list: API endpoint for returning a list of abilities.
retrieve: API endpoint for returning a particular ability.

GET /v2/abilities/wis/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api",
    "key": "wis",
    "descriptions": [
        {
            "desc": "Wisdom is frequently used to notice details of the shared adventure world immediately around you, representing what you perceive in the moment—the present world obvious to your character as described by the Narrator. It is also used to understand feelings and emotions, and discern cryptic omens on an intuitive rather than logical level.",
            "document": "a5e-ag",
            "gamesystem": "a5e"
        },
        {
            "desc": "Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition.\r\n\r\n### Wisdom Checks\r\n\r\nA Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and  Survival skills reflect aptitude in certain kinds of Wisdom checks. \r\n\r\n**Animal Handling.** When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal’s intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.\r\n\r\n**Insight.** Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms. \r\n\r\n**Medicine.** A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.\r\n\r\n**Perception.** Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door. \r\n\r\n**Survival.** The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.\r\n\r\n**Other Wisdom Checks.** The GM might call for a Wisdom check when you try to accomplish tasks like the following:\r\n* Get a gut feeling about what course of action to follow\r\n* Discern whether a seemingly dead or living creature is undead\r\n\r\n### Spellcasting Ability\r\n\r\nClerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.",
            "document": "srd-2014",
            "gamesystem": "5e-2014"
        },
        {
            "desc": "Perceptiveness and mental fortitude",
            "document": "srd-2024",
            "gamesystem": "5e-2024"
        }
    ],
    "skills": [
        {
            "key": "animal-handling",
            "descriptions": [
                {
                    "desc": "Animal Handling allows a character to train or control a domesticated animal, to handle a steed, or to communicate nonaggression to a wild beast. The most commonly used ability score is Wisdom. A character might use Charisma to command an animal's attention, Strength to stay mounted on a rampaging bull, or Dexterity to stand on the back of a galloping horse.\nSpecialties: calming, driving, farming, riding, training.",
                    "document": "a5e-ag",
                    "gamesystem": "a5e"
                },
                {
                    "desc": "When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal’s intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.",
                    "document": "srd-2014",
                    "gamesystem": "5e-2014"
                },
                {
                    "desc": "Calm or train an animal, or get an animal to behave in a certain way.",
                    "document": "srd-2024",
                    "gamesystem": "5e-2024"
                }
            ],
            "name": "Animal Handling",
            "document": "core",
            "ability": "wis"
        },
        {
            "key": "insight",
            "descriptions": [
                {
                    "desc": "An Insight check can be used for reading a creature's intentions or motives. The most commonly used ability score is Wisdom. A character might use Dexterity to interrupt an enemy's sudden action.\nSpecialties: detecting lies, reading emotions, sensing motives.",
                    "document": "a5e-ag",
                    "gamesystem": "a5e"
                },
                {
                    "desc": "Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.",
                    "document": "srd-2014",
                    "gamesystem": "5e-2014"
                },
                {
                    "desc": "Discern a person's mood and intentions.",
                    "document": "srd-2024",
                    "gamesystem": "5e-2024"
                }
            ],
            "name": "Insight",
            "document": "core",
            "ability": "wis"
        },
        {
            "key": "medicine",
            "descriptions": [
                {
                    "desc": "A character can perform a Medicine check to stabilize a dying creature, treat or diagnose a disease or poison, or determine a cause of death. The most commonly used ability score is Wisdom. A character might use Intelligence to diagnose a rare poison or Constitution to nurse someone through a lengthy and dangerous illness.\nSpecialties: animals, autopsy, diseases, herbalism, poisons.",
                    "document": "a5e-ag",
                    "gamesystem": "a5e"
                },
                {
                    "desc": "A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.",
                    "document": "srd-2014",
                    "gamesystem": "5e-2014"
                },
                {
                    "desc": "Diagnose an illness, or determine what killed the recently slain.",
                    "document": "srd-2024",
                    "gamesystem": "5e-2024"
                }
            ],
            "name": "Medicine",
            "document": "core",
            "ability": "wis"
        },
        {
            "key": "perception",
            "descriptions": [
                {
                    "desc": "A character's Perception measures what they are able to see, hear, or otherwise sense (unlike Investigation, Perception doesn't involve approaching, searching, or handling an object of study.) The most commonly used ability score is Wisdom. A character might use Constitution for a long stretch of sentinel duty, or Intelligence to pick up on changes to the type of stone bricks used deeper than elsewhere in a dungeon. \nSpecialties: farsight, invisible objects, listening, scent.",
                    "document": "a5e-ag",
                    "gamesystem": "a5e"
                },
                {
                    "desc": "Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.",
                    "document": "srd-2014",
                    "gamesystem": "5e-2014"
                },
                {
                    "desc": "Using a combination of senses, notice something that's easy to miss.",
                    "document": "srd-2024",
                    "gamesystem": "5e-2024"
                }
            ],
            "name": "Perception",
            "document": "core",
            "ability": "wis"
        },
        {
            "key": "survival",
            "descriptions": [
                {
                    "desc": "The Survival skill allows a character to perform the tasks necessary to thrive in the wilderness: hunting, tracking, avoiding natural hazards, and traveling without getting lost (unlike Nature, a Survival check doesn't imply knowledge of the trouble you're avoiding or tracking.) The most commonly used ability score is Wisdom. A character might use Constitution to weather a storm or Intelligence to follow a route marked on an old map.\nSpecialties: dungeoneering, foraging, hunting, tracking, wayfinding.",
                    "document": "a5e-ag",
                    "gamesystem": "a5e"
                },
                {
                    "desc": "The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.",
                    "document": "srd-2014",
                    "gamesystem": "5e-2014"
                },
                {
                    "desc": "Follow tracks, forage, find a trail, or avoid natural hazards.",
                    "document": "srd-2024",
                    "gamesystem": "5e-2024"
                }
            ],
            "name": "Survival",
            "document": "core",
            "ability": "wis"
        }
    ],
    "name": "Wisdom",
    "short_desc": "measuring perception and insight",
    "document": "https://api-beta.open5e.com/v2/documents/core/?format=api"
}