list: API endpoint for returning a list of spells. retrieve: API endpoint for returning a particular spell.

GET /v2/spells/?format=api&ordering=material_specified&page=20
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 1435,
    "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=material_specified&page=21",
    "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=material_specified&page=19",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_teleport/?format=api",
            "key": "srd_teleport",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Teleport",
            "desc": "This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.\n\n**Familiarity.** \"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb. \"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map. \"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.\n\n**On Target.** You and your group (or the target object) appear where you want to.\n\n**Off Target.** You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.\n\n**Similar Area.** You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.\n\n**Mishap.** The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "10 feet",
            "range": 10.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "3d10",
            "damage_types": [
                "force"
            ],
            "duration": "instantaneous",
            "shape_type": "cube",
            "shape_size": 10.0,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_thaumaturgy/?format=api",
            "key": "srd_thaumaturgy",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Thaumaturgy",
            "desc": "You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range. \n- Your voice booms up to three times as loud as normal for 1 minute. \n- You cause flames to flicker, brighten, dim, or change color for 1 minute. \n- You cause harmless tremors in the ground for 1 minute. \n- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. \n- You instantaneously cause an unlocked door or window to fly open or slam shut. \n- You alter the appearance of your eyes for 1 minute. \nIf you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.",
            "level": 0,
            "higher_level": "",
            "target_type": "point",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_thunderwave/?format=api",
            "key": "srd_thunderwave",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": "3d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": "4d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "5d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "6d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "7d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "8d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "9d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "10d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Thunderwave",
            "desc": "A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "2d8",
            "damage_types": [
                "thunder"
            ],
            "duration": "instantaneous",
            "shape_type": "cube",
            "shape_size": 15.0,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_time-stop/?format=api",
            "key": "srd_time-stop",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Time Stop",
            "desc": "You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_transport-via-plants/?format=api",
            "key": "srd_transport-via-plants",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Transport via Plants",
            "desc": "This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "10 feet",
            "range": 10.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_tree-stride/?format=api",
            "key": "srd_tree-stride",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tree Stride",
            "desc": "You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered. You can use this transportation ability once per round for the duration. You must end each turn outside a tree.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_true-strike/?format=api",
            "key": "srd_true-strike",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "True Strike",
            "desc": "You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.",
            "level": 0,
            "higher_level": "",
            "target_type": "point",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_vampiric-touch/?format=api",
            "key": "srd_vampiric-touch",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "4d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "5d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "6d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "7d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "8d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "9d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vampiric Touch",
            "desc": "The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "3d6",
            "damage_types": [
                "necrotic"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_vicious-mockery/?format=api",
            "key": "srd_vicious-mockery",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_1",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_4",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_5",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_6",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_7",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_8",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_9",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_10",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_11",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_12",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_13",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_14",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_15",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_16",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_17",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_18",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_19",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_20",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vicious Mockery",
            "desc": "You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.",
            "level": 0,
            "higher_level": "This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_water-walk/?format=api",
            "key": "srd_water-walk",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Water Walk",
            "desc": "This spell grants the ability to move across any liquid surface-such as water, acid, mud, snow, quicksand, or lava-as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_weird/?format=api",
            "key": "srd_weird",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Weird",
            "desc": "Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": "sphere",
            "shape_size": 30.0,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_wish/?format=api",
            "key": "srd_wish",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wish",
            "desc": "Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: \n- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. \n- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell. \n- You grant up to ten creatures you can see resistance to a damage type you choose. \n- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack. \n- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. \nYou might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner. The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_word-of-recall/?format=api",
            "key": "srd_word-of-recall",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Word of Recall",
            "desc": "You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect. You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "5 feet",
            "range": 5.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_zone-of-truth/?format=api",
            "key": "srd_zone-of-truth",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Zone of Truth",
            "desc": "You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.",
