ft",
            "name": "Confinement",
            "desc": "An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose. The prison has an AC of 17 and 140 hit points.\n\nA prison in the shape of a cage can be up to 20 feet on a side, is made from 1/2-inch diameter bars spaced a 1/2-inch apart, and provides half cover.\n\nA prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.\n\nWhen you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.\n\nA creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failed save, the magic fails and has no effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.\n\nThis spell can't be dispelled by _dispel magic_.",
            "level": 7,
            "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the cage’s AC increases by 1 and its hit points increase by 20 for each slot level above 7th.",
            "target_type": "area",
            "range_text": "100 ft",
            "range": 100.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "ruby dust worth 1,500 gp",
            "material_cost": "1500.00",
            "material_consumed": true,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "d",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": "cube",
            "shape_size": 20.0,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_conjure-minor-fiends/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_conjure-minor-fiends",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Conjure Minor Fiends",
            "desc": "You recite a dark incantation, summoning a group of minor fiends to do your bidding. You may choose the plane you call them from. The spell conjures two demons which use the Minor Fiend stat block below. Alternatively, your GM may choose any number of fiends whose combined challenge ratings are 2 or lower. In combat, the fiends share your initiative count but take their turns immediately after yours.\n\nThe fiends are friendly to you and your companions and hostile to all other creatures. If you lose concentration on the spell, they do not disappear. Instead, they become hostile toward you and your companions. They can’t be dismissed and last for 1 hour after their summoning. A fiend disappears when reduced to 0 hit points.\n\n**At Higher Levels.** When you cast this spell using a spell slot above 3rd level, the number of minor fiends or the combined challenge rating of the summoned fiends increases by 1 for each slot level above 3rd.\n\n## Minor Fiend\n\nMedium fiend (demon)\n\n* * *\n\n -  **Armor Class** 14\n- **Hit Points** 32 (5d8+10)\n- **Speed** 30 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) |\n\n* * *\n\n -  **Damage Resistances** cold, fire, lightning\n- **Damage Immunities** poison\n- **Condition Immunities** charmed, frightened, poisoned\n- **Senses** darkvision 60 ft., passive Perception 12\n- **Languages** Abyssal or Infernal, understands one language you can speak\n- **Proficiency Bonus** 2\n- **Challenge** 1\n\n* * *\n\n_**Magic Resistance.**_ The fiend has advantage on saving throws against spells and other magical effects.\n\n* * *\n\n<h3>Actions</h3>\n<em><strong>Multiattack.</strong></em> The fiend can make two attacks, only one of which can be Abyssal Bile.\n<em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 3 slashing damage.\n<em><strong>Abyssal Bile.</strong></em> The fiend sprays abyssal bile at one creature within 10 feet of it. The target must make a Charisma saving throw against your spell save DC. On a failed save, it rolls 1d4 and is afflicted by a condition according to the result.\n<ul>\n<li>1: The target is frightened of the fiend.</li>\n<li>2: The target is poisoned.</li>\n<li>3: The target is restrained.</li>\n<li>4: The target erupts into black flames, taking 1d6 fire damage at the start of each of its turns.</li>\n</ul>\nThe target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once a creature successfully saves against this ability, it is immune for 24 hours.",
            "level": 3,
            "higher_level": "",
            "target_type": "",
            "range_text": "60 ft",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "100gp worth of incense mixed with humanoid blood, which is consumed in the casting",
            "material_cost": "100.00",
            "material_consumed": true,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_curse-of-weakness/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_curse-of-weakness",
            "casting_options": [],
            "school": {
                "name": "Necromancy",
                "key": "necromancy",
                "url": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api"
            },
            "classes": [
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Curse of Weakness",
            "desc": "Ghastly energy flickers within a 10-foot radius sphere centered on a point you choose within range. When a creature starts its turn in the area or moves into the area during its turn, it must make a Constitution saving throw.\n\nOn a failure, a creature is cursed with weakness until the end of its turn. While cursed, it has disadvantage on Strength checks and Strength saving throws, it deals half damage with weapon attacks that use Strength, and its speed is reduced by 10 feet.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the radius of the sphere increases by 5 feet for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "60 ft",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_dazzle/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_dazzle",
