Ability Instance
list: API endpoint for returning a list of abilities.
retrieve: API endpoint for returning a particular ability.
GET /v2/abilities/int/?format=api
https://api-beta.open5e.com/v2/abilities/int/?format=api", "key": "int", "descriptions": [ { "desc": "Intelligence is frequently used to recall details of the shared adventure world, representing memory and education—knowledge obvious to a character even if unknown or forgotten by their player. It is also used to represent reasoning.", "document": "a5e-ag", "gamesystem": "a5e" }, { "desc": "Intelligence measures mental acuity, accuracy of recall, and the ability to reason.\r\n\r\n### Intelligence Checks\r\nAn Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks.\r\n**Arcana.** Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.\r\n**History.** Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.\r\n**Investigation.** When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.\r\n**Nature.** Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.\r\n**Religion.** Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults. \r\n**Other Intelligence Checks.** The GM might call for an Intelligence check when you try to accomplish tasks like the following:\r\n* Communicate with a creature without using words\r\n* Estimate the value of a precious item\r\n* Pull together a disguise to pass as a city guard\r\n* Forge a document\r\n* Recall lore about a craft or trade\r\n* Win a game of skill\r\n\r\n### Spellcasting Ability\r\nWizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Reasoning and memory", "document": "srd-2024", "gamesystem": "5e-2024" } ], "skills": [ { "key": "arcana", "descriptions": [ { "desc": "Arcana measures a character's knowledge of magic and magical creatures. It can also be used to sense whether an area has magical qualities. The most commonly used ability score is Intelligence. A character might use Dexterity to trace a complicated magical rune, or Wisdom to read very carefully and protect their sanity while interpreting forbidden eldritch secrets.\nSpecialties: aberrations, constructs, detection, dragons, elementals, fey, forbidden knowledge, monstrosities, oozes, the planes.", "document": "a5e-ag", "gamesystem": "a5e" }, { "desc": "Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Recall lore about spells, magic items, and the planes of existence.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Arcana", "document": "core", "ability": "int" }, { "key": "history", "descriptions": [ { "desc": "The History skill measures a character's knowledge of past events. Intelligence is nearly always the ability score used with this skill.\nSpecialties: arts, empires, genealogy, legends, wars.", "document": "a5e-ag", "gamesystem": "a5e" }, { "desc": "Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Recall lore about historical events, people, nations, and cultures.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "History", "document": "core", "ability": "int" }, { "key": "investigation", "descriptions": [ { "desc": "Investigation is used for actively searching, looking for clues, gathering information, experimentation, and research. The most commonly used ability score is Intelligence. A character might use Charisma to gather rumors or Wisdom to intuit which tomes and books in a library will be the most efficacious.\nSpecialties: appraisal, deciphering, forensics, gathering rumors, research, trapfinding.", "document": "a5e-ag", "gamesystem": "a5e" }, { "desc": "When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Find obscure information in books, or deduce how something works.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Investigation", "document": "core", "ability": "int" }, { "key": "nature", "descriptions": [ { "desc": "The Nature skill measures a character's knowledge of natural terrains, beasts, plants, and hazards. It can also be used to sense whether a creature is the product of this world or of another plane of existence. Unlike Survival, the Nature skill doesn't necessarily imply practical experience with a phenomenon. The most commonly used ability score is Intelligence. A character might use Wisdom to recognize a hazard or Charisma to bring calm to an errant elemental presence disrupting an abandoned druid's grove.\nSpecialties: astronomy, beast lore, farming, fey, plant lore, weather.", "document": "a5e-ag", "gamesystem": "a5e" }, { "desc": "Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Recall lore about terrain, plants, animals, and weather.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Nature", "document": "core", "ability": "int" }, { "key": "religion", "descriptions": [ { "desc": "Religion measures a character's knowledge of gods, religions, rites, and systems of morality. A character can also try to use it to sense if a place, person, or object has the Good or Evil alignment traits or a holy or unholy aura. The most commonly used ability score is Intelligence. Wisdom is used for sensing alignment and determining whether an action is moral according to a particular philosophy. Charisma can be used for preaching.\nSpecialties: alignment, celestials, cults, fiends, holy symbols, gods, morality, prophecy, undead.", "document": "a5e-ag", "gamesystem": "a5e" }, { "desc": "Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Recall lore about gods, religious rituals, and holy symbols.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Religion", "document": "core", "ability": "int" }, { "key": "a5e-ag_culture", "descriptions": [ { "desc": "A Culture check allows a character to know the customs, laws, trade in regional products, and etiquette of cultures other than their own (a character is presumed to know about their own culture and background without requiring an ability check). Culture can also be used to communicate simple concepts with creatures whose language is unknown to a character. The most commonly used ability score is Intelligence. A character might use Wisdom to avoid social blunders, Dexterity to perform an unfamiliar dance, or Charisma to track down a seller of a hard-to-find item.\nSpecialties: courtly manners, etiquette, laws, linguistics, regional goods, streetwise, trade.", "document": "a5e-ag", "gamesystem": "a5e" } ], "name": "Culture", "document": "a5e-ag", "ability": "int" }, { "key": "a5e-ag_engineering", "descriptions": [ { "desc": "An Engineering check allows a character to know a fact or advance a project involving building, invention, or mathematics. The most commonly used ability score is Intelligence. A character might use Dexterity to construct a tiny device or Strength to build a wall without assistance.\nSpecialties: architecture, chemistry, explosives, gadgetry, mathematics, mechanical traps, siegecraft.", "document": "a5e-ag", "gamesystem": "a5e" } ], "name": "Engineering", "document": "a5e-ag", "ability": "int" } ], "name": "Intelligence", "short_desc": "measuring reasoning and memory", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }{ "url": "