list: API endpoint for returning a list of spells. retrieve: API endpoint for returning a particular spell.

GET /v2/spells/?format=api&ordering=shape_type&page=6
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 1435,
    "next": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=shape_type&page=7",
    "previous": "https://api-beta.open5e.com/v2/spells/?format=api&ordering=shape_type&page=5",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_transport-via-plants/?format=api",
            "key": "srd_transport-via-plants",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Transport via Plants",
            "desc": "This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "10 feet",
            "range": 10.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_tree-stride/?format=api",
            "key": "srd_tree-stride",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tree Stride",
            "desc": "You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered. You can use this transportation ability once per round for the duration. You must end each turn outside a tree.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_true-polymorph/?format=api",
            "key": "srd_true-polymorph",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "True Polymorph",
            "desc": "Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature).  The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled. This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.\n\n**Creature into Creature.** If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.\n\n**Object into Creature.** You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.\n\n **Creature into Object.** If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A drop of mercury, a dollop of gum arabic, and a wisp of smoke.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_true-resurrection/?format=api",
            "key": "srd_true-resurrection",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "True Resurrection",
            "desc": "You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A sprinkle of holy water and diamonds worth at least 25,000gp, which the spell consumes.",
            "material_cost": "25000.00",
            "material_consumed": true,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_true-seeing/?format=api",
            "key": "srd_true-seeing",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "True Seeing",
            "desc": "This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "An ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_true-strike/?format=api",
            "key": "srd_true-strike",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "True Strike",
            "desc": "You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.",
            "level": 0,
            "higher_level": "",
            "target_type": "point",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_unseen-servant/?format=api",
            "key": "srd_unseen-servant",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Unseen Servant",
            "desc": "This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wind. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.",
            "level": 1,
            "higher_level": "",
            "target_type": "point",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A piece of string and a bit of wood.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_vampiric-touch/?format=api",
            "key": "srd_vampiric-touch",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": "4d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": "5d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": "6d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": "7d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "8d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "9d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vampiric Touch",
            "desc": "The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "3d6",
            "damage_types": [
                "necrotic"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_vicious-mockery/?format=api",
            "key": "srd_vicious-mockery",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_1",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_4",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_5",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_6",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_7",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_8",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_9",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_10",
                    "damage_roll": "2d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_11",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_12",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_13",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_14",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_15",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_16",
                    "damage_roll": "3d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_17",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_18",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_19",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_20",
                    "damage_roll": "4d4",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vicious Mockery",
            "desc": "You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.",
            "level": 0,
            "higher_level": "This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_wall-of-fire/?format=api",
            "key": "srd_wall-of-fire",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wall of Fire",
            "desc": "You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet o f that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side o f the wall deals no damage. The other side of the wall deals no damage.",
            "level": 4,
            "higher_level": "When you cast this spell using a level spell slot 5 or more, the damage of the spell increases by 1d8 for each level of higher spell slot to 4.",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A small piece of phosphorus.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "5d8",
            "damage_types": [
                "fire"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_wall-of-ice/?format=api",
            "key": "srd_wall-of-ice",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wall of Ice",
