list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/?format=api&ordering=duration&page=25
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 1955,
    "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=duration&page=26",
    "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=duration&page=24",
    "results": [
        {
            "key": "toh_convey-inner-peace",
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Convey Inner Peace",
            "desc": "You imbue yourself and up to five willing creatures within range with the ability to enter a meditative trance like an elf. Once before the spell ends, an affected creature can complete a long rest in 4 hours, meditating as an elf does while in trance. After resting in this way, each creature gains the same benefit it would normally gain from 8 hours of rest.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "toh_enchanted-bloom",
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "7 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "180 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Enchanted Bloom",
            "desc": "You spend an hour anointing a rose with scented oils and imbuing it with fey magic. The first creature other than you that touches the rose before the spell ends pricks itself on the thorns and must make a Charisma saving throw. On a failed save, the creature falls into a deep slumber for 24 hours, and it can be awoken only by the greater restoration spell or similar magic or if you choose to end the spell as an action. While slumbering, the creature doesn't need to eat or drink, and it doesn't age.\n  Each time the creature takes damage, it makes a new Charisma saving throw. On a success, the spell ends on the creature.",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of a higher level, the duration of the slumber increases to 7 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year with a 9th-level spell slot.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "toh_wild-hunt",
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wild Hunt",
            "desc": "While casting this spell, you must chant and drum, calling forth the spirit of the hunt. Up to nine other creatures can join you in the chant.\n  For the duration, each creature that participated in the chant is filled with the fervent bloodlust of the wild hunt and gains several benefits. The creature is immune to being charmed and frightened, it deals one extra die of damage on the first weapon or spell attack it makes on each of its turns, it has advantage on Strength or Dexterity saving throws (the creature's choice), and its Armor Class increases by 1.\n  When this spell ends, a creature affected by it suffers one level of exhaustion.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepmx_cosmic-alignment",
            "document": {
                "name": "Deep Magic Extended",
                "key": "deepmx",
                "type": "SOURCE",
                "display_name": "Deep Magic Extended",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/deepmagic"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Cosmic Alignment",
            "desc": "Deep Magic: illumination You arrange the forces of the cosmos to your benefit. Choose a cosmic event from the Comprehension of the Starry Sky ability that affects spellcasting (conjunction, eclipse, or nova; listed after the spell). You cast spells as if under the effect of the cosmic event until the next sunrise or 24 hours have passed. When the ability requires you to expend your insight, you expend your ritual focus instead. This spell must be cast outdoors, and the casting of this spell is obvious to everyone within 100 miles of its casting when an appropriate symbol, such as a flaming comet, appears in the sky above your location while you are casting the spell. Conjunction: Planetary conjunctions destabilize minds and emotions. You can give one creature you can see disadvantage on a saving throw against one enchantment or illusion spell cast by you. Eclipse: Eclipses plunge the world into darkness and strengthen connections to the shadow plane. When you cast a spell of 5th level or lower that causes necrotic damage, you can reroll a number of damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls. Nova: The nova is a powerful aid to divination spells. You can treat one divination spell you cast as though you had used a spell slot one level higher than the slot actually used.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": true,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "intelligence",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepmx_hearth-charm",
            "document": {
                "name": "Deep Magic Extended",
                "key": "deepmx",
                "type": "SOURCE",
                "display_name": "Deep Magic Extended",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/deepmagic"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hearth Charm",
            "desc": "This spell makes flammable material burn twice as long as normal.",
            "level": 1,
            "higher_level": "",
            "target_type": "object",
            "range_text": "25 feet",
            "range": 25,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepmx_move-the-cosmic-wheel",
            "document": {
                "name": "Deep Magic Extended",
                "key": "deepmx",
                "type": "SOURCE",
                "display_name": "Deep Magic Extended",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/deepmagic"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Move the Cosmic Wheel",
            "desc": "Deep Magic: clockwork You wind your music box and call forth a piece of another plane of existence with which you are familiar, either through personal experience or intense study. The magic creates a bubble of space with a 30-foot radius within range of you and at a spot you designate. The portion of your plane that's inside the bubble swaps places with a corresponding portion of the plane your music box is attuned with. There is a 10% chance that the portion of the plane you summon arrives with native creatures on it. Inanimate objects and non-ambulatory life (like trees) are cut off at the edge of the bubble, while living creatures that don't fit inside the bubble are shunted outside of it before the swap occurs. Otherwise, creatures from both planes that are caught inside the bubble are sent along with their chunk of reality to the other plane for the duration of the spell unless they make a successful Charisma saving throw when the spell is cast; with a successful save, a creature can choose whether to shift planes with the bubble or leap outside of it a moment before the shift occurs. Any natural reaction between the two planes occurs normally (fire spreads, water flows, etc.) while energy (such as necrotic energy) leaks slowly across the edge of the sphere (no more than a foot or two per hour). Otherwise, creatures and effects can move freely across the boundary of the sphere; for the duration of the spell, it becomes a part of its new location to the fullest extent possible, given the natures of the two planes. The two displaced bubbles shift back to their original places automatically after 24 hours. Note that the amount of preparation involved (acquiring and attuning the music box) precludes this spell from being cast on the spur of the moment. Because of its unpredictable and potentially wide-ranging effect, it's also advisable to discuss your interest in this spell with your GM before adding it to your character's repertoire.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_divine-temple",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "ft",
            "name": "Divine Temple",
            "desc": "You create a holy sanctuary at an empty point on the ground you can see within range. The temple occupies a cube up to 60 feet on each side.\n\nThe temple has at least one door and is enclosed by wood and stone floors, walls, and a roof. You determine all other aspects of its appearance (as long as it conforms to the deity represented by the holy symbol used in the casting) such as altars, idols, illumination, rooms, scent, temperature, and windows.\n\nDivination spells of 6th level and below can't target creatures within the temple or create sensors inside of it.\n\nWhen you cast the spell, choose one or more of the following creature types for the temple to oppose: aberrations, celestials, elementals, fey, fiends, or undead. If such a creature attempts to enter the temple, it must make a Charisma saving throw. On a failure, it can't enter the temple for 24 hours. On a success, whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll.\n\nCasting this spell on the same spot every day for a year makes this effect permanent.\n\n_**At Higher Levels**_. When you cast this spell using a spell slot of 7th level or higher, the casting time increases by 1 hour and the temple's size increases by 60 feet on each side for each spell level above 6th. The temple counters divination spells of a level less than or equal to the slot level used.",
