list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/?format=api&ordering=range&page=11
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 1436,
    "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=range&page=12",
    "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=range&page=10",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_tree-running/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "key": "deepm_tree-running",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tree Running",
            "desc": "One willing creature you touch gains a climbing speed equal to its walking speed. This climbing speed functions only while the creature is in contact with a living plant or fungus that’s growing from the ground. The creature can cling to an appropriate surface with just one hand or with just its feet, leaving its hands free to wield weapons or cast spells. The plant doesn’t give under the creature’s weight, so the creature can walk on the tiniest of tree branches, stand on a leaf, or run across the waving top of a field of wheat without bending a stalk or touching the ground.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": true,
            "material_specified": "a maple catkin",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_tree-speak/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "key": "deepm_tree-speak",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tree Speak",
            "desc": "You touch a tree and ask one question about anything that might have happened in its immediate vicinity (such as “Who passed by here?”). You get a mental sensation of the response, which lasts for the duration of the spell. Trees do not have a humanoid’s sense of time, so the tree might speak about something that happened last night or a hundred years ago. The sensation you receive might include sight, hearing, vibration, or smell, all from the tree’s perspective. Trees are particularly attentive to anything that might harm the forest and always report such activities when questioned.\n\nIf you cast this spell on a tree that contains a creature that can merge with trees, such as a dryad, you can freely communicate with the merged creature for the duration of the spell.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_vital-mark/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "key": "deepm_vital-mark",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vital Mark",
            "desc": "You mark an unattended magic item (including weapons and armor) with a clearly visible stain of your blood. The exact appearance of the bloodstain is up to you. The item’s magical abilities don’t function for anyone else as long as the bloodstain remains on it. For example, a **+1 flaming longsword** with a vital mark functions as a nonmagical longsword in the hands of anyone but the caster, but it still functions as a **+1 flaming longsword** for the caster who placed the bloodstain on it. A [wand of magic missiles](https://api.open5e.com/spells/wand-of-magic-missiles) would be no more than a stick in the hands of anyone but the caster.\n",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher on the same item for 28 consecutive days, the effect becomes permanent until dispelled.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": true,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepm_volley-shield/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepm/?format=api",
            "key": "deepm_volley-shield",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Volley Shield",
            "desc": "You touch a willing creature and create a shimmering shield of energy to protect it. The shield grants the target a +5 bonus to AC and gives it resistance against nonmagical bludgeoning, piercing, and slashing damage for the duration of the spell.\n\nIn addition, the shield can reflect hostile spells back at their casters. When the target makes a successful saving throw against a hostile spell, the caster of the spell immediately becomes the spell’s new target. The caster is entitled to the appropriate saving throw against the returned spell, if any, and is affected by the spell as if it came from a spellcaster of the caster’s level.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_ambush-chute/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_ambush-chute",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Ambush Chute",
            "desc": "You touch a wooden, plaster, or stone surface and create a passage with two trapdoors. The first trapdoor appears where you touch the surface, and the other appears at a point you can see up to 30 feet away. The two trapdoors can be wooden with a metal ring handle, or they can match the surrounding surfaces, each with a small notch for opening the door. The two trapdoors are connected by an extradimensional passage that is up to 5 feet wide, up to 5 feet tall, and up to 30 feet long. The trapdoors don't need to be on the same surface, allowing the passage to connect two separated locations, such as the two sides of a chasm or river. The passage is always straight and level for creatures inside it, and the creatures exit the tunnel in such a way that allows them to maintain the same orientation as when they entered the passage. No more than five creatures can transit the passage at the same time.\n  When the spell ends and the trapdoors disappear, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest the end of the passage closest to them.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the length of the passage and the distance you can place the second trapdoor increases by 10 feet for each slot level above 3rd.",
            "target_type": "point",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_betraying-bauble/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_betraying-bauble",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Betraying Bauble",
            "desc": "When you cast this spell, you touch a pair of objects. Each object must be small enough to fit in one hand. While holding one of the objects, you can sense the direction to the other object's location.\n  If the paired object is in motion, you know the direction and relative speed of its movement (walking, running, galloping, or similar). When the two objects are within 30 feet of each other, they vibrate faintly unless they are touching. If you aren't holding either item and the spell hasn't ended, you can sense the direction of the closest of the two objects within 1,000 feet of you, and you can sense if it is in motion. If neither object is within 1,000 feet of you, you sense the closest object as soon as you come within 1,000 feet of one of them. If an inch or more of lead blocks a direct path between you and an affected object, you can't sense that object.",
            "level": 2,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_enchanted-bloom/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_enchanted-bloom",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "7 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "180 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Enchanted Bloom",
            "desc": "You spend an hour anointing a rose with scented oils and imbuing it with fey magic. The first creature other than you that touches the rose before the spell ends pricks itself on the thorns and must make a Charisma saving throw. On a failed save, the creature falls into a deep slumber for 24 hours, and it can be awoken only by the greater restoration spell or similar magic or if you choose to end the spell as an action. While slumbering, the creature doesn't need to eat or drink, and it doesn't age.\n  Each time the creature takes damage, it makes a new Charisma saving throw. On a success, the spell ends on the creature.",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of a higher level, the duration of the slumber increases to 7 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year with a 9th-level spell slot.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_fey-touched-blade/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_fey-touched-blade",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Fey-Touched Blade",
            "desc": "You touch a nonmagical weapon and imbue it with the magic of the fey. Choose one of the following damage types: force, psychic, necrotic, or radiant. Until the spell ends, the weapon becomes a magic weapon and deals an extra 1d4 damage of the chosen type to any target it hits.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can imbue one additional weapon for each slot level above 2nd.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_invested-champion/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_invested-champion",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Invested Champion",
            "desc": "You touch one creature and choose either to become its champion, or for it to become yours. If you choose a creature to become your champion, it fights on your behalf. While this spell is in effect, you can cast any spell with a range of touch on your champion as if the spell had a range of 60 feet. Your champion's attacks are considered magical, and you can use a bonus action on your turn to encourage your champion, granting it advantage on its next attack roll.\n  If you become the champion of another creature, you gain advantage on all attack rolls against creatures that have attacked your charge within the last round. If you are wielding a shield, and a creature within 5 feet of you attacks your charge, you can use your reaction to impose disadvantage on the attack roll, as if you had the Protection fighting style. If you already have the Protection fighting style, then in addition to imposing disadvantage, you can also push an enemy 5 feet in any direction away from your charge when you take your reaction. You can use a bonus action on your turn to reroll the damage for any successful attack against a creature that is threatening your charge.\n  Whichever version of the spell is cast, if the distance between the champion and its designated ally increases to more than 60 feet, the spell ends.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_iron-gut/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_iron-gut",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 6,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 7,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Iron Gut",
            "desc": "For the duration, one willing creature you touch has resistance to poison damage and advantage on saving throws against poison. When the affected creature makes a Constitution saving throw against an effect that deals poison damage or that would cause the creature to become poisoned, the creature can choose to succeed on the saving throw. If it does so, the spell ends on the creature.\n  While affected by this spell, a creature can't gain any benefit from consuming magical foodstuffs, such as those produced by the goodberry and heroes' feast spells, and it doesn't suffer ill effects from consuming potentially harmful, nonmagical foodstuffs, such as spoiled food or non-potable water. The creature is affected normally by other consumable magic items, such as potions. The creature can identify poisoned food by a sour taste, with deadlier poisons tasting more sour.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "up to 1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_less-fool-i/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_less-fool-i",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "8 hours",
                    "range": null,
                    "concentration": false,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "8 hours",
                    "range": null,
                    "concentration": false,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "24 hours",
                    "range": null,
                    "concentration": false,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "24 hours",
                    "range": null,
                    "concentration": false,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": false,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Less Fool, I",
            "desc": "A creature you touch becomes less susceptible to lies and magical influence. For the duration, other creatures have disadvantage on Charisma checks to influence the protected creature, and the creature has advantage on spells that cause it to become charmed or frightened.",
            "level": 1,
            "higher_level": "If you cast this spell using a spell slot of 3rd level or higher, the duration is concentration, up to 1 hour. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the duration is 1 year. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_lightless-torch/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_lightless-torch",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "3 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "5 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "7 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "9 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "11 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "13 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "15 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "17 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Lightless Torch",
            "desc": "You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds a shadowy miasma in a 30-foot radius. A creature with darkvision inside the radius sees the area as if it were filled with bright light. The miasma doesn't shed light, and a creature with darkvision inside the radius can still see outside the radius as normal. A creature with darkvision outside the radius or a creature without darkvision sees only that the object is surrounded by wisps of shadow.\n  Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the effect. Though the effect doesn't shed light, it can be dispelled if the area of a darkness spell overlaps the area of this spell.\n  If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the duration increases by 2 hours for each slot level above 1st.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_mantle-of-the-brave/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_mantle-of-the-brave",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Mantle of the Brave",