            "desc": "You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration. If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save. The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.",
            "level": 6,
            "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A small piece of quartz.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "10d6",
            "damage_types": [
                "cold"
            ],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_wall-of-stone/?format=api",
            "key": "srd_wall-of-stone",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wall of Stone",
            "desc": "A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall. The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp. If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on. The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM's discretion. If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.",
            "level": 5,
            "higher_level": "",
            "target_type": "point",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A small block of granite.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_wall-of-thorns/?format=api",
            "key": "srd_wall-of-thorns",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wall of Thorns",
            "desc": "You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.",
            "level": 6,
            "higher_level": "When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A handful of thorns.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "7d8",
            "damage_types": [
                "piercing"
            ],
            "duration": "10 minutes",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_warding-bond/?format=api",
            "key": "srd_warding-bond",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Warding Bond",
            "desc": "This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A pair of platinum rings worth at least 50gp each, which you and the target must wear for the duration.",
            "material_cost": "50.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_water-breathing/?format=api",
            "key": "srd_water-breathing",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Water Breathing",
            "desc": "This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A short piece of reed or straw.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_water-walk/?format=api",
            "key": "srd_water-walk",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Water Walk",
            "desc": "This spell grants the ability to move across any liquid surface-such as water, acid, mud, snow, quicksand, or lava-as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_wind-walk/?format=api",
            "key": "srd_wind-walk",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wind Walk",
            "desc": "You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "Fire and holy water.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_wind-wall/?format=api",
            "key": "srd_wind-wall",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wind Wall",
            "desc": "A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.",
            "level": 3,
            "higher_level": "",
            "target_type": "point",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A tiny fan and a feather of exotic origin.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "3d8",
            "damage_types": [
                "bludgeoning"
            ],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_wish/?format=api",
            "key": "srd_wish",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wish",
            "desc": "Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: \n- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. \n- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell. \n- You grant up to ten creatures you can see resistance to a damage type you choose. \n- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack. \n- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. \nYou might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner. The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/srd_word-of-recall/?format=api",
            "key": "srd_word-of-recall",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Word of Recall",
            "desc": "You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect. You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "5 feet",
            "range": 5.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/srd/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_accelerando/?format=api",
            "key": "a5e-ag_accelerando",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Accelerando",
            "desc": "You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its speed. You cannot cast another spell through your spellcasting focus while concentrating on this spell.\n\nUntil the spell ends, targets gain cumulative benefits the longer you maintain concentration on this spell (including the turn you cast it).\n\n* **1 Round:** Double Speed.\n* **2 Rounds:** +2 bonus to AC.\n* **3 Rounds:** Advantage on Dexterity saving throws.\n* **4 Rounds:** An additional action each turn. This action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.\n\nWhen the spell ends, a target can't move or take actions until after its next turn as the impact of their frenetic speed catches up to it.",
            "level": 4,
            "higher_level": "You may maintain concentration on this spell for an additional 2 rounds for each slot level above 4th.",
            "target_type": "object",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "6 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_acid-arrow/?format=api",
            "key": "a5e-ag_acid-arrow",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Acid Arrow",
            "desc": "A jet of acid streaks towards the target like a hissing, green arrow. Make a ranged spell attack.\n\nOn a hit the target takes 4d4 acid damage and 2d4 ongoing acid damage for 1 round. On a miss the target takes half damage.",
            "level": 2,
            "higher_level": "Increase this spell's initial and ongoing damage by 1d4 per slot level above 2nd.",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "4d4",
            "damage_types": [
                "acid"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_acid-splash/?format=api",