            "level": 6,
            "higher_level": "",
            "target_type": "point",
            "range_text": "120 ft",
            "range": 120,
            "ritual": false,
            "casting_time": "hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a holy symbol worth at least 5 gp",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": "cube",
            "shape_size": 60,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_magic-fruit",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Magic Fruit",
            "desc": "You infuse the components used in the spell’s casting with magic. The fruit gains minor healing properties for the duration. A creature can use its action to eat one fruit and restore 1 hit point. If a creature eats 10 infused fruits, the magic combines to provide enough nourishment to sustain a creature for one day.",
            "level": 1,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "up to 10 pieces of freshly-picked fruit",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 10,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_mind-link",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "any",
            "shape_size_unit": "feet",
            "name": "Mind Link",
            "desc": "You form a mental connection with another creature. The target must make a Wisdom saving throw modified by its location and your familiarity. The target is aware of the contact and can choose to fail its saving throw.\n\n| Circumstances | Save Modifier |\n| --- | --- |\n| On a different plane | +10 |\n| Secondhand (you know of the target) | +5 |\n| Firsthand (you have met the target) | 0 |\n| Familiar (you know the target well) | -5 |\n| Within sight or hearing | -5 |\n\nOn a failure, you and the target can communicate via the link, and the target recognizes you as a creature it is communicating with. Additionally, you can cast any divination or illusion spell of 4th level or lower that targets a creature on the creature you have linked to, regardless of the spell’s range requirement, such as detect thoughts or major image, but the spell only affects that creature. Finally, you can use your action to use its senses instead of your own until the start of your next turn.\n\nIf you cast a spell in this manner, the target may repeat its saving throw against this spell at the end of each of its turns.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": " anys",
            "range": null,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a piece of sea coral and a spiderweb",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_reanimation",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Reanimation",
            "desc": "You channel necromantic energy to raise a corpse as an undead servant. Choose a pile of bones or corpse within range, which belonged in life to a humanoid of challenge rating 2 or lower. The target is raised as a skeleton or zombie, respectively, applying the Skeleton or Zombie template to its former stat block.\n\nOn each of your turns, you can use a bonus action to mentally command any or all minions you have created through this spell within 60 feet. You select an action for each creature and where it will move. If you issue no command, the creature moves to attack any creatures hostile to it or takes the Dodge action if it cannot detect any.\n\nThe creature is under your control for 24 hours, after which it becomes hostile to you and all living things. You can control a number of minions up to your proficiency bonus through this spell, but their combined challenge rating cannot exceed 3, and you must wait 24 hours after creating one before you can create another. If you cast the spell while you have any controlled reanimated servants, you may renew the duration of their control rather than creating a new one.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the target’s maximum challenge rating and the combined maximum challenge rating of your minions both increase by 1 for each slot level above 3rd. When you cast this spell using a spell slot of 4th level or higher, you can also reanimate beast corpses. If you use a slot of 5th level or higher, you can reanimate giant or monstrosity corpses.\n\n<h5>Skeleton Template</h5>When reanimated as a skeleton, a creature receives the following modifications:g <ul><li>Its type becomes Undead.g</li> <li>Its Strength becomes 10 if it was lower.g</li> <li>Its Dexterity becomes 14 if it was lower.</li><li>Its Constitution becomes 15, Its Intelligence becomes 6, its Wisdom becomes 8, and its Charisma becomes 5.</li><li>It gains vulnerability to bludgeoning damage, immunity to poison damage, and immunity to the exhaustion and poisoned conditions.</li><li>It has 60-foot darkvision.</li><li>Its hit points become 13 if they were lower than 13.</li><li>Its challenge rating becomes 1/4 if it was lower than 1/4.</li></ul>A reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion. <h5>Zombie Template</h5> \nWhen reanimated as a zombie, a creature receives the following modifications:\n <ul>\n<li>Its type becomes Undead.</li>\n<li>Its Strength becomes 13 if it was lower.</li>\n<li>Its Dexterity becomes 6 if it was higher.</li>\n<li>Its Constitution becomes 16, Its Intelligence becomes 3, its Wisdom becomes 6, and its Charisma becomes 5.</li>\n<li>Its speed is reduced by 10 feet.</li>\n<li>It gains immunity to poison damage, and immunity to the poisoned condition.</li>\n<li>It has 60-foot darkvision.</li>\n<li>Its hit points become 22 if they were lower than 22.</li>\n<li>Its challenge rating becomes 1/4 if it was lower than 1/4.</li>\n<li>It gains the trait: <strong>Undead Fortitude</strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.</li>\n</ul>\nA reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion.\n\n<blockquote>Note that if applied to commoners or other minimal-threat humanoids, these will produce ordinary skeletons and zombies.</blockquote>",
            "target_type": "object",
            "range_text": "10 ft",
            "range": 10,
            "ritual": false,
            "casting_time": "minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_reanimation-greater",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Reanimation, Greater",
            "desc": "You summon a mighty surge of necromantic power to revive the dead as undead servants. Choose a number of bone piles or corpses within range up to your proficiency bonus, which belonged in life to a creature of challenge rating 6 or lower. Each target is raised as a skeleton, zombie, or ghoul, applying the appropriate template to its former stat block.\n\nOn each of your turns, you can use a bonus action to mentally command any or all minions you created through this spell within 60 feet. You select an action for each creature and where it will move. If you issue no command, the creature moves to attack any creatures hostile to it or takes the Dodge action if it cannot detect any.\n\nThe targets are under your control for 24 hours, after which they become hostile to you and all living things. You can control a number of minions up to your proficiency bonus through this spell, but their combined challenge rating cannot exceed 10. You can cast this spell without any targets to renew the duration of control on all your current minions, as well as any created through reanimation. Minions created through reanimation also count towards the challenge rating limit of 10.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the target’s maximum challenge rating and the combined maximum challenge rating of your minions both increase by 1 for each slot level above 3rd. When you cast this spell using a spell slot of 4th level or higher, you can also reanimate beast corpses. If you use a slot of 5th level or higher, you can reanimate giant or monstrosity corpses.\n\n<h5>Skeleton Template</h5>When reanimated as a skeleton, a creature receives the following modifications:g <ul><li>Its type becomes Undead.g</li> <li>Its Strength becomes 10 if it was lower.g</li> <li>Its Dexterity becomes 14 if it was lower.</li><li>Its Constitution becomes 15, Its Intelligence becomes 6, its Wisdom becomes 8, and its Charisma becomes 5.</li><li>It gains vulnerability to bludgeoning damage, immunity to poison damage, and immunity to the exhaustion and poisoned conditions.</li><li>It has 60-foot darkvision.</li><li>Its hit points become 13 if they were lower than 13.