Spell List
list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.
GET /v2/spells/?format=api&ordering=range_text&page=21
{ "count": 1955, "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=range_text&page=22", "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=range_text&page=20", "results": [ { "key": "spells-that-dont-suck_corpse-puppets", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Corpse Puppets", "desc": "Your shadow splits, reaching out and reanimating up to five Tiny, Small or Medium corpses of challenge rating 1/4 or higher that you can see within range. Each corpse immediately transforms into an undead creature of the same size, which takes your choice of form (Skeleton or Zombie) using the Corpse Puppet stat block below.\n\nThe puppets are allies to you and your companions. In combat, they share your initiative count, but take their turns immediately after yours. As a bonus action, you can issue one command to any number of puppets within the spell’s range. If you don’t issue a command, they take the Dodge action and use their move to avoid danger.\n\nThe puppets are under your control until the spell ends, after which they become inanimate once more.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, you animate up to two additional corpses for each slot level above 5th.\n\n## Corpse Puppet\n\nMedium undead\n\n* * *\n\n### Skeleton\n\n - **Armor Class** 13\n- **Hit Points** 15 (2d8+6)\n- **Speed** 35 ft.\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 8 (-1) | 5 (-3) |\n\n* * *\n\n### Zombie\n\n - **Armor** Class 8\n- **Hit Points** 25 (4d8+7)\n- **Speed** 20 ft.\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 14 (+2) | 6 (-2) | 16 (+3) | 6 (-2) | 8 (-1) | 5 (-3) |\n\n* * *\n\n - **Damage Vulnerabilities (Skeleton)** bludgeoning\n- **Damage Immunities** poison\n- **Condition Immunities** exhaustion, poisoned\n- **Senses** darkvision 60 ft., passive Perception 9\n- **Languages** understands all languages it spoke in life but can't speak\n- **Proficiency** 2\n- **Challenge** 1/2\n\n* * *\n\n_**Festering Fortitude (Zombie Only).**_ If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC equal to the damage taken, unless the damage is radiant or from a critical hit. On a success, the puppet drops to 1 hit point instead.\n\n_**Seizing Swarm (Zombie Only).**_ The puppet has advantage on its grapple check against a creature if at least one other allied Zombie Puppet is within 5 feet of the creature and the ally isn't incapacitated.\n\n\n<h3>Actions</h3>\n<em><strong>Multiattack (Skeleton Only).</strong></em> The puppet makes two Skeletal Slash attacks.\n<em><strong>Skeletal Slash (Skeleton Only).</strong></em> <em>Melee Weapon Attack</em>: your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 1d6 + 1 slashing damage.\n<em><strong>Body Bash (Zombie Only).</strong></em> <em>Melee Weapon Attack</em>: your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 2d4 + 2 bludgeoning damage.", "target_type": "object", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 5, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_curse-of-weakness", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Curse of Weakness", "desc": "Ghastly energy flickers within a 10-foot radius sphere centered on a point you choose within range. When a creature starts its turn in the area or moves into the area during its turn, it must make a Constitution saving throw.\n\nOn a failure, a creature is cursed with weakness until the end of its turn. While cursed, it has disadvantage on Strength checks and Strength saving throws, it deals half damage with weapon attacks that use Strength, and its speed is reduced by 10 feet.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the radius of the sphere increases by 5 feet for each slot level above 2nd.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_death-ray", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Death Ray", "desc": "You send a beam of negative energy at a creature you can see within range. Make a ranged spell attack. The creature takes 8d10+30 necrotic damage on a hit, or half as much damage on a miss.\n\nIf a humanoid dies from this spell or within 1 minute of being hit by it, it rises as a zombie at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in _reanimation_. At the GM’s discretion, other creature types may rise as different undead.", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the damage increases by 2d10 for each slot level above 7th.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "8d10", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_devil-binding", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Devil Binding", "desc": "You recite a profane chant to summon a devil, which appears in an unoccupied space that you can see within range. The devil’s challenge rating is at least 4 and no higher than 8. The GM chooses the devil’s type, and it is under the GM’s control. If you know a devil’s true name or possess its talisman, you can attempt to summon that devil regardless of its challenge rating.\n\nThe devil typically resents being summoned but will not harm you for the duration. On each of your turns, you can command it. It obeys orders it considers reasonable and fights ruthlessly, but will retreat to preserve its life and rank.\n\nAfter 10 minutes, the devil can ignore your commands and might choose to remain and pursue its own goals. You may attempt to reason with, persuade, or strike a deal that aligns with its interests. If you maintain concentration for the full duration, you may return the devil to whence it came, otherwise, it remains summoned indefinitely.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the devil’s possible challenge rating increases by 2 for each slot level above 5th.", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of blood and an obsidian chalice worth at least 665 gp", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_dust-cyclone", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Ranger", "key": "srd_ranger" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Dust Cyclone", "desc": "A small cyclone whips up at a point you can see on the ground within range. The cyclone is a 5-foot radius, 30-foot high cylinder centered on that point.