Spell List
list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.
GET /v2/spells/?format=api&ordering=casting_time&page=2
{ "count": 1955, "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=casting_time&page=3", "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=casting_time", "results": [ { "key": "deepm_raid-the-lair", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Raid the Lair", "desc": "You create an invisible circle of protective energy centered on yourself with a radius of 10 feet. This field moves with you. The caster and all allies within the energy field are protected against dragons’ lair actions.\n* Attack rolls resulting directly from lair actions are made with disadvantage.\n* Saving throws resulting directly from lair actions are made with advantage, and damage done by these lair actions is halved.\n* Lair actions occur on an initiative count 10 lower than normal.\n\nThe caster has advantage on Constitution saving throws to maintain concentration on this spell.", "level": 4, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a piece of the dragon whose lair you are raiding", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "deepm_right-the-stars", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Right the Stars", "desc": "You subtly warp the flow of space and time to enhance your conjurations with cosmic potency. Until the spell ends, the maximum duration of any conjuration spell you cast that requires concentration is doubled, any creature that you summon or create with a conjuration spell has 30 temporary hit points, and you have advantage on Charisma checks and Charisma saving throws.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "seven black candles and a circle of powdered charred bone or basalt", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "deepm_rotting-corpse", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_3", "damage_roll": null, "target_count": 2, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": null, "target_count": 3, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": 4, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": 5, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": 6, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": 7, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": 8, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Rotting Corpse", "desc": "Your familiarity with the foul effects of death allows you to prevent a dead body from being returned to life using anything but the most powerful forms of magic.\n\nYou cast this spell by touching a creature that died within the last 24 hours. The body immediately decomposes to a state that prevents the body from being returned to life by the [raise dead](https://api.open5e.com/spells/raise-dead) spell (though a [resurrection](https://api.open5e.com/spells/resurrection) spell still works). At the end of this spell’s duration, the body decomposes to a rancid slime, and it can’t be returned to life except through a [true resurrection](https://api.open5e.com/spells/true-resurrection) spell.\n", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can affect one additional corpse for each slot level above 2nd.", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "a rotting piece of flesh from an undead creature", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "3 days", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "deepm_shadows-brought-to-light", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Shadows Brought to Light", "desc": "If a creature you designate within range fails a Charisma saving throw, you cause the target’s shadow to come to life and reveal one of the creature’s most scandalous secrets: some fact that the target would not want widely known (GM’s choice). When casting the spell, you choose whether everyone present will hear the secret, in which case the shadow speaks loudly in a twisted version of the target’s voice, or if the secret is whispered only to you. The shadow speaks in the target’s native language.\n\nIf the target does not have a scandalous secret or does not have a spoken language, the spell fails as if the creature’s saving throw had succeeded.\n\nIf the secret was spoken aloud, the target takes a −2 penalty to Charisma checks involving anyone who was present when it was revealed. This penalty lasts until you finish a long rest.\n\n***Ritual Focus.*** If you expend your ritual focus, the target has disadvantage on Charisma checks instead of taking the −2 penalty.", "level": 2, "higher_level": "", "target_type": "creature", "range_text": "30 feet", "range": 30, "ritual": true, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "deepm_shadowy-retribution", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Shadowy Retribution", "desc": "You fill a small silver cup with your own blood (taking 1d4 piercing damage) while chanting vile curses in the dark. Once the chant is completed, you consume the blood and swear an oath of vengeance against any who harm you.\n\nIf you are reduced to 0 hit points, your oath is invoked; a shadow materializes within 5 feet of you. The shadow attacks the creature that reduced you to 0 hit points, ignoring all other targets, until it or the target is slain, at which point the shadow dissipates into nothing.\n", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, an additional shadow is conjured for each slot level above 4th.\n\n***Ritual Focus.*** If you expend your ritual focus, the spell summons a banshee instead of a shadow. If you also use a higher-level spell slot, additional undead are still shadows.", "target_type": "point", "range_text": "Self", "range": 0, "ritual": true, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small silver cup filled with the caster’s blood", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "12 hours", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "deepm_song-of-the-forest", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Song of the Forest", "desc": "You attune your senses to the natural world, so that you detect every sound that occurs within 60 feet: wind blowing through branches, falling leaves, grazing deer, trickling streams, and more. You can clearly picture the source of each sound in your mind. The spell gives you tremorsense out to a range of 10 feet. In addition, you have advantage on Wisdom (Perception) checks that rely on hearing. Creatures that make no noise or that are magically silent cannot be detected by this spell’s effect.\n\n**Song of the forest** functions only in natural environments; it fails if cast underground, in a city, or in a building that isolates the caster from nature (GM’s discretion).\n\n***Ritual Focus.*** If you expend your ritual focus, the spell also gives you blindsight out to a range of 30 feet.