Spell List
list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.
GET /v2/spells/?format=api&ordering=higher_level&page=23
{ "count": 1955, "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=higher_level&page=24", "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=higher_level&page=22", "results": [ { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_manipulate-earth/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_manipulate-earth", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Manipulate Earth", "desc": "You mold earth you can see within range, causing it to twist and buckle to your command. Select one of the following effects:\n\n - You can excavate a 5-foot cube of loose dirt or soil and move it along the ground to another unoccupied space within 5 feet.\n\n - You can make minor alterations to dirt or stone, such as changing its color or carving small, simple shapes.\n\n - You can turn a 5-foot square of earth or stone into difficult terrain for 1 hour. You can create up to three patches of difficult terrain this way; if you create additional patches, the first one you created returns to normal terrain.", "level": 0, "higher_level": "", "target_type": "", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": " specs", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_manipulate-fire/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_manipulate-fire", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Manipulate Fire", "desc": "You control a fire you can see within range, causing it to bend to your command. Select one of the following effects:\n\n - You can grant a creature of your choice within range resistance to fire damage until the start of your next turn.\n\n - You can spark or spread fire in a 5-foot cube, as long as there is fuel that can be ignited within the area.\n\n - You can douse fire within a 5-foot cube.\n\n - You can adjust a flame’s brightness (halving or doubling it), color (turning the flames to any color of your choice), or shape (forming simple shapes) within a 5-foot cube for 10 minutes.", "level": 0, "higher_level": "", "target_type": "", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 spec", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_manipulate-water/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_manipulate-water", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Manipulate Water", "desc": "You shape water you can see within range, causing it to move at your command. Select one of the following effects:\n\n - You can move or direct the flow of a 5-foot cube of water in a direction of your choice, but the water will revert back to its natural flow at the start of your next turn unless you concentrate on keeping it in place.\n\n - You can mold the water into small shapes or simple animations. This change lasts for 1 minute.\n\n - You can change the color or opacity of a 5-foot cube of water. This change lasts for 1 hour.\n\n - You can freeze up to a 5-foot cube of unoccupied water or thaw up to a 5-foot cube of ice. The water unfreezes or refreezes naturally based on the environmental conditions (usually taking an hour or more to completely melt or freeze unless in extreme conditions).", "level": 0, "higher_level": "", "target_type": "", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_manipulate-wind/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_manipulate-wind", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Manipulate Wind", "desc": "You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:\n\n - The next ranged weapon attack against a creature of your choice within range has disadvantage.\n\n - One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).\n\n - You can increase the next jump made by a creature of your choice within range by 5 feet.\n\n - You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.", "level": 0, "higher_level": "", "target_type": "", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_martial-transformation/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_martial-transformation", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Martial Transformation", "desc": "You empower yourself with the physical prowess and battle knowledge of famous warriors. Until the spell ends, you can’t cast spells or concentrate on them, and you gain the following benefits:\n\n - You gain 50 temporary hit points for the duration.\n\n - You have advantage on all weapon attacks, and when you hit a target with a weapon attack, it takes an extra 2d12 force damage.\n\n - You have proficiency in all armor, shields, simple weapons, martial weapons, and with Strength and Constitution saving throws.\n\n - You can attack twice, instead of once, when you take the Attack action on your turn, unless you already have a feature (such as Extra Attack) which gives you extra attacks.\n\n - You can conjure and equip (as part of the action used to cast the spell) any armor and any simple or martial weapon of your choice. These items have no strength requirements and are magical in nature, but otherwise have the same properties as their nonmagical counterparts. The equipment vanishes when the spell ends.\n\nImmediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. You can end the spell as a bonus action.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small statuette of a warrior", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "2d12", "damage_types": [ "force" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_mass-freeze/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_mass-freeze", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Mass Freeze", "desc": "You choose a point within range and cause all the warmth to vanish from its vicinity. Each creature in a 20-foot radius sphere centered on that point must make a Constitution saving throw. A target takes 4d8 cold damage on a failure, or half as much damage on a success.\n\nIf a creature fails the saving throw, it is frozen in place, locked down by sheets of ice. It takes 1d8 cold damage at the start of each of its turns, and is restrained. It may reattempt the saving throw at the end of each of its turns, ending the effect on a success.", "level": 5, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "4d8", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": "sphere", "shape_size": 20, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_mind-link/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_mind-link", "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment", "url": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "any", "shape_size_unit": "feet", "name": "Mind Link", "desc": "You form a mental connection with another creature. The target must make a Wisdom saving throw modified by its location and your familiarity. The target is aware of the contact and can choose to fail its saving throw.\n\n| Circumstances | Save Modifier |\n| --- | --- |\n| On a different plane | +10 |\n| Secondhand (you know of the target) | +5 |\n| Firsthand (you have met the target) | 0 |\n| Familiar (you know the target well) | -5 |\n| Within sight or hearing | -5 |\n\nOn a failure, you and the target can communicate via the link, and the target recognizes you as a creature it is communicating with. Additionally, you can cast any divination or illusion spell of 4th level or lower that targets a creature on the creature you have linked to, regardless of the spell’s range requirement, such as detect thoughts or major image, but the spell only affects that creature. Finally, you can use your action to use its senses instead of your own until the start of your next turn.