            "key": "a5e-ag_acid-splash",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_1",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_2",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_3",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_4",
                    "damage_roll": "",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_5",
                    "damage_roll": "2d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_6",
                    "damage_roll": "2d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_7",
                    "damage_roll": "2d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_8",
                    "damage_roll": "2d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_9",
                    "damage_roll": "2d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_10",
                    "damage_roll": "2d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_11",
                    "damage_roll": "3d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_12",
                    "damage_roll": "3d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_13",
                    "damage_roll": "3d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_14",
                    "damage_roll": "3d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_15",
                    "damage_roll": "3d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_16",
                    "damage_roll": "3d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_17",
                    "damage_roll": "4d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_18",
                    "damage_roll": "4d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_19",
                    "damage_roll": "4d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_20",
                    "damage_roll": "4d6",
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Acid Splash",
            "desc": "A stinking bubble of acid is conjured out of thin air to fly at the targets, dealing 1d6 acid damage.",
            "level": 0,
            "higher_level": "This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 2,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_aid/?format=api",
            "key": "a5e-ag_aid",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Aid",
            "desc": "You draw upon divine power, imbuing the targets with fortitude. Until the spell ends, each target increases its hit point maximum and current hit points by 5.",
            "level": 2,
            "higher_level": "The granted hit points increase by an additional 5 for each slot level above 2nd.",
            "target_type": "point",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_air-wave/?format=api",
            "key": "a5e-ag_air-wave",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "60 feet"
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "90 feet"
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "120 feet"
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "150 feet"
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "180 feet"
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "210 feet"
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "240 feet"
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": "270 feet"
                }
            ],
            "school": {
                "key": "conjuration",
                "name": "Conjuration",
                "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Air Wave",
            "desc": "Your deft weapon swing sends a wave of cutting air to assault a creature within range. Make a melee weapon attack against the target. If you are wielding one weapon in each hand, your attack deals an additional 1d6 damage. Regardless of the weapon you are wielding, your attack deals slashing damage.",
            "level": 1,
            "higher_level": "The spell's range increases by 30 feet for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_alarm/?format=api",
            "key": "a5e-ag_alarm",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": "600 feet"
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": "600 feet"
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": "600 feet"
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": "600 feet"
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 6,
                    "duration": null,
                    "range": "600 feet"
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 7,
                    "duration": null,
                    "range": "600 feet"
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 8,
                    "duration": null,
                    "range": "600 feet"
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 9,
                    "duration": null,
                    "range": "600 feet"
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Alarm",
            "desc": "You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters the warded area. When you cast the spell, choose any number of creatures. These creatures don't set off the alarm.\n\nChoose whether the alarm is silent or audible. The silent alarm is heard in your mind if you are within 1 mile of the warded area and it awakens you if you are sleeping. An audible alarm produces a loud noise of your choosing for 10 seconds within 60 feet.",
            "level": 1,
            "higher_level": "You may create an additional alarm for each slot level above 1st. The spell's range increases to 600 feet, but you must be familiar with the locations you ward, and all alarms must be set within the same physical structure. Setting off one alarm does not activate the other alarms.\n\nYou may choose one of the following effects in place of creating an additional alarm. The effects apply to all alarms created during the spell's casting.\n\nIncreased Duration. The spell's duration increases to 24 hours.\n\nImproved Audible Alarm. The audible alarm produces any sound you choose and can be heard up to 300 feet away.\n\nImproved Mental Alarm. The mental alarm alerts you regardless of your location, even if you and the alarm are on different planes of existence.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "8 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_alter-self/?format=api",
            "key": "a5e-ag_alter-self",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Alter Self",