\n\nAny creature that starts its turn within the radius of the dust cyclone or enters its radius for the first time during its turn must make a Strength saving throw. On a failed save, the creature takes 1d12 bludgeoning damage and is pushed 5 feet away from the center. On a successful save, the creature takes half as much damage and isn’t pushed.\n\nAs a bonus action, you can move the dust cyclone up to 30 feet in any direction. The first time you pass the dust cyclone through a creature, you can force it to make the saving throw, as if it entered the cyclone’s radius. You can continue to move the dust cyclone, but its strength is exhausted until the end of your turn and subsequent creatures are unaffected by it passing through them.\n\nIf the dust cyclone moves over sand, dust, loose dirt, or small gravel, it sucks up the material and heavily obscures its radius until the start of your next turn.", "level": 2, "higher_level": "", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a pinch of dust", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "1d12", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_enkindle", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Druid", "key": "srd_druid" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Enkindle", "desc": "You choose a Medium or smaller object not being worn within range and cause it to rapidly heat to unbearable temperatures. If the object is metal or otherwise not flammable, it glows white-hot; if it is flammable, it is engulfed in flame but not destroyed. If a creature is holding the object, it makes a Constitution saving throw at the start of each of its turns, taking 2d4 fire damage on a failure and suffering disadvantage on any ability checks or attack rolls using the item. If it succeeds on the saving throw, it takes half as much damage and suffers no other effects.\n\nIf you maintain concentration for the full 1-minute duration, a nonmagical item is melted, reduced to ash, or otherwise destroyed.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the fire damage increases by 1d4 for each slot level above 2nd.", "target_type": "object", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "bonus", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "an unlit candle", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "2d4", "damage_types": [ "fire" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_expulsion", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Paladin", "key": "srd_paladin" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Expulsion", "desc": "You brandish a repellent item at a creature you can see within range and attempt to expel them from this plane. The target must make a Charisma saving throw. On a failure, it is partly wrenched off its current plane. For the duration, it becomes incapacitated and gains resistance to all damage.\n\nThe target makes another Charisma save at the end of each of its turns, ending the spell on a success. A creature on its home plane continues making saves for the duration. An extraplanar creature failing its second Charisma save disappears from its current plane entirely. An extraplanar creature failing the third Charisma save is banished back to its home plane and stops making saving throws. If you maintain concentration for the full duration, this banishment becomes permanent.\n\nA target that returns reappears in the space it left or in the nearest unoccupied space if that space is occupied.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "an item the target abhors", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_fortune", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Fortune", "desc": "You magically reshape causality for the triggering creature, positively influencing its efforts. The triggering creature must reroll the d20 and use the higher roll.", "level": 2, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "reaction", "reaction_condition": "when a creature you can see within 60 feet fails with an attack roll, an ability check, or a saving throw", "verbal": true, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_frost-shuriken", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Frost Shuriken", "desc": "You form a bladed disk of ice and throw it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d4 piercing damage and 2d8 cold damage. The shuriken then explodes (whether you hit or miss). Each other creature within 5 feet of the target must succeed on a Dexterity saving throw or take 2d8 cold damage.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d8 for each slot level above 1st.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": true, "material_specified": "a palmful of water and a piece of iron", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": true, "damage_roll": "2d8 + 1d4", "damage_types": [ "cold", "piercing" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_grave-call", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Grave Call", "desc": "You gesture at one creature within range and chant a brief dirge, hastening its doom. The target must succeed on a Wisdom saving throw or suffer 1d8 necrotic damage. If it is below half its maximum hit points, the damage increases to 1d12.\n\nThis spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a coffin nail", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "1d12", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_hallucination", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Illusion", "key": "illusion" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Hallucination", "desc": "You afflict a creature you can see within range with an illusory phantasm. The target immediately perceives an object, creature, or other phenomenon which you specify. The phantasm lasts for the duration, must be smaller than a 10-foot cube, and is imperceptible except to the target. It seems real, including sound, smell, and any other properties as needed. The spell has no effect on undead or constructs. It can’t cause damage or inflict conditions. The target behaves as if the phantasm is real, and can inspect the phantasm as an action, making an Intelligence (Investigation) check against your spell save DC. If it is close enough to touch the phantasm, it has advantage on this check. On a success, the spell ends.