\n\nIf you cast a spell in this manner, the target may repeat its saving throw against this spell at the end of each of its turns.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": " anys", "range": null, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a piece of sea coral and a spiderweb", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_misdirection/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_misdirection", "casting_options": [], "school": { "name": "Illusion", "key": "illusion", "url": "https://api-beta.open5e.com/v2/spellschools/illusion/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Misdirection", "desc": "As an action, or as a reaction when you are hit by an attack, you become invisible, hidden and create an illusory double of yourself in your space. The double can move at your speed, can gesture or speak as you choose, and mimics any action you take (your attacks or spells appear to originate from the double). The double has the same AC as you.\n\nAny time a creature would damage the double, or perceives the double making an attack or casting a spell, it makes an Intelligence (Investigation) check against your spell save DC. If the check succeeds, it realizes the double is an illusion and you are no longer invisible to that creature.\n\nAs an action, you can use the double’s senses instead of your own until you use your action to return to your normal senses, or until the spell ends. While you do so, you are blinded and deafened to your own surroundings.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_misfortune/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_misfortune", "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration", "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Misfortune", "desc": "You magically reshape causality for the triggering creature, negatively influencing its efforts. The triggering creature must reroll the d20 and use the lower roll.", "level": 1, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "reaction", "reaction_condition": "a creature you can see within 60 feet succeeds with an attack roll, an ability check, or a saving throw", "verbal": true, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_morph-earth/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_morph-earth", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Morph Earth", "desc": "You transform up to a 40-foot cube of earth with one of the following effects:\n\n**Create Mud.** Rock and dirt in the area becomes mud for the spell’s duration. Creatures sink into the ground, and each foot that a creature moves costs 4 feet of movement. If a creature is on the ground when you cast the spell, moves into the area for the first time, or ends its turn there, it must make a Strength saving throw. On a failure, the creature is restrained. As an action, a restrained target or another creature within 5 feet can end the restrained condition.\n\n**Create Rock.** An area of wet earth less than 10 feet deep becomes rock for the spell’s duration. Any creature standing in the mixture when it hardens must make a Dexterity saving throw. On a success, a creature moves to an unoccupied space on the rock’s surface. On a failure, a creature is restrained. As an action, a restrained target or another creature within 5 feet can end the restrained condition by succeeding on a Strength (Athletics) check against your spell save DC. The rock has AC 15 and 25 hit points and is immune to poison and psychic damage.", "level": 5, "higher_level": "", "target_type": "area", "range_text": "120 ft", "range": 120, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a handful of rice and water", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": "cube", "shape_size": 40, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_muddy-servant/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_muddy-servant", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Muddy Servant", "desc": "You take control of loose soil and rock and mold it into a small construct, creating a Medium mud golem which occupies a 5-foot space within range. The mud golem has AC 12 and 20 hit points. It can immediately grab at a Large or smaller creature within 5 feet, forcing the target to make a Strength saving throw. On a failure, the target becomes restrained and takes 2d6 bludgeoning damage.\n\nAs long as the mud golem is within 30 feet of you, you can mentally command it as an action. If it is restraining a target, you can command it to squeeze. The target makes a Strength saving throw, taking 2d6 bludgeoning damage on a failure, or half as much on a success. Alternatively, you can command the golem to dissolve and reform (with full hit points, even if it has been destroyed) anywhere within the spell’s range and attempt to grab a creature within 5 feet. You can order the golem to let go of a creature at any time (no action required).\n\nTo break out, a restrained target can use its action to attempt a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC. On a success, it is no longer restrained.", "level": 2, "higher_level": "", "target_type": "area", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a pinch of earth and a drop of water", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "2d6", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_natures-fury/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_natures-fury", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Ranger", "key": "srd_ranger", "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Nature's Fury", "desc": "You summon the power of the natural world to assault your foes. For the duration of the spell, all terrain within 60 feet of you is difficult terrain except for creatures you specify. When you cast the spell and as a bonus action on your subsequent turns, you can create one of the following effects, targeting any point you can see within 60 feet of you.\n\n - **Trees.** A tree erupts from the ground and reaches out to rake your enemies with its branches. Each creature of your choice within 10 feet must succeed on a Dexterity saving throw or take 6d6 slashing damage.\n\n - **Roots.** Roots erupt from the ground, seizing creatures within a 10-foot radius. Each creature must make a Strength saving throw or become restrained. Any creature within 5 feet of a restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on a success.\n\n - **Rocks.** You conjure a boulder and hurl it at a creature. Make a ranged spell attack. On a hit, the target takes 6d10 bludgeoning damage and is knocked prone if it is Large or smaller.\n\n - **Wind.** You summon a mighty gust. The gust takes the shape of a line 60 feet long and 20 feet wide, originating at a location you can see and traveling in a direction of your choice. All Large or smaller creatures within the area must succeed on a Strength saving throw or be swept 25 feet in the direction of the gust and knocked prone.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": true, "damage_roll": "6d6", "damage_types": [ "slashing" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_natures-protection/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_natures-protection", "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration", "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Nature's Protection", "desc": "Your surrounding natural environment accommodates your movement while creating obstacles to protect you in a 10-foot radius. Until the spell ends, the aura moves with you, centered on you. The area within the aura provides three-quarters cover, and is difficult terrain for creatures other than you.