            "desc": "You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an action to choose a different option.\n\n* **Amphibian:** Your body takes on aquatic adaptations. You can breathe underwater normally and gain a swimming speed equal to your base Speed.\n* **Altered State:** You decide what you look like.  \n    \nNone of your gameplay statistics change but you can alter anything about your body's appearance, including but not limited to: your heritage, 1 foot of height, weight, clothing, tattoos, piercings, facial features, sound of your voice, hair style and length, skin and eye coloration, sex, and any other distinguishing features. You cannot become a creature of a different size category, and your limb structure remains the same; for example if you're bipedal, you can't use this spell to become a quadruped. Until the spell ends, you can use an action to change your appearance.\n* **Red in Tooth and Claw:** You grow magical natural weapons of your choice with a +1 bonus to attack and damage. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage of a type determined by the natural weapon you chose; for example a tentacle deals bludgeoning, a horn deals piercing, and claws deal slashing.",
            "level": 2,
            "higher_level": "When using a spell slot of 5th-level, add the following to the list of forms you can adopt.\n\n* **Greater Natural Weapons:** The damage dealt by your natural weapon increases to 2d6, and you gain a +2 bonus to attack and damage rolls with your natural weapons.\n* **Mask of the Grave:** You adopt the appearance of a skeleton or zombie (your choice). Your type changes to undead, and mindless undead creatures ignore your presence, treating you as one of their own. You don't need to breathe and you become immune to poison.\n* **Wings:** A pair of wings sprouts from your back. The wings can appear bird-like, leathery like a bat or dragon's wings, or like the wings of an insect. You gain a fly speed equal to your base Speed.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_altered-strike/?format=api",
            "key": "a5e-ag_altered-strike",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_1",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_10",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_11",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_12",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_13",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_14",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_15",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_16",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_17",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_18",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_19",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "player_level_20",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Altered Strike",
            "desc": "You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against a target within your reach.\n\nYou use your spellcasting ability for your attack and damage rolls, and your melee weapon attack counts as if it were made with a different material for the purpose of overcoming resistance and immunity to nonmagical attacks and damage: either bone, bronze, cold iron, steel, stone, or wood.",
            "level": 0,
            "higher_level": "When you reach 5th level, you can choose silver or mithral as the material. When you reach 11th level, if you have the Extra Attack feature you make two melee weapon attacks as part of the casting of this spell instead of one. In addition, you can choose adamantine as the material.\n\nWhen you reach 17th level, your attacks with this spell deal an extra 1d6 damage.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 round",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_angel-paradox/?format=api",
            "key": "a5e-ag_angel-paradox",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": "45",
                    "target_count": null,
                    "duration": "1 year",
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": "50",
                    "target_count": null,
                    "duration": "Until dispelled",
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Angel Paradox",
            "desc": "The target is bombarded with a fraction of energy stolen from some slumbering, deific source, immediately taking 40 radiant damage. This spell ignores resistances but does not ignore immunities. A creature killed by this spell does not decay and cannot become undead for the spell's duration. Days spent under the influence of this spell don't count against the time limit of spells such as _raise dead_. This effect ends early if the corpse takes necrotic damage.",
            "level": 7,
            "higher_level": "The damage and duration increase to 45 radiant damage and 1 year when using an 8th-level spell slot, or 50 damage and until dispelled when using a 9th-level spell slot.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "40",
            "damage_types": [
                "radiant"
            ],
            "duration": "7 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_animal-friendship/?format=api",
            "key": "a5e-ag_animal-friendship",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Friendship",
            "desc": "You allow your inner beauty to shine through in song and dance whether to call a bird from its tree or a badger from its sett. Until the spell ends or one of your companions harms it (whichever is sooner), the target is charmed by you.",
            "level": 1,
            "higher_level": "Choose one additional target for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_animal-messenger/?format=api",
            "key": "a5e-ag_animal-messenger",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "3 days",
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "5 days",
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "7 days",
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "9 days",
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "11 days",
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "13 days",
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "15 days",
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Messenger",