</li><li>Its challenge rating becomes 1/4 if it was lower than 1/4.</li></ul>A reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion. <h5>Zombie Template</h5> \nWhen reanimated as a zombie, a creature receives the following modifications:\n <ul>\n<li>Its type becomes Undead.</li>\n<li>Its Strength becomes 13 if it was lower.</li>\n<li>Its Dexterity becomes 6 if it was higher.</li>\n<li>Its Constitution becomes 16, Its Intelligence becomes 3, its Wisdom becomes 6, and its Charisma becomes 5.</li>\n<li>Its speed is reduced by 10 feet.</li>\n<li>It gains immunity to poison damage, and immunity to the poisoned condition.</li>\n<li>It has 60-foot darkvision.</li>\n<li>Its hit points become 22 if they were lower than 22.</li>\n<li>Its challenge rating becomes 1/4 if it was lower than 1/4.</li>\n<li>It gains the trait: <strong>Undead Fortitude</strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.</li>\n</ul>\nA reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion.\n<h5>Ghoul Template</h5>\nWhen reanimated as a ghoul, a creature receives the following modifications:\n<ul>\n<li>Its type becomes Undead.</li>\n<li>Its Strength becomes 13 if it was lower.</li>\n<li>Its Dexterity becomes 15 if it was lower.</li>\n<li>Its Constitution becomes 10, Its Intelligence becomes 7, its Wisdom becomes 10, and its Charisma becomes 6.</li>\n<li>It gains immunity to poison damage, and immunity to the charmed, exhaustion, and poisoned conditions.</li>\n<li>It has 60-foot darkvision.</li>\n<li>Its hit points become 22 if they were lower than 22.</li>\n<li>Its challenge rating becomes 1 if it was lower than 1.</li>\n<li>It gains a bite attack, which deals 2d6 damage on a hit.</li>\n<li>It gains a claw attack, which deals 2d4 damage on a hit and can use its Dexterity modifier in place of Strength. Additionally, once on each of its turns when it hits with this attack, it can force the target to make a DC 10 Constitution saving throw or be paralyzed for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Elves and the undead are immune to this effect.</li>\n</ul>\nA reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion.\n\n<blockquote>Note that if applied to commoners or other minimal-threat humanoids, these will produce ordinary skeletons, zombies, and ghouls.</blockquote>",
            "target_type": "object",
            "range_text": "10 ft",
            "range": 10,
            "ritual": false,
            "casting_time": "minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_thought-wisp",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Thought Wisp",
            "desc": "You touch your head, transferring a thought into a cloud-like wisp, which appears in your hand as a Tiny, weightless, semisolid object. The color of the thought-wisp depends on the thought: ideas are yellow, memories are silver, and messages are blue.\n\nWhen you cast the spell, you can limit who can receive the contents to specific creatures or creature types. A specified creature can use its action to receive whatever the thought-wisp contains, ending the spell. If no limit is specified, any creature can do so.\n\nAny creature who can cast this spell or is concentrating on a spell that allows thought reading (such as detect thoughts or modify memory) can use its action to receive what a thought-wisp contains, ending the spell. A creature concentrating in this manner can also cast this spell to transform thoughts it reads into a thought-wisp. Additionally, modify memory can affect thought-wisps.\n\nA creature can touch a thought-wisp and use its action to disperse it, ending the spell.",
            "level": 0,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_wayfinding",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Divination",
                "key": "divination"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wayfinding",
            "desc": "You name a specific location on the same plane of existence, receiving supernatural knowledge regarding the way between you and the destination. If the destination moves to another plane, the spell fails.\n\nWhen you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one:\n\n -  **Dowsing.** The pendulum tugs in a direction with increasing urgency as you near your destination, informing you of its distance and direction.\n\n -  **Ascertainment.** Whenever you are presented with a choice of paths along the way to the destination, the pendulum points towards the shortest and most direct route (ignoring safety).\n\n -  **Forecast.** The mirror displays images of the next 30 miles on the path to the destination, granting a general awareness of natural hazards or obstacles, such as decaying bridges or cliffs.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "two divinatory tools to indicate direction or display an image, such as a pendulum and a mirror, worth 100 gp",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepmx_gift-of-azathoth",
            "document": {
                "name": "Deep Magic Extended",
                "key": "deepmx",
                "type": "SOURCE",
                "display_name": "Deep Magic Extended",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/deepmagic"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Gift of Azathoth",
            "desc": "Deep Magic: void magic A willing creature you touch is imbued with the persistence of ultimate Chaos. Until the spell ends, the target has advantage on the first three death saving throws it attempts.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 5th, 6th, or 7th level, the duration increases to 48 hours. When you cast this spell using a spell slot of 8th or 9th level, the duration increases to 72 hours.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours or until the target attempts a third death saving throw",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_rotting-corpse",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 6,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 7,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 8,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Rotting Corpse",
            "desc": "Your familiarity with the foul effects of death allows you to prevent a dead body from being returned to life using anything but the most powerful forms of magic.\n\nYou cast this spell by touching a creature that died within the last 24 hours. The body immediately decomposes to a state that prevents the body from being returned to life by the [raise dead](https://api.open5e.com/spells/raise-dead) spell (though a [resurrection](https://api.open5e.com/spells/resurrection) spell still works). At the end of this spell’s duration, the body decomposes to a rancid slime, and it can’t be returned to life except through a [true resurrection](https://api.open5e.com/spells/true-resurrection) spell.\n",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can affect one additional corpse for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": true,
            "material_specified": "a rotting piece of flesh from an undead creature",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "3 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_seeping-death",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Seeping Death",
            "desc": "Your touch inflicts a virulent, flesh-eating disease. Make a melee spell attack against a creature within your reach. On a hit, the creature’s Dexterity score is reduced by 1d4, and it is afflicted with the seeping death disease for the duration.\n\nSince this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it and can end the spell early.\n\n***Seeping Death.*** The creature’s flesh is slowly liquefied by a lingering necrotic pestilence. At the end of each long rest, the diseased creature must succeed on a Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature’s Dexterity to 0, the creature dies.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "3 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_hide-in-ones-shadow",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hide in One’s Shadow",
            "desc": "When you touch a willing creature with a piece of charcoal while casting this spell, the target and everything it carries blends into and becomes part of the target’s shadow, which remains discernible, although its body seems to disappear. The shadow is incorporeal, has no weight, and is immune to all but psychic and radiant damage. The target remains aware of its surroundings and can move, but only as a shadow could move—flowing along surfaces as if the creature were moving normally. The creature can step out of the shadow at will, resuming its physical shape in the shadow’s space and ending the spell.\n\nThis spell cannot be cast in an area devoid of light, where a shadow would not normally appear. Even a faint light source, such as moonlight or starlight, is sufficient. If that light source is removed, or if the shadow is flooded with light in such a way that the physical creature wouldn’t cast a shadow, the spell ends and the creature reappears in the shadow’s space.",