            "desc": "You touch up to four individuals, bolstering their courage. The next time a creature affected by this spell must make a saving throw against a spell or effect that would cause the frightened condition, it has advantage on the roll. Once a creature has received this benefit, the spell ends for that creature.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_muted-foe/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_muted-foe",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Muted Foe",
            "desc": "You touch a nonmagical weapon. The next time a creature hits with the affected weapon before the spell ends, the weapon booms with a thunderous peal as the weapon strikes. The attack deals an extra 1d6 thunder damage to the target, and the target becomes deafened, immune to thunder damage, and unable to cast spells with verbal components for 1 minute. At the end of each of its turns, the target can make a Wisdom saving throw. On a success, the effect ends.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "bonus-action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_pipers-lure/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_pipers-lure",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Piper's Lure",
            "desc": "You touch a nonmagical pipe or horn instrument and imbue it with magic that lures creatures toward it. Each creature that enters or starts its turn within 150 feet of the affected object must succeed on a Wisdom saving throw or be charmed for 10 minutes. A creature charmed by this spell must take the Dash action and move toward the affected object by the safest available route on each of its turns. Once a charmed creature moves within 5 feet of the object, it is also incapacitated as it stares at the object and sways in place to a mesmerizing tune only it can hear. If the object is moved, the charmed creature attempts to follow it.\n  For every 10 minutes that elapse, the creature can make a new Wisdom saving throw. On a success, the spell ends on that creature. If a charmed creature is attacked, the spell ends immediately on that creature. Once a creature has been charmed by this spell, it can't be charmed by it again for 24 hours.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/toh_sacrificial-healing/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/toh/?format=api",
            "key": "toh_sacrificial-healing",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Sacrificial Healing",
            "desc": "You heal another creature's wounds by taking them upon yourself or transferring them to another willing creature in range. Roll 4d8. The number rolled is the amount of damage healed by the target and the damage you take, as its wounds close and similar damage appears on your body (or the body of the other willing target of the spell).",
            "level": 4,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_curse-of-formlessness/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_curse-of-formlessness",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Curse of Formlessness",
            "desc": "A creature you touch must make a successful Constitution saving throw or be cursed with a shifting, amorphous form. Spells that change the target creature's shape (such as polymorph) do not end the curse, but they do hold the creature in a stable form, temporarily mitigating it until the end of that particular spell's duration; shapechange and stoneskin have similar effects. While under the effect of the curse of formlessness, the target creature is resistant to slashing and piercing damage and ignores the additional damage done by critical hits, but it can neither hold nor use any item, nor can it cast spells or activate magic items. Its movement is halved, and winged flight becomes impossible. Any armor, clothing, helmet, or ring becomes useless. Large items that are carried or worn, such as armor, backpacks, or clothing, become hindrances, so the target has disadvantage on Dexterity checks and saving throws while such items are in place. A creature under the effect of a curse of formlessness can try to hold itself together through force of will. The afflicted creature uses its action to repeat the saving throw; if it succeeds, the afflicted creature negates the penalties from the spell until the start of its next turn.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "permanent",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_delay-passing/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_delay-passing",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Delay Passing",
            "desc": "You draw forth the ebbing life force of a creature and question it. Upon casting this spell, you must touch a creature that dropped to 0 hit points since your last turn. If it fails a Wisdom saving throw, you temporarily prevent its spirit from passing into the next realm. You are able to hear the spirit, though the spirit doesn't appear to any creature without the ability to see invisible creatures. The spirit communicates directly with your psyche and cannot see or hear anything but what you tell it. You can ask the spirit a number of questions equal to your proficiency bonus. Questions must be asked directly; a delay of more than 10 seconds between the spirit answering one question and you asking another allows the spirit to escape into the afterlife. The corpse's knowledge is limited to what it knew during life, including the languages it spoke. The spirit cannot lie to you, but it can refuse to answer a question that would harm its living family or friends, or truthfully answer that it doesn't know. Once the spirit answers your allotment of questions, it passes on.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_feed-the-worms/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_feed-the-worms",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Feed the Worms",
            "desc": "You draw forth the ebbing life force of a creature and use it to feed the worms. Upon casting this spell, you touch a creature that dropped to 0 hit points since your last turn. If it fails a Constitution saving throw, its body is completely consumed by worms in moments, leaving no remains. In its place is a swarm of worms (treat as a standard swarm of insects) that considers all other creatures except you as enemies. The swarm remains until it's killed.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "until destroyed",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_moons-respite/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_moons-respite",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Moon's Respite",
            "desc": "You touch a creature who must be present for the entire casting. A beam of moonlight shines down from above, bathing the target in radiant light. The spell fails if you can't see the open sky. If the target has any levels of shadow corruption, the moonlight burns away some of the Shadow tainting it. The creature must make a Constitution saving throw against a DC of 10 + the number of shadow corruption levels it has. The creature takes 2d10 radiant damage per level of shadow corruption and removes 1 level of shadow corruption on a failed saving throw, or half as much damage and removes 2 levels of shadow corruption on a success.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": true,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "2d10",
            "damage_types": [
                "radiant"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_sanguine-spear/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_sanguine-spear",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Sanguine Spear",
            "desc": "You draw blood from the corpse of a creature that has been dead for no more than 24 hours and magically fashion it into a spear of frozen blood. This functions as a +1 spear that does cold damage instead of piercing damage. If the spear leaves your hand for more than 1 round, it melts and the spell ends.",
            "level": 2,
            "higher_level": "If the spell is cast with a 4th-level spell slot, it creates a +2 spear. A 6th-level spell slot creates a +3 spear.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_shadow-spawn/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_shadow-spawn",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/illusion/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Shadow Spawn",
            "desc": "Casting this spell consumes the corpse of a creature and creates a shadowy duplicate of it. The creature returns as a shadow beast. The shadow beast has dim memories of its former life and retains free will; casters are advised to be ready to make an attractive offer to the newly-risen shadow beast, to gain its cooperation.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "4hours",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_shadows-brand/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_shadows-brand",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Shadow's Brand",
            "desc": "You draw a rune or inscription no larger than your hand on the target. The target must succeed on a Constitution saving throw or be branded with the mark on a location of your choosing. The brand appears as an unintelligible mark to most creatures. Those who understand the Umbral language recognize it as a mark indicating the target is an enemy of the shadow fey. Shadow fey who view the brand see it outlined in a faint glow. The brand can be hidden by mundane means, such as clothing, but it can be removed only by the *remove curse* spell.\n  While branded, the target has disadvantage on ability checks when interacting socially with shadow fey.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "until dispelled",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_the-black-gods-blessing/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_the-black-gods-blessing",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "The Black God's Blessing",
            "desc": "Chernobog doesn't care that the Night Cauldron only focuses on one aspect of his dominion. After all, eternal night leads perfectly well to destruction and murder, especially by the desperate fools seeking to survive in the new, lightless world. Having devotees at the forefront of the mayhem suits him, so he allows a small measure of his power to infuse worthy souls. After contacting the Black God, the ritual caster makes a respectful yet forceful demand for him to deposit some of his power into the creature that is the target of the ritual. For Chernobog to comply with this demand, the caster must make a successful DC 20 spellcasting check. If the check fails, the spell fails and the caster and the spell's target become permanently vulnerable to fire; this vulnerability can be ended with remove curse or comparable magic. If the spell succeeds, the target creature gains darkvision (60 feet) and immunity to cold. Chernobog retains the privilege of revoking these gifts if the recipient ever wavers in devotion to him.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": true,
            "casting_time": "7hours",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/kp_wield-soul/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/kp/?format=api",
            "key": "kp_wield-soul",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wield Soul",
            "desc": "You draw forth the ebbing life force of a creature and use its arcane power. Upon casting this spell, you must touch a creature that dropped to 0 hit points since your last turn. If it fails a Wisdom saving throw, you gain knowledge of spells, innate spells, and similar abilities it could have used today were it still alive. Expended spells and abilities aren't revealed. Choose one of these spells or abilities with a casting time no longer than 1 action. Until you complete a long rest, you can use this spell or ability once, as a bonus action, using the creature's spell save DC or spellcasting ability bonus.",
            "level": 4,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/wz_avert-evil-eye/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/wz/?format=api",
            "key": "wz_avert-evil-eye",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Avert Evil Eye",
            "desc": "The evil eye takes many forms. Any incident of bad luck can be blamed on it, especially if a character recently displayed arrogance or selfishness. When avert evil eye is cast, the recipient has a small degree of protection against the evil eye for up to 1 hour. While the spell lasts, the target of the spell has advantage on saving throws against being blinded, charmed, cursed, and frightened. During the spell's duration, the target can also cancel disadvantage on one d20 roll the target is about to make, but doing so ends the spell's effect.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/wz_commanders-pavilion/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/wz/?format=api",
            "key": "wz_commanders-pavilion",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Commander's Pavilion",
            "desc": "Creates a command tent 30 feet by 30 feet with a peak height of 20 feet. It is filled with items a military commander might require of a headquarters tent on a campaign, such as maps of the area, a spyglass, a sandglass, materials for correspondence, references for coding and decoding messages, books on history and strategy relevant to the area, banners, spare uniforms, and badges of rank. Such minor mundane items dissipate once the spell's effect ends. Recasting the spell on subsequent days maintains the existing tent for another 24 hours.",
            "level": 3,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": true,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/wz_hedgehog-dozen/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/wz/?format=api",
            "key": "wz_hedgehog-dozen",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/illusion/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hedgehog Dozen",