            "desc": "You call a Tiny beast to you, whisper a message to it, and then give it directions to the message's recipient. It is now your messenger.\n\nSpecify a location you have previously visited and a recipient who matches a general description, such as \"a person wearing a pointed red hat in Barter Town\" or \"a half-orc in a wheelchair at the Striped Lion Inn.\" Speak a message of up to 25 words. For the duration of the spell, the messenger travels towards the location at a rate of 50 miles per day for a messenger with a flying speed, or else 25 miles without.\n\nWhen the messenger arrives, it delivers your message to the first creature matching your description, replicating the sound of your voice exactly. If the messenger can't find the recipient or reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.",
            "level": 2,
            "higher_level": "The duration of the spell increases by 48 hours for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": true,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_animal-shapes/?format=api",
            "key": "a5e-ag_animal-shapes",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Shapes",
            "desc": "You transform the bodies of creatures into beasts without altering their minds. Each target transforms into a Large or smaller beast with a Challenge Rating of 4 or lower. Each target may have the same or a different form than other targets.\n\nOn subsequent turns, you can use your action to transform targets into new forms, gaining new hit points when they do so.\n\nUntil the spell ends or it is dropped to 0 hit points, the target's game statistics (including its hit points) are replaced by the statistics of the chosen beast excepting its Intelligence, Wisdom, and Charisma scores. The target is limited to actions that it is physically capable of doing, and it can't speak or cast spells. The target's gear melds into the new form. Equipment that merges with a target's form has no effect until it leaves the form.\n\nWhen the target reverts to its normal form, it returns to the number of hit points it had before it transformed. If the spell's effect on the target end early from dropping to 0 hit points, any excess damage carries over to its normal form and knocks it unconscious if the damage reduces it to 0 hit points.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_animate-dead/?format=api",
            "key": "a5e-ag_animate-dead",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animate Dead",
            "desc": "You animate a mortal's remains to become your undead servant.\n\nIf the spell is cast upon bones you create a skeleton, and if cast upon a corpse you choose to create a skeleton or a zombie. The Narrator has the undead's statistics.\n\nWhile it is within 60 feet you can use a bonus action to mentally command the undead. When you command multiple undead using this spell, you must give them all the same command. You may decide the action the undead takes and where it moves during its next turn, or you can issue a general command, such as guarding an area. If not given a command, the undead only defends itself. The undead continues to follow a command until its task is complete.\n\nThe undead is under your control for 24 hours, after which it stops obeying any commands. You must cast this spell on the undead before the spell ends to maintain control of it for another 24 hours.\n\nCasting the spell in this way reasserts control over up to 4 of your previously-animated undead instead of animating a new one.",
            "level": 3,
            "higher_level": "You create or reassert control over 2 additional undead for each slot level above 3rd. When commanding more than 3 undead they make group attack rolls (see page 454 in Chapter 8: Combat).",
            "target_type": "area",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_animate-objects/?format=api",
            "key": "a5e-ag_animate-objects",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animate Objects",
            "desc": "Objects come to life at your command just like you dreamt of when you were an apprentice! Choose up to 6 unattended nonmagical Small or Tiny objects. You may also choose larger objects; treat Medium objects as 2 objects, Large objects as 3 objects, and Huge objects as 6 objects. You can't animate objects larger than Huge.\n\nUntil the spell ends or a target is reduced to 0 hit points, you animate the targets and turn them into constructs under your control.\n\nEach construct has Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1, as well as a flying speed of 30 feet and the ability to hover (if securely fastened to something larger, it has a Speed of 0), and blindsight to a range of 30 feet (blind beyond that distance). Otherwise a construct's statistics are determined by its size.\n\nIf you animate 4 or more Small or Tiny objects, instead of controlling each construct individually they function as a construct swarm. Add together all swarm's total hit points. Attacks against a construct swarm deal half damage. The construct swarm reverts to individual constructs when it is reduced to 15 hit points or less.\n\nYou can use a bonus action to mentally command any construct made with this spell while it is within 500 feet. When you command multiple constructs using this spell, you may simultaneously give them all the same command. You decide the action the construct takes and where it moves during its next turn, or you can issue a general command, such as guarding an area. Without commands the construct only defends itself. The construct continues to follow a command until its task is complete.\n\nWhen you command a construct to attack, it makes a single slam melee attack against a creature within 5 feet of it. On a hit the construct deals bludgeoning, piercing, or slashing damage appropriate to its shape.\n\nWhen the construct drops to 0 hit points, any excess damage carries over to its normal object form.",
            "level": 5,
            "higher_level": "You can animate 2 additional Small or Tiny objects for each slot level above 5th.",
            "target_type": "object",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_antilife-shell/?format=api",
            "key": "a5e-ag_antilife-shell",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Antilife Shell",
            "desc": "A barrier that glimmers with an oily rainbow hue pops into existence around you. The barrier moves with you and prevents creatures other than undead and constructs from passing or reaching through its surface.\n\nThe barrier does not prevent spells or attacks with ranged or reach weapons from passing through the barrier.\n\nThe spell ends if you move so that a Tiny or larger living creature is forced to pass through the barrier.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_antimagic-field/?format=api",
            "key": "a5e-ag_antimagic-field",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Antimagic Field",