\n\nAs a bonus action while you are within range, you can adjust the phantasm (for instance, moving a creature up to 30 feet, opening a door, or shattering a window).", "level": 2, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small glass bottle", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_holy-fire", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Holy Fire", "desc": "A column of holy fire roars down from the heavens to smite your foes, striking all creatures within a 40-foot high, 10-foot radius cylinder. When you cast this spell, choose if it deals radiant damage, fire damage, or both. All creatures within the cylinder must make a Dexterity saving throw. A creature takes 8d8 damage of the chosen type (4d8 of each type if both were selected) on a failed save, or half as much on a success.\n\nTargets gain no benefit from cover for this saving throw.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d8 (or 1d8 of each type) for every two slot levels above 5th.", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a pinch of ash from burnt incense", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "4d8 + 4d8", "damage_types": [ "fire", "radiant" ], "duration": "instantaneous", "shape_type": "cylinder", "shape_size": 10, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_injunction", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" }, { "name": "Druid", "key": "srd_druid" }, { "name": "Paladin", "key": "srd_paladin" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Injunction", "desc": "You magically bind a creature that can understand you within range to either complete or abstain from some action or activity. It must succeed on a Wisdom saving throw or become charmed by you for the duration. Once per turn while charmed in this way, the target's current and maximum hit points are reduced by 5d10 if its behavior contradicts your instructions. This reduction lasts until the spell ends.\n\nYou can issue any command you choose, though the spell ends if you issue a suicidal command. The creature's death does not end the spell.\n\nAs an action, you can end the spell early. Remove curse cast at the spell's level also ends the spell. Greater restoration ends the reduction of the target's hit point maximum, but it does not end the spell.", "level": 5, "higher_level": "The spell reduces maximum hit points by an additional 1d10 for each slot level above 5th. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "5d10", "damage_types": [], "duration": "30 days", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_mass-freeze", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Mass Freeze", "desc": "You choose a point within range and cause all the warmth to vanish from its vicinity. Each creature in a 20-foot radius sphere centered on that point must make a Constitution saving throw. A target takes 4d8 cold damage on a failure, or half as much damage on a success.\n\nIf a creature fails the saving throw, it is frozen in place, locked down by sheets of ice. It takes 1d8 cold damage at the start of each of its turns, and is restrained. It may reattempt the saving throw at the end of each of its turns, ending the effect on a success.", "level": 5, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "4d8", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": "sphere", "shape_size": 20, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_misfortune", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Misfortune", "desc": "You magically reshape causality for the triggering creature, negatively influencing its efforts. The triggering creature must reroll the d20 and use the lower roll.", "level": 1, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "reaction", "reaction_condition": "a creature you can see within 60 feet succeeds with an attack roll, an ability check, or a saving throw", "verbal": true, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_necromantic-infusion", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Necromantic Infusion", "desc": "You open a conduit to a plane of death, infusing one creature you can see within range with a jolt of negative energy. A living target must make a Constitution saving throw, taking 5d8 necrotic damage on a failure or half as much on a success. An undead target gains 5d8 temporary hit points. While it has these temporary hit points, it has advantage on its attacks.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "a handful of bone chips", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "5d8", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_necromantic-storm", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Necromantic Storm", "desc": "You tear a rift to a plane of death at a point within range, summoning forth a flood of negative energy. All non-undead creatures within 10 feet of the rift must make a Constitution saving throw, taking 6d8 necrotic damage on a failure or half as much on a success. If a creature is killed by this spell, the blast spreads, affecting a 10-foot radius around that creature as well. A creature cannot be damaged twice by the spell, and the spell ends after damaging 10 creatures.\n\nIf a humanoid dies from this spell, it rises as a _zombie_ at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in _reanimation_. At the GM’s discretion, other creature types may rise as different undead.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the maximum number of creatures damaged increases by 2 for each slot level above 5th.", "target_type": "", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "a piece of tattered black silk", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "6d8", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_petrify", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Petrify", "desc": "You attempt to petrify a creature that you can see within range. If the target’s body is made of flesh, the creature must make a Constitution saving throw. If it fails its saving throw by 5 or more, the creature is instantly petrified; otherwise, a creature that fails the save begins to turn to stone and is restrained.