            "desc": "Eleven illusory duplicates of the touched creature appear in its space. A creature affected by hedgehog dozen seems to have a dozen arms, shields, and weapons-a swarm of partially overlapping, identical creatures. Until the spell ends, these duplicates move with the target and mimic its actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates. While surrounded by duplicates, a creature gains advantage against any opponent because of the bewildering number of weapons and movements. Each time a creature targets you with an attack during the spell's duration, roll a d8 to determine whether the attack instead targets one of your duplicates. On a roll of 1, it strikes you. On any other roll it removes one of your duplicates; when you have only five duplicates remaining, the spell ends. A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false as with truesight.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/wz_order-of-revenge/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/wz/?format=api",
            "key": "wz_order-of-revenge",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 6,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 7,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Order of Revenge",
            "desc": "You touch a weapon or a bundle of 30 ammunition, imbuing them with spell energy. Any creature damaged by a touched, affected weapon leaves an invisibly glowing trail of their path until the spell expires. The caster may see this trail by casting revenge's eye or see invisible. Any other caster may see the trail by casting see invisible. Casting dispel magic on an affected creature causes that creature to stop generating a trail, and the trail fades over the next hour.",
            "level": 3,
            "higher_level": "When you cast the spell using a slot of 4th level or higher, you can target one additional weapon or bundle of ammunition for each slot level above fourth.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour/caster level",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/wz_reassemble/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/wz/?format=api",
            "key": "wz_reassemble",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Reassemble",
            "desc": "You touch an undead creature (dust and bones suffice) destroyed not more than 10 hours ago; the creature is surrounded by purple fire for 1 round and is returned to life with full hit points. This spell has no effect on any creatures except undead, and it cannot restore a lich whose phylactery has been destroyed, a vampire destroyed by sunlight, any undead whose remains are destroyed by fire, acid, or holy water, or any remains affected by a gentle repose spell. This spell doesn't remove magical effects. If they aren't removed prior to casting, they return when the undead creature comes back to life. This spell closes all mortal wounds but doesn't restore missing body parts. If the creature doesn't have body parts or organs necessary for survival, the spell fails. Sudden reassembly is an ordeal involving enormous expenditure of necrotic energy; ley line casters within 5 miles are aware that some great shift in life forces has occurred and a sense of its direction. The target takes a -4 penalty to all attacks, saves, and ability checks. Every time it finishes a long rest, the penalty is reduced by 1 until it disappears.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/wz_revenges-eye/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/wz/?format=api",
            "key": "wz_revenges-eye",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Revenge's Eye",
            "desc": "You touch a creature's visual organs and grant them the ability to see the trail left by creatures damaged by a weapon you cast invisible creatures; it only reveals trails left by those affected by order of revenge also cast by the spellcaster.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can target +1 creature for each slot level above second.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/wz_vagrants-nondescript-cloak/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/wz/?format=api",
            "key": "wz_vagrants-nondescript-cloak",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vagrant's Nondescript Cloak",
            "desc": "You touch a creature. The creature is warded against the effects of locate creature, the caster may determine if the affected creature is within 1,000 feet but cannot determine the direction to the target of vagrant's nondescript cloak. If the creature is already affected by one of the warded spells, then both the effect and vagrant's nondescript cloak end immediately.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of third level or higher, you can target +1 creature for each slot level above second.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_absolute-command/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_absolute-command",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "0",
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "0",
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "0",
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "0",
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "0",
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Absolute Command",
            "desc": "Deep Magic: clockwork You can control a construct you have built with a challenge rating of 6 or less. You can manipulate objects with your construct as precisely as its construction allows, and you perceive its surroundings through its sensory inputs as if you inhabited its body. The construct uses the caster's Proficiency bonus (modified by the construct's Strength and Dexterity scores). You can use the manipulators of the construct to perform any number of skill-based tasks, using the construct's Strength and Dexterity modifiers when using skills based on those particular abilities. Your body remains immobile, as if paralyzed, for the duration of the spell. The construct must remain within 100 feet of you. If it moves beyond this distance, the spell immediately ends and the caster's mind returns to his or her body.",
            "level": 4,
            "higher_level": "When you cast this spell using higher-level spell slots, you may control a construct with a challenge rating 2 higher for each slot level you use above 4th. The construct's range also increases by 10 feet for each slot level.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_anomalous-object/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_anomalous-object",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Anomalous Object",
            "desc": "Deep Magic: temporal By touching an object, you retrieve another version of the object from elsewhere in time. If the object is attended, you must succeed on a melee spell attack roll against the creature holding or controlling the object. Any effect that affects the original object also affects the duplicate (charges spent, damage taken, etc.) and any effect that affects the duplicate also affects the original object. If either object is destroyed, both are destroyed. This spell does not affect sentient items or unique artifacts.",
            "level": 7,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_armored-heart/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_armored-heart",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/conjuration/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                    "key": "srd_bard",
                    "features": [
                        {
                            "key": "srd_bard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_bard_bard-college",
                            "name": "Bard College",
                            "desc": "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level."
                        },
                        {
                            "key": "srd_bard_bardic-inspiration",
                            "name": "Bardic Inspiration",
                            "desc": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level."
                        },
                        {
                            "key": "srd_bard_countercharm",
                            "name": "Countercharm",
                            "desc": "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required)."
                        },
                        {
                            "key": "srd_bard_expertise",
                            "name": "Expertise",
                            "desc": "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit."
                        },
                        {
                            "key": "srd_bard_font-of-inspiration",
                            "name": "Font of Inspiration",
                            "desc": "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest."
                        },
                        {
                            "key": "srd_bard_jack-of-all-trades",
                            "name": "Jack of All Trades",
                            "desc": "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus."
                        },
                        {
                            "key": "srd_bard_magical-secrets",
                            "name": "Magical Secrets",
                            "desc": "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\r\n\r\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\r\n\r\nYou learn two additional spells from any class at 14th level and again at 18th level."
                        },
                        {
                            "key": "srd_bard_song-of-rest",
                            "name": "Song of Rest",
                            "desc": "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level."
                        },
                        {
                            "key": "srd_bard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.\r\n\r\nYour spells are part of your vast repertoire, magic that you can tune to different situations.\r\n\r\n###Cantrips\r\n\r\nYou know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.\r\n\r\n###Spell Slots\r\n\r\nThe Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.\r\n\r\n###Spells Known of 1st Level and Higher\r\n\r\nYou know four 1st-level spells of your choice from the bard spell list.\r\n\r\nThe Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.\r\n\r\n###Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.\r\n\r\n*Spell save DC* = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n*Spell attack modifier* = your proficiency bonus + your Charisma modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast any bard spell you know as a ritual if that spell has the ritual tag.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a musical instrument (see chapter 5, “Equipment”) as a spellcasting focus for your bard spells."
                        },
                        {
                            "key": "srd_bard_superior-inspiration",
                            "name": "Superior Inspiration",
                            "desc": "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "3": {
                            "features": [
                                "srd_bard_bard-college",
                                "srd_bard_expertise"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        },
                        "1": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_expertise",
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "15": {
                            "features": [
                                "srd_bard_bardic-inspiration"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "5": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_font-of-inspiration"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "6": {
                            "features": [
                                "srd_bard_countercharm"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "2": {
                            "features": [
                                "srd_bard_jack-of-all-trades",
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "14": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "18": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "13": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "17": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "9": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 4,
                            "level": 9
                        },
                        "20": {
                            "features": [
                                "srd_bard_superior-inspiration"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Bard level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per bard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Bard",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                    "key": "srd_warlock",
                    "features": [
                        {
                            "key": "srd_warlock_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocation-list",
                            "name": "Eldritch Invocation List",
                            "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocations",
                            "name": "Eldritch Invocations",
                            "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level."
                        },
                        {
                            "key": "srd_warlock_eldritch-master",
                            "name": "Eldritch Master",
                            "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again."
                        },
                        {
                            "key": "srd_warlock_mystic-arcanum",
                            "name": "Mystic Arcanum",
                            "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest."
                        },
                        {
                            "key": "srd_warlock_otherworldly-patron",
                            "name": "Otherworldly Patron",
                            "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_warlock_pact-boon",
                            "name": "Pact Boon",
                            "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die."
