Creature Type List
list: API endpoint for returning a list of creatures types.
retrieve: API endpoint for returning a particular creature type.
GET /v2/creaturetypes/?format=api&ordering=name
https://api-beta.open5e.com/v2/creaturetypes/aberration/?format=api", "key": "aberration", "descriptions": [ { "desc": "Aberrations are unnatural beings that don’t belong to this plane of existence. Many aberrations are telepathic and use a mental power known as psionic power instead of magic. An aboleth is an aberration.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world. The quintessential aberrations are aboleths, beholders, mind flayers, and slaadi.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Aberrations are utterly alien beings, such as aboleths and cloakers.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Aberration", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/beast/?format=api", "key": "beast", "descriptions": [ { "desc": "Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Beast", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/celestial/?format=api", "key": "celestial", "descriptions": [ { "desc": "Celestials are creatures native to divine realms or heavens. Celestials have alignments, such as Lawful Good. Most celestials are good, although the servants of evil deities can be evil. Angels are celestials.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Celestial", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/construct/?format=api", "key": "construct", "descriptions": [ { "desc": "Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material of the plane by the will of more powerful creatures.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Constructs are magically created creatures such as homunculi and shield guardians.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Construct", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/dragon/?format=api", "key": "dragon", "descriptions": [ { "desc": "Dragons include red and gold dragons, which are huge reptilian fire-breathers that number among the world’s most dangerous monsters. This type includes white dragons, which breathe killing frost, as well as smaller reptilian creatures related to true dragons, such as pseudodragons.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Dragons are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns and pseudodragons.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Dragons are scaly beings of ancient origin, such as red dragons and wyverns.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Dragon", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/elemental/?format=api", "key": "elemental", "descriptions": [ { "desc": "Elementals are creatures from one of the Elemental Planes. The most basic of elementals are earth elementals, fire elementals, water elementals, and air elementals, each composed of magically animate earth, fire, and so on. The Elemental Planes are also home to genies, mephits, and other elemental creatures.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other elemental creatures include azers and invisible stalkers.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Elementals are beings from the Elemental Planes, such as efreet and water elementals.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Elemental", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/fey/?format=api", "key": "fey", "descriptions": [ { "desc": "Fey are creatures that are native to Fairyland, also called the Dreaming. These creatures live in a verdant realm of heightened natural beauty and combine grace and danger. Sprites and pixies are fey.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds, they are closely tied to the Feywild, also called the Plane of Faerie. Some are also found in the Outer Planes, particularly the planes of Arborea and the Beastlands. Fey include dryads, pixies, and satyrs.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Fey are creatures tied to the Feywild or the forces of nature, such as dryads and goblins.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Fey", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/fiend/?format=api", "key": "fiend", "descriptions": [ { "desc": "Fiends are evil-aligned creatures from Hell, the Abyss, and other cursed realms. Most fiends are demons and devils, each of which have their own subtypes and hierarchies. Some fiends, such as hell hounds, are neither demons nor devils.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds, rakshasas, and yugoloths.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Fiend", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/giant/?format=api", "key": "giant", "descriptions": [ { "desc": "Giants look like immense humanoids, standing from 10 feet tall (like ogres) to 30 (like storm giants). Some giants, like trolls, have human-like shapes but monstrous features.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Giants are towering beings with humanlike shapes, like fire giants and trolls.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Giant", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/humanoid/?format=api", "key": "humanoid", "descriptions": [ { "desc": "Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Humanoids are the main peoples of a fantasy gaming world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Humanoids are people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Humanoid", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/monstrosity/?format=api", "key": "monstrosity", "descriptions": [ { "desc": "Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs. Others have bizarre or unnatural appearances, like many-tentacled ropers. Monstrosities could only arise in a world suffused with magic.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Monstrosities are monsters in the strictest sense—frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-‐‑ti). They defy categorization, and in some sense serve as a catch-‐‑all category for creatures that don’t fit into any other type.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Monstrosity", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/ooze/?format=api", "key": "ooze", "descriptions": [ { "desc": "Oozes are ambulatory, predatory amoeboid creatures that infest caverns and other dark places. A gelatinous cube is an ooze.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Oozes are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most recognizable oozes.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Oozes are gelatinous creatures, including black puddings and gelatinous cubes.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Ooze", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/plant/?format=api", "key": "plant", "descriptions": [ { "desc": "Plant creatures are magical fungoid or plant-like creatures. Ordinary plants, such as trees, are not plant creatures. A treant is an intelligent plant creature that resembles a tree.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Plants in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous. The quintessential plants are the shambling mound and the treant. Fungal creatures such as the gas spore and the myconid also fall into this category.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Plants are sentient vegetation and fungal monsters, such as shambling mounds and treants.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Plant", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" }, { "url": "https://api-beta.open5e.com/v2/creaturetypes/undead/?format=api", "key": "undead", "descriptions": [ { "desc": "Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons. Others, like vampires, are the products of an evil ritual or curse.", "document": "a5e-mm", "gamesystem": "a5e" }, { "desc": "Undead are once-‐‑living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.", "document": "srd-2014", "gamesystem": "5e-2014" }, { "desc": "Undead are spirits and the reanimated dead, such as ghosts, vampires, and zombies.", "document": "srd-2024", "gamesystem": "5e-2024" } ], "name": "Undead", "document": "https://api-beta.open5e.com/v2/documents/core/?format=api" } ] }{ "count": 14, "next": null, "previous": null, "results": [ { "url": "