            "casting_options": [],
            "school": {
                "name": "Illusion",
                "key": "illusion",
                "url": "https://api-beta.open5e.com/v2/spellschools/illusion/?format=api"
            },
            "classes": [
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "ft",
            "name": "Dazzle",
            "desc": "You throw open your hand and release a disorienting spray of glittering color motes. Each creature in a 20-foot cone perceives your space as heavily obscured and must make a Constitution saving throw. On a failure, it is blinded and its speed is halved. The spell ends at the end of your next turn.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the cone’s size increases by 5 feet for each slot level above 1st.",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a small glass prism",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "d",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": "cone",
            "shape_size": 20.0,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_detect-hazards/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_detect-hazards",
            "casting_options": [],
            "school": {
                "name": "Divination",
                "key": "divination",
                "url": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Detect Hazards",
            "desc": "You sense the presence of any trap within range. A trap, for the purpose of this spell, includes any object, terrain, or magic that would inflict a sudden or unexpected effect you consider harmful or undesirable. Thus, the spell would sense an area affected by the alarm spell, a spell glyph, a hidden pit trap, or a natural sinkhole, but not a creature lying in ambush.\n\nThe spell reveals the general presence and vague direction of a trap within its 120-foot range, but not its specific location. If you come within 15 feet of the trap, you detect its presence exactly, and any ability checks you or your companions make to examine it are made with advantage.\n\nThe spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.",
            "level": 2,
            "higher_level": "",
            "target_type": "",
            "range_text": "120 ft",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_great-wave/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_great-wave",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Great Wave",
            "desc": "You create a giant, overwhelming wave at a point you can see, summoning a 50-foot long, 50-foot high, 10-foot thick wall of water. You can increase the casting time when casting the spell up to a maximum of 6 rounds; each round increases the wall’s size by 50 feet in length and height, and 10 feet in thickness (up to a maximum of 300 feet long, 300 feet high, and 60 feet thick).\n\nThe wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much damage on a successful save.\n\nAt the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet along the ground in a direction of your choice. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take 5d10 bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall’s height is reduced by 50 feet, and the damage creatures take from the spell on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.\n\nA creature caught in the wall can attempt to swim through it by making a successful Strength (Athletics) check against your spell save DC. If it fails the check, it can’t move. A creature that moves out of the spell’s area falls to the ground.",
            "level": 8,
            "higher_level": "",
            "target_type": "",
            "range_text": "300 ft",
            "range": 300.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "6d10",
            "damage_types": [
                "bludgeoning"
            ],
            "duration": "6 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_holy-fire/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_holy-fire",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "ft",
            "name": "Holy Fire",
            "desc": "A column of holy fire roars down from the heavens to smite your foes, striking all creatures within a 40-foot high, 10-foot radius cylinder. When you cast this spell, choose if it deals radiant damage, fire damage, or both. All creatures within the cylinder must make a Dexterity saving throw. A creature takes 8d8 damage of the chosen type (4d8 of each type if both were selected) on a failed save, or half as much on a success.\n\nTargets gain no benefit from cover for this saving throw.",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d8 (or 1d8 of each type) for every two slot levels above 5th.",
            "target_type": "area",
            "range_text": "60 ft",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a pinch of ash from burnt incense",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "4d8 + 4d8",
            "damage_types": [
                "fire",
                "radiant"
            ],
            "duration": "instantaneous",
            "shape_type": "cylinder",
            "shape_size": 10.0,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_impaling-spires/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_impaling-spires",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Impaling Spires",