                        },
                        {
                            "key": "srd_warlock_pact-magic",
                            "name": "Pact Magic",
                            "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "19": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "2": {
                            "features": [
                                "srd_warlock_eldritch-invocation-list",
                                "srd_warlock_eldritch-invocations"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_warlock_eldritch-master"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "11": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 4,
                            "level": 11
                        },
                        "13": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "15": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "17": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "1": {
                            "features": [
                                "srd_warlock_otherworldly-patron",
                                "srd_warlock_pact-magic"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "3": {
                            "features": [
                                "srd_warlock_pact-boon"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Warlock level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per warlock level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Warlock",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Armored Heart",
            "desc": "Deep Magic: clockwork The targeted creature gains resistance to bludgeoning, slashing, and piercing damage. This resistance can be overcome with adamantine or magical weapons.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "bonus-action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_beguiling-gift/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_beguiling-gift",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                    "key": "srd_bard",
                    "features": [
                        {
                            "key": "srd_bard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_bard_bard-college",
                            "name": "Bard College",
                            "desc": "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level."
                        },
                        {
                            "key": "srd_bard_bardic-inspiration",
                            "name": "Bardic Inspiration",
                            "desc": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level."
                        },
                        {
                            "key": "srd_bard_countercharm",
                            "name": "Countercharm",
                            "desc": "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required)."
                        },
                        {
                            "key": "srd_bard_expertise",
                            "name": "Expertise",
                            "desc": "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit."
                        },
                        {
                            "key": "srd_bard_font-of-inspiration",
                            "name": "Font of Inspiration",
                            "desc": "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest."
                        },
                        {
                            "key": "srd_bard_jack-of-all-trades",
                            "name": "Jack of All Trades",
                            "desc": "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus."
                        },
                        {
                            "key": "srd_bard_magical-secrets",
                            "name": "Magical Secrets",
                            "desc": "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\r\n\r\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\r\n\r\nYou learn two additional spells from any class at 14th level and again at 18th level."
                        },
                        {
                            "key": "srd_bard_song-of-rest",
                            "name": "Song of Rest",
                            "desc": "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level."
                        },
                        {
                            "key": "srd_bard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.\r\n\r\nYour spells are part of your vast repertoire, magic that you can tune to different situations.\r\n\r\n###Cantrips\r\n\r\nYou know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.\r\n\r\n###Spell Slots\r\n\r\nThe Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.\r\n\r\n###Spells Known of 1st Level and Higher\r\n\r\nYou know four 1st-level spells of your choice from the bard spell list.\r\n\r\nThe Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.\r\n\r\n###Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.\r\n\r\n*Spell save DC* = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n*Spell attack modifier* = your proficiency bonus + your Charisma modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast any bard spell you know as a ritual if that spell has the ritual tag.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a musical instrument (see chapter 5, “Equipment”) as a spellcasting focus for your bard spells."
                        },
                        {
                            "key": "srd_bard_superior-inspiration",
                            "name": "Superior Inspiration",
                            "desc": "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "3": {
                            "features": [
                                "srd_bard_bard-college",
                                "srd_bard_expertise"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        },
                        "1": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_expertise",
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "15": {
                            "features": [
                                "srd_bard_bardic-inspiration"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "5": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_font-of-inspiration"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "6": {
                            "features": [
                                "srd_bard_countercharm"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "2": {
                            "features": [
                                "srd_bard_jack-of-all-trades",
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "14": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "18": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "13": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "17": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "9": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 4,
                            "level": 9
                        },
                        "20": {
                            "features": [
                                "srd_bard_superior-inspiration"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Bard level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per bard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Bard",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                    "key": "srd_druid",
                    "features": [
                        {
                            "key": "srd_druid_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_druid_archdruid",
                            "name": "Archdruid",
                            "desc": "At 20th level, you can use your Wild Shape an unlimited number of times.\r\n\r\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape."
                        },
                        {
                            "key": "srd_druid_beast-spells",
                            "name": "Beast Spells",
                            "desc": "Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components."
                        },
                        {
                            "key": "srd_druid_druid-circle",
                            "name": "Druid Circle",
                            "desc": "At 2nd level, you choose to identify with a circle of druids such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_druid_druidic",
                            "name": "Druidic",
                            "desc": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic."
                        },
                        {
                            "key": "srd_druid_spellcasting",
                            "name": "Spellcasting",
                            "desc": "Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.\r\n\r\n###Preparing and Casting Spells\r\n\r\nThe Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a druidic focus (see chapter 5, “Equipment”) as a spellcasting focus for your druid spells."
                        },
                        {
                            "key": "srd_druid_timeless-body",
                            "name": "Timeless Body",
                            "desc": "Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year."
                        },
                        {
                            "key": "srd_druid_wild-shape",
                            "name": "Wild Shape",
                            "desc": "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.\r\n\r\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.\r\n\r\n| Level | Max. CR | Limitations | Example |\r\n| --- | --- | --- | --- |\r\n| 2nd | 1/4 | No flying or swimming speed | Wolf |\r\n| 4th | 1/2 | No flying speed | Crocodile |\r\n| 8th | 1 | - | Giant Eagle |\r\n\r\nYou can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\r\n\r\nWhile you are transformed, the following rules apply:\r\nYour game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.\r\n\r\nWhen you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.\r\n\r\nYou can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.\r\n\r\nYou retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.\r\n\r\nYou choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_druid_ability-score-improvement",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_druid_ability-score-improvement",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "20": {
                            "features": [
                                "srd_druid_archdruid"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_druid_beast-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_druid_druid-circle",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "1": {
                            "features": [
                                "srd_druid_druidic",
                                "srd_druid_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Druid level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per druid level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Druid",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                    "key": "srd_warlock",
                    "features": [
                        {
                            "key": "srd_warlock_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocation-list",
                            "name": "Eldritch Invocation List",
                            "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocations",
                            "name": "Eldritch Invocations",
                            "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level."
                        },
                        {
                            "key": "srd_warlock_eldritch-master",
                            "name": "Eldritch Master",
                            "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again."
                        },
                        {
                            "key": "srd_warlock_mystic-arcanum",
                            "name": "Mystic Arcanum",
                            "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest."
                        },
                        {
                            "key": "srd_warlock_otherworldly-patron",
                            "name": "Otherworldly Patron",
                            "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_warlock_pact-boon",
                            "name": "Pact Boon",
                            "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die."
                        },
                        {
                            "key": "srd_warlock_pact-magic",
                            "name": "Pact Magic",
                            "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "19": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "2": {
                            "features": [
                                "srd_warlock_eldritch-invocation-list",
                                "srd_warlock_eldritch-invocations"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_warlock_eldritch-master"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "11": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 4,
                            "level": 11
                        },
                        "13": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "15": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "17": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "1": {
                            "features": [
                                "srd_warlock_otherworldly-patron",
                                "srd_warlock_pact-magic"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "3": {
                            "features": [
                                "srd_warlock_pact-boon"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Warlock level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per warlock level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Warlock",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Beguiling Gift",
            "desc": "Deep Magic: hieroglyph You implant a powerful suggestion into an item as you hand it to someone. If the person you hand it to accepts it willingly, they must make a successful Wisdom saving throw or use the object as it's meant to be used at their first opportunity: writing with a pen, consuming food or drink, wearing clothing, drawing a weapon, etc. After the first use, they're under no compulsion to continue using the object or even to keep it.",
            "level": 1,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_borrowing/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_borrowing",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 hour",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Borrowing",
            "desc": "By touching a target, you gain one sense, movement type and speed, feat, language, immunity, or extraordinary ability of the target for the duration of the spell. The target also retains the use of the borrowed ability. An unwilling target prevents the effect with a successful Constitution saving throw. The target can be a living creature or one that's been dead no longer than 1 minute; a corpse makes no saving throw. You can possess only one borrowed power at a time.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 5th level, its duration increases to 1 hour. Additionally, the target loses the stolen power for the duration of the spell.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_find-the-flaw/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_find-the-flaw",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/divination/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                    "key": "srd_bard",
                    "features": [
                        {
                            "key": "srd_bard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_bard_bard-college",
                            "name": "Bard College",
                            "desc": "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level."
                        },
                        {
                            "key": "srd_bard_bardic-inspiration",
                            "name": "Bardic Inspiration",
                            "desc": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level."
                        },
                        {
                            "key": "srd_bard_countercharm",
                            "name": "Countercharm",
                            "desc": "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required)."
                        },
                        {
                            "key": "srd_bard_expertise",
                            "name": "Expertise",
                            "desc": "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit."
                        },
                        {
                            "key": "srd_bard_font-of-inspiration",
                            "name": "Font of Inspiration",
                            "desc": "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest."
                        },
                        {
                            "key": "srd_bard_jack-of-all-trades",
                            "name": "Jack of All Trades",
                            "desc": "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus."
                        },
                        {
                            "key": "srd_bard_magical-secrets",
                            "name": "Magical Secrets",
                            "desc": "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\r\n\r\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\r\n\r\nYou learn two additional spells from any class at 14th level and again at 18th level."