\n\nA creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends; if it fails its save, it is petrified.\n\nThe petrification lasts until the creature is freed by the greater restoration spell or other magic.\n\nIf the creature is physically broken while petrified, it suffers from similar damage if it reverts to its original state.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a pinch of chalk, water, and dirt", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "3 rounds", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_phantasm", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Illusion", "key": "illusion" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Phantasm", "desc": "You plant a debilitating phantasm into the mind of a creature you can see within range. The target must succeed on a Wisdom saving throw or it believes the phantasm to be real and capable of hindering and harming it. When you cast the spell, select one of the following options:\n\n - **Blinded.** Your phantasm blocks the target’s sight, blinding it.\n\n - **Restrained.** Your phantasm entangles the target, restraining it.\n\n - **Terrified.** Your phantasm takes the form of the target’s greatest fears, making it frightened.\n\n - **Assailed.** Your phantasm is real enough to cause harm. The target takes 2d10 psychic damage at the start of each of its turns.\n\nThe target can repeat the saving throw at the end of each of its turns, ending the spell on a success.", "level": 2, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small piece of lambs' wool", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "2d10", "damage_types": [ "psychic" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_psychic-skewer", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Divination", "key": "divination" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Psychic Skewer", "desc": "You pierce the mind of one creature you can see within range. The target must make an Intelligence saving throw, taking 3d8 psychic damage on a failure, or half as much damage on a success. On a failure, you psychically pin the target and link yourself to its mind. For the duration, you can use a bonus action to mentally twist the skewer, causing the creature to subtract 1d4 from the next saving throw it makes before the end of your next turn.\n\nAdditionally, you have perfect knowledge of the target’s location as long as you are on the same plane of existence. The target can’t be hidden from you and gains no benefit from the invisible condition against you. If you maintain concentration for the full duration, this knowledge persists 1 hour after the spell ends.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "intelligence", "attack_roll": false, "damage_roll": "3d8", "damage_types": [ "psychic" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_psychokinesis", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Psychokinesis", "desc": "You attempt to mentally manipulate a creature or object you can see within range. Choose one of the following effects:\n\n - **Creature.** You attempt to move a Huge or smaller creature, including yourself. The creature must make a Strength saving throw. A creature can willingly fail this save. On a failure, you move the creature up to 30 feet in any direction within the spell’s range, and you may restrain the creature until the end of your next turn.\n\n - **Object.** You attempt to move an object that weighs up to 1,000 pounds and can exert fine control on it. If the object isn’t being worn or carried, you move it up to 30 feet in any direction within the spell’s range. If the object is worn or carried by a creature, the creature must make a Strength saving throw. On a failure, you pull the object away from that creature and can move it up to 30 feet in any direction within the spell’s range.\n\nA creature or object moved into mid-air will hover until the end of your next turn.\n\nOn each of your turns after you cast this spell, you can use an action to attempt to continue the effect (with the target repeating the saving throw) or choose a new target. You can only affect one object or creature at a time.", "level": 5, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_riptide", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Riptide", "desc": "You conjure a sudden wave in a 20-foot square on the ground or in a body of water which you can see within range. Each creature in the area must make a Strength saving throw. On a failure, it takes 4d8 bludgeoning damage and a Huge or smaller creature is knocked prone. On a success, it takes half as much damage and is not knocked prone. All creatures failing the save are moved 15 feet in a direction of your choice.", "level": 3, "higher_level": "When you cast this spell with a spell slot of 4th level or higher, the damage increases by 1d8 and the distance moved on a failed save increases by 5 feet for each slot level above 3rd.", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 0, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "4d8", "damage_types": [ "bludgeoning" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_sacred-circle", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" }, { "name": "Paladin", "key": "srd_paladin" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Sacred Circle", "desc": "You create a 60-foot radius, 120-foot tall cylinder of resonating planar energy centered on a point on the ground that you can see within range. Until the spell ends, aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against three creatures of your choice within the cylinder.\n\nAs an action, you may remove any charm, fear, or possession effects caused by creatures of those types from a creature of your choice within the cylinder.\n\nAdditionally, you can choose whether to allow or block teleportation, interplanar travel, or creatures being summoned within the cylinder.", "level": 5, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a piece of turquoise mounted in silver", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": "cylinder", "shape_size": 60, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_shatter-mind", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Druid", "key": "srd_druid" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Shatter Mind", "desc": "You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.