            "desc": "You haul up to six mighty spikes of rock out of the ground, erupting at locations you can see within range. Each spike occupies a 5-foot space, is up to 30 feet tall, and has AC 11 and 30 hit points. Any creature above a spike when the spell is cast must make a Dexterity saving throw. On a failure, it takes 5d10 piercing damage and is impaled if it is Large or smaller, becoming restrained at the top of the spike. Huge creatures can be restrained if targeted with two or more spikes, and Gargantuan creatures with six or more. On a success, a target suffers half as much damage and no other effects. A creature in the area of more than one spike is only damaged once.\n\nAn impaled target can use its action to attempt to free itself with a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC. On a success, it is no longer restrained and falls. A target is also freed if all spikes impaling it are destroyed.\n\nIf a creature is slammed into a ceiling or other obstacle when it gets impaled, it takes an additional 2d10 bludgeoning damage, and attempts to free itself are made with disadvantage.\n\nThe spikes crumble back into the earth after 1 hour.",
            "level": 6,
            "higher_level": "When you cast this spell using a spell slot of 7th level or higher, you can create two additional spikes for each slot level above 6th.",
            "target_type": "",
            "range_text": "120 ft",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "5d10",
            "damage_types": [
                "piercing"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_lightning-beam/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_lightning-beam",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Lightning Beam",
            "desc": "A brilliant, blue-white beam of lightning flashes forth from your fingertips, forming a line 100 feet long and 5 feet wide in a direction you choose.\n\nYou can cause the beam to bounce once off of a solid, non-conductive object that you can see (such as a stone wall) in a new direction you choose equal to the beam’s remaining length. Each creature in the beam’s path must make a Dexterity saving throw. A target creature takes 4d12 lightning damage on a failure, or half as much damage on a success.\n\nThe lightning ignites flammable objects in the area that aren’t being worn or carried.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a piece of quartz and a bit of fine dust",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "4d12",
            "damage_types": [
                "lightning"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_manipulate-earth/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_manipulate-earth",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Manipulate Earth",
            "desc": "You mold earth you can see within range, causing it to twist and buckle to your command. Select one of the following effects:\n\n -  You can excavate a 5-foot cube of loose dirt or soil and move it along the ground to another unoccupied space within 5 feet.\n\n -  You can make minor alterations to dirt or stone, such as changing its color or carving small, simple shapes.\n\n -  You can turn a 5-foot square of earth or stone into difficult terrain for 1 hour. You can create up to three patches of difficult terrain this way; if you create additional patches, the first one you created returns to normal terrain.",
            "level": 0,
            "higher_level": "",
            "target_type": "",
            "range_text": "30 ft",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": " specs",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_manipulate-fire/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_manipulate-fire",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Manipulate Fire",
            "desc": "You control a fire you can see within range, causing it to bend to your command. Select one of the following effects:\n\n -  You can grant a creature of your choice within range resistance to fire damage until the start of your next turn.\n\n -  You can spark or spread fire in a 5-foot cube, as long as there is fuel that can be ignited within the area.\n\n -  You can douse fire within a 5-foot cube.\n\n -  You can adjust a flame’s brightness (halving or doubling it), color (turning the flames to any color of your choice), or shape (forming simple shapes) within a 5-foot cube for 10 minutes.",
            "level": 0,
            "higher_level": "",
            "target_type": "",
            "range_text": "30 ft",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 spec",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_manipulate-water/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_manipulate-water",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Manipulate Water",
            "desc": "You shape water you can see within range, causing it to move at your command. Select one of the following effects:\n\n -  You can move or direct the flow of a 5-foot cube of water in a direction of your choice, but the water will revert back to its natural flow at the start of your next turn unless you concentrate on keeping it in place.\n\n -  You can mold the water into small shapes or simple animations. This change lasts for 1 minute.\n\n -  You can change the color or opacity of a 5-foot cube of water. This change lasts for 1 hour.\n\n -  You can freeze up to a 5-foot cube of unoccupied water or thaw up to a 5-foot cube of ice. The water unfreezes or refreezes naturally based on the environmental conditions (usually taking an hour or more to completely melt or freeze unless in extreme conditions).",
            "level": 0,
            "higher_level": "",
            "target_type": "",