                        },
                        {
                            "key": "srd_bard_song-of-rest",
                            "name": "Song of Rest",
                            "desc": "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level."
                        },
                        {
                            "key": "srd_bard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.\r\n\r\nYour spells are part of your vast repertoire, magic that you can tune to different situations.\r\n\r\n###Cantrips\r\n\r\nYou know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.\r\n\r\n###Spell Slots\r\n\r\nThe Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.\r\n\r\n###Spells Known of 1st Level and Higher\r\n\r\nYou know four 1st-level spells of your choice from the bard spell list.\r\n\r\nThe Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.\r\n\r\n###Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.\r\n\r\n*Spell save DC* = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n*Spell attack modifier* = your proficiency bonus + your Charisma modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast any bard spell you know as a ritual if that spell has the ritual tag.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a musical instrument (see chapter 5, “Equipment”) as a spellcasting focus for your bard spells."
                        },
                        {
                            "key": "srd_bard_superior-inspiration",
                            "name": "Superior Inspiration",
                            "desc": "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "3": {
                            "features": [
                                "srd_bard_bard-college",
                                "srd_bard_expertise"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        },
                        "1": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_expertise",
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "15": {
                            "features": [
                                "srd_bard_bardic-inspiration"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "5": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_font-of-inspiration"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "6": {
                            "features": [
                                "srd_bard_countercharm"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "2": {
                            "features": [
                                "srd_bard_jack-of-all-trades",
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "14": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "18": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "13": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "17": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "9": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 4,
                            "level": 9
                        },
                        "20": {
                            "features": [
                                "srd_bard_superior-inspiration"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Bard level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per bard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Bard",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                    "key": "srd_warlock",
                    "features": [
                        {
                            "key": "srd_warlock_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocation-list",
                            "name": "Eldritch Invocation List",
                            "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocations",
                            "name": "Eldritch Invocations",
                            "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level."
                        },
                        {
                            "key": "srd_warlock_eldritch-master",
                            "name": "Eldritch Master",
                            "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again."
                        },
                        {
                            "key": "srd_warlock_mystic-arcanum",
                            "name": "Mystic Arcanum",
                            "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest."
                        },
                        {
                            "key": "srd_warlock_otherworldly-patron",
                            "name": "Otherworldly Patron",
                            "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_warlock_pact-boon",
                            "name": "Pact Boon",
                            "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die."
                        },
                        {
                            "key": "srd_warlock_pact-magic",
                            "name": "Pact Magic",
                            "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "19": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "2": {
                            "features": [
                                "srd_warlock_eldritch-invocation-list",
                                "srd_warlock_eldritch-invocations"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_warlock_eldritch-master"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "11": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 4,
                            "level": 11
                        },
                        "13": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "15": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "17": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "1": {
                            "features": [
                                "srd_warlock_otherworldly-patron",
                                "srd_warlock_pact-magic"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "3": {
                            "features": [
                                "srd_warlock_pact-boon"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Warlock level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per warlock level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Warlock",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Find the Flaw",
            "desc": "Deep Magic: clockwork You touch one creature. The next attack roll that creature makes against a clockwork or metal construct, or any machine, is a critical hit.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_gift-of-azathoth/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_gift-of-azathoth",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/enchantment/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                    "key": "srd_bard",
                    "features": [
                        {
                            "key": "srd_bard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_bard_bard-college",
                            "name": "Bard College",
                            "desc": "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level."
                        },
                        {
                            "key": "srd_bard_bardic-inspiration",
                            "name": "Bardic Inspiration",
                            "desc": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level."
                        },
                        {
                            "key": "srd_bard_countercharm",
                            "name": "Countercharm",
                            "desc": "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required)."
                        },
                        {
                            "key": "srd_bard_expertise",
                            "name": "Expertise",
                            "desc": "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit."
                        },
                        {
                            "key": "srd_bard_font-of-inspiration",
                            "name": "Font of Inspiration",
                            "desc": "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest."
                        },
                        {
                            "key": "srd_bard_jack-of-all-trades",
                            "name": "Jack of All Trades",
                            "desc": "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus."
                        },
                        {
                            "key": "srd_bard_magical-secrets",
                            "name": "Magical Secrets",
                            "desc": "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\r\n\r\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\r\n\r\nYou learn two additional spells from any class at 14th level and again at 18th level."
                        },
                        {
                            "key": "srd_bard_song-of-rest",
                            "name": "Song of Rest",
                            "desc": "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level."
                        },
                        {
                            "key": "srd_bard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.\r\n\r\nYour spells are part of your vast repertoire, magic that you can tune to different situations.\r\n\r\n###Cantrips\r\n\r\nYou know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.\r\n\r\n###Spell Slots\r\n\r\nThe Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.\r\n\r\n###Spells Known of 1st Level and Higher\r\n\r\nYou know four 1st-level spells of your choice from the bard spell list.\r\n\r\nThe Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.\r\n\r\n###Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.\r\n\r\n*Spell save DC* = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n*Spell attack modifier* = your proficiency bonus + your Charisma modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast any bard spell you know as a ritual if that spell has the ritual tag.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a musical instrument (see chapter 5, “Equipment”) as a spellcasting focus for your bard spells."
                        },
                        {
                            "key": "srd_bard_superior-inspiration",
                            "name": "Superior Inspiration",
                            "desc": "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "3": {
                            "features": [
                                "srd_bard_bard-college",
                                "srd_bard_expertise"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        },
                        "1": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_expertise",
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "15": {
                            "features": [
                                "srd_bard_bardic-inspiration"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "5": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_font-of-inspiration"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "6": {
                            "features": [
                                "srd_bard_countercharm"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "2": {
                            "features": [
                                "srd_bard_jack-of-all-trades",
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "14": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "18": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "13": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "17": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "9": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 4,
                            "level": 9
                        },
                        "20": {
                            "features": [
                                "srd_bard_superior-inspiration"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Bard level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per bard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Bard",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                    "key": "srd_druid",
                    "features": [
                        {
                            "key": "srd_druid_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_druid_archdruid",
                            "name": "Archdruid",
                            "desc": "At 20th level, you can use your Wild Shape an unlimited number of times.\r\n\r\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape."
                        },
                        {
                            "key": "srd_druid_beast-spells",
                            "name": "Beast Spells",
                            "desc": "Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components."
                        },
                        {
                            "key": "srd_druid_druid-circle",
                            "name": "Druid Circle",
                            "desc": "At 2nd level, you choose to identify with a circle of druids such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_druid_druidic",
                            "name": "Druidic",
                            "desc": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic."
                        },
                        {
                            "key": "srd_druid_spellcasting",
                            "name": "Spellcasting",
                            "desc": "Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.\r\n\r\n###Preparing and Casting Spells\r\n\r\nThe Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a druidic focus (see chapter 5, “Equipment”) as a spellcasting focus for your druid spells."
                        },
                        {
                            "key": "srd_druid_timeless-body",
                            "name": "Timeless Body",
                            "desc": "Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year."
                        },
                        {
                            "key": "srd_druid_wild-shape",
                            "name": "Wild Shape",
                            "desc": "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.\r\n\r\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.\r\n\r\n| Level | Max. CR | Limitations | Example |\r\n| --- | --- | --- | --- |\r\n| 2nd | 1/4 | No flying or swimming speed | Wolf |\r\n| 4th | 1/2 | No flying speed | Crocodile |\r\n| 8th | 1 | - | Giant Eagle |\r\n\r\nYou can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\r\n\r\nWhile you are transformed, the following rules apply:\r\nYour game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.\r\n\r\nWhen you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.\r\n\r\nYou can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.\r\n\r\nYou retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.\r\n\r\nYou choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_druid_ability-score-improvement",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_druid_ability-score-improvement",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "20": {
                            "features": [
                                "srd_druid_archdruid"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_druid_beast-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_druid_druid-circle",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "1": {
                            "features": [
                                "srd_druid_druidic",
                                "srd_druid_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Druid level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per druid level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Druid",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api",
                    "key": "srd_ranger",
                    "features": [
                        {
                            "key": "srd_ranger_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_ranger_extra-attack",
                            "name": "Extra Attack",
                            "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
                        },
                        {
                            "key": "srd_ranger_favored-enemy",
                            "name": "Favored Enemy",
                            "desc": "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\r\n\r\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\r\n\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\r\n\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n\r\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures."
                        },
                        {
                            "key": "srd_ranger_feral-senses",
                            "name": "Feral Senses",
                            "desc": "At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.\r\n\r\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened."
                        },
                        {
                            "key": "srd_ranger_fighting-style",
                            "name": "Fighting Style",
                            "desc": "At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n### Archery\r\n\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n### Defense\r\n\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n### Dueling\r\n\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n### Two-Weapon Fighting\r\n\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack."
                        },
                        {
                            "key": "srd_ranger_foe-slayer",
                            "name": "Foe Slayer",
                            "desc": "At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied."