\n\nAs a bonus action (or as a reaction to a creature entering the aura), you can cause the elements to powerfully surge away from you. Large or smaller creatures within the aura must make a Strength saving throw. On a success, a creature is pushed out of the aura’s area to the nearest unoccupied space. On a failure, the creature also falls prone.", "level": 5, "higher_level": "", "target_type": "", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_necromantic-infusion/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_necromantic-infusion", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Necromantic Infusion", "desc": "You open a conduit to a plane of death, infusing one creature you can see within range with a jolt of negative energy. A living target must make a Constitution saving throw, taking 5d8 necrotic damage on a failure or half as much on a success. An undead target gains 5d8 temporary hit points. While it has these temporary hit points, it has advantage on its attacks.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "a handful of bone chips", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "5d8", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_petrify/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_petrify", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Petrify", "desc": "You attempt to petrify a creature that you can see within range. If the target’s body is made of flesh, the creature must make a Constitution saving throw. If it fails its saving throw by 5 or more, the creature is instantly petrified; otherwise, a creature that fails the save begins to turn to stone and is restrained.\n\nA creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends; if it fails its save, it is petrified.\n\nThe petrification lasts until the creature is freed by the greater restoration spell or other magic.\n\nIf the creature is physically broken while petrified, it suffers from similar damage if it reverts to its original state.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a pinch of chalk, water, and dirt", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "3 rounds", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_phantasm/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_phantasm", "casting_options": [], "school": { "name": "Illusion", "key": "illusion", "url": "https://api-beta.open5e.com/v2/spellschools/illusion/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Phantasm", "desc": "You plant a debilitating phantasm into the mind of a creature you can see within range. The target must succeed on a Wisdom saving throw or it believes the phantasm to be real and capable of hindering and harming it. When you cast the spell, select one of the following options:\n\n - **Blinded.** Your phantasm blocks the target’s sight, blinding it.\n\n - **Restrained.** Your phantasm entangles the target, restraining it.\n\n - **Terrified.** Your phantasm takes the form of the target’s greatest fears, making it frightened.\n\n - **Assailed.** Your phantasm is real enough to cause harm. The target takes 2d10 psychic damage at the start of each of its turns.\n\nThe target can repeat the saving throw at the end of each of its turns, ending the spell on a success.", "level": 2, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small piece of lambs' wool", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "2d10", "damage_types": [ "psychic" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_phantasmal-nightmares/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_phantasmal-nightmares", "casting_options": [], "school": { "name": "Illusion", "key": "illusion", "url": "https://api-beta.open5e.com/v2/spellschools/illusion/?format=api" }, "classes": [ { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Phantasmal Nightmares", "desc": "You create horrifying illusions in the minds of creatures you can see. Select any number of creatures within 30 feet of a point you can see within range. Each target must make a Wisdom saving throw or become frightened for the duration. While frightened in this way, at the start of a creature’s turn, it takes 6d10 psychic damage and must roll 1d10, suffering an effect from the table below. Unless noted, effects last until the start of the creature’s next turn.\n\n| d10 | Effect |\n| --- | --- |\n| 1 | The creature believes itself dead and falls unconscious until it takes damage or is awoken as an action. |\n| 2-3 | The creature is paralyzed with fear. |\n| 4-5 | The creature is stunned. |\n| 6-7 | The creature's speed is reduced to 0. |\n| 8-10 | The creature screams uncontrollably and can make no other sounds. |\n\nA creature can repeat the saving throw at the end of each of its turns, ending the spell for itself on a success.", "level": 9, "higher_level": "", "target_type": "point", "range_text": "120 ft", "range": 120, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "6d10", "damage_types": [ "psychic" ], "duration": "1 minute", "shape_type": "sphere", "shape_size": 30, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_poison-fang/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_poison-fang", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Poison Fang", "desc": "You conjure a spectral snake that bites down on one creature you can see within range. The target must succeed on a Constitution saving throw or take 1d12 poison damage and be poisoned until the start of its next turn.\n\nThis spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "1d12", "damage_types": [ "poison" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_psychokinesis/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_psychokinesis", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Psychokinesis", "desc": "You attempt to mentally manipulate a creature or object you can see within range. Choose one of the following effects:\n\n - **Creature.** You attempt to move a Huge or smaller creature, including yourself. The creature must make a Strength saving throw. A creature can willingly fail this save. On a failure, you move the creature up to 30 feet in any direction within the spell’s range, and you may restrain the creature until the end of your next turn.\n\n - **Object.** You attempt to move an object that weighs up to 1,000 pounds and can exert fine control on it. If the object isn’t being worn or carried, you move it up to 30 feet in any direction within the spell’s range. If the object is worn or carried by a creature, the creature must make a Strength saving throw. On a failure, you pull the object away from that creature and can move it up to 30 feet in any direction within the spell’s range.\n\nA creature or object moved into mid-air will hover until the end of your next turn.\n\nOn each of your turns after you cast this spell, you can use an action to attempt to continue the effect (with the target repeating the saving throw) or choose a new target. You can only affect one object or creature at a time.