            "desc": "An invisible sphere of antimagic forms around you, moving with you and suppressing all magical effects within it. At the Narrator's discretion, sufficiently powerful artifacts and deities may be able to ignore the sphere's effects.\n\n* **Area Suppression:** When a magical effect protrudes into the sphere, that part of the effect's area is suppressed. For example, the ice created by a wall of ice is suppressed within the sphere, creating a gap in the wall if the overlap is large enough.\n* **Creatures and Objects:** While within the sphere, any creatures or objects created or conjured by magic temporarily wink out of existence, reappearing immediately once the space they occupied is no longer within the sphere.\n* **Dispel Magic:** The sphere is immune to dispel magic and similar magical effects, including other antimagic field spells.\n* **Magic Items:** While within the sphere, magic items function as if they were mundane objects. Magic weapons and ammunition cease to be suppressed when they fully leave the sphere.\n* **Magical Travel:** Whether the sphere includes a destination or departure point, any planar travel or teleportation within it automatically fails. Until the spell ends or the sphere moves, magical portals and extradimensional spaces (such as that created by a bag of holding) within the sphere are closed.\n* **Spells:** Any spell cast within the sphere or at a target within the sphere is suppressed and the spell slot is consumed. Active spells and magical effects are also suppressed within the sphere. If a spell or magical effect has a duration, time spent suppressed counts against it.",
            "level": 8,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_antipathysympathy/?format=api",
            "key": "a5e-ag_antipathysympathy",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Antipathy/Sympathy",
            "desc": "You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, such as dragons, goblins, or vampires.\n\nThe target now causes either antipathy or sympathy for the specified creatures for the duration of the spell. When a designated creature successfully saves against the effects of this spell, it immediately understands it was under a magical effect and is immune to this spell's effects for 1 minute.\n\n* **Antipathy:** When a designated creature can see the target or comes within 60 feet of it, the creature makes a Wisdom saving throw or becomes frightened. While frightened the creature must use its movement to move away from the target to the nearest safe spot from which it can no longer see the target. If the creature moves more than 60 feet from the target and can no longer see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.\n* **Sympathy:** When a designated creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw. On a failure, the creature uses its movement on each of its turns to enter the area or move within reach of the target, and is unwilling to move away from the target.  \nIf the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect. An affected creature can also make a saving throw once every 24 hours while within the area of the spell, and whenever it ends its turn more than 60 feet from the target and is unable to see the target.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "10 days",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_arcane-eye/?format=api",
            "key": "a5e-ag_arcane-eye",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcane Eye",
            "desc": "Until the spell ends, you create an invisible, floating magical eye that hovers in the air and sends you visual information. The eye has normal vision, darkvision to a range of 30 feet, and it can look in every direction.\n\nYou can use an action to move the eye up to 30 feet in any direction as long as it remains on the same plane of existence. The eye can pass through openings as small as 1 inch across but otherwise its movement is blocked by solid barriers.",
            "level": 4,
            "higher_level": "",
            "target_type": "point",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 hour",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_arcane-hand/?format=api",
            "key": "a5e-ag_arcane-hand",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcane Hand",
            "desc": "You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand.\n\nThe hand doesn't fill its space and has AC 20, Strength 26 (+8), Dexterity 10 (+0), maneuver DC 18, and hit points equal to your hit point maximum. The spell ends early if it is dropped to 0 hit points.\n\nWhen you cast the spell and as a bonus action on subsequent turns, you can move the hand up to 60 feet and then choose one of the following.\n\n* **_Shove:_** The hand makes a Strength saving throw against the maneuver DC of a creature within 5 feet of it, with advantage if the creature is Medium or smaller. On a success, the hand pushes the creature in a direction of your choosing for up to 5 feet plus a number of feet equal to 5 times your spellcasting ability modifier, and remains within 5 feet of it.\n* **_Smash:_** Make a melee spell attack against a creature or object within 5 feet of the hand. On a hit, the hand deals 4d8 force damage.\n* **_Snatch:_** The hand makes a Strength saving throw against the maneuver DC of a creature within 5 feet of it, with advantage if the creature is Medium or smaller. On a success, the creature is grappled by the hand. You can use a bonus action to crush a creature grappled by the hand, dealing bludgeoning damage equal to 2d6 + your spellcasting ability modifier.\n* **_Stop:_** Until the hand is given another command it moves to stay between you and a creature of your choice, providing you with three-quarters cover against the chosen creature. A creature with a Strength score of 26 or less cannot move through the hand's space, and stronger creatures treat the hand as difficult terrain.",
            "level": 5,
            "higher_level": "The damage from Smash increases by 2d8 and the damage from Snatch increases by 2d6 for each slot level above 5th.",
            "target_type": "point",
            "range_text": "120 feet",
            "range": 120.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_arcane-lock/?format=api",
            "key": "a5e-ag_arcane-lock",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcane Lock",