                        },
                        {
                            "key": "srd_ranger_hide-in-plain-sight",
                            "name": "Hide in Plain Sight",
                            "desc": "Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\r\n\r\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit."
                        },
                        {
                            "key": "srd_ranger_lands-stride",
                            "name": "Land's Stride",
                            "desc": "Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\r\n\r\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell."
                        },
                        {
                            "key": "srd_ranger_natural-explorer",
                            "name": "Natural Explorer",
                            "desc": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.\r\n\r\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\r\n\r\n* Difficult terrain doesn't slow your group's travel.\r\n* Your group can't become lost except by magical means.\r\n* Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\r\n* If you are traveling alone, you can move stealthily at a normal pace.\r\n* When you forage, you find twice as much food as you normally would.\r\n* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. \r\n\r\nYou choose additional favored terrain types at 6th and 10th level."
                        },
                        {
                            "key": "srd_ranger_primeval-awareness",
                            "name": "Primeval Awareness",
                            "desc": "Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number."
                        },
                        {
                            "key": "srd_ranger_ranger-archetype",
                            "name": "Ranger Archetype",
                            "desc": "At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level."
                        },
                        {
                            "key": "srd_ranger_spellcasting",
                            "name": "Spellcasting",
                            "desc": "By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.\r\n\r\n### Spell Slots\r\n\r\nThe Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nYou know two 1st-level spells of your choice from the ranger spell list.\r\n\r\nThe Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier"
                        },
                        {
                            "key": "srd_ranger_vanish",
                            "name": "Vanish",
                            "desc": "Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_ranger_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_ranger_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_ranger_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_ranger_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_ranger_ability-score-improvement",
                                "srd_ranger_lands-stride"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "5": {
                            "features": [
                                "srd_ranger_extra-attack"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_ranger_favored-enemy",
                                "srd_ranger_natural-explorer"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "14": {
                            "features": [
                                "srd_ranger_favored-enemy",
                                "srd_ranger_vanish"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "6": {
                            "features": [
                                "srd_ranger_favored-enemy",
                                "srd_ranger_natural-explorer"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "18": {
                            "features": [
                                "srd_ranger_feral-senses"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_ranger_fighting-style",
                                "srd_ranger_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_ranger_foe-slayer"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "10": {
                            "features": [
                                "srd_ranger_hide-in-plain-sight",
                                "srd_ranger_natural-explorer"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "3": {
                            "features": [
                                "srd_ranger_primeval-awareness",
                                "srd_ranger_ranger-archetype"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d10",
                        "hit_dice_name": "1d10 per Ranger level",
                        "hit_points_at_1st_level": "10 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d10 (or 6) + your Constitution modifier per ranger level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Ranger",
                    "hit_dice": "d10",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                    "key": "srd_warlock",
                    "features": [
                        {
                            "key": "srd_warlock_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocation-list",
                            "name": "Eldritch Invocation List",
                            "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocations",
                            "name": "Eldritch Invocations",
                            "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level."
                        },
                        {
                            "key": "srd_warlock_eldritch-master",
                            "name": "Eldritch Master",
                            "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again."
                        },
                        {
                            "key": "srd_warlock_mystic-arcanum",
                            "name": "Mystic Arcanum",
                            "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest."
                        },
                        {
                            "key": "srd_warlock_otherworldly-patron",
                            "name": "Otherworldly Patron",
                            "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_warlock_pact-boon",
                            "name": "Pact Boon",
                            "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die."
                        },
                        {
                            "key": "srd_warlock_pact-magic",
                            "name": "Pact Magic",
                            "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "19": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "2": {
                            "features": [
                                "srd_warlock_eldritch-invocation-list",
                                "srd_warlock_eldritch-invocations"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_warlock_eldritch-master"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "11": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 4,
                            "level": 11
                        },
                        "13": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "15": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "17": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "1": {
                            "features": [
                                "srd_warlock_otherworldly-patron",
                                "srd_warlock_pact-magic"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "3": {
                            "features": [
                                "srd_warlock_pact-boon"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Warlock level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per warlock level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Warlock",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Gift of Azathoth",
            "desc": "Deep Magic: void magic A willing creature you touch is imbued with the persistence of ultimate Chaos. Until the spell ends, the target has advantage on the first three death saving throws it attempts.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 5th, 6th, or 7th level, the duration increases to 48 hours. When you cast this spell using a spell slot of 8th or 9th level, the duration increases to 72 hours.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours or until the target attempts a third death saving throw",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_hellforging/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_hellforging",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hellforging",
            "desc": "Deep Magic: clockwork You spend an hour calling forth a disembodied evil spirit. At the end of that time, the summoned spirit must make a Charisma saving throw. If the saving throw succeeds, you take 2d10 psychic damage plus 2d10 necrotic damage from waves of uncontrolled energy rippling out from the disembodied spirit. You can maintain the spell, forcing the subject to repeat the saving throw at the end of each of your turns, with the same consequence to you for each failure. If you choose not to maintain the spell or are unable to do so, the evil spirit returns to its place of torment and cannot be recalled. If the saving throw fails, the summoned spirit is transferred into the waiting soul gem and immediately animates the constructed body. The subject is now a hellforged; it loses all of its previous racial traits and gains gearforged traits except as follows: Vulnerability: Hellforged are vulnerable to radiant damage. Evil Mind: Hellforged have disadvantage on saving throws against spells and abilities of evil fiends or aberrations that effect the mind or behavior. Past Life: The hellforged retains only a vague sense of who it was in its former existence, but these memories are enough for it to gain proficiency in one skill. Languages: Hellforged speak Common, Machine Speech, and Infernal or Abyssal Up to four other spellcasters of at least 5th level can assist you in the ritual. Each assistant increases the DC of the Charisma saving throw by 1. In the event of a failed saving throw, the spellcaster and each assistant take damage. An assistant who drops out of the casting can't rejoin.",
            "level": 7,
            "higher_level": "",
            "target_type": "point",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": true,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_hods-gift/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_hods-gift",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "2 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "3 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "4 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "5 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
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                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hod's Gift",
            "desc": "The target gains blindsight to a range of 60 feet.",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the duration is increased by 1 hour for every slot above 5th level.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_imbue-spell/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_imbue-spell",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Imbue Spell",
            "desc": "Deep Magic: clockwork You imbue a spell of 1st thru 3rd level that has a casting time of instantaneous onto a gear worth 100 gp per level of spell you are imbuing. At the end of the ritual, the gear is placed into a piece of clockwork that includes a timer or trigger mechanism. When the timer or trigger goes off, the spell is cast. If the range of the spell was Touch, it effects only a target touching the device. If the spell had a range in feet, the spell is cast on the closest viable target within range, based on the nature of the spell. Spells with a range of Self or Sight can't be imbued. If the gear is placed with a timer, it activates when the time elapses regardless of whether a legitimate target is available.",
            "level": 5,
            "higher_level": "You can perform this ritual as a 7th-level spell to imbue a spell of 4th or 5th level.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": true,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_land-bond/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_land-bond",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                    "key": "srd_druid",
                    "features": [
                        {
                            "key": "srd_druid_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_druid_archdruid",
                            "name": "Archdruid",
                            "desc": "At 20th level, you can use your Wild Shape an unlimited number of times.\r\n\r\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape."
                        },
                        {
                            "key": "srd_druid_beast-spells",
                            "name": "Beast Spells",
                            "desc": "Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components."
                        },
                        {
                            "key": "srd_druid_druid-circle",
                            "name": "Druid Circle",
                            "desc": "At 2nd level, you choose to identify with a circle of druids such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_druid_druidic",
                            "name": "Druidic",
                            "desc": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic."
                        },
                        {
                            "key": "srd_druid_spellcasting",
                            "name": "Spellcasting",
                            "desc": "Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.\r\n\r\n###Preparing and Casting Spells\r\n\r\nThe Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a druidic focus (see chapter 5, “Equipment”) as a spellcasting focus for your druid spells."
                        },
                        {
                            "key": "srd_druid_timeless-body",
                            "name": "Timeless Body",
                            "desc": "Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year."
                        },
                        {
                            "key": "srd_druid_wild-shape",
                            "name": "Wild Shape",
                            "desc": "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.\r\n\r\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.\r\n\r\n| Level | Max. CR | Limitations | Example |\r\n| --- | --- | --- | --- |\r\n| 2nd | 1/4 | No flying or swimming speed | Wolf |\r\n| 4th | 1/2 | No flying speed | Crocodile |\r\n| 8th | 1 | - | Giant Eagle |\r\n\r\nYou can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\r\n\r\nWhile you are transformed, the following rules apply:\r\nYour game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.\r\n\r\nWhen you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.\r\n\r\nYou can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.\r\n\r\nYou retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.\r\n\r\nYou choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_druid_ability-score-improvement",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_druid_ability-score-improvement",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "20": {
                            "features": [
                                "srd_druid_archdruid"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_druid_beast-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_druid_druid-circle",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "1": {
                            "features": [
                                "srd_druid_druidic",
                                "srd_druid_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Druid level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per druid level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Druid",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                    "key": "srd_warlock",
                    "features": [
                        {
                            "key": "srd_warlock_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocation-list",
                            "name": "Eldritch Invocation List",
                            "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocations",
                            "name": "Eldritch Invocations",
                            "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level."