            "level": 4,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": true,
            "material_specified": "charcoal",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "3 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_tearful-sonnet",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "6d4",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "8d4",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "10d4",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "12d4",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tearful Sonnet",
            "desc": "You quietly play a tragedy, a song that fills those around you with magical sorrow. Each creature in the area makes a Charisma saving throw at the start of its turn. On a failed save, a creature takes 2d4 psychic damage, it spends its action that turn crying, and it can't take reactions until the start of its next turn. Creatures that are immune to the charmed condition automatically succeed on this saving throw.\n\nIf a creature other than you hears the entire song (remaining within the spell's area from the casting through the duration) it is so wracked with sadness that it is stunned for 1d4 rounds.\n\nYou cannot cast another spell through your spellcasting focus while concentrating on this spell.",
            "level": 4,
            "higher_level": "The damage increases by 2d4 for each slot level above 4th.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "2d4",
            "damage_types": [
                "psychic"
            ],
            "duration": "3 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_doom-of-blue-crystal",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Doom of Blue Crystal",
            "desc": "You are surrounded by a field of glowing, blue energy lasting 3 rounds. Creatures within 5 feet of you, including yourself, must make a Constitution saving throw when the spell is cast and again at the start of each of your turns while the spell is in effect. A creature whose saving throw fails is restrained; a restrained creature whose saving throw fails is paralyzed; and a paralyzed creature whose saving throw fails is petrified and transforms into a statue of blue crystal. As with all concentration spells, you can end the field at any time (no action required). If you are turned to crystal, the spell ends after all affected creatures make their saving throws. Restrained and paralyzed creatures recover immediately when the spell ends, but petrification is permanent.\n\nCreatures turned to crystal can see, hear, and smell normally, but they don’t need to eat or breathe. If shatter is cast on a crystal creature, it must succeed on a Constitution saving throw against the caster’s spell save DC or be killed.\n\nCreatures transformed into blue crystal can be restored with dispel magic, greater restoration, or comparable magic.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a blue crystal",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "3 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_timely-distraction",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Evocation",
                "key": "evocation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Timely Distraction",
            "desc": "You call forth a swirling, crackling wave of constantly shifting pops, flashes, and swept-up debris. This chaos can confound one creature. If the target gets a failure on a Wisdom saving throw, roll a d4 and consult the following table to determine the result. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, the spell ends when its duration expires.\n\n| D4 | Effect |\n|---|---|\n| 1 | Blinded |\n| 2 | Stunned |\n| 3 | Deafened |\n| 4 | Prone |\n\n",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "25 feet",
            "range": 25,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a handful of sand or dirt thrown in the air",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "3 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "kp_stigmata-of-the-red-goddess",
            "document": {
                "name": "Kobold Press Compilation",
                "key": "kp",
                "type": "SOURCE",
                "display_name": "Kobold Press Compilation",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "4 rounds",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "5 rounds",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "6 rounds",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "7 rounds",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "8 rounds",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "9 rounds",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 rounds",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Stigmata of the Red Goddess",
            "desc": "You cut yourself and bleed as tribute to Marena, gaining power as long as the blood continues flowing. The stigmata typically appears as blood running from the eyes or ears, or from wounds manifesting on the neck or chest. You take 1 piercing damage at the beginning of each turn and gain a +2 bonus on damage rolls. Any healing received by you, magical or otherwise, ends the spell.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage you take at the start of each of your turns and the bonus damage you do both increase by 1 for each slot level above 2nd, and the duration increases by 1 round for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "3 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_petrify",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Petrify",
            "desc": "You attempt to petrify a creature that you can see within range. If the target’s body is made of flesh, the creature must make a Constitution saving throw. If it fails its saving throw by 5 or more, the creature is instantly petrified; otherwise, a creature that fails the save begins to turn to stone and is restrained.\n\nA creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends; if it fails its save, it is petrified.\n\nThe petrification lasts until the creature is freed by the greater restoration spell or other magic.\n\nIf the creature is physically broken while petrified, it suffers from similar damage if it reverts to its original state.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "60 ft",
            "range": 60,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a pinch of chalk, water, and dirt",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "3 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd-2024_geas",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "365 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "365 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd-2024_bard"
                },
                {
                    "name": "Cleric",
                    "key": "srd-2024_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd-2024_druid"
                },
                {
                    "name": "Paladin",
                    "key": "srd-2024_paladin"
                },
                {
                    "name": "Wizard",
                    "key": "srd-2024_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Geas",
            "desc": "You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target automatically succeeds if it can't understand your command. While Charmed, the creature takes 5d10 Psychic damage if it acts in a manner directly counter to your command. It takes this damage no more than once each day. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. A Remove Curse, Greater Restoration, or Wish spell ends this spell.",
            "level": 5,
            "higher_level": "If you use a level 7 or 8 spell slot, the duration is 365 days. If you use a level 9 spell slot, the spell lasts until it is ended by one of the spells mentioned above.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60,
            "ritual": false,
            "casting_time": "minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "5d10",
            "damage_types": [
                "psychic"
            ],
            "duration": "30 day",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_geas",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "Until dispelled",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Geas",
            "desc": "You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "5d10",
            "damage_types": [
                "psychic"
            ],