            "level": 2,
            "higher_level": "",
            "target_type": "point",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": "sphere",
            "shape_size": 15.0,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_chains-of-the-goddess/?format=api",
            "key": "deepm_chains-of-the-goddess",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Chains of the Goddess",
            "desc": "Choose a creature you can see within 90 feet. The target must make a successful Wisdom saving throw or be restrained by chains of psychic force and take 6d8 bludgeoning damage. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. While restrained in this way, the creature also takes 6d8 bludgeoning damage at the start of each of your turns.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "90 feet",
            "range": 90.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "1 foot of iron chain",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "6d8",
            "damage_types": [
                "bludgeoning"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "classes": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_scentless/?format=api",
            "key": "deepm_scentless",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Scentless",
            "desc": "You touch a willing creature or object that is not being worn or carried. For the duration, the target gives off no odor. A creature that relies on smell has disadvantage on Wisdom (Perception) checks to detect the target and Wisdom (Survival) checks to track the target. The target is invisible to a creature that relies solely on smell to sense its surroundings. This spell has no effect on targets with unusually strong scents, such as ghasts.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "1 ounce of pure water",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "classes": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_find-familiar/?format=api",
            "key": "srd_find-familiar",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Find Familiar",
            "desc": "You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.",
            "level": 1,
            "higher_level": "",
            "target_type": "point",
            "range_text": "10 feet",
            "range": 10.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_walking-wall/?format=api",
            "key": "deepm_walking-wall",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Walking Wall",
            "desc": "This spell creates a wall of swinging axes from the pile of miniature axes you provide when casting the spell. The wall fills a rectangle 10 feet wide, 10 feet high, and 20 feet long. The wall has a base speed of 50 feet, but it can’t take the Dash action. It can make up to four attacks per round on your turn, using your spell attack modifier to hit and with a reach of 10 feet. You direct the wall’s movement and attacks as a bonus action. If you choose not to direct it, the wall continues trying to execute the last command you gave it. The wall can’t use reactions. Each successful attack deals 4d6 slashing damage, and the damage is considered magical.\n\nThe wall has AC 12 and 200 hit points, and is immune to necrotic, poison, psychic, and piercing damage. If it is reduced to 0 hit points or when the spell’s duration ends, the wall disappears and the miniature axes fall to the ground in a tidy heap.",
            "level": 7,
            "higher_level": "",
            "target_type": "point",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "100 miniature axes",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "classes": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_mammons-due/?format=api",
            "key": "deepm_mammons-due",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Mammon’s Due",
            "desc": "You summon a cylindrical sinkhole filled with burning ash and grasping arms made of molten metal at a point on the ground you can see within range. The sinkhole is 20 feet deep and 50 feet in diameter, and is difficult terrain. A creature that’s in the area when the spell is cast, or that begins its turn in the area or enters it during its turn, takes 10d6 fire damage and must make a Strength or Dexterity (creature’s choice) saving throw. On a failed save, the creature is restrained by the molten arms, which try to drag it below the surface of the ash.\n\nA creature that’s restrained by the arms at the start of your turn must make a successful Strength saving throw or be pulled 5 feet farther down into the ash. A creature pulled below the surface is blinded, deafened, and can’t breathe. To escape, a creature must use an action to make a successful Strength or Dexterity check against your spell save DC. On a successful check, the creature is no longer restrained and can move through the difficult terrain of the ash pit. It doesn’t need to make a Strength or Dexterity saving throw this turn to not be grabbed by the arms again, but it must make the saving throw as normal if it’s still in the ash pit at the start of its next turn.\n\nThe diameter of the ash pit increases by 10 feet at the start of each of your turns for the duration of the spell. The ash pit remains after the spell ends, but the grasping arms disappear and restrained creatures are freed automatically. As the ash slowly cools, it deals 1d6 less fire damage for each hour that passes after the spell ends.",
            "level": 9,
            "higher_level": "",
            "target_type": "point",
            "range_text": "500 feet",
            "range": 500.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "11 gilded human skulls worth 150 gp each, which are consumed by the spell",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "10d6",
            "damage_types": [
                "fire"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "classes": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_curse-ring/?format=api",
            "key": "deepm_curse-ring",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Curse Ring",
            "desc": "You lay a curse upon a ring you touch that isn’t being worn or carried. When you cast this spell, select one of the possible effects of [bestow curse](https://api.open5e.com/spells/bestow-curse). The next creature that willingly wears the ring suffers the chosen effect with no saving throw. The curse transfers from the ring to the wearer once the ring is put on; the ring becomes a mundane ring that can be taken off, but the curse remains on the creature that wore the ring until the curse is removed or dispelled. An [identify](https://api.open5e.com/spells/identify) spell cast on the cursed ring reveals the fact that it is cursed.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "250 gp worth of diamond dust, which the spell consumes",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "permanent until discharged",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "classes": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_enchant-ring/?format=api",
            "key": "deepm_enchant-ring",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Enchant Ring",
            "desc": "You enchant a ring you touch that isn’t being worn or carried. The next creature that willingly wears the ring becomes charmed by you for 1 week or until it is harmed by you or one of your allies. If the creature dons the ring while directly threatened by you or one of your allies, the spell fails.\n\nThe charmed creature regards you as a friend. When the spell ends, it doesn’t know it was charmed by you, but it does realize that its attitude toward you has changed (possibly greatly) in a short time. How the creature reacts to you and regards you in the future is up to the GM.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "500 gp worth of diamond dust, which the spell consumes",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "permanent until discharged",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "classes": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_arcane-eye/?format=api",
            "key": "srd_arcane-eye",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcane Eye",
            "desc": "You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.",