                        },
                        {
                            "key": "srd_warlock_eldritch-master",
                            "name": "Eldritch Master",
                            "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again."
                        },
                        {
                            "key": "srd_warlock_mystic-arcanum",
                            "name": "Mystic Arcanum",
                            "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest."
                        },
                        {
                            "key": "srd_warlock_otherworldly-patron",
                            "name": "Otherworldly Patron",
                            "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_warlock_pact-boon",
                            "name": "Pact Boon",
                            "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die."
                        },
                        {
                            "key": "srd_warlock_pact-magic",
                            "name": "Pact Magic",
                            "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "19": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "2": {
                            "features": [
                                "srd_warlock_eldritch-invocation-list",
                                "srd_warlock_eldritch-invocations"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_warlock_eldritch-master"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "11": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 4,
                            "level": 11
                        },
                        "13": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "15": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "17": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "1": {
                            "features": [
                                "srd_warlock_otherworldly-patron",
                                "srd_warlock_pact-magic"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "3": {
                            "features": [
                                "srd_warlock_pact-boon"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Warlock level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per warlock level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Warlock",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Land Bond",
            "desc": "You touch a willing creature and infuse it with ley energy, creating a bond between the creature and the land. For the duration of the spell, if the target is in contact with the ground, the target has advantage on saving throws and ability checks made to avoid being moved or knocked prone against its will. Additionally, the creature ignores nonmagical difficult terrain and is immune to effects from extreme environments such as heat, cold (but not cold or fire damage), and altitude.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_ley-leech/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_ley-leech",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "9d10",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "10d10",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "11d10",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "12d10",
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
                    "key": "srd_druid",
                    "features": [
                        {
                            "key": "srd_druid_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_druid_archdruid",
                            "name": "Archdruid",
                            "desc": "At 20th level, you can use your Wild Shape an unlimited number of times.\r\n\r\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape."
                        },
                        {
                            "key": "srd_druid_beast-spells",
                            "name": "Beast Spells",
                            "desc": "Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components."
                        },
                        {
                            "key": "srd_druid_druid-circle",
                            "name": "Druid Circle",
                            "desc": "At 2nd level, you choose to identify with a circle of druids such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_druid_druidic",
                            "name": "Druidic",
                            "desc": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic."
                        },
                        {
                            "key": "srd_druid_spellcasting",
                            "name": "Spellcasting",
                            "desc": "Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.\r\n\r\n###Preparing and Casting Spells\r\n\r\nThe Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a druidic focus (see chapter 5, “Equipment”) as a spellcasting focus for your druid spells."
                        },
                        {
                            "key": "srd_druid_timeless-body",
                            "name": "Timeless Body",
                            "desc": "Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year."
                        },
                        {
                            "key": "srd_druid_wild-shape",
                            "name": "Wild Shape",
                            "desc": "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.\r\n\r\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.\r\n\r\n| Level | Max. CR | Limitations | Example |\r\n| --- | --- | --- | --- |\r\n| 2nd | 1/4 | No flying or swimming speed | Wolf |\r\n| 4th | 1/2 | No flying speed | Crocodile |\r\n| 8th | 1 | - | Giant Eagle |\r\n\r\nYou can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\r\n\r\nWhile you are transformed, the following rules apply:\r\nYour game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.\r\n\r\nWhen you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.\r\n\r\nYou can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.\r\n\r\nYou retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.\r\n\r\nYou choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_druid_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_druid_ability-score-improvement",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_druid_ability-score-improvement",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "20": {
                            "features": [
                                "srd_druid_archdruid"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_druid_beast-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_druid_druid-circle",
                                "srd_druid_wild-shape"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "1": {
                            "features": [
                                "srd_druid_druidic",
                                "srd_druid_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Druid level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per druid level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Druid",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                    "key": "srd_warlock",
                    "features": [
                        {
                            "key": "srd_warlock_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocation-list",
                            "name": "Eldritch Invocation List",
                            "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocations",
                            "name": "Eldritch Invocations",
                            "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level."
                        },
                        {
                            "key": "srd_warlock_eldritch-master",
                            "name": "Eldritch Master",
                            "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again."
                        },
                        {
                            "key": "srd_warlock_mystic-arcanum",
                            "name": "Mystic Arcanum",
                            "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest."
                        },
                        {
                            "key": "srd_warlock_otherworldly-patron",
                            "name": "Otherworldly Patron",
                            "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_warlock_pact-boon",
                            "name": "Pact Boon",
                            "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die."
                        },
                        {
                            "key": "srd_warlock_pact-magic",
                            "name": "Pact Magic",
                            "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "19": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "2": {
                            "features": [
                                "srd_warlock_eldritch-invocation-list",
                                "srd_warlock_eldritch-invocations"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_warlock_eldritch-master"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "11": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 4,
                            "level": 11
                        },
                        "13": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "15": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "17": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "1": {
                            "features": [
                                "srd_warlock_otherworldly-patron",
                                "srd_warlock_pact-magic"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "3": {
                            "features": [
                                "srd_warlock_pact-boon"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Warlock level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per warlock level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Warlock",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Ley Leech",
            "desc": "You channel destructive ley energy through your touch. Make a melee spell attack against a creature within your reach. The target takes 8d10 necrotic damage and must succeed on a Constitution saving throw or have disadvantage on attack rolls, saving throws, and ability checks. An affected creature repeats the saving throw at the end of its turn, ending the effect on itself with a success. This spell has no effect against constructs or undead.",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the spell's damage increases by 1d10 for each slot level above 5th.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "constitution",
            "attack_roll": true,
            "damage_roll": "8d10",
            "damage_types": [
                "necrotic"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_machine-sacrifice/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_machine-sacrifice",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/necromancy/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Machine Sacrifice",
            "desc": "Deep Magic: clockwork You sacrifice a willing construct you can see to imbue a willing target with construct traits. The target gains resistance to all nonmagical damage and gains immunity to the blinded, charmed, deafened, frightened, petrified, and poisoned conditions.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_machines-load/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_machines-load",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
                    "key": "srd_warlock",
                    "features": [
                        {
                            "key": "srd_warlock_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocation-list",
                            "name": "Eldritch Invocation List",
                            "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight."
                        },
                        {
                            "key": "srd_warlock_eldritch-invocations",
                            "name": "Eldritch Invocations",
                            "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level."
                        },
                        {
                            "key": "srd_warlock_eldritch-master",
                            "name": "Eldritch Master",
                            "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again."
                        },
                        {
                            "key": "srd_warlock_mystic-arcanum",
                            "name": "Mystic Arcanum",
                            "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest."
                        },
                        {
                            "key": "srd_warlock_otherworldly-patron",
                            "name": "Otherworldly Patron",
                            "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_warlock_pact-boon",
                            "name": "Pact Boon",
                            "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die."
                        },
                        {
                            "key": "srd_warlock_pact-magic",
                            "name": "Pact Magic",
                            "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "19": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_warlock_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "2": {
                            "features": [
                                "srd_warlock_eldritch-invocation-list",
                                "srd_warlock_eldritch-invocations"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_warlock_eldritch-master"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "11": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 4,
                            "level": 11
                        },
                        "13": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "15": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "17": {
                            "features": [
                                "srd_warlock_mystic-arcanum"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "1": {
                            "features": [
                                "srd_warlock_otherworldly-patron",
                                "srd_warlock_pact-magic"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "3": {
                            "features": [
                                "srd_warlock_pact-boon"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Warlock level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per warlock level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Warlock",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Machine's Load",
            "desc": "Deep Magic: clockwork You touch a creature and give it the capacity to carry, lift, push, or drag weight as if it were one size category larger. If you're using the encumbrance rules, the target is not subject to penalties for weight. Furthermore, the subject can carry loads that would normally be unwieldy.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot higher than 1st, you can touch one additional creature for each spell level.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_molechs-blessing/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_molechs-blessing",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Molech's Blessing",
            "desc": "Deep Magic: clockwork ritual You call upon the dark blessings of the furnace god Molech. In an hour-long ritual begun at midnight, you dedicate a living being to Molech by branding the deity's symbol onto the victim's forehead. If the ritual is completed and the victim fails to make a successful Wisdom saving throw (or the victim chooses not to make one), the being is transformed into an avatar of Molech under your control. The avatar is 8 feet tall and appears to be made of black iron wreathed in flames. Its eyes, mouth, and a portion of its torso are cut away to show the churning fire inside that crackles with wailing voices. The avatar has all the statistics and abilities of an earth elemental, with the following differences: Alignment is Neutral Evil; Speed is 50 feet and it cannot burrow or use earth glide; it gains the fire form ability of a fire elemental, but it cannot squeeze through small spaces; its Slam does an additional 1d10 fire damage. This transformation lasts for 24 hours. At the end of that time, the subject returns to its normal state and takes 77 (14d10) fire damage, or half damage with a successful DC 15 Constitution saving throw.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "77",
            "damage_types": [
                "fire"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_power-word-restore/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_power-word-restore",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/evocation/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Power Word Restore",
            "desc": "Deep Magic: clockwork You speak a word of power, and energy washes over a single construct you touch. The construct regains all of its lost hit points, all negative conditions on the construct end, and it can use a reaction to stand up, if it was prone.",
            "level": 8,
            "higher_level": "",
            "target_type": "point",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_repair-metal/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_repair-metal",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/transmutation/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
                    "key": "srd_wizard",
                    "features": [
                        {
                            "key": "srd_wizard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_wizard_arcane-recovery",
                            "name": "Arcane Recovery",
                            "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots."