\n\nOn a failure, the creature’s Intelligence and Charisma scores become 1. It can only take the most instinctive actions, such as fighting with unarmed strikes or natural weapons, or running away in a straight line. It can’t cast spells, activate magic items, understand language, use weapons or tools, or communicate in any way. It can understand when another creature means it harm.\n\nAfter one day has passed, a creature can repeat its saving throw, ending the spell on a success. Each time it fails the saving throw, it adds one additional day onto the time interval before it can repeat its save.\n\nThe spell can also be ended by _greater restoration_, _heal_, or _wish_.", "level": 8, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "intelligence", "attack_roll": false, "damage_roll": "4d6", "damage_types": [ "psychic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_summon-animal-spirit", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Ranger", "key": "srd_ranger" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Summon Animal Spirit", "desc": "You gather energy from the nature around you and sculpt it into a powerful spirit animal, appearing in an unoccupied space you can see within range. It uses the Animal Spirit stat block, and you select either the Earth, Sea, or Sky option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, certain values increase in its stat block.\n\n* * *\n\n## Animal Spirit\n\nMedium beast, unaligned\n\n* * *\n\n - **Armor Class** 12 + the level of the spell (natural armor)\n- **Hit Points** 15 (Sky) or 25 (Earth & Sea) + 5 for each spell level above 2nd\n- **Speed (Earth)** 30 ft., climb 30 ft.\n- **Speed (Sea)** 10 ft., swim 30 ft.\n- **Speed (Sky)** 15 ft., fly 60 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 12 (+1) | 16 (+3) | 4 (-3) | 14 (+2) | 8 (-1) |\n\n* * *\n\n - **Senses** darkvision 60 ft., passive Perception 12\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n_**Flyby (Sky Only).**_ The animal doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.\n\n_**Pack Tactics (Earth Only).**_ The animal has advantage on attacks against enemies within 5 feet of an ally who isn't incapacitated.\n\n_**Blood in the Water (Sea Only).**_ The animal has advantage on attacks against enemies below their maximum hit points.\n\n_**Water Breathing (Sea Only).**_ The animal can breathe underwater.\n\n* * *\n\n<h3>Actions</h3>\n<em><strong>Multiattack.</strong></em> The animal makes a number of attacks equal to half this spell's level (rounded down).\n<em><strong>Maul (Earth and Sea Only).</strong></em> <em>Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d6+3 + the spell's level piercing damage.\n<em><strong>Talons (Sky Only).</strong></em> <em>Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d4+1 + the spell's level slashing damage.", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a set of fine animal statuettes, worth at least 200gp altogether", "material_cost": "200.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_summon-golem", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Summon Golem", "desc": "You conjure raw materials and sculpt them into a construct, appearing in an unoccupied space you can see within range. It uses the Golem Spirit stat block, and you select either the Flesh, Stone, or Iron option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 4th level or higher, certain values increase in its stat block.\n\n## Golem Spirit\n\nMedium construct\n\n* * *\n\n - **Armor Class** 11 + the level of the spell (natural armor, Flesh) or 13 + the level of the spell (natural armor, Iron & Stone)\n- **Hit Points** 50 + 15 for each spell level above 4th (Flesh) or 35 + 10 for each spell level above 4th (Iron & Stone)\n- **Speed** 30 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 18 (+4) | 10 (0) | 16 (+3) | 6 (-2) | 10 (0) | 10 (0) |\n\n* * *\n\n - **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned\n- **Damage Immunities** (Flesh Only) Lightning\n- **Damage Immunities** (Iron Only) Fire\n- **Senses** passive Perception 10\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n_**Dissolving Rage (Flesh Only).**_ When the golem starts its turn below half its maximum hit points, it goes berserk. It gains advantage on all its attacks, but loses 5 hit points at the end of its turn if it does not attack anything.\n\n_**Slowing Smash (Stone Only).**_ Once per turn when the golem hits a creature with an attack, it can force the target to make a Wisdom saving throw against your spell save DC. On a failure, the target's speed is halved and it can no longer take reactions until the end of its next turn.\n\n* * *\n\n<h3>Actions</h3>\n<em><strong>Multiattack.</strong></em> The golem makes a number of attacks equal to half this spell's level (rounded down). Only one can be a Poisonous Gas attack, if available.\n<em><strong>Slam.</strong></em> <em>Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 1d8 + 4 + the spell's level bludgeoning damage.\n<em><strong>Poisonous Gas (Iron Only)</strong></em>. All other creatures within 5 feet must make a Constitution saving throw against your spell save DC. On a failure, they take 1d12 + the spell's level poison damage and are poisoned until the end of their next turn.", "target_type": "", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a stone or iron statuette worth at least 400gp", "material_cost": "400.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_summon-grave-spirit", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Summon Grave Spirit", "desc": "You summon an undead creature which manifests in an unoccupied space that you can see within range. It uses the Grave Spirit stat block, and you select the Ethereal, Ghoulish, or Bone option when you cast the spell. The creature disappears when it drops to 0 hit points or when the spell ends.\n\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, and it takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue a command, it takes the Dodge action and moves only to avoid hazards.", "level": 3, "higher_level": "When you cast this spell using a spell slot of 4th level or higher, certain values increase in its stat block.