            "duration": "30 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_geas",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "Until dispelled",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Geas",
            "desc": "You give a command to a target which can understand you. It becomes charmed by you.\n\nWhile charmed in this way, it takes 5d10 psychic damage the first time each day that it disobeys your command. Your command can be any course of action or inaction that wouldn't result in the target's death. The spell ends if the command is suicidal or you use an action to dismiss the spell. Alternatively, a _remove curse_, _greater restoration_, or _wish_ spell cast on the target using a spell slot at least as high as the slot used to cast this spell also ends it.",
            "level": 5,
            "higher_level": "The spell's duration is 1 year when using a 7th-level spell slot, or permanent until dispelled when using a 9th-level spell slot.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "5d10",
            "damage_types": [
                "psychic"
            ],
            "duration": "30 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_injunction",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Paladin",
                    "key": "srd_paladin"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Injunction",
            "desc": "You magically bind a creature that can understand you within range to either complete or abstain from some action or activity. It must succeed on a Wisdom saving throw or become charmed by you for the duration. Once per turn while charmed in this way, the target's current and maximum hit points are reduced by 5d10 if its behavior contradicts your instructions. This reduction lasts until the spell ends.\n\nYou can issue any command you choose, though the spell ends if you issue a suicidal command. The creature's death does not end the spell.\n\nAs an action, you can end the spell early. Remove curse cast at the spell's level also ends the spell. Greater restoration ends the reduction of the target's hit point maximum, but it does not end the spell.",
            "level": 5,
            "higher_level": "The spell reduces maximum hit points by an additional 1d10 for each slot level above 5th. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.",
            "target_type": "creature",
            "range_text": "60 ft",
            "range": 60,
            "ritual": false,
            "casting_time": "minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "5d10",
            "damage_types": [],
            "duration": "30 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_blade-of-my-brother",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Blade of my Brother",
            "desc": "You touch a melee weapon that was used by an ally who is now dead, and it leaps into the air and flies to another ally (chosen by you) within 15 feet of you. The weapon enters that ally’s space and moves when the ally moves. If the weapon or the ally is forced to move more than 5 feet from the other, the spell ends.\n\nThe weapon acts on your turn by making an attack if a target presents itself. Its attack modifier equals your spellcasting level + the weapon’s inherent magical bonus, if any; it receives only its own inherent magical bonus to damage. The weapon fights for up to 4 rounds or until your concentration is broken, after which the spell ends and it falls to the ground.",
            "level": 4,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "melee weapon owned by a dead ally of the target",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "4 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_blood-tide",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_1",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "2 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "2 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "2 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "2 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "2 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_10",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "2 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_11",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_12",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_13",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_14",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_15",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_16",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_17",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_18",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_19",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_20",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Blood Tide",
            "desc": "When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a –2 penalty on the creature’s Intelligence, Charisma, and Wisdom checks. **Blood tide** has no effect on undead or constructs.\n\nA bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.\n\nA [cure wounds](https://api.open5e.com/spells/cure-wounds) spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check.",
            "level": 0,
            "higher_level": "The spell’s duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level.",
            "target_type": "creature",
            "range_text": "25 feet",
            "range": 25,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "4 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_rain-of-blades",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Rain of Blades",
            "desc": "You call down a rain of swords, spears, and axes. The blades fill 150 square feet (six 5-foot squares, a circle 15 feet in diameter, or any other pattern you want as long as it forms one contiguous space at least 5 feet wide in all places. The blades deal 6d6 slashing damage to each creature in the area at the moment the spell is cast, or half as much damage on a successful Dexterity saving throw. An intelligent undead injured by the blades is frightened for 1d4 rounds if it fails a Charisma saving throw. Most of the blades break or are driven into the ground on impact, but enough survive intact that any single piercing or slashing melee weapon can be salvaged from the affected area and used normally if it is claimed before the spell ends. When the duration expires, all the blades (including the one that was salvaged) disappear.\n",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of 6th level or higher, an unbroken blade can be picked up and used as a magical +1 weapon until it disappears.",
            "target_type": "creature",
            "range_text": "25 feet",
            "range": 25,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "shard of metal from a weapon",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "4 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_snow-boulder",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Snow Boulder",
            "desc": "A ball of snow forms 5 feet away from you and rolls in the direction you point at a speed of 30 feet, growing larger as it moves. To roll the boulder into a creature, you must make a successful ranged spell attack. If the boulder hits, the creature must make a successful Dexterity saving throw or be knocked prone and take the damage indicated below. Hitting a creature doesn’t stop the snow boulder’s movement or impede its growth, as long as you continue to maintain concentration on the effect. When the spell ends, the boulder stops moving.\n\n| Round | Size | Damage |\n|---|---|---|\n| 1 | Small | 1d6 bludgeoning |\n| 2 | Medium | 2d6 bludgeoning |\n| 3 | Large | 4d6 bludgeoning |\n| 4 | Huge | 6d6 bludgeoning |\n\n",
            "level": 4,
            "higher_level": "",
            "target_type": "point",
            "range_text": "90 feet",
            "range": 90,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a handful of snow",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "4 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_curse-of-dust",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Curse of Dust",
            "desc": "You cast a curse on a creature within range that you’re familiar with, causing it to be unsatiated by food no matter how much it eats. This effect isn’t merely an issue of perception; the target physically can’t draw sustenance from food. Within minutes after the spell is cast, the target feels constant hunger no matter how much food it consumes. The target must make a Constitution saving throw 24 hours after the spell is cast and every 24 hours thereafter. On a failed save, the target gains one level of exhaustion. The effect ends when the duration expires or when the target makes two consecutive successful saves.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "500 feet",