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_rain-of-fire/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_rain-of-fire", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Cleric", "key": "srd_cleric", "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Rain of Fire", "desc": "You create a whirling storm of fire in the air, calling down destruction upon your enemies. The firestorm appears at a height of your choice between 20 and 300 feet above you, centered above your current location.\n\nWhen you cast the spell, and as a bonus action on subsequent turns, you can call down a 5-foot radius cylinder of fire at five points you can see within 120 feet. Creatures within an area must make a Dexterity saving throw, taking 8d6 fire damage on a failure or half as much on a success. A creature in more than one area is affected only once. The fire ignites flammable objects that aren’t being worn or carried.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "150 ft", "range": 150, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "8d6", "damage_types": [ "fire" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_rejuvenation/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_rejuvenation", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Cleric", "key": "srd_cleric", "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Rejuvenation", "desc": "You touch a creature and imbue it with miraculous life, causing its flesh to knit back together and repair itself. For the duration of the spell, the target gains 10 hit points at the start of each of its turns. If you reach your hit point maximum while affected by this spell, then scars are healed, missing limbs or digits regrow, and permanent wounds are fully mended.\n\nThe spell ends early if the target takes a single instance of fire or acid damage equal to or greater than twice your level.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a lizard's tail", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_sacred-circle/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_sacred-circle", "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration", "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api" }, "classes": [ { "name": "Cleric", "key": "srd_cleric", "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Paladin", "key": "srd_paladin", "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Sacred Circle", "desc": "You create a 60-foot radius, 120-foot tall cylinder of resonating planar energy centered on a point on the ground that you can see within range. Until the spell ends, aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against three creatures of your choice within the cylinder.\n\nAs an action, you may remove any charm, fear, or possession effects caused by creatures of those types from a creature of your choice within the cylinder.\n\nAdditionally, you can choose whether to allow or block teleportation, interplanar travel, or creatures being summoned within the cylinder.", "level": 5, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a piece of turquoise mounted in silver", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": "cylinder", "shape_size": 60, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_sacred-strikes/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_sacred-strikes", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Paladin", "key": "srd_paladin", "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Sacred Strikes", "desc": "You ask for a divine blessing on your weapon, empowering it against your foes. For the duration, your weapon attacks deal an extra 1d6 radiant damage.", "level": 1, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "bonus", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "1d6", "damage_types": [ "radiant" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_safekeeping/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_safekeeping", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Safekeeping", "desc": "You touch up to 8 willing creatures or objects, hiding each target for the duration. You can turn each target invisible or into an object of the same size, such as a statue or full-length portrait.\n\nDivination spells can’t locate or perceive the target. A creature is incapacitated and doesn’t age or need to breathe, eat, or drink. The spell ends on a target if it takes any damage.\n\nYou can also define a condition for the spell to end early (your GM must approve the condition).", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a thread of flax covered with powder from precious gems worth at least 1000 gp per target, which the spell consumes", "material_cost": "1000.00", "material_consumed": false, "target_count": 8, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "until dispelled", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_scintillant-blast/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_scintillant-blast", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Scintillant Blast", "desc": "You send a shimmering wave of force outward, striking each creature within a 60-foot cone with a random blast of magic. Roll 1d8 on the table below for each target struck by the blast. That creature must make a Dexterity saving throw, suffering the effects below on a failure or half the initial damage and no additional effects on a success.\n\n| d8 | Damage Type | Effect |\n| --- | --- | --- |\n| 1 | Acid | The target takes 12d4 acid damage and another 12d4 acid damage at the end of its next turn. |\n| 2 | Cold | The target takes 9d8 cold damage and is restrained until the end of its next turn. |\n| 3 | Fire | The target takes 14d6 fire damage. |\n| 4 | Lightning | The target takes 6d12 lightning damage, and until the end of its next turn, cannot take reactions and has disadvantage on Dexterity saving throws. |\n| 5 | Poison | The target takes 6d12 poison damage and is poisoned until the end of its next turn. |\n| 6 | Psychic | The target takes 9d8 psychic damage and is stunned until the end of its next turn. |\n| 7 | Thunder | The target takes 9d8 thunder damage, is knocked backwards 30 feet, and falls prone. |\n| 8 | Multiple | The target is struck by multiple blasts. Roll twice more, rerolling any 8's. |", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "12d4", "damage_types": [ "acid" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_seal-away/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_seal-away", "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration", "url": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api" }, "classes": [ { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Seal Away", "desc": "You prepare a magical prison, trapping a creature you can see within range for eternity. The target must succeed on a Wisdom saving throw or be imprisoned. On a success, it is immune to this spell for 1 year. While imprisoned in this way, the target does not age, does not need to eat, breathe, or drink, and cannot be found by any divination magic. You select the form of the prison when you cast the spell. Common options would be a sealed demiplane, miniaturized within a gemstone, or trapped in a cavity deep below the ground.\n\nWhen you cast the spell, you must specify the condition by which the target can be freed. The condition can be as elaborate or as specific as you desire, but it must be reasonable and possible (your GM must approve the condition). The condition can involve a creature’s name, identity, or characteristics, but not game concepts such as level, class, or hit points. _Dispel magic_ cannot free the target. If the condition comes to pass, the target is instantly freed.