            "range_text": "30 ft",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_manipulate-wind/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_manipulate-wind",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Manipulate Wind",
            "desc": "You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:\n\n -  The next ranged weapon attack against a creature of your choice within range has disadvantage.\n\n -  One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).\n\n -  You can increase the next jump made by a creature of your choice within range by 5 feet.\n\n -  You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.",
            "level": 0,
            "higher_level": "",
            "target_type": "",
            "range_text": "30 ft",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_morph-earth/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_morph-earth",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "ft",
            "name": "Morph Earth",
            "desc": "You transform up to a 40-foot cube of earth with one of the following effects:\n\n**Create Mud.** Rock and dirt in the area becomes mud for the spell’s duration. Creatures sink into the ground, and each foot that a creature moves costs 4 feet of movement. If a creature is on the ground when you cast the spell, moves into the area for the first time, or ends its turn there, it must make a Strength saving throw. On a failure, the creature is restrained. As an action, a restrained target or another creature within 5 feet can end the restrained condition.\n\n**Create Rock.** An area of wet earth less than 10 feet deep becomes rock for the spell’s duration. Any creature standing in the mixture when it hardens must make a Dexterity saving throw. On a success, a creature moves to an unoccupied space on the rock’s surface. On a failure, a creature is restrained. As an action, a restrained target or another creature within 5 feet can end the restrained condition by succeeding on a Strength (Athletics) check against your spell save DC. The rock has AC 15 and 25 hit points and is immune to poison and psychic damage.",
            "level": 5,
            "higher_level": "",
            "target_type": "area",
            "range_text": "120 ft",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a handful of rice and water",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "until dispelled",
            "shape_type": "cube",
            "shape_size": 40.0,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_natures-protection/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_natures-protection",
            "casting_options": [],
            "school": {
                "name": "Abjuration",
                "key": "abjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Nature's Protection",
            "desc": "Your surrounding natural environment accommodates your movement while creating obstacles to protect you in a 10-foot radius. Until the spell ends, the aura moves with you, centered on you. The area within the aura provides three-quarters cover, and is difficult terrain for creatures other than you.\n\nAs a bonus action (or as a reaction to a creature entering the aura), you can cause the elements to powerfully surge away from you. Large or smaller creatures within the aura must make a Strength saving throw. On a success, a creature is pushed out of the aura’s area to the nearest unoccupied space. On a failure, the creature also falls prone.",
            "level": 5,
            "higher_level": "",
            "target_type": "",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_necromantic-storm/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_necromantic-storm",
            "casting_options": [],
            "school": {
                "name": "Necromancy",
                "key": "necromancy",
                "url": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api"
            },
            "classes": [
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Necromantic Storm",
            "desc": "You tear a rift to a plane of death at a point within range, summoning forth a flood of negative energy. All non-undead creatures within 10 feet of the rift must make a Constitution saving throw, taking 6d8 necrotic damage on a failure or half as much on a success. If a creature is killed by this spell, the blast spreads, affecting a 10-foot radius around that creature as well. A creature cannot be damaged twice by the spell, and the spell ends after damaging 10 creatures.\n\nIf a humanoid dies from this spell, it rises as a _zombie_ at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in _reanimation_. At the GM’s discretion, other creature types may rise as different undead.",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the maximum number of creatures damaged increases by 2 for each slot level above 5th.",
            "target_type": "",
            "range_text": "60 ft",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": true,
            "material_specified": "a piece of tattered black silk",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "6d8",
            "damage_types": [
                "necrotic"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_rain-of-fire/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_rain-of-fire",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Rain of Fire",