            "range": 500,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a piece of spoiled food",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_circular-breathing",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_10",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_11",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_12",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_13",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_14",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_15",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_16",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 minutes",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_17",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_18",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_19",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_20",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Circular Breathing",
            "desc": "You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse conditions.\n\nUntil the spell ends, you can breathe underwater, and you can utilize bardic performances that would normally require breathable air. In addition, you have advantage on saving throws against gases and environments with adverse breathing conditions.",
            "level": 0,
            "higher_level": "The duration of this spell increases when you reach 5th level (10 minutes), 11th level (30 minutes), and 17th level (1 hour).",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "bonus-action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "wz_battle-chant",
            "document": {
                "name": "Warlock Zine",
                "key": "wz",
                "type": "SOURCE",
                "display_name": "Warlock Zine",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "70 feet",
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "80 feet",
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "90 feet",
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "100 feet",
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "110 feet",
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "120 feet",
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "130 feet",
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Battle Chant",
            "desc": "You bless up all allied creatures of your choice within range. Whenever a target lands a successful hit before the spell ends, the target can add 1 to the damage roll. When cast by multiple casters chanting in unison, the same increases to 2 points added to the damage roll.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can extend the range by 10 feet for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60,
            "ritual": true,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_anchoring-rope",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": 1,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Evocation",
                "key": "evocation"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Anchoring Rope",
            "desc": "You create a spectral lanyard. One end is tied around your waist, and the other end is magically anchored in the air at a point you select within range. You can choose to make the rope from 5 to 30 feet long, and it can support up to 800 pounds. The point where the end of the rope is anchored in midair can’t be moved after the spell is cast. If this spell is cast as a reaction while you are falling, you stop at a point of your choosing in midair and take no falling damage. You can dismiss the rope as a bonus action.\n",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can create one additional rope for every two slot levels above 1st. Each rope must be attached to a different creature.",
            "target_type": "point",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_anchoring-rope-reaction",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": 1,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Evocation",
                "key": "evocation"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Anchoring Rope (Reaction)",
            "desc": "You create a spectral lanyard. One end is tied around your waist, and the other end is magically anchored in the air at a point you select within range. You can choose to make the rope from 5 to 30 feet long, and it can support up to 800 pounds. The point where the end of the rope is anchored in midair can’t be moved after the spell is cast. If this spell is cast as a reaction while you are falling, you stop at a point of your choosing in midair and take no falling damage. You can dismiss the rope as a bonus action.\n",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can create one additional rope for every two slot levels above 1st. Each rope must be attached to a different creature.",
            "target_type": "point",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "reaction",
            "reaction_condition": "that you take while falling",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_exsanguinating-cloud",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Exsanguinating Cloud",
            "desc": "When you cast this spell, a rose-colored mist billows up in a 20-foot radius, centered on a point you indicate within range, making the area heavily obscured and draining blood from living creatures in the cloud. The cloud spreads around corners. It lasts for the duration or until strong wind disperses it, ending the spell.\n\nThis cloud leaches the blood or similar fluid from creatures in the area. It doesn’t affect undead or constructs. Any creature in the cloud when it’s created or at the start of your turn takes 6d6 necrotic damage and gains one level of exhaustion; a successful Constitution saving throw halves the damage and prevents the exhaustion.",
            "level": 5,
            "higher_level": "",
            "target_type": "point",
            "range_text": "100 feet",
            "range": 100,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "6d6",
            "damage_types": [
                "necrotic"
            ],
            "duration": "5 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_freezing-fog",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Freezing Fog",
            "desc": "The spell creates a 20-foot-radius sphere of mist similar to a [fog cloud](https://api.open5e.com/spells/fog-cloud) spell centered on a point you can see within range. The cloud spreads around corners, and the area it occupies is heavily obscured. A wind of moderate or greater velocity (at least 10 miles per hour) disperses it in 1 round. The fog is freezing cold; any creature that ends its turn in the area must make a Constitution saving throw. It takes 2d6 cold damage and gains one level of exhaustion on a failed save, or takes half as much damage and no exhaustion on a successful one.\n",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.",
            "target_type": "point",
            "range_text": "100 feet",
            "range": 100,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "2d6",
            "damage_types": [
                "cold"
            ],
            "duration": "5 minutes",
            "shape_type": "sphere",
            "shape_size": 20,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_hedrens-birds-of-clay",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hedren’s Birds of Clay",
            "desc": "You create a number of clay pigeons equal to 1d4 + your spellcasting modifier (minimum of one) that swirl around you. When you are the target of a ranged weapon attack or a ranged spell attack and before the attack roll is made, you can use your reaction to shout “Pull!” When you do, one clay pigeon maneuvers to block the incoming attack. If the attack roll is less than 10 + your proficiency bonus, the attack misses. Otherwise, make a check with your spellcasting ability modifier and compare it to the attack roll. If your roll is higher, the attack is intercepted and has no effect. Regardless of whether the attack is intercepted, one clay pigeon is expended. The spell ends when the last clay pigeon is used.\n",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, add 1 to your to your roll for each slot level above 3rd when determining if an attack misses or when making a check to intercept the attack.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": true,
            "material_specified": "a clay figurine shaped like a bird",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepmx_cruor-of-visions",
            "document": {
                "name": "Deep Magic Extended",
                "key": "deepmx",
                "type": "SOURCE",