\n\n## Grave Spirit\n\nMedium undead\n\n* * *\n\n - **Armor Class** 10 + the level of the spell (natural armor)\n- **Hit Points** 15 (Ethereal) or 25 (Ghoulish & Bone) + 10 for each spell level above 3rd\n- **Speed (Ghoulish & Bone)** 30 ft.\n- **Speed (Ethereal)** 20 ft. fly\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 8 (-1) |\n\n* * *\n\n - **Damage Immunities** necrotic, poison\n- **Condition Immunities** exhaustion, frightened, paralyzed, poisoned\n- **Senses** darkvision 60 ft., passive Perception 11\n- **Languages** understands the languages you speak\n- **Proficiency** equals your bonus\n\n* * *\n\n_**Ghostly Movement (Ethereal Only).**_ The spirit can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it appears in the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.\n\n_**Terrifying Grasp (Ethereal Only).**_ Once on its turn when it hits an enemy with a melee attack, the spirit can force the target to make a Wisdom saving throw against your spell save DC or become frightened until the end of its next turn.\n\n_**Revive From Bones (Bone Only).**_ When reduced to 0 hp by anything other than a critical hit or bludgeoning, force, or radiant damage, the spirit leaves its bones behind instead of disappearing. As a bonus action, you can revive it at 1 hit point.\n\n* * *\n\n<h3>Actions</h3>\n<em><strong>Multiattack.</strong></em> The spirit makes a number of attacks equal to half this spell's level (rounded down).\n<em><strong>Deathly Chill (Ethereal Only).</strong></em> <em>Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d4 + 2 + the spell's level necrotic damage.\n<em><strong>Bone Arrow (Bone Only).</strong></em> <em>Ranged Weapon Attack:</em> your spell attack modifier to hit, range 80/320, one target. <em>Hit:</em> 1d6 + 2 + the spell's level piercing damage.\n<em><strong>Vile Claws (Ghoulish Only).</strong></em> <em>Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 + 3 + the spell's level slashing damage. The target must make a Constitution saving throw against your spell save DC or become poisoned until the end of its next turn. If the target is already poisoned, they are paralyzed instead.", "target_type": "", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a jeweled skull statuette worth at least 300gp", "material_cost": "300.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_synaptic-shockwave", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Synaptic Shockwave", "desc": "You send a roiling wave of psionic energy outward in a 60-foot cone of psionic power, creating psychic storms in the brains of affected creatures. All creatures in the area must make an Intelligence saving throw. On a failure, a creature takes 10d8 psychic damage and is stunned. On a success, it suffers half as much damage and no other effects.\n\nAt the end of each of a stunned creature’s turns, it rolls 1d6. Its Intelligence score is reduced by an amount equal to the roll. The creature then repeats the saving throw using its original intelligence score, gaining a bonus to the roll equal to the total amount its Intelligence score has been reduced. On a success, it is no longer stunned. If a creature’s Intelligence is reduced to 0, it dies.\n\nA creature regains 1 point of lost Intelligence after finishing a long rest. The _heal_, _mass heal_, _regenerate_, and _wish_ spells can instantly restore all lost Intelligence. _Greater restoration_ can restore 1d6 points of lost Intelligence.", "level": 9, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "intelligence", "attack_roll": false, "damage_roll": "10d8", "damage_types": [ "psychic" ], "duration": "instantaneous", "shape_type": "cone", "shape_size": 60, "concentration": false, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_water-wall", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Water Wall", "desc": "You summon a wall of swirling water at a point you can see on the ground within range. The wall can be up to 30 feet long, 10 feet high, and 5 feet thick, or shaped as a ring up to 15 feet in diameter, 20 feet high, and 5 feet thick. Each foot moved through the wall costs 3 feet of movement. The wall’s water disappears when the spell ends.\n\nA creature that starts its turn in the wall or enters it on its turn must make a Strength saving throw, suffering 2d6 bludgeoning damage on a failure or half as much on a success. Ranged attacks passing through the wall have disadvantage and deal half damage. Fire effects passing through are instantly extinguished. Cold effects passing through apply to any creature within 5 feet of the point they touch the wall. Lightning effects apply half their damage to any creature in contact with the wall when they pass through.", "level": 3, "higher_level": "", "target_type": "point", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of pure water", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "2d6", "damage_types": [ "bludgeoning" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_whirling-blades", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Whirling Blades", "desc": "You produce a storm of metal shards that occupy a 5-foot diameter sphere in a space you can see within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there.\n\nAs an action, you can cause the blades to point and shoot at a creature within 30 feet of the sphere. Make a ranged spell attack. On a hit, targets take 4d4 piercing damage, or half as much damage on a miss. Hit or miss, the spell then ends.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.", "target_type": "area", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a handful of metal shavings", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "4d4", "damage_types": [ "slashing" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "spells-that-dont-suck_wound", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Wound", "desc": "You send a surge of negative energy into a creature that you can see within range. The target must make a Constitution saving throw. On a failure, it takes 14d6 necrotic damage, or half as much damage on a success. The target’s hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "60 ft", "range": 60, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "14d6", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_acid-arrow", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Acid Arrow", "desc": "A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "Powdered rhubarb leaf and an adder's stomach.