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": true, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a dried leaf, crumpled and released", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "deepm_symbol-of-sorcery", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Symbol of Sorcery", "desc": "You draw an arcane symbol on an object, wall, or other surface at least 5 feet wide. When a creature other than you approaches within 5 feet of the symbol, that act triggers an arcane explosion. Each creature in a 60-foot cone must make a successful Wisdom saving throw or be stunned. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a successful save. After this symbol explodes or when the duration expires, its power is spent and the spell ends.", "level": 7, "higher_level": "", "target_type": "object", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a stick of incense worth 20 gp", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "8 hours", "shape_type": "cone", "shape_size": 60, "concentration": false, "crossreferences": { "to": [] } }, { "key": "deepm_vine-trestle", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_3", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Vine Trestle", "desc": "You cause a vine to sprout from the ground and crawl across a surface or rise into the air in a direction chosen by you. The vine must sprout from a solid surface (such as the ground or a wall), and it is strong enough to support 600 pounds of weight along its entire length. The vine collapses immediately if that 600-pound limit is exceeded. A vine that collapses from weight or damage instantly disintegrates.\n\nThe vine has many small shoots, so it can be climbed with a successful DC 5 Strength (Athletics) check. It has AC 8, hit points equal to 5 × your spellcasting level, and a damage threshold of 5.\n", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the vine can support an additional 30 pounds, and its damage threshold increases by 1 for each slot level above 2nd.\n\n***Ritual Focus.*** If you expend your ritual focus, the vine is permanent until destroyed or dispelled.", "target_type": "point", "range_text": "30 feet", "range": 30, "ritual": true, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a 1-inch piece of green vine that is consumed in the casting", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "deepm_vital-mark", "document": { "name": "Deep Magic for 5th Edition", "key": "deepm", "type": "SOURCE", "display_name": "Deep Magic for 5th Edition", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Vital Mark", "desc": "You mark an unattended magic item (including weapons and armor) with a clearly visible stain of your blood. The exact appearance of the bloodstain is up to you. The item’s magical abilities don’t function for anyone else as long as the bloodstain remains on it. For example, a **+1 flaming longsword** with a vital mark functions as a nonmagical longsword in the hands of anyone but the caster, but it still functions as a **+1 flaming longsword** for the caster who placed the bloodstain on it. A [wand of magic missiles](https://api.open5e.com/spells/wand-of-magic-missiles) would be no more than a stick in the hands of anyone but the caster.\n", "level": 3, "higher_level": "When you cast this spell using a spell slot of 4th level or higher on the same item for 28 consecutive days, the effect becomes permanent until dispelled.", "target_type": "object", "range_text": "Touch", "range": 0, "ritual": true, "casting_time": "10minutes", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_simulacrum", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Illusion", "key": "illusion" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Simulacrum", "desc": "You sculpt an illusory duplicate of the target from ice and snow. The duplicate looks exactly like the target and uses all the statistics of the original, though it is formed without any gear, and has only half of the target's hit point maximum. The duplicate is a creature, can take actions, and be affected like any other creature. If the target is able to cast spells, the duplicate cannot cast spells of 7th-level or higher.\n\nThe duplicate is friendly to you and creatures you designate. It follows your spoken commands, and moves and acts on your turn in combat. It is a static creature and it does not learn, age, or grow, so it never increases in levels and cannot regain any spent spell slots.\n\nWhen the simulacrum is damaged you can repair it in an alchemy lab using components worth 100 gold per hit point it regains. The simulacrum remains until it is reduced to 0 hit points, at which point it crumbles into snow and melts away immediately.\n\nIf you cast this spell again, any existing simulacrum you have created with this spell is instantly destroyed.", "level": 7, "higher_level": "", "target_type": "point", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "12hours", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "permanent", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_simulacrum", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Illusion", "key": "illusion" }, "classes": [ { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Simulacrum", "desc": "You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates. The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots. If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "12hours", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_divine-temple", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Divine Temple", "desc": "You create a holy sanctuary at an empty point on the ground you can see within range. The temple occupies a cube up to 60 feet on each side.\n\nThe temple has at least one door and is enclosed by wood and stone floors, walls, and a roof. You determine all other aspects of its appearance (as long as it conforms to the deity represented by the holy symbol used in the casting) such as altars, idols, illumination, rooms, scent, temperature, and windows.\n\nDivination spells of 6th level and below can't target creatures within the temple or create sensors inside of it.\n\nWhen you cast the spell, choose one or more of the following creature types for the temple to oppose: aberrations, celestials, elementals, fey, fiends, or undead. If such a creature attempts to enter the temple, it must make a Charisma saving throw. On a failure, it can't enter the temple for 24 hours. On a success, whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll.\n\nCasting this spell on the same spot every day for a year makes this effect permanent.\n\n_**At Higher Levels**_. When you cast this spell using a spell slot of 7th level or higher, the casting time increases by 1 hour and the temple's size increases by 60 feet on each side for each spell level above 6th. The temple counters divination spells of a level less than or equal to the slot level used.", "level": 6, "higher_level": "", "target_type": "point", "range_text": "120 ft", "range": 120, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a holy symbol worth at least 5 gp", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": "cube", "shape_size": 60, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_antipathysympathy", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Antipathy/Sympathy", "desc": "You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, such as dragons, goblins, or vampires.