            "level": 4,
            "higher_level": "",
            "target_type": "point",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of bat fur.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_programmed-illusion/?format=api",
            "key": "srd_programmed-illusion",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Programmed Illusion",
            "desc": "You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.",
            "level": 6,
            "higher_level": "",
            "target_type": "object",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of fleece and jade dust worth at least 25 gp.",
            "material_cost": "25.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "until dispelled",
            "shape_type": "cube",
            "shape_size": 30.0,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_major-image/?format=api",
            "key": "srd_major-image",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Major Image",
            "desc": "You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.",
            "target_type": "object",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of fleece.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": "cube",
            "shape_size": 20.0,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_minor-illusion/?format=api",
            "key": "srd_minor-illusion",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Minor Illusion",
            "desc": "You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object-such as a chair, muddy footprints, or a small chest-it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.",
            "level": 0,
            "higher_level": "",
            "target_type": "object",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": false,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of fleece.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": "cube",
            "shape_size": 5.0,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_silent-image/?format=api",
            "key": "srd_silent-image",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Silent Image",
            "desc": "You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.",
            "level": 1,
            "higher_level": "",
            "target_type": "object",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of fleece.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": "cube",
            "shape_size": 15.0,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_lightning-bolt/?format=api",
            "key": "srd_lightning-bolt",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "9d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "10d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "11d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "12d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "13d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "14d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Lightning Bolt",
            "desc": "A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren't being worn or carried.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of fur and a rod of amber, crystal, or glass.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "8d6",
            "damage_types": [
                "lightning"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_locate-animals-or-plants/?format=api",
            "key": "srd_locate-animals-or-plants",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Locate Animals or Plants",
            "desc": "Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of fur from a bloodhound.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_locate-creature/?format=api",
            "key": "srd_locate-creature",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Locate Creature",
            "desc": "Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close-within 30 feet-at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature. This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.",
            "level": 4,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of fur from a bloodhound.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_chain-lightning/?format=api",
            "key": "srd_chain-lightning",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Chain Lightning",
            "desc": "You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. A target must make a dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.",
            "level": 6,
            "higher_level": "When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.",
            "target_type": "creature",
            "range_text": "150 feet",
            "range": 150.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "10d8",
            "damage_types": [
                "lightning"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_gaseous-form/?format=api",
            "key": "srd_gaseous-form",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Gaseous Form",
            "desc": "You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected. While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated. While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of gauze and a wisp of smoke.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_dancing-lights/?format=api",
            "key": "srd_dancing-lights",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Dancing Lights",
            "desc": "You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.",
            "level": 0,
            "higher_level": "",
            "target_type": "point",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of phosphorus or wychwood, or a glowworm.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_grease/?format=api",
            "key": "srd_grease",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Grease",
            "desc": "Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a dexterity saving throw or fall prone.",
            "level": 1,
            "higher_level": "",
            "target_type": "point",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of pork rind or butter.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_web/?format=api",
            "key": "srd_web",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Web",
            "desc": "You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.",
            "level": 2,
            "higher_level": "",
            "target_type": "point",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of spiderweb.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": "cube",
            "shape_size": 20.0,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_flaming-sphere/?format=api",
            "key": "srd_flaming-sphere",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": "3d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "4d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "5d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "6d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "7d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "8d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "9d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Flaming Sphere",
            "desc": "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "2d6",
            "damage_types": [
                "fire"
            ],
            "duration": "1 minute",
            "shape_type": "sphere",
            "shape_size": 20.0,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_shatter/?format=api",
            "key": "srd_shatter",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": "4d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "5d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "6d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "7d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "8d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "9d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "10d8",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Shatter",
            "desc": "A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-­--foot-­--radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone,crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.",