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "4d4", "damage_types": [ "acid" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_black-tentacles", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Black Tentacles", "desc": "Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.", "level": 4, "higher_level": "", "target_type": "area", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A piece of tentacle from a giant octopus or a giant squid", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "3d6", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_blade-barrier", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blade Barrier", "desc": "You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "6d10", "damage_types": [ "slashing" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_confusion", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" }, { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Confusion", "desc": "This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10 foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\n\n| d10 | Behavior |\n|---|---|\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. |\n| 2-6 | The creature doesn’t move or take actions this turn. |\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |\n| 9-10 | The creature can act and move normally. |\n\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "Three walnut shells.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_conjure-celestial", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Cleric", "key": "srd_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Conjure Celestial", "desc": "You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. The DM has the celestial's statistics.", "level": 7, "higher_level": "When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.", "target_type": "point", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_conjure-elemental", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Conjure Elemental", "desc": "You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental's statistics.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.", "target_type": "area", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": "cube", "shape_size": 10, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_conjure-fey", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Warlock", "key": "srd_warlock" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Conjure Fey", "desc": "You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the fey creature's statistics.", "level": 6, "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_conjure-minor-elementals", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Conjure Minor Elementals", "desc": "You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: \n- One elemental of challenge rating 2 or lower \n- Two elementals of challenge rating 1 or lower \n- Four elementals of challenge rating 1/2 or lower \n- Eight elementals of challenge rating 1/4 or lower. An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures' statistics.", "level": 4, "higher_level": "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.", "target_type": "point", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_entangle", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Druid", "key": "srd_druid" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Entangle", "desc": "Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.", "level": 1, "higher_level": "", "target_type": "point", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_hold-monster", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Cleric", "key": "srd_cleric" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Hold Monster", "desc": "Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.", "level": 5, "higher_level": "When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A small piece of iron.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_hunters-mark", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination" }, "classes": [ { "name": "Ranger", "key": "srd_ranger" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Hunter's Mark", "desc": "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.", "level": 1, "higher_level": " When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "bonus-action", "reaction_condition": null, "verbal": true, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd_sleep", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Sleep", "desc": "This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren't affected by this spell.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A pinch of fine sand, rose petals, or a cricket.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd_stinking-cloud", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Bard", "key": "srd_bard" }, { "name": "Druid", "key": "srd_druid" }, { "name": "Sorcerer", "key": "srd_sorcerer" }, { "name": "Warlock", "key": "srd_warlock" }, { "name": "Wizard", "key": "srd_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Stinking Cloud", "desc": "You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration. Each creature that is completely within the cloud at the start of its turn must make a constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.", "level": 3, "higher_level": "", "target_type": "point", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A rotten egg or several skunk cabbage leaves.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": "sphere", "shape_size": 20, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd-2024_acid-arrow", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "slot_level_3", "damage_roll": "5d4", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": "6d4", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": "7d4", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": "8d4", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": "9d4", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": "10d4", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": "11d4", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Acid Arrow", "desc": "A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage only.", "level": 2, "higher_level": "The damage (both initial and later) increases by 1d4 for each spell slot level above 2.