\n\nThe target now causes either antipathy or sympathy for the specified creatures for the duration of the spell. When a designated creature successfully saves against the effects of this spell, it immediately understands it was under a magical effect and is immune to this spell's effects for 1 minute.\n\n* **Antipathy:** When a designated creature can see the target or comes within 60 feet of it, the creature makes a Wisdom saving throw or becomes frightened. While frightened the creature must use its movement to move away from the target to the nearest safe spot from which it can no longer see the target. If the creature moves more than 60 feet from the target and can no longer see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.\n* **Sympathy:** When a designated creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw. On a failure, the creature uses its movement on each of its turns to enter the area or move within reach of the target, and is unwilling to move away from the target. \nIf the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect. An affected creature can also make a saving throw once every 24 hours while within the area of the spell, and whenever it ends its turn more than 60 feet from the target and is unable to see the target.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 days", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_astral-projection", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Astral Projection", "desc": "Until the spell ends, the targets leave their material bodies (unconscious and in a state of suspended animation, not aging or requiring food or air) and project astral forms that resemble their mortal forms in nearly all ways, keeping their game statistics and possessions.\n\nWhile in this astral form you trail a tether, a silvery-white cord that sprouts from between your shoulder blades and fades into immateriality a foot behind you. As long as the tether remains intact you can find your way back to your material body. When it is cut—which requires an effect specifically stating that it cuts your tether —your soul and body are separated and you immediately die. Damage against and other effects on your astral form have no effect on your material body either during this spell or after its duration ends. Your astral form travels freely through the Astral Plane and can pass through interplanar portals on the Astral Plane leading to any other plane. When you enter a new plane or return to the plane you were on when casting this spell, your material body and possessions are transported along the tether, allowing you to return fully intact with all your gear as you enter the new plane.\n\nThe spell ends for all targets when you use an action to dismiss it, for an individual target when a successful dispel magic is cast upon its astral form or material body, or when either its material body or its astral form drops to 0 hit points. When the spell ends for a target and the tether is intact, the tether pulls the target's astral form back to its material body, ending the suspended animation.\n\nIf the spell ends for you prematurely, other targets remain in their astral forms and must find their own way back to their bodies (usually by dropping to 0 hit points).", "level": 9, "higher_level": "", "target_type": "point", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "special", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_ceremony", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Ceremony", "desc": "You perform a religious ceremony during the casting time of this spell. When you cast the spell, you choose one of the following effects, any targets of which must be within range during the entire casting.\n\n* **Funeral:** You bless one or more corpses, acknowledging their transition away from this world. For the next week, they cannot become undead by any means short of a wish spell. This benefit lasts indefinitely regarding undead of CR 1/4 or less. A corpse can only benefit from this effect once.\n* **Guide the Passing:** You bless one or more creatures within range for their passage into the next life. For the next 7 days, their souls cannot be trapped or captured by any means short of a wish spell. Once a creature benefits from this effect, it can't do so again until it has been restored to life.\n* **Offering:** The gifts of the faithful are offered to the benefit of the gods and the community. Choose one skill or tool proficiency and target a number of creatures equal to your proficiency bonus that are within range. When a target makes an ability check using the skill or tool within the next week, it can choose to use this benefit to gain an expertise die on the check. A creature can be targeted by this effect no more than once per week.\n* **Purification:** A creature you touch is washed with your spiritual energy. Choose one disease or possession effect on the target. If the save DC for that effect is equal to or lower than your spell save DC, the effect ends.\n* **Rite of Passage:** You shepherd one or more creatures into the next phase of life, such as in a child dedication, coming of age, marriage, or conversion ceremony. These creatures gain inspiration. A creature can benefit from this effect no more than once per year.", "level": 1, "higher_level": "", "target_type": "creature", "range_text": "30 feet", "range": 30, "ritual": true, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_clone", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Clone", "desc": "This spell grows a duplicate of the target that remains inert indefinitely as long as its vessel is sealed.\n\nThe clone grows inside the sealed vessel and matures over the course of 120 days. You can choose to have the clone be a younger version of the target.\n\nOnce the clone has matured, when the target dies its soul is transferred to the clone so long as it is free and willing. The clone is identical to the target (except perhaps in age) and has the same personality, memories, and abilities, but it is without the target's equipment. The target's original body cannot be brought back to life by magic since its soul now resides within the cloned body.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_find-familiar", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Find Familiar", "desc": "Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space within range. It has the statistics of the chosen form, but is your choice of a celestial, fey, or fiend (instead of a beast).\n\nYour familiar is an independent creature that rolls its own initiative and acts on its own turn in combat (but cannot take the Attack action). However, it is loyal to you and always obeys your commands.