            "desc": "The target is sealed to all creatures except those you designate (who can open the object normally). Alternatively, you may choose a password that suppresses this spell for 1 minute when it is spoken within 5 feet of the target. The spell can also be suppressed for 10 minutes by casting _knock_ on the target. Otherwise, the target cannot be opened normally and it is more difficult to break or force open, increasing the DC to break it or pick any locks on it by 10 (minimum DC 20).",
            "level": 2,
            "higher_level": "Increase the DC to force open the object or pick any locks on the object by an additional 2 for each slot level above 2nd. Only a knock spell cast at a slot level equal to or greater than your arcane lock suppresses it.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "permanent",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_arcane-muscles/?format=api",
            "key": "a5e-ag_arcane-muscles",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcane Muscles",
            "desc": "Your muscles swell with arcane power. They're too clumsy to effectively wield weapons but certainly strong enough for a powerful punch. Until the spell ends, you can choose to use your spellcasting ability score for Athletics checks, and for the attack and damage rolls of unarmed strikes. In addition, your unarmed strikes deal 1d6 bludgeoning damage and count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
            "level": 0,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_arcane-riposte/?format=api",
            "key": "a5e-ag_arcane-riposte",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcane Riposte",
            "desc": "You respond to an incoming attack with a magically-infused attack of your own. Make a melee spell attack against the creature that attacked you. If you hit, the creature takes 3d6 acid, cold, fire, lightning, poison, or thunder damage.",
            "level": 1,
            "higher_level": "The spell deals an extra 1d6 damage for each slot level above 1st. When using a 4th-level spell slot, you may choose to deal psychic, radiant, or necrotic damage. When using a 6th-level spell slot, you may choose to deal force damage.",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "reaction",
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "3d6",
            "damage_types": [
                "acid",
                "cold",
                "fire",
                "lightning",
                "poison",
                "thunder"
            ],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_arcane-sword/?format=api",
            "key": "a5e-ag_arcane-sword",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "evocation",
                "name": "Evocation",
                "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcane Sword",
            "desc": "You summon an insubstantial yet deadly sword to do your bidding.\n\nMake a melee spell attack against a target of your choice within 5 feet of the sword, dealing 3d10 force damage on a hit.\n\nUntil the spell ends, you can use a bonus action on subsequent turns to move the sword up to 20 feet to a space you can see and make an identical melee spell attack against a target.",
            "level": 7,
            "higher_level": "",
            "target_type": "point",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": true,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_arcanists-magic-aura/?format=api",
            "key": "a5e-ag_arcanists-magic-aura",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "illusion",
                "name": "Illusion",
                "desc": "**Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcanist's Magic Aura",
            "desc": "You craft an illusion to deceive others about the target's true magical properties.\n\nChoose one or both of the following effects. When cast upon the same target with the same effect for 30 successive days, it lasts until it is dispelled.\n\n* **False Aura:** A magical target appears nonmagical, a nonmagical target appears magical, or you change a target's magical aura so that it appears to belong to a school of magic of your choosing. Additionally, you can choose to make the false magic apparent to any creature that handles the item.\n* **Masking Effect:** Choose a creature type. Spells and magical effects that detect creature types (such as a herald's Divine Sense or the trigger of a symbol spell) treat the target as if it were a creature of that type. Additionally, you can choose to mask the target's alignment trait (if it has one).",
            "level": 2,
            "higher_level": "When cast using a 6th-level spell slot or higher the effects last until dispelled with a bonus action.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_aspect-of-the-moon/?format=api",
            "key": "a5e-ag_aspect-of-the-moon",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Aspect of the Moon",
            "desc": "You throw your head back and howl like a beast, embracing your most basic impulses. Until the spell ends your hair grows, your features become more feral, and sharp claws grow on your fingers. You gain a +1 bonus to AC, your Speed increases by 10 feet, you have advantage on Perception checks, and your unarmed strikes deal 1d8 slashing damage. You may use your Strength or Dexterity for attack and damage rolls with unarmed strikes, and treat your unarmed strikes as weapons with the finesse property. You gain an additional action on your turn, which may only be used to make a melee attack with your unarmed strike. If you are hit by a silvered weapon, you have disadvantage on your Constitution saving throw to maintain concentration.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": false,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_astral-projection/?format=api",
            "key": "a5e-ag_astral-projection",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "necromancy",
                "name": "Necromancy",
                "desc": "**Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.\r\nCreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Astral Projection",