                "display_name": "Deep Magic Extended",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/deepmagic"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Divination",
                "key": "divination"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Cruor of Visions",
            "desc": "You prick your finger with a bone needle as you cast this spell, taking 1 necrotic damage. This drop of blood must be caught in a container such as a platter or a bowl, where it grows into a pool 1 foot in diameter. This pool acts as a crystal ball for the purpose of scrying. If you place a drop (or dried flakes) of another creature's blood in the cruor of visions, the creature has disadvantage on any Wisdom saving throw to resist scrying. Additionally, you can treat the pool of blood as a crystal ball of telepathy (see the crystal ball description in the Fifth Edition rules). I When you cast this spell using a spell slot of 7th level or higher, the pool of blood acts as either a crystal ball of mind reading or a crystal ball of true seeing (your choice when the spell is cast).",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_doom-of-disenchantment",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Doom of Disenchantment",
            "desc": "When you cast **doom of disenchantment**, your armor and shield glow with light. When a creature hits you with an attack, the spell counters any magic that provides the attack with a bonus to hit or to damage. For example, a +1 weapon would still be considered magical, but it gets neither +1 to hit nor +1 to damage on any attack against you.\n\nThe spell also suppresses other magical properties of the attack. A [sword of wounding](https://api.open5e.com/magicitems/sword-of-wounding), for example, can’t cause ongoing wounds on you, and you recover hit points lost to the weapon's damage normally. If the attack was a spell, it’s affected as if you had cast [counterspell](https://api.open5e.com/spells/counterspell), using Charisma as your spellcasting ability. Spells with a duration of instantaneous, however, are unaffected.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_spiteful-weapon",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Spiteful Weapon",
            "desc": "You create a connection between the target of the spell, an attacker that injured the target during the last 24 hours, and the melee weapon that caused the injury, all of which must be within range when the spell is cast.\n\nFor the duration of the spell, whenever the attacker takes damage while holding the weapon, the target must make a Charisma saving throw. On a failed save, the target takes the same amount and type of damage, or half as much damage on a successful one. The attacker can use the weapon on itself and thus cause the target to take identical damage. A self-inflicted wound hits automatically, but damage is still rolled randomly.\n\nOnce the connection is established, it lasts for the duration of the spell regardless of range, so long as all three elements remain on the same plane. The spell ends immediately if the attacker receives any healing.\n",
            "level": 3,
            "higher_level": "The target has disadvantage on its Charisma saving throws if **spiteful weapon** is cast using a spell slot of 5th level or higher.",
            "target_type": "creature",
            "range_text": "25 feet",
            "range": 25,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a melee weapon that has been used to injure the target",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_vomit-tentacles",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vomit Tentacles",
            "desc": "Your jaws distend and dozens of thin, slimy tentacles emerge from your mouth to grasp and bind your opponents. Make a melee spell attack against a foe within 15 feet of you. On a hit, the target takes bludgeoning damage equal to 2d6 + your Strength modifier and is grappled (escape DC equal to your spell save DC). Until this grapple ends, the target is restrained and it takes the same damage at the start of each of your turns. You can grapple only one creature at a time.\n\nThe Armor Class of the tentacles is equal to yours. If they take slashing damage equal to 5 + your Constitution modifier from a single attack, enough tentacles are severed to enable a grappled creature to escape. Severed tentacles are replaced by new ones at the start of your turn. Damage dealt to the tentacles doesn’t affect your hit points.\n\nWhile the spell is in effect, you are incapable of speech and can’t cast spells that have verbal components.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a piece of a tentacle",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "5 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "wz_door-of-the-far-traveler",
            "document": {
                "name": "Warlock Zine",
                "key": "wz",
                "type": "SOURCE",
                "display_name": "Warlock Zine",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "12 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Door of the Far Traveler",
            "desc": "You conjure a door to the destination of your choice that lasts for the duration or until dispelled. You sketch the outline of the door with chalk on any hard surface (a wall, a cliffside, the deck of a ship, etc.) and scribe sigils of power around its outline. The doorway must be at least 1 foot wide by 2 feet tall and can be no larger than 5 feet wide by 10 feet tall. Once the door is drawn, place the knob appropriately; it attaches magically to the surface and your drawing becomes a real door to the spell's destination. The doorway remains functional for the spell's duration. During that time, anyone can open or close the door and pass through it in either direction.\n  The destination can be on any plane of existence. It must be familiar to you, and your level of familiarity with it determines the accuracy of the spell (determined by the GM). If it's a place you've visited, you can expect 100 percent accuracy. If it's been described to you by someone who was there, you might arrive in the wrong room or even the wrong structure, depending on how detailed their description was. If you've only heard about the destination third-hand, you may end up in a similar structure that's in a very different locale.\n  *Door of the far traveler* doesn't create a doorway at the destination. It connects to an existing, working door. It can't, for example, take you to an open field or a forest with no structures (unless someone built a doorframe with a door in that spot for this specific purpose!). While the spell is in effect, the pre-existing doorway connects only to the area you occupied while casting the spell. If you connected to an existing doorway between a home's parlor and library, for example, and your door leads into the library, then people can still walk through that doorway from the parlor into the library normally. Anyone trying to go the other direction, however, arrives wherever you came from instead of in the parlor.\n  Before casting the spell, you must spend one hour etching magical symbols onto the doorknob that will serve as the spell's material component to attune it to your desired destination. Once prepared, the knob remains attuned to that destination until it's used or you spend another hour attuning it to a different location.\n  *The door of the far traveler* is dispelled if you remove the knob from the door. You can do this as a bonus action from either side of the door, provided it's shut. If the spell's duration expires naturally, the knob falls to the ground on whichever side of the door you're on. Once the spell ends, the knob loses its attunement to any location and another hour must be spent attuning it before it can be used again.",
            "level": 8,
            "higher_level": "If you cast this spell using a 9thlevel slot, the duration increases to 12 hours.",
            "target_type": "area",
            "range_text": "10 feet",
            "range": 10,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "6 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd-2024_tsunami",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd-2024_druid"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tsunami",
            "desc": "A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration. When the wall appears, each creature in its area makes a Strength saving throw, taking 6d10 Bludgeoning damage on a failed save or half as much damage on a successful one. At the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet away from you. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take 5d10 Bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall's height is reduced by 50 feet, and the damage the wall deals on later rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends. A creature caught in the wall can move by swimming. Because of the wave's force, though, the creature must succeed on a Strength (Athletics) check against your spell save DC to move at all. If it fails the check, it can't move. A creature that moves out of the wall falls to the ground. ### U-Z Spells",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "1 mile",