\n\nWhen the familiar drops to 0 hit points, it vanishes without a trace. Casting the spell again causes it to reappear.\n\nYou are able to communicate telepathically with your familiar when it is within 100 feet. As long as it is within this range, you can use an action to see through your familiar's eyes and hear through its ears until the beginning of your next turn, gaining the benefit of any special senses it has. During this time, you are blind and deaf to your body's surroundings.\n\nYou can use an action to either permanently dismiss your familiar or temporarily dismiss it to a pocket dimension where it awaits your summons. While it is temporarily dismissed, you can use an action to call it back, causing it to appear in any unoccupied space within 30 feet of you.\n\nYou can't have more than one familiar at a time, but if you cast this spell while you already have a familiar, you can cause it to adopt a different form.\n\nFinally, when you cast a spell with a range of Touch and your familiar is within 100 feet of you, it can deliver the spell as if it was the spellcaster. Your familiar must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, use your attack bonus for the spell.", "level": 1, "higher_level": "", "target_type": "creature", "range_text": "30 feet", "range": 30, "ritual": true, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_forest-army", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Forest Army", "desc": "While casting and concentrating on this spell, you enter a deep trance and awaken an army of trees and plants within range. These plants rise up under your control as a grove swarm and act on your initiative. Although you are in a trance and deaf and blind with regard to your own senses, you see and hear through your grove swarm's senses. You can command your grove swarm telepathically, ordering it to advance, attack, or retreat. If the grove swarm enters your space, you can order it to carry you.\n\nIf you take any action other than continuing to concentrate on this spell, the spell ends and the trees and plants set down roots wherever they are currently located.", "level": 9, "higher_level": "", "target_type": "area", "range_text": "120 feet", "range": 120, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "8 hours", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "a5e-ag_glyph-of-warding", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Glyph of Warding", "desc": "You trace a glyph on the target. If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends. Finding the Tiny glyph requires an Investigation check against your spell save DC.\n\nDescribe the actions a creature must perform to trigger the spell, such as approaching within a certain distance, opening or touching the object the glyph is inscribed on, or seeing or reading the glyph. The creature must have a clear path to the glyph to trigger it. You can specify certain creatures which don't trigger the spell, such as those with a certain appearance or those who speak a certain phrase. Once the glyph is triggered, the spell ends.\n\nWhen you cast the spell, choose Explosive Runes or Spell Glyph.\n\n* **Explosive Runes:** When triggered, the glyph explodes. Creatures in a 20-foot radius sphere make a Dexterity saving throw or take 5d8 acid, cold, fire, lightning, or thunder damage (your choice when you cast the spell), or half damage on a successful save. The explosion spreads around corners.\n* **Spell Glyph:** You store a spell of 3rd-level or lower as part of creating the glyph, expending its spell slot. The stored spell must target a single creature or area with a non-beneficial effect and it is cast when the glyph is triggered. A spell that targets a creature targets the triggering creature. A spell with an area is centered on the targeting creature. A creation or conjuration spell affects an area next to that creature, and targets it with any harmful effects. Spells requiring concentration last for their full duration.", "level": 3, "higher_level": "The cost of the material component increases by 200 gold for each slot level above 3rd. For Explosive Runes, the damage increases by 1d8 for each slot level above 3rd, and for Spell Glyph you can store a spell of up to the same level as the spell slot used to cast glyph of warding.", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "permanent", "shape_type": "sphere", "shape_size": 20, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_planar-binding", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": "10 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": "30 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": "180 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": "A year and a day", "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Planar Binding", "desc": "The target must remain within range for the entire casting of the spell (usually by means of a magic circle spell). Until the spell ends, you force the target to serve you. If the target was summoned through some other means, like a spell, the duration of the original spell is extended to match this spell's duration.\n\nOnce it is bound to you the target serves as best it can and follows your orders, but only to the letter of the instruction. A hostile or malevolent target actively seeks to take any advantage of errant phrasing to suit its nature. When a target completes a task you've assigned to it, if you are on the same plane of existence the target travels back to you to report it has done so. Otherwise, it returns to where it was bound and remains there until the spell ends.", "level": 5, "higher_level": "When using a 6th-level spell slot, its duration increases to 10 days. When using a 7th-level spell slot, its duration increases to 30 days. When using an 8th-level spell slot, its duration increases to 180 days. When using a 9th-level spell slot, its duration increases to a year and a day.", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_raise-dead", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Raise Dead", "desc": "You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life with 1 hit point. The spell cannot return an undead creature to life.\n\nThe spell cures any poisons and nonmagical diseases that affected the creature at the time of death. It does not remove any magical diseases, curses, or other magical effects; these must be removed prior to the spell being cast, otherwise they immediately take effect when the creature returns to life.\n\nThe spell does not regrow limbs or organs, and it automatically fails if the target is missing any body parts necessary for life (like its heart or head).\n\nBeing raised from the dead takes a toll on the body, mind, and spirit. The target suffers 3 levels of fatigue and strife. At the conclusion of each long rest, the target removes one level of fatigue and strife until the target completely recovers.