            "desc": "You create a whirling storm of fire in the air, calling down destruction upon your enemies. The firestorm appears at a height of your choice between 20 and 300 feet above you, centered above your current location.\n\nWhen you cast the spell, and as a bonus action on subsequent turns, you can call down a 5-foot radius cylinder of fire at five points you can see within 120 feet. Creatures within an area must make a Dexterity saving throw, taking 8d6 fire damage on a failure or half as much on a success. A creature in more than one area is affected only once. The fire ignites flammable objects that aren’t being worn or carried.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "150 ft",
            "range": 150.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "8d6",
            "damage_types": [
                "fire"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_scintillant-blast/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_scintillant-blast",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Scintillant Blast",
            "desc": "You send a shimmering wave of force outward, striking each creature within a 60-foot cone with a random blast of magic. Roll 1d8 on the table below for each target struck by the blast. That creature must make a Dexterity saving throw, suffering the effects below on a failure or half the initial damage and no additional effects on a success.\n\n| d8 | Damage Type | Effect |\n| --- | --- | --- |\n| 1 | Acid | The target takes 12d4 acid damage and another 12d4 acid damage at the end of its next turn. |\n| 2 | Cold | The target takes 9d8 cold damage and is restrained until the end of its next turn. |\n| 3 | Fire | The target takes 14d6 fire damage. |\n| 4 | Lightning | The target takes 6d12 lightning damage, and until the end of its next turn, cannot take reactions and has disadvantage on Dexterity saving throws. |\n| 5 | Poison | The target takes 6d12 poison damage and is poisoned until the end of its next turn. |\n| 6 | Psychic | The target takes 9d8 psychic damage and is stunned until the end of its next turn. |\n| 7 | Thunder | The target takes 9d8 thunder damage, is knocked backwards 30 feet, and falls prone. |\n| 8 | Multiple | The target is struck by multiple blasts. Roll twice more, rerolling any 8's. |",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "12d4",
            "damage_types": [
                "acid"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_shape-winds/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_shape-winds",
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation",
                "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "ft",
            "name": "Shape Winds",
            "desc": "You seize control of the air in a cube up to 300 feet on a side you can see within range, bending it to your will. Choose one of the following effects. The effect persists until the spell ends, or until you use your action to pause it or change it to a different effect. You can resume a paused effect as an action.\n\n -  **Gale.** A steady wind blows in a horizontal direction of your choice. Every foot of movement against the wind costs 2 extra feet, and ranged attacks made against the wind automatically miss. Creatures moving with the wind can move 1 extra foot for each foot of movement spent. When a creature or projectile moves within the area, you can use your reaction to change the wind’s direction. As a bonus action, you can create a gust. All creatures within the area must succeed on a Strength saving throw or be pushed 30 feet in the wind’s direction.\n\n -  **Turbulence.** You whip the wind into a chaotic vortex. Ranged attacks passing through the wind are made with disadvantage. Any creature that flies into the wind’s area, starts its turn flying there, or takes flight there has its flying speed halved, and must succeed on a Strength saving throw or be knocked prone.\n\n -  **Thermal Column.** You direct the wind to blow upwards. All creatures suffering fall damage within the wind can reduce that damage by five times your spellcasting ability modifier. When a creature within the wind makes a vertical jump, its jump height is tripled.",
            "level": 5,
            "higher_level": "",
            "target_type": "area",
            "range_text": "100 ft",
            "range": 100.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": "cube",
            "shape_size": 300.0,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_spreadshot/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_spreadshot",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Ranger",
                    "key": "srd_ranger",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "ft",
            "name": "Spreadshot",
            "desc": "You touch the component used in the spell’s casting, multiplying the projectiles in a 60-foot cone. Make a single ranged attack roll with the weapon. Each target in the cone takes 4d8 damage on a hit, or half as much damage on a miss. The damage type is the same as that of the weapon or ammunition used as a component.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "4d8",
            "damage_types": [
                "bludgeoning",
                "piercing",
                "slashing"
            ],
            "duration": "instantaneous",
            "shape_type": "cone",
            "shape_size": 60.0,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_stream-of-flame/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_stream-of-flame",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Stream of Flame",