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "powdered rhubarb leaf", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "4d4", "damage_types": [ "acid" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_arcane-sword", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Arcane Sword", "desc": "You create a spectral sword that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target within 5 feet of the sword. On a hit, the target takes Force damage equal to 4d12 plus your spellcasting ability modifier. On your later turns, you can take a Bonus Action to move the sword up to 30 feet to a spot you can see and repeat the attack against the same target or a different one.", "level": 7, "higher_level": "", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a miniature sword worth 250+ GP", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "4d12", "damage_types": [ "force" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd-2024_black-tentacles", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration" }, "classes": [ { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Black Tentacles", "desc": "Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in that area into Difficult Terrain. Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the Restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn. A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.", "level": 4, "higher_level": "", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a tentacle", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "3d6", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd-2024_blade-barrier", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Cleric", "key": "srd-2024_cleric" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blade Barrier", "desc": "You create a wall of whirling blades made of magical energy. The wall appears within range and lasts for the duration. You make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides Three-Quarters Cover, and its space is Difficult Terrain. Any creature in the wall's space makes a Dexterity saving throw, taking 6d10 Force damage on a failed save or half as much damage on a successful one. A creature also makes that save if it enters the wall's space or ends it turn there. A creature makes that save only once per turn.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "6d10", "damage_types": [ "force" ], "duration": "10 minute", "shape_type": null, "shape_size": null, "concentration": true, "crossreferences": { "to": [] } }, { "key": "srd-2024_chromatic-orb", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "slot_level_2", "damage_roll": "4d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_3", "damage_roll": "5d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": "6d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": "7d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": "8d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": "9d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": "10d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": "11d8", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation" }, "classes": [ { "name": "Sorcerer", "key": "srd-2024_sorcerer" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Chromatic Orb", "desc": "You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type. If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot.", "level": 1, "higher_level": "The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a diamond worth 50+ GP", "material_cost": null, "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "3d8", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false, "crossreferences": { "to": [] } }, { "key": "srd-2024_confusion", "document": { "name": "System Reference Document 5.2", "key": "srd-2024", "type": "SOURCE", "display_name": "5e 2024 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2024", "key": "5e-2024" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "casting_options": [ { "type": "slot_level_5", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": 15, "desc": null }, { "type": "slot_level_6", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": 20, "desc": null }, { "type": "slot_level_7", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": 25, "desc": null }, { "type": "slot_level_8", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": 30, "desc": null }, { "type": "slot_level_9", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": 35, "desc": null } ], "school": { "name": "Enchantment", "key": "enchantment" }, "classes": [ { "name": "Bard", "key": "srd-2024_bard" }, { "name": "Druid", "key": "srd-2024_druid" }, { "name": "Sorcerer", "key": "srd-2024_sorcerer" }, { "name": "Wizard", "key": "srd-2024_wizard" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Confusion", "desc": "Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below. Table: 1d10 Behavior for the Turn | d10 | Behavior for the Turn | |------|----------------------------------------------------------------------------------------------------------------------------------------------| | 1 | The target doesn't take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.| | 2–6 | The target doesn't move or take actions. | | 7–8 | The target doesn't move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action. | | 9–10 | The target chooses its behavior. | At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.", "level": 4, "higher_level": "The Sphere's radius increases by 5 feet for each spell slot level above 4.", "target_type": "creature", "range_text": "90 feet", "range": 90, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "three nut shells", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "1d10", "damage_types": [], "duration": "1 minute", "shape_type": "sphere", "shape_size": 10, "concentration": true, "crossreferences": { "to": [] } } ] }