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_reincarnate", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Reincarnate", "desc": "You return the target to life, provided the target's soul is willing and able to return to its body. If you only have a piece of the target, the spell reforms a new adult body for the soul to inhabit. Once reincarnated the target remembers everything from its former life, and retains all its proficiencies, cultural traits, and class features.\n\nThe target's heritage traits change according to its new form. The Narrator chooses the form of the new body, or rolls on Table: Reincarnation.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_resurrection", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Resurrection", "desc": "Provided the target's soul is willing and able to return to its body, so long as it is not undead it returns to life with all of its hit points.\n\nThe spell cures any poisons and nonmagical diseases that affected the target at the time of death.\n\nIt does not remove any magical diseases, curses, or other magical effects; these must be removed prior to the spell being cast, otherwise they immediately take effect when the target returns to life. The spell closes all mortal wounds and restores any missing body parts.\n\nBeing raised from the dead takes a toll on the body, mind, and spirit. The target takes a -4 penalty to attack rolls, saving throws, and ability checks.\n\nAt the conclusion of each long rest, the penalty is reduced by 1 until the target completely recovers.\n\nResurrecting a creature that has been dead for one year or longer is exhausting. Until you finish a long rest, you can't cast spells again and you have disadvantage on attack rolls, ability checks, and saving throws.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "a5e-ag_true-resurrection", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e" }, "permalink": "https://a5esrd.com/a5esrd" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "True Resurrection", "desc": "Provided the target's soul is willing and able to return to its body, it returns to life with all of its hit points.\n\nThe spell cures any poisons and diseases that affected the target at the time of death, closes all mortal wounds, and restores any missing body parts.\n\nIf no body (or body parts) exist, you can still cast the spell but must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you. This option requires diamonds worth at least 50, 000 gold (consumed by the spell).", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_antipathysympathy", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Antipathy/Sympathy", "desc": "This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.\n\n**Antipathy.** The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.\n\n **Sympathy.** The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target. If the target damages or otherwise harms an affected creature, the affected creature can make a wisdom saving throw to end the effect, as described below.\n\n**Ending the Effect.** If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another wisdom saving throw every 24 hours while the spell persists. A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "Either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 days", "shape_type": "cube", "shape_size": 200, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_astral-projection", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Astral Projection", "desc": "You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn't age. Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it. The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "10 feet", "range": 10, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "For each creature you affect with this spell, you must provide one jacinth worth at least 1,000gp and one ornately carved bar of silver worth at least 100gp, all of which the spell consumes.", "material_cost": "1000.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "special", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_clone", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Clone", "desc": "This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed. At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water.", "material_cost": "1000.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_find-familiar", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Find Familiar", "desc": "You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.", "level": 1, "higher_level": "", "target_type": "point", "range_text": "10 feet", "range": 10, "ritual": true, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_glyph-of-warding", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Glyph of Warding", "desc": "When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or a spell glyph.\n\n**Explosive Runes.** When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.\n\n**Spell Glyph.** You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.", "level": 3, "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "Incense and powdered diamond worth at least 200 gp, which the spell consumes.", "material_cost": "200.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "intelligence", "attack_roll": false, "damage_roll": "5d8", "damage_types": [ "acid", "cold", "fire", "lightning", "thunder" ], "duration": "until dispelled or triggered", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_planar-binding", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": "10 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": "30 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": "180 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": "A year and a day", "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" }, { "name": "Druid", "key": "srd_druid" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Planar Binding", "desc": "With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell. A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.", "level": 5, "higher_level": "When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A jewel worth at least 1,000 gp, which the spell consumes.", "material_cost": "1000.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_raise-dead", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Raise Dead", "desc": "You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival-its head, for instance-the spell automatically fails. Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A diamond worth at least 500gp, which the spell consumes.", "material_cost": "500.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_reincarnate", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Reincarnate", "desc": "You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The DM rolls a d 100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.