            "range": 5280,
            "ritual": false,
            "casting_time": "minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "6d10",
            "damage_types": [
                "bludgeoning"
            ],
            "duration": "6 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_accelerando",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Accelerando",
            "desc": "You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its speed. You cannot cast another spell through your spellcasting focus while concentrating on this spell.\n\nUntil the spell ends, targets gain cumulative benefits the longer you maintain concentration on this spell (including the turn you cast it).\n\n* **1 Round:** Double Speed.\n* **2 Rounds:** +2 bonus to AC.\n* **3 Rounds:** Advantage on Dexterity saving throws.\n* **4 Rounds:** An additional action each turn. This action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.\n\nWhen the spell ends, a target can't move or take actions until after its next turn as the impact of their frenetic speed catches up to it.",
            "level": 4,
            "higher_level": "You may maintain concentration on this spell for an additional 2 rounds for each slot level above 4th.",
            "target_type": "object",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "6 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_great-wave",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Great Wave",
            "desc": "You create a giant, overwhelming wave at a point you can see, summoning a 50-foot long, 50-foot high, 10-foot thick wall of water. You can increase the casting time when casting the spell up to a maximum of 6 rounds; each round increases the wall’s size by 50 feet in length and height, and 10 feet in thickness (up to a maximum of 300 feet long, 300 feet high, and 60 feet thick).\n\nThe wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much damage on a successful save.\n\nAt the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet along the ground in a direction of your choice. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take 5d10 bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall’s height is reduced by 50 feet, and the damage creatures take from the spell on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.\n\nA creature caught in the wall can attempt to swim through it by making a successful Strength (Athletics) check against your spell save DC. If it fails the check, it can’t move. A creature that moves out of the spell’s area falls to the ground.",
            "level": 8,
            "higher_level": "",
            "target_type": "",
            "range_text": "300 ft",
            "range": 300,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": null,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "6d10",
            "damage_types": [
                "bludgeoning"
            ],
            "duration": "6 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd-2024_contagion",
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd-2024_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd-2024_druid"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Contagion",
            "desc": "Your touch inflicts a magical contagion. The target must succeed on a Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition. Also, choose one ability when you cast the spell. While Poisoned, the target has Disadvantage on saving throws made with the chosen ability. The target must repeat the saving throw at the end of each of its turns until it gets three successes or failures. If the target succeeds on three of these saves, the spell ends on the target. If the target fails three of the saves, the spell lasts for 7 days on it. Whenever the Poisoned target receives an effect that would end the Poisoned condition, the target must succeed on a Constitution saving throw, or the Poisoned condition doesn't end on it.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "11d8",
            "damage_types": [
                "necrotic"
            ],
            "duration": "7 day",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_contagion",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Contagion",
            "desc": "Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below. At the end of each of the target's turns, it must make a constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends. Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.\n\n**Blinding Sickness.** Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on wisdom checks and wisdom saving throws and is blinded.\n\n**Filth Fever.** A raging fever sweeps through the creature's body. The creature has disadvantage on strength checks, strength saving throws, and attack rolls that use Strength.\n\n**Flesh Rot.** The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.\n\n**Mindfire.** The creature's mind becomes feverish. The creature has disadvantage on intelligence checks and intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.\n\n**Seizure.** The creature is overcome with shaking. The creature has disadvantage on dexterity checks, dexterity saving throws, and attack rolls that use Dexterity.\n\n**Slimy Doom.** The creature begins to bleed uncontrollably. The creature has disadvantage on constitution checks and constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "7 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_angel-paradox",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "45",
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "50",
                    "target_count": null,
                    "duration": "Until dispelled",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Evocation",
                "key": "evocation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Angel Paradox",
            "desc": "The target is bombarded with a fraction of energy stolen from some slumbering, deific source, immediately taking 40 radiant damage. This spell ignores resistances but does not ignore immunities. A creature killed by this spell does not decay and cannot become undead for the spell's duration. Days spent under the influence of this spell don't count against the time limit of spells such as _raise dead_. This effect ends early if the corpse takes necrotic damage.",
            "level": 7,
            "higher_level": "The damage and duration increase to 45 radiant damage and 1 year when using an 8th-level spell slot, or 50 damage and until dispelled when using a 9th-level spell slot.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "40",
            "damage_types": [
                "radiant"
            ],
            "duration": "7 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_contagion",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Contagion",
            "desc": "Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen from the list below.\n\nThe target must make a Constitution saving throw at the end of each of its turns. After three failed saves, the disease lasts for the duration and the creature stops making saves, or after three successful saves, the creature recovers and the spell ends. A greater restoration spell or similar effect also ends the disease.\n\n* **Blinding Sickness:** The target's eyes turn milky white. It is blinded and has disadvantage on Wisdom checks and saving throws.\n* **Filth Fever:** The target is wracked by fever. It has disadvantage when using Strength for an ability check, attack roll, or saving throw.\n* **Flesh Rot:** The target's flesh rots. It has disadvantage on Charisma ability checks and becomes vulnerable to all damage.\n* **Mindfire:** The target hallucinates. During combat it is confused, and it has disadvantage when using Intelligence for an ability check or saving throw.\n* **Rattling Cough:** The target becomes discombobulated as it hacks with body-wracking coughs. It is rattled and has disadvantage when using Dexterity for an ability check, attack roll, or saving throw.\n* **Slimy Doom:** The target bleeds uncontrollably. It has disadvantage when using Constitution for an ability check or saving throw. Whenever it takes damage, the target is stunned until the end of its next turn.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "7 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        }
    ]
}