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a sculpted or painted likeness of the target, and black emeralds worth at least 200gp per Hit Die of the target, which are consumed", "material_cost": "200.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "permanent", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_secret-missive/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_secret-missive", "casting_options": [], "school": { "name": "Illusion", "key": "illusion", "url": "https://api-beta.open5e.com/v2/spellschools/illusion/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Secret Missive", "desc": "You pen a secret message on a parchment, paper, or other writing material. When you write the message, choose a password or passphrase; when a creature speaks this code while holding the parchment, the secret message appears for 10 minutes before fading again. Alternatively, you can specify a creature. The message automatically appears when it holds the parchment. You can write any other text on the parchment, which becomes invisible anytime the secret message is displayed. When the spell ends, the secret message disappears forever.\n\nCreatures with truesight can see the secret message. A _dispel magic_ cast on the parchment ends the spell without revealing the secret message.\n\nThe spell’s duration is related to the quality of ink used. Magical ink worth 10 gp gives it a duration of 10 days. More expensive ink lasts an additional day for each 1 gp spent; if 100 gp worth of magical ink is used, the duration becomes permanent.", "level": 1, "higher_level": "", "target_type": "object", "range_text": "Touch", "range": 0, "ritual": true, "casting_time": "minute", "reaction_condition": null, "verbal": false, "somatic": true, "material": true, "material_specified": "A lead-based ink worth at least 10gp, which the spell consumes", "material_cost": "10.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 days", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_shape-winds/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_shape-winds", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Shape Winds", "desc": "You seize control of the air in a cube up to 300 feet on a side you can see within range, bending it to your will. Choose one of the following effects. The effect persists until the spell ends, or until you use your action to pause it or change it to a different effect. You can resume a paused effect as an action.\n\n - **Gale.** A steady wind blows in a horizontal direction of your choice. Every foot of movement against the wind costs 2 extra feet, and ranged attacks made against the wind automatically miss. Creatures moving with the wind can move 1 extra foot for each foot of movement spent. When a creature or projectile moves within the area, you can use your reaction to change the wind’s direction. As a bonus action, you can create a gust. All creatures within the area must succeed on a Strength saving throw or be pushed 30 feet in the wind’s direction.\n\n - **Turbulence.** You whip the wind into a chaotic vortex. Ranged attacks passing through the wind are made with disadvantage. Any creature that flies into the wind’s area, starts its turn flying there, or takes flight there has its flying speed halved, and must succeed on a Strength saving throw or be knocked prone.\n\n - **Thermal Column.** You direct the wind to blow upwards. All creatures suffering fall damage within the wind can reduce that damage by five times your spellcasting ability modifier. When a creature within the wind makes a vertical jump, its jump height is tripled.", "level": 5, "higher_level": "", "target_type": "area", "range_text": "100 ft", "range": 100, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": "cube", "shape_size": 300, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_shatter-mind/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_shatter-mind", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Shatter Mind", "desc": "You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.\n\nOn a failure, the creature’s Intelligence and Charisma scores become 1. It can only take the most instinctive actions, such as fighting with unarmed strikes or natural weapons, or running away in a straight line. It can’t cast spells, activate magic items, understand language, use weapons or tools, or communicate in any way. It can understand when another creature means it harm.\n\nAfter one day has passed, a creature can repeat its saving throw, ending the spell on a success. Each time it fails the saving throw, it adds one additional day onto the time interval before it can repeat its save.\n\nThe spell can also be ended by _greater restoration_, _heal_, or _wish_.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "intelligence", "attack_roll": false, "damage_roll": "4d6", "damage_types": [ "psychic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_spirit-remnant/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_spirit-remnant", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Cleric", "key": "srd_cleric", "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Spirit Remnant", "desc": "You perform a rite over a corpse you can see within range, summoning a vestige of its spirit and compelling it to answer questions. It must have a mouth or other means of speaking, can’t be undead, and can’t have been the target of this spell within the past 10 days.\n\nUntil the spell ends, the corpse will answer up to five questions using the knowledge it possessed before its death. Its responses are typically brief, cryptic, or puzzling, but it will not lie or refuse to answer.", "level": 3, "higher_level": "", "target_type": "object", "range_text": "10 ft", "range": 10, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small heart-shaped piece of wood", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_stinging-insects/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_stinging-insects", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Stinging Insects", "desc": "You cause a cloud of biting, stinging insects to appear near one creature you can see within range. The target must make a Constitution saving throw. On failure, it takes 1d4 piercing damage and 1d4 poison damage and moves 5 feet in a direction of your choice. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.\n\nThe spell's damage increases by 1d4 when you reach 5th level (2d4 + 2d4), 11th level (3d4 + 3d4), and 17th level (4d4 + 4d4).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "six sugar crystals", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "1d4 + 1d4", "damage_types": [ "piercing", "poison" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_stone-pact/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_stone-pact", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Cleric", "key": "srd_cleric", "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Stone Pact", "desc": "You lay your hand on an outcropping of rock or a stone wall and speak to the stone, coaxing it to grant a mighty boon. Choose one of the following options:\n\n - **Stone Meld.** You and up to 7 other Large or smaller creatures you choose are able to meld with the stone. Until the end of your next round, each willing creature can touch a 5-foot area of the stone and be absorbed into it. While absorbed, a creature cannot see or hear anything, but has tremorsense within 30 feet. A creature may exit the stone voluntarily as an action, or be ejected if the stone is destroyed or the spell ends.