            "desc": "A gout of flame projects from your hand in a direction you choose. Each creature in a 30-foot long, 5-foot wide line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failure, or half as much damage on a success. The flames ignite any flammable objects in the area that aren’t being worn or carried.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 and the length of the line increases by 5 feet for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a drop of oil",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "4d8",
            "damage_types": [
                "fire"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_summon-golem/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_summon-golem",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Summon Golem",
            "desc": "You conjure raw materials and sculpt them into a construct, appearing in an unoccupied space you can see within range. It uses the Golem Spirit stat block, and you select either the Flesh, Stone, or Iron option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.",
            "level": 4,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, certain values increase in its stat block.\n\n## Golem Spirit\n\nMedium construct\n\n* * *\n\n -  **Armor Class** 11 + the level of the spell (natural armor, Flesh) or 13 + the level of the spell (natural armor, Iron & Stone)\n- **Hit Points** 50 + 15 for each spell level above 4th (Flesh) or 35 + 10 for each spell level above 4th (Iron & Stone)\n- **Speed** 30 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 18 (+4) | 10 (0) | 16 (+3) | 6 (-2) | 10 (0) | 10 (0) |\n\n* * *\n\n -  **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned\n- **Damage Immunities** (Flesh Only) Lightning\n- **Damage Immunities** (Iron Only) Fire\n- **Senses** passive Perception 10\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n_**Dissolving Rage (Flesh Only).**_ When the golem starts its turn below half its maximum hit points, it goes berserk. It gains advantage on all its attacks, but loses 5 hit points at the end of its turn if it does not attack anything.\n\n_**Slowing Smash (Stone Only).**_ Once per turn when the golem hits a creature with an attack, it can force the target to make a Wisdom saving throw against your spell save DC. On a failure, the target's speed is halved and it can no longer take reactions until the end of its next turn.\n\n* * *\n\n<h3>Actions</h3>\n<em><strong>Multiattack.</strong></em> The golem makes a number of attacks equal to half this spell's level (rounded down). Only one can be a Poisonous Gas attack, if available.\n<em><strong>Slam.</strong></em> <em>Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 1d8 + 4 + the spell's level bludgeoning damage.\n<em><strong>Poisonous Gas (Iron Only)</strong></em>. All other creatures within 5 feet must make a Constitution saving throw against your spell save DC. On a failure, they take 1d12 + the spell's level poison damage and are poisoned until the end of their next turn.",
            "target_type": "",
            "range_text": "60 ft",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a stone or iron statuette worth at least 400gp",
            "material_cost": "400.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_summon-grave-spirit/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_summon-grave-spirit",
            "casting_options": [],
            "school": {
                "name": "Necromancy",
                "key": "necromancy",
                "url": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api"
            },
            "classes": [
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Summon Grave Spirit",
            "desc": "You summon an undead creature which manifests in an unoccupied space that you can see within range. It uses the Grave Spirit stat block, and you select the Ethereal, Ghoulish, or Bone option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, and it takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue a command, it takes the Dodge action and moves only to avoid hazards.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, certain values increase in its stat block.\n\n## Grave Spirit\n\nMedium undead\n\n* * *\n\n -  **Armor Class** 10 + the level of the spell (natural armor)\n- **Hit Points** 15 (Ethereal) or 25 (Ghoulish & Bone) + 10 for each spell level above 3rd\n- **Speed (Ghoulish & Bone)** 30 ft.\n- **Speed (Ethereal)** 20 ft. fly\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 8 (-1) |\n\n* * *\n\n -  **Damage Immunities** necrotic, poison\n- **Condition Immunities** exhaustion, frightened, paralyzed, poisoned\n- **Senses** darkvision 60 ft., passive Perception 11\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n_**Ghostly Movement (Ethereal Only).**_ The spirit can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it appears in the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.\n\n_**Terrifying Grasp (Ethereal Only).**_ Once on its turn when it hits an enemy with a melee attack, the spirit can force the target to make a Wisdom saving throw against your spell save DC or become frightened until the end of its next turn.\n\n_**Revive From Bones (Bone Only).**_ When reduced to 0 hp by anything other than a critical hit or bludgeoning, force, or radiant damage, the spirit leaves its bones behind instead of disappearing. As a bonus action, you can revive it at 1 hit point.\n\n* * *\n\n<h3>Actions</h3>\n<em><strong>Multiattack.</strong></em> The spirit makes a number of attacks equal to half this spell's level (rounded down).\n<em><strong>Deathly Chill (Ethereal Only).</strong></em> <em>Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d4 + 2 + the spell's level necrotic damage.\n<em><strong>Bone Arrow (Bone Only).</strong></em> <em>Ranged Weapon Attack:</em> your spell attack modifier to hit, range 80/320, one target. <em>Hit:</em> 1d6 + 2 + the spell's level piercing damage.\n<em><strong>Vile Claws (Ghoulish Only).</strong></em> <em>Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 + 3 + the spell's level slashing damage. The target must make a Constitution saving throw against your spell save DC or become poisoned until the end of its next turn. If the target is already poisoned, they are paralyzed instead.",