\n\n**01-04** Dragonborn **05-13** Dwarf, hill **14-21** Dwarf, mountain **22-25** Elf, dark **26-34** Elf, high **35-42** Elf, wood **43-46** Gnome, forest **47-52** Gnome, rock **53-56** Half-elf **57-60** Half-orc **61-68** Halfling, lightfoot **69-76** Halfling, stout **77-96** Human **97-00** Tiefling \nThe reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "Rare oils and unguents worth at least 1,000 gp, which the spell consumes.", "material_cost": "1000.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_resurrection", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Resurrection", "desc": "You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points. This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A diamond worth at least 1,000gp, which the spell consumes.", "material_cost": "1000.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_true-resurrection", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Druid", "key": "srd_druid" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "True Resurrection", "desc": "You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A sprinkle of holy water and diamonds worth at least 25,000gp, which the spell consumes.", "material_cost": "25000.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_antipathysympathy", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Druid", "key": "srd-2024_druid" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Antipathy/Sympathy", "desc": "As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller. Then specify a kind of creature, such as red dragons, goblins, or vampires. A creature of the chosen kind makes a Wisdom saving throw when it comes within 120 feet of the target. Your choice of antipathy or sympathy determines what happens to a creature when it fails that save:\n\n**Antipathy**. The creature has the Frightened condition. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route.\n\n**Sympathy**. The creature has the Charmed condition. The Charmed creature must use its movement on its turns to get as close as possible to the target, moving by the safest route. If the creature is within 5 feet of the target, the creature can't willingly move away. If the target damages the Charmed creature, that creature can make a Wisdom saving throw to end the effect, as described below.\n\n**Ending the Effect**. If the Frightened or Charmed creature ends its turn more than 120 feet away from the target, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target. A creature that successfully saves against this effect is immune to it for 1 minute, after which it can be affected again.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a mix of vinegar and honey", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 days", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_astral-projection", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd-2024_cleric" }, { "name": "Warlock", "key": "srd-2024_warlock" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Astral Projection", "desc": "You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane). Each target's body is left behind in a state of suspended animation; it has the Unconscious condition, doesn't need food or air, and doesn't age. A target's astral form resembles its body in almost every way, replicating its game statistics and possessions. The principal difference is the addition of a silvery cord that trails from between the shoulder blades of the astral form. The cord fades from view after 1 foot. If the cord is cut—which happens only when an effect states that it does so—the target's body and astral form both die. A target's astral form can travel through the Astral Plane. The moment an astral form leaves that plane, the target's body and possessions travel along the silver cord, causing the target to re-enter its body on the new plane. Any damage or other effects that apply to an astral form have no effect on the target's body and vice versa. If a target's body or astral form drops to 0 Hit Points, the spell ends for that target. The spell ends for all the targets if you take a Magic action to dismiss it. When the spell ends for a target who isn't dead, the target reappears in its body and exits the state of suspended animation.", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "10 feet", "range": 10, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "for each of the spell's targets, one jacinth worth 1,000+ GP and one silver bar worth 100+ GP, all of which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_awaken", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Druid", "key": "srd-2024_druid" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Awaken", "desc": "You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target. The target must be either a Beast or Plant creature with an Intelligence of 3 or less or a natural plant that isn't a creature. The target gains an Intelligence of 10 and the ability to speak one language you know. If the target is a natural plant, it becomes a Plant creature and gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. The GM chooses statistics appropriate for the awakened Plant, such as the statistics for the Awakened Shrub or Awakened Tree in \"Monsters.\" The awakened target has the Charmed condition for 30 days or until you or your allies deal damage to it. When that condition ends, the awakened creature chooses its attitude toward you.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "an agate worth 1,000+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_clone", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Clone", "desc": "You touch a creature or at least 1 cubic inch of its flesh. An inert duplicate of that creature forms inside the vessel used in the spell's casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature's soul transfers to the clone if the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The creature's original remains, if any, become inert and can't be revived, since the creature's soul is elsewhere.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a diamond worth 1,000+ GP, which the spell consumes, and a sealable vessel worth 2,000+ GP that is large enough to hold the creature being cloned", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_find-familiar", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Find Familiar", "desc": "You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see \"Monsters\"), though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.\n\n**_Telepathic Connection._** While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.\n\nFinally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.\n\n**_Combat._** The familiar is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.\n\n**_Disappearance of the Familiar._** When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.