list: API endpoint for returning a list of classes.
retrieve: API endpoint for returning a particular class.

GET /v2/classes/toh_serpent-domain/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api-beta.open5e.com/v2/classes/toh_serpent-domain/?format=api",
    "key": "toh_serpent-domain",
    "features": [
        {
            "key": "toh_serpent-domain_channel-divinity-serpent-stealth",
            "name": "Channel Divinity: Serpent Stealth",
            "desc": "Beginning at 2nd level, you can use your Channel Divinity to help your allies move undetected. As an action, choose up to five creatures you can see within 30 feet of you. You and each target have advantage on Dexterity (Stealth) checks for 10 minutes.",
            "feature_type": "CLASS_FEATURE",
            "gained_at": [
                {
                    "level": 2,
                    "detail": null
                }
            ],
            "data_for_class_table": []
        },
        {
            "key": "toh_serpent-domain_divine-strike",
            "name": "Divine Strike",
            "desc": "Beginning at 8th level, you can infuse your weapon strikes with venom. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage. When you reach 14th level, the extra damage increases to 2d8.",
            "feature_type": "CLASS_FEATURE",
            "gained_at": [
                {
                    "level": 8,
                    "detail": null
                }
            ],
            "data_for_class_table": []
        },
        {
            "key": "toh_serpent-domain_envenomed",
            "name": "Envenomed",
            "desc": "When you choose this domain at 1st level, you learn the *poison spray* cantrip. In addition, you gain proficiency in the Deception skill, with a poisoner's kit, and with martial weapons that have the Finesse property. You can apply poison to a melee weapon or three pieces of ammunition as a bonus action.",
            "feature_type": "CLASS_FEATURE",
            "gained_at": [
                {
                    "level": 1,
                    "detail": null
                }
            ],
            "data_for_class_table": []
        },
        {
            "key": "toh_serpent-domain_ophidian-tongue",
            "name": "Ophidian Tongue",
            "desc": "Also at 1st level, you can communicate telepathically with serpents, snakes, and reptiles within 100 feet of you. A creature's responses, if any, are limited by its intelligence and typically convey the creature's current or most recent state, such as “hungry” or “in danger.”",
            "feature_type": "CLASS_FEATURE",
            "gained_at": [
                {
                    "level": 1,
                    "detail": null
                }
            ],
            "data_for_class_table": []
        },
        {
            "key": "toh_serpent-domain_serpents-blood",
            "name": "Serpent's Blood",
            "desc": "Starting at 6th level, you are immune to the poisoned condition and have resistance to poison damage.",
            "feature_type": "CLASS_FEATURE",
            "gained_at": [
                {
                    "level": 6,
                    "detail": null
                }
            ],
            "data_for_class_table": []
        },
        {
            "key": "toh_serpent-domain_transformative-molt",
            "name": "Transformative Molt",
            "desc": "Beginning at 17th level, as part of a short or long rest, you can assume a new form, your old skin crumbling to dust. You decide what your new form looks like, including height, weight, facial features, vocal tone, coloration, and distinguishing characteristics, if any. This feature works like the Change Appearance aspect of the *alter self* spell, except it lasts until you finish a short or long rest.\n  In addition, when you are reduced to less than half your hit point maximum, you can end this transformation as a reaction to regain hit points equal to 3 times your cleric level. Once you end the transformation in this way, you can't use this feature to change your appearance again until you finish a long rest.",
            "feature_type": "CLASS_FEATURE",
            "gained_at": [
                {
                    "level": 17,
                    "detail": null
                }
            ],
            "data_for_class_table": []
        }
    ],
    "document": {
        "name": "Tome of Heroes",
        "key": "toh",
        "display_name": "Tome of Heroes",
        "publisher": {
            "name": "Kobold Press",
            "key": "kobold-press",
            "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
    },
    "saving_throws": [],
    "subclass_of": {
        "name": "Cleric",
        "key": "srd_cleric",
        "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
    },
    "name": "Serpent Domain",
    "hit_dice": null,
    "caster_type": null,
    "primary_abilities": []
}