\n\n - **Stone Armor.** The stone joins with you, covering your body in a rocky exterior. You gain 10 temporary hit points and have resistance to nonmagical damage as long as you have these temporary hit points.\n\n - **Stone Step.** Your feet blend into the stone. You gain tremorsense within 30 feet, and as long as you are standing on the ground, you are immune to the prone condition or to being moved against your will.", "level": 3, "higher_level": "", "target_type": "object", "range_text": "Touch", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_synaptic-shockwave/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_synaptic-shockwave", "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment", "url": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Synaptic Shockwave", "desc": "You send a roiling wave of psionic energy outward in a 60-foot cone of psionic power, creating psychic storms in the brains of affected creatures. All creatures in the area must make an Intelligence saving throw. On a failure, a creature takes 10d8 psychic damage and is stunned. On a success, it suffers half as much damage and no other effects.\n\nAt the end of each of a stunned creature’s turns, it rolls 1d6. Its Intelligence score is reduced by an amount equal to the roll. The creature then repeats the saving throw using its original intelligence score, gaining a bonus to the roll equal to the total amount its Intelligence score has been reduced. On a success, it is no longer stunned. If a creature’s Intelligence is reduced to 0, it dies.\n\nA creature regains 1 point of lost Intelligence after finishing a long rest. The _heal_, _mass heal_, _regenerate_, and _wish_ spells can instantly restore all lost Intelligence. _Greater restoration_ can restore 1d6 points of lost Intelligence.", "level": 9, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "intelligence", "attack_roll": false, "damage_roll": "10d8", "damage_types": [ "psychic" ], "duration": "instantaneous", "shape_type": "cone", "shape_size": 60, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_tempest/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_tempest", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Tempest", "desc": "You create a swirling storm cloud, centered on a point you can see and covering a cylinder with a 60-foot radius and a height up to 2,000 feet. Each creature starting its turn below the cloud must succeed on a Constitution saving throw or take 4d8 thunder damage and be deafened until the start of its next turn.\n\nAs long as you maintain concentration on the spell, you can use your action to intensify the storm. You can add one of the following effects to the storm, which lasts for the duration. Adding an effect does not remove prior effects, though most effects can be added only once.\n\n - **Lightning.** Lightning strikes rain down. As a bonus action, you can designate two points below the cloud to be struck by lightning. All creatures within a 10-foot radius of either point must make a Dexterity saving throw, taking 4d12 lightning damage on a failure or half as much on a success.\n\n - **Downpour.** Torrential rain falls. The storm’s entire area becomes difficult terrain, and heavily obscured to every creature except you.\n\n - **Hurricane.** Gusting winds whip with brutal ferocity. Ranged weapon attacks in the area automatically miss. Every Huge or smaller creature starting its turn below the cloud must succeed on a Strength saving throw or be thrown 30 feet in a random direction and knocked prone.\n\n - **Hailstorm.** Icy stones rain down. Each creature starting its turn below the cloud takes 2d10 bludgeoning damage. Any creature below the cloud has disadvantage on saving throws it makes to maintain concentration.\n\n - **Expansion.** You can move the storm 120 feet or increase its radius by 60 feet. You can add this effect any number of times.", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "360 ft", "range": 360, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "4d8", "damage_types": [ "thunder" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_thought-wisp/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_thought-wisp", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Thought Wisp", "desc": "You touch your head, transferring a thought into a cloud-like wisp, which appears in your hand as a Tiny, weightless, semisolid object. The color of the thought-wisp depends on the thought: ideas are yellow, memories are silver, and messages are blue.\n\nWhen you cast the spell, you can limit who can receive the contents to specific creatures or creature types. A specified creature can use its action to receive whatever the thought-wisp contains, ending the spell. If no limit is specified, any creature can do so.\n\nAny creature who can cast this spell or is concentrating on a spell that allows thought reading (such as detect thoughts or modify memory) can use its action to receive what a thought-wisp contains, ending the spell. A creature concentrating in this manner can also cast this spell to transform thoughts it reads into a thought-wisp. Additionally, modify memory can affect thought-wisps.\n\nA creature can touch a thought-wisp and use its action to disperse it, ending the spell.", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_thunder-burst/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_thunder-burst", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Thunder Burst", "desc": "You create a concussive pulse, producing a boom audible out to 300 feet. All other creatures within 5 feet of you must succeed on a Constitution saving throw or take 1d8 thunder damage and be deafened until the end of its next turn.\n\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", "level": 0, "higher_level": "", "target_type": "", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "1d8", "damage_types": [ "thunder" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_twister/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_twister", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Twister", "desc": "You call down a huge tornado at a point you can see on the ground within range. The twister occupies a 30-foot radius, 100-foot high cylinder centered on that point. As an action, you can move the twister up to 30 feet along the ground.\n\nWhen a creature enters the twister on its turn or starts its turn there, it must make a Strength saving throw. On a failure, it takes 10d6 bludgeoning damage, and a Large or smaller creature is sucked up into the twister and restrained. Restrained creatures move with the twister when it moves and are carried vertically 25 feet each round toward the twister’s center. At the end of each of its turns, a restrained creature can repeat the saving throw. On a success, it is hurled 60 feet horizontally out of the twister in a random direction.