\n\n**_One Familiar Only._** You can't have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.", "level": 1, "higher_level": "", "target_type": "creature", "range_text": "10 feet", "range": 10, "ritual": true, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "burning incense worth 10+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_glyph-of-warding", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "slot_level_4", "damage_roll": "6d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": "Explosive rune deals 6d8 damage. Spell glyph can store up to level 4 spell." }, { "type": "slot_level_5", "damage_roll": "7d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": "Explosive rune deals 7d8 damage. Spell glyph can store up to level 5 spell." }, { "type": "slot_level_6", "damage_roll": "8d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": "Explosive rune deals 8d8 damage. Spell glyph can store up to level 6 spell." }, { "type": "slot_level_7", "damage_roll": "9d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": "Explosive rune deals 9d8 damage. Spell glyph can store up to level 7 spell." }, { "type": "slot_level_8", "damage_roll": "10d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": "Explosive rune deals 10d8 damage. Spell glyph can store up to level 8 spell." }, { "type": "slot_level_9", "damage_roll": "11d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": "Explosive rune deals 11d8 damage. Spell glyph can store up to level 9 spell." } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Cleric", "key": "srd-2024_cleric" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Glyph of Warding", "desc": "You inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor) or within an object that can be closed (such as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.\n\nThe glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.\n\nWhen you inscribe the glyph, you set its trigger and choose whether it's an explosive rune or a spell glyph, as explained below.\n\n**_Set the Trigger._** You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.\n\nYou can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.\n\n**_Explosive Rune._** When triggered, the glyph erupts with magical energy in a 20-foot-radius Sphere centered on the glyph. Each creature in the area makes a Dexterity saving throw. A creature takes 5d8 Acid, Cold, Fire, Lightning, or Thunder damage (your choice when you create the glyph) on a failed save or half as much damage on a successful one.\n\n**_Spell Glyph._** You can store a prepared spell of level 3 or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way.\n\nWhen the glyph is triggered, the stored spell takes effect. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons Hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires Concentration, it lasts until the end of its full duration.", "level": 3, "higher_level": "The damage of an explosive rune increases by 1d8 for each spell slot level above 3. If you create a spell glyph, you can store any spell of up to the same level as the spell slot you use for the Glyph of Warding.", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "powdered diamond worth 200+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled or triggered", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_guards-and-wards", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Guards and Wards", "desc": "You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that are contiguous.\n\nWhen you cast this spell, you can specify individuals that are unaffected by the spell's effects. You can also specify a password that, when spoken aloud within 5 feet of the warded area, makes the speaker immune to its effects.\n\nThe spell creates the effects below within the warded area. Dispel Magic has no effect on Guards and Wards itself, but each of the following effects can be dispelled. If all four are dispelled, Guards and Wards ends. If you cast the spell every day for 365 days on the same area, the spell thereafter lasts until all its effects are dispelled.\n\n**_Corridors._** Fog fills all the warded corridors, making them Heavily Obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you believes it is going in the opposite direction from the one it chooses.\n\n**_Doors._** All doors in the warded area are magically locked, as if sealed by the *Arcane Lock* spell. In addition, you can cover up to ten doors with an illusion to make them appear as plain sections of wall.\n\n**_Stairs._** Webs fill all stairs in the warded area from top to bottom, as in the *Web* spell. These strands regrow in 10 minutes if they are destroyed while *Guards and Wards* lasts.\n\n**_Other Spell Effect._** Place one of the following magical effects within the warded area:\n\n- *Dancing Lights* in four corridors, with a simple program that the lights repeat as long as Guards and Wards lasts\n- *Magic Mouth* in two locations\n- *Stinking Cloud* in two locations (the vapors return within 10 minutes if dispersed while Guards and Wards lasts) - Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)\n- *Suggestion* in one 5-foot square; any creature that enters that square receives the suggestion mentally", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a silver rod worth 10+ GP", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_hallow", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Cleric", "key": "srd-2024_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Hallow", "desc": "You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area has the following effects.\n\n**_Hallowed Ward._** Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can't willingly enter the area, and any creature that is possessed by or that has the Charmed or Frightened condition from such creatures isn't possessed, Charmed, or Frightened by them while in the area.\n\n**_Extra Effect._** You bind an extra effect to the area from the list below:\n\n- **_Courage._** Creatures of any types you choose can't gain the Frightened condition while in the area.\n- **_Darkness._** Darkness fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can't illuminate the area.\n - **_Daylight._** Bright light fills the area. Magical Darkness created by spells of a level lower than this spell can't extinguish the light.\n- **_Peaceful Rest._** Dead bodies interred in the area can't be turned into Undead.\n- **_Extradimensional Interference._** Creatures of any types you choose can't enter or exit the area using teleportation or interplanar travel.\n- **_Fear._** Creatures of any types you choose have the Frightened condition while in the area.\n- **_Silence._** No sound can emanate from within the area, and no sound can reach into it.\n- **_Tongues._** Creatures of any types you choose can communicate with any other creature in the area even if they don't share a common language.