                        },
                        {
                            "key": "srd_wizard_arcane-tradition",
                            "name": "Arcane Tradition",
                            "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
                        },
                        {
                            "key": "srd_wizard_signature-spells",
                            "name": "Signature Spells",
                            "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal."
                        },
                        {
                            "key": "srd_wizard_spell-mastery",
                            "name": "Spell Mastery",
                            "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels."
                        },
                        {
                            "key": "srd_wizard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar)."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_wizard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "1": {
                            "features": [
                                "srd_wizard_arcane-recovery",
                                "srd_wizard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "2": {
                            "features": [
                                "srd_wizard_arcane-tradition"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "20": {
                            "features": [
                                "srd_wizard_signature-spells"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        },
                        "18": {
                            "features": [
                                "srd_wizard_spell-mastery"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d6",
                        "hit_dice_name": "1d6 per Wizard level",
                        "hit_points_at_1st_level": "6 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d6 (or 4) + your Constitution modifier per wizard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Wizard",
                    "hit_dice": "d6",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Repair Metal",
            "desc": "Deep Magic: clockwork A damaged construct or metal object regains 1d8 + 5 hit points when this spell is cast on it.",
            "level": 2,
            "higher_level": "The spell restores 2d8 + 10 hit points at 4th level, 3d8 + 15 at 6th level, and 4d8 + 20 at 8th level.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/deepmx_soul-of-the-machine/?format=api",
            "document": "https://api-beta.open5e.com/v2/documents/deepmx/?format=api",
            "key": "deepmx_soul-of-the-machine",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null
                }
            ],
            "school": "https://api-beta.open5e.com/v2/spellschools/abjuration/?format=api",
            "classes": [
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
                    "key": "srd_bard",
                    "features": [
                        {
                            "key": "srd_bard_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_bard_bard-college",
                            "name": "Bard College",
                            "desc": "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level."
                        },
                        {
                            "key": "srd_bard_bardic-inspiration",
                            "name": "Bardic Inspiration",
                            "desc": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level."
                        },
                        {
                            "key": "srd_bard_countercharm",
                            "name": "Countercharm",
                            "desc": "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required)."
                        },
                        {
                            "key": "srd_bard_expertise",
                            "name": "Expertise",
                            "desc": "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit."
                        },
                        {
                            "key": "srd_bard_font-of-inspiration",
                            "name": "Font of Inspiration",
                            "desc": "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest."
                        },
                        {
                            "key": "srd_bard_jack-of-all-trades",
                            "name": "Jack of All Trades",
                            "desc": "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus."
                        },
                        {
                            "key": "srd_bard_magical-secrets",
                            "name": "Magical Secrets",
                            "desc": "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\r\n\r\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\r\n\r\nYou learn two additional spells from any class at 14th level and again at 18th level."
                        },
                        {
                            "key": "srd_bard_song-of-rest",
                            "name": "Song of Rest",
                            "desc": "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level."
                        },
                        {
                            "key": "srd_bard_spellcasting",
                            "name": "Spellcasting",
                            "desc": "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.\r\n\r\nYour spells are part of your vast repertoire, magic that you can tune to different situations.\r\n\r\n###Cantrips\r\n\r\nYou know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.\r\n\r\n###Spell Slots\r\n\r\nThe Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.\r\n\r\n###Spells Known of 1st Level and Higher\r\n\r\nYou know four 1st-level spells of your choice from the bard spell list.\r\n\r\nThe Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.\r\n\r\n###Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.\r\n\r\n*Spell save DC* = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n*Spell attack modifier* = your proficiency bonus + your Charisma modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast any bard spell you know as a ritual if that spell has the ritual tag.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a musical instrument (see chapter 5, “Equipment”) as a spellcasting focus for your bard spells."
                        },
                        {
                            "key": "srd_bard_superior-inspiration",
                            "name": "Superior Inspiration",
                            "desc": "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use."
                        }
                    ],
                    "levels": {
                        "12": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 4,
                            "level": 12
                        },
                        "16": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_bard_ability-score-improvement"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "3": {
                            "features": [
                                "srd_bard_bard-college",
                                "srd_bard_expertise"
                            ],
                            "proficiency-bonus": 2,
                            "level": 3
                        },
                        "1": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_expertise",
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "15": {
                            "features": [
                                "srd_bard_bardic-inspiration"
                            ],
                            "proficiency-bonus": 5,
                            "level": 15
                        },
                        "5": {
                            "features": [
                                "srd_bard_bardic-inspiration",
                                "srd_bard_font-of-inspiration"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "6": {
                            "features": [
                                "srd_bard_countercharm"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "2": {
                            "features": [
                                "srd_bard_jack-of-all-trades",
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "14": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "18": {
                            "features": [
                                "srd_bard_magical-secrets"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "13": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 5,
                            "level": 13
                        },
                        "17": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "9": {
                            "features": [
                                "srd_bard_song-of-rest"
                            ],
                            "proficiency-bonus": 4,
                            "level": 9
                        },
                        "20": {
                            "features": [
                                "srd_bard_superior-inspiration"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Bard level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per bard level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Bard",
                    "hit_dice": "d8",
                    "subclass_of": null
                },
                {
                    "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
                    "key": "srd_cleric",
                    "features": [
                        {
                            "key": "srd_cleric_ability-score-improvement",
                            "name": "Ability Score Improvement",
                            "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature."
                        },
                        {
                            "key": "srd_cleric_channel-divinity",
                            "name": "Channel Divinity",
                            "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action."
                        },
                        {
                            "key": "srd_cleric_destroy-undead",
                            "name": "Destroy Undead",
                            "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |"
                        },
                        {
                            "key": "srd_cleric_divine-domain",
                            "name": "Divine Domain",
                            "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
                        },
                        {
                            "key": "srd_cleric_divine-intervention",
                            "name": "Divine Intervention",
                            "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required."
                        },
                        {
                            "key": "srd_cleric_spellcasting",
                            "name": "Spellcasting",
                            "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells."
                        }
                    ],
                    "levels": {
                        "16": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 5,
                            "level": 16
                        },
                        "19": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 6,
                            "level": 19
                        },
                        "4": {
                            "features": [
                                "srd_cleric_ability-score-improvement"
                            ],
                            "proficiency-bonus": 2,
                            "level": 4
                        },
                        "8": {
                            "features": [
                                "srd_cleric_ability-score-improvement",
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 8
                        },
                        "18": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 6,
                            "level": 18
                        },
                        "2": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 2,
                            "level": 2
                        },
                        "6": {
                            "features": [
                                "srd_cleric_channel-divinity"
                            ],
                            "proficiency-bonus": 3,
                            "level": 6
                        },
                        "14": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 5,
                            "level": 14
                        },
                        "17": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 6,
                            "level": 17
                        },
                        "5": {
                            "features": [
                                "srd_cleric_destroy-undead"
                            ],
                            "proficiency-bonus": 3,
                            "level": 5
                        },
                        "1": {
                            "features": [
                                "srd_cleric_divine-domain",
                                "srd_cleric_spellcasting"
                            ],
                            "proficiency-bonus": 2,
                            "level": 1
                        },
                        "10": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 4,
                            "level": 10
                        },
                        "20": {
                            "features": [
                                "srd_cleric_divine-intervention"
                            ],
                            "proficiency-bonus": 6,
                            "level": 20
                        }
                    },
                    "hit_points": {
                        "hit_dice": "d8",
                        "hit_dice_name": "1d8 per Cleric level",
                        "hit_points_at_1st_level": "8 + your Constitution modifier",
                        "hit_points_at_higher_levels": "1d8 (or 5) + your Constitution modifier per cleric level after 1st"
                    },
                    "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api",
                    "name": "Cleric",
                    "hit_dice": "d8",
                    "subclass_of": null
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Soul of the Machine",
            "desc": "Deep Magic: clockwork One willing creature you touch becomes immune to mind-altering effects and psychic damage for the spell's duration.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false
        }
    ]
}