\n\nThe twister’s area is lightly obscured, and ranged attacks that pass through the twister automatically miss.", "level": 7, "higher_level": "", "target_type": "point", "range_text": "300 ft", "range": 300, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "10d6", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": "cylinder", "shape_size": 30, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_unearth-legend/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_unearth-legend", "casting_options": [], "school": { "name": "Divination", "key": "divination", "url": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Cleric", "key": "srd_cleric", "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Unearth Legend", "desc": "You contact an otherworldly entity, offering it the gems used in the spell’s casting in exchange for the history of a person, place, or object. The entity tells you everything it knows about the subject (typically well-known lore or widely-told stories).\n\nAfter it is contacted, the entity researches the subject for up to seven days. Its discoveries appear as writing in the jeweled notebook. It might learn obscure myths, forgotten legends, or even lost secrets. The more information you possess when you cast the spell, the faster and more detailed the results will be. The entity may not understand the information it finds, and so might impart unsolved riddles, confusing poems, or other puzzling communications. Once the entity has conveyed everything it can discover, the spell ends.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": true, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "rare gems worth at least 250 gp, which the spell consumes, and a jeweled notebook worth at least 200 gp", "material_cost": "250.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "7 days", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_unerring-sentry/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_unerring-sentry", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Unerring Sentry", "desc": "You conjure an arcane sentry in an unoccupied space that you can see within range. It can take any form you wish, but is obviously magical in nature, and is always Small or Medium. It lasts for the duration, until you dismiss it, until you move 100 feet from it, or until you cast the spell again.\n\nWhen you cast the spell, designate any number of creatures you can see as the sentry’s allies. The sentry is invisible to everyone except its allies, and if any other creature of challenge rating 1/4 or higher comes within 60 feet of it, it calls out an alarm. It can see invisible creatures, see into the Ethereal Plane, and cannot be deceived by illusions.\n\nAs an action on your turn, you may direct the sentry to attack a target you can see within 100 feet of its original location. It can move up to 30 feet, and attack a creature within 5 feet of it. Make a melee spell attack. On a hit, it deals 4d8 force damage. If you are incapacitated, unconscious, or otherwise unable to direct the sentry, then at the end of your turn it attacks the nearest creature of challenge rating 1/4 or higher that is not its ally.", "level": 4, "higher_level": "", "target_type": "area", "range_text": "30 ft", "range": 30, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a dog collar", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "4d8", "damage_types": [ "force" ], "duration": "8 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_wall-of-dust/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_wall-of-dust", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Wall of Dust", "desc": "You construct a wall of blowing dirt and grit at a point you can see within range. The wall can be up to 30 feet long, 10 feet high, and 10 feet thick. The wall blocks line of sight, and a creature is blinded and deafened while within the wall. When a creature enters the wall or starts its turn there, it must make a Strength saving throw. On a failure, each foot that the creature moves through the wall costs 6 feet of movement. On a success, each foot that the creature moves through the wall only costs 3 feet of movement.\n\nThe wall disappears when the spell ends.", "level": 3, "higher_level": "", "target_type": "", "range_text": "90 ft", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a handful of dirt or sand", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_water-wall/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_water-wall", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Water Wall", "desc": "You summon a wall of swirling water at a point you can see on the ground within range. The wall can be up to 30 feet long, 10 feet high, and 5 feet thick, or shaped as a ring up to 15 feet in diameter, 20 feet high, and 5 feet thick. Each foot moved through the wall costs 3 feet of movement. The wall’s water disappears when the spell ends.\n\nA creature that starts its turn in the wall or enters it on its turn must make a Strength saving throw, suffering 2d6 bludgeoning damage on a failure or half as much on a success. Ranged attacks passing through the wall have disadvantage and deal half damage. Fire effects passing through are instantly extinguished. Cold effects passing through apply to any creature within 5 feet of the point they touch the wall. Lightning effects apply half their damage to any creature in contact with the wall when they pass through.", "level": 3, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of pure water", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "2d6", "damage_types": [ "bludgeoning" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_wayfinding/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_wayfinding", "casting_options": [], "school": { "name": "Divination", "key": "divination", "url": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Cleric", "key": "srd_cleric", "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Wayfinding", "desc": "You name a specific location on the same plane of existence, receiving supernatural knowledge regarding the way between you and the destination. If the destination moves to another plane, the spell fails.\n\nWhen you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one:\n\n - **Dowsing.** The pendulum tugs in a direction with increasing urgency as you near your destination, informing you of its distance and direction.\n\n - **Ascertainment.** Whenever you are presented with a choice of paths along the way to the destination, the pendulum points towards the shortest and most direct route (ignoring safety).\n\n - **Forecast.** The mirror displays images of the next 30 miles on the path to the destination, granting a general awareness of natural hazards or obstacles, such as decaying bridges or cliffs.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "two divinatory tools to indicate direction or display an image, such as a pendulum and a mirror, worth 100 gp", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_whirling-water/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_whirling-water", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Whirling Water", "desc": "You create a swirling ball of water in a 10-foot radius at a point on the ground or in water you can see within range. Any creature that enters the sphere on its turn or starts its turn in it must succeed on a Strength saving throw or be restrained and trapped within the water. At the start of each of its turns, a restrained target can repeat the saving throw, ending the effect on a success. A Huge or smaller creature partially within the sphere makes its saving throw with advantage, while a Gargantuan creature automatically succeeds.\n\nAs an action, you can cause the sphere to roll up to 30 feet, carrying all restrained creatures with it and dousing all nonmagical flame it passes through. If this causes a creature in the sphere to collide with a creature outside it, both creatures take 4d6 bludgeoning damage. Restrained creatures are not affected by any terrain the sphere passes over.