            "desc": "Until the spell ends, the targets leave their material bodies (unconscious and in a state of suspended animation, not aging or requiring food or air) and project astral forms that resemble their mortal forms in nearly all ways, keeping their game statistics and possessions.\n\nWhile in this astral form you trail a tether, a silvery-white cord that sprouts from between your shoulder blades and fades into immateriality a foot behind you. As long as the tether remains intact you can find your way back to your material body. When it is cut—which requires an effect specifically stating that it cuts your tether —your soul and body are separated and you immediately die. Damage against and other effects on your astral form have no effect on your material body either during this spell or after its duration ends. Your astral form travels freely through the Astral Plane and can pass through interplanar portals on the Astral Plane leading to any other plane. When you enter a new plane or return to the plane you were on when casting this spell, your material body and possessions are transported along the tether, allowing you to return fully intact with all your gear as you enter the new plane.\n\nThe spell ends for all targets when you use an action to dismiss it, for an individual target when a successful dispel magic is cast upon its astral form or material body, or when either its material body or its astral form drops to 0 hit points. When the spell ends for a target and the tether is intact, the tether pulls the target's astral form back to its material body, ending the suspended animation.\n\nIf the spell ends for you prematurely, other targets remain in their astral forms and must find their own way back to their bodies (usually by dropping to 0 hit points).",
            "level": 9,
            "higher_level": "",
            "target_type": "point",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "special",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_augury/?format=api",
            "key": "a5e-ag_augury",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "divination",
                "name": "Divination",
                "desc": "**Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Augury",
            "desc": "With the aid of a divining tool, you receive an omen from beyond the Material Plane about the results of a specific course of action that you intend to take within the next 30 minutes. The Narrator chooses from the following:\n\n* Fortunate omen (good results)\n* Calamity omen (bad results)\n* Ambivalence omen (both good and bad results)\n* No omen (results that aren't especially good or bad)\n\nThis omen does not account for possible circumstances that could change the outcome, such as making additional preparations.\n\nWhen you cast this spell again before finishing a long rest, the chance of getting a random reading from the above options increases. The Narrator makes the following roll in secret: second casting—25%, third casting—50%, fourth casting—75%, fifth casting—100%.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_awaken/?format=api",
            "key": "a5e-ag_awaken",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "transmutation",
                "name": "Transmutation",
                "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Awaken",
            "desc": "You impart sentience in the target, granting it an Intelligence of 10 and proficiency in a language you know. A plant targeted by this spell gains the ability to move, as well as senses identical to those of a human. The Narrator assigns awakened plant statistics (such as an awakened shrub or awakened tree).\n\nThe target is charmed by you for 30 days or until you or your companions harm it. Depending on how you treated the target while it was charmed, when the condition ends the awakened creature may choose to remain friendly to you.",
            "level": 5,
            "higher_level": "Target an additional creature for each slot level above 5th. Each target requires its own material component.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0.1,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "instantaneous",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_bane/?format=api",
            "key": "a5e-ag_bane",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                }
            ],
            "school": {
                "key": "enchantment",
                "name": "Enchantment",
                "desc": "**Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Bane",
            "desc": "The senses of the targets are filled with phantom energies that make them more vulnerable and less capable. Until the spell ends, a d4 is subtracted from attack rolls and saving throws made by a target.",
            "level": 1,
            "higher_level": "You target an additional creature for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 3,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1 minute",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        },
        {
            "url": "https://api-beta.open5e.com/v2/spells/a5e-ag_banishment/?format=api",
            "key": "a5e-ag_banishment",
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1d4+3 rounds",
                    "range": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1d4+4 rounds",
                    "range": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1d4+5 rounds",
                    "range": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1d4+6 rounds",
                    "range": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1d4+7 rounds",
                    "range": null
                }
            ],
            "school": {
                "key": "abjuration",
                "name": "Abjuration",
                "desc": "**Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.",
                "document": "srd"
            },
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Banishment",
            "desc": "You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you.\n\nUntil the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane.\n\nAt the end of each of its turns, a banished creature can repeat the saving throw with a -1 penalty for each round it has spent banished, returning on a success. If the spell ends before its maximum duration, the target reappears in the space it left (or the nearest unoccupied space) but otherwise a target native to a different plane doesn't return.",
            "level": 4,
            "higher_level": "The duration of banishment increases by 1 round for each slot level above 4th.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60.0,
            "ritual": false,
            "casting_time": "action",
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "1d4+2 rounds",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "document": "https://api-beta.open5e.com/v2/documents/a5e-ag/?format=api"
        }
    ]
}