\n- **_Vulnerability._** Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "incense worth 1,000+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_planar-binding", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": "10 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": "30 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": "180 days", "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": "366 days", "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Cleric", "key": "srd-2024_cleric" }, { "name": "Druid", "key": "srd-2024_druid" }, { "name": "Warlock", "key": "srd-2024_warlock" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Planar Binding", "desc": "You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of the inverted version of the Magic Circle spell to trap it while this spell is cast.) At the completion of the casting, the target must succeed on a Charisma saving throw or be bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell. A bound creature must follow your commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane, it returns to the place where you bound it and remains there until the spell ends.", "level": 5, "higher_level": "The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).", "target_type": "creature", "range_text": "60 feet", "range": 60, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a jewel worth 1,000+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_plant-growth", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Druid", "key": "srd-2024_druid" }, { "name": "Ranger", "key": "srd-2024_ranger" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Plant Growth", "desc": "This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.\n\n**_Overgrowth._** Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.\n\n**_Enrichment._** All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one *Plant Growth* per year.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "150 feet", "range": 150, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_raise-dead", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Cleric", "key": "srd-2024_cleric" }, { "name": "Paladin", "key": "srd-2024_paladin" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Raise Dead", "desc": "With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died. The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a diamond worth 500+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_reincarnate", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Druid", "key": "srd-2024_druid" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Reincarnate", "desc": "You touch a dead Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the table below to determine the body's species, or the GM chooses another playable species.\n\n| 1d10 | Species |\n|---|---|\n| 1 | Roll again. |\n| 2 | Dragonborn |\n| 3 | Dwarf |\n| 4 | Elf |\n| 5 | Gnome |\n| 6 | Goliath |\n| 7 | Halfling |\n| 8 | Human |\n| 9 | Orc |\n| 10 | Tiefling |\n\nThe reincarnated creature makes any choices that a species' description offers, and the creature recalls its former life. It retains the capabilities it had in its original form, except it loses the traits of its previous species and gains the traits of its new one.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "rare oils worth 1,000+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "1d10", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_resurrection", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Cleric", "key": "srd-2024_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Resurrection", "desc": "With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died. The creature returns to life with all its Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. Casting this spell to revive a creature that has been dead for 365 days or longer taxes you. Until you finish a Long Rest, you can't cast spells again, and you have Disadvantage on D20 Tests.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a diamond worth 1,000+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_simulacrum", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Illusion", "key": "illusion" }, "classes": [ { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Simulacrum", "desc": "You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. You finish the casting by touching both the creature and a pile of ice or snow that is the same size as that creature, and the pile turns into the simulacrum, which is a creature. It uses the game statistics of the original creature at the time of casting, except it is a Construct, its Hit Point maximum is half as much, and it can't cast this spell. The simulacrum is Friendly to you and creatures you designate. It obeys your commands and acts on your turn in combat. The simulacrum can't gain levels, and it can't take Short or Long Rests. If the simulacrum takes damage, the only way to restore its Hit Points is to repair it as you take a Long Rest, during which you expend components worth 100 GP per Hit Point restored. The simulacrum must stay within 5 feet of you for the repair. The simulacrum lasts until it drops to 0 Hit Points, at which point it reverts to snow and melts away. If you cast this spell again, any simulacrum you created with this spell is instantly destroyed.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "powdered ruby worth 1,500+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_true-resurrection", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd-2024_cleric" }, { "name": "Druid", "key": "srd-2024_druid" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "True Resurrection", "desc": "You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points. This spell closes all wounds, neutralizes any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "diamonds worth 25,000+ GP, which the spell consumes", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "wz_reassemble", "document": { "name": "Warlock Zine", "key": "wz", "type": "SOURCE", "display_name": "Warlock Zine", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Reassemble", "desc": "You touch an undead creature (dust and bones suffice) destroyed not more than 10 hours ago; the creature is surrounded by purple fire for 1 round and is returned to life with full hit points. This spell has no effect on any creatures except undead, and it cannot restore a lich whose phylactery has been destroyed, a vampire destroyed by sunlight, any undead whose remains are destroyed by fire, acid, or holy water, or any remains affected by a gentle repose spell. This spell doesn't remove magical effects. If they aren't removed prior to casting, they return when the undead creature comes back to life. This spell closes all mortal wounds but doesn't restore missing body parts. If the creature doesn't have body parts or organs necessary for survival, the spell fails. Sudden reassembly is an ordeal involving enormous expenditure of necrotic energy; ley line casters within 5 miles are aware that some great shift in life forces has occurred and a sense of its direction. The target takes a -4 penalty to all attacks, saves, and ability checks. Every time it finishes a long rest, the penalty is reduced by 1 until it disappears.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "1hour", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } } ] }