            "target_type": "",
            "range_text": "60 ft",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a jeweled skull statuette worth at least 300gp",
            "material_cost": "300.00",
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_symbol-of-resilience/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_symbol-of-resilience",
            "casting_options": [],
            "school": {
                "name": "Abjuration",
                "key": "abjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Symbol of Resilience",
            "desc": "You create a tiny symbol above you, which radiates hope in a 30-foot radius until the spell ends. The symbol can take whatever form you choose, such as that of your deity. As a bonus action on your turn, you can move the symbol up to 30 feet.\n\nEach non-hostile, living creature in the symbol’s radius (including you) has advantage on Wisdom saving throws, adds your spellcasting ability modifier to its death saving throws (treating rolls equal to or above 20 as a natural 20), and regains the maximum number of hit points possible from any healing.\n\nThe first time a non-hostile, living creature starts its turn in the symbol’s radius, it can use a bonus action to expend one Hit Die to regain hit points as if it had taken a short rest. If the creature had fewer hit points than half its hit point maximum, it also gains an equivalent number of temporary hit points until the spell ends.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, a creature can spend one additional Hit Die for each slot level above 3rd.",
            "target_type": "",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_tempest/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_tempest",
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration",
                "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Tempest",
            "desc": "You create a swirling storm cloud, centered on a point you can see and covering a cylinder with a 60-foot radius and a height up to 2,000 feet. Each creature starting its turn below the cloud must succeed on a Constitution saving throw or take 4d8 thunder damage and be deafened until the start of its next turn.\n\nAs long as you maintain concentration on the spell, you can use your action to intensify the storm. You can add one of the following effects to the storm, which lasts for the duration. Adding an effect does not remove prior effects, though most effects can be added only once.\n\n -  **Lightning.** Lightning strikes rain down. As a bonus action, you can designate two points below the cloud to be struck by lightning. All creatures within a 10-foot radius of either point must make a Dexterity saving throw, taking 4d12 lightning damage on a failure or half as much on a success.\n\n -  **Downpour.** Torrential rain falls. The storm’s entire area becomes difficult terrain, and heavily obscured to every creature except you.\n\n -  **Hurricane.** Gusting winds whip with brutal ferocity. Ranged weapon attacks in the area automatically miss. Every Huge or smaller creature starting its turn below the cloud must succeed on a Strength saving throw or be thrown 30 feet in a random direction and knocked prone.\n\n -  **Hailstorm.** Icy stones rain down. Each creature starting its turn below the cloud takes 2d10 bludgeoning damage. Any creature below the cloud has disadvantage on saving throws it makes to maintain concentration.\n\n -  **Expansion.** You can move the storm 120 feet or increase its radius by 60 feet. You can add this effect any number of times.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "360 ft",
            "range": 360.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "4d8",
            "damage_types": [
                "thunder"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_thunder-burst/?format=api",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots",
                    "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "key": "spells-that-dont-suck_thunder-burst",
            "casting_options": [],
            "school": {
                "name": "Evocation",
                "key": "evocation",
                "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard",
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Thunder Burst",
            "desc": "You create a concussive pulse, producing a boom audible out to 300 feet. All other creatures within 5 feet of you must succeed on a Constitution saving throw or take 1d8 thunder damage and be deafened until the end of its next turn.\n\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
            "level": 0,
            "higher_level": "",
            "target_type": "",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "1d8",
            "damage_types": [
                "thunder"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        }
    ]
}