            "target_type": "point",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A burst of mica.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "3d8",
            "damage_types": [
                "thunder"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_polymorph/?format=api",
            "key": "srd_polymorph",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Polymorph",
            "desc": "This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.",
            "level": 4,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A caterpillar cocoon.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_detect-thoughts/?format=api",
            "key": "srd_detect-thoughts",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Detect Thoughts",
            "desc": "For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected. You initially learn the surface thoughts of the creature-what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A copper coin.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "intelligence",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_see-invisibility/?format=api",
            "key": "srd_see-invisibility",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "See Invisibility",
            "desc": "For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal. The ethereal objects and creatures appear ghostly translucent.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A dash of talc and a small amount of silver powder.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_clone/?format=api",
            "key": "srd_clone",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Clone",
            "desc": "This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed. At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water.",
            "material_cost": "1000.00",
            "material_consumed": true,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_resurrection/?format=api",
            "key": "srd_resurrection",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Resurrection",
            "desc": "You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points. This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A diamond worth at least 1,000gp, which the spell consumes.",
            "material_cost": "1000.00",
            "material_consumed": true,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_gate/?format=api",
            "key": "srd_gate",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Gate",
            "desc": "You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration. The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains. When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A diamond worth at least 5,000gp.",
            "material_cost": "5000.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_raise-dead/?format=api",
            "key": "srd_raise-dead",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Raise Dead",
            "desc": "You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival-its head, for instance-the spell automatically fails. Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A diamond worth at least 500gp, which the spell consumes.",
            "material_cost": "500.00",
            "material_consumed": true,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_spider-climb/?format=api",
            "key": "srd_spider-climb",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Spider Climb",
            "desc": "Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A drop of bitumen and a spider.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_animate-dead/?format=api",
            "key": "srd_animate-dead",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animate Dead",
            "desc": "This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics). \n\nOn each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. \n\nThe creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.",
            "target_type": "creature",
            "range_text": "10 feet",
            "range": 10.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A drop of blood, a piece of flesh, and a pinch of bone dust.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_bane/?format=api",
            "key": "srd_bane",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 6,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 7,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 8,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 9,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 10,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 11,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Bane",
            "desc": "Up to three creatures of your choice that you can see within range must make charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A drop of blood.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 3,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_true-polymorph/?format=api",
            "key": "srd_true-polymorph",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "True Polymorph",
            "desc": "Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature).  The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled. This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.\n\n**Creature into Creature.** If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.\n\n**Object into Creature.** You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.\n\n **Creature into Object.** If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A drop of mercury, a dollop of gum arabic, and a wisp of smoke.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_floating-disk/?format=api",
            "key": "srd_floating-disk",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Floating Disk",
            "desc": "This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground. The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. If can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom. If you move more than 100 feet away from the disk (typically because it can't move around an obstacle to follow you), the spell ends.",
            "level": 1,
            "higher_level": "",
            "target_type": "point",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A drop of mercury.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_slow/?format=api",
            "key": "srd_slow",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Slow",
            "desc": "You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a wisdom saving throw or be affected by this spell for the duration. An affected target's speed is halved, it takes a -2 penalty to AC and dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted. A creature affected by this spell makes another wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A drop of molasses.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 6,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": "cube",
            "shape_size": 40.0,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_control-water/?format=api",
            "key": "srd_control-water",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Control Water",
            "desc": "Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.\n\n**Flood.** You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land. instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts\n\n **Part Water.** You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.\n\n**Redirect Flow.** You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.\n\n**Whirlpool.** This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC. When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so. The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.",
            "level": 4,
            "higher_level": "",
            "target_type": "area",
            "range_text": "300 feet",
            "range": 300.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A drop of water and a pinch of dust.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "2d8",
            "damage_types": [
                "bludgeoning"
            ],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
            "classes": [
                "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            ]
        }
    ]
}