\n\nAs a bonus action, you can hurl a restrained creature out of the sphere. It is thrown 20 feet in a direction of your choice and takes 4d6 bludgeoning damage. If it collides with another creature, that creature must succeed on a Dexterity saving throw or take 4d6 bludgeoning damage.\n\nWhen the spell ends, creatures restrained by it fall prone, and all fires within 20 feet are extinguished. The water disappears afterward.", "level": 4, "higher_level": "", "target_type": "", "range_text": "90 ft", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a droplet of water", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "d", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_withering-field/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_withering-field", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Withering Field", "desc": "You shrivel and decay every living thing within a 30-foot cube you can see within range, sucking the life away until the targets crumble to dust. Each creature in the area must make a Constitution saving throw. On a failure, the target takes 12d8 necrotic damage, has its speed halved and has disadvantage on all of its attack rolls and ability checks until the end of its next turn. On a success, it takes half as much damage and suffers no other effects.\n\nConstructs and undead automatically succeed on this saving throw, while plants have disadvantage. Anything reduced to 0 hit points while under the spell’s effect crumbles to dust.", "level": 8, "higher_level": "", "target_type": "area", "range_text": "120 ft", "range": 120, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a fistful of fine sand and a drop of blood", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "12d8", "damage_types": [ "necrotic" ], "duration": "1 round", "shape_type": "cube", "shape_size": 30, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/spells-that-dont-suck_wound/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api-beta.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_wound", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Cleric", "key": "srd_cleric", "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Wound", "desc": "You send a surge of negative energy into a creature that you can see within range. The target must make a Constitution saving throw. On a failure, it takes 14d6 necrotic damage, or half as much damage on a success. The target’s hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "14d6", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/srd_hunters-mark/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_hunters-mark", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination", "url": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api" }, "classes": [ { "name": "Ranger", "key": "srd_ranger", "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Hunter's Mark", "desc": "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.", "level": 1, "higher_level": " When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "bonus-action", "reaction_condition": null, "verbal": true, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_color-spray/?format=api", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "key": "a5e-ag_color-spray", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Illusion", "key": "illusion", "url": "https://api-beta.open5e.com/v2/spellschools/illusion/?format=api" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Color Spray", "desc": "A blast of dazzling multicolored light flashes from your hand to blind your targets until the start of your next turn. Starting with the target with the lowest hit points (ignoring unconscious creatures), targets within the area are blinded, in ascending order according to their hit points.\n\nWhen a target is blinded, subtract its hit points from the total before moving on to the next target.\n\nA target's hit points must be equal to or less than the total remaining for the spell to have any affect.", "level": 1, "higher_level": "Add an additional 2d10 hit points for each slot level above 1st.", "target_type": "point", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/srd-2024_searing-smite/?format=api", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd-2024_searing-smite", "casting_options": [ { "type": "slot_level_2", "damage_roll": "2d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_3", "damage_roll": "3d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": "4d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": "5d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": "6d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": "7d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": "8d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": "9d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation", "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Paladin", "key": "srd-2024_paladin", "url": "https://api-beta.open5e.com/v2/classes/srd-2024_paladin/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Searing Smite", "desc": "As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends.", "level": 1, "higher_level": "All the damage increases by 1d6 for each spell slot level above 1.", "target_type": "creature", "range_text": "Self", "range": 0, "ritual": false, "casting_time": "bonus-action", "reaction_condition": null, "verbal": false, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "1d6", "damage_types": [ "fire" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_chain-lightning/?format=api", "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "key": "a5e-ag_chain-lightning", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation", "url": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [], "range_unit": "feet", "shape_size_unit": "feet", "name": "Chain Lightning", "desc": "You fire a bolt of electricity at the primary target that deals 10d8 lightning damage. Electricity arcs to up to 3 additional targets you choose that are within 30 feet of the primary target.", "level": 6, "higher_level": "An extra arc leaps from the primary target to an additional target for each slot level above 6th.", "target_type": "creature", "range_text": "120 feet", "range": 120, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api-beta.open5e.com/v2/spells/srd-2024_wall-of-thorns/?format=api", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd-2024_wall-of-thorns", "casting_options": [ { "type": "slot_level_7", "damage_roll": "8d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": "9d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": "10d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd-2024_druid", "url": "https://api-beta.open5e.com/v2/classes/srd-2024_druid/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Wall of Thorns", "desc": "You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.", "level": 6, "higher_level": "Both types of damage increase by 1d8 for each spell slot level above 6.", "target_type": "creature", "range_text": "120 feet", "range": 120, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a handful of thorns", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "7d8", "damage_types": [ "slashing", "piercing" ], "duration": "10 minute